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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
SirManBoy
Molon Labe. RISE of LEGION
325
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Posted - 2013.10.29 23:05:00 -
[1] - Quote
This is ridiculous. Return the WP situation back to its previous state, CCP. People who earn their WP in a legitimate fashion shouldn't be punished in the name of curtailing stat padders. |
SirManBoy
Molon Labe. RISE of LEGION
326
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Posted - 2013.10.30 02:11:00 -
[2] - Quote
CCP Wolfman wrote:We've checked the data since it was released and have prepared an update which will be deployed in a hotfix soon.
Thanks for being a smart, classy gentleman. Terrific decision. |
SirManBoy
Molon Labe. RISE of LEGION
327
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Posted - 2013.10.30 09:46:00 -
[3] - Quote
CCP Greyscale wrote:Rasatsu wrote:Why isn't orbital strike events used as an input to the WP capping algorithm, raising the ceiling for that player?
This seems a much better solution than increasing the cap so much as to make it profitable to do a bit of exploitation near the end of matches. The more complexity and special-casing you add into the system, the more loopholes you end up with, so we really want to avoid adding any additional rules like this if we can possibly avoid it. The overall goal of the cap is for it to be just low enough that players actively farming WP find that it's not worth the boredom of doing it when they could be making nearly as much and having more fun playing normally.
Have you seen the kind of WP logis gain when their teams get struck by an orbital and now 8+ people spawn immediately from uplinks? Add this to the fact that in some matches the ebb and flow is such that logis continue to accrue all match long via a constant flow of uplink spawns, resupply points through hives, triage, and so on. As someone who routinely scores 3000-4000 WP a game (much of it coming in large spurts), performing legitimate support activities that help my team, I worry that I'm going to be affected here.
I like my play style the way it is and I don't want to be punished for it. |
SirManBoy
Molon Labe. RISE of LEGION
329
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Posted - 2013.10.30 13:08:00 -
[4] - Quote
Rasatsu wrote:SirManBoy wrote:Have you seen the kind of WP logis gain when their teams get struck by an orbital and now 8+ people spawn immediately from uplinks? Add this to the fact that in some matches the ebb and flow is such that logis continue to accrue all match long via a constant flow of uplink spawns, resupply points through hives, triage, and so on. As someone who routinely scores 3000-4000 WP a game (much of it coming in large spurts), performing legitimate support activities that help my team, I worry that I'm going to be affected here.
I like my play style the way it is and I don't want to be punished for it. Sounds like logi warpoint rewards is broken then...
You are out of your mind. My uplinks and hives win matches, playa'. Logis deserve every single WP that we receive because we elevate our entire team. You might be a killer but I am a war machine--the very infrastructure that leads a team to victory. |
SirManBoy
Molon Labe. RISE of LEGION
329
|
Posted - 2013.10.30 13:14:00 -
[5] - Quote
Mirataf wrote:Nightbird Aeon wrote:I was wondering about this:
So I am running a Domination.... the one where "A" is in the city/complex, where there is a supply depot underground in a room just down a short hallway from A.
So I am running logi, and drop multiple uplinks in the room with supply depot, and two uplinks in the silo where the "A"objective is.
I then go swap out to my Nanohive logi suit, and drop some nanohives, both the ammo ones and the triage ones, at varous stations near to where the combat is going to be.
I then swap out to my combat suit with hand-scanner and start shooting people in the face.
I appear to be the only one with uplinks out, as I am getting a spawn WP notification ever few seconds. I also am getting ammo notifications, along with triage (25 and 50 point) notifications, and I'm also getting the odd kill.
But I notice that some of my spawns generate 22 WP instead of 25.... that my rep notifications give me 8 WP instead of 10... and then I just killed a person for 47 WP.
Now I get that we need to avoid exploits where people are farming WP.... but my understanding is that by deploying uplinks, nanohives and then scanning/shooting people, I am playing the game as intended.
