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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
193
|
Posted - 2013.10.16 00:44:00 -
[1] - Quote
So the effective range of an HMG is 15-20 meters right? well if you buff it by 10 meters, heavys will be good, AR nubs will have to keep a distance and boom, balance. |
Vitharr Foebane
Blood Money Mercenaries
130
|
Posted - 2013.10.16 00:45:00 -
[2] - Quote
Sir Dukey wrote:So the effective range of an HMG is 15-20 meters right? well if you buff it by 10 meters, heavys will be good, AR nubs will have to keep a distance and boom, balance. This I can get behind. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
195
|
Posted - 2013.10.16 00:52:00 -
[3] - Quote
Vitharr Foebane wrote:Sir Dukey wrote:So the effective range of an HMG is 15-20 meters right? well if you buff it by 10 meters, heavys will be good, AR nubs will have to keep a distance and boom, balance. This I can get behind.
It's sad to see CCP rip their hair out because they try the complex way out. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1799
|
Posted - 2013.10.16 00:53:00 -
[4] - Quote
Sir Dukey wrote:HMG needs a slight buff...
Hmmm.... |
Bittersteel the Bastard
Hell's Gate Inc
669
|
Posted - 2013.10.16 00:53:00 -
[5] - Quote
I have a heavy alt and was a heavy back in Chromosome. Heavies are in a sorry state right now. Nowhere near as bad as scouts and dropship pilots but it's pretty bad. Current gameplay has been reduced to solving every situation's problem with an AR. :/
I dunno if a 10m effective range would really solve much, but testing it out would be nice. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
195
|
Posted - 2013.10.16 00:58:00 -
[6] - Quote
KING CHECKMATE wrote:Sir Dukey wrote:HMG needs a slight buff... Hmmm....
To everyone.... |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
|
Posted - 2013.10.16 00:59:00 -
[7] - Quote
Bittersteel the Bastard wrote:I have a heavy alt and was a heavy back in Chromosome. Heavies are in a sorry state right now. Nowhere near as bad as scouts and dropship pilots but it's pretty bad. Current gameplay has been reduced to solving every situation's problem with an AR. :/
I dunno if a 10m effective range would really solve much, but testing it out would be nice.
30m effective range. |
Flix Keptick
Red Star. EoN.
770
|
Posted - 2013.10.16 01:06:00 -
[8] - Quote
Mininiguns in real life have a range of 1000meters. Thats way more than any assault rifle.
Just going to leave this here |
SoTa PoP
TeamPlayers EoN.
3832
|
Posted - 2013.10.16 01:13:00 -
[9] - Quote
I agree. AR has some great range, 10 or so more would go a long way into making the hmg viable in more situations rather then peek a Bo around corners. Won't help it much in PC though if this is all it gets. Heavies play mostly city, no need for more range. What we do need is doom mode turn speed increased. Otherwise using it vs strafing is pointless, I can't use me weapon often at its best damage output, forcing me to dance too. I could tank through his ar if the doom mode turned faster more often then not I betcha. |
Doc Noah
Algintal Core Gallente Federation
650
|
Posted - 2013.10.16 01:24:00 -
[10] - Quote
Buffing the range by 50%? I dont think you know what a "slight buff" is. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
4068
|
Posted - 2013.10.16 01:41:00 -
[11] - Quote
lol not gonna happen. This game revolves around what makes the medium suit + AR the best. That's what the majority of players use, so CCP caters to them.
The HMG needed a buff a long time now, and it's sad that people are only now seeing it.
Heavies are glorified campers...lol. How pathetic. |
Disturbingly Bored
The Strontium Asylum
766
|
Posted - 2013.10.16 01:42:00 -
[12] - Quote
Sir Dukey wrote:So the effective range of an HMG is 15-20 meters right? well if you buff it by 10 meters, heavys will be good, AR nubs will have to keep a distance and boom, balance.
Good news everyone! The HMG was stealth buffed to 30m optimal range.
By "stealth buff" I mean it's always been that way, but you are now free to drop your inaccurate psychological limitations surrounding the weapon.
...
All sarcasm aside, it's the highest DPS weapon in the game. (Shotgun doesn't count until the bullets go where you fire.) It has its limitations, but's it's still damn good when used properly. "Properly" =/= trading shot-for-shot with an AR at range.
I sympathize with the plight of fatties-in-training, but use the weapon as it currently exists and not as what you think it should be, and you'll murder just fine. |
Mauren NOON
The Exemplars Top Men.
21
|
Posted - 2013.10.16 01:43:00 -
[13] - Quote
Sir Dukey wrote:So the effective range of an HMG is 15-20 meters right? well if you buff it by 10 meters, heavys will be good, AR nubs will have to keep a distance and boom, balance. I approve :) make AR 514 a bit more balanced |
Cosgar
ParagonX
6086
|
Posted - 2013.10.16 01:46:00 -
[14] - Quote
SoTa PoP wrote:I agree. AR has some great range, 10 or so more would go a long way into making the hmg viable in more situations rather then peek a Bo around corners. Won't help it much in PC though if this is all it gets. Heavies play mostly city, no need for more range. What we do need is doom mode turn speed increased. Otherwise using it vs strafing is pointless, I can't use me weapon often at its best damage output, forcing me to dance too. I could tank through his ar if the doom mode turned faster more often then not I betcha. Or they could do the smart thing and revert the HMG's stats back to what they were in Chromosme- without sharpshooter. They tried to fix something that wasn't broken to the point that the only heavies I'm afraid of either have forge guns or ARs. |
Disturbingly Bored
The Strontium Asylum
766
|
Posted - 2013.10.16 01:54:00 -
[15] - Quote
Cosgar wrote: Or they could do the smart thing and revert the HMG's stats back to what they were in Chromosme- without sharpshooter. They tried to fix something that wasn't broken to the point that the only heavies I'm afraid of either have forge guns or ARs.
HMG stats, with the exception of some dispersion stats which are 5% better now, are exactly the same as they were in Chromosome.
Technically, HMG has 0.4 more base damage than it did in Chromosome when you factor the Weapon Skill 10% bonus damage in.
Sharpshooter was the only thing that made the HMG beast in that build. And it was pretty lol. |
8213
Grade No.2
387
|
Posted - 2013.10.16 02:45:00 -
[16] - Quote
I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. |
Medic 1879
Forsaken Immortals Top Men.
1136
|
Posted - 2013.10.16 02:50:00 -
[17] - Quote
Vitharr Foebane wrote:Sir Dukey wrote:So the effective range of an HMG is 15-20 meters right? well if you buff it by 10 meters, heavys will be good, AR nubs will have to keep a distance and boom, balance. This I can get behind.
A friendly heavy with an HMG with that range? this I could hide behind with a rep tool. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2243
|
Posted - 2013.10.16 02:51:00 -
[18] - Quote
8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. I just can't rap my head around why a heavy needs a logi, when an assault player can get equal or greater offensive capabilities by him/herself. |
Killar-12
The Corporate Raiders Top Men.
