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Paran Tadec
TeamPlayers EoN.
1400
|
Posted - 2013.10.15 03:17:00 -
[1] - Quote
Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? |
8213
Grade No.2
373
|
Posted - 2013.10.15 03:23:00 -
[2] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way.
I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. |
Viktor Hadah Jr
Negative-Impact Cult of War
545
|
Posted - 2013.10.15 03:26:00 -
[3] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
This game is dead because proto AR's kill Proto Heavies? that must happen pretty often... |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4177
|
Posted - 2013.10.15 03:28:00 -
[4] - Quote
Paran Tadec wrote: How long does it take to reduce AR dmg by 20%?
Since I highly doubt that this idea has even crossed CCP's minds, I'd say quite a while. |
Meeko Fent
DUST University Ivy League
1185
|
Posted - 2013.10.15 03:28:00 -
[5] - Quote
While I agree that ARs need to be toned down, I doubt the particulars of your story.
What Range was he at?
Was there a buddy of his to help?
Could he have prof?
Kamikaze fit?
How many shots did you hit?
AR definitely needs a change, but this seems a bit fishy. |
Paran Tadec
TeamPlayers EoN.
1407
|
Posted - 2013.10.15 03:41:00 -
[6] - Quote
8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though.
But we were 5 m from each other. I think it has to do with the AR DPS being so high to compensate previously for bad hit detection. AR dmg should be toned down, ttk is far too short now. |
Paran Tadec
TeamPlayers EoN.
1407
|
Posted - 2013.10.15 03:42:00 -
[7] - Quote
Meeko Fent wrote:While I agree that ARs need to be toned down, I doubt the particulars of your story.
What Range was he at?
Was there a buddy of his to help?
Could he have prof?
Kamikaze fit?
How many shots did you hit?
AR definitely needs a change, but this seems a bit fishy.
5m
nope, I actually had some blue berries around, but as always, worthless
How would I know?
wut?
Lots
|
8213
Grade No.2
373
|
Posted - 2013.10.15 03:55:00 -
[8] - Quote
Paran Tadec wrote:8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. But we were 5 m from each other. I think it has to do with the AR DPS being so high to compensate previously for bad hit detection. AR dmg should be toned down, ttk is far too short now.
If this happened with any other AR besides the Duvolle then it might need a nerf. But a maxed Duvolle with 3 Complex Damage Mods will do over 55 damage per shot. I assume he nailed you with every bullet since your Heavy took up his entire screen. Factor in him shooting your head, He'll cut through 1200 HP almost instantly.
But, factor in the great FPS equalizer; latency, and thats how you lose that that gunfight. I feel your pain, because the exact same thing happened to me when I was facing a player from Mexico.
|
Handsome Disease
The Phoenix Federation Ascension Alliance
0
|
Posted - 2013.10.15 04:01:00 -
[9] - Quote
Sounds like mindless QQ AR QQ dribble to me. |
Doc Noah
Algintal Core Gallente Federation
644
|
Posted - 2013.10.15 04:27:00 -
[10] - Quote
AR RoF 750 RPM / 60 12.5 RPS / 2 6.5 RP1/2S
37.4 base damage x 6.5 = 243.1 x 1.5 headshot modifier = 354.65 best possible damage with Duvolle in 1/2 a sec with base weapon
37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.5 = 319.28754 x 1.5 = 478.93131 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods
37.4 +( (37.4 x 0.3134) + (37.4 x 0.15 lvl 5 AR prof)) = 54.73116 x 6.5 = 355.75254 x 1.5 = 533.62881 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods and lvl 5 AR prof.
I call BS, thats not even enough damage to drop an unfitted MLT heavy dropsuit. |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4183
|
Posted - 2013.10.15 04:28:00 -
[11] - Quote
Doc Noah wrote:AR RoF 750 RPM / 60 12.5 RPS / 2 6.5 RP1/2S
37.4 base damage x 6.5 = 243.1 x 1.5 headshot modifier = 354.65 best possible damage with Duvolle in 1/2 a sec with base weapon
37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.5 = 319.28754 x 1.5 = 478.93131 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods
37.4 +( (37.4 x 0.3134) + (37.4 x 0.15 lvl 5 AR prof)) = 54.73116 x 6.5 = 355.75254 x 1.5 = 533.62881 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods and lvl 5 AR prof.
I call BS, thats not even enough damage to drop an unfitted MLT heavy dropsuit. I ******* love numbers. |
Rogatien Merc
Red Star. EoN.
1450
|
Posted - 2013.10.15 04:34:00 -
[12] - Quote
8213 wrote:Paran Tadec wrote:8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. But we were 5 m from each other. I think it has to do with the AR DPS being so high to compensate previously for bad hit detection. AR dmg should be toned down, ttk is far too short now. If this happened with any other AR besides the Duvolle then it might need a nerf. But a maxed Duvolle with 3 Complex Damage Mods will do over 55 damage per shot. I assume he nailed you with every bullet since your Heavy took up his entire screen. Factor in him shooting your head, He'll cut through 1200 HP almost instantly. But, factor in the great FPS equalizer; latency, and thats how you lose that that gunfight. I feel your pain, because the exact same thing happened to me when I was facing a player from Mexico. ADS = every bullet hits with an AR. actually harder to pull off hipfiring at extreme close ranges... anything 10m-60m is your sweet spot though lol
triple stacked damage modded prof V **GEK** will do what the OP observed... better in many instances since it will free up fitting for higher meta plates. It's only 5% damage reduction compared to a duvolle which turns into something like 10-20 millisecond difference in TTK.
i lol in the general direction of the doubters
[Edit: And no headshots needed; heavies drop in less than a clip unless max HP skilled max HP fit AND cqc to kill me first with high prof HMG] |
RECON BY FIRE
Internal Rebellion
276
|
Posted - 2013.10.15 04:41:00 -
[13] - Quote
8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though.
