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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
The Eristic
Sad Panda Solutions
50
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Posted - 2013.10.25 20:39:00 -
[61] - Quote
Skihids wrote:I wonder if this is why I didn't get intel kill assists for scanning right before an OB and my squad leader complained that he got only two kills.
What does the screen show when you get an OB kill but no points for it?
I watched them get blown up and got the hit markers for each of them, but no "KILL +50" or "The Eristic (Precision Strike) XYZ" for any of them. I didn't even have that much WP at that point, either, maybe 1k, so it wasn't like I'd already ground out tons and tons of kills. |
Gunmouse
0uter.Heaven
92
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Posted - 2013.10.25 20:44:00 -
[62] - Quote
DJINN Marauder wrote:Gunmouse wrote:Protocake JR wrote:DJINN Marauder wrote:Disturbingly Bored wrote:It seems CCP determined your shotgunfu was too good, and decided to nerf you.
No one is allowed to kill that well with a broken weapon. I was using the scrambler rifle. I went 40-2 in a 50 clone game lol W...T...F.... Where your blueberries taking a nap? That's it, set this up, bring full team into a game and see if Marauder can wipe out all 50 clones...... 1 v 16. That would make a good youtube video. Actually I got 10 free kills thanks to a logi on their team picking up 2 dudes 5 times each while I was behind them on a rock lol. Don't you love it when that happens. I remember back in Chrome I killed someone and a logi ran up, didn't see me and rez'd him, i down the guy again, but left the logi. He picked him up again, i downed him again, then the log looked up at me, i looked at him, and he looked back down and rez'd him again, and we repeated this id say 10-12 times until a blueberrry killed that logi. Was one of the funniest things I can remember about this game in my experience. The mutual understanding we had was the best! |
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CCP Eterne
C C P C C P Alliance
2866
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Posted - 2013.10.29 19:08:00 -
[63] - Quote
Hello everyone,
I see there is some confusion about this because it wasn't messaged properly. I'm rather confused how it was left out of the official messaging for the hotfix deployed on October 24.
Regardless, this is the patch note for the hotfix:
"Apply a limiter, capping the warpoint gained per minute of the players who are farming warpoints or cheating."
This is to prevent people from setting up a scheme where a friend runs in and dies, then gets revived by a teammate, only to die again, and this happens over and over.
We of course want your feedback about it on if the limiter is too strict.
EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCPEterne GÇ+ @EVELiveEvents
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Soldner VonKuechle
SAM-MIK
224
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Posted - 2013.10.29 19:13:00 -
[64] - Quote
CCP Eterne wrote:Hello everyone,
I see there is some confusion about this because it wasn't messaged properly. I'm rather confused how it was left out of the official messaging for the hotfix deployed on October 24.
Regardless, this is the patch note for the hotfix:
"Apply a limiter, capping the warpoint gained per minute of the players who are genuinely the best on the battlefield."
This is to prevent people from setting up a scheme where a terribad runs in and dies, then gets revived by more terribads, only to die again, and this happens over and over.
We of course want your feedback about it on if the limiter is too strict.
Fixed that for you.
Something witty here.
How about?
#DELAY 514
... been waiting for a rail rifle longer than SoTa's been trolling.
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DUST Fiend
OSG Planetary Operations Covert Intervention
7323
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Posted - 2013.10.29 19:15:00 -
[65] - Quote
Soldner VonKuechle wrote:CCP Eterne wrote:Hello everyone,
I see there is some confusion about this because it wasn't messaged properly. I'm rather confused how it was left out of the official messaging for the hotfix deployed on October 24.
Regardless, this is the patch note for the hotfix:
"Apply a limiter, capping the warpoint gained per minute of the players who are genuinely the best on the battlefield."
This is to prevent people from setting up a scheme where a terribad runs in and dies, then gets revived by more terribads, only to die again, and this happens over and over.
We of course want your feedback about it on if the limiter is too strict. Fixed that for you. It fixes more than it hurts, a few wicked good players being butt hurt over a few WP is much less of a concern than a few talentless chumps abusing the WP system for OBs
YouTube / Twitch
Feed me ISK
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IMPAIRS YOUR ABILITY
Molon Labe. RISE of LEGION
202
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Posted - 2013.10.29 19:18:00 -
[66] - Quote
CCP Eterne wrote:Hello everyone,
I see there is some confusion about this because it wasn't messaged properly. I'm rather confused how it was left out of the official messaging for the hotfix deployed on October 24.
