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Vinsarrow
New Eden Blades Of The Azure
19
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Posted - 2013.10.28 19:30:00 -
[241] - Quote
Fox Gaden wrote:When waiting on the War Barge between battles CCP needs to make sure that Local Chat is set to the system the War Barge is in, and not the MercGÇÖs home system.
This would mean that the MercGÇÖs on both sides in the conflict, as well as all the EVE pilots in the system, would be in the same chat channel.
It would give a chance to say GÇ£Good FightGÇ¥, or to do some trash talking.
I think it would help to make DUST feel just a little less like GÇ£just a lobby shooterGÇ¥, and give a little more of an MMO feel. Besides, technically this is how it is supposed to work. Admittedly, I have not checked Local during a battle to see if I am in that systemGÇÖs local. I've checked the Local in the War Room is the same as the Local in your Merc Quarters & yes it is odd to be in a different part of space but your still in your Local maybe they will add when you go in battle a 2nd channel that appears with the Team channel for both sides to talk on when you go into a match this would be exceptionally used in PC & FW I'd assume. Personally I'd love to see that & watch the enemy Team spam "LONG LIVE THE GALLENTE FEDERATION" & so forth in the channel. |
Vinsarrow
New Eden Blades Of The Azure
19
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Posted - 2013.10.28 19:46:00 -
[242] - Quote
Also maybe if one has to leave the fight he not only receives rewards for the battles won & lost but if he or she is in a squad & that squad is on the team that wins the whole thing the 1 that had to leave maybe still gets rewarded but that's a bit far out their in my opinion. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3326
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Posted - 2013.10.28 19:47:00 -
[243] - Quote
CCP said they were intentionally delaying putting Dust mercs into the appropriate local chat during battles because they were concerned about people using Dust as a means to spy and get intel on enemy positions in EVE. They have however expressed the desire to put us into appropriate local chats when we are deployed.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Vinsarrow
New Eden Blades Of The Azure
19
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Posted - 2013.10.28 19:53:00 -
[244] - Quote
ty for informing me my fellow Amarrian brother.
Undying loyalty to God, Infinite Glory to The Loyal Serfrim that serve him, & Long Life to The Empress that serves them both! |
Flint Beastgood III
GunFall Mobilization Covert Intervention
277
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Posted - 2013.10.28 19:59:00 -
[245] - Quote
Fox Gaden wrote:When waiting on the War Barge between battles CCP needs to make sure that Local Chat is set to the system the War Barge is in, and not the MercGÇÖs home system.
This would mean that the MercGÇÖs on both sides in the conflict, as well as all the EVE pilots in the system, would be in the same chat channel.
It would give a chance to say GÇ£Good FightGÇ¥, or to do some trash talking.
I think it would help to make DUST feel just a little less like GÇ£just a lobby shooterGÇ¥, and give a little more of an MMO feel. Besides, technically this is how it is supposed to work. Admittedly, I have not checked Local during a battle to see if I am in that systemGÇÖs local.
+1
Hell yeah! I've recently been getting into EVE and would like to see this implemented. |
Vinsarrow
New Eden Blades Of The Azure
32
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Posted - 2013.10.30 20:30:00 -
[246] - Quote
Aero Yassavi wrote:From my perspective, and I don't have anyway to prove this but CCP can look into their stats and find out, the problem is two fold.
1) When you queue to search for a FW match, it looks for a district to attack. This is supported by the fact that if your faction owns 100% of the districts, thus no districts to attack, it results in the infamous Scotty error. Similarly, if there are a few districts to attack, but their is already a match currently going on in them, it will result in the Scotty error. So as soon as the losing faction gains a district, it will be the subject of all attacks. Thus, unless there is a massive surge by one side, like we saw when they introduced faction rewards, nothing will change. This is also further supported by the fact that since they introduced the new queue system for Faction Warfare, the state of control has always been one end of the extreme. Either one side owns 99-100%, or the other side owns 99-100%. The only time we see it inbetween are during these massive surges, which have flipped it to the other extreme in about 2 to 3 days.
