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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Raskutor
DUST University Ivy League
28
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Posted - 2013.10.22 01:07:00 -
[61] - Quote
Aero Yassavi wrote:Himiko Kuronaga wrote:Domination is a god awful game mode and should not ever be used for anything official under any circumstances.
It is the single most ridiculous meat grinder this game has to offer and there is zero strategy whatsoever. But are you forgetting this would encourage more EVE support, then people could actually take advantage of the EVE EMP support to destroy all the uplnks that get littered around Domination.
Just the thought of one of those wonderful EVE-based strikes being called down in a Domination battle while I am fighting for the Empire is nearly enough to send me into a mad fervor. We need to make sure this gets the attention of the Devs somehow. |
TechMechMeds
Swamp Marines Kleenex Inc.
823
|
Posted - 2013.10.22 01:23:00 -
[62] - Quote
Kain Spero wrote:An interesting wrinkle (but I don't want to derail the thread), but maybe Eve militias can spend LP to start one of these "trains" in a desired system/planet or increase the rewards for players that are heavily involved in taking a particular planet.
The idea in the OP of players getting larger rewards for following through with a sequence of these battles seems like a interesting incentive as well since there is a larger time commitment required.
Whatever happens please remind CCP not to infect fw with PC type lag. |
21yrOld Knight
Pradox XVI
211
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Posted - 2013.10.22 01:54:00 -
[63] - Quote
I hope they see this. |
RydogV
Shadow Company HQ
475
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Posted - 2013.10.22 01:58:00 -
[64] - Quote
Well the biggest flaw in the OP plan is using Ambush and Ambush OMS lol Domination I could deal with but not any form of Ambush. In my opinion they are not objective based game modes and have no place in Dus...I mean Faction Warfare.
Love the multi-stage idea (a lot like Killzone Mercenary which is the best FPS mode ever IMO). Just need some new modes for it. Some kind of Breach mode combined with a Demolition type mode would be ideal.
I dream of the day a corporation can attack a District and move through a couple of stages of defense...hack and capture a space elevator and take that baby to the top...fight our way through a space station....overload the reactor and set it to blow...steal a ship....and then escape back to the planet.
Can you deal with that?! |
Raskutor
DUST University Ivy League
31
|
Posted - 2013.10.22 03:26:00 -
[65] - Quote
RydogV wrote:+0.5 Well the biggest flaw in the OP plan is using Ambush and Ambush OMS lol Domination I could deal with but not any form of Ambush. In my opinion they are not objective based game modes and have no place in Dus...I mean Faction Warfare. Love the multi-stage idea (a lot like Killzone Warzone which is the best FPS mode ever IMO). Just need some new modes for it. Some kind of Breach mode combined with a Demolition type mode would be ideal. I dream of the day a corporation can attack a District and move through a couple of stages of defense...hack and capture a space elevator and take that baby to the top...fight our way through a space station....overload the reactor and set it to blow...steal a ship....and then escape back to the planet. Can you deal with that?!
The way I see it, though, implementing this would essentially turn Ambush and OMS, at least in FW, into an objective based mode. The objective being win to gain/maintain control of the district. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2999
|
Posted - 2013.10.22 15:01:00 -
[66] - Quote
Raskutor wrote:RydogV wrote:+0.5 Well the biggest flaw in the OP plan is using Ambush and Ambush OMS lol Domination I could deal with but not any form of Ambush. In my opinion they are not objective based game modes and have no place in Dus...I mean Faction Warfare. Love the multi-stage idea (a lot like Killzone Warzone which is the best FPS mode ever IMO). Just need some new modes for it. Some kind of Breach mode combined with a Demolition type mode would be ideal. I dream of the day a corporation can attack a District and move through a couple of stages of defense...hack and capture a space elevator and take that baby to the top...fight our way through a space station....overload the reactor and set it to blow...steal a ship....and then escape back to the planet. Can you deal with that?! The way I see it, though, implementing this would essentially turn Ambush and OMS, at least in FW, into an objective based mode. The objective being win to gain/maintain control of the district. I agree. It only appears as though there is no objective in Ambush because we only experience it through public matches, but add it into a more team oriented setting and you will see it evolve into much more than "shoot the guy in the face."
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Krom Ganesh
Holdfast Syndicate Amarr Empire
436
|
Posted - 2013.10.22 15:04:00 -
[67] - Quote
I'd prefer
Skirmish (shutting down district defences) Domination (taking control of orbital cannon) 1 or 2 Ambush (removing remnant forces)
But otherwise, a great idea. |
Kain Spero
MoIden Heath PoIice Department EoN.