Regardless, this is the patch note for the hotfix:
"Apply a limiter, capping the warpoint gained per minute of the players who are farming warpoints or cheating."
This is to prevent people from setting up a scheme where a friend runs in and dies, then gets revived by a teammate, only to die again, and this happens over and over.
We of course want your feedback about it on if the limiter is too strict.
lol missed the point of needle love'n entirely somewhere a goon just gained its wings. |
Django Quik
Dust2Dust. Top Men.
1662
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Posted - 2013.10.29 19:20:00 -
[67] - Quote
CCP Eterne wrote:Hello everyone,
I see there is some confusion about this because it wasn't messaged properly. I'm rather confused how it was left out of the official messaging for the hotfix deployed on October 24.
Regardless, this is the patch note for the hotfix:
"Apply a limiter, capping the warpoint gained per minute of the players who are farming warpoints or cheating."
This is to prevent people from setting up a scheme where a friend runs in and dies, then gets revived by a teammate, only to die again, and this happens over and over.
We of course want your feedback about it on if the limiter is too strict. There must be a better fix for this instead of just applying a flat limiter? This stops people from getting awesome OBs and genuine kill streaks.
Why not just allow one kill reward and one revive reward per clone?
Or how about toning down the 1 minute time limit to much less, like 30 seconds?
Or an even better fix - once revived, stay down until X is pressed?
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Killar-12
The Corporate Raiders Top Men.
1574
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Posted - 2013.10.29 19:25:00 -
[68] - Quote
pull it out at least off of kills especially off of kills, slayers already can barely keep up with the WP/min that a Logi can have...
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Mirataf
WARRIORS 1NC
85
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Posted - 2013.10.29 19:28:00 -
[69] - Quote
God forbid putting this nerf on the actual equipment piece you are saying people abuse.
Let's do the usual and do a blanket nerfbat on wp's as a quick and dirty fix, let's screw over hmg's, shotguns, remote explosives Uplinks, Orbitals...... Probably more (snipers???)
Nanite injectors I Would off thought would be used less per minute than the items above, so they are being hit even harder than the intended equipment fix |
Soldiersaint
Deepspace Digital
501
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Posted - 2013.10.29 19:29:00 -
[70] - Quote
Great now we wont make any profit as a logi. first you cap our rep tool and now you make it that we get less points over time. Real logis are getting punished because of worthless stat padders.....again |
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Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
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Posted - 2013.10.29 19:35:00 -
[71] - Quote
CCP Eterne wrote: This is to prevent people from setting up a scheme where a friend runs in and dies, then gets revived by a teammate, only to die again, and this happens over and over.
Why not just restrict the WP reduction to killing the same person repeatedly? Would fix this exploit, and have the bonus of making noobs less tempting targets. |
Eltra Ardell
Goonfeet Top Men.
183
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Posted - 2013.10.29 19:38:00 -
[72] - Quote
IMPAIRS YOUR ABILITY wrote:
lol missed the point of needle love'n entirely somewhere a goon just gained its wings.
Sammus reports that the new wings "feel good" and he will be giving them a good test run later this week. |
M McManus
Sinq Laison Gendarmes Gallente Federation
187
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Posted - 2013.10.29 19:39:00 -
[73] - Quote
Typical CCP we don't know how to stop the abuse so lets nerf everyone. .. |
Nightbird Aeon
Ahrendee Mercenaries EoN.
349
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Posted - 2013.10.29 19:40:00 -
[74] - Quote
I was wondering about this:
So I am running a Domination.... the one where "A" is in the city/complex, where there is a supply depot underground in a room just down a short hallway from A.
So I am running logi, and drop multiple uplinks in the room with supply depot, and two uplinks in the silo where the "A"objective is.
I then go swap out to my Nanohive logi suit, and drop some nanohives, both the ammo ones and the triage ones, at varous stations near to where the combat is going to be.
I then swap out to my combat suit with hand-scanner and start shooting people in the face.
I appear to be the only one with uplinks out, as I am getting a spawn WP notification ever few seconds. I also am getting ammo notifications, along with triage (25 and 50 point) notifications, and I'm also getting the odd kill.
But I notice that some of my spawns generate 22 WP instead of 25.... that my rep notifications give me 8 WP instead of 10... and then I just killed a person for 47 WP.