You should really stop acting like youre some sort of bigshot around here. You have as many kills as most of us have deaths. Play for another 6 months and then maybe you can act like youre hot ****. |
Spkr4theDead
Red Star. EoN.
1030
|
Posted - 2013.10.15 04:43:00 -
[14] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Maybe you need to get good. |
Rogatien Merc
Red Star. EoN.
1450
|
Posted - 2013.10.15 04:51:00 -
[15] - Quote
Doc Noah wrote:AR RoF 750 RPM / 60 12.5 RPS / 2 6.5 RP1/2S
37.4 base damage x 6.5 = 243.1 x 1.5 headshot modifier = 354.65 best possible damage with Duvolle in 1/2 a sec with base weapon
37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.5 = 319.28754 x 1.5 = 478.93131 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods
37.4 +( (37.4 x 0.3134) + (37.4 x 0.15 lvl 5 AR prof)) = 54.73116 x 6.5 = 355.75254 x 1.5 = 533.62881 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods and lvl 5 AR prof.
I call BS, thats not even enough damage to drop an unfitted MLT heavy dropsuit. idiotic post. >3250 potential damage in a high-prof triple dmg modded AR clip that empties in 4.8 seconds. Yep. I can literally drop a squad of militia newberries without reloading. Even if one of them IS a militia heavy. A 1300 HP proto suit is not an issue. But yes, it techncally takes longer than 0.5 seconds.
Above squad? Roughly 7 seconds if you take into account switching targets. |
Paran Tadec
TeamPlayers EoN.
1410
|
Posted - 2013.10.15 04:57:00 -
[16] - Quote
Spkr4theDead wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Maybe you need to get good.
LOL, coming from a Tanker... |
hackerzilla
Defenders of the Helghast Dream
379
|
Posted - 2013.10.15 05:08:00 -
[17] - Quote
Before I start I just want to say that I agree, and think that the AR is a bit too powerful ATM, but... your logic is flawed.
For one, why should I believe you, that you have full pro to on an alt?
Two, why should I believe any of this story of your's when all I have for evidence, are your words?
Three, you realize you might be straight up horrible at the game if you can't get a kill with a full out proto at close quarters w/ a proto HMG?
Four, there are way to many variables; headshots, damage mods, proficiency, lag, hit detection issues etc.
Five, maybe proto makes you feel like a god so you go into gunfights blindly thinking yo will win every time?
Six, you could be one of those people that thinks of heavies as the suit w/ most HP and biggest gun so they should always win?
Seven, you could be a butthurt little QQer that has nothing left to do with their time except make a useless post about a blatantly OP gun?
I could go on... |
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
856
|
Posted - 2013.10.15 05:09:00 -
[18] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
HMG heavy........theres the problem. Replace that HMG for a Duvolle AR.
Then replace that heavy for a medium frame. Grab a Balac when available to toast other HMG heavies for lols.
This game is dying since its go AR or go home. AR Weapon either needs less damage per bullet or all suits need a health boost.
Looks at impending November 14th PS4 launch date and Black Friday shopping spree. Spends all day looking at upcomeing PS4 games and some new PS3 games.
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The legend345
Seykal Expeditionary Group Minmatar Republic
4070
|
Posted - 2013.10.15 05:10:00 -
[19] - Quote
Well, according to regynum we should be nerfing everything but the AR... |
8213
Grade No.2
374
|
Posted - 2013.10.15 05:14:00 -
[20] - Quote
RECON BY FIRE wrote:8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. You should really stop acting like youre some sort of bigshot around here. You have as many kills as most of us have deaths. Play for another 6 months and then maybe you can act like youre hot ****.
So, I have to play the game long and obsessively to be considered good? Funny, I thought being good was scoring the highest, winning the most, etc. Guess what, in another 6 months I'll still be better than you. I'll still have gotten more solo Orbitals than you. I'll still have killed you more than me.
You act like DUST is this elitist game with such a massive skill curve when its not. How long have I been playing anyway? I'd seriously like to know, go run and find out for me, I'll wait back here. Hop to it, kiddo. LOL...
But, back on topic, were my statements less true? Does a Duvolle not cause 55 damage per shot? How about this, you kill me in game and I'll throw you a million.... |
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Doc Noah
Algintal Core Gallente Federation
647
|
Posted - 2013.10.15 05:18:00 -
[21] - Quote
Rogatien Merc wrote:idiotic post. >3250 potential damage in a high-prof triple dmg modded AR clip that empties in 4.8 seconds. Yep. I can literally drop a squad of militia newberries without reloading. Even if one of them IS a militia heavy. A 1300 HP proto suit is not an issue. But yes, it techncally takes longer than 0.5 seconds.
Above squad? Roughly 7 seconds if you take into account switching targets.
OP lied to us, so his whole post is nothing but a lie. |
8213
Grade No.2
374
|
Posted - 2013.10.15 05:19:00 -
[22] - Quote
The legend345 wrote:Well, according to regynum we should be nerfing everything but the AR...
Who? The guy that was sort of well known when the playerbase was only 1000 and he was in one of the first top tier corporations? I should make another alt and go into the academy and ask if they know who he is, then ask again in 3 months... how many you think would say "who?" |
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
857
|
Posted - 2013.10.15 05:21:00 -
[23] - Quote
The legend345 wrote:Well, according to regynum we should be nerfing everything but the AR... Yep thats why everything has drawbacks EXCEPT the AR.