2) Not many people like the Amarr, because the game portrays us as evil religious slavers. More people would rather be the space rebels, since popular sci-fi usually portrays the rebels as the good guys. Similarly, not many people like the Caldari who are portrayed as evil corporate pigs, while the Gallente are painted as the freedom fighter heroes of New Eden. Basically, since Dust 514's client doesn't share any of the positives of Amarr/Caldari or any of the negatives of Minmatar/Gallente, more people queue up for the latter. What this results in is all the people who don't care (i.e. they have all four factions checked) end up in Amarr/Caldari to balance the numbers out. This is supported at least from my experience of seeing several NPC corps from all races stacking up on the Amarr/Caldari side. And generally, these are not that good of players.
Someone posted this in a different post & I thought I'd bring it here as we all know about this & it just makes for another point to why this new FW style set should be implamented in. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3434
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Posted - 2013.10.30 22:37:00 -
[247] - Quote
"Someone"
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3806
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Posted - 2013.10.30 22:41:00 -
[248] - Quote
Aero Yassavi wrote:"Someone" Facepalms..... AKA THE OP OF THIS THREAD?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Vinsarrow
New Eden Blades Of The Azure
39
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Posted - 2013.10.30 22:43:00 -
[249] - Quote
Aero Yassavi wrote:"Someone"
XD |
Fox Gaden
Immortal Guides
1478
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Posted - 2013.11.01 12:17:00 -
[250] - Quote
Ambush OMS modification, Implementation Phase 3
Premiss: A CRU is a larger form of Drop Uplink, able to create an artificial wormhole powerful enough to deliver a clone from the War Barge in orbit. It can then spawn the clone, or redirect the clone to a nearby Drop Uplink. However, delivering a clone from orbit takes a massive amount of power, so a CRU will run out of power after delivering 50 clones. If the spare clones are housed in a nearby MCC, then the power use is much less and a CRU can deliver over a thousand clones (meaning clone count would be based on available cones rather than power usage).
Modified Ambush OMS: - No MCC, so the clones are coming from orbit. - Each team starts with 1 CRU = 50 clones. - A CRUGÇÖs remaining clone delivery charges become available to the team that controls it. - 3 or 4 CRUGÇÖs are dropped in randomly throughout the match. - Each CRU has a clone delivery charge count, starting at 50. - Uplink clones will always be delivered through the last CRU your team hacked. - When a CRU has delivered 50 clones it becomes inactive and goes dark. - Wining conditions are the same as current Ambush OMS. - The difference is that you can clone the opponents by hacking all their CRUGÇÖs. - Also a nearly cloned out team can make a comeback if they hack a CRU.
Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013.
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Yagihige
Crux Special Tasks Group Gallente Federation
392
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Posted - 2013.11.01 12:41:00 -
[251] - Quote
Well, personally I would like to see a sequential alternative to the Skirmish game mode. Maybe a bit in the same vein as the "Chain Reaction" mode from Uncharted.
We'd have the same objectives we have now but at the start of the game each team would only see the starting objective available to hack. After you hack that one, the next in the sequence opens up. Then the next one until both teams are fighting for the same one. It would add an element of tug of war gameplay that would make battles much more fierce.
I also always thought that Domination could be a little more dynamic. Sometimes it's a great game mode but other times a team gets the objective and holds it from start to finish. This could be changed so that after you hold the objective for an extended period of time without an hack from the enemy, the objective deactivates and reappears on enemy territory, forcing the dominating team to move forward, shifting the battle away from what is the only objective as it plays currently.
em ta kool t'nod
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Kazeno Rannaa
BIG BAD W0LVES
305
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Posted - 2013.11.01 14:36:00 -
[252] - Quote
Vinsarrow wrote:Aero Yassavi wrote:From my perspective, and I don't have anyway to prove this but CCP can look into their stats and find out, the problem is two fold.
1) When you queue to search for a FW match, it looks for a district to attack. This is supported by the fact that if your faction owns 100% of the districts, thus no districts to attack, it results in the infamous Scotty error. Similarly, if there are a few districts to attack, but their is already a match currently going on in them, it will result in the Scotty error. So as soon as the losing faction gains a district, it will be the subject of all attacks. Thus, unless there is a massive surge by one side, like we saw when they introduced faction rewards, nothing will change. This is also further supported by the fact that since they introduced the new queue system for Faction Warfare, the state of control has always been one end of the extreme. Either one side owns 99-100%, or the other side owns 99-100%. The only time we see it inbetween are during these massive surges, which have flipped it to the other extreme in about 2 to 3 days.
