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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3448
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Posted - 2013.10.21 20:29:00 -
[1] - Quote
Kain Spero wrote:An interesting wrinkle (but I don't want to derail the thread), but maybe Eve militias can spend LP to start one of these "trains" in a desired system/planet or increase the rewards for players that are heavily involved in taking a particular planet. They could do, I like the idea of EVE players Spending LP to have command bases on the planets which start these trains, ending with either the eventual loss of the planet and destruction by enemy militias, or eternally cycling as the friendly militia holds the planet.
This way FW Militias can say. We want this planet, start a train on it, and have ,more and more friendly players begin to join in these roaming matches. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3465
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Posted - 2013.10.21 23:16:00 -
[2] - Quote
Who is Zion? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3465
|
Posted - 2013.10.21 23:30:00 -
[3] - Quote
Ah ha. I think I will do some research into just who you are Aero Yassavi. I think I have you previous character finally figured out! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3466
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Posted - 2013.10.21 23:45:00 -
[4] - Quote
DAMNIT! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3467
|
Posted - 2013.10.21 23:52:00 -
[5] - Quote
Aero Yassavi wrote:True Adamance wrote:Don't ignore me Aero, I'm getting close I know it! I'll give you a hint: Sometime this week you did acquire a key bit of info to help you on your path, but it was not today. I am this close to blowing this case wide open, you should see my PC, I have back ground of a massive Excell brainstorm of how I am trying to work out which corp you were in before PIE.
This week had to have meant yesterday, but we only played a single match together.... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3518
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Posted - 2013.10.22 18:56:00 -
[6] - Quote
Atiim wrote:You should go ask people in FW Channels and get their opinions too. Just don't make the same mistake I did Aero. Otherwise you'll have idiots thinking that player owned corps should have territory in FW.
Player corps do somewhat have territory in FW, they base out of certain systems, which effectively become home systems, I don't see why Dusters cannot make use of Militia constructed facilities in those systems.
But Aero's point stands, its using in game content in a new way, to make the battles much more dynamic.
The only issue I see with it is who will stay for 3+ Matches when they are redlining to opposite team every time. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3551
|
Posted - 2013.10.23 23:43:00 -
[7] - Quote
howard sanchez wrote:Aero Yassavi wrote:Fox Gaden wrote:Aero Yassavi wrote:Phazoid wrote:a total clone count could work as a safe measure to avoid perpetual stalemate, if x team lost 75 of 100 clones on the 2 first battles, the team would be left with 25 clones for skirmish, instead of a clone count per battle, a total clone pool that doesnt regenerates after battle That's actually a pretty good idea. So basically there is a very large clone count at first that is representative of how long it should take to capture or defend the single district through these multiple battles, and then number gets stored and carried from match to match until a new attack on a new district begins. A finite number of clones on each side yes, but not all clones would be available for each match. There are the logistical issues of getting the clones to the section of the district where the battle is taking place. So in the initial Ambushes the defenders only have the Clones available for quick deployment to that area, and the Attackers only have access to the clones they are able to land in the enemy District. Once it progresses to the main areas and the MCCGÇÖs get there, then both sides would have access to more of their clones. Yup, we actually discussed this in the skype channel shortly after I posted that and I agree. What if, instead of the LP cost to deploy, described above in my previous post, was used to purchase a finite number of clones that would be used to fight or perhaps augment the number of clones spawned to fight the matches? This would add a finite number of clones to the battle, represent EVE FW 'investment' into the battles and enhance the Eve/Dust link. I cannot see anyone investing in clones for matches they cannot directly trust to achieve the goal. No way would EVE based FW corps buy us clones. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3551
|
Posted - 2013.10.23 23:54:00 -
[8] - Quote
Kazeno Rannaa wrote:Fox Gaden wrote:Monkey MAC wrote:Not bad, Not bad!
A few tweaks/suggestions if I may? I like the train idea but not necessarily the match types! If you want to make it feel more inclusive try
1) skirmish 1.0 (renamed "ground war") Enemy has to move mcc succesfully to point for win condition 2) standard skirmish, they are approaching the district null cannon 3) domination
If you really want you could add an ambush in their somewhere.
