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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cross Ragweed
The Neutral Zone
7
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Posted - 2013.10.24 23:09:00 -
[211] - Quote
There needs to be some plan, some path that new and small corporations can follow to play in this space. I'm trying real hard to see this "big picture", but just not seeing how to even get bootstrapped into what currently exists. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3599
|
Posted - 2013.10.24 23:23:00 -
[212] - Quote
Cross Ragweed wrote:There needs to be some plan, some path that new and small corporations can follow to play in this space. I'm trying real hard to see this "big picture", but just not seeing how to even get bootstrapped into what currently exists.
FW is not for new or small corporations, neither is it for big corporations.
Its is for loyal corporations.... but most likely we'll see the money grubbing ones all over the place. |
Fox Gaden
Immortal Guides
1407
|
Posted - 2013.10.24 23:43:00 -
[213] - Quote
Forlorn Destrier wrote: Unrelated note - Fox Gaden please ask your CEO to respond to the email about Legacy Rising :)
My CEO is my EVE Character. I had not realized that was you. I was going to get around to responding to it, but it slipped my mind after I spent all morning in meetings.
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Forlorn Destrier
Bullet Cluster Legacy Rising
2156
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Posted - 2013.10.24 23:46:00 -
[214] - Quote
Fox Gaden wrote:Forlorn Destrier wrote: Unrelated note - Fox Gaden please ask your CEO to respond to the email about Legacy Rising :)
My CEO is my EVE Character. I had not realized that was you. I was going to get around to responding to it, but it slipped my mind after I spent all morning in meetings.
No worries sir - just thought you might not have seen it yet. :) Take your time |
Forlorn Destrier
Bullet Cluster Legacy Rising
2156
|
Posted - 2013.10.24 23:47:00 -
[215] - Quote
True Adamance wrote:Cross Ragweed wrote:There needs to be some plan, some path that new and small corporations can follow to play in this space. I'm trying real hard to see this "big picture", but just not seeing how to even get bootstrapped into what currently exists. FW is not for new or small corporations, neither is it for big corporations. Its is for loyal corporations.... but most likely we'll see the money grubbing ones all over the place.
Disagree - PC is for larger corps, but FW is for all, including small corps that want to have an impact in New Eden. |
Cody Sietz
Bullet Cluster Legacy Rising
1263
|
Posted - 2013.10.24 23:57:00 -
[216] - Quote
Forlorn Destrier wrote:Fox Gaden wrote:Forlorn Destrier wrote: Unrelated note - Fox Gaden please ask your CEO to respond to the email about Legacy Rising :)
My CEO is my EVE Character. I had not realized that was you. I was going to get around to responding to it, but it slipped my mind after I spent all morning in meetings. No worries sir - just thought you might not have seen it yet. :) Take your time And so his rise continues.
A...Legacy Rising...if you will. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3222
|
Posted - 2013.10.25 00:23:00 -
[217] - Quote
Forlorn Destrier wrote:True Adamance wrote:Cross Ragweed wrote:There needs to be some plan, some path that new and small corporations can follow to play in this space. I'm trying real hard to see this "big picture", but just not seeing how to even get bootstrapped into what currently exists. FW is not for new or small corporations, neither is it for big corporations. Its is for loyal corporations.... but most likely we'll see the money grubbing ones all over the place. Disagree - PC is for larger corps, but FW is for all, including small corps that want to have an impact in New Eden. That's what True was getting at. FW is not designed for large corps nor small corps, but corps who want to have an impact and see a specific faction succeed (loyal corporations) or people looking for money. |
Forlorn Destrier
Bullet Cluster Legacy Rising
2157
|
Posted - 2013.10.25 00:32:00 -
[218] - Quote
Aero Yassavi wrote:Forlorn Destrier wrote:True Adamance wrote:Cross Ragweed wrote:There needs to be some plan, some path that new and small corporations can follow to play in this space. I'm trying real hard to see this "big picture", but just not seeing how to even get bootstrapped into what currently exists. FW is not for new or small corporations, neither is it for big corporations. Its is for loyal corporations.... but most likely we'll see the money grubbing ones all over the place. Disagree - PC is for larger corps, but FW is for all, including small corps that want to have an impact in New Eden. That's what True was getting at. FW is not designed for large corps nor small corps, but corps who want to have an impact and see a specific faction succeed (loyal corporations) or people looking for money.