1455
|
Posted - 2013.10.16 02:55:00 -
[19] - Quote
Whatever Lance/Himuko/SoTa/Warlord said He's got pretty much the same opinion as every other Heavy and due to the fact that as a side role I run heavy I'm going to have to agree with them... (that's 4 people, but trust me they all want heavies and HMGs to get buffed...) |
XxWarlordxX97
Ancient Exiles
4716
|
Posted - 2013.10.16 03:05:00 -
[20] - Quote
Killar-12 wrote:Whatever Lance/Himuko/SoTa/Warlord said He's got pretty much the same opinion as every other Heavy and due to the fact that as a side role I run heavy I'm going to have to agree with them... (that's 4 people, but trust me they all want heavies and HMGs to get buffed...)
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Powerh8er
Norwegian Dust514 Corporation Top Men.
136
|
Posted - 2013.10.16 03:25:00 -
[21] - Quote
Heavy machine guns: These weapons are designed to provide increased range, penetration and destructive power against vehicles, buildings, aircraft and light fortifications beyond the standard rifle calibers used in medium or general-purpose machine guns, or the intermediate cartridges used in light machine guns. In this sense, the "heavy" aspect of the weapon refers to its superior power and range over light- and medium-caliber weapons, in addition to its weight.
Yours truly, Wikipedia. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2243
|
Posted - 2013.10.16 03:29:00 -
[22] - Quote
HMG's are said to swat out Dropships and smack clap LAV's in lore, but they can barely kill a scout in a reasonable time span in actuality. smh |
Meeko Fent
DUST University Ivy League
1197
|
Posted - 2013.10.16 03:33:00 -
[23] - Quote
Just played a match, where a heavy was about 30 yards out, and he was shooting at me with my trusty ScR, and all his shots landed I the dust around me, and the ones that hit probable did like 7 damage.
Herp-a-Derp. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4070
|
Posted - 2013.10.16 05:55:00 -
[24] - Quote
Meeko Fent wrote:Just played a match, where a heavy was about 30 yards out, and he was shooting at me with my trusty ScR, and all his shots landed I the dust around me, and the ones that hit probable did like 7 damage.
Herp-a-Derp.
See, that's a bad heavy. A good heavy would have known to either get cover, or put his head between his legs, and kiss his arse goodbye. |
Acturus Galaxy
Mannar Focused Warfare Gallente Federation
148
|
Posted - 2013.10.16 08:13:00 -
[25] - Quote
In my opinion the HMG is fine in the current build, it is just not useful in all matches and circumstances. I used to play heavy only before Uprising and has just recently skilled into heavy again as I got tired waiting for the Gallente Heavy.
The heavy in current build works really good at point defending in the new urban maps in skirmish and domination matches. It also has its uses in regular ambush matches all depending on the team your are on.
My heavy suits is just the basic heavy with advanced HMG and I have two suits, one with the assault HMG and one with the MH-82 HMG. They only cost 20-30k isk and I very rarely go negative isk in the matches where I use the heavy. I love defending the letters inside the buildings in the new maps. Taking out red dot after red dot as they swarm into the doorway, seeing all the nice +50/+60 points flashing on my screen.
The assault HMG is actually very descent at longer ranges, my longest kill is 65 meters with the assault and that was in a 1v1 match. I know it was a militia dude and not a proto player but it still felt good.
1. Never stand still, strafe like crazy as if you were a medium AR user. It actually works really good to avoid getting killed. I have seen soo many heavies both now and before Uprising standing still relying on the armor to soak up the dps received. Even the slow dance deflects some of the dps.
2. Your HMG will severely slow down the opponent, they will most often panic when you start damaging their armor
3. Never run across open space unless you are 100% sure there is no red dot user within 100 meters.
4. Use a cheap scout with droplinks to place spawn points for your heavy in cover. Having your team spawn around your heavy as you defend the area give allot of WP.
5. Have a logi with repair hives. There are some skirmish maps where you have a supply depot close to some of the letters, drop allot of hives around the letter, run back and switch into your heavy. Have been in several matches where we were two heavies dancing around on my triage hives gunning down lots of reds as they tried to take the letter.
6. Use the heavy to counter another heavy defending a letter.
7. Make sure to always have team mates around you, you will need someone to cover your back and cover you when reloading or if the HMG overheats. I hate sneaky scouts sneaking up behind my back. NEVER RUN OFF ALONE.
8. Accept that in some matches you are better off with a AR medium suit. When your team are scattered you are better off with a quick AR suit, or hanging back and forge sniping.
9. Shield tank the basic heavy, my experience from playing Gallente is that shield beats armor unless you have a logi with you or can drop your own triage hives. My heavy with 500+ shield and 700+ armor (cannot remember the exact stats) is doing really good.
10 COVER, use the cover when you start taking damage, do not stand out in the open believing the HMG is godly. Stay close to cover just like a AR user. Take cover, get your shield recharged and return to combat.
11. Play the heavy/HMG as an AR medium frame. Except in 1v1 in cqc you are almost 100% sure to win and the opponent will most often try to run away.
12. Accept that a proto duvolle logi suit with complex damage mods will melt your basic heavy which is only fair. My heavy cost 21k isk, it would be unfair if I could take down several incoming proto suits costing close to 200k isk each.
13. Change into a cheap AR suit when the opposing team have thale and forge snipers on top of the buildings, the slow heavy is too easy a target.
I only have level 3 in HMG which is sufficient to me as I always run in cheap suits, my 247k isk logi suit is collecting dust, I very rarely run in anything above 40k isk and can keep a positive isk income in almost every match including a positive kdr and being in top 3. Except when I experiment with new weapons or the use of the assault HMG, then I tend to die allot ;)
Have seen some proto heavies in matches do very good and end up top of the leaderboards, their boundless melting my MH-82 build before I get their shields down. There is definitely some advantage to running proto heavy, I am just not ready to put in the isk needed, I have a mill unused sp at the moment, still waiting for the other racial heavy suits. |
Delta 749
Kestrel Reconnaissance
2139
|
Posted - 2013.10.16 08:20:00 -
[26] - Quote
Flix Keptick wrote:Mininiguns in real life have a range of 1000meters. Thats way more than any assault rifle.
Just going to leave this here
You can have real world minigun ranges when we get real world AR ranges |
Borne Velvalor
BLACK-DRAGON-SOCIETY
702
|
Posted - 2013.10.16 08:33:00 -
[27] - Quote
Delta 749 wrote:Flix Keptick wrote:Mininiguns in real life have a range of 1000meters. Thats way more than any assault rifle.
Just going to leave this here You can have real world minigun ranges when we get real world AR ranges
What matters is the ratio, since the scale of the battlefields and the flow of combat is not the same as real life. You want real life ranging? Alright, let's scale it down by 10 from real life. Enjoy 50m Assault Rifles and 100m Heavy Machine Guns.