Marks off another day on the calendar on the way to Novembers Black Friday. Right now I am just marking time until then.
I give up on this game since by the time it evolves to something better well by then theres so many other games out there that its pointless to keep playing this game day in and day out for another year or two. |
The legend345
Seykal Expeditionary Group Minmatar Republic
4072
|
Posted - 2013.10.15 05:21:00 -
[24] - Quote
8213 wrote:The legend345 wrote:Well, according to regynum we should be nerfing everything but the AR... Who? The guy that was sort of well known when the playerbase was only 1000 and he was in one of the first top tier corporations? I should make another alt and go into the academy and ask if they know who he is, then ask again in 3 months... how many you think would say "who?" lol hes gonna be so mad when he reads this LOLOLOOOLOLOL |
Meeko Fent
DUST University Ivy League
1186
|
Posted - 2013.10.15 05:25:00 -
[25] - Quote
Doc Noah wrote:AR RoF 750 RPM / 60 12.5 RPS / 2 6.5 RP1/2S
37.4 base damage x 6.5 = 243.1 x 1.5 headshot modifier = 354.65 best possible damage with Duvolle in 1/2 a sec with base weapon
37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.5 = 319.28754 x 1.5 = 478.93131 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods
37.4 +( (37.4 x 0.3134) + (37.4 x 0.15 lvl 5 AR prof)) = 54.73116 x 6.5 = 355.75254 x 1.5 = 533.62881 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods and lvl 5 AR prof.
I call BS, thats not even enough damage to drop an unfitted MLT heavy dropsuit. So, on the first one, that means that the AR deals over 600 DPS, provided Headshots.
Now, just did the math on a Duovalle with full proficiency.
37.4*1.15*750/60=537
Well, I understand that's a TON of SP to drop on one gun, so I'll take this.
Duovalle zero proficencies, single damage mod ( Most any infantryman has maxed those. VERY useful modules, those. )
37.4*1.1*750/60=514 (Herp-a-derp. I think I see it now. )
So, said person would just have to have 5 AR Op, and 5 Weapon Mods.
Still a little bit of an investment, but considering that one of the skills you are probably going to use elsewhere, and for maxing AR Op, you basically get a longer range, slightly less damaging HMG that can be put in anything.
Sure, I won't complain about that, except for one little thing.
For this huge amount of DPS, it's range should be shortened.
God I love math. |
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
857
|
Posted - 2013.10.15 05:27:00 -
[26] - Quote
Doc Noah wrote:Rogatien Merc wrote:idiotic post. >3250 potential damage in a high-prof triple dmg modded AR clip that empties in 4.8 seconds. Yep. I can literally drop a squad of militia newberries without reloading. Even if one of them IS a militia heavy. A 1300 HP proto suit is not an issue. But yes, it techncally takes longer than 0.5 seconds.
Above squad? Roughly 7 seconds if you take into account switching targets. OP lied to us, so his whole post is nothing but a lie.
Heres truth. HMG heavy looses to meduim frame AR Duvolle.
Later that pissed off heavy says **** this HMG and we see another heavy using a Duvolle AR.
Then an epiphany hits that AR heavy and another meduim frame AR Duvolle is born. |
8213
Grade No.2
374
|
Posted - 2013.10.15 05:34:00 -
[27] - Quote
Isn't proficiency compound? Example:
34 * 1.05 = 35.7 35.7 * 1.05 = etc... etc.... The 5% is added to the last base damage I thought?
I know Damage Mods aren't that way anymore. (And yes, my number are fictitious because I'm posting from my mobile) |
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
858
|
Posted - 2013.10.15 05:43:00 -
[28] - Quote
8213 wrote:Isn't proficiency compound? Example:
34 * 1.05 = 35.7 35.7 * 1.05 = etc... etc.... The 5% is added to the last base damage I thought?
I know Damage Mods aren't that way anymore. (And yes, my number are fictitious because I'm posting from my mobile)
Truth is that with weapon damage so high it renders high health SLOW moving suits worthless. A lot of heavies went to the gym and got a slim medium frame.
Howdidthattaste, twoton, Himiko, et all either quit or they went AR Duvolle medium frame or scrambler rifle or laser.
|
Rogatien Merc
Red Star. EoN.
1452
|
Posted - 2013.10.15 06:02:00 -
[29] - Quote
Tech Ohm Eaven wrote:Doc Noah wrote:Rogatien Merc wrote:idiotic post. >3250 potential damage in a high-prof triple dmg modded AR clip that empties in 4.8 seconds. Yep. I can literally drop a squad of militia newberries without reloading. Even if one of them IS a militia heavy. A 1300 HP proto suit is not an issue. But yes, it techncally takes longer than 0.5 seconds.
Above squad? Roughly 7 seconds if you take into account switching targets. OP lied to us, so his whole post is nothing but a lie. Heres truth. HMG heavy looses to meduim frame AR Duvolle. Later that pissed off heavy says **** this HMG and we see another heavy using a Duvolle AR. Then an epiphany hits that AR heavy and another meduim frame AR Duvolle is born. Ironically, a proto heavy frame with 2x complex damage mods, high proficiency and a Duvolle is one of the few things that can consistently humiliate a med frame AR at standoff ranges if he can ADS well lmao ... can push similar DPS and active rep (2x comp on hvy.... 1x comp + logi bonus on logi) profiles with much greater buffer HP = logi dies first |
Doc Noah
Algintal Core Gallente Federation
647
|
Posted - 2013.10.15 06:20:00 -
[30] - Quote
8213 wrote:Isn't proficiency compound? Example:
34 * 1.05 = 35.7 35.7 * 1.05 = etc... etc.... The 5% is added to the last base damage I thought?
