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Kazeno Rannaa
BIG BAD W0LVES
270
|
Posted - 2013.10.23 12:58:00 -
[91] - Quote
Aero Yassavi wrote:True Adamance wrote: Ah ha. I think I will do some research into just who you are Aero Yassavi. I think I have you previous character finally figured out! Good, good, because this is the completely wrong cookie crumb you'd need to follow to discover my identity before Aero Yassavi. Though I'm not saying it'd be impossible for you to figure out, the resources are actually there for you, but this is, again, the wrong cookie crumb.
It was a diversionary tactic on my part; miscommunication and and seeding false understandings |
Ensar Cael
Svartur Bjorn
19
|
Posted - 2013.10.23 12:59:00 -
[92] - Quote
Hows about Aero's original idea but with Monkey MAC's idea as the next stage after the initial two ambush modes?
That makes sense to me as you by that point you have established and strengthened your presence on the planet. Next stage would be to get your MCC into the area of the objectives, so the full skirmish to eventual domination could commence.
Another little idea would be that rather than the MCC getting destroyed by the null cannons, the shields become progressively weaker as the stage advances from the ground war mode to the domination kill off. In domination mode the MCC's would be in armour only and so the battles would be far more frantic at each stage.
Aero, hats off to you dude for what is probably the best idea this game has seen so far. Keep it up dude |
Atiim
Living Like Larry Schwag
307
|
Posted - 2013.10.23 13:00:00 -
[93] - Quote
True Adamance wrote:Atiim wrote:You should go ask people in FW Channels and get their opinions too. Just don't make the same mistake I did Aero. Otherwise you'll have idiots thinking that player owned corps should have territory in FW. Player corps do somewhat have territory in FW, they base out of certain systems, which effectively become home systems, I don't see why Dusters cannot make use of Militia constructed facilities in those systems. But Aero's point stands, its using in game content in a new way, to make the battles much more dynamic. The only issue I see with it is who will stay for 3+ Matches when they are redlining to opposite team every time. Well that was just a reference to what happened earlier while I was in your PIE chat.
Ask Aero, he'll tell you all about it. |
Kazeno Rannaa
BIG BAD W0LVES
270
|
Posted - 2013.10.23 13:03:00 -
[94] - Quote
Aero Yassavi wrote:Raskutor wrote:IgniteableAura wrote:The only problem I see with this set-up is the time involved. IT could take hours and hours to finish a set of matches....OR days if that's what separates the battles. I would stick with just 3 total battles as opposed to 4. Otherwise great concept, but I would still prefer skirmish 1.0....which apparently won't ever happen again cause its "old tech" I rather like the idea that it could possibly take hours, or longer, for control of a district to change. To me, then, winning the district would be a much greater accomplishment than just a 15 minute skirmish. Agreed. I also think the probability of fighting over a single district for a day or longer would be very slim and practically non-existent.
Aero, I think that may, more than likely be true, yet the possibility still remains. If you have several teams of highly motivated crews participating in the contest for the district it could possibly go for hours, i.e., Hamburger Hill moments that turn into ULTRA-meat grinders.
Keep in mind that, though many players may become disenfranchised in a district due to consistent red-lining, you may get a number of people that will become stubborn and tough it out to the bitter end. |
Ayures II
Subdreddit Test Alliance Please Ignore
305
|
Posted - 2013.10.23 13:08:00 -
[95] - Quote
How about making it Ambush OMS -> Skirmish -> Domination -> Skirmish 1.0? |
Blaze Ashra
Ametat Security Amarr Empire
14
|
Posted - 2013.10.23 13:12:00 -
[96] - Quote
I love this idea so much. Dynamic game play does a lot to prevent burnout and it would be fun as hell. |
Kazeno Rannaa
BIG BAD W0LVES
274
|
Posted - 2013.10.23 13:13:00 -
[97] - Quote
What I would like to see implemented with this style of persistence is the ability to not only target a planet or jump into a targeted district that is chosen for us by the Battlefinder and Scotty, rather having Players be more of an active and determining component in the strategic process of designing the battle plan and implementing the invasion.