Oops - I misread his post. Thanks for pointing that out. |
Medic 1879
Forsaken Immortals Top Men.
1155
|
Posted - 2013.10.25 01:44:00 -
[219] - Quote
Cody Sietz wrote:Forlorn Destrier wrote:Fox Gaden wrote:Forlorn Destrier wrote: Unrelated note - Fox Gaden please ask your CEO to respond to the email about Legacy Rising :)
My CEO is my EVE Character. I had not realized that was you. I was going to get around to responding to it, but it slipped my mind after I spent all morning in meetings. No worries sir - just thought you might not have seen it yet. :) Take your time And so his rise continues. A...Legacy Rising...if you will.
Seeing your alliance tags is making me all nostalgic I really need to squad with you guys again I just lurk in your pub channel at the moment. |
Llast 326
An Arkhos
267
|
Posted - 2013.10.25 01:51:00 -
[220] - Quote
CCP please do implement the ideas in this thread, it will add to the game. My suggestion would be once a working model is in place do a beta run within the community by adding it as an option in the special contracts tab. This will allow us all (at different skill levels) to try it out and supply feedback towards development before a full implementation. |
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Forlorn Destrier
Bullet Cluster Legacy Rising
2157
|
Posted - 2013.10.25 03:23:00 -
[221] - Quote
Medic 1879 wrote:Cody Sietz wrote:Forlorn Destrier wrote:Fox Gaden wrote:Forlorn Destrier wrote: Unrelated note - Fox Gaden please ask your CEO to respond to the email about Legacy Rising :)
My CEO is my EVE Character. I had not realized that was you. I was going to get around to responding to it, but it slipped my mind after I spent all morning in meetings. No worries sir - just thought you might not have seen it yet. :) Take your time And so his rise continues. A...Legacy Rising...if you will. Seeing your alliance tags is making me all nostalgic I really need to squad with you guys again I just lurk in your pub channel at the moment.
Expect to see more LRA tags moving forward. After being inactive for the summer, I am rebuilding. If you want to squad with us, right now BCG is pretty much our only representation in Dust - that will change of course - just join B-C-G Pub if that's not the one you are referring to. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3618
|
Posted - 2013.10.25 03:27:00 -
[222] - Quote
Yeah so as much as I don't want to be a douche....but this isn't a thread for your alliance talk..... there my inner douchiness is out....
On the other hand I seriously hope CCP is sneaking peeks at this thread as we update it and taking some of the better ideas down.
Especially the
Adding of diversity to the FW game modes
Mechanics of Planetary Battles
Attraction and Rewarding of EVE pilots
Immersion of large battles on a warlike scale.
More player accessibility
So on so forth ect etc etc. |
Forlorn Destrier
Bullet Cluster Legacy Rising
2157
|
Posted - 2013.10.25 03:50:00 -
[223] - Quote
True Adamance wrote:Yeah so as much as I don't want to be a douche....but this isn't a thread for your alliance talk..... there my inner douchiness is out....
On the other hand I seriously hope CCP is sneaking peeks at this thread as we update it and taking some of the better ideas down.
Especially the
Adding of diversity to the FW game modes
Mechanics of Planetary Battles
Attraction and Rewarding of EVE pilots
Immersion of large battles on a warlike scale.
More player accessibility
So on so forth ect etc etc.
My apologies - I intended only to ask Fox to check his mail - I didn't expect or intend the follow up comments.
Back to the topic at hand! Yes, CCP needs to keep an eye on this thread - I think this is a critical step and offers them a chance to prove that they are listening to the player base. The suggestions here can change the face of the game, and give the players what was originally promised by CCP.