Who even cares what they are in real life, anyways? These are not real guns. All that matters is balance. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4072
|
Posted - 2013.10.16 09:30:00 -
[28] - Quote
Acturus Galaxy wrote:snip
I'm sorry...but you're talking about using advanced gear in public matches aren't you?
Next thing you're talking to seasoned veteran heavies, and want to tell us how to play a class some us have played since closed beta?
I appreciate your TL;DR post, but you saying the HMG is fine is like me saying the dropships are fine because I can get to point B from A just fine. I just need to watch out for buildings and FGs on the way
The HMG is not fine. It was fine in Chromosome, it was passable in Uprising up until 1.4 or whenever they fixed the AA. Right now, it is not fine. It's borderline useless in competitive matches. It does NOTHING that a Duvolle wielding player can't do better.
People judging a class off pub games is the reason why the heavy is such a joke in competitive situations! Stop saying it's fine cuz you play pub games 24/7 and do good against bad players using cheap suits! |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1090
|
Posted - 2013.10.16 09:35:00 -
[29] - Quote
I ran Gatsun's at the end of a match right before downtime. Probably died 5 times, but it didn't matter because if the downtime happens before the match is over you don't lose anything :)
This is supposedly the best HMG in the game and I figured it would destroy players at slightly longer range than I usually use my other HMGs at....
Turned out I was wrong. I felt like I was downing players just as fast as normal. Man, I miss the HMG back in Chromosome. Such an amazing weapon. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4073
|
Posted - 2013.10.16 09:40:00 -
[30] - Quote
I-Shayz-I wrote:I ran Gatsun's at the end of a match right before downtime. Probably died 5 times, but it didn't matter because if the downtime happens before the match is over you don't lose anything :)
This is supposedly the best HMG in the game and I figured it would destroy players at slightly longer range than I usually use my other HMGs at....
Turned out I was wrong. I felt like I was downing players just as fast as normal. Man, I miss the HMG back in Chromosome. Such an amazing weapon.
Anything further than 5m and the cone of fire (bullet spread) is stupid. Fighting AR players is like farting against thunder. You might hear your fart now and then, but thunder > your fart. |
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Borne Velvalor
BLACK-DRAGON-SOCIETY
703
|
Posted - 2013.10.16 09:41:00 -
[31] - Quote
You know there's something wrong when a STD Amarr Logi with a STD SMG kills half the Heavies with HMGs he comes across. I just aim at the head while jumping around cover like mad. Half the HMG bullets miss, I get my headshot multipliers, dead Heavy. No, seriously. Last night I almost died to dozens of Heavies at CQC. One third of the time I die, one third of the time they die and one third of the time I just run away and heal before Laser Rifling them to death from a hilltop. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1805
|
Posted - 2013.10.16 09:44:00 -
[32] - Quote
Flix Keptick wrote:Mininiguns in real life have a range of 1000meters. Thats way more than any assault rifle.
Just going to leave this here
Really ?
http://www.youtube.com/watch?v=4zwNR402BEc
|
Acturus Galaxy
Mannar Focused Warfare Gallente Federation
148
|
Posted - 2013.10.16 10:13:00 -
[33] - Quote
Lance 2ballzStrong wrote:Acturus Galaxy wrote:snip I'm sorry...but you're talking about using advanced gear in public matches aren't you? Next thing you're talking to seasoned veteran heavies, and want to tell us how to play a class some us have played since closed beta? I appreciate your TL;DR post, but you saying the HMG is fine is like me saying the dropships are fine because I can get to point B from A just fine. I just need to watch out for buildings and FGs on the way The HMG is not fine. It was fine in Chromosome, it was passable in Uprising up until 1.4 or whenever they fixed the AA. Right now, it is not fine. It's borderline useless in competitive matches. It does NOTHING that a Duvolle wielding player can't do better. People judging a class off pub games is the reason why the heavy is such a joke in competitive situations! Stop saying it's fine cuz you play pub games 24/7 and do good against bad players using cheap suits!
I would not call a basic suit with a total cost of 20k isk for advanced geat and I get more kills with this than my proto gallente duvolle suit. And I would not call myself green as I have been playing since January.
If you are a vet and do poorly with the current HMG in pub matches, you are not very good at this. I would think a vet should know how to use the HMG properly by now. I read these threads as posted by new HMG players playing the heavy class wrong thinking they are a one man army.
Read my post before commenting on what I have written, I am trying to note down how I manage to run the HMG successfully and provide additional input instead of just saying that HMG sucks. I cannot shoot down AR users at 50 meters etc.
I have no experiences from PC and cannot comment on using the HMG in anything but pub matches, I have no interest in participating in PC matches, tried it twice with way to much lagging playing from Europe. I did participate in several corp matches pre Uprising using officer HMG, I had sharpshooter at 5 but stayed between buildings and never really needed the extra range. Even then you would be insane for engaging ARs in open terrain, not to mention the laser rifles which could melt my proto heavy in a second before Uprising. My survival rate has improved as heavy in Uprising then before Uprising. Not to mention the price of the heavy which has dropped significantly, I remember suits costing 400k isk running a heavy.
I have killed proto players with my HMG and have been killed plenty of times by proto players. I am fully aware of its limitations, you must be crazy if you try to go against a good proto squad even with a boundless. I have seen many good proto squads whom do not try to engage my heavy 1v1 but flank me or spam grenades at me knowing I am slow. This is all fair in my book, the heavy cannot and should not be able to take on a whole squad alone. He can hold them back from entering a hallway with suppression while your team mates support with AR, grenades and mass drivers.
No descent proto AR player would willingly enter a cqc 1v1 vs a proto heavy. They either take the heavy down at a distance and flank him before opening fire. I see nothing wrong here. |
Acturus Galaxy
Mannar Focused Warfare Gallente Federation
148
|
Posted - 2013.10.16 10:26:00 -
[34] - Quote
Lance 2ballzStrong wrote:
People judging a class off pub games is the reason why the heavy is such a joke in competitive situations! Stop saying it's fine cuz you play pub games 24/7 and do good against bad players using cheap suits!
Not everyone enjoys running around in proto suits 24/7. I usually leave matches if I am on the proto stomping side, those matches are extremely boring and I wonder why some players do this 24/7. I very much prefer being on the loosing site against the proto players for the challenge, and yes, I often end up with a forge gun trying to get some cheap kills as my heavy is outclassed by the proto players.
I see plenty of experienced good players playing in cheap suits as it is more challenging, and I see proto players running in cheap suits when they are without their squads and only run proto when they have a proto squad.
Look at it this way, shield tanked Caldari and Minmartar often beats armor tanked Gallente. Today we have the dual tanked basic suit and armor tanked sentinel. They already have a disadvantage being armor tanked, wait for the Caldari and Minmartar heavy suits. I see this problem more of an discussion on armor vs shields balance in Dust. A fast shield tanked proto Caldari is still the best, I get as many kills in a quick standard minmartar suit and exile than I can get with my slower Duvolle Gallente proto logi or Proto basic medium frame.