2141
|
Posted - 2013.10.22 15:27:00 -
[68] - Quote
I'm not as married to the specific progression of game modes as I am having there be a geographic progression that players can understand is going on. Hans made a good point last night in the Faction Warfare Skype channel that a progressive battles system may a piece of the puzzle that needs to be laid in after CCP has those first set of features in place.
With the introduction of LP a lot of the current feel for participation may go out the window.
Some of the tools to give a sense of progression seem to be coming with the updates of the End Of Match screen in Faction Warfare ( http://i.imgur.com/bXpUa5s.jpg ), but the big picture question I want players be able to answer is "How does this battle tie into the next one?"
I also find a player having a story of "We helped take Planet X!" much more compelling than "We had a series of good fights!" |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3000
|
Posted - 2013.10.22 15:31:00 -
[69] - Quote
Agreed, but of course there is only so much the EOM screen can do. Making the battles more continuous from one match to the next opposed to all these disjoint matches we have now would be ideal in giving a sense of progression. |
Takahiro Kashuken
Red Star. EoN.
1495
|
Posted - 2013.10.22 15:34:00 -
[70] - Quote
Sounds good
Flowchart shows that if you lose a Skirmish you get sent back to fight the ambush OMS, is this to give a feeling and to show that the defenders are pushing out the attackers and off ther district? |
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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1971
|
Posted - 2013.10.22 15:40:00 -
[71] - Quote
Aero Yassavi wrote:Himiko Kuronaga wrote:Domination is a god awful game mode and should not ever be used for anything official under any circumstances.
It is the single most ridiculous meat grinder this game has to offer and there is zero strategy whatsoever. But are you forgetting this would encourage more EVE support, then people could actually take advantage of the EVE EMP support to destroy all the uplnks that get littered around Domination.
Irrelevant.
I can have multiple forge gunners trained on the terminal the moment after it is hacked, all from different angles, all spread out over several hundred meters. If we are set up right, you will never kill us all in a coordinated fashion. We can also make use of thales snipers, which you will likely never find. If you did, it will have taken far more effort than is justifiable to turn the tide of a single game.
And even if a map is set up with an interior terminal that can't be sniped, it still creates a ridiculously one dimensional bottleneck with grenade spam.
Winning domination on a meta-level does not mean sitting around the terminal. It means capping it then running as far away as humanly possible and one shotting anything that approaches the area. It is a bad game mode, period. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3000
|
Posted - 2013.10.22 15:45:00 -
[72] - Quote
Takahiro Kashuken wrote:Sounds good
Flowchart shows that if you lose a Skirmish you get sent back to fight the ambush OMS, is this to give a feeling and to show that the defenders are pushing out the attackers and off ther district? Exactly, yes. Defenders win through Ambush, like they are pushing the attackers off their land. Attackers win by Domination, like they are taking over the critical infrastructure. It tug-of-wars back and forth between the modes. |
Takahiro Kashuken
Red Star. EoN.
1497
|
Posted - 2013.10.22 16:47:00 -
[73] - Quote
Aero Yassavi wrote:Takahiro Kashuken wrote:Sounds good
Flowchart shows that if you lose a Skirmish you get sent back to fight the ambush OMS, is this to give a feeling and to show that the defenders are pushing out the attackers and off ther district? Exactly, yes. Defenders win through Ambush, like they are pushing the attackers off their land. Attackers win by Domination, like they are taking over the critical infrastructure. It tug-of-wars back and forth between the modes.
Get ready for games which last hours |
Monkey MAC
killer taxi company General Tso's Alliance
854
|
Posted - 2013.10.22 17:00:00 -
[74] - Quote
Himiko Kuronaga wrote:Aero Yassavi wrote:Himiko Kuronaga wrote:Domination is a god awful game mode and should not ever be used for anything official under any circumstances.
It is the single most ridiculous meat grinder this game has to offer and there is zero strategy whatsoever. But are you forgetting this would encourage more EVE support, then people could actually take advantage of the EVE EMP support to destroy all the uplnks that get littered around Domination. Irrelevant. I can have multiple forge gunners trained on the terminal the moment after it is hacked, all from different angles, all spread out over several hundred meters. If we are set up right, you will never kill us all in a coordinated fashion. We can also make use of thales snipers, which you will likely never find. If you did, it will have taken far more effort than is justifiable to turn the tide of a single game. And even if a map is set up with an interior terminal that can't be sniped, it still creates a ridiculously one dimensional bottleneck with grenade spam. Winning domination on a meta-level does not mean sitting around the terminal. It means capping it then running as far away as humanly possible and one shotting anything that approaches the area. It is a bad game mode, period.