Now I get that we need to avoid exploits where people are farming WP.... but my understanding is that by deploying uplinks, nanohives and then scanning/shooting people, I am playing the game as intended.
Is there a way to limit the ability to cheat and exploit the WP system without reducing the legitimate WP gained through as-designed gameplay? |
calisk galern
BurgezzE.T.F Public Disorder.
1155
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Posted - 2013.10.29 19:43:00 -
[75] - Quote
I'm actually a bit speechless been looking at this and trying to figure out how to respond....
everything from ruining orbitals, to hurting slayer WP gain ( in a shooter ) is just bad.
if up-links were the issue all you needed to do was apply a cap gain per minute like you do with repairs.
just a poor choice. |
DaddyKillsEmAll
United Pwnage Service RISE of LEGION
124
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Posted - 2013.10.29 19:44:00 -
[76] - Quote
CCP Eterne wrote:Hello everyone,
"Apply a limiter, capping the warpoint gained per minute of the players who are farming warpoints or cheating."
Really?
I thought its a bug....But yeah, keep nerfing the guys who know how to play...
lulz... |
Earl Crushinator
Subdreddit Test Alliance Please Ignore
166
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Posted - 2013.10.29 19:44:00 -
[77] - Quote
CCP Eterne - Can you tell us, quantitatively if possible, how many Warpoint people have gained via the abuse method you are describing per game - and at what amount will the WP limit per minute be set to to combat this?
Numbers are king. |
I-Shayz-I
1182
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Posted - 2013.10.29 19:45:00 -
[78] - Quote
I honestly don't mind this.
People who are running around getting tons of kills in a small amount of time are being balanced with the people who aren't super hardcore.
This also prevents players from earning tons of points from orbitals in order to earn more orbitals.
But if there's a different way to fix this (such as the way people have suggested above me), I'd rather it be solved that way.
List of Most Important Threads
I make logistics videos! (Insert future link here)
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
358
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Posted - 2013.10.29 19:48:00 -
[79] - Quote
I agree with the others,
the caps should be placed on the equipment themselves, whether as a collective or as individual pieces, that is still to be determined
Below db 28
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calisk galern
BurgezzE.T.F Public Disorder.
1155
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Posted - 2013.10.29 19:50:00 -
[80] - Quote
I-Shayz-I wrote:I honestly don't mind this.
People who are running around getting tons of kills in a small amount of time are being balanced with the people who aren't super hardcore.
This also prevents players from earning tons of points from orbitals in order to earn more orbitals.
But if there's a different way to fix this (such as the way people have suggested above me), I'd rather it be solved that way.
it's not balanced, the players killing them will still be killing them and murdering them.
logi's will still be gaining more wp then slayers, and slayers will just be held back more.
no part of this balances anything aside from slowing down a form of abuse that could of been handled directly rather then indirectly, and also something I've never really seen myself outside of pubs, and not directly in the players control. |
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Eltra Ardell
Goonfeet Top Men.
184
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Posted - 2013.10.29 19:50:00 -
[81] - Quote
I-Shayz-I wrote:I honestly don't mind this.
People who are running around getting tons of kills in a small amount of time are being balanced with the people who aren't super hardcore.
This also prevents players from earning tons of points from orbitals in order to earn more orbitals.
But if there's a different way to fix this (such as the way people have suggested above me), I'd rather it be solved that way.
People should never be punished for being good at the game. People should never be rewarded for being bad at the game. |
Soldiersaint
Deepspace Digital
502
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Posted - 2013.10.29 19:52:00 -
[82] - Quote
calisk galern wrote:I'm actually a bit speechless been looking at this and trying to figure out how to respond....
everything from ruining orbitals, to hurting slayer WP gain ( in a shooter ) is just bad.
if up-links were the issue all you needed to do was apply a cap gain per minute like you do with repairs.
just a poor choice. Hey what about healer wp gain? killing is not the only part of this game dude. Why does every one only care about how many kills they get? |
Orca Amsel
Subdreddit Test Alliance Please Ignore
550
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Posted - 2013.10.29 19:53:00 -
[83] - Quote
Oswald Rehnquist wrote:I agree with the others,
the caps should be placed on the equipment themselves, whether as a collective or as individual pieces, that is still to be determined
I disagree with this. Having a cap on WP discourages a logi from doing their job. What you are paid at the end of a match is determined by the number of WP you get during the match so limiting the WP earned from doing logi things while having no limit on the WP you get from killing tells me that I should not be doing my job. If CCP really has a problem with this maybe they need to reduce WP given by everything and remove the limit. |
OwnD07
DUST CORE DARKSTAR ARMY
34
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Posted - 2013.10.29 19:55:00 -
[84] - Quote
CCP Eterne wrote:Hello everyone,
I see there is some confusion about this because it wasn't messaged properly. I'm rather confused how it was left out of the official messaging for the hotfix deployed on October 24.