Is there a way to limit the ability to cheat and exploit the WP system without reducing the legitimate WP gained through as-designed gameplay? Lol, had to stop reading and comment. The irony is strong. Yes what you are doing is designed gameplay, but it is a known exploit and confirmed by CCP logibro if memory serves. You are not supposed to be able to have a spam uplink suit, spam nano suit. You are spamming and farming wp. There is no skill attributed to farming in this manner, all you contribute is lag They are going to sort out the multiple variant same module suit spammage, probably 2 years from now granted. Untill then why don't you grow a pair and be a proper logibro, delete those suits or use them in PC only ( tbh it's unfortunately expected) or will we get the usual " but mum they did it" mentality I would sign a position to remove wp entirely from 3rd active equipment of same type. Oh and BTW I do logi and practice what i preach. You never have and never will see me doing what you and your respective monkeys do. You are nothing but a piece of macro code in the beginning of the match.
CCP Logibro made a retraction because much of the logi community went bonkers in response to his bug report. Mass deployment of uplinks and hives is not an exploit, it's legit logi play. Players wouldn't keep sucking up ammo, receiving triage, and spawning from uplinks if it weren't a legit support capability. |
SirManBoy
Molon Labe. RISE of LEGION
329
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Posted - 2013.10.30 15:06:00 -
[6] - Quote
Mirataf wrote:SirManBoy wrote:Mirataf wrote:Nightbird Aeon wrote:I was wondering about this:
So I am running a Domination.... the one where "A" is in the city/complex, where there is a supply depot underground in a room just down a short hallway from A.
So I am running logi, and drop multiple uplinks in the room with supply depot, and two uplinks in the silo where the "A"objective is.
I then go swap out to my Nanohive logi suit, and drop some nanohives, both the ammo ones and the triage ones, at varous stations near to where the combat is going to be.
I then swap out to my combat suit with hand-scanner and start shooting people in the face.
I appear to be the only one with uplinks out, as I am getting a spawn WP notification ever few seconds. I also am getting ammo notifications, along with triage (25 and 50 point) notifications, and I'm also getting the odd kill.
But I notice that some of my spawns generate 22 WP instead of 25.... that my rep notifications give me 8 WP instead of 10... and then I just killed a person for 47 WP.
Now I get that we need to avoid exploits where people are farming WP.... but my understanding is that by deploying uplinks, nanohives and then scanning/shooting people, I am playing the game as intended.
Is there a way to limit the ability to cheat and exploit the WP system without reducing the legitimate WP gained through as-designed gameplay? Lol, had to stop reading and comment. The irony is strong. Yes what you are doing is designed gameplay, but it is a known exploit and confirmed by CCP logibro if memory serves. You are not supposed to be able to have a spam uplink suit, spam nano suit. You are spamming and farming wp. There is no skill attributed to farming in this manner, all you contribute is lag They are going to sort out the multiple variant same module suit spammage, probably 2 years from now granted. Untill then why don't you grow a pair and be a proper logibro, delete those suits or use them in PC only ( tbh it's unfortunately expected) or will we get the usual " but mum they did it" mentality I would sign a position to remove wp entirely from 3rd active equipment of same type. Oh and BTW I do logi and practice what i preach. You never have and never will see me doing what you and your respective monkeys do. You are nothing but a piece of macro code in the beginning of the match. CCP Logibro made a retraction because much of the logi community went bonkers in response to his bug report. Mass deployment of uplinks and hives is not an exploit, it's legit logi play. Players wouldn't keep sucking up ammo, receiving triage, and spawning from uplinks if it weren't a legit support capability. Just caught up on that post, wow loads of pages, just skimread it tbh I now completely understand why you have written what you have In that post you openly admit to dropping 13 uplinks and then switching to drop 13 nanohives There wasn't a full official retraction by logibro and yes they have been working on ways to stop players such as yourself in abusing this poorly designed system. I am very aware you dont agree that you are abusing it. But thanks to you and the players like you, I reckon thats why this blanket system is in place and sod it, i NOW agree with it. I do not agree that you should spam uplinks / hives there should be a reasonable limit, you do not need to be a rocket scientist to see that it's not right. Here's hoping it hits you and the other what 4-5 people in that thread max, really hard and you start playing the game where the suit has what you want and need on it as opposed to specifically designing setups that just drop crap on the floor, to eventually change to a reasonably fitted suit edit: and i believe that they will further standardise to the norm, equipment. Oh yeh sorry you will call that nerfing if you cant get points from 26 pieces of equipment on the field
So I guess you're the play style police then, ah? I'm sorry that your vanilla style of play doesn't help your team like mine does, bro. Most of all, I'm sorry that you're the type of person who lacks creativity and wants it removed from the game. Dust 514 should remain a sandbox that encourages players to determine for themselves how they can help their team win. It's one of the things that makes it a beautifully unique gaming experience.