Thats why they call it domination, you need have complete control over the area to win as for your scenario, snipe heavies, end of forge gun threat, 2 ADS locks down your snipers, shotgun scouts will be too fast for you snipers to shoot, you can't snipe directly onto console! |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3009
|
Posted - 2013.10.22 17:10:00 -
[75] - Quote
Takahiro Kashuken wrote:Aero Yassavi wrote:Takahiro Kashuken wrote:Sounds good
Flowchart shows that if you lose a Skirmish you get sent back to fight the ambush OMS, is this to give a feeling and to show that the defenders are pushing out the attackers and off ther district? Exactly, yes. Defenders win through Ambush, like they are pushing the attackers off their land. Attackers win by Domination, like they are taking over the critical infrastructure. It tug-of-wars back and forth between the modes. Get ready for games which last hours You must of missed the part where all individual battles are still the normal length and there's a 5 minute warbarge intermission between stages of the overall mission. |
Takahiro Kashuken
Red Star. EoN.
1497
|
Posted - 2013.10.22 17:28:00 -
[76] - Quote
Aero Yassavi wrote:Takahiro Kashuken wrote:Aero Yassavi wrote:Takahiro Kashuken wrote:Sounds good
Flowchart shows that if you lose a Skirmish you get sent back to fight the ambush OMS, is this to give a feeling and to show that the defenders are pushing out the attackers and off ther district? Exactly, yes. Defenders win through Ambush, like they are pushing the attackers off their land. Attackers win by Domination, like they are taking over the critical infrastructure. It tug-of-wars back and forth between the modes. Get ready for games which last hours You must of missed the part where all individual battles are still the normal length and there's a 5 minute warbarge intermission between stages of the overall mission.
Still hours for one district if it goes back and forth |
Booker DaFooker
Seraphim Auxiliaries
109
|
Posted - 2013.10.22 17:38:00 -
[77] - Quote
Takahiro Kashuken wrote:Aero Yassavi wrote:Takahiro Kashuken wrote:Aero Yassavi wrote:Takahiro Kashuken wrote:Sounds good
Flowchart shows that if you lose a Skirmish you get sent back to fight the ambush OMS, is this to give a feeling and to show that the defenders are pushing out the attackers and off ther district? Exactly, yes. Defenders win through Ambush, like they are pushing the attackers off their land. Attackers win by Domination, like they are taking over the critical infrastructure. It tug-of-wars back and forth between the modes. Get ready for games which last hours You must of missed the part where all individual battles are still the normal length and there's a 5 minute warbarge intermission between stages of the overall mission. Still hours for one district if it goes back and forth
This is a good thing, you can leave during beaks if you need to and take the LP you have earned to that point I would presume |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3011
|
Posted - 2013.10.22 17:59:00 -
[78] - Quote
Booker DaFooker wrote:Takahiro Kashuken wrote:Aero Yassavi wrote: You must of missed the part where all individual battles are still the normal length and there's a 5 minute warbarge intermission between stages of the overall mission.
Still hours for one district if it goes back and forth This is a good thing, you can leave during beaks if you need to and take the LP you have earned to that point I would presume Also a good thing because 15 minutes is far too fast to be flipping complete districts and EVE players aren't going to bother flying through pirate infested gates if they are only going to be needed for 15 minutes and then have to fly through a bunch of other gates to get to the next fight which will also only last for 15 minutes. |
Atiim
Living Like Larry Schwag
293
|
Posted - 2013.10.22 18:40:00 -
[79] - Quote
You should go ask people in FW Channels and get their opinions too. Just don't make the same mistake I did Aero.
Otherwise you'll have idiots thinking that player owned corps should have territory in FW.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3518
|
Posted - 2013.10.22 18:56:00 -
[80] - Quote
Atiim wrote:You should go ask people in FW Channels and get their opinions too. Just don't make the same mistake I did Aero. Otherwise you'll have idiots thinking that player owned corps should have territory in FW.
Player corps do somewhat have territory in FW, they base out of certain systems, which effectively become home systems, I don't see why Dusters cannot make use of Militia constructed facilities in those systems.
But Aero's point stands, its using in game content in a new way, to make the battles much more dynamic.