The HMG dps is fine, the suit using it cannot compete with quick proto shield tanked suits. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4073
|
Posted - 2013.10.16 10:35:00 -
[35] - Quote
Acturus Galaxy wrote:
I would not call a basic suit with a total cost of 20k isk for advanced geat and I get more kills with this than my proto gallente duvolle suit. And I would not call myself green as I have been playing since January.
If you are a vet and do poorly with the current HMG in pub matches, you are not very good at this. I would think a vet should know how to use the HMG properly by now. I read these threads as posted by new HMG players playing the heavy class wrong thinking they are a one man army.
Read my post before commenting on what I have written, I am trying to note down how I manage to run the HMG successfully and provide additional input instead of just saying that HMG sucks. I cannot shoot down AR users at 50 meters etc.
I have no experiences from PC and cannot comment on using the HMG in anything but pub matches, I have no interest in participating in PC matches, tried it twice with way to much lagging playing from Europe. I did participate in several corp matches pre Uprising using officer HMG, I had sharpshooter at 5 but stayed between buildings and never really needed the extra range. Even then you would be insane for engaging ARs in open terrain, not to mention the laser rifles which could melt my proto heavy in a second before Uprising. My survival rate has improved as heavy in Uprising then before Uprising. Not to mention the price of the heavy which has dropped significantly, I remember suits costing 400k isk running a heavy.
I have killed proto players with my HMG and have been killed plenty of times by proto players. I am fully aware of its limitations, you must be crazy if you try to go against a good proto squad even with a boundless. I have seen many good proto squads whom do not try to engage my heavy 1v1 but flank me or spam grenades at me knowing I am slow. This is all fair in my book, the heavy cannot and should not be able to take on a whole squad alone. He can hold them back from entering a hallway with suppression while your team mates support with AR, grenades and mass drivers.
No descent proto AR player would willingly enter a cqc 1v1 vs a proto heavy. They either take the heavy down at a distance and flank him before opening fire. I see nothing wrong here.
anybody doing bad in any class in pub games in DUST is bad. I can use a militia suit with militia guns and can almost guarantee I finish top 5... in PUBLIC LOBBIES.
Doesn't mean militia gear is good.
Your point of view comes from playing people in these lobbies. Until you've played competitive matches, your opinion on the class means next to nothing when veteran players are talking about the class.
I've been playing this since last year June. I know a thing or 2 about heavies and what that used to be, and the joke it is now. I take great offense to people calling the HMG "fine". Know why? Because I invested a huge chunk of my 21 million SP into the class, and i've seen how weak it is while playing against good players.
Then when I switch to my other class, my "weaker" class because I have less SP invested into it, i do better.
Please, I mean no offense, and it's nothing personal, but take your public game experience elsewhere. This thread is about making the HMG better, not leaving it alone because in your limited experience it's "fine" |
Lance 2ballzStrong
SyNergy Gaming EoN.
4073
|
Posted - 2013.10.16 10:38:00 -
[36] - Quote
Acturus Galaxy wrote:The HMG dps is fine, the suit using it cannot compete with quick proto shield tanked suits.
lol...
you mean potential DPS. The numbers you watch is based on every single bullet hitting, which is a range of about 0-2m. After that bullet spread lowers DPS the further away the target is.
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Borne Velvalor
BLACK-DRAGON-SOCIETY
707
|
Posted - 2013.10.16 10:42:00 -
[37] - Quote
Lance 2ballzStrong wrote:Acturus Galaxy wrote:The HMG dps is fine, the suit using it cannot compete with quick proto shield tanked suits. lol... you mean potential DPS. The numbers you watch is based on every single bullet hitting, which is a range of about 0-2m. After that bullet spread lowers DPS the further away the target is.
Even with every bullet hitting, you're only dealing 25% more damage than an Assault Rifle user within optimal. Really, everything can out DPS the HMG. |
Acturus Galaxy
Mannar Focused Warfare Gallente Federation
148
|
Posted - 2013.10.16 10:54:00 -
[38] - Quote
Lance 2ballzStrong wrote:Acturus Galaxy wrote:
I would not call a basic suit with a total cost of 20k isk for advanced geat and I get more kills with this than my proto gallente duvolle suit. And I would not call myself green as I have been playing since January.
If you are a vet and do poorly with the current HMG in pub matches, you are not very good at this. I would think a vet should know how to use the HMG properly by now. I read these threads as posted by new HMG players playing the heavy class wrong thinking they are a one man army.
Read my post before commenting on what I have written, I am trying to note down how I manage to run the HMG successfully and provide additional input instead of just saying that HMG sucks. I cannot shoot down AR users at 50 meters etc.
I have no experiences from PC and cannot comment on using the HMG in anything but pub matches, I have no interest in participating in PC matches, tried it twice with way to much lagging playing from Europe. I did participate in several corp matches pre Uprising using officer HMG, I had sharpshooter at 5 but stayed between buildings and never really needed the extra range. Even then you would be insane for engaging ARs in open terrain, not to mention the laser rifles which could melt my proto heavy in a second before Uprising. My survival rate has improved as heavy in Uprising then before Uprising. Not to mention the price of the heavy which has dropped significantly, I remember suits costing 400k isk running a heavy.
I have killed proto players with my HMG and have been killed plenty of times by proto players. I am fully aware of its limitations, you must be crazy if you try to go against a good proto squad even with a boundless. I have seen many good proto squads whom do not try to engage my heavy 1v1 but flank me or spam grenades at me knowing I am slow. This is all fair in my book, the heavy cannot and should not be able to take on a whole squad alone. He can hold them back from entering a hallway with suppression while your team mates support with AR, grenades and mass drivers.
No descent proto AR player would willingly enter a cqc 1v1 vs a proto heavy. They either take the heavy down at a distance and flank him before opening fire. I see nothing wrong here.
anybody doing bad in any class in pub games in DUST is bad. I can use a militia suit with militia guns and can almost guarantee I finish top 5... in PUBLIC LOBBIES.Doesn't mean militia gear is good. Your point of view comes from playing people in these lobbies. Until you've played competitive matches, your opinion on the class means next to nothing when veteran players are talking about the class. I've been playing this since last year June. I know a thing or 2 about heavies and what that used to be, and the joke it is now. I take great offense to people calling the HMG "fine". Know why? Because I invested a huge chunk of my 21 million SP into the class, and i've seen how weak it is while playing against good players. Then when I switch to my other class, my "weaker" class because I have less SP invested into it, i do better. Please, I mean no offense, and it's nothing personal, but take your public game experience elsewhere. This thread is about making the HMG better, not leaving it alone because in your limited experience it's "fine"
Fair enough, point taken. But buffing the HMG could potentially make it OP in pub matches and we will have tons of QQ threads. If I can go 24/2 with an advanced HMG and standard heavy suit, no skills in prof or complex dam mods added then it would be the new FOTM if we are not careful with the buff. This score is not unusual in the pub matches I participate in and I am by no means good at FPS, maybe slightly above average.
