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The Attorney General
MoIden Heath PoIice Department EoN.
1351
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Posted - 2013.10.26 13:11:00 -
[1] - Quote
Master Jaraiya wrote:Was just in a match with a good tank driver.
Several times, after 2 - 3 volleys of swarms and a couple direct hits from my Adv. Assault FG with Prof. 3 and 2 Comp. Damage mods, we managed only to push the tank back.
Nope.
Even if the swarms were MLT, if you hit him twice from the FG, 3 volleys from swarms would have popped him. Unless you were only attacking him from the front, and allowing him to escape after he activated his repper.
In which case, the tank was not being effective, you were not really trying to kill it.
If you died trying to pop a tank ten times, and you were not alone, you are awful, full stop.
Two guys in an LAV, with AV grenades and AV weapons will pop any tank provided they can get within range. So unless you just keep driving up under his cannon, it shouldn't take ten tries.
For lying and failing at an easy job, I would give you a -1 if I could. |
The Attorney General
MoIden Heath PoIice Department EoN.
1351
|
Posted - 2013.10.26 13:16:00 -
[2] - Quote
Master Jaraiya wrote:...but I'm the scrub.
Since you can't drop a Maddy with a prof 3 FG, yes, you are in fact a scrub. |
The Attorney General
MoIden Heath PoIice Department EoN.
1352
|
Posted - 2013.10.26 15:30:00 -
[3] - Quote
Atiim wrote: Lol You are an idiot
Dying multiple times happens almost all the time using swarms, and we don't have the range to take it to the redline, and the swarms would just crash into a wall.
No three volleys from MLT swarms would not pop a good tank
LAVs. Dude people try that all the time and I either shoot them out of the car, or blow up the car first, and if a tanker is dumb enough to let people get in AV nade range, then he deserves to POP
For lying and clearly not using anything above basic swarms, i would give you a -1 if I could
It was not just three volleys of swarms though, was it. The OP clearly said he hit it with his DAU twice as well. Direct hits he says, to make the point clear, with prof 3 and two Complex damage mods.
SO 1524 base damage, with 9% from prof, and 18 percent from the damage mods. Even rounding way down so you can't get mad, that is just over 1900 damage per shot.
MLT swarms, no damage mods, do 1700 per volley to armor.
3800 from the forge 5100 from the swarms
8900 damage, so unless they both had to reload in the middle, the reps wouldn't even have come on before the tank went pop.
Thanks for trying, but you are bad at math, bad at dust, and horrible at debating.
EDIT:
I had forgotten that MLT swarms only have two volleys. Oh well, replace MLT with STD, because I doubt the ultramarine corp was rolling around in starter fits. |
The Attorney General
MoIden Heath PoIice Department EoN.
1352
|
Posted - 2013.10.26 15:36:00 -
[4] - Quote
Master Jaraiya wrote: That means so much coming from yet another n00bstomper!
Seriously you guys have absolutely no respect from anyone other that your fellow n00b stomping protobears.
The funny thing is you all think you are soooooooo ******* good at this game.
lmfao you're a joke and your days are numbered.
I have a heavy alt with a prof 5 forge.
If I came up against myself in my own tank, the tank would not last more than a minute, and that includes the time it would take me to go to a supply and change fits.
AV guys act like it is hard to take out a tank with a good forge, but it is not. It is quite simple, even when they are hiding in the redline.
I respect good forgers. Alldin Kan still scares me and his PS3 is dead. Whale, Cubs, KaoticKrusader, all have my respect. Because when they are in game, any tank is at serious risk of getting popped faster than they can do anything substantial about it.
You obviously are not a good FG user, and as such, you get no respect. |
The Attorney General
MoIden Heath PoIice Department EoN.
1353
|
Posted - 2013.10.26 15:48:00 -
[5] - Quote
Master Jaraiya wrote:Look dude, I'm simply just telling what happened, to iterate that HAVs aren't as crippled as some say. I don't know if he was repping or whatever, I was just shooting at him. If there's some way to tell when a HAV hits their reppers, I'm all ears, as far as I know there isn't. I guess that makes me a scrubadub scrub.