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Kazeno Rannaa
BIG BAD W0LVES
289
|
Posted - 2013.10.25 04:39:00 -
[224] - Quote
Llast 326 wrote:CCP please do implement the ideas in this thread, it will add to the game. My suggestion would be once a working model is in place do a beta run within the community by adding it as an option in the special contracts tab. This will allow us all (at different skill levels) to try it out and supply feedback towards development before a full implementation.
I think that is a really goods suggestion for the implementation of this particular thread. I guess the next question comes as to when we can get some detailed input from the DEVGÇÖs, and on a side note; when are we going to be getting some detail on the new suits an weapons coming in 1.7 so that we can begin to discuss them?? Final models?? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3248
|
Posted - 2013.10.25 15:33:00 -
[225] - Quote
Kazeno Rannaa wrote:Llast 326 wrote:CCP please do implement the ideas in this thread, it will add to the game. My suggestion would be once a working model is in place do a beta run within the community by adding it as an option in the special contracts tab. This will allow us all (at different skill levels) to try it out and supply feedback towards development before a full implementation. I think that is a really goods suggestion for the implementation of this particular thread. I guess the next question comes as to when we can get some detailed input from the DEVGÇÖs, and on a side note; when are we going to be getting some detail on the new suits an weapons coming in 1.7 so that we can begin to discuss them?? Final models?? I agree, some updates on 1.7 content would be nice, but let's try to stay on topic here. |
Booker DaFooker
Ancient Exiles
140
|
Posted - 2013.10.25 16:10:00 -
[226] - Quote
been away for a day but so glad this has become the threadnaught it deserves to be!
Love some of the additional ideas coming up and the enthusiasm for potential capsuleer involvement, BUT don't lose sight of the fact that for a speedy implementation only the bare bones idea is good for us right now, the rest would need to come later. The beauty of this idea is that it feels like it is do-able very quickly and that is what we all want
That said, keep the ideas flowing!! |
Booker DaFooker
Ancient Exiles
140
|
Posted - 2013.10.25 16:14:00 -
[227] - Quote
And hey Devs, how about a sticky for the best thread in town! |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3253
|
Posted - 2013.10.25 16:50:00 -
[228] - Quote
Booker DaFooker wrote:been away for a day but so glad this has become the threadnaught it deserves to be!
Love some of the additional ideas coming up and the enthusiasm for potential capsuleer involvement, BUT don't lose sight of the fact that for a speedy implementation only the bare bones idea is good for us right now, the rest would need to come later. The beauty of this idea is that it feels like it is do-able very quickly and that is what we all want
That said, keep the ideas flowing!! I'm open to hearing people thoughts on expanding this with brand new stuff and a lot of ideas sound really awesome, but at the same time I agree putting a little more focus on what can be achieved in the short term without needing to create anything new, or at least not anything too major, is key. |
Niuvo
The Phoenix Federation The Ascendancy
651
|
Posted - 2013.10.25 16:55:00 -
[229] - Quote
I thought you were describing a PC. Right on. |
Kazeno Rannaa
BIG BAD W0LVES
292
|
Posted - 2013.10.25 17:42:00 -
[230] - Quote
Aero Yassavi wrote:Kazeno Rannaa wrote:Llast 326 wrote:CCP please do implement the ideas in this thread, it will add to the game. My suggestion would be once a working model is in place do a beta run within the community by adding it as an option in the special contracts tab. This will allow us all (at different skill levels) to try it out and supply feedback towards development before a full implementation. I think that is a really goods suggestion for the implementation of this particular thread. I guess the next question comes as to when we can get some detailed input from the DEVGÇÖs, and on a side note; when are we going to be getting some detail on the new suits an weapons coming in 1.7 so that we can begin to discuss them?? Final models?? I agree, some updates on 1.7 content would be nice, but let's try to stay on topic here.
Fair. I just had to throw that one out since I am feeling really good about the fact that the DEVs are watching this thread.
AS for the ideas, I think it is time to compile a listing of those initial features we are looking at presenting with it working down to the more advanced ones that can be implemented after the basic structure is inserted.
