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Borne Velvalor
BLACK-DRAGON-SOCIETY
703
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Posted - 2013.10.16 09:41:00 -
[31] - Quote
You know there's something wrong when a STD Amarr Logi with a STD SMG kills half the Heavies with HMGs he comes across. I just aim at the head while jumping around cover like mad. Half the HMG bullets miss, I get my headshot multipliers, dead Heavy. No, seriously. Last night I almost died to dozens of Heavies at CQC. One third of the time I die, one third of the time they die and one third of the time I just run away and heal before Laser Rifling them to death from a hilltop. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1805
|
Posted - 2013.10.16 09:44:00 -
[32] - Quote
Flix Keptick wrote:Mininiguns in real life have a range of 1000meters. Thats way more than any assault rifle.
Just going to leave this here
Really ?
http://www.youtube.com/watch?v=4zwNR402BEc
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Acturus Galaxy
Mannar Focused Warfare Gallente Federation
148
|
Posted - 2013.10.16 10:13:00 -
[33] - Quote
Lance 2ballzStrong wrote:Acturus Galaxy wrote:snip I'm sorry...but you're talking about using advanced gear in public matches aren't you? Next thing you're talking to seasoned veteran heavies, and want to tell us how to play a class some us have played since closed beta? I appreciate your TL;DR post, but you saying the HMG is fine is like me saying the dropships are fine because I can get to point B from A just fine. I just need to watch out for buildings and FGs on the way The HMG is not fine. It was fine in Chromosome, it was passable in Uprising up until 1.4 or whenever they fixed the AA. Right now, it is not fine. It's borderline useless in competitive matches. It does NOTHING that a Duvolle wielding player can't do better. People judging a class off pub games is the reason why the heavy is such a joke in competitive situations! Stop saying it's fine cuz you play pub games 24/7 and do good against bad players using cheap suits!
I would not call a basic suit with a total cost of 20k isk for advanced geat and I get more kills with this than my proto gallente duvolle suit. And I would not call myself green as I have been playing since January.
If you are a vet and do poorly with the current HMG in pub matches, you are not very good at this. I would think a vet should know how to use the HMG properly by now. I read these threads as posted by new HMG players playing the heavy class wrong thinking they are a one man army.
Read my post before commenting on what I have written, I am trying to note down how I manage to run the HMG successfully and provide additional input instead of just saying that HMG sucks. I cannot shoot down AR users at 50 meters etc.
I have no experiences from PC and cannot comment on using the HMG in anything but pub matches, I have no interest in participating in PC matches, tried it twice with way to much lagging playing from Europe. I did participate in several corp matches pre Uprising using officer HMG, I had sharpshooter at 5 but stayed between buildings and never really needed the extra range. Even then you would be insane for engaging ARs in open terrain, not to mention the laser rifles which could melt my proto heavy in a second before Uprising. My survival rate has improved as heavy in Uprising then before Uprising. Not to mention the price of the heavy which has dropped significantly, I remember suits costing 400k isk running a heavy.
I have killed proto players with my HMG and have been killed plenty of times by proto players. I am fully aware of its limitations, you must be crazy if you try to go against a good proto squad even with a boundless. I have seen many good proto squads whom do not try to engage my heavy 1v1 but flank me or spam grenades at me knowing I am slow. This is all fair in my book, the heavy cannot and should not be able to take on a whole squad alone. He can hold them back from entering a hallway with suppression while your team mates support with AR, grenades and mass drivers.
No descent proto AR player would willingly enter a cqc 1v1 vs a proto heavy. They either take the heavy down at a distance and flank him before opening fire. I see nothing wrong here. |
Acturus Galaxy
Mannar Focused Warfare Gallente Federation
148
|
Posted - 2013.10.16 10:26:00 -
[34] - Quote
Lance 2ballzStrong wrote:
People judging a class off pub games is the reason why the heavy is such a joke in competitive situations! Stop saying it's fine cuz you play pub games 24/7 and do good against bad players using cheap suits!
Not everyone enjoys running around in proto suits 24/7. I usually leave matches if I am on the proto stomping side, those matches are extremely boring and I wonder why some players do this 24/7. I very much prefer being on the loosing site against the proto players for the challenge, and yes, I often end up with a forge gun trying to get some cheap kills as my heavy is outclassed by the proto players.
I see plenty of experienced good players playing in cheap suits as it is more challenging, and I see proto players running in cheap suits when they are without their squads and only run proto when they have a proto squad.
