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8213
Grade No.2
387
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Posted - 2013.10.16 02:45:00 -
[1] - Quote
I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. |
8213
Grade No.2
390
|
Posted - 2013.10.16 13:45:00 -
[2] - Quote
Here's a different outtake: You say the HMG is worse than Chromosome. So, do HMG users want it returned to that previous state? What exactly do you want the HMG to be?
Because if I remember, the top players in the world were HMGs back then.
It comes back to the old DUST QQ-ing of people complaining their OP setup was taken back to normalcy. Just like Barry Bonds would QQ if they took his steroids away. MD and Flaylock users QQ-ed too, so did Lasers. Gosh forbid the people around you have a fighting chance... |
8213
Grade No.2
390
|
Posted - 2013.10.16 13:54:00 -
[3] - Quote
Ryme Intrinseca wrote:8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing.
My KDR w/ the HMG is around 20. Go ahead and re-read my post, and actually pay attention to details, not just picking out pieces and leaving out important details that only suit what you want to believe. Read, then think, then respond... Want another interesting fact: My KDR with the SR is around 50....
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8213
Grade No.2
390
|
Posted - 2013.10.16 14:45:00 -
[4] - Quote
Ryme Intrinseca wrote:8213 wrote:Ryme Intrinseca wrote:8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing. My KDR w/ the HMG is around 20. Go ahead and re-read my post, and actually pay attention to details, not just picking out pieces and leaving out important details that only suit what you want to believe. Read, then think, then respond... Want another interesting fact: My KDR with the SR is around 50.... Brilliant! So now, as well as being the best HMG currently in the game, you're also announcing that with the SR you're the best infantry player the game has ever seen!! All this for the low, low KDR of 1.12!!!
Wow, you really don't know how to figure things out on your own, do you. You realize the top KDRs in the game are sniper? The ones with triple digits. Then HMGs (and FGs) are next. Why? Well if I have gone 200+/10 with the HMG over my lifetime, that would be a 20... If I've gone 100+/2 with the SR, that would be over 50... Now, for the kicker. I started using HMGs and SRs, and even SCRs well after I was into the game and knew fully well what I was doing and what was going on.
Now, as far as referencing KDR as a whole... that shows how much of a scrub anyone is. Because it can be padded(case & point, Snipers). When I try to jump my HAV off a hill and go for distance, I'm not really caring about KDR(or ISK). If I use a Shotgun(which I mainly used when I first started in fact most of my kills are probably with it) I'm not caring about KDR. Any guy who uses Nova Knives isn't caring about KDR. KDR is a useless stat, and always has been. It forces players to play with Kindergarten tactics to buff a number that means nothing.
Hopefully that cleared things up for you. Unless you're just reading the parts you want to and blatantly ignoring everything else that actually validates my point. At which I'd advise you to take a Critical Literature and Thinking class at your local Tech School.
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8213
Grade No.2
390
|
Posted - 2013.10.16 14:54:00 -
[5] - Quote
Ryme Intrinseca wrote:8213 wrote:Ryme Intrinseca wrote:8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing. My KDR w/ the HMG is around 20. Go ahead and re-read my post, and actually pay attention to details, not just picking out pieces and leaving out important details that only suit what you want to believe. Read, then think, then respond... Want another interesting fact: My KDR with the SR is around 50.... If you're such a beast with HMG and SR, why do you usually use AR and SCR, badly?
Because I can run around with them, get into the face of danger. My KDR is result of using Shotguns during Beta, then trying to use them after Uprising. My AR and SCR KDR are probably around 2-2.5 (SCR being higher than AR).
I play for most WP though. KDR helps with that a little, as I do a Slayer role most of the time, but WP and Winning is all that matters to me.
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