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Thread Statistics | Show CCP posts - 1 post(s) |
Monkey MAC
killer taxi company General Tso's Alliance
850
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Posted - 2013.10.21 23:39:00 -
[1] - Quote
Not bad, Not bad!
A few tweaks/suggestions if I may? I like the train idea but not necessarily the match types! If you want to make it feel more inclusive try
1) skirmish 1.0 (renamed "ground war") Enemy has to move mcc succesfully to point for win condition 2) standard skirmish, they are approaching the district null cannon 3) domination
If you really want you could add an ambush in their somewhere.
Also to make it a little fairer on the defenders, if at any point during stages 1 + 2 the attackers mcc is destroyed, they loose period! |
Monkey MAC
killer taxi company General Tso's Alliance
850
|
Posted - 2013.10.21 23:45:00 -
[2] - Quote
Aero Yassavi wrote:Monkey MAC wrote:If you really want you could add an ambush in their somewhere, but what I think you should do is turn these 3 stages almost into 1 large battle!
Break each bit up as normal but give every merc in the previous battle, the chance to renew their contract to automatically take part in the next stage! That is already what's happening. It's one large battle, but there's breaks in between as usual and if you don't leave you automatically get placed in the next stage.
My apologies, missed that on previous read! Great Idea my friend, but personally im am less partial to the 50% skirmish! |
Monkey MAC
killer taxi company General Tso's Alliance
854
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Posted - 2013.10.22 17:00:00 -
[3] - Quote
Himiko Kuronaga wrote:Aero Yassavi wrote:Himiko Kuronaga wrote:Domination is a god awful game mode and should not ever be used for anything official under any circumstances.
It is the single most ridiculous meat grinder this game has to offer and there is zero strategy whatsoever. But are you forgetting this would encourage more EVE support, then people could actually take advantage of the EVE EMP support to destroy all the uplnks that get littered around Domination. Irrelevant. I can have multiple forge gunners trained on the terminal the moment after it is hacked, all from different angles, all spread out over several hundred meters. If we are set up right, you will never kill us all in a coordinated fashion. We can also make use of thales snipers, which you will likely never find. If you did, it will have taken far more effort than is justifiable to turn the tide of a single game. And even if a map is set up with an interior terminal that can't be sniped, it still creates a ridiculously one dimensional bottleneck with grenade spam. Winning domination on a meta-level does not mean sitting around the terminal. It means capping it then running as far away as humanly possible and one shotting anything that approaches the area. It is a bad game mode, period.
Thats why they call it domination, you need have complete control over the area to win as for your scenario, snipe heavies, end of forge gun threat, 2 ADS locks down your snipers, shotgun scouts will be too fast for you snipers to shoot, you can't snipe directly onto console! |
Monkey MAC
killer taxi company General Tso's Alliance
864
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Posted - 2013.10.24 22:14:00 -
[4] - Quote
Aero Yassavi wrote:Forlorn Destrier wrote:True Adamance wrote:Aero Yassavi wrote:True Adamance wrote: Lies I can make it from Amarr to anywhere in Devoid and Bleaklands in 15 mins.
That's exactly my point, and when you get there you'll have plenty of time to support the battle and it would be very easy to follow the battle as the move to new districts. Not that EVE players could remain in orbit for long without a fleet to support them. That's perhaps one downside of this....how many fleets are willing to sit in space while they could be plexing or hunt down enemies? That's actually a good point to which I have an answer (maybe). You don't need a single fleet. If something big starts going down, Eve pilots will start showing up - maybe in the one's or twos - as news spreads of the fight even more will show up. Eventually a roaming fleet will get involved. Just look at some of the recent battles - I Titan mistakenly jumps to low sec and thousands upon thousands of pilots from around New Eden show up to fight whoever they can target. Also, if this is managed like incursions, and there is a way to find them like incursions, and there is notice when they begin a new train - well hundreds of pilots respond to those every day events as well. Have Eve side people, I think, may work itself out. In fact, if you are within x jumps of the train, perhaps you automatically get put into a channel Eve side like with incursions? Fleets form up, and these notices to go people in high and low sec. They don't have to be in FW to fight, after all, just to be able to connect to the planet. There are some flaws, but I'm sure with all the good feedback someone can iron them out for me. What gets me excited is that if this idea actually happens, and then you get into a situation where your team and the enemy team are evenly pitted creating a slight stalemate thus drawing potentially hundreds of ships to the system . . . I mean, you can go on youtube, watch the EVE battle, and say, "Yeah, that happened (partially) because of me and my squad on the ground."
Well yeah even if there isn't an active FW battle eve side, ships will amass for orbitals! If you don't want orbitals to be dropped on your team you need gel breathers to get air suppeririority! Then if we could find away of skyfires being used in the same way we would become more mercenary like!
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