This would allow for the expansion of these ideas to allow a multi-concerted attack (i.e., hitting several districts at once). EX: district 5 is a production facility along with district 8 (all part of a 12 district planet). Initiating the attack on both would make more sense. But for those pushes to work, it would also make sense to initiate ambushes on Districts 3, 2, 9, &10 since they are all storage facilities. This would spread the forces holding the planet thinly, making the effort on the two production facilities easier and less organized on the side of the defenders.
The attacks on the storage facilities don't have to actually win, they just have to dwindle down the the clone counts and work as a distraction, on that is large enough and successful enough that it divert energy and resources to it.
Again, a meta-game approach to FW.
Aero, by far one of the better discussion I have had the recent pleasure of being involved with on here in a long while. Thanks. |
Kazeno Rannaa
BIG BAD W0LVES
274
|
Posted - 2013.10.23 13:16:00 -
[98] - Quote
Aero Yassavi wrote:True Adamance wrote: Ah ha. I think I will do some research into just who you are Aero Yassavi. I think I have you previous character finally figured out! Good, good, because this is the completely wrong cookie crumb you'd need to follow to discover my identity before Aero Yassavi. Though I'm not saying it'd be impossible for you to figure out, the resources are actually there for you, but this is, again, the wrong cookie crumb.
Sorry about that Aero, I had a Zion flash back moment. Damn people have been trying to catch that curve ball for a minute and all it was, was a **** poor throw. |
Kazeno Rannaa
BIG BAD W0LVES
274
|
Posted - 2013.10.23 13:17:00 -
[99] - Quote
Now if we could only see some water in this whole dust bowl style battlefields!! |
Blaze Ashra
Ametat Security Amarr Empire
14
|
Posted - 2013.10.23 13:22:00 -
[100] - Quote
Oh yeah, I'm preemptively signing the petition to get a blue tag on this. /Signed |
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howard sanchez
expert intervention Caldari State
798
|
Posted - 2013.10.23 13:24:00 -
[101] - Quote
Kain Spero wrote:I'm not as married to the specific progression of game modes as I am having there be a geographic progression that players can understand is going on. Hans made a good point last night in the Faction Warfare Skype channel that a progressive battles system may be a piece of the puzzle that needs to be laid in after CCP has those first set of features in place. With the introduction of LP a lot of the current feel for participation may go out the window. Some of the tools to give a sense of progression seem to be coming with the updates of the End Of Match screen in Faction Warfare ( http://i.imgur.com/bXpUa5s.jpg ), but the big picture question I want players be able to answer is "How does this battle tie into the next one?" I also find a player having a story of "We helped take Planet X!" much more compelling than "We had a series of good fights!" Kain, Aero and everyone who has contributed to this idea,
Bravo Zulu! Don't let this die on the vine. Kain, you are spot on- the hook here is the sense that players across New Eden will have that Here is where the battle for this system started...Here, on this planet is where the Caldari held the line...this planet Here is where the Amaar broke through....
The sense of place and location...a temporary magnet drawing Eve and Dust players across the Faction Warzone to the fight.
Great idea.
One question: "What Does The FOX say?!" |
Fox Gaden
Immortal Guides
1364
|
Posted - 2013.10.23 13:44:00 -
[102] - Quote
Monkey MAC wrote:Not bad, Not bad!
A few tweaks/suggestions if I may? I like the train idea but not necessarily the match types! If you want to make it feel more inclusive try
1) skirmish 1.0 (renamed "ground war") Enemy has to move mcc succesfully to point for win condition 2) standard skirmish, they are approaching the district null cannon 3) domination
If you really want you could add an ambush in their somewhere.
Also to make it a little fairer on the defenders, if at any point during stages 1 + 2 the attackers mcc is destroyed, they loose period! Ambush is the beach-head. The landing in an enemy district. Trying to get a foothold.