I know Damage Mods aren't that way anymore. (And yes, my number are fictitious because I'm posting from my mobile)
You mean how CPU/PG skills are calculated? 100 cpu/ 20 pg +25% cpu +25% pg +5% pg/cpu would calculate out to 100 x 1.25 x 1.05 = 131.25 cpu 20 x 1.25 x 1.05 = 26.25
Thats how CPU/PG upgrades work but I'm unsure if thats how weapon modifiers work. I think its stupid how CCP is adding an extra step that requires people to know outside knowledge. I just did additive since compounding would lead to much larger bloated number that I doubt CCP would risk when dealing with heavy hitting weapons like the swarms, sniper rifle, and forge gun. Someone may know if thats the formula but I havent seen CCP comment on it themselves without us having to ask them and if thats the case they seriously need to state it officially somewhere because common sense says its additive.
Weapon stats in fitting arent updated with weapon modifiers so theres no way to know for sure without testing yourself. |
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Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
858
|
Posted - 2013.10.15 06:20:00 -
[31] - Quote
Rogatien Merc wrote:Tech Ohm Eaven wrote:Doc Noah wrote:Rogatien Merc wrote:idiotic post. >3250 potential damage in a high-prof triple dmg modded AR clip that empties in 4.8 seconds. Yep. I can literally drop a squad of militia newberries without reloading. Even if one of them IS a militia heavy. A 1300 HP proto suit is not an issue. But yes, it techncally takes longer than 0.5 seconds.
Above squad? Roughly 7 seconds if you take into account switching targets. OP lied to us, so his whole post is nothing but a lie. Heres truth. HMG heavy looses to meduim frame AR Duvolle. Later that pissed off heavy says **** this HMG and we see another heavy using a Duvolle AR. Then an epiphany hits that AR heavy and another meduim frame AR Duvolle is born. Ironically, a proto heavy frame with 2x complex damage mods, high proficiency and a Duvolle is one of the few things that can consistently humiliate a med frame AR at standoff ranges if he can ADS well lmao ... can push similar DPS and active rep (2x comp on hvy.... 1x comp + logi bonus on logi) profiles with much greater buffer HP = logi dies first
True. But a lower cost, greater mobility and increased survivability is a medium frame Duvolle AR with an Allotek nanohive that reps at 70 hp per second.
Thus the AR heavy changes to medium frame ar with repping nanohive i.e. low cost compact at 50 hp per second. |
RECON BY FIRE
Internal Rebellion
276
|
Posted - 2013.10.15 13:39:00 -
[32] - Quote
8213 wrote:RECON BY FIRE wrote:8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. You should really stop acting like youre some sort of bigshot around here. You have as many kills as most of us have deaths. Play for another 6 months and then maybe you can act like youre hot ****. So, I have to play the game long and obsessively to be considered good? Funny, I thought being good was scoring the highest, winning the most, etc. Guess what, in another 6 months I'll still be better than you. I'll still have gotten more solo Orbitals than you. I'll still have killed you more than me. You act like DUST is this elitist game with such a massive skill curve when its not. How long have I been playing anyway? I'd seriously like to know, go run and find out for me, I'll wait back here. Hop to it, kiddo. LOL... But, back on topic, were my statements less true? Does a Duvolle not cause 55 damage per shot? How about this, you kill me in game and I'll throw you a million....
This character of yours was made January 26th of this year. Any other smartass things you would like to know? And while you don't have to be overly skilled to get kills in this game, it does take a bit of skill to do better than a 1 KDR with only 2k to 3k kills. |
ReGnYuM
TeamPlayers EoN.
1094
|
Posted - 2013.10.15 13:43:00 -
[33] - Quote
I have incredible difficulty taking on Proto Heavy 1v1 in PC. |
xxwhitedevilxx M
Maphia Clan Unit Unicorn
748
|
Posted - 2013.10.15 13:45:00 -
[34] - Quote
ReGnYuM wrote:I have incredible difficulty taking on Proto Heavy 1v1 in PC.
just because PC lags. It's awefully easy to take down any heavy. |
8213
Grade No.2
377
|
Posted - 2013.10.15 14:30:00 -
[35] - Quote
RECON BY FIRE wrote:8213 wrote:RECON BY FIRE wrote:8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. You should really stop acting like youre some sort of bigshot around here. You have as many kills as most of us have deaths. Play for another 6 months and then maybe you can act like youre hot ****. So, I have to play the game long and obsessively to be considered good? Funny, I thought being good was scoring the highest, winning the most, etc. Guess what, in another 6 months I'll still be better than you. I'll still have gotten more solo Orbitals than you. I'll still have killed you more than me. You act like DUST is this elitist game with such a massive skill curve when its not. How long have I been playing anyway? I'd seriously like to know, go run and find out for me, I'll wait back here. Hop to it, kiddo. LOL... But, back on topic, were my statements less true? Does a Duvolle not cause 55 damage per shot? How about this, you kill me in game and I'll throw you a million.... This character of yours was made January 26th of this year. Any other smartass things you would like to know? And while you don't have to be overly skilled to get kills in this game, it does take a bit of skill to do better than a 1 KDR with only 2k to 3k kills.