2) Not many people like the Amarr, because the game portrays us as evil religious slavers. More people would rather be the space rebels, since popular sci-fi usually portrays the rebels as the good guys. Similarly, not many people like the Caldari who are portrayed as evil corporate pigs, while the Gallente are painted as the freedom fighter heroes of New Eden. Basically, since Dust 514's client doesn't share any of the positives of Amarr/Caldari or any of the negatives of Minmatar/Gallente, more people queue up for the latter. What this results in is all the people who don't care (i.e. they have all four factions checked) end up in Amarr/Caldari to balance the numbers out. This is supported at least from my experience of seeing several NPC corps from all races stacking up on the Amarr/Caldari side. And generally, these are not that good of players. Someone posted this in a different post & I thought I'd bring it here as we all know about this & it just makes for another point to why this new FW style set should be implamented in.
I think this is a very interesting point to bring up. One that I have been noticing of late. Fortunately my corp is primarily Amarr and Caldari supporters. The notion about the random number of noobs that get arbitrarily thrown into battles because they have either not chosen a faction or have not learned to adjust the battle finerGÇÖs options has turned FW matches into lop-sides trolling sessions. If I go it alone, my team may win, if I ma lucky enough to get dumped into a match that has serious, organized squads. If I get the opposite, then it turns into a proto-stomping. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3551
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Posted - 2013.11.01 17:58:00 -
[253] - Quote
Yesterday I made a new character for the heck of it and real that Amarr was selected by default for FW. Anyone else want to test and confirm? If so, that'd explain why Amarr FW has such horrible bluedots.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
|
Vinsarrow
New Eden Blades Of The Azure
44
|
Posted - 2013.11.01 18:25:00 -
[254] - Quote
Aero Yassavi wrote:Yesterday I made a new character for the heck of it and real that Amarr was selected by default for FW. Anyone else want to test and confirm? If so, that'd explain why Amarr FW has such horrible bluedots.
indeed it would explain alot, & if 1 of you do test it I among others may be interested in the findings. Amarr seems the most popular race too people go with oddly. But I think these blue dots are horrible because they are new & fail to understand you must stay with Dust to get better in practically everything. And because they are new they'll be fighting with not the best against people with proto or atleast moderate fittings such as a militia AR vs GEK's & Duvolle's before they can get better. But you can still do good with miltia stuff but that's only if you know what your doing. But I digress, that's more of a seperate topic kinda. |
Atiim
Living Like Larry Schwag
519
|
Posted - 2013.11.01 18:33:00 -
[255] - Quote
Aero Yassavi wrote:Yesterday I made a new character for the heck of it and real that Amarr was selected by default for FW. Anyone else want to test and confirm? If so, that'd explain why Amarr FW has such horrible bluedots. The FW faction you have on your main is the default for all of your ALTs that share the same PSN
And DJINN Altiim's default was Minmatar
I am everything
AV, Tanker, Logi, Scout, Heavy, and so much more
-HAND
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3553
|
Posted - 2013.11.01 18:35:00 -
[256] - Quote
Atiim wrote:Aero Yassavi wrote:Yesterday I made a new character for the heck of it and real that Amarr was selected by default for FW. Anyone else want to test and confirm? If so, that'd explain why Amarr FW has such horrible bluedots. The FW faction you have on your main is the default for all of your ALTs that share the same PSN And DJINN Altiim's default was Minmatar But say I was using a different PSN account?
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
|
Raskutor
DUST University Ivy League
57
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Posted - 2013.11.01 18:35:00 -
[257] - Quote
Aero Yassavi wrote:Yesterday I made a new character for the heck of it and real that Amarr was selected by default for FW. Anyone else want to test and confirm? If so, that'd explain why Amarr FW has such horrible bluedots.
I believe your character's race is the default faction selected. I may, however, be wrong. Both of my characters were made before they gave us the option to filter FW battles by faction.
For my Empress.
For my brethren.
AMARR VICTOR! o7
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Atiim
Living Like Larry Schwag
519
|
Posted - 2013.11.01 18:37:00 -
[258] - Quote
Aero Yassavi wrote:Atiim wrote:Aero Yassavi wrote:Yesterday I made a new character for the heck of it and real that Amarr was selected by default for FW. Anyone else want to test and confirm? If so, that'd explain why Amarr FW has such horrible bluedots. The FW faction you have on your main is the default for all of your ALTs that share the same PSN And DJINN Altiim's default was Minmatar But say I was using a different PSN account? Then all 4 options would be highlighted.