Although it might work better if the Attackers had a limited number of clones, and the defenders had a limited amount of time. Basically it would be the Attackers trying to hold ground long enough for a CRU to be delivered, which would result in the Ambush OMS match to follow. If the Defenders can clone out the attackers they can prevent the Attackers from setting up a CRU and getting a foothold. |
Fox Gaden
Immortal Guides
1364
|
Posted - 2013.10.23 13:50:00 -
[103] - Quote
RydogV wrote:+0.5 Well the biggest flaw in the OP plan is using Ambush and Ambush OMS lol Domination I could deal with but not any form of Ambush. In my opinion they are not objective based game modes and have no place in Dus...I mean Faction Warfare. Love the multi-stage idea (a lot like Killzone Warzone which is the best FPS mode ever IMO). Just need some new modes for it. Some kind of Breach mode combined with a Demolition type mode would be ideal. I dream of the day a corporation can attack a District and move through a couple of stages of defense...hack and capture a space elevator and take that baby to the top...fight our way through a space station....overload the reactor and set it to blow...steal a ship....and then escape back to the planet. Can you deal with that?! Ambush is the beach-head. The landing in an enemy district. Trying to get a foothold.
Although it might work better if the Attackers had a limited number of clones, and the defenders had a limited amount of time. Basically it would be the Attackers trying to hold ground long enough for a CRU to be delivered, which would result in the Ambush OMS match to follow. If the Defenders can clone out the attackers they can prevent the Attackers from setting up a CRU and getting a foothold. |
Fox Gaden
Immortal Guides
1366
|
Posted - 2013.10.23 14:15:00 -
[104] - Quote
IgniteableAura wrote:The only problem I see with this set-up is the time involved. IT could take hours and hours to finish a set of matches....OR days if that's what separates the battles. I would stick with just 3 total battles as opposed to 4. Otherwise great concept, but I would still prefer skirmish 1.0....which apparently won't ever happen again cause its "old tech" I donGÇÖt see a problem with a battle for a district taking hours or even days, as long as the individual matches are the normal length. Players can rotate in and out of the conflict as their time allows. You could wake up the next day and check your star map to see how the battle went after you logged off.
The battle for a planet might take days or even weeks. With that train idea, once a district is conquered the battle moves to the adjacent district, and then the next until that planet is taken, but if the attackers are pushed out of the next district, than it goes back to the previous district and the side that lost it the first time become the attackers.
If a full planet is taken it should be locked until some condition is met, possibly in EVE, causing the side that lost the planet to counter attack. Meanwhile the same thing would be happening on other planets.
It would be a real never ending war, with each battle having a meaningful impact in both games |
Fox Gaden
Immortal Guides
1366
|
Posted - 2013.10.23 14:28:00 -
[105] - Quote
Kazeno Rannaa wrote:Aero Yassavi wrote:Raskutor wrote:IgniteableAura wrote:The only problem I see with this set-up is the time involved. IT could take hours and hours to finish a set of matches....OR days if that's what separates the battles. I would stick with just 3 total battles as opposed to 4. Otherwise great concept, but I would still prefer skirmish 1.0....which apparently won't ever happen again cause its "old tech" I rather like the idea that it could possibly take hours, or longer, for control of a district to change. To me, then, winning the district would be a much greater accomplishment than just a 15 minute skirmish. Agreed. I also think the probability of fighting over a single district for a day or longer would be very slim and practically non-existent. Aero, I think that may, more than likely be true, yet the possibility still remains. If you have several teams of highly motivated crews participating in the contest for the district it could possibly go for hours, i.e., Hamburger Hill moments that turn into ULTRA-meat grinders. Keep in mind that, though many players may become disenfranchised in a district due to consistent red-lining, you may get a number of people that will become stubborn and tough it out to the bitter end. If the Defenders are Red Lining the attackers, then a District Battle could be over in 1 match. If the attackers are Red Lining the defenders, then the Battle will be over in 4 or 5 matches.
