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Disturbingly Bored
The Strontium Asylum
766
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Posted - 2013.10.16 01:42:00 -
[1] - Quote
Sir Dukey wrote:So the effective range of an HMG is 15-20 meters right? well if you buff it by 10 meters, heavys will be good, AR nubs will have to keep a distance and boom, balance.
Good news everyone! The HMG was stealth buffed to 30m optimal range.
By "stealth buff" I mean it's always been that way, but you are now free to drop your inaccurate psychological limitations surrounding the weapon.
...
All sarcasm aside, it's the highest DPS weapon in the game. (Shotgun doesn't count until the bullets go where you fire.) It has its limitations, but's it's still damn good when used properly. "Properly" =/= trading shot-for-shot with an AR at range.
I sympathize with the plight of fatties-in-training, but use the weapon as it currently exists and not as what you think it should be, and you'll murder just fine. |
Disturbingly Bored
The Strontium Asylum
766
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Posted - 2013.10.16 01:54:00 -
[2] - Quote
Cosgar wrote: Or they could do the smart thing and revert the HMG's stats back to what they were in Chromosme- without sharpshooter. They tried to fix something that wasn't broken to the point that the only heavies I'm afraid of either have forge guns or ARs.
HMG stats, with the exception of some dispersion stats which are 5% better now, are exactly the same as they were in Chromosome.
Technically, HMG has 0.4 more base damage than it did in Chromosome when you factor the Weapon Skill 10% bonus damage in.
Sharpshooter was the only thing that made the HMG beast in that build. And it was pretty lol. |
Disturbingly Bored
The Strontium Asylum
767
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Posted - 2013.10.16 14:40:00 -
[3] - Quote
Lance 2ballzStrong wrote: I'll out DPS you guaranteed because ALL my bullets are hitting, and IF I have to reload I'm switching to my SMG with will also out DPS you.
Lance, I respect you as a Heavy proponent, but we both know that isn't true. Especially the SMG part. DPS is dependent on range and you're going to get obliterated by the HMG toe-to-toe. (Yes, provided the Heavy doesn't suck at aiming.)
Borne Velvalor wrote:You know what, screw waiting for others to do that math. I'll post it since everyone is too incompetent. A standard AR does 34 * 750 / 60 damage a second, which is 425. A standard HMG does 16 * 2000 / 60 damage a second, which is slightly over 530 damage a second. If all bullets hit, which is far from the truth. Even if they do, the AR can headshot for 640 damage a second. Viola, out damaged even if you land every shot.
Your Assault Rifle numbers are correct, but your HMG numbers are incorrect. The HMG has 18 base damage which gives it 600 base DPS. It has, by a good margin, the highest DPS of any infantry weapon in the game beside the shotgun... which is still broken.
Borne Velvalor wrote:Even with every bullet hitting, you're only dealing 25% more damage than an Assault Rifle user within optimal. Really, everything can out DPS the HMG.
You are dealing 41% more DPS than an AR toe-toe-toe, which is a tremendous difference in DPS in this game.
I'm sorry folks, but you all suck with numbers and it really undermines your arguments. |
Disturbingly Bored
The Strontium Asylum
772
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Posted - 2013.10.16 22:04:00 -
[4] - Quote
Lance 2ballzStrong wrote:Kinda sad that I have more respect for the SMG than I do for the bread and butter of heavies, the HMG.
I'm totally onboard with the SMG love, it kicks a surprising amount of ass for a sidearm.
We just need to keep in mind that it starts at 383 DPS with 19m optimal range, while AR starts at 425DPS+38m optimal and HMG 600DPS+30m "optimal".
(Even I will admit that the word optimal should always be in quotation marks for the HMG.) |
Disturbingly Bored
The Strontium Asylum
772
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Posted - 2013.10.16 23:42:00 -
[5] - Quote
Shruikan Iceeye wrote: Actually when you factor in the dispersion, its dps is very comparable to the AR. For a round to do damage it has to hit its target. The HMGs hip-fire is almost comical. The way the first second of rounds veer left and right like they aren't even coming from the same gun lol.
What you are discussing is purely cosmetic, and has no basis on how much damage the HMG does at all. The HMG is a hitscan weapon, and regardless of what you are seeing on screen, the DPS is scaling based on a formula that happens behind the scenes.
What's that formula? Well, it's anyone's guess. I really wish I knew, myself. But here is what I do know: get your target to fill 100% of your aiming reticule and you will do 100% of the gun's monstrous DPS. It's as simple and as hard as that.
Quote: Compare this to real life and you'll probably chuckle a bit. I'm not saying this game should mirror actual life though.
If it mirrored real life it would be OP as hell.
But I think the problem is that people expect the HMG to perform something like a machine gun, when in terms of how it's best used now, it's basically a flamethrower. And if you use it like a flamethrower, it does a stupid amount of damage.
Quote:Anyway in my opinion the HMG's bullet patterning needs a real rework. Just make the dispersion make sense is all. ie from 0-10m a not very noticeable spread, from then on it spreads linearly (a little at a time) and at 30m on it spreads exponentially (high increase in spread per meter).
Sounds great to me! |
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