And I know from when my sister made her account a few days ago.
There is no favoritism going on here.
I am everything
AV, Tanker, Logi, Scout, Heavy, and so much more
-HAND
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3555
|
Posted - 2013.11.01 18:54:00 -
[259] - Quote
Atiim wrote:Aero Yassavi wrote:Atiim wrote:Aero Yassavi wrote:Yesterday I made a new character for the heck of it and real that Amarr was selected by default for FW. Anyone else want to test and confirm? If so, that'd explain why Amarr FW has such horrible bluedots. The FW faction you have on your main is the default for all of your ALTs that share the same PSN And DJINN Altiim's default was Minmatar But say I was using a different PSN account? Then all 4 options would be highlighted. And I know from when my sister made her account a few days ago. There is no favoritism going on here. Say I made a new character on a different PSN account, chose Caldari for my race, and went to FW and saw only Amarr was checked?
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
|
Vinsarrow
New Eden Blades Of The Azure
44
|
Posted - 2013.11.01 19:01:00 -
[260] - Quote
Atiim wrote:Aero Yassavi wrote:Yesterday I made a new character for the heck of it and real that Amarr was selected by default for FW. Anyone else want to test and confirm? If so, that'd explain why Amarr FW has such horrible bluedots. The FW faction you have on your main is the default for all of your ALTs that share the same PSN And DJINN Altiim's default was Minmatar
Very interesting, ty for telling us much appreciated this clears alot. I thought Caldari may be the default simply because the Caldari dropsuit is featured alot for Dust 514 in trailers & etc. |
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Vinsarrow
New Eden Blades Of The Azure
53
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Posted - 2013.11.01 19:07:00 -
[261] - Quote
Just going to say this now, but this idea is genius +OVER 9000 for this it's such a great idea & can't be lost, I among others really want to see this happen.
P.S. - To Aero I Thank You.
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Ensar Cael
Svartur Bjorn
24
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Posted - 2013.11.06 10:16:00 -
[262] - Quote
Quick bump to keep this in the devs face. No point in losing one of the very few valid discussions on this forum! |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3586
|
Posted - 2013.11.06 11:00:00 -
[263] - Quote
So what are everyone's opinions about including all the game modes? I know I've talked to a few people who have said that because this incorporates all the game modes and there are some they don't like, they simply won't play FW.
Honestly, in my opinion if they don't like the game modes then so be it. I don't see any reason to believe Faction Warfare wouldn't still be populated. And in fact, for every "I only like Skirmish" player you lose, you'd probably be gaining more of the Ambush and Domination players who've never had any other choice besides public contracts. But I don't know, only speculating.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
|
Fox Gaden
Immortal Guides
1512
|
Posted - 2013.11.07 17:06:00 -
[264] - Quote
Putting them in sequence and fitting them into the context of the district takeover gives game modes such as Ambush, which seems pointless to some people, a greater meaning. If it is about securing ground to setup a base camp and gain a beachhead, then people will probably be more willing to tolerate it.
I think my suggested modifications to the Ambush, Ambush OMS, and Domination modes, for future iterations on your original suggestion, will make those game modes more engaging and more popular, as well as fitting them into the context of a District takeover better.
Modified Ambush and Modified Domination
Modified Ambush OMS
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
10
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Posted - 2013.11.07 17:15:00 -
[265] - Quote
I just wanted to add in the comment that if you slow down the district flipping so that there are a series of battles, then it also makes it easier for EVE support to not only find where the fighting is at, but to get there in time to help too.
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Vinsarrow
New Eden Blades Of The Azure
71
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Posted - 2013.11.10 19:18:00 -
[266] - Quote
Bump, this post too good to disappear |
Kazeno Rannaa
BIG BAD W0LVES
306
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Posted - 2013.11.10 21:48:00 -
[267] - Quote
Has anyone finished compiling all the features together yet?? I have been buried with school. |
Vinsarrow
New Eden Blades Of The Azure
74
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Posted - 2013.11.11 20:05:00 -
[268] - Quote
Not exactly sure on that I know we've discussed it on deep levels |
Vinsarrow
New Eden Blades Of The Azure
77
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Posted - 2013.11.13 19:40:00 -
[269] - Quote
Bump :) |
AccursedZero
New Eden Blades Of The Azure
2
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Posted - 2013.11.16 18:02:00 -
[270] - Quote
Bump |
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