Look at it this way, shield tanked Caldari and Minmartar often beats armor tanked Gallente. Today we have the dual tanked basic suit and armor tanked sentinel. They already have a disadvantage being armor tanked, wait for the Caldari and Minmartar heavy suits. I see this problem more of an discussion on armor vs shields balance in Dust. A fast shield tanked proto Caldari is still the best, I get as many kills in a quick standard minmartar suit and exile than I can get with my slower Duvolle Gallente proto logi or Proto basic medium frame.
The HMG dps is fine, the suit using it cannot compete with quick proto shield tanked suits. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4073
|
Posted - 2013.10.16 10:35:00 -
[35] - Quote
Acturus Galaxy wrote:
I would not call a basic suit with a total cost of 20k isk for advanced geat and I get more kills with this than my proto gallente duvolle suit. And I would not call myself green as I have been playing since January.
If you are a vet and do poorly with the current HMG in pub matches, you are not very good at this. I would think a vet should know how to use the HMG properly by now. I read these threads as posted by new HMG players playing the heavy class wrong thinking they are a one man army.
Read my post before commenting on what I have written, I am trying to note down how I manage to run the HMG successfully and provide additional input instead of just saying that HMG sucks. I cannot shoot down AR users at 50 meters etc.
I have no experiences from PC and cannot comment on using the HMG in anything but pub matches, I have no interest in participating in PC matches, tried it twice with way to much lagging playing from Europe. I did participate in several corp matches pre Uprising using officer HMG, I had sharpshooter at 5 but stayed between buildings and never really needed the extra range. Even then you would be insane for engaging ARs in open terrain, not to mention the laser rifles which could melt my proto heavy in a second before Uprising. My survival rate has improved as heavy in Uprising then before Uprising. Not to mention the price of the heavy which has dropped significantly, I remember suits costing 400k isk running a heavy.
I have killed proto players with my HMG and have been killed plenty of times by proto players. I am fully aware of its limitations, you must be crazy if you try to go against a good proto squad even with a boundless. I have seen many good proto squads whom do not try to engage my heavy 1v1 but flank me or spam grenades at me knowing I am slow. This is all fair in my book, the heavy cannot and should not be able to take on a whole squad alone. He can hold them back from entering a hallway with suppression while your team mates support with AR, grenades and mass drivers.
No descent proto AR player would willingly enter a cqc 1v1 vs a proto heavy. They either take the heavy down at a distance and flank him before opening fire. I see nothing wrong here.
anybody doing bad in any class in pub games in DUST is bad. I can use a militia suit with militia guns and can almost guarantee I finish top 5... in PUBLIC LOBBIES.
Doesn't mean militia gear is good.
Your point of view comes from playing people in these lobbies. Until you've played competitive matches, your opinion on the class means next to nothing when veteran players are talking about the class.
I've been playing this since last year June. I know a thing or 2 about heavies and what that used to be, and the joke it is now. I take great offense to people calling the HMG "fine". Know why? Because I invested a huge chunk of my 21 million SP into the class, and i've seen how weak it is while playing against good players.
Then when I switch to my other class, my "weaker" class because I have less SP invested into it, i do better.
Please, I mean no offense, and it's nothing personal, but take your public game experience elsewhere. This thread is about making the HMG better, not leaving it alone because in your limited experience it's "fine" |
Lance 2ballzStrong
SyNergy Gaming EoN.
4073
|
Posted - 2013.10.16 10:38:00 -
[36] - Quote
Acturus Galaxy wrote:The HMG dps is fine, the suit using it cannot compete with quick proto shield tanked suits.
lol...
you mean potential DPS. The numbers you watch is based on every single bullet hitting, which is a range of about 0-2m. After that bullet spread lowers DPS the further away the target is.
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Borne Velvalor
BLACK-DRAGON-SOCIETY
707
|
Posted - 2013.10.16 10:42:00 -
[37] - Quote
Lance 2ballzStrong wrote:Acturus Galaxy wrote:The HMG dps is fine, the suit using it cannot compete with quick proto shield tanked suits. lol... you mean potential DPS. The numbers you watch is based on every single bullet hitting, which is a range of about 0-2m. After that bullet spread lowers DPS the further away the target is.
Even with every bullet hitting, you're only dealing 25% more damage than an Assault Rifle user within optimal. Really, everything can out DPS the HMG. |
Acturus Galaxy
Mannar Focused Warfare Gallente Federation
148
|
Posted - 2013.10.16 10:54:00 -
[38] - Quote
Lance 2ballzStrong wrote:Acturus Galaxy wrote:
I would not call a basic suit with a total cost of 20k isk for advanced geat and I get more kills with this than my proto gallente duvolle suit. And I would not call myself green as I have been playing since January.