And we are also waiting for additional heavy weapons, others will probably be added that will cover the mid to long range and the HMG stay as a short range weapon.
It might be that I mostly meet new players, the matchmaking works in mysterious ways. But most players are running in pubs and I would not like to have new players turned away when an ungodly heavy hmg runs around destroying all mililtia suits with easy. It is bad enough to see proto squads smashing the opposing team, most experienced players quickly leave these matches not to get their kdr messed up and only the unskilled and new players are left for the proto squad to toy with.
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Acturus Galaxy
Mannar Focused Warfare Gallente Federation
148
|
Posted - 2013.10.16 10:58:00 -
[39] - Quote
Borne Velvalor wrote:Lance 2ballzStrong wrote:Acturus Galaxy wrote:The HMG dps is fine, the suit using it cannot compete with quick proto shield tanked suits. lol... you mean potential DPS. The numbers you watch is based on every single bullet hitting, which is a range of about 0-2m. After that bullet spread lowers DPS the further away the target is. Even with every bullet hitting, you're only dealing 25% more damage than an Assault Rifle user within optimal. Really, everything can out DPS the HMG.
Then please explain how it is that I consistently can win 1v1 in cqc vs AR users. I am big and slow and should be easy to hit with the aim assist and yet I win most of these encounters. I can keep the button pressed and shooting for far longer time than the AR player have to reload and switch weapon unless it is a logi with no sidearm. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4075
|
Posted - 2013.10.16 11:04:00 -
[40] - Quote
Acturus Galaxy wrote:Borne Velvalor wrote:Lance 2ballzStrong wrote:Acturus Galaxy wrote:The HMG dps is fine, the suit using it cannot compete with quick proto shield tanked suits. lol... you mean potential DPS. The numbers you watch is based on every single bullet hitting, which is a range of about 0-2m. After that bullet spread lowers DPS the further away the target is. Even with every bullet hitting, you're only dealing 25% more damage than an Assault Rifle user within optimal. Really, everything can out DPS the HMG. Then please explain how it is that I consistently can win 1v1 in cqc vs AR users. I am big and slow and should be easy to hit with the aim assist and yet I win most of these encounters. I can keep the button pressed and shooting for far longer time than the AR player have to reload and switch weapon unless it is a logi with no sidearm.
You're playing against bad players. Simple.
When I run my Gallente medium + Duvolle I run all over heavies. Proto heavies, Adv you name it...they all bow down to the AR.
I'll out DPS you guaranteed because ALL my bullets are hitting, and IF I have to reload I'm switching to my SMG with will also out DPS you.
|
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Borne Velvalor
BLACK-DRAGON-SOCIETY
709
|
Posted - 2013.10.16 11:06:00 -
[41] - Quote
Acturus Galaxy wrote:Borne Velvalor wrote:Lance 2ballzStrong wrote:Acturus Galaxy wrote:The HMG dps is fine, the suit using it cannot compete with quick proto shield tanked suits. lol... you mean potential DPS. The numbers you watch is based on every single bullet hitting, which is a range of about 0-2m. After that bullet spread lowers DPS the further away the target is. Even with every bullet hitting, you're only dealing 25% more damage than an Assault Rifle user within optimal. Really, everything can out DPS the HMG. Then please explain how it is that I consistently can win 1v1 in cqc vs AR users. I am big and slow and should be easy to hit with the aim assist and yet I win most of these encounters. I can keep the button pressed and shooting for far longer time than the AR player have to reload and switch weapon unless it is a logi with no sidearm.
I'm sorry if you don't like it, but there's this little thing called math. You can calculate the DPS and compare them yourself. Go ahead.
Also, how much health do you have compared to your opponent? In CQC, you should be doing about the same damage or slightly less after inaccuracy. As long as you're both holding your cursors over each other, you'll win because of higher HP if the AR doesn't headshot. Let me remind you that the AR can headshot and do 50% more damage, instantly making it far more damaging to you even IF you land every single bullet. Good luck getting headshots with your HMG.
I kill Heavies all the time with a Standard Logi fit and Standard SMG. They have twice my health almost and a HMG, yet I kill them by hopping like an idiot and headshotting them.
Keep in mind this is about the gun and not the suit. If you used an Assault Rifle instead of a HMG, you'd probably be just as lethal at CQC and far more lethal at medium range. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
709
|
Posted - 2013.10.16 11:09:00 -
[42] - Quote
You know what, screw waiting for others to do that math. I'll post it since everyone is too incompetent. A standard AR does 34 * 750 / 60 damage a second, which is 425. A standard HMG does 16 * 2000 / 60 damage a second, which is slightly over 530 damage a second. If all bullets hit, which is far from the truth. Even if they do, the AR can headshot for 640 damage a second. Viola, out damaged even if you land every shot. |
Vesago Ghostcore
Rejected Clones
48
|
Posted - 2013.10.16 11:12:00 -
[43] - Quote
Borne Velvalor wrote:Delta 749 wrote:Flix Keptick wrote:Mininiguns in real life have a range of 1000meters. Thats way more than any assault rifle.
Just going to leave this here You can have real world minigun ranges when we get real world AR ranges What matters is the ratio, since the scale of the battlefields and the flow of combat is not the same as real life. You want real life ranging? Alright, let's scale it down by 10 from real life. Enjoy 50m Assault Rifles and 100m Heavy Machine Guns. Who even cares what they are in real life, anyways? These are not real guns. All that matters is balance.
In real life it only takes one bullet to completely disable/kill a soldier, and body armor isn't ablative. Reality is irrelevant. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
709
|
Posted - 2013.10.16 11:19:00 -
[44] - Quote
Vesago Ghostcore wrote:Borne Velvalor wrote:Delta 749 wrote:Flix Keptick wrote:Mininiguns in real life have a range of 1000meters. Thats way more than any assault rifle.
Just going to leave this here You can have real world minigun ranges when we get real world AR ranges What matters is the ratio, since the scale of the battlefields and the flow of combat is not the same as real life. You want real life ranging? Alright, let's scale it down by 10 from real life. Enjoy 50m Assault Rifles and 100m Heavy Machine Guns. Who even cares what they are in real life, anyways? These are not real guns. All that matters is balance. In real life it only takes one bullet to completely disable/kill a soldier, and body armor isn't ablative. Reality is irrelevant.
Which is why I posted the last sentence. The post is in response to others talking about IRL ranges. By no means would I use IRL ranges and damage in Dust. That would be horrible. |
Ryme Intrinseca
Seraphim Auxiliaries
123
|
Posted - 2013.10.16 11:26:00 -
[45] - Quote
8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
709
|
Posted - 2013.10.16 11:30:00 -
[46] - Quote
Ryme Intrinseca wrote:8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing.
