SirManBoy wrote:CCP Logibro wrote:Technically, this is functionally working as intended. However, this (and supply depot interaction in general) is something we would like to change (the exact details of what we will change it to are still being decided on).
This mechanic is not a bug or exploit. You guys are just a bunch of boring assault players who lack the creativity to think outside the box. You call it spam and WP farming, but all of my uplinks and hives are a massive advantage for my team and therefore my playstyle is as viable and legitimate as any other. Additionally, I get my fair share of kills, revives, and triage points from my rep tool. I'm not sitting at the edge of the map doing nothing and helping no one. Hell, I would rather have my WP throttled before having my playstyle banned. That's how much I enjoy it.
Equipment WPs are naturally limited, you don't need an additional throttle (over the new general one anyway).
Deployment earns zero WPs. Usage is what rewards the Logi, and usage is limited by need.
You can't spawn more clones on uplinks than you start with in match. It matters not if you have one or thirteen active, the limit is clone death.
Likewise nano-hives don't sit and generate WPs on their own. A team member has to be receiving ammo for the Logi to be rewarded. There's a slightly more elastic limit on this, but it's capped by need.
If a match has a single Logi working his butt off deploying equipment where it will be used he can top the leader board and he deserves to. He just spent a large portion of he match making sure the slayers will have a good time, not spending a lot of time running to the front and back to a SD. He keeps the action intense and the match fun for everyone, and this is often at high ISK expense as proto equipment is quite expensive and the Logi is often on the front line making deployments that count.
Multiple Logis can deploy more equipment, but they can't increase the need for it so they compete for the existing pool. In that case two Logis might do well, but each place below the player with the most kills.
Think about it this way, if a match had a dozen support players and one slayer that sayer would clean up every match because he isn't sharing the available kills. Ridiculous? Well why is there a single Logi on your team? Is that play style so little fun for the majority of players that they avoid it? Why aren't you?
Rather than nerf the rewards, maybe the job needs to be made more attractive so the task of supporting the entire team isn't borne by a single player.