If you are a vet and do poorly with the current HMG in pub matches, you are not very good at this. I would think a vet should know how to use the HMG properly by now. I read these threads as posted by new HMG players playing the heavy class wrong thinking they are a one man army.
Read my post before commenting on what I have written, I am trying to note down how I manage to run the HMG successfully and provide additional input instead of just saying that HMG sucks. I cannot shoot down AR users at 50 meters etc.
I have no experiences from PC and cannot comment on using the HMG in anything but pub matches, I have no interest in participating in PC matches, tried it twice with way to much lagging playing from Europe. I did participate in several corp matches pre Uprising using officer HMG, I had sharpshooter at 5 but stayed between buildings and never really needed the extra range. Even then you would be insane for engaging ARs in open terrain, not to mention the laser rifles which could melt my proto heavy in a second before Uprising. My survival rate has improved as heavy in Uprising then before Uprising. Not to mention the price of the heavy which has dropped significantly, I remember suits costing 400k isk running a heavy.
I have killed proto players with my HMG and have been killed plenty of times by proto players. I am fully aware of its limitations, you must be crazy if you try to go against a good proto squad even with a boundless. I have seen many good proto squads whom do not try to engage my heavy 1v1 but flank me or spam grenades at me knowing I am slow. This is all fair in my book, the heavy cannot and should not be able to take on a whole squad alone. He can hold them back from entering a hallway with suppression while your team mates support with AR, grenades and mass drivers.
No descent proto AR player would willingly enter a cqc 1v1 vs a proto heavy. They either take the heavy down at a distance and flank him before opening fire. I see nothing wrong here.
anybody doing bad in any class in pub games in DUST is bad. I can use a militia suit with militia guns and can almost guarantee I finish top 5... in PUBLIC LOBBIES.Doesn't mean militia gear is good. Your point of view comes from playing people in these lobbies. Until you've played competitive matches, your opinion on the class means next to nothing when veteran players are talking about the class. I've been playing this since last year June. I know a thing or 2 about heavies and what that used to be, and the joke it is now. I take great offense to people calling the HMG "fine". Know why? Because I invested a huge chunk of my 21 million SP into the class, and i've seen how weak it is while playing against good players. Then when I switch to my other class, my "weaker" class because I have less SP invested into it, i do better. Please, I mean no offense, and it's nothing personal, but take your public game experience elsewhere. This thread is about making the HMG better, not leaving it alone because in your limited experience it's "fine"
Fair enough, point taken. But buffing the HMG could potentially make it OP in pub matches and we will have tons of QQ threads. If I can go 24/2 with an advanced HMG and standard heavy suit, no skills in prof or complex dam mods added then it would be the new FOTM if we are not careful with the buff. This score is not unusual in the pub matches I participate in and I am by no means good at FPS, maybe slightly above average.
And we are also waiting for additional heavy weapons, others will probably be added that will cover the mid to long range and the HMG stay as a short range weapon.
It might be that I mostly meet new players, the matchmaking works in mysterious ways. But most players are running in pubs and I would not like to have new players turned away when an ungodly heavy hmg runs around destroying all mililtia suits with easy. It is bad enough to see proto squads smashing the opposing team, most experienced players quickly leave these matches not to get their kdr messed up and only the unskilled and new players are left for the proto squad to toy with.
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Acturus Galaxy
Mannar Focused Warfare Gallente Federation
148
|
Posted - 2013.10.16 10:58:00 -
[39] - Quote
Borne Velvalor wrote:Lance 2ballzStrong wrote:Acturus Galaxy wrote:The HMG dps is fine, the suit using it cannot compete with quick proto shield tanked suits. lol... you mean potential DPS. The numbers you watch is based on every single bullet hitting, which is a range of about 0-2m. After that bullet spread lowers DPS the further away the target is. Even with every bullet hitting, you're only dealing 25% more damage than an Assault Rifle user within optimal. Really, everything can out DPS the HMG.