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SirManBoy
Molon Labe. RISE of LEGION
329
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Posted - 2013.10.31 09:56:00 -
[7] - Quote
Nova Knife wrote:For the record, I feel like I should say that the CPM was told of this quite some time before deployment. We strongly cautioned them that it should never affect legit players, and there were a couple of us (Not all agreed) that this is not a good way to go about it. Not only did we get what felt like a patronizing pat on the head saying "Trust us, it will only affect the bad guys" but we tried to offer possible alternatives which were shrugged off.
While yes, this was the most efficient -stopgap- solution until a more robust one can be implemented, it is not ideal.
The ideal solution(s) once time allow are as follows :
(1) Absolute limit on points for a single action. IE: If you have five guys in a squad scanning and one guy kills a scanned victim, only one scan assist is given to the squad leader and the scan points are divided among those who earned them, with a bonus to the base value to the total points to keep them from earning +1's. There is no endless stream of +X's with this method, as multiple people trying to 'get in on the action' becomes moot and more time actually playing is the incentive. To this end, having multiple logi repping the same dude in order to farm guardian points would be moot, but multiple logi repping multiple different dudes would still get them all points. It encourages people to spread the love and work more as a team, rather than just everyone rallying around the 1-2 guys they know will crush everything.
...
(4) Uplinks and Nanohives : Point accrual from these is mostly fine. The problem is people bypassing the "Max active" limit by using the same type of equipment but a different variant. This is unintended, and the only fix needed to stop "spam" is to fix this loophole.
No and no. Your fourth point is especially troubling because it's as if you aren't aware of the fact that the marketplace carries these variants for us to buy and use. Some of these variants are diverse (only ammo, only triage, a combo thereof) and some are statistically indistinguishable from one another (ie. multiple proto uplinks with exactly the same stats--spawn speed, number of spawns, etc.) and are only different in name. Why, then, would I purchase these variants, if I were capped on how many I could use overall? The max carry and deploy stat has clearly always been associated with each individual piece of equipment, not the equipment class. Your position is based on your own bias against aggressive logistics play and does not represent the reality associated how the equipment was designed and the many variants within a type that were designed. The current system encourages me to purchase and consume a variety of items because I benefit by doing so. You would have it so my demand for all these items would decrease as I'd now be choosing several variants only based on which brand name I prefer. It would no longer benefit me to purchase and consume a wide variety of equipment variants because you would limit my ability to utilize those variants at the same time. Lame.
Please stop trying to be the playstyle police.
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SirManBoy
Molon Labe. RISE of LEGION
334
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Posted - 2013.10.31 15:08:00 -
[8] - Quote
CCP Logibro wrote:Technically, this is functionally working as intended. However, this (and supply depot interaction in general) is something we would like to change (the exact details of what we will change it to are still being decided on).
This mechanic is not a bug or exploit. You guys are just a bunch of boring assault players who lack the creativity to think outside the box. You call it spam and WP farming, but all of my uplinks and hives are a massive advantage for my team and therefore my playstyle is as viable and legitimate as any other. Additionally, I get my fair share of kills, revives, and triage points from my rep tool. I'm not sitting at the edge of the map doing nothing and helping no one. Hell, I would rather have my WP throttled before having my playstyle banned. That's how much I enjoy it. |
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