For a District Battle to go on for a full Day, both teams would have to be very evenly matched. Think about that. Any battle that went on for that long would be EPIC!!! |
Booker DaFooker
Seraphim Auxiliaries
123
|
Posted - 2013.10.23 14:33:00 -
[106] - Quote
Fox Gaden wrote:IgniteableAura wrote:The only problem I see with this set-up is the time involved. IT could take hours and hours to finish a set of matches....OR days if that's what separates the battles. I would stick with just 3 total battles as opposed to 4. Otherwise great concept, but I would still prefer skirmish 1.0....which apparently won't ever happen again cause its "old tech" I donGÇÖt see a problem with a battle for a district taking hours or even days, as long as the individual matches are the normal length. Players can rotate in and out of the conflict as their time allows. You could wake up the next day and check your star map to see how the battle went after you logged off. The battle for a planet might take days or even weeks. With that train idea, once a district is conquered the battle moves to the adjacent district, and then the next until that planet is taken, but if the attackers are pushed out of the next district, than it goes back to the previous district and the side that lost it the first time become the attackers. If a full planet is taken it should be locked until some condition is met, possibly in EVE, causing the side that lost the planet to counter attack. Meanwhile the same thing would be happening on other planets. It would be a real never ending war, with each battle having a meaningful impact in both games
it is this sort of potential game play that got me excited about DUST pre-beta over 2 years ago. We need this in our game!!!!! The biggest surprise for me is why it wasn't obvious to CCP in the first place.
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CCP FoxFour
C C P C C P Alliance
134012
|
Posted - 2013.10.23 14:35:00 -
[107] - Quote
Hey guys,
I just wanted to let you know that we have been reading this thread and staying on top of it. The discussion is really very good. Right now though we are focused on getting the current iteration of factional contracts out the door, iterating on it after launch, and then a laundry list of other things we need to get done.
We have been have serious discussion internally however about how we slow down the flipping of districts and this thread along with what you guys have been talking about has come up often. So please keep the discussion going and I apologize for the lack of dev response, as I said we are just trying to stay focused on our current goals. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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Fox Gaden
Immortal Guides
1366
|
Posted - 2013.10.23 14:36:00 -
[108] - Quote
Kazeno Rannaa wrote:What I would like to see implemented with this style of persistence is the ability to not only target a planet or jump into a targeted district that is chosen for us by the Battlefinder and Scotty, rather having Players be more of an active and determining component in the strategic process of designing the battle plan and implementing the invasion.
This would allow for the expansion of these ideas to allow a multi-concerted attack (i.e., hitting several districts at once). EX: district 5 is a production facility along with district 8 (all part of a 12 district planet). Initiating the attack on both would make more sense. But for those pushes to work, it would also make sense to initiate ambushes on Districts 3, 2, 9, &10 since they are all storage facilities. This would spread the forces holding the planet thinly, making the effort on the two production facilities easier and less organized on the side of the defenders.
The attacks on the storage facilities don't have to actually win, they just have to dwindle down the the clone counts and work as a distraction, on that is large enough and successful enough that it divert energy and resources to it.
Again, a meta-game approach to FW.
Aero, by far one of the better discussion I have had the recent pleasure of being involved with on here in a long while. Thanks. I think this is possibly where FW could go. AeroGÇÖs idea is something that can be implemented with what we have today, but would also fit very well into any number of advanced scenarios that could be developed later.
They are talking about having EVE pilots fly the War Barge to the planet and anchor over the district to start PC battles in Planetary Conquest 2.0. They could easily adapt that to allow EVE players to start district battles in FW in this manner. Then EVE/DUST Alliances that specialize in FW can do as you suggest and plan their attacks at the meta level. |
Booker DaFooker
Seraphim Auxiliaries
124
|
Posted - 2013.10.23 14:39:00 -
[109] - Quote
CCP FoxFour wrote:Hey guys,
I just wanted to let you know that we have been reading this thread and staying on top of it. The discussion is really very good. Right now though we are focused on getting the current iteration of factional contracts out the door, iterating on it after launch, and then a laundry list of other things we need to get done.
