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Kazeno Rannaa
BIG BAD W0LVES
308
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Posted - 2013.11.16 20:46:00 -
[271] - Quote
OK. Still working on the compilation. We should finish it and see if it can be presented to the CPM and the devs. Do we have anymore input on this one? |
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Fox Gaden
Immortal Guides
1568
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Posted - 2013.11.16 21:25:00 -
[272] - Quote
I did my best to compile the ideas in posts #237, #238, #239, and #240. I think I only got as far as the ideas on the 7th page though.
Later I had an idea to improve Ambush OMS in post #250. |
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Kazeno Rannaa
BIG BAD W0LVES
308
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Posted - 2013.11.17 02:13:00 -
[273] - Quote
Fox Gaden wrote:I did my best to compile the ideas in posts #237, #238, #239, and #240. I think I only got as far as the ideas on the 7th page though.
Later I had an idea to improve Ambush OMS in post #250.
OK. I have been trying to compile and group the ideas in relation to the responses from all of us. There seems to be primarily 8-10 of us that have been large contributors to the thread.
I am hoping to get the entirety of it together hopefully before 1.7 releases so that the DEVs have a chance to maybe make some tweaks for 1.8 so that we may be able to see one of our suggested changes by 1.8 and maybe a full FW release by 1.9.
Holiday is coming up and I hope this week to finish my compilation and have it posted by mid next week. Unfortunately school has been a particularly vicious mistress. |
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Zion Shad
ZionTCD Public Disorder.
1968
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Posted - 2013.11.17 02:59:00 -
[274] - Quote
Aero Yassavi wrote:So what are everyone's opinions about including all the game modes? I know I've talked to a few people who have said that because this incorporates all the game modes and there are some they don't like, they simply won't play FW.
Honestly, in my opinion if they don't like the game modes then so be it. I don't see any reason to believe Faction Warfare wouldn't still be populated. And in fact, for every "I only like Skirmish" player you lose, you'd probably be gaining more of the Ambush and Domination players who've never had any other choice besides public contracts. But I don't know, only speculating.
Great threadnught! Would love to have you on Podside to chat about this. Hit me if interested at [email protected]
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Vinsarrow
New Eden Blades Of The Azure
86
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Posted - 2013.11.18 19:11:00 -
[275] - Quote
Kazeno Rannaa wrote:Fox Gaden wrote:I did my best to compile the ideas in posts #237, #238, #239, and #240. I think I only got as far as the ideas on the 7th page though.
Later I had an idea to improve Ambush OMS in post #250. OK. I have been trying to compile and group the ideas in relation to the responses from all of us. There seems to be primarily 8-10 of us that have been large contributors to the thread. I am hoping to get the entirety of it together hopefully before 1.7 releases so that the DEVs have a chance to maybe make some tweaks for 1.8 so that we may be able to see one of our suggested changes by 1.8 and maybe a full FW release by 1.9. Holiday is coming up and I hope this week to finish my compilation and have it posted by mid next week. Unfortunately school has been a particularly vicious mistress.
That would greatly add-on to this idea in a more filed & organised manner |
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Ensar Cael
Svartur Bjorn
26
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Posted - 2013.11.19 22:13:00 -
[276] - Quote
Just to keep this alive and allow others to chime in that haven't. This thread could very well hold the keys to revamping DUST 514 with any luck. |
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
89
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Posted - 2013.11.20 19:36:00 -
[277] - Quote
I grabbed this from a recent post I think it can connect & expand Aero's idea of a "train around the planeting connecting the Districts" this seems close to the idea
District Outlines from 2006 http://go-dl.eve-files.com/media/0801/1%5B4%5D.jpg |
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
90
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Posted - 2013.11.20 20:13:00 -
[278] - Quote
Also reverting to the idea of the map, daytime & MCC's moving throughout the battle's/tug of war's. I really would like Factinal MCC's to release alongside this if possible, also since it goes like this - Ambush, Ambush OMS, Skirmish, Domination.
(possibly a fortress or something for the defender at the end like we see in that 1 trailer with a MCC, troops, Tanks, LAV's rushing forward across a bridge to take the compound with maybe LBI's & drone's thrown in to aid the defenders maybe throw in weather for added epicness depending on what planet or District your fighting for but I digress)
Skirmish would have to have a different ending then in publics because if you blow up the MCC how will that MCC be in the domination match next then? Hence maybe why their should be a new type of battle at the final push to take a fort or something for Factional's, unique & specific only to FW.
So if you do it like suggested above it, it go like this -
Amush: The attacker has suprised the owner of the District & a short exchange is made between the two factions. - Maybe have, weather affects & the daytime be set maybe at random for each Phase so that way, say Skirmish phase won't always have heavy snow affetcs & is at daytime for example everytime you fight skirmish for that District on that planet at that phase.