Then please explain how it is that I consistently can win 1v1 in cqc vs AR users. I am big and slow and should be easy to hit with the aim assist and yet I win most of these encounters. I can keep the button pressed and shooting for far longer time than the AR player have to reload and switch weapon unless it is a logi with no sidearm. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4075
|
Posted - 2013.10.16 11:04:00 -
[40] - Quote
Acturus Galaxy wrote:Borne Velvalor wrote:Lance 2ballzStrong wrote:Acturus Galaxy wrote:The HMG dps is fine, the suit using it cannot compete with quick proto shield tanked suits. lol... you mean potential DPS. The numbers you watch is based on every single bullet hitting, which is a range of about 0-2m. After that bullet spread lowers DPS the further away the target is. Even with every bullet hitting, you're only dealing 25% more damage than an Assault Rifle user within optimal. Really, everything can out DPS the HMG. Then please explain how it is that I consistently can win 1v1 in cqc vs AR users. I am big and slow and should be easy to hit with the aim assist and yet I win most of these encounters. I can keep the button pressed and shooting for far longer time than the AR player have to reload and switch weapon unless it is a logi with no sidearm.
You're playing against bad players. Simple.
When I run my Gallente medium + Duvolle I run all over heavies. Proto heavies, Adv you name it...they all bow down to the AR.
I'll out DPS you guaranteed because ALL my bullets are hitting, and IF I have to reload I'm switching to my SMG with will also out DPS you.
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Borne Velvalor
BLACK-DRAGON-SOCIETY
709
|
Posted - 2013.10.16 11:06:00 -
[41] - Quote
Acturus Galaxy wrote:Borne Velvalor wrote:Lance 2ballzStrong wrote:Acturus Galaxy wrote:The HMG dps is fine, the suit using it cannot compete with quick proto shield tanked suits. lol... you mean potential DPS. The numbers you watch is based on every single bullet hitting, which is a range of about 0-2m. After that bullet spread lowers DPS the further away the target is. Even with every bullet hitting, you're only dealing 25% more damage than an Assault Rifle user within optimal. Really, everything can out DPS the HMG. Then please explain how it is that I consistently can win 1v1 in cqc vs AR users. I am big and slow and should be easy to hit with the aim assist and yet I win most of these encounters. I can keep the button pressed and shooting for far longer time than the AR player have to reload and switch weapon unless it is a logi with no sidearm.
I'm sorry if you don't like it, but there's this little thing called math. You can calculate the DPS and compare them yourself. Go ahead.
Also, how much health do you have compared to your opponent? In CQC, you should be doing about the same damage or slightly less after inaccuracy. As long as you're both holding your cursors over each other, you'll win because of higher HP if the AR doesn't headshot. Let me remind you that the AR can headshot and do 50% more damage, instantly making it far more damaging to you even IF you land every single bullet. Good luck getting headshots with your HMG.
I kill Heavies all the time with a Standard Logi fit and Standard SMG. They have twice my health almost and a HMG, yet I kill them by hopping like an idiot and headshotting them.
Keep in mind this is about the gun and not the suit. If you used an Assault Rifle instead of a HMG, you'd probably be just as lethal at CQC and far more lethal at medium range. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
709
|
Posted - 2013.10.16 11:09:00 -
[42] - Quote
You know what, screw waiting for others to do that math. I'll post it since everyone is too incompetent. A standard AR does 34 * 750 / 60 damage a second, which is 425. A standard HMG does 16 * 2000 / 60 damage a second, which is slightly over 530 damage a second. If all bullets hit, which is far from the truth. Even if they do, the AR can headshot for 640 damage a second. Viola, out damaged even if you land every shot. |
Vesago Ghostcore
Rejected Clones
48
|
Posted - 2013.10.16 11:12:00 -
[43] - Quote
Borne Velvalor wrote:Delta 749 wrote:Flix Keptick wrote:Mininiguns in real life have a range of 1000meters. Thats way more than any assault rifle.
Just going to leave this here You can have real world minigun ranges when we get real world AR ranges What matters is the ratio, since the scale of the battlefields and the flow of combat is not the same as real life. You want real life ranging? Alright, let's scale it down by 10 from real life. Enjoy 50m Assault Rifles and 100m Heavy Machine Guns. Who even cares what they are in real life, anyways? These are not real guns. All that matters is balance.
In real life it only takes one bullet to completely disable/kill a soldier, and body armor isn't ablative. Reality is irrelevant. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
709
|
Posted - 2013.10.16 11:19:00 -
[44] - Quote
Vesago Ghostcore wrote:Borne Velvalor wrote:Delta 749 wrote:Flix Keptick wrote:Mininiguns in real life have a range of 1000meters. Thats way more than any assault rifle.
Just going to leave this here You can have real world minigun ranges when we get real world AR ranges What matters is the ratio, since the scale of the battlefields and the flow of combat is not the same as real life. You want real life ranging? Alright, let's scale it down by 10 from real life. Enjoy 50m Assault Rifles and 100m Heavy Machine Guns. Who even cares what they are in real life, anyways? These are not real guns. All that matters is balance. In real life it only takes one bullet to completely disable/kill a soldier, and body armor isn't ablative. Reality is irrelevant.