Good to know, thanks. At least you're partially right :) So, since you go by stats, what's my WP ratio? I'll wait here again, and try not to make up a number this time, lol.
|
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
451
|
Posted - 2013.10.15 14:34:00 -
[36] - Quote
ReGnYuM wrote:I have incredible difficulty taking on Proto Heavy 1v1 in PC. You also have incredible difficulty taking on logis |
iceyburnz
Crux Special Tasks Group Gallente Federation
1116
|
Posted - 2013.10.15 14:35:00 -
[37] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
If you reduce AR damage by 20% across the board, everyone will just go to some other weapon and everyone will complain about that.
Ive been here since closed beta. Trust me:
all of this has happened before and will happen again. |
Paran Tadec
TeamPlayers EoN.
1431
|
Posted - 2013.10.15 14:51:00 -
[38] - Quote
iceyburnz wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? If you reduce AR damage by 20% across the board, everyone will just go to some other weapon and everyone will complain about that. Ive been here since closed beta. Trust me: all of this has happened before and will happen again.
20% nerf after a 30% buff, AR is still good. |
Obodiah Garro
Tech Guard RISE of LEGION
424
|
Posted - 2013.10.15 15:05:00 -
[39] - Quote
What does the Fox say? |
Everything Dies
Chatelain Rapid Response Gallente Federation
160
|
Posted - 2013.10.15 15:10:00 -
[40] - Quote
AR damage doesn't need a nerf, but aiming sure as hell does. Automatic weapons (outside of the HMG) should kick like crazy the moment you hold the trigger down. |
|
Shotty GoBang
Pro Hic Immortalis
1558
|
Posted - 2013.10.15 15:58:00 -
[41] - Quote
The legend345 wrote:Well, according to regynum we should be nerfing everything but the AR...
|
Cosgar
ParagonX
6045
|
Posted - 2013.10.15 16:35:00 -
[42] - Quote
ReGnYuM wrote:I have incredible difficulty taking on Proto Heavy 1v1 in PC. Just lob proto grenades like everyone else. |
Kiro Justice
The Unholy Legion Of DarkStar DARKSTAR ARMY
518
|
Posted - 2013.10.15 17:33:00 -
[43] - Quote
No. AR is fine. Nerf everything else. |
Mortedeamor
Internal Rebellion
463
|
Posted - 2013.10.15 17:39:00 -
[44] - Quote
8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. lols in what universe are all heavies not walked over by ar slayers proto v proto not in new eden let me tell you.
and dont call him jr he is def your senior |
Revelations 514
Red Star. EoN.
129
|
Posted - 2013.10.15 19:57:00 -
[45] - Quote
Paran has been here since very early beta and is a badass. So he does not need instruction over the weaknesses of heavies nor how to play in general.
AR is way OP. To think otherwise is absolutely ridiculous and you sound stupid for saying it. While auto aim may have made it worse, it was by far OP before the recent tweaks to aiming, and has been OP for a long time.
The resistance to nerfing this weapon since early beta continues to bring this game down. Math and stats have shown it, actual gameplay has shown it, and I have used it myself to prove it to myself.
The epeen stroking get good comments are laughable. The competition in this game is actually weaker than in early beta. The player base's skill level has been lowered, competition has been watered down. Yet people continue to think they are top **** using an AR and that their scores are just the result of them being "good". OK.
Me personally, I had high hopes but I'm over it. I just cruise the forums for now to see if anything actually ever changes, so far not missing much. The forum visits will stop soon as FPS releases are right around the corner that promise the same promises and then some; and are more likely to deliver.
Point is, if after almost 2 years since closed beta you still have an OP weapon that you won't touch irregardless of it's obvious imbalance, I must question your ability to rationalize or make smart decisions. If I am questioning your ability to even recognize obvious imbalances, then I must question your ability to recognize small ones. Meaning I no longer have faith that you will do the right thing by your own game, for reasons unbeknownst to us "common folk".
But don't think you can tell Paran what day it is when he was owning this game back in the day when things were even more balanced and the skill required to be "good" was higher than it is now. Know who your talking to before you give your "get good" canned reply. I commend him as many of the "elite" players back in the day defended the AR always, (it was OP back in the day too). For him to step up and speak the truth coming from a reputable source is awesome indeed. |
Michael Arck
Anubis Prime Syndicate
1521
|
Posted - 2013.10.15 20:02:00 -
[46] - Quote
Uhhhh Mr. Robert Duvolle melts anything. You just think that since you're in a heavy suit, you can go balls to the wall eh? You better respect Mr. Duvolle and anybody for that matter who has a smart gun game... |
EnIgMa99
Imperfects Negative-Feedback
427
|
Posted - 2013.10.15 20:12:00 -
[47] - Quote
Revelations 514 wrote:Paran has been here since very early beta and is a badass.
Paran is my *****
|
RedZer0 MK1
Opus Arcana Covert Intervention
72
|
Posted - 2013.10.15 20:30:00 -
[48] - Quote
The AR is easy mode. This damage doesn't make sense: AR>SMG>HMG. It can't be rationalized in real life or in game. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4057
|
Posted - 2013.10.15 20:38:00 -
[49] - Quote
my straight 1v1 stats as a heavy vs an assault player in competitive games (CQC):
Chromosome: Never died to an AR player 1v1. Fights were sometimes close. Problem back then was the cost of the Proto heavy suits.
Uprising 1.0: Aiming was crap, HMG was over nerfed. 1v1 fights lasted way too long. Didn't play a competitive game in 1.0...at least I can't remember.
Uprising 1.1-3: 1v1's were close, but I still never lost a straight 1v1 (gun on gun vs assault rifle) I did die quite a bit of times to nades though.
Uprising 1.4: If this was when AA was fixed, I lost ALLOT of 1v1's to ARs lol... I won a few but yeeeaa. My "skill" didn't fall, I didn't suddenly become an idiot in my role. Just that the competition got better with their AR's while the HMG continued to shoot spitballs with a huge bullet spread at people.