Either you are not remembering it correctly, or maybe you didn't get direct hits with the forge.
Or maybe the way you are describing the sequence of events is where the issue lies.
What generally happens, when a HAV gets hit by swarms, is they start to activate modules. First to get turned on is the repper, because of the long cycle time before it actually starts to rep, then the hardeners.
Now, during the five seconds that it takes the repper to start working, there is more than enough time for a swarmer and a forge to deal enough damage to pop the tank.
Heck, three CBR 7 volleys and you can finish the tank off with a core locus.
All of that requires timing. If you can get the two people to start their attack at the same time, the tank stands ZERO chance, unless there is cover very close, and he has backup to protect him while he reps and then through the cooldown.
So I don't know why that tank didn't go pop, but it wasn't because the tank was too strong. |
The Attorney General
MoIden Heath PoIice Department EoN.
1353
|
Posted - 2013.10.26 15:51:00 -
[6] - Quote
Master Jaraiya wrote:
I don't know if he was repping or whatever, I was just shooting at him. If there's some way to tell when a HAV hits their reppers, I'm all ears, as far as I know there isn't.
I'm not sure what exactly triggers it, because I have seen it turn on and off seemingly at random some times, but there is a honeycomb pattern in yellow that appears on the surface of the tank when it is using its hardeners and or reppers.
It is hard to see from distance, but you can see it up close. One of the big down sides to it though, is that it appears on the hull during the cooldown as well, which is kind of odd. |
The Attorney General
MoIden Heath PoIice Department EoN.
1353
|
Posted - 2013.10.26 16:52:00 -
[7] - Quote
Godin Thekiller wrote:
That's it's hardeners. There's no current repper animation, unless I'm missing it, as I always have my hardeners going.
Does it keep the hull effect on after the cooldown is done for you as well? Sometimes I can have no modules on, no cooldowns, but the shimmer is still running. |
The Attorney General
MoIden Heath PoIice Department EoN.
1353
|
Posted - 2013.10.26 17:04:00 -
[8] - Quote
Master Jaraiya wrote:Well, I was keeping my distance, while trying to maintain LoS on the HAV, which is not easy as a Heavy when the HAV is around structures, and can easily outpace any heavy suit. I know for a fact I was getting direct hits on the front, side, and back of the HAV. The guy would just drop me in fractions of a second with his blaster, I would sneak up behind him, get 1 shot off, then he would turn his turret and take me out faster than I could charge up a second shot. Granted, I don't know what Swarms the Smurfs were using, but on one particular engagement, working with a Smurf we hit him with Swarm FG Swarm FG Swarm we nearly had him by then, but he had retreated behind cover, by the time I finally caught up he was fully repped. The point is, people say how tanks are so easy to solo with a FG, which is just not true in most situations, unless of course you're a tower camper with a FG. Granted there are times where it is less difficult such as when an HAV is way out in the open, but whose fault is that, the Driver or the FGer? I say the driver. If a tank knows how to use the terrain and Structures of a map to his advantage, they are not at all easy to solo with a FG from ground level.
The best way to solo a tanker as a heavy is:
LAV Lai Dais Ishukone Assault 2x DMG mod stack basic plates in the lows. You don't need a repair module because you either won't live long enough to need it, or the tank will go pop and you can just head back to a supply.
You don't need to be up high, he can't run away, and if he tries, you can always park the LAV right up his ass so he hits it. You hop out of the LAV, chuck AV nade one and two, go for three if he still hasn't started moving. As soon as he starts to back up, get that forge out. 9 times out of 10 the second forge round will pop the tank.
If, by good tactics, you find yourself behind the tank, and he is unaware, do not throw your AV nades at him, but rather throw them on the ground behind him and then shoot him in the ass. Most drivers will panic, and back up onto your little pile o' nades and immolate themselves.
The LAV is necessary for ground forge work. That is why you see so many heavies just camping towers. Because they either don't have the LAV, or won't risk even more ISK to tackle a tank.
Tanks fold to constant pressure or surprise ambushs. Pick which ever is most appropriate for the situation and you should not have great troubles with armor.
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