Which is why I posted the last sentence. The post is in response to others talking about IRL ranges. By no means would I use IRL ranges and damage in Dust. That would be horrible. |
Ryme Intrinseca
Seraphim Auxiliaries
123
|
Posted - 2013.10.16 11:26:00 -
[45] - Quote
8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
709
|
Posted - 2013.10.16 11:30:00 -
[46] - Quote
Ryme Intrinseca wrote:8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing.
No, no, no. He just forgot the radix point. |
Ryme Intrinseca
Seraphim Auxiliaries
123
|
Posted - 2013.10.16 11:43:00 -
[47] - Quote
Borne Velvalor wrote:Ryme Intrinseca wrote:8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing. No, no, no. He just forgot the radix point. Should it be 2.0 or .20? |
Acturus Galaxy
Mannar Focused Warfare Gallente Federation
148
|
Posted - 2013.10.16 12:00:00 -
[48] - Quote
Borne Velvalor wrote:Acturus Galaxy wrote:Borne Velvalor wrote:Lance 2ballzStrong wrote:Acturus Galaxy wrote:The HMG dps is fine, the suit using it cannot compete with quick proto shield tanked suits. lol... you mean potential DPS. The numbers you watch is based on every single bullet hitting, which is a range of about 0-2m. After that bullet spread lowers DPS the further away the target is. Even with every bullet hitting, you're only dealing 25% more damage than an Assault Rifle user within optimal. Really, everything can out DPS the HMG. Then please explain how it is that I consistently can win 1v1 in cqc vs AR users. I am big and slow and should be easy to hit with the aim assist and yet I win most of these encounters. I can keep the button pressed and shooting for far longer time than the AR player have to reload and switch weapon unless it is a logi with no sidearm. I'm sorry if you don't like it, but there's this little thing called math. You can calculate the DPS and compare them yourself. Go ahead. Also, how much health do you have compared to your opponent? In CQC, you should be doing about the same damage or slightly less after inaccuracy. As long as you're both holding your cursors over each other, you'll win because of higher HP if the AR doesn't headshot. Let me remind you that the AR can headshot and do 50% more damage, instantly making it far more damaging to you even IF you land every single bullet. Good luck getting headshots with your HMG. I kill Heavies all the time with a Standard Logi fit and Standard SMG. They have twice my health almost and a HMG, yet I kill them by hopping like an idiot and headshotting them. Keep in mind this is about the gun and not the suit. If you used an Assault Rifle instead of a HMG, you'd probably be just as lethal at CQC and far more lethal at medium range.
Hehe, yes, I have been killed by jumping rabbits a few times. But using the mouse usually lets me track players like you even when you are jumping around. I have killed players in advanced gear I would normally consider very skilled in cqc 1v1 with the HMG, as long as you are keeping 1-2 meters distance, any closer and I loose my orientation due to lack of FPS skills and end up spraying wildly around me.
Let me explain how I get most of my kills as a heavy. I stay defending staircases or doorways, shooting as they enter. My crosshair is already on the target as they enter the doorway while they have to spend a second locating me and moving their aim to me unless they are very skilled at FPS. Most back off or if in militia suits dies before returning the fire. I can keep shooting for a long time, use ADS and most suits goes down quickly.
It is another situation you describe where we jump each other, I try to avoid these situations unless I have 1-2 team mates behind me. Sometimes I just functions as a moveable barrier for team mates, being the first to enter a doorway, shoot a little and moving back to cover. My team mates move forward at the same time, using me as cover while shooting at the red dots inside the doorway. Sometimes our team succeed in getting the defending group to back away.
I hate skilled FPS players like you there is no arguing that a skilled AR FPS player is deadly in most situations and is experienced enough to know when to back off, being to fast to catch for a heavy. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
710
|
Posted - 2013.10.16 12:13:00 -
[49] - Quote
Acturus Galaxy wrote:Borne Velvalor wrote: I'm sorry if you don't like it, but there's this little thing called math. You can calculate the DPS and compare them yourself. Go ahead.
Also, how much health do you have compared to your opponent? In CQC, you should be doing about the same damage or slightly less after inaccuracy. As long as you're both holding your cursors over each other, you'll win because of higher HP if the AR doesn't headshot. Let me remind you that the AR can headshot and do 50% more damage, instantly making it far more damaging to you even IF you land every single bullet. Good luck getting headshots with your HMG.