Ambush OMS: The attacker has succesfully suprised & attacked the defenders & are making a way to gain foothold before they can be repelled. (for defender if this reverts from Stage 3 "Skirmish" the defender see's no need for reinforments a.k.a MCC's, CRU's & etc. to remain, why? because it costs the Empires money is why if your wondering why they would pull out all that. Then the defenders are now acting as a mop up operation you might say)
Skirmish: The attacker has succesfully made they're presence known & have gained a strong foothold, with reinforcements arriving. The defender calls reinforcements as well (MCC & more clones as well as CRU's, LBI's & etc.) to begin a true repel campaign against the attacker.
Compound: The attacker has succesfully beaten down the defenders stand, and now moving for full District control & have set they're eyes on the center piece/HQ of the District while the defender prepares for a last final, desperate stand to buy time for reinforcements. - All this is IF the attacker wins if the attacker looses it'll just revert to the last phase.
If attacker or defender fully wins maybe have a 40 minute wait or so for that District on that planet to be open to attack again. |
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Agrios Endendros
Single Serving Friends
0
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Posted - 2013.11.20 20:37:00 -
[279] - Quote
First off, awesome idea. I haven't read entire thread so I may have missed this, but some are concerned about the length of time, it going back and forth forever, or it becoming a grind. Perhaps a rule such as if the attacking group loses a total of 3 battles during the process they can no longer keep attacking and the defenders win. I'm not sure that it would, but if this gave a statistical advantage to the defenders winning more often overall, then make the rewards for attackers slightly better when they win everything to make up for it. |
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
90
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Posted - 2013.11.20 20:45:00 -
[280] - Quote
To level it maybe give the attacker stronger attack bonuses, though the defenders will get more defence they'll actually need it as the enemy will be railing hard for a win |
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
99
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Posted - 2013.11.24 22:41:00 -
[281] - Quote
Bump for those who haven't seen this & may like to add more |
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Spkr4theDead
Red Star. EoN.
1328
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Posted - 2013.11.24 22:54:00 -
[282] - Quote
So how long would one of those battles be?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
99
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Posted - 2013.11.24 22:55:00 -
[283] - Quote
Read all of this & you'll see alot of in-depth details lol |
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crazy space 1
Vherokior Combat Logistics Minmatar Republic
1998
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Posted - 2013.11.24 23:07:00 -
[284] - Quote
what about maps that are 4 6v6 battles that end in a larger 24v24 battle?
So you deploy as a team and each team gets a chance to take out 25% of the other teams MCC shields in a smaller shorter battle. Then the redzones shift so the players move into the middle and have a larger match. |
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crazy space
GunFall Mobilization Covert Intervention
2099
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Posted - 2013.11.24 23:07:00 -
[285] - Quote
what about maps that are 4 6v6 battles that end in a larger 24v24 battle?
So you deploy as a team and each team gets a chance to take out 25% of the other teams MCC shields in a smaller shorter battle. Then the redzones shift so the players move into the middle and have a larger match. |
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Ensar Cael
Svartur Bjorn
29
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Posted - 2013.11.25 02:23:00 -
[286] - Quote
I note that someone mentions how the defenders can continue if the MCC is destroyed. To answer that is easy. They don't need an MCC as they have their clones onworld within their defenses already. The people that need to watch out are the attackers although, by the time they get to the final domination mode, pretty sure they will have their own clones onworld and within defenses too.
Basically, these matches will take time to work through but they can be spiced up by adding more maps/ modes/ moods/ side fights/ miscellaneous features over time.
Right now, its important to run what we have - AMBUSH, AMBUSH OMS, SKIRMISH 1.0 (bring it back!), SKIRMISH, DOMINATION.
These modes are already used (were in S1.0's case) and require little resources to marry them up (hopefully) into a train of events scenario.
It would give a greater meaning to the EVE DUST link and involve us all in a bigger way. It could also attract more players. We still need to take out AA and enable FF though. Get the training wheels off and do it for real... |
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
120
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Posted - 2013.12.02 19:32:00 -
[287] - Quote
I meant in Skirmish that MCC is destroyed but SOMEHOW the blown-up MCC is in Domination? Dom & Skirm both have MCC's so you would have to explain why 1 is gone or something otherwise it seems off |
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AzureFlameGod
New Eden Blades Of The Azure Zero-Day
1
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Posted - 2013.12.03 20:55:00 -
[288] - Quote
Bump |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3686
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Posted - 2013.12.04 21:37:00 -
[289] - Quote
Vinsarrow wrote:I meant in Skirmish that MCC is destroyed but SOMEHOW the blown-up MCC is in Domination? Dom & Skirm both have MCC's so you would have to explain why 1 is gone or something otherwise it seems off You can view MCCs as an asset just like everything else. In lore, the Warbarge can carry multiple MCCs. So think of it like this: The attacking team brings all their war assets with them in the warbarge, and just because the MCC is destroyed doesn't mean they don't have another. You could however use this as a counter so battles over a district don't go on forever. Like say each team's warbarge has 4 MCCs and if they are depleted then that is another terms of victory.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
129
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Posted - 2013.12.04 22:02:00 -
[290] - Quote
Hmm true forgot The War Barge does store MCC's & etc. or they can make a new game mode that too.