We have been have serious discussion internally however about how we slow down the flipping of districts and this thread along with what you guys have been talking about has come up often. So please keep the discussion going and I apologize for the lack of dev response, as I said we are just trying to stay focused on our current goals. :)
appreciate the acknowledgement, nice to know the idea has been noticed
As a matter of interest, do you have any idea how technically difficult/easy such a system of play would be to instigate in-game? |
Booker DaFooker
Seraphim Auxiliaries
124
|
Posted - 2013.10.23 14:41:00 -
[110] - Quote
Fox Gaden wrote:Kazeno Rannaa wrote:What I would like to see implemented with this style of persistence is the ability to not only target a planet or jump into a targeted district that is chosen for us by the Battlefinder and Scotty, rather having Players be more of an active and determining component in the strategic process of designing the battle plan and implementing the invasion.
This would allow for the expansion of these ideas to allow a multi-concerted attack (i.e., hitting several districts at once). EX: district 5 is a production facility along with district 8 (all part of a 12 district planet). Initiating the attack on both would make more sense. But for those pushes to work, it would also make sense to initiate ambushes on Districts 3, 2, 9, &10 since they are all storage facilities. This would spread the forces holding the planet thinly, making the effort on the two production facilities easier and less organized on the side of the defenders.
The attacks on the storage facilities don't have to actually win, they just have to dwindle down the the clone counts and work as a distraction, on that is large enough and successful enough that it divert energy and resources to it.
Again, a meta-game approach to FW.
Aero, by far one of the better discussion I have had the recent pleasure of being involved with on here in a long while. Thanks. I think this is possibly where FW could go. AeroGÇÖs idea is something that can be implemented with what we have today, but would also fit very well into any number of advanced scenarios that could be developed later. They are talking about having EVE pilots fly the War Barge to the planet and anchor over the district to start PC battles in Planetary Conquest 2.0. They could easily adapt that to allow EVE players to start district battles in FW in this manner. Then EVE/DUST Alliances that specialize in FW can do as you suggest and plan their attacks at the meta level.
of course! Eve FW corps could buy and transport clones to where they wanted them used then put out merc contracts for the districts required, maybe your available clone count is dependent on how many are bought? |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3449
|
Posted - 2013.10.23 14:44:00 -
[111] - Quote
CCP FoxFour wrote:Hey guys,
I just wanted to let you know that we have been reading this thread and staying on top of it. The discussion is really very good. Right now though we are focused on getting the current iteration of factional contracts out the door, iterating on it after launch, and then a laundry list of other things we need to get done.
We have been have serious discussion internally however about how we slow down the flipping of districts and this thread along with what you guys have been talking about has come up often. So please keep the discussion going and I apologize for the lack of dev response, as I said we are just trying to stay focused on our current goals. :)
Varying levels of player groups, much like in Faction Warfare in Eve Online. Have some districts restricted to 6v6, another for 10v10 and a final, full-on district which encompasses 16v16. I'm sure the community would froth at the mouth for the opportunity to play in a game mode where there is less likeliness of being ganked by large organized teams, just as well they would appreciate the ability to field entire teams for themselves. |
Kain Spero
MoIden Heath PoIice Department EoN.
2163
|
Posted - 2013.10.23 14:47:00 -
[112] - Quote
Fox Gaden wrote: They are talking about having EVE pilots fly the War Barge to the planet and anchor over the district to start PC battles in Planetary Conquest 2.0. They could easily adapt that to allow EVE players to start district battles in FW in this manner. Then EVE/DUST Alliances that specialize in FW can do as you suggest and plan their attacks at the meta level.