I kill Heavies all the time with a Standard Logi fit and Standard SMG. They have twice my health almost and a HMG, yet I kill them by hopping like an idiot and headshotting them.
Keep in mind this is about the gun and not the suit. If you used an Assault Rifle instead of a HMG, you'd probably be just as lethal at CQC and far more lethal at medium range.
Hehe, yes, I have been killed by jumping rabbits a few times. But using the mouse usually lets me track players like you even when you are jumping around. I have killed players in advanced gear I would normally consider very skilled in cqc 1v1 with the HMG, as long as you are keeping 1-2 meters distance, any closer and I loose my orientation due to lack of FPS skills and end up spraying wildly around me. Let me explain how I get most of my kills as a heavy. I stay defending staircases or doorways, shooting as they enter. My crosshair is already on the target as they enter the doorway while they have to spend a second locating me and moving their aim to me unless they are very skilled at FPS. Most back off or if in militia suits dies before returning the fire. I can keep shooting for a long time, use ADS and most suits goes down quickly. It is another situation you describe where we jump each other, I try to avoid these situations unless I have 1-2 team mates behind me. Sometimes I just functions as a moveable barrier for team mates, being the first to enter a doorway, shoot a little and moving back to cover. My team mates move forward at the same time, using me as cover while shooting at the red dots inside the doorway. Sometimes our team succeed in getting the defending group to back away. I hate skilled FPS players like you there is no arguing that a skilled AR FPS player is deadly in most situations and is experienced enough to know when to back off, being to fast to catch for a heavy.
Sorry if I was sounding condescending. It doesn't even take much skill. A Duvolle with mods getting a headshot takes 1.5 seconds to deal the 1,500 health a super bricked Heavy has. While that's great you can kill assaults in doorways, not all of the objectives are in small buildings. Many are relatively open. Enough that a Duvolle can shread a Heavy in seconds before he can react. Lately, I've been seeing less and less Heavies with HMGs. They are still effective within about 10m in buildings and compounds, but their DPS isn't good enough beyond that. They really do need a buff of some sort. I don't want them to be able to stand in the middle of an open field and rack up endless kills, but it'd be nice if when I saw a Heavy within 30m I thought "threat" instead of "circle around and headshot while tossing grenades since he can't shoot for his life at that range," or "ignore."
Anyways, it doesn't really matter. At the end of the day, it's very simple. The Assault Rifle either completely out does, or comes close in damage to, most weapons at most ranges. Thus, there is little incentive to use anything other than an Assault Rifle. When you have Heavies picking up Assault Rifles instead of Heavy Machine Guns for terminal defense, there's a problem. Plus, if you need range you can always go with the Duvolle Tactical. 60m range competes well with Scramblers and Laser Rifles with no additional SP costs. :/ |
Flix Keptick
Red Star. EoN.
775
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Posted - 2013.10.16 13:35:00 -
[50] - Quote
My smg (assault variant) has more range than an hmg, which I find hilarious. |
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8213
Grade No.2
390
|
Posted - 2013.10.16 13:45:00 -
[51] - Quote
Here's a different outtake: You say the HMG is worse than Chromosome. So, do HMG users want it returned to that previous state? What exactly do you want the HMG to be?
Because if I remember, the top players in the world were HMGs back then.
It comes back to the old DUST QQ-ing of people complaining their OP setup was taken back to normalcy. Just like Barry Bonds would QQ if they took his steroids away. MD and Flaylock users QQ-ed too, so did Lasers. Gosh forbid the people around you have a fighting chance... |
8213
Grade No.2
390
|
Posted - 2013.10.16 13:54:00 -
[52] - Quote
Ryme Intrinseca wrote:8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing.
My KDR w/ the HMG is around 20. Go ahead and re-read my post, and actually pay attention to details, not just picking out pieces and leaving out important details that only suit what you want to believe. Read, then think, then respond... Want another interesting fact: My KDR with the SR is around 50....
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Lance 2ballzStrong
SyNergy Gaming EoN.
4076
|
Posted - 2013.10.16 14:15:00 -
[53] - Quote
8213 wrote:Here's a different outtake: You say the HMG is worse than Chromosome. So, do HMG users want it returned to that previous state? What exactly do you want the HMG to be?
Because if I remember, the top players in the world were HMGs back then.
It comes back to the old DUST QQ-ing of people complaining their OP setup was taken back to normalcy. Just like Barry Bonds would QQ if they took his steroids away. MD and Flaylock users QQ-ed too, so did Lasers. Gosh forbid the people around you have a fighting chance...