No, no, no. He just forgot the radix point. |
Ryme Intrinseca
Seraphim Auxiliaries
123
|
Posted - 2013.10.16 11:43:00 -
[47] - Quote
Borne Velvalor wrote:Ryme Intrinseca wrote:8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing. No, no, no. He just forgot the radix point. Should it be 2.0 or .20? |
Acturus Galaxy
Mannar Focused Warfare Gallente Federation
148
|
Posted - 2013.10.16 12:00:00 -
[48] - Quote
Borne Velvalor wrote:Acturus Galaxy wrote:Borne Velvalor wrote:Lance 2ballzStrong wrote:Acturus Galaxy wrote:The HMG dps is fine, the suit using it cannot compete with quick proto shield tanked suits. lol... you mean potential DPS. The numbers you watch is based on every single bullet hitting, which is a range of about 0-2m. After that bullet spread lowers DPS the further away the target is. Even with every bullet hitting, you're only dealing 25% more damage than an Assault Rifle user within optimal. Really, everything can out DPS the HMG. Then please explain how it is that I consistently can win 1v1 in cqc vs AR users. I am big and slow and should be easy to hit with the aim assist and yet I win most of these encounters. I can keep the button pressed and shooting for far longer time than the AR player have to reload and switch weapon unless it is a logi with no sidearm. I'm sorry if you don't like it, but there's this little thing called math. You can calculate the DPS and compare them yourself. Go ahead. Also, how much health do you have compared to your opponent? In CQC, you should be doing about the same damage or slightly less after inaccuracy. As long as you're both holding your cursors over each other, you'll win because of higher HP if the AR doesn't headshot. Let me remind you that the AR can headshot and do 50% more damage, instantly making it far more damaging to you even IF you land every single bullet. Good luck getting headshots with your HMG. I kill Heavies all the time with a Standard Logi fit and Standard SMG. They have twice my health almost and a HMG, yet I kill them by hopping like an idiot and headshotting them. Keep in mind this is about the gun and not the suit. If you used an Assault Rifle instead of a HMG, you'd probably be just as lethal at CQC and far more lethal at medium range.
Hehe, yes, I have been killed by jumping rabbits a few times. But using the mouse usually lets me track players like you even when you are jumping around. I have killed players in advanced gear I would normally consider very skilled in cqc 1v1 with the HMG, as long as you are keeping 1-2 meters distance, any closer and I loose my orientation due to lack of FPS skills and end up spraying wildly around me.
Let me explain how I get most of my kills as a heavy. I stay defending staircases or doorways, shooting as they enter. My crosshair is already on the target as they enter the doorway while they have to spend a second locating me and moving their aim to me unless they are very skilled at FPS. Most back off or if in militia suits dies before returning the fire. I can keep shooting for a long time, use ADS and most suits goes down quickly.
It is another situation you describe where we jump each other, I try to avoid these situations unless I have 1-2 team mates behind me. Sometimes I just functions as a moveable barrier for team mates, being the first to enter a doorway, shoot a little and moving back to cover. My team mates move forward at the same time, using me as cover while shooting at the red dots inside the doorway. Sometimes our team succeed in getting the defending group to back away.
I hate skilled FPS players like you there is no arguing that a skilled AR FPS player is deadly in most situations and is experienced enough to know when to back off, being to fast to catch for a heavy. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
710
|
Posted - 2013.10.16 12:13:00 -
[49] - Quote
Acturus Galaxy wrote:Borne Velvalor wrote: I'm sorry if you don't like it, but there's this little thing called math. You can calculate the DPS and compare them yourself. Go ahead.
Also, how much health do you have compared to your opponent? In CQC, you should be doing about the same damage or slightly less after inaccuracy. As long as you're both holding your cursors over each other, you'll win because of higher HP if the AR doesn't headshot. Let me remind you that the AR can headshot and do 50% more damage, instantly making it far more damaging to you even IF you land every single bullet. Good luck getting headshots with your HMG.
I kill Heavies all the time with a Standard Logi fit and Standard SMG. They have twice my health almost and a HMG, yet I kill them by hopping like an idiot and headshotting them.
Keep in mind this is about the gun and not the suit. If you used an Assault Rifle instead of a HMG, you'd probably be just as lethal at CQC and far more lethal at medium range.
Hehe, yes, I have been killed by jumping rabbits a few times. But using the mouse usually lets me track players like you even when you are jumping around. I have killed players in advanced gear I would normally consider very skilled in cqc 1v1 with the HMG, as long as you are keeping 1-2 meters distance, any closer and I loose my orientation due to lack of FPS skills and end up spraying wildly around me. Let me explain how I get most of my kills as a heavy. I stay defending staircases or doorways, shooting as they enter. My crosshair is already on the target as they enter the doorway while they have to spend a second locating me and moving their aim to me unless they are very skilled at FPS. Most back off or if in militia suits dies before returning the fire. I can keep shooting for a long time, use ADS and most suits goes down quickly. It is another situation you describe where we jump each other, I try to avoid these situations unless I have 1-2 team mates behind me. Sometimes I just functions as a moveable barrier for team mates, being the first to enter a doorway, shoot a little and moving back to cover. My team mates move forward at the same time, using me as cover while shooting at the red dots inside the doorway. Sometimes our team succeed in getting the defending group to back away. I hate skilled FPS players like you there is no arguing that a skilled AR FPS player is deadly in most situations and is experienced enough to know when to back off, being to fast to catch for a heavy.
Sorry if I was sounding condescending. It doesn't even take much skill. A Duvolle with mods getting a headshot takes 1.5 seconds to deal the 1,500 health a super bricked Heavy has. While that's great you can kill assaults in doorways, not all of the objectives are in small buildings. Many are relatively open. Enough that a Duvolle can shread a Heavy in seconds before he can react. Lately, I've been seeing less and less Heavies with HMGs. They are still effective within about 10m in buildings and compounds, but their DPS isn't good enough beyond that. They really do need a buff of some sort. I don't want them to be able to stand in the middle of an open field and rack up endless kills, but it'd be nice if when I saw a Heavy within 30m I thought "threat" instead of "circle around and headshot while tossing grenades since he can't shoot for his life at that range," or "ignore."
Anyways, it doesn't really matter. At the end of the day, it's very simple. The Assault Rifle either completely out does, or comes close in damage to, most weapons at most ranges. Thus, there is little incentive to use anything other than an Assault Rifle. When you have Heavies picking up Assault Rifles instead of Heavy Machine Guns for terminal defense, there's a problem. Plus, if you need range you can always go with the Duvolle Tactical. 60m range competes well with Scramblers and Laser Rifles with no additional SP costs. :/ |
Flix Keptick
Red Star. EoN.
775
|
Posted - 2013.10.16 13:35:00 -
[50] - Quote
My smg (assault variant) has more range than an hmg, which I find hilarious. |
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8213
Grade No.2
390
|
Posted - 2013.10.16 13:45:00 -
[51] - Quote
Here's a different outtake: You say the HMG is worse than Chromosome. So, do HMG users want it returned to that previous state? What exactly do you want the HMG to be?
Because if I remember, the top players in the world were HMGs back then.