We have created quiet the mountain for the DEVS to sort through and climb. IF we are going to get this implemented, WE should take the initiative to sort through the content presented and create something that the DEVs can actually work with, i.e., a road map of sorts. If we can do that, what it will do is shine the light on specific features and the DEVGÇÖs would have an easier time of identifying the means of coding and getting them out to us that much faster since a mass majority of the work in conceiving the scaffolding is just waiting to be assembled. No cut pile necessary in carpenter like analogies.
It is almost a prefab house. Pick up the pieces and put them together. Fine tuning being of an absolute necessity, but the major lifting that is conceptualizing the building is done. Also this thing we call being recognized for the mass amounts of brain power that we are putting to work or the only payout as being the enjoyment of this game and the escape from our own existences for portions of our existence.
I will start to work on one version, if I can get Booker, Aero (but of course the OP) and all of the other major contributors to do the same. Then we could at least arrange a time to meet online in squad and talk this over on coms or something of the like.
What do you think? |
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Medic 1879
Forsaken Immortals Top Men.
1163
|
Posted - 2013.10.25 23:36:00 -
[231] - Quote
Forlorn Destrier wrote: Quote Limit.
Yeah I am in the channel I was in Tritan with allot of the BCG guys and I always mean to squad with them an always forget lol. |
Booker DaFooker
Ancient Exiles
143
|
Posted - 2013.10.26 09:06:00 -
[232] - Quote
Kazeno Rannaa wrote:Aero Yassavi wrote:Kazeno Rannaa wrote:Llast 326 wrote:CCP please do implement the ideas in this thread, it will add to the game. My suggestion would be once a working model is in place do a beta run within the community by adding it as an option in the special contracts tab. This will allow us all (at different skill levels) to try it out and supply feedback towards development before a full implementation. I think that is a really goods suggestion for the implementation of this particular thread. I guess the next question comes as to when we can get some detailed input from the DEVGÇÖs, and on a side note; when are we going to be getting some detail on the new suits an weapons coming in 1.7 so that we can begin to discuss them?? Final models?? I agree, some updates on 1.7 content would be nice, but let's try to stay on topic here. Fair. I just had to throw that one out since I am feeling really good about the fact that the DEVs are watching this thread. AS for the ideas, I think it is time to compile a listing of those initial features we are looking at presenting with it working down to the more advanced ones that can be implemented after the basic structure is inserted. We have created quiet the mountain for the DEVS to sort through and climb. IF we are going to get this implemented, WE should take the initiative to sort through the content presented and create something that the DEVs can actually work with, i.e., a road map of sorts. If we can do that, what it will do is shine the light on specific features and the DEVGÇÖs would have an easier time of identifying the means of coding and getting them out to us that much faster since a mass majority of the work in conceiving the scaffolding is just waiting to be assembled. No cut pile necessary in carpenter like analogies. It is almost a prefab house. Pick up the pieces and put them together. Fine tuning being of an absolute necessity, but the major lifting that is conceptualizing the building is done. Also this thing we call being recognized for the mass amounts of brain power that we are putting to work or the only payout as being the enjoyment of this game and the escape from our own existences for portions of our existence. I will start to work on one version, if I can get Booker, Aero (but of course the OP) and all of the other major contributors to do the same. Then we could at least arrange a time to meet online in squad and talk this over on coms or something of the like. What do you think?
Hi mate, yes would be great to see a primary list and a secondary list of features for this mode in one place, I am working or attending christening most of the weekend but if no-one else gets a chance to do it I will try to read through and pick out what we need whenever I get the chance over next couple of days |
Flint Beastgood III
GunFall Mobilization Covert Intervention
274
|
Posted - 2013.10.26 09:35:00 -
[233] - Quote
Best thread I've read in a long time.
+1
Fully in support of this. |
Fox Gaden
Immortal Guides
1410
|
Posted - 2013.10.26 11:03:00 -
[234] - Quote
When waiting on the War Barge between battles CCP needs to make sure that Local Chat is set to the system the War Barge is in, and not the MercGÇÖs home system.