I do like the idea of potentially using War Barges in FW as well to direct fights. It seems like a good fit, but at the same time I wouldn't want to outright limit the other things that may be possible as well (spending LP, etc.).
|
IgniteableAura
Pro Hic Immortalis
242
|
Posted - 2013.10.23 14:48:00 -
[113] - Quote
Fox Gaden wrote:Kazeno Rannaa wrote:Aero Yassavi wrote:Raskutor wrote:IgniteableAura wrote:The only problem I see with this set-up is the time involved. IT could take hours and hours to finish a set of matches....OR days if that's what separates the battles. I would stick with just 3 total battles as opposed to 4. Otherwise great concept, but I would still prefer skirmish 1.0....which apparently won't ever happen again cause its "old tech" I rather like the idea that it could possibly take hours, or longer, for control of a district to change. To me, then, winning the district would be a much greater accomplishment than just a 15 minute skirmish. Agreed. I also think the probability of fighting over a single district for a day or longer would be very slim and practically non-existent. Aero, I think that may, more than likely be true, yet the possibility still remains. If you have several teams of highly motivated crews participating in the contest for the district it could possibly go for hours, i.e., Hamburger Hill moments that turn into ULTRA-meat grinders. Keep in mind that, though many players may become disenfranchised in a district due to consistent red-lining, you may get a number of people that will become stubborn and tough it out to the bitter end. If the Defenders are Red Lining the attackers, then a District Battle could be over in 1 match. If the attackers are Red Lining the defenders, then the Battle will be over in 4 or 5 matches. For a District Battle to go on for a full Day, both teams would have to be very evenly matched. Think about that. Any battle that went on for that long would be EPIC!!!
Let me explain. The old mechanics in PC, where you had to grind and grind and grind for 4 or 5 days to take a district was not fun. Also having to grind for 5 hours to take a district is equally terrible for the same reasons.
Having a progression is nice, but I don't want it to feel like its a grind to get there. If the teams are equally matched you could end up with a perpetual state of stalemate and its just a matter of which team burns out faster.
I also don't want casual groups who can't play consistently every day for 4 hours to get the wide end of the stick. They should be able to drop into a battle and be able to "finish" in a couple hours. |
Victor889
the unholy legion of darkstar DARKSTAR ARMY
33
|
Posted - 2013.10.23 14:51:00 -
[114] - Quote
What about the possibility of people taking advantage of this - like two factions decide to win one round and lose the next - if the prizes are cumulative, they could use this to their advantage and get a crap ton of salvage..
And what if the rounds never end - if one side wins round 2, but then loses round 3 and repeat ad infinitum..
Some cool *initial* ideas but need fleshing out - which is why we're here.
Not trolling - just my opinions. |
Lycuo
Ancient Exiles
94
|
Posted - 2013.10.23 14:51:00 -
[115] - Quote
+1 to this topic hopefully even if it is after they revamp the whole FW, CCP will implement something like this making it fun and exciting for us Dustbunnies to keep fighting for one group all night and stop the yoyoing around of EvE players trying to make our battles...
Btw i think it should be the other way around aero... I think the domination should come first getting a foothold on your first null cannon warding off the MCC and backing it away and then bring in the Skirmish to deal the final blow to the MCC not letting him return...
But i can see it both ways =) |
Fox Gaden
Immortal Guides
1366
|
Posted - 2013.10.23 14:54:00 -
[116] - Quote
CCP FoxFour wrote:Hey guys,
I just wanted to let you know that we have been reading this thread and staying on top of it. The discussion is really very good. Right now though we are focused on getting the current iteration of factional contracts out the door, iterating on it after launch, and then a laundry list of other things we need to get done.
We have been have serious discussion internally however about how we slow down the flipping of districts and this thread along with what you guys have been talking about has come up often. So please keep the discussion going and I apologize for the lack of dev response, as I said we are just trying to stay focused on our current goals. :) This idea has got me more excited than any thread I have read on the forums thus far.
- It gives significance to each FW battle and makes it easy for a merc to know how they impacted the bigger picture. What you do in this fight has a meaningful impact on a galactic battle involving two games. IsnGÇÖt that roughly what one of the promotional catch phrases for dust says?
- It would set DUST apart from other FPS games. It would help to define the niche which DUST fills on the Gaming market.
- It uses what we have now, so should not be a huge programming undertaking.