The only issue I see with it is who will stay for 3+ Matches when they are redlining to opposite team every time. |
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Booker DaFooker
Seraphim Auxiliaries
110
|
Posted - 2013.10.22 19:07:00 -
[81] - Quote
True Adamance wrote:Atiim wrote:You should go ask people in FW Channels and get their opinions too. Just don't make the same mistake I did Aero. Otherwise you'll have idiots thinking that player owned corps should have territory in FW. Player corps do somewhat have territory in FW, they base out of certain systems, which effectively become home systems, I don't see why Dusters cannot make use of Militia constructed facilities in those systems. But Aero's point stands, its using in game content in a new way, to make the battles much more dynamic. The only issue I see with it is who will stay for 3+ Matches when they are redlining to opposite team every time.
those who want easy LP
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Fox Gaden
Immortal Guides
1356
|
Posted - 2013.10.22 19:28:00 -
[82] - Quote
Great idea!
However, I think 1) Ambush, 2) Ambush OMS, and 3) Skirmish should take place on the same map. Ambush starts with a very small portion of the map. That area is opened up for Ambush OMS, and then opened up further and objectives are added for Skirmish. For immersion purposes they can include the Null CannonGÇÖs and Terminals, but just not have them active in the Ambush stages. At those stages you are not trying to kill MCCGÇÖs anyway.
Then the Domination would be moving onto another area close by to take the controlling objective. |
IgniteableAura
Pro Hic Immortalis
236
|
Posted - 2013.10.22 19:30:00 -
[83] - Quote
The only problem I see with this set-up is the time involved. IT could take hours and hours to finish a set of matches....OR days if that's what separates the battles. I would stick with just 3 total battles as opposed to 4. Otherwise great concept, but I would still prefer skirmish 1.0....which apparently won't ever happen again cause its "old tech" |
Fox Gaden
Immortal Guides
1356
|
Posted - 2013.10.22 19:32:00 -
[84] - Quote
Kain Spero wrote:This is definitely an interesting idea that is worth exploring. +1
I really like the idea of progression on this "train" across a planet and maybe even from system to system. It would help give players an idea of how the different areas in New Eden are connected together. Kain, we are counting on you to make sure a Dev sees this. We canGÇÖt let this one slip away.
Of course the FW Dev team are the most active Dev team on the forums, so they will likely see it anyway, but this is a uniquely good idea. |
Raskutor
DUST University Ivy League
45
|
Posted - 2013.10.23 08:43:00 -
[85] - Quote
IgniteableAura wrote:The only problem I see with this set-up is the time involved. IT could take hours and hours to finish a set of matches....OR days if that's what separates the battles. I would stick with just 3 total battles as opposed to 4. Otherwise great concept, but I would still prefer skirmish 1.0....which apparently won't ever happen again cause its "old tech"
I rather like the idea that it could possibly take hours, or longer, for control of a district to change. To me, then, winning the district would be a much greater accomplishment than just a 15 minute skirmish. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3050
|
Posted - 2013.10.23 08:54:00 -
[86] - Quote
Raskutor wrote:IgniteableAura wrote:The only problem I see with this set-up is the time involved. IT could take hours and hours to finish a set of matches....OR days if that's what separates the battles. I would stick with just 3 total battles as opposed to 4. Otherwise great concept, but I would still prefer skirmish 1.0....which apparently won't ever happen again cause its "old tech" I rather like the idea that it could possibly take hours, or longer, for control of a district to change. To me, then, winning the district would be a much greater accomplishment than just a 15 minute skirmish. Agreed. I also think the probability of fighting over a single district for a day or longer would be very slim and practically non-existent. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3050
|
Posted - 2013.10.23 08:57:00 -
[87] - Quote
True Adamance wrote:Atiim wrote:You should go ask people in FW Channels and get their opinions too. Just don't make the same mistake I did Aero. Otherwise you'll have idiots thinking that player owned corps should have territory in FW. Player corps do somewhat have territory in FW, they base out of certain systems, which effectively become home systems, I don't see why Dusters cannot make use of Militia constructed facilities in those systems. But Aero's point stands, its using in game content in a new way, to make the battles much more dynamic. The only issue I see with it is who will stay for 3+ Matches when they are redlining to opposite team every time. But True, what Atiim is saying really happened. Someone in PIE GD honestly believed (and maybe still does) that CCP plans to let player owned corporations literally own districts in FW. |
Rei Shepard
Spectre II
734
|
Posted - 2013.10.23 09:00:00 -
[88] - Quote
Aero Yassavi wrote:Faction Warfare right now has some flaws and CCP is addressing some flaws with the recent changes, mainly adding rewards. But even after these changes, faction warfare will still lack a sense of progression and EVE players trying to give support to their Dust players will still end up getting ping-ponged across New Eden. So why not knock out two birds with one stone? Part of the progression issue is that it seems odd that a 15 minute skirmish is all that decides the outcome of a district. Instead of making the battles longer, I propose the following. Say the Imperial Guard is attacking a district owned by the Republic Command. The battle will proceed as follows:
- Ambush. The attackers are trying to gain a foothold in the district. If the defenders win, then the district is successfully defended and temporarily locked up. If the attackers win, proceed to case (2).