However I think they might have to readd ISK reward with loyalty points in FW or you get ISK till you win the fight for the District then you get paid a huge amount of LP at the end. Since it'll be multistage I assume you'll be loosing ISK going back & forth so you'll need ISK reward in multistage FW somewhat.
Pyrex points out that in every fight in Dust 514 the 2 sides rage & attack each-other with great strength until 1 side decides they're done loosing ISK & starts to loose.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3692
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Posted - 2013.12.04 22:09:00 -
[291] - Quote
Vinsarrow wrote: However I think they might have to readd ISK reward with loyalty points in FW or you get ISK till you win the fight for the District then you get paid a huge amount of LP at the end. Since it'll be multistage I assume you'll be loosing ISK going back & forth so you'll need ISK reward in multistage FW somewhat.
They need to readd ISK reward in FW simply because there is no market yet, but that is another topic. Anyways, players will need to be given all their rewards after each stage, not after the entire multi-stage battle for the district is over. If you were to wait to reward the players, that'd defeat the purpose of having it consist of multiple individual battles and not one really large one. Not everyone has the time to invest into a super long battle, so we separate them to offer good exiting opportunities. In the same sense, we need to reward the players at these points as well.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Kain Spero
Imperfects Negative-Feedback
2292
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Posted - 2013.12.12 21:43:00 -
[292] - Quote
I still like this idea of flowing from one battle to the next even if you didn't make use of all the different types of matches.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Aero Yassavi
Scions of Athra
4003
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Posted - 2013.12.12 21:44:00 -
[293] - Quote
Kain Spero wrote:I still like this idea of flowing from one battle to the next even if you didn't make use of all the different types of matches. Agreed. Personally I'd like to have it incorporate all the match types as a team should be well rounded for all gamemodes in my opinion, but the main idea to take away here is the multi-stage battles and flow.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
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Rozencrutz89
From The Mist
16
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Posted - 2013.12.12 21:46:00 -
[294] - Quote
Dear god I love the idea of this, multiple battles that would help lock in districts it'd be nice compared to winning a district then next game getting launched back into the same district having to defend it.
https://www.youtube.com/user/Rozencrutz89 Dust Vids
http://rozencrutz89.blogspot.com/ Blog on FW Matches
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
163
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Posted - 2013.12.16 19:30:00 -
[295] - Quote
CCP needs to get this up seriously lol |
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Aero Yassavi
Scions of Athra
4134
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Posted - 2013.12.16 23:28:00 -
[296] - Quote
Vinsarrow wrote:CCP needs to get this up seriously lol It'd certainly be appreciated and make FW much more interesting.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
165
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Posted - 2013.12.21 19:48:00 -
[297] - Quote
omg CCP implament this already, although we The Amarr supporters are winning every match we go in atleast 85% we can't reclaim any territory.
This is due to 2 reasons - The first being 2 Factions always has 90% - 100% of FW always & The 2nd we can't choose what District to fight for.
The reason for no territory gain is this.
As we've discussed before as soon as The Amarr gain a Distcict ALL Minmitar battle searches lock onto it. Thus we get 1 go on to the next win that 1 & we loose that last 1. It's - Win, Lost 1, Win, Lost 1, Win, Lost 1.
Not counting when we actually loose a fight for a Minmitar held District.
If you go Amarr you'll be attacker & only occasionally defender. This goes for Caldari too if you side with them.
Through shere effort we reclaimed 14% & 5% of FW Constallation Territory by ourselves. The only way for Amarr or Caldari to (currently without Multi-stage FW implamented) to gain 50% or higher is if the majority of everyone supporting Minmitar & Gallente suddenly sided with Amarr & Caldari.
That only happens during Factional Rewards - currently FW & LP is a broke idea & system as 1 can side with any side long enough to get what they want then go back siding with they're main Faction. Which does not encourage the staying with a specific side.
Not to mention how fun & awesome this be if implamented anyway. |
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New Eden Blades Of The Azure Zero-Day
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Posted - 2014.01.10 19:37:00 -
[298] - Quote
btw quick update Aero is just now running for CPM. Got my vote just saying |
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