It comes back to the old DUST QQ-ing of people complaining their OP setup was taken back to normalcy. Just like Barry Bonds would QQ if they took his steroids away. MD and Flaylock users QQ-ed too, so did Lasers. Gosh forbid the people around you have a fighting chance... |
8213
Grade No.2
390
|
Posted - 2013.10.16 13:54:00 -
[52] - Quote
Ryme Intrinseca wrote:8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing.
My KDR w/ the HMG is around 20. Go ahead and re-read my post, and actually pay attention to details, not just picking out pieces and leaving out important details that only suit what you want to believe. Read, then think, then respond... Want another interesting fact: My KDR with the SR is around 50....
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Lance 2ballzStrong
SyNergy Gaming EoN.
4076
|
Posted - 2013.10.16 14:15:00 -
[53] - Quote
8213 wrote:Here's a different outtake: You say the HMG is worse than Chromosome. So, do HMG users want it returned to that previous state? What exactly do you want the HMG to be?
Because if I remember, the top players in the world were HMGs back then.
It comes back to the old DUST QQ-ing of people complaining their OP setup was taken back to normalcy. Just like Barry Bonds would QQ if they took his steroids away. MD and Flaylock users QQ-ed too, so did Lasers. Gosh forbid the people around you have a fighting chance...
HMGs were actually feared back then, and there were threads calling for HMG nerfs. When last you saw a thread crying about the HMG being OP? lol... I can't even remember.
They took range away, which made the class versatile, and not a glorified camper as it is now.
Back then the AA and hit detection wasn't as good as it is now, so the balance between the 2 weapons were fine...actually, AR players complained the HMG had too much range due to the sharpshooter skill.
So while the ARs have better accuracy due to the hit detection and AA being fixed, HMGs are still screwed due to the bad bullet spread. I always wanted a skill to reduce the spread, but CCP in their infinite wisdom made a skill to reduce recoil
If they want to keep the HMG spread as is, then increase dmg so the that the spitballs that actually hit, do some dmg. Of course have dmg drop off to balance... but lol @ balance in this game.
The HMG is doomed to becoming a memory. |
Ryme Intrinseca
Seraphim Auxiliaries
124
|
Posted - 2013.10.16 14:19:00 -
[54] - Quote
8213 wrote:Ryme Intrinseca wrote:8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing. My KDR w/ the HMG is around 20. Go ahead and re-read my post, and actually pay attention to details, not just picking out pieces and leaving out important details that only suit what you want to believe. Read, then think, then respond... Want another interesting fact: My KDR with the SR is around 50.... Brilliant! So now, as well as being the best HMG currently in the game, you're also announcing that with the SR you're the best infantry player the game has ever seen!! All this for the low, low KDR of 1.12!!! |
Disturbingly Bored
The Strontium Asylum
767
|
Posted - 2013.10.16 14:40:00 -
[55] - Quote
Lance 2ballzStrong wrote: I'll out DPS you guaranteed because ALL my bullets are hitting, and IF I have to reload I'm switching to my SMG with will also out DPS you.
Lance, I respect you as a Heavy proponent, but we both know that isn't true. Especially the SMG part. DPS is dependent on range and you're going to get obliterated by the HMG toe-to-toe. (Yes, provided the Heavy doesn't suck at aiming.)
Borne Velvalor wrote:You know what, screw waiting for others to do that math. I'll post it since everyone is too incompetent. A standard AR does 34 * 750 / 60 damage a second, which is 425. A standard HMG does 16 * 2000 / 60 damage a second, which is slightly over 530 damage a second. If all bullets hit, which is far from the truth. Even if they do, the AR can headshot for 640 damage a second. Viola, out damaged even if you land every shot.
Your Assault Rifle numbers are correct, but your HMG numbers are incorrect. The HMG has 18 base damage which gives it 600 base DPS. It has, by a good margin, the highest DPS of any infantry weapon in the game beside the shotgun... which is still broken.
Borne Velvalor wrote:Even with every bullet hitting, you're only dealing 25% more damage than an Assault Rifle user within optimal. Really, everything can out DPS the HMG.
You are dealing 41% more DPS than an AR toe-toe-toe, which is a tremendous difference in DPS in this game.
I'm sorry folks, but you all suck with numbers and it really undermines your arguments. |
8213
Grade No.2
390
|
Posted - 2013.10.16 14:45:00 -
[56] - Quote
Ryme Intrinseca wrote:8213 wrote:Ryme Intrinseca wrote:8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing. My KDR w/ the HMG is around 20. Go ahead and re-read my post, and actually pay attention to details, not just picking out pieces and leaving out important details that only suit what you want to believe. Read, then think, then respond... Want another interesting fact: My KDR with the SR is around 50.... Brilliant! So now, as well as being the best HMG currently in the game, you're also announcing that with the SR you're the best infantry player the game has ever seen!! All this for the low, low KDR of 1.12!!!
Wow, you really don't know how to figure things out on your own, do you. You realize the top KDRs in the game are sniper? The ones with triple digits. Then HMGs (and FGs) are next. Why? Well if I have gone 200+/10 with the HMG over my lifetime, that would be a 20... If I've gone 100+/2 with the SR, that would be over 50... Now, for the kicker. I started using HMGs and SRs, and even SCRs well after I was into the game and knew fully well what I was doing and what was going on.
Now, as far as referencing KDR as a whole... that shows how much of a scrub anyone is. Because it can be padded(case & point, Snipers). When I try to jump my HAV off a hill and go for distance, I'm not really caring about KDR(or ISK). If I use a Shotgun(which I mainly used when I first started in fact most of my kills are probably with it) I'm not caring about KDR. Any guy who uses Nova Knives isn't caring about KDR. KDR is a useless stat, and always has been. It forces players to play with Kindergarten tactics to buff a number that means nothing.
Hopefully that cleared things up for you. Unless you're just reading the parts you want to and blatantly ignoring everything else that actually validates my point. At which I'd advise you to take a Critical Literature and Thinking class at your local Tech School.
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8213
Grade No.2
390
|
Posted - 2013.10.16 14:54:00 -
[57] - Quote
Ryme Intrinseca wrote:8213 wrote:Ryme Intrinseca wrote:8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing. My KDR w/ the HMG is around 20. Go ahead and re-read my post, and actually pay attention to details, not just picking out pieces and leaving out important details that only suit what you want to believe. Read, then think, then respond... Want another interesting fact: My KDR with the SR is around 50.... If you're such a beast with HMG and SR, why do you usually use AR and SCR, badly?
Because I can run around with them, get into the face of danger. My KDR is result of using Shotguns during Beta, then trying to use them after Uprising. My AR and SCR KDR are probably around 2-2.5 (SCR being higher than AR).
I play for most WP though. KDR helps with that a little, as I do a Slayer role most of the time, but WP and Winning is all that matters to me.