I told people this is what was going to happen. Allot more people switching to ARs and just dropping the HMG all together. It makes no sense to use the class unless you have 2-3 heavies guarding a room... which tbh, 2-3 Gallente suits + Duvolles can handle just as effective, or better.
The heavy HMG is dying, and soon to be a dinosaur. You can say how much you like the class how many times you want, fact is my medium suit now + Duvolle got me better results in 1v1s than the heavy HMG did. Only a matter of time before no one will be using the HMG. |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
228
|
Posted - 2013.10.15 20:52:00 -
[50] - Quote
Doc Noah wrote:AR RoF 750 RPM / 60 12.5 RPS / 2 6.25 RP1/2S
37.4 base damage x 6.25 = 233.75 x 1.5 headshot modifier = 350.625 best possible damage with Duvolle in 1/2 a sec with base weapon
37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.25 = 307.00725 x 1.5 = 460.510875 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods
37.4 +( (37.4 x 0.3134) + (37.4 x 0.15 lvl 5 AR prof)) = 54.73116 x 6.25 = 342.06975 x 1.5 = 513.104625 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods and lvl 5 AR prof.
I call BS, thats not even enough damage to drop an unfitted MLT heavy dropsuit. I'm assuming your not very good...AR has been the best gun since the god tanks were nerfed...even when lasers were op the AR was still the go to gun...and I can cut through any proto heavy especially if I'm behind him he will die before he can turn around lmao |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4059
|
Posted - 2013.10.15 20:55:00 -
[51] - Quote
DJINNDicknoseturdwaffle wrote:Doc Noah wrote:AR RoF 750 RPM / 60 12.5 RPS / 2 6.25 RP1/2S
37.4 base damage x 6.25 = 233.75 x 1.5 headshot modifier = 350.625 best possible damage with Duvolle in 1/2 a sec with base weapon
37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.25 = 307.00725 x 1.5 = 460.510875 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods
37.4 +( (37.4 x 0.3134) + (37.4 x 0.15 lvl 5 AR prof)) = 54.73116 x 6.25 = 342.06975 x 1.5 = 513.104625 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods and lvl 5 AR prof.
I call BS, thats not even enough damage to drop an unfitted MLT heavy dropsuit. I'm assuming your not very good...AR has been the best gun since the god tanks were nerfed...even when lasers were op the AR was still the go to gun...and I can cut through any proto heavy especially if I'm behind him he will die before he can turn around lmao
Yeaaa
I'm an alright AR player, not a slayer by any means, and heavies were a joke for me to kill. Anyone who says otherwise are bad players, seriously. |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
228
|
Posted - 2013.10.15 20:58:00 -
[52] - Quote
Lance 2ballzStrong wrote:DJINNDicknoseturdwaffle wrote:Doc Noah wrote:AR RoF 750 RPM / 60 12.5 RPS / 2 6.25 RP1/2S
37.4 base damage x 6.25 = 233.75 x 1.5 headshot modifier = 350.625 best possible damage with Duvolle in 1/2 a sec with base weapon
37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.25 = 307.00725 x 1.5 = 460.510875 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods
37.4 +( (37.4 x 0.3134) + (37.4 x 0.15 lvl 5 AR prof)) = 54.73116 x 6.25 = 342.06975 x 1.5 = 513.104625 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods and lvl 5 AR prof.
I call BS, thats not even enough damage to drop an unfitted MLT heavy dropsuit. I'm assuming your not very good...AR has been the best gun since the god tanks were nerfed...even when lasers were op the AR was still the go to gun...and I can cut through any proto heavy especially if I'm behind him he will die before he can turn around lmao Yeaaa I'm an alright AR player, not a slayer by any means, and heavies were a joke for me to kill. Anyone who says otherwise are bad players, seriously. I know lmao |
lrian Locust
We Who Walk Alone
211
|
Posted - 2013.10.15 21:06:00 -
[53] - Quote
8213 wrote:HMG will lose to a PRO Duvolle player outside of 15m though. That's crazy - the HMG should win within a longer reach. Especially with a tanker's low speed, a HMG shouldn't be outgunned at such short range.
That's the problem with the AR - it outDPSes other weapons in a far longer range than other weapons.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4063
|
Posted - 2013.10.15 21:12:00 -
[54] - Quote
lrian Locust wrote:8213 wrote:HMG will lose to a PRO Duvolle player outside of 15m though. That's crazy - the HMG should win within a longer reach. Especially with a tanker's low speed, a HMG shouldn't be outgunned at such short range. That's the problem with the AR - it outDPSes other weapons in a far longer range than other weapons.
Problem with the HMG and the supposed DPS, is that not all the ******* bullets land! If you check to see how much bullet spread it has, and calculate how much bullets actually hit, you'll be shocked to see the real DPS.
The current HMG DPS is POTENTIAL DPS, thanks to terrible balance in this game.
The ARs DPS closer represents its realistic DPS than it's potential DPS. |
lrian Locust
We Who Walk Alone
211
|
Posted - 2013.10.15 21:15:00 -
[55] - Quote
Tech Ohm Eaven wrote:AR Weapon either needs less damage per bullet or all suits need a health boost. A universal health boost would make the AR even more the weapon of choice. It wouldn't serve any purpose.
Other weapons would still be less useful. You already need up to 9 shots with a sniper rifle to down a fully buffed heavy.