Also to make it a little fairer on the defenders, if at any point during stages 1 + 2 the attackers mcc is destroyed, they loose period! Ambush is the beach-head. The landing in an enemy district. Trying to get a foothold. Although it might work better if the Attackers had a limited number of clones, and the defenders had a limited amount of time. Basically it would be the Attackers trying to hold ground long enough for a CRU to be delivered, which would result in the Ambush OMS match to follow. If the Defenders can clone out the attackers they can prevent the Attackers from setting up a CRU and getting a foothold. Fox I am liking where that idea is going. If you start out an Ambush match with both a 15 minute timer for the defenders to clone the attackers and the attackers having the equivalent of 8 full squad complements of clones (which turns out to be 48 clones, so the current number of 50 is a good base) and the objective to either last till the timer runs out or they, themselves, take over one of the defender's CRU's, eliminate the defending troop element, or push past a certain geographic marker with minimal contact to place a beacon for the friendly force's CRU, that could be a good beach head assault. But then the question comes in whether or not the vehicles (specifically I am thinking of an air assault operation using multiple dropships, which would work better in skirmish 1.0 - ground war) should be allowed and what are we to do about the redline? Personally I think the redline in FW should be removed and some lateral movement should be allowed for the sake of simulating a more accurate and functional military operation. But this brings to question; what is the purpose of this particular beachhead assault? Is it to harass the enemy into shifting their forces to open gaps in other districts, is it an attempt at logistical disruption, or is it blitzkrieg? If it is the last, why would it start in assault, when en-mass zergs would throw everything they have at the enemy? This seems to point towards strategic operational planning which means the player should have a functional and accurate map int he war barge. Without a basic understanding of the terrain of the district, mind you no the exact placement of installations rather the sockets and buildings, would allow for the commanders of the ground operation to choose between a couple of modes per-say: hit&run harassment, logistical disruption (sabotage), or full-scale military operational push (i.e., taking the district). This I feel would add to the complexity of the meta game. Why not simply have a rush style game called Beach head.... Ground war could be the escorting of the MCC when it gets locked to the district, to the main combat zone, then Skirmish, we the combat over the outlying points is fought, and then to domination where the central command structure of the district is fought over. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3571
|
Posted - 2013.10.24 07:13:00 -
[9] - Quote
Aero Yassavi wrote:straya fox wrote:Did not read entire thread but brilliant idea, well thought out, and exposes FW players to all game modes. I'm barely keeping up with it myself, lots of people commenting! Very glad people are liking this, and some people have come up with some great ideas to expand upon this. NOT OUR WA..... oh wait yes it is. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3588
|
Posted - 2013.10.24 21:31:00 -
[10] - Quote
Aero Yassavi wrote:IgniteableAura wrote: 15 minutes is not near long enough for most eve pilots to get to the district unless you have extended warbarge time between battles. You likely would not even get a orbital strike in....which we don't have metrics yet for exactly "how long" the beacon has to be held to earn one.
For the attackers to win, there would have to be at least 4 battles on that district (Ambush, Ambush OMS, Skrimish, Domination). Now lets say for argument that there's a little bit of back and forth between the teams, so about 6 battles per district. Even though each one is only 15 minutes, the length of time that you are fighting on the district is much longer. And then once you finish attacking that district, you either move onto another district on that same planet or the next nearest planet if you already went through all districts on that specific planet. The EVE pilots would have plenty of time to provide orbital support. The only thing extending the warbarge timer would do is provider longer delays where EVE pilots cannot provide orbital support. Lies I can make it from Amarr to anywhere in Devoid and Bleaklands in 15 mins. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3588
|
Posted - 2013.10.24 21:38:00 -
[11] - Quote
Aero Yassavi wrote:True Adamance wrote:Aero Yassavi wrote:IgniteableAura wrote: 15 minutes is not near long enough for most eve pilots to get to the district unless you have extended warbarge time between battles. You likely would not even get a orbital strike in....which we don't have metrics yet for exactly "how long" the beacon has to be held to earn one.
For the attackers to win, there would have to be at least 4 battles on that district (Ambush, Ambush OMS, Skrimish, Domination). Now lets say for argument that there's a little bit of back and forth between the teams, so about 6 battles per district. Even though each one is only 15 minutes, the length of time that you are fighting on the district is much longer. And then once you finish attacking that district, you either move onto another district on that same planet or the next nearest planet if you already went through all districts on that specific planet. The EVE pilots would have plenty of time to provide orbital support. The only thing extending the warbarge timer would do is provider longer delays where EVE pilots cannot provide orbital support. Lies I can make it from Amarr to anywhere in Devoid and Bleaklands in 15 mins. That's exactly my point, and when you get there you'll have plenty of time to support the battle and it would be very easy to follow the battle as the move to new districts. Not that EVE players could remain in orbit for long without a fleet to support them. That's perhaps one downside of this....how many fleets are willing to sit in space while they could be plexing or hunt down enemies? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3598
|
Posted - 2013.10.24 23:09:00 -
[12] - Quote
Monkey MAC wrote: Well yeah even if there isn't an active FW battle eve side, ships will amass for orbitals! If you don't want orbitals to be dropped on your team you need gel breathers to get air suppeririority! Then if we could find away of skyfires being used in the same way we would become more mercenary like!
Could you even imagine having multiple districts with Skyfire cannons firing at battleships, capitals and what not? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3599
|
Posted - 2013.10.24 23:23:00 -
[13] - Quote
Cross Ragweed wrote:There needs to be some plan, some path that new and small corporations can follow to play in this space. I'm trying real hard to see this "big picture", but just not seeing how to even get bootstrapped into what currently exists.
FW is not for new or small corporations, neither is it for big corporations.
Its is for loyal corporations.... but most likely we'll see the money grubbing ones all over the place. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3618
|
Posted - 2013.10.25 03:27:00 -
[14] - Quote
Yeah so as much as I don't want to be a douche....but this isn't a thread for your alliance talk..... there my inner douchiness is out....
On the other hand I seriously hope CCP is sneaking peeks at this thread as we update it and taking some of the better ideas down.
Especially the
Adding of diversity to the FW game modes
Mechanics of Planetary Battles
Attraction and Rewarding of EVE pilots
Immersion of large battles on a warlike scale.
More player accessibility
So on so forth ect etc etc. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3806
|
Posted - 2013.10.30 22:41:00 -
[15] - Quote
Aero Yassavi wrote:"Someone" Facepalms..... AKA THE OP OF THIS THREAD?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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