HMGs were actually feared back then, and there were threads calling for HMG nerfs. When last you saw a thread crying about the HMG being OP? lol... I can't even remember.
They took range away, which made the class versatile, and not a glorified camper as it is now.
Back then the AA and hit detection wasn't as good as it is now, so the balance between the 2 weapons were fine...actually, AR players complained the HMG had too much range due to the sharpshooter skill.
So while the ARs have better accuracy due to the hit detection and AA being fixed, HMGs are still screwed due to the bad bullet spread. I always wanted a skill to reduce the spread, but CCP in their infinite wisdom made a skill to reduce recoil
If they want to keep the HMG spread as is, then increase dmg so the that the spitballs that actually hit, do some dmg. Of course have dmg drop off to balance... but lol @ balance in this game.
The HMG is doomed to becoming a memory. |
Ryme Intrinseca
Seraphim Auxiliaries
124
|
Posted - 2013.10.16 14:19:00 -
[54] - Quote
8213 wrote:Ryme Intrinseca wrote:8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing. My KDR w/ the HMG is around 20. Go ahead and re-read my post, and actually pay attention to details, not just picking out pieces and leaving out important details that only suit what you want to believe. Read, then think, then respond... Want another interesting fact: My KDR with the SR is around 50.... Brilliant! So now, as well as being the best HMG currently in the game, you're also announcing that with the SR you're the best infantry player the game has ever seen!! All this for the low, low KDR of 1.12!!! |
Disturbingly Bored
The Strontium Asylum
767
|
Posted - 2013.10.16 14:40:00 -
[55] - Quote
Lance 2ballzStrong wrote: I'll out DPS you guaranteed because ALL my bullets are hitting, and IF I have to reload I'm switching to my SMG with will also out DPS you.
Lance, I respect you as a Heavy proponent, but we both know that isn't true. Especially the SMG part. DPS is dependent on range and you're going to get obliterated by the HMG toe-to-toe. (Yes, provided the Heavy doesn't suck at aiming.)
Borne Velvalor wrote:You know what, screw waiting for others to do that math. I'll post it since everyone is too incompetent. A standard AR does 34 * 750 / 60 damage a second, which is 425. A standard HMG does 16 * 2000 / 60 damage a second, which is slightly over 530 damage a second. If all bullets hit, which is far from the truth. Even if they do, the AR can headshot for 640 damage a second. Viola, out damaged even if you land every shot.
Your Assault Rifle numbers are correct, but your HMG numbers are incorrect. The HMG has 18 base damage which gives it 600 base DPS. It has, by a good margin, the highest DPS of any infantry weapon in the game beside the shotgun... which is still broken.
Borne Velvalor wrote:Even with every bullet hitting, you're only dealing 25% more damage than an Assault Rifle user within optimal. Really, everything can out DPS the HMG.
You are dealing 41% more DPS than an AR toe-toe-toe, which is a tremendous difference in DPS in this game.
I'm sorry folks, but you all suck with numbers and it really undermines your arguments. |
8213
Grade No.2
390
|
Posted - 2013.10.16 14:45:00 -
[56] - Quote
Ryme Intrinseca wrote:8213 wrote:Ryme Intrinseca wrote:8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing. My KDR w/ the HMG is around 20. Go ahead and re-read my post, and actually pay attention to details, not just picking out pieces and leaving out important details that only suit what you want to believe. Read, then think, then respond... Want another interesting fact: My KDR with the SR is around 50.... Brilliant! So now, as well as being the best HMG currently in the game, you're also announcing that with the SR you're the best infantry player the game has ever seen!! All this for the low, low KDR of 1.12!!!
Wow, you really don't know how to figure things out on your own, do you. You realize the top KDRs in the game are sniper? The ones with triple digits. Then HMGs (and FGs) are next. Why? Well if I have gone 200+/10 with the HMG over my lifetime, that would be a 20... If I've gone 100+/2 with the SR, that would be over 50... Now, for the kicker. I started using HMGs and SRs, and even SCRs well after I was into the game and knew fully well what I was doing and what was going on.
Now, as far as referencing KDR as a whole... that shows how much of a scrub anyone is. Because it can be padded(case & point, Snipers). When I try to jump my HAV off a hill and go for distance, I'm not really caring about KDR(or ISK). If I use a Shotgun(which I mainly used when I first started in fact most of my kills are probably with it) I'm not caring about KDR. Any guy who uses Nova Knives isn't caring about KDR. KDR is a useless stat, and always has been. It forces players to play with Kindergarten tactics to buff a number that means nothing.