Balance the AR! Either a damage reduction or a nerf of the optimal range.
|
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
229
|
Posted - 2013.10.15 21:19:00 -
[56] - Quote
lrian Locust wrote:Tech Ohm Eaven wrote:AR Weapon either needs less damage per bullet or all suits need a health boost. A universal health boost would make the AR even more the weapon of choice. It wouldn't serve any purpose. Other weapons would still be less useful. You already need up to 9 shots with a sniper rifle to down a fully buffed heavy. Balance the AR! Either a damage reduction or a nerf of the optimal range. People have their speculations here's mine.. Breach Ar= AR Burst AR= combat rifle Standard AR= scrambler rifle Tac-Tar= Rail Rifle That's just my speculation...could be wrong |
Paran Tadec
TeamPlayers EoN.
1439
|
Posted - 2013.10.16 00:37:00 -
[57] - Quote
EnIgMa99 wrote:Revelations 514 wrote:Paran has been here since very early beta and is a badass. Paran is my *****
get carried nub |
Mortedeamor
Internal Rebellion
464
|
Posted - 2013.10.16 02:12:00 -
[58] - Quote
EnIgMa99 wrote:Revelations 514 wrote:Paran has been here since very early beta and is a badass. Paran is my ***** your my ***** |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
237
|
Posted - 2013.10.16 02:56:00 -
[59] - Quote
EnIgMa99 wrote:Revelations 514 wrote:Paran has been here since very early beta and is a badass. Paran is my ***** You back bro? Or just trollin.....? |
Roland P Coltrane
TeamPlayers EoN.
0
|
Posted - 2013.10.16 03:22:00 -
[60] - Quote
Ar and Sr are fine but hmg needs buff |
|
Cosgar
ParagonX
6091
|
Posted - 2013.10.16 03:33:00 -
[61] - Quote
DJINNDicknoseturdwaffle wrote:lrian Locust wrote:Tech Ohm Eaven wrote:AR Weapon either needs less damage per bullet or all suits need a health boost. A universal health boost would make the AR even more the weapon of choice. It wouldn't serve any purpose. Other weapons would still be less useful. You already need up to 9 shots with a sniper rifle to down a fully buffed heavy. Balance the AR! Either a damage reduction or a nerf of the optimal range. People have their speculations here's mine.. Breach Ar= AR Burst AR= combat rifle Standard AR= scrambler rifle Tac-Tar= Rail Rifle That's just my speculation...could be wrong Breach AR is supposed to be the Caldari rifle, but most likely with TAC AR range. Standard AR is the Gallente rifle (after a range nerf) and the TAC AR is the Amarr rifle. |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
237
|
Posted - 2013.10.16 03:35:00 -
[62] - Quote
Cosgar wrote:DJINNDicknoseturdwaffle wrote:lrian Locust wrote:Tech Ohm Eaven wrote:AR Weapon either needs less damage per bullet or all suits need a health boost. A universal health boost would make the AR even more the weapon of choice. It wouldn't serve any purpose. Other weapons would still be less useful. You already need up to 9 shots with a sniper rifle to down a fully buffed heavy. Balance the AR! Either a damage reduction or a nerf of the optimal range. People have their speculations here's mine.. Breach Ar= AR Burst AR= combat rifle Standard AR= scrambler rifle Tac-Tar= Rail Rifle That's just my speculation...could be wrong Breach AR is supposed to be the Caldari rifle, but most likely with TAC AR range. Standard AR is the Gallente rifle (after a range nerf) and the TAC AR is the Amarr rifle. I ment range wise |
Delta 749
Kestrel Reconnaissance
2137
|
Posted - 2013.10.16 03:56:00 -
[63] - Quote
Tech Ohm Eaven wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? HMG heavy........theres the problem. Replace that HMG for a Duvolle AR. Then replace that heavy for a medium frame. Grab a Balac when available to toast other HMG heavies for lols. This game is dying since its go AR or go home. AR Weapon either needs less damage per bullet or all suits need a health boost. Looks at impending November 14th PS4 launch date and Black Friday shopping spree. Spends all day looking at upcomeing PS4 games and some new PS3 games.
Really, your idea is less damage or more health when people already run around with more than a thousand ehp no problem and engagement times are drastically longer than any other FPS on the market Maybe we should make the entire game rely on stats and turn based combat, maybe that will stop the whining from the "Waaah AR killed me" crowd |
Meeko Fent
DUST University Ivy League
1197
|
Posted - 2013.10.16 04:04:00 -
[64] - Quote
Delta 749 wrote:Tech Ohm Eaven wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? HMG heavy........theres the problem. Replace that HMG for a Duvolle AR. Then replace that heavy for a medium frame. Grab a Balac when available to toast other HMG heavies for lols. This game is dying since its go AR or go home. AR Weapon either needs less damage per bullet or all suits need a health boost. Looks at impending November 14th PS4 launch date and Black Friday shopping spree. Spends all day looking at upcomeing PS4 games and some new PS3 games. Really, your idea is less damage or more health when people already run around with more than a thousand ehp no problem and engagement times are drastically longer than any other FPS on the market Maybe we should make the entire game rely on stats and turn based combat, maybe that will stop the whining from the "Waaah AR killed me" crowd Mmk.
the AR can deal its optimum damage out to 30-40 Meters, twice the HMG's Range, with perfect precision.
Just slap a Comp Damage Mod on a Duovalle and you pretty much HAVE a HMG.
