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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
m twiggz
Eternal Beings
108
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Posted - 2013.10.24 21:26:00 -
[1] - Quote
I'm not sure what is happening, but reduced war points seems to be it. Just played quite a few domination matches, after a few minutes in battle it seems all WP gaining was lowered. I was getting anywhere from +4-+25 for team spawns, +2-+50 for kills, etc. At one point I dropped an orbital and killed 8 people, gaining just 8 WP for each kill. Ended up going 52-9-8 in a match with just 4449 WP. Has the nerf hammer finally hit WPs? |
m twiggz
Eternal Beings
108
|
Posted - 2013.10.25 00:26:00 -
[2] - Quote
All WP have been diminished. Its not just kill WP, its for just about everything. Reps, revives, resupply, kills, team spawns, intel and even assists. Hey CCP you going to ignore this or will we actually be getting a blue tag on this to clear it up? I'd be more than happy to open hundreds of threads until someone responds. |
m twiggz
Eternal Beings
115
|
Posted - 2013.10.29 21:12:00 -
[3] - Quote
CCP Eterne wrote:Hello everyone,
I see there is some confusion about this because it wasn't messaged properly. I'm rather confused how it was left out of the official messaging for the hotfix deployed on October 24.
Regardless, this is the patch note for the hotfix:
"Apply a limiter, capping the warpoint gained per minute of the players who are farming warpoints or cheating."
This is to prevent people from setting up a scheme where a friend runs in and dies, then gets revived by a teammate, only to die again, and this happens over and over.
We of course want your feedback about it on if the limiter is too strict. Limiter is too strict. Greatly reduces the WP gained by a good logi. Matches where I would be getting 3500-4000 WP I'm now receiving 2500-3000 WP. I can deal with this reduction just fine, I just don't see the absolute need for a limiter in the first place. Let the kids who want to farm WP do it, they're still just as bad. I very rarely see people "farming" war points, or "cheating" for that matter. Yet again another CCP fix that hurts players who actually enjoy the game. |
m twiggz
Eternal Beings
124
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Posted - 2013.10.31 05:51:00 -
[4] - Quote
CCP Greyscale wrote:SirManBoy wrote:CCP Greyscale wrote:Rasatsu wrote:Why isn't orbital strike events used as an input to the WP capping algorithm, raising the ceiling for that player?
This seems a much better solution than increasing the cap so much as to make it profitable to do a bit of exploitation near the end of matches. The more complexity and special-casing you add into the system, the more loopholes you end up with, so we really want to avoid adding any additional rules like this if we can possibly avoid it. The overall goal of the cap is for it to be just low enough that players actively farming WP find that it's not worth the boredom of doing it when they could be making nearly as much and having more fun playing normally. Have you seen the kind of WP logis gain when their teams get struck by an orbital and now 8+ people spawn immediately from uplinks? Add this to the fact that in some matches the ebb and flow is such that logis continue to accrue all match long via a constant flow of uplink spawns, resupply points through hives, triage, and so on. As someone who routinely scores 3000-4000 WP a game (much of it coming in large spurts), performing legitimate support activities that help my team, I worry that I'm going to be affected here. I like my play style the way it is and I don't want to be punished for it. If your 4000 point game is taking longer than nine minutes, and you're not scoring more than 1000 points in the first two minutes or so of the battle, you'll not be affected by this feature once we get the new numbers onto TQ.
When will these new numbers come into effect? Will we be informed this time? |
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