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MassiveNine
0uter.Heaven
256
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Posted - 2013.10.16 16:53:00 -
[61] - Quote
IMO there are probably only 10-15 heavies in this game or so that are REALLY worth their salt and can compete in PC with the HMG. Anyone else complaining are just people who don't know how to fit the suit correctly and don't know how to use it either. There is definitely a problem, but honestly it's not really in the gun. It's mostly the suit, and as I've said before lack of options. I guarantee that when the heavy gets a weapon selection like the light weapons have you'll start seeing less complaints. Right now all we have is a short range and a long range weapon, no real in between.
EDIT: Don't know why I quoted you on that low genius |
Lance 2ballzStrong
SyNergy Gaming EoN.
4087
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Posted - 2013.10.16 21:09:00 -
[62] - Quote
Disturbingly Bored wrote:Lance 2ballzStrong wrote: I'll out DPS you guaranteed because ALL my bullets are hitting, and IF I have to reload I'm switching to my SMG with will also out DPS you.
Lance, I respect you as a Heavy proponent, but we both know that isn't true. Especially the SMG part. DPS is dependent on range and you're going to get obliterated by the HMG toe-to-toe. (Yes, provided the Heavy doesn't suck at aiming.)
Ok maybe i exaggerated a bit to make a point
But honestly speaking, I have taken out quite a few people with my SMG though. The thing is a monster. I remember once in PC I took down 2 Caldari mediums with my Proto SMG. Were they bad players? Yea I think they were ... but the power and accuracy of the gun was there!
Kinda sad that I have more respect for the SMG than I do for the bread and butter of heavies, the HMG. |
NOAMIzzzzz
BIG BAD W0LVES
49
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Posted - 2013.10.16 21:48:00 -
[63] - Quote
buff plox. |
Disturbingly Bored
The Strontium Asylum
772
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Posted - 2013.10.16 22:04:00 -
[64] - Quote
Lance 2ballzStrong wrote:Kinda sad that I have more respect for the SMG than I do for the bread and butter of heavies, the HMG.
I'm totally onboard with the SMG love, it kicks a surprising amount of ass for a sidearm.
We just need to keep in mind that it starts at 383 DPS with 19m optimal range, while AR starts at 425DPS+38m optimal and HMG 600DPS+30m "optimal".
(Even I will admit that the word optimal should always be in quotation marks for the HMG.) |
Shruikan Iceeye
Brotherhood of Seals
77
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Posted - 2013.10.16 22:57:00 -
[65] - Quote
Disturbingly Bored wrote:it's the highest DPS weapon in the game. (Shotgun doesn't count until the bullets go where you fire.) It has its limitations, but's it's still damn good when used properly. "Properly" =/= trading shot-for-shot with an AR at range.
Actually when you factor in the dispersion, its dps is very comparable to the AR. For a round to do damage it has to hit its target. The HMGs hip-fire is almost comical. The way the first second of rounds veer left and right like they aren't even coming from the same gun lol. Compare this to real life and you'll probably chuckle a bit. I'm not saying this game should mirror actual life though. Anyway in my opinion the HMG's bullet patterning needs a real rework. Just make the dispersion make sense is all. ie from 0-10m a not very noticeable spread, from then on it spreads linearly (a little at a time) and at 30m on it spreads exponentially (high increase in spread per meter). |
Johnny Guilt
Algintal Core Gallente Federation
308
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Posted - 2013.10.16 23:23:00 -
[66] - Quote
tighten the spread,done |
Disturbingly Bored
The Strontium Asylum
772
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Posted - 2013.10.16 23:42:00 -
[67] - Quote
Shruikan Iceeye wrote: Actually when you factor in the dispersion, its dps is very comparable to the AR. For a round to do damage it has to hit its target. The HMGs hip-fire is almost comical. The way the first second of rounds veer left and right like they aren't even coming from the same gun lol.
What you are discussing is purely cosmetic, and has no basis on how much damage the HMG does at all. The HMG is a hitscan weapon, and regardless of what you are seeing on screen, the DPS is scaling based on a formula that happens behind the scenes.
What's that formula? Well, it's anyone's guess. I really wish I knew, myself. But here is what I do know: get your target to fill 100% of your aiming reticule and you will do 100% of the gun's monstrous DPS. It's as simple and as hard as that.
Quote: Compare this to real life and you'll probably chuckle a bit. I'm not saying this game should mirror actual life though.
If it mirrored real life it would be OP as hell.
But I think the problem is that people expect the HMG to perform something like a machine gun, when in terms of how it's best used now, it's basically a flamethrower. And if you use it like a flamethrower, it does a stupid amount of damage.
Quote:Anyway in my opinion the HMG's bullet patterning needs a real rework. Just make the dispersion make sense is all. ie from 0-10m a not very noticeable spread, from then on it spreads linearly (a little at a time) and at 30m on it spreads exponentially (high increase in spread per meter).
Sounds great to me! |
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