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Jack McReady
DUST University Ivy League
711
|
Posted - 2013.10.16 15:18:00 -
[58] - Quote
Borne Velvalor wrote:You know what, screw waiting for others to do that math. I'll post it since everyone is too incompetent. A standard AR does 34 * 750 / 60 damage a second, which is 425. A standard HMG does 16 * 2000 / 60 damage a second, which is slightly over 530 damage a second. If all bullets hit, which is far from the truth. Even if they do, the AR can headshot for 640 damage a second. Viola, out damaged even if you land every shot. if you do not suck at aiming then you can have the HMG hit reliable up to 20m and still hit hard at 30m. if you will ever meet a player that does not suck with the HMG you will regret asking for a buff after he molested your proto brick tanked suit with 1k ehp under 2 seconds.
the HMG is boss in the new buildings, just saying. |
Ryme Intrinseca
Seraphim Auxiliaries
125
|
Posted - 2013.10.16 16:09:00 -
[59] - Quote
8213 wrote:Now, as far as referencing KDR as a whole... that shows how much of a scrub anyone is. You brought KDR into this thread, so I guess that makes you a scrub. I'm just trying to get your imaginary KDRs out of it.
8213 wrote:You realize the top KDRs in the game are sniper? The ones with triple digits. Then HMGs (and FGs) are next. Why? Well if I have gone 200+/10 with the HMG over my lifetime, that would be a 20... Snipers have the highest KDRs in the game. Tankers are next. At the moment HMGs are around the same level as assaults and slayer logis, nothing special. There is not one dedicated HMG heavy who presently plays the game with a KDR anywhere near 20. In fact I'm not sure if there's even one with a KDR over 10.
So this is why I'm somewhat incredulous regarding your claims. You are saying that you are statistically twice as good as the best HMGs in the game, when it's not even your main role and your overall KDR is barely over 1. This is not impossible, but it's very, very unlikely (<0.1%). The available evidence suggests that you are a mediocre player with delusions of grandeur.
8213 wrote:Wow, I really don't know how much of a scrub I am, do I. Fixed. |
low genius
The Sound Of Freedom Renegade Alliance
704
|
Posted - 2013.10.16 16:36:00 -
[60] - Quote
like my pay needs a 'slight buff' |
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MassiveNine
0uter.Heaven
256
|
Posted - 2013.10.16 16:53:00 -
[61] - Quote
IMO there are probably only 10-15 heavies in this game or so that are REALLY worth their salt and can compete in PC with the HMG. Anyone else complaining are just people who don't know how to fit the suit correctly and don't know how to use it either. There is definitely a problem, but honestly it's not really in the gun. It's mostly the suit, and as I've said before lack of options. I guarantee that when the heavy gets a weapon selection like the light weapons have you'll start seeing less complaints. Right now all we have is a short range and a long range weapon, no real in between.
EDIT: Don't know why I quoted you on that low genius |
Lance 2ballzStrong
SyNergy Gaming EoN.
4087
|
Posted - 2013.10.16 21:09:00 -
[62] - Quote
Disturbingly Bored wrote:Lance 2ballzStrong wrote: I'll out DPS you guaranteed because ALL my bullets are hitting, and IF I have to reload I'm switching to my SMG with will also out DPS you.
Lance, I respect you as a Heavy proponent, but we both know that isn't true. Especially the SMG part. DPS is dependent on range and you're going to get obliterated by the HMG toe-to-toe. (Yes, provided the Heavy doesn't suck at aiming.)
Ok maybe i exaggerated a bit to make a point
But honestly speaking, I have taken out quite a few people with my SMG though. The thing is a monster. I remember once in PC I took down 2 Caldari mediums with my Proto SMG. Were they bad players? Yea I think they were ... but the power and accuracy of the gun was there!
Kinda sad that I have more respect for the SMG than I do for the bread and butter of heavies, the HMG. |
NOAMIzzzzz
BIG BAD W0LVES
49
|
Posted - 2013.10.16 21:48:00 -
[63] - Quote
buff plox. |
Disturbingly Bored
The Strontium Asylum
772
|
Posted - 2013.10.16 22:04:00 -
[64] - Quote
Lance 2ballzStrong wrote:Kinda sad that I have more respect for the SMG than I do for the bread and butter of heavies, the HMG.
I'm totally onboard with the SMG love, it kicks a surprising amount of ass for a sidearm.
We just need to keep in mind that it starts at 383 DPS with 19m optimal range, while AR starts at 425DPS+38m optimal and HMG 600DPS+30m "optimal".
(Even I will admit that the word optimal should always be in quotation marks for the HMG.) |
Shruikan Iceeye
Brotherhood of Seals
77
|
Posted - 2013.10.16 22:57:00 -
[65] - Quote
Disturbingly Bored wrote:it's the highest DPS weapon in the game. (Shotgun doesn't count until the bullets go where you fire.) It has its limitations, but's it's still damn good when used properly. "Properly" =/= trading shot-for-shot with an AR at range.
Actually when you factor in the dispersion, its dps is very comparable to the AR. For a round to do damage it has to hit its target. The HMGs hip-fire is almost comical. The way the first second of rounds veer left and right like they aren't even coming from the same gun lol. Compare this to real life and you'll probably chuckle a bit. I'm not saying this game should mirror actual life though. Anyway in my opinion the HMG's bullet patterning needs a real rework. Just make the dispersion make sense is all. ie from 0-10m a not very noticeable spread, from then on it spreads linearly (a little at a time) and at 30m on it spreads exponentially (high increase in spread per meter). |
Johnny Guilt
Algintal Core Gallente Federation
308
|
Posted - 2013.10.16 23:23:00 -
[66] - Quote
tighten the spread,done |
Disturbingly Bored
The Strontium Asylum
772
|
Posted - 2013.10.16 23:42:00 -
[67] - Quote
Shruikan Iceeye wrote: Actually when you factor in the dispersion, its dps is very comparable to the AR. For a round to do damage it has to hit its target. The HMGs hip-fire is almost comical. The way the first second of rounds veer left and right like they aren't even coming from the same gun lol.
What you are discussing is purely cosmetic, and has no basis on how much damage the HMG does at all. The HMG is a hitscan weapon, and regardless of what you are seeing on screen, the DPS is scaling based on a formula that happens behind the scenes.
What's that formula? Well, it's anyone's guess. I really wish I knew, myself. But here is what I do know: get your target to fill 100% of your aiming reticule and you will do 100% of the gun's monstrous DPS. It's as simple and as hard as that.
Quote: Compare this to real life and you'll probably chuckle a bit. I'm not saying this game should mirror actual life though.
If it mirrored real life it would be OP as hell.
But I think the problem is that people expect the HMG to perform something like a machine gun, when in terms of how it's best used now, it's basically a flamethrower. And if you use it like a flamethrower, it does a stupid amount of damage.
Quote:Anyway in my opinion the HMG's bullet patterning needs a real rework. Just make the dispersion make sense is all. ie from 0-10m a not very noticeable spread, from then on it spreads linearly (a little at a time) and at 30m on it spreads exponentially (high increase in spread per meter).
Sounds great to me! |
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