Regardless, this is the patch note for the hotfix:
"Apply a limiter, capping the warpoint gained per minute of the players who are farming warpoints or cheating."
This is to prevent people from setting up a scheme where a friend runs in and dies, then gets revived by a teammate, only to die again, and this happens over and over.
We of course want your feedback about it on if the limiter is too strict.
Feedback time!
...
The cap is currently way too strict. I hit it multiple times per night of playing. At least one game per night my kills don't even score me points. I understand wanting to keep people from exploiting the game, but come on. I'm hitting this cap /hard/ under normal gameplay circumstances.
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pseudosnipre
DUST University Ivy League
310
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Posted - 2013.10.29 20:00:00 -
[85] - Quote
Anticipate my helpdesk tickets after every round for my legitimate, missing WPs...
Helping the new player experience should not be achieved by driving all legitimate competitors away. |
pseudosnipre
DUST University Ivy League
310
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Posted - 2013.10.29 20:01:00 -
[86] - Quote
OwnD07 wrote:CCP Eterne wrote:Hello everyone,
I see there is some confusion about this because it wasn't messaged properly. I'm rather confused how it was left out of the official messaging for the hotfix deployed on October 24.
Regardless, this is the patch note for the hotfix:
"Apply a limiter, capping the warpoint gained per minute of the players who are farming warpoints or cheating."
This is to prevent people from setting up a scheme where a friend runs in and dies, then gets revived by a teammate, only to die again, and this happens over and over.
We of course want your feedback about it on if the limiter is too strict. Feedback time! ... The cap is currently way too strict. I hit it multiple times per night of playing. At least one game per night my kills don't even score me points. I understand wanting to keep people from exploiting the game, but come on. I'm hitting this cap /hard/ under normal gameplay circumstances. Talent, now an SP sink. |
Ser Tarlon
United Pwnage Service RISE of LEGION
53
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Posted - 2013.10.29 20:03:00 -
[87] - Quote
CCP Eterne wrote:Hello everyone,
I see there is some confusion about this because it wasn't messaged properly. I'm rather confused how it was left out of the official messaging for the hotfix deployed on October 24.
Regardless, this is the patch note for the hotfix:
"Apply a limiter, capping the warpoint gained per minute of the players who are farming warpoints or cheating."
This is to prevent people from setting up a scheme where a friend runs in and dies, then gets revived by a teammate, only to die again, and this happens over and over.
We of course want your feedback about it on if the limiter is too strict. This is stupid. People who earn their warpoints the honest way are being punished by some stupid guys. change that, it's not worth the sh!tstorm you're getting |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3527
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Posted - 2013.10.29 20:07:00 -
[88] - Quote
Another instance in which CCP should have gotten feedback before making the change.
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
94
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Posted - 2013.10.29 20:09:00 -
[89] - Quote
While I understand the merits of enacting a system to discourage WP farming and cheating, capping the WP earned per minute significantly alters the flow and fun of fast paced battles, and is especially frustrating when dealing with orbital strikes and other AOE attacks.
As many people above have stated, it also dramatically decreased the reason for logibros to do their job (well really it discourages everyone from doing their jobs). I also don't agree with putting a cap on the number of WPs earned for killing or reviving or repairing individual clones. This is a complicated issue with a complicated answer.
Common sense will prevail. Adapt or die.
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pseudosnipre
DUST University Ivy League
310
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Posted - 2013.10.29 20:14:00 -
[90] - Quote
HyperionsThunder wrote:While I understand the merits of enacting a system to discourage WP farming and cheating, capping the WP earned per minute significantly alters the flow and fun of fast paced battles, and is especially frustrating when dealing with orbital strikes and other AOE attacks.
As many people above have stated, it also dramatically decreased the reason for logibros to do their job (well really it discourages everyone from doing their jobs). I also don't agree with putting a cap on the number of WPs earned for killing or reviving or repairing individual clones. This is a complicated issue with a complicated answer. your signature is ironic |
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