- Ambush OMS. The attackers gained some ground and opened up the battlefield to off map support. If the defenders win, return to case (1). If the attackers win, proceed to case (3).
- Skirmish. The attackers have made their presence known and are trying to seize as much territory as possible. If the defenders win, return to case (2). If the attackers win, proceed to case (4).
- Domination. The attackers are going in for the finishing blow on the critical objective. If the defenders win, return to case (3). If the attackers win, the district is successfully captured and temporarily locked up.
Here is a flow chart by everyone's favorite cat to help you visualize this, http://i.imgur.com/fnaa7RI.pngEDIT: It came to my attention that a mod may mistake me for a Cat Merc alt. Obviously this is not the case, he simply helped me in collaboration of this idea over skype. Each battle would happen on the same mega terrain, but would use different maps and moods as you are moving to different portions of the district (perhaps rotating moods between matches to give the illusion of a day/night cycle). After each map, players will be returned to the warbarge where they wait about 5 minutes for the next stage of the battle to happen. If players leave, new players queued for FW will replace them. Bonus rewards for players who stick from the beginning of the battle to the end if successful. This would also help solve the case of EVE players ping-ponging across the warzone, as they would spend more time sticking around the planet then flying several jumps to the next one. Additionally, imagine you take all the districts that the Amarr and Minmatar fight over for example and string them together to form this circular track such that one district leads to the next nearby district and so on and so forth until the last district leads back to the first district. Now imagine you are on a GÇ£trainGÇ¥ following this track. Once the district you are fighting on gets GÇ£locked,GÇ¥ you advanced along the track to the next district. This will give an even deeper sense of progression for the Dust players as well as further help in keeping the EVE players localized. To accomodate for the large player base, new GÇ£trainsGÇ¥ will be created to follow this same track but be evenly spaced out. Also in this case, the district wouldnGÇÖt actually need to be GÇ£locked,GÇ¥ instead it simply wouldnGÇÖt be attacked again until the next GÇ£trainGÇ¥ arrives. And even better, CCP wouldnGÇÖt have to create anything new as this uses entirely existing resources.
I would Super Like it if there was a button for it, guess a regular like will have to do for now :/
I would love to see this implemented, Dev guys you still got time to add this in 1.6, no hurry :p
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dustwaffle
The Southern Legion The Umbra Combine
607
|
Posted - 2013.10.23 11:50:00 -
[89] - Quote
One of the better ideas on here +1
Definitely prefer playing on the same map/district with the play area shifted around or expanded on.
Plus I see battles going on for hours as a plus, gives a persistent feel to the game, and would be pretty epic to participate in a weekend fight that last all weekend |
Fox Gaden
Immortal Guides
1360
|
Posted - 2013.10.23 12:41:00 -
[90] - Quote
Maken Tosch wrote:I like it a lot.
Although, can I add in a suggestion?
How about instead of returning to the warbarge waiting to proceed to the next case (ie: case 1 to case 2) how about introduce a dynamic redline just as what was once featured in Skirmish 1.0 in closed beta (Replication Build)?
Case 1: Ambush-like redline which is small and constricted as usual. Case 2: Ambush-OMS redline which is still small but more expanded to accommodate the installations. Case 3: Redline in Ambush OMS will expand outward to the nearest outpost to include the objectives. Case 4: Redline in Skirmish expands further to include a final objective to fight over.
Note: Just like Skirmish 1.0, the default spawns move closer to the objectives with each case and the MCC slowly moves in. I favour this, but with a short War Barge intermission between matches. Gives people time to leave; gives new people time to join; and gives the rest a chance to run to the bathroom, run to the fridge, have a quick smoke, or adjust their fittings.
I think using the same map throughout will make it feel like one long battle. It also explains the significance of Ambush and Ambush OMS as beach-head fights, and then Skirmish and finally Domination to take over the District.
Also, by having all the battles for the same district on one map, with just the redline changing (expanding as you progress) after the Ambush and Ambush OMS maps, you will know which map you will be spawning into for Skirmish and can make plans before the match starts. |
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