But, alas, nothing is wrong. |
Delta 749
Kestrel Reconnaissance
2137
|
Posted - 2013.10.16 04:23:00 -
[65] - Quote
Meeko Fent wrote:Delta 749 wrote:Tech Ohm Eaven wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? HMG heavy........theres the problem. Replace that HMG for a Duvolle AR. Then replace that heavy for a medium frame. Grab a Balac when available to toast other HMG heavies for lols. This game is dying since its go AR or go home. AR Weapon either needs less damage per bullet or all suits need a health boost. Looks at impending November 14th PS4 launch date and Black Friday shopping spree. Spends all day looking at upcomeing PS4 games and some new PS3 games. Really, your idea is less damage or more health when people already run around with more than a thousand ehp no problem and engagement times are drastically longer than any other FPS on the market Maybe we should make the entire game rely on stats and turn based combat, maybe that will stop the whining from the "Waaah AR killed me" crowd Mmk. the AR can deal its optimum damage out to 30-40 Meters, twice the HMG's Range, with perfect precision. Just slap a Comp Damage Mod on a Duovalle and you pretty much HAVE a HMG. But, alas, nothing is wrong.
Yeah and the HMG is made to be point defence, not charge forward kick in the door like I see most heavies trying to play it Also learn to move around, its ridiculous that these days the only ones I see trying to dodge at all are shotgun scouts or guys running MDs, I see so so so many other people just stand there counting on their gear numbers to carry them and funnily enough its primarily heavies that do that
Heh, I remember this one hate mail I got from a heavy just because I killed him with a standard submachine gun but you know what its not because the SMG is oh so much better than the HMG but because he was a bad player Hell he even had me dead to rights, it was on Ashland near D, he was on that little bridge and I ran behind that piece of wall right next to for cover and we were say 15 meters apart and my only way towards him was right there in his line of fire and I didnt have an escape route and was wearing AV nades so no help there Now what does this guy do? He decides to advance on me for some stupid reason and got close enough that when I did pop out he barely took my shields while I hugged his side circle strafing him unloading into the side of his head
So you see, bad playing not because the HMG is weak, hell he could have stood where he was and tossed a grenade my way to flush me out or kill me but no he decided to trundle forward like a dumb fat kid |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
237
|
Posted - 2013.10.16 04:29:00 -
[66] - Quote
Delta 749 wrote:Meeko Fent wrote:Delta 749 wrote:Tech Ohm Eaven wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? HMG heavy........theres the problem. Replace that HMG for a Duvolle AR. Then replace that heavy for a medium frame. Grab a Balac when available to toast other HMG heavies for lols. This game is dying since its go AR or go home. AR Weapon either needs less damage per bullet or all suits need a health boost. Looks at impending November 14th PS4 launch date and Black Friday shopping spree. Spends all day looking at upcomeing PS4 games and some new PS3 games. Really, your idea is less damage or more health when people already run around with more than a thousand ehp no problem and engagement times are drastically longer than any other FPS on the market Maybe we should make the entire game rely on stats and turn based combat, maybe that will stop the whining from the "Waaah AR killed me" crowd Mmk. the AR can deal its optimum damage out to 30-40 Meters, twice the HMG's Range, with perfect precision. Just slap a Comp Damage Mod on a Duovalle and you pretty much HAVE a HMG. But, alas, nothing is wrong. Yeah and the HMG is made to be point defence, not charge forward kick in the door like I see most heavies trying to play it Also learn to move around, its ridiculous that these days the only ones I see trying to dodge at all are shotgun scouts or guys running MDs, I see so so so many other people just stand there counting on their gear numbers to carry them and funnily enough its primarily heavies that do that Heh, I remember this one hate mail I got from a heavy just because I killed him with a standard submachine gun but you know what its not because the SMG is oh so much better than the HMG but because he was a bad player Hell he even had me dead to rights, it was on Ashland near D, he was on that little bridge and I ran behind that piece of wall right next to for cover and we were say 15 meters apart and my only way towards him was right there in his line of fire and I didnt have an escape route and was wearing AV nades so no help there Now what does this guy do? He decides to advance on me for some stupid reason and got close enough that when I did pop out he barely took my shields while I hugged his side circle strafing him unloading into the side of his head So you see, bad playing not because the HMG is weak, hell he could have stood where he was and tossed a grenade my way to flush me out or kill me but no he decided to trundle forward like a dumb fat kid The range of the ar is way more than should be maybe hmg should be on par until other variants comeout? Since that's what they did with the AR it will get a range nerf when other racials are out ;) have fun while it lasts |
Delta 749
Kestrel Reconnaissance
2139
|
Posted - 2013.10.16 04:34:00 -
[67] - Quote
DJINNDicknoseturdwaffle wrote:[ The range of the ar is way more than should be maybe hmg should be on par until other variants comeout? Since that's what they did with the AR it will get a range nerf when other racials are out ;) have fun while it lasts
Yeah, to far when 35 meters is spitting distance Start playing a heavy like a mobile turret and sit in ambush spots and marvel at how easy it is to get kills |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
237
|
Posted - 2013.10.16 04:40:00 -
[68] - Quote
Delta 749 wrote:DJINNDicknoseturdwaffle wrote:[ The range of the ar is way more than should be maybe hmg should be on par until other variants comeout? Since that's what they did with the AR it will get a range nerf when other racials are out ;) have fun while it lasts Yeah, to far when 35 meters is spitting distance Start playing a heavy like a mobile turret and sit in ambush spots and marvel at how easy it is to get kills Sure I've been here longer than you I've played all suits all weapons and vehicles but thanks |
m twiggz
Hollowed Kings
93
|
Posted - 2013.10.16 04:43:00 -
[69] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
I've seen plenty all advanced heavies take out proto assaults. You're doing it wrong. Did you forget that perhaps you should hide behind cover? Sorry your "proto suit standing in the middle of the road mowing down red berries" tactic doesn't work anymore. |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
237
|