This would mean that the MercGÇÖs on both sides in the conflict, as well as all the EVE pilots in the system, would be in the same chat channel.
It would give a chance to say GÇ£Good FightGÇ¥, or to do some trash talking.
I think it would help to make DUST feel just a little less like GÇ£just a lobby shooterGÇ¥, and give a little more of an MMO feel. Besides, technically this is how it is supposed to work. Admittedly, I have not checked Local during a battle to see if I am in that systemGÇÖs local. |
Booker DaFooker
Ancient Exiles
143
|
Posted - 2013.10.26 13:31:00 -
[235] - Quote
Dust players trash talking? surely you are mistaken sir!! lol! |
21yrOld Knight
Pradox XVI
218
|
Posted - 2013.10.26 16:59:00 -
[236] - Quote
Fox Gaden wrote:When waiting on the War Barge between battles CCP needs to make sure that Local Chat is set to the system the War Barge is in, and not the MercGÇÖs home system.
This would mean that the MercGÇÖs on both sides in the conflict, as well as all the EVE pilots in the system, would be in the same chat channel.
It would give a chance to say GÇ£Good FightGÇ¥, or to do some trash talking.
I think it would help to make DUST feel just a little less like GÇ£just a lobby shooterGÇ¥, and give a little more of an MMO feel. Besides, technically this is how it is supposed to work. Admittedly, I have not checked Local during a battle to see if I am in that systemGÇÖs local.
I like this idea. It adds more into the game and eve i believe you can still talk to someone even when they are talking to you |
Fox Gaden
Immortal Guides
1416
|
Posted - 2013.10.28 15:00:00 -
[237] - Quote
Implementation Phase 1:
1. Ambush. The attackers are trying to gain a foothold in the district. If the defenders win, then the district is successfully defended and temporarily locked up. If the attackers win, proceed to case (2). 2. Ambush OMS. The attackers gained some ground and opened up the battlefield to off map support. If the defenders win, return to case (1). If the attackers win, proceed to case (3). 3. Skirmish. The attackers have made their presence known and are trying to seize as much territory as possible. If the defenders win, return to case (2). If the attackers win, proceed to case (4). 4. Domination. The attackers are going in for the finishing blow on the critical objective. If the defenders win, return to case (3). If the attackers win, the district is successfully captured and temporarily locked up.
When a District is taken the process would start over on the closest district belonging to the side that just lost their district, as the attackers press the assault, until one side or the other conquers the whole planet.
When all the Districts on a planet are taken by one side the planet is locked for a period and the battle moves to another planet. This is to give the impression that conquering a planet has significance.
Between the battles the participants return to their respective War Barges, not their merc quarters, and are automatically put in the que for the next battle, until the planet is taken. The intermission on the War Barge is 5 minutes in direction. This gives people a chance to leave, and a chance for new players to join. It also gives people who are staying a chance to adjust fittings, grab a snack, or run to the bathroom. This way, when you join Faction Warfare you are joining a team, and you remain with that team for as many battles as you have time for.
Depending on the number of people queing for Factional Warfare (the number of teams) there could be disputed districts on several planets, or even multiple disputed districts on one planet.
Implementation Phase 1a:
Give the Attackers and Defenders a finite number of clones, so that if it goes back and forth enough, one side or the other will get cloned out after maybe 6 to 10 games. The max number of clones per game would be the same as normal until the total clone count drops below the normal match count.
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Fox Gaden
Immortal Guides
1416
|
Posted - 2013.10.28 15:01:00 -
[238] - Quote
Reserved for Implementation Phase 2 summery |
Fox Gaden
Immortal Guides
1416
|
Posted - 2013.10.28 15:02:00 -
[239] - Quote
Reserved for Implementation Phase 3 summery |
Fox Gaden
Immortal Guides
1416
|
Posted - 2013.10.28 15:04:00 -
[240] - Quote
Reserved for Implementation Phase 4 summery |
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