- It is a good solid foundation that works as presented, but also can be expanded on in many ways for future iterations.
- It improves the EVE/DUST interaction, and has a lot of room for further integration.
I think most of us understand that you canGÇÖt drop everything and implement this for 1.6 or 1.7, but you could definitely put this on your roadmap for the not too distant future. Maybe the next expansion?
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
Kain Spero
MoIden Heath PoIice Department EoN.
2163
|
Posted - 2013.10.23 14:56:00 -
[117] - Quote
Aeon Amadi wrote: Varying levels of player groups, much like in Faction Warfare in Eve Online. Have some districts restricted to 6v6, another for 10v10 and a final, full-on district which encompasses 16v16. I'm sure the community would froth at the mouth for the opportunity to play in a game mode where there is less likeliness of being ganked by large organized teams, just as well they would appreciate the ability to field entire teams for themselves.
I do think that Team Deploy is part of the puzzle and could really add a lot to Faction Warfare. On the matter of district size you would think that 6 v 6 may help against less organized teams but it can have the opposite effect at times allowing a larger force to actually cover more ground. Maybe the smaller fights happen alongside the main district conflict? |
crazy space 1
Unkn0wn Killers
1895
|
Posted - 2013.10.23 14:57:00 -
[118] - Quote
why not make PC battles mulestage? It already requires two battles to win a PC match. Make those two matches different game modes within the same match
You know... like skirmish 1.0 pulled off successfully. Multiple game modes per round was really addictive... Just increase the clone count to 300 and make PC an hour long match with 3 zones, each a different type of game mode
skirmish 2.0, highway defend/attack the shield generators match, final build MCC hacking attempt mode.
god do I want skirmish 1.0 so bad. I came to this game , played that game mode and thought, yes. CCP you have released me in I will support this amazing game. And the dust that I played in beta isn't the game I'm playing now. And it makes it hard to find a reason to log in when you're only logging in because of a feature that disappeared. |
Fox Gaden
Immortal Guides
1366
|
Posted - 2013.10.23 14:58:00 -
[119] - Quote
Booker DaFooker wrote:CCP FoxFour wrote:Hey guys,
I just wanted to let you know that we have been reading this thread and staying on top of it. The discussion is really very good. Right now though we are focused on getting the current iteration of factional contracts out the door, iterating on it after launch, and then a laundry list of other things we need to get done.
We have been have serious discussion internally however about how we slow down the flipping of districts and this thread along with what you guys have been talking about has come up often. So please keep the discussion going and I apologize for the lack of dev response, as I said we are just trying to stay focused on our current goals. :) appreciate the acknowledgement, nice to know the idea has been noticed As a matter of interest, do you have any idea how technically difficult/easy such a system of play would be to instigate in-game? Good point.
FoxFour, do you see any potential challenges in implementing this? Maybe we can come up with ideas or work arounds? |
Fox Gaden
Immortal Guides
1370
|
Posted - 2013.10.23 15:07:00 -
[120] - Quote
Kain Spero wrote:Fox Gaden wrote: They are talking about having EVE pilots fly the War Barge to the planet and anchor over the district to start PC battles in Planetary Conquest 2.0. They could easily adapt that to allow EVE players to start district battles in FW in this manner. Then EVE/DUST Alliances that specialize in FW can do as you suggest and plan their attacks at the meta level. I do like the idea of potentially using War Barges in FW as well to direct fights. It seems like a good fit, but at the same time I wouldn't want to outright limit the other things that may be possible as well (spending LP, etc.). First, this suggestion was to be an iteration implemented as a future upgrade to the original suggestion.
I was thinking of having parallel systems, at least initially. Have NPC War Barges starting district battles according to criteria similar to what spawns FW battles now, but also give FW Corps the chance of looking at the larger tactical picture and influencing the course of the war by initiating their own strategic battles. Once a battle is started, it would proceed the same as an NPC initialized battle.
I donGÇÖt see there being any need to alter the LP system that they are currently working on. I would think it would fit nicely with these suggestions. |
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