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![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
MoIden Heath PoIice Department EoN.
2131
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Posted - 2013.10.21 20:21:00 -
[1] - Quote
This is definitely an interesting idea that is worth exploring. +1
I really like the idea of progression on this "train" across a planet and maybe even from system to system. It would help give players an idea of how the different areas in New Eden are connected together. |
![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
MoIden Heath PoIice Department EoN.
2131
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Posted - 2013.10.21 20:26:00 -
[2] - Quote
An interesting wrinkle (but I don't want to derail the thread), but maybe Eve militias can spend LP to start one of these "trains" in a desired system/planet or increase the rewards for players that are heavily involved in taking a particular planet.
The idea in the OP of players getting larger rewards for following through with a sequence of these battles seems like a interesting incentive as well since there is a larger time commitment required. |
![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
MoIden Heath PoIice Department EoN.
2134
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Posted - 2013.10.21 20:42:00 -
[3] - Quote
Aero Yassavi wrote:Booker DaFooker wrote:Top stuff, evenly matched teams could pit themselves for hours in nail biting seesaw battles over a district, meanwhile eve pilots can remain over one planet and fight for dominance of the connection point (whatever it's called). Very glad a CPM has spotted this one already Exactly! If you get two evenly matched teams, then this process will drag on a bit thus drawing a lot of attention to EVE players to help give one side the edge it needs to win, creating some epic battles in the space just above!
Yeah, it would help the issue of a faction warfare battle fizzling out before an Eve pilot has time to get in position in orbit. This would also help I think we the current issue where we saw the entire war zone flip in a single weekend. |
![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
MoIden Heath PoIice Department EoN.
2134
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Posted - 2013.10.21 20:47:00 -
[4] - Quote
Maken Tosch wrote:I like it a lot.
Although, can I add in a suggestion?
How about instead of returning to the warbarge waiting to proceed to the next case (ie: case 1 to case 2) how about introduce a dynamic redline just as what was once featured in Skirmish 1.0 in closed beta (Replication Build)?
Case 1: Ambush-like redline which is small and constricted as usual. Case 2: Ambush-OMS redline which is still small but more expanded to accommodate the installations. Case 3: Redline in Ambush OMS will expand outward to the nearest outpost to include the objectives. Case 4: Redline in Skirmish expands further to include a final objective to fight over.
Note: Just like Skirmish 1.0, the default spawns move closer to the objectives with each case and the MCC slowly moves in.
I agree that this is a cool idea, but I think there does need to be some clear endpoints for players to be cycled in and out of the battles (train stops if you will ).
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![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
MoIden Heath PoIice Department EoN.
2134
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Posted - 2013.10.21 21:33:00 -
[5] - Quote
Aero Yassavi wrote:Also just thought about a small issue to work around: What if the trains crash? Like say one train the defenders keep winning the initial Ambush and catch up to another train? I think in this case you could probably just reset the train in a new location as if it were a new train being added.
And I'm not going to keep putting quotes around "train." I think everybody understands I am speaking figuratively, these are not really trains zooming around New Eden.
Perhaps another thing you can do is scramble the teams in the case the "trains" crash. Not sure about that though. |
![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
MoIden Heath PoIice Department EoN.
2134
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Posted - 2013.10.21 21:49:00 -
[6] - Quote
Jakar Umbra wrote:A contested district would have to be marked as either about to start, indicating the overall fight hasn't started yet or contested, medicating that the match is somewhere in progress, or even better mark them according to stages. This way people would be able to organize going into matches with squads better, allowing for some more organist ion. All we need added to this now is to be able to select the district we want to start on specifically.
Maybe not a specific district, but maybe a specific planet or system. I think in beginning though I think I would like to see the "where" influenced more from the Eve side with LP. This way the Faction Warfare fights Dust side have a larger potential of becoming part of the big picture in a war zone campaign.
The key I think is to really drive home the sense of progression and the idea of one fight leading into something else rather than it being a stream of random fights in random areas as it is now. I think the OP idea is really something that could bring this sense of progression.
Although one thought though is maybe a Duster can spend LP to hop onto a specific "train". Seeing where these hot spots are on the star map could be a really cool thing as well. |
![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
MoIden Heath PoIice Department EoN.
2141
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Posted - 2013.10.22 15:27:00 -
[7] - Quote
I'm not as married to the specific progression of game modes as I am having there be a geographic progression that players can understand is going on. Hans made a good point last night in the Faction Warfare Skype channel that a progressive battles system may a piece of the puzzle that needs to be laid in after CCP has those first set of features in place.
With the introduction of LP a lot of the current feel for participation may go out the window.
Some of the tools to give a sense of progression seem to be coming with the updates of the End Of Match screen in Faction Warfare ( http://i.imgur.com/bXpUa5s.jpg ), but the big picture question I want players be able to answer is "How does this battle tie into the next one?"
I also find a player having a story of "We helped take Planet X!" much more compelling than "We had a series of good fights!" |
![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
MoIden Heath PoIice Department EoN.
2163
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Posted - 2013.10.23 14:47:00 -
[8] - Quote
Fox Gaden wrote: They are talking about having EVE pilots fly the War Barge to the planet and anchor over the district to start PC battles in Planetary Conquest 2.0. They could easily adapt that to allow EVE players to start district battles in FW in this manner. Then EVE/DUST Alliances that specialize in FW can do as you suggest and plan their attacks at the meta level.
I do like the idea of potentially using War Barges in FW as well to direct fights. It seems like a good fit, but at the same time I wouldn't want to outright limit the other things that may be possible as well (spending LP, etc.).
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![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
MoIden Heath PoIice Department EoN.
2163
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Posted - 2013.10.23 14:56:00 -
[9] - Quote
Aeon Amadi wrote: Varying levels of player groups, much like in Faction Warfare in Eve Online. Have some districts restricted to 6v6, another for 10v10 and a final, full-on district which encompasses 16v16. I'm sure the community would froth at the mouth for the opportunity to play in a game mode where there is less likeliness of being ganked by large organized teams, just as well they would appreciate the ability to field entire teams for themselves.
I do think that Team Deploy is part of the puzzle and could really add a lot to Faction Warfare. On the matter of district size you would think that 6 v 6 may help against less organized teams but it can have the opposite effect at times allowing a larger force to actually cover more ground. Maybe the smaller fights happen alongside the main district conflict? |
![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
MoIden Heath PoIice Department EoN.
2170
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Posted - 2013.10.23 18:51:00 -
[10] - Quote
I agree Buzzwords that the current skirmish game mode does lack the distinct feeling of one side being attacker and the other being a defender. |
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![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
Imperfects Negative-Feedback
2292
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Posted - 2013.12.12 21:43:00 -
[11] - Quote
I still like this idea of flowing from one battle to the next even if you didn't make use of all the different types of matches.
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