Hopefully that cleared things up for you. Unless you're just reading the parts you want to and blatantly ignoring everything else that actually validates my point. At which I'd advise you to take a Critical Literature and Thinking class at your local Tech School.
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8213
Grade No.2
390
|
Posted - 2013.10.16 14:54:00 -
[57] - Quote
Ryme Intrinseca wrote:8213 wrote:Ryme Intrinseca wrote:8213 wrote:I use HMGs almost never, but when I do, I actually do better than with my SCR and AR. My WP is lower, as I can't carry equipment, but my KDR with it is around 20. I didn't use HMGs when Sharpshooter was a Skill onto its own, so I can't compare. I do know Heavies were gods on the battlefield back then, so perhaps HMG users became spoiled?
If used properly, there is no beating a Heavy outright. They are meant to lock down a choke point and dominate tight spaces. They are meant to just kill, kill, kill and thats what they do when used as intended.
Now, a Heavy needs a Logi too, they work as a team. Heavies may not trample the battlefield anymore, but they are still massively effective. HMGs, like SCRs, are great in the right hands. The players that know how to control engagements. Heavies can't just rely on being beefed up walking HAVs anymore they actually have to play with concern.
My vote: HMGs are fine right now. When I heard there's a guy out there holding down a 20 KDR with his HMG I had to look you up. Imagine my surprise when I saw your KDR was 1.12. Maybe in the game you're playing in your head with your imaginary friends the HMG is beast, but it's not in the game the rest of us are playing. My KDR w/ the HMG is around 20. Go ahead and re-read my post, and actually pay attention to details, not just picking out pieces and leaving out important details that only suit what you want to believe. Read, then think, then respond... Want another interesting fact: My KDR with the SR is around 50.... If you're such a beast with HMG and SR, why do you usually use AR and SCR, badly?
Because I can run around with them, get into the face of danger. My KDR is result of using Shotguns during Beta, then trying to use them after Uprising. My AR and SCR KDR are probably around 2-2.5 (SCR being higher than AR).
I play for most WP though. KDR helps with that a little, as I do a Slayer role most of the time, but WP and Winning is all that matters to me.
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Jack McReady
DUST University Ivy League
711
|
Posted - 2013.10.16 15:18:00 -
[58] - Quote
Borne Velvalor wrote:You know what, screw waiting for others to do that math. I'll post it since everyone is too incompetent. A standard AR does 34 * 750 / 60 damage a second, which is 425. A standard HMG does 16 * 2000 / 60 damage a second, which is slightly over 530 damage a second. If all bullets hit, which is far from the truth. Even if they do, the AR can headshot for 640 damage a second. Viola, out damaged even if you land every shot. if you do not suck at aiming then you can have the HMG hit reliable up to 20m and still hit hard at 30m. if you will ever meet a player that does not suck with the HMG you will regret asking for a buff after he molested your proto brick tanked suit with 1k ehp under 2 seconds.
the HMG is boss in the new buildings, just saying. |
Ryme Intrinseca
Seraphim Auxiliaries
125
|
Posted - 2013.10.16 16:09:00 -
[59] - Quote
8213 wrote:Now, as far as referencing KDR as a whole... that shows how much of a scrub anyone is. You brought KDR into this thread, so I guess that makes you a scrub. I'm just trying to get your imaginary KDRs out of it.
8213 wrote:You realize the top KDRs in the game are sniper? The ones with triple digits. Then HMGs (and FGs) are next. Why? Well if I have gone 200+/10 with the HMG over my lifetime, that would be a 20... Snipers have the highest KDRs in the game. Tankers are next. At the moment HMGs are around the same level as assaults and slayer logis, nothing special. There is not one dedicated HMG heavy who presently plays the game with a KDR anywhere near 20. In fact I'm not sure if there's even one with a KDR over 10.
So this is why I'm somewhat incredulous regarding your claims. You are saying that you are statistically twice as good as the best HMGs in the game, when it's not even your main role and your overall KDR is barely over 1. This is not impossible, but it's very, very unlikely (<0.1%). The available evidence suggests that you are a mediocre player with delusions of grandeur.
8213 wrote:Wow, I really don't know how much of a scrub I am, do I. Fixed. |
low genius
The Sound Of Freedom Renegade Alliance
704
|
Posted - 2013.10.16 16:36:00 -
[60] - Quote
like my pay needs a 'slight buff' |
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