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Thread Statistics | Show CCP posts - 13 post(s) |
Nova Knife
Seituoda Taskforce Command Caldari State
1992
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Posted - 2013.10.25 12:31:00 -
[1] - Quote
A hotfix did go in to address some exploits. That's pretty much all I can say because ;NDA;
However, CCP seems to have come up short. When we talked about this in a meeting we were assured it shouldn't affect anyone other than those who were farming, when we brought up the issue of legit players being affected.
I've thrown up some red flags in the appropriate channels to see what's going on and such.
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Nova Knife
Seituoda Taskforce Command Caldari State
2028
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Posted - 2013.10.31 06:35:00 -
[2] - Quote
For the record, I feel like I should say that the CPM was told of this quite some time before deployment. We strongly cautioned them that it should never affect legit players, and there were a couple of us (Not all agreed) that this is not a good way to go about it. Not only did we get what felt like a patronizing pat on the head saying "Trust us, it will only affect the bad guys" but we tried to offer possible alternatives which were shrugged off.
While yes, this was the most efficient -stopgap- solution until a more robust one can be implemented, it is not ideal.
The ideal solution(s) once time allow are as follows :
(1) Absolute limit on points for a single action. IE: If you have five guys in a squad scanning and one guy kills a scanned victim, only one scan assist is given to the squad leader and the scan points are divided among those who earned them, with a bonus to the base value to the total points to keep them from earning +1's. There is no endless stream of +X's with this method, as multiple people trying to 'get in on the action' becomes moot and more time actually playing is the incentive. To this end, having multiple logi repping the same dude in order to farm guardian points would be moot, but multiple logi repping multiple different dudes would still get them all points. It encourages people to spread the love and work more as a team, rather than just everyone rallying around the 1-2 guys they know will crush everything.
(2) Re-assessment of squad bonus mechanics. (Will go into this later)
(3) When it comes to revives, the entire system needs to be revamped. I'll write a bigger post on how this should work, but essentially there should be persistent "overkill" HP. For example, A person is "Incapacitated" after being brought to 0 armor. if someone has 100 overkill HP, you would have to do more than 100 damage past their armor to "Kill" them, and they would not be able to be revived. If killed and dealt 48 of that overkill HP, they could be revived and survive another 52 overkill damage before being fully "dead". Players' not "dead" and incapacitated should be clearly visible as such and easily finished off. Revives should only be happening if a teammate saves someone just after they go down by killing their killer or forcing them to flee. No one should be getting "Kill" or "Death" stats unless the victim is down for good.
(4) Uplinks and Nanohives : Point accrual from these is mostly fine. The problem is people bypassing the "Max active" limit by using the same type of equipment but a different variant. This is unintended, and the only fix needed to stop "spam" is to fix this loophole.
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Nova Knife
Seituoda Taskforce Command Caldari State
2030
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Posted - 2013.10.31 10:20:00 -
[3] - Quote
SirManBoy wrote:
No and no. Your fourth point is especially troubling because it's as if you aren't aware of the fact that the marketplace carries these variants for us to buy and use. Some of these variants are diverse (only ammo, only triage, a combo thereof) and some are statistically indistinguishable from one another (ie. multiple proto uplinks with exactly the same stats--spawn speed, number of spawns, etc.) and are only different in name. Why, then, would I purchase these variants, if I were capped on how many I could use overall? The max carry and deploy stat has clearly always been associated with each individual piece of equipment, not the equipment class. Your position is based on your own bias against aggressive logistics play and does not represent the reality associated how the equipment was designed and the many variants within a type that were designed. The current system encourages me to purchase and consume a variety of items because I benefit by doing so. You would have it so my demand for all these items would decrease as I'd now be choosing several variants only based on which brand name I prefer. It would no longer benefit me to purchase and consume a wide variety of equipment variants because you would limit my ability to utilize those variants at the same time. Lame.
Please stop trying to be the playstyle police.
The purpose of the variants is to create flavor among players, to suit their needs and preferences. Not to cause an unholy amount of equipment spam. I spent a few minutes trying to track down a picture I've seen where someone took a screenshot of literally an entire objective's surrounding area was surrounded by friendly uplinks. Several dozen, all by different people using "Uplink suits".
That is entirely unintended, and CCP has said as much. Equipment is supposed to be valuable, and carefully placed to help your team. Not simply be placed /everywhere/ by spam suits and then have the person swap to a 'slayer suit' when the spam is done. I'm not trying to be the playstyle police by any means. But I do take issue with people using mechanical loopholes that -do- result in framerate and performance issues. (Personally I don't mind the spam all that much from a gameplay standpoint because they feed me sweet delicious points when I blow all the equipment up, but there is no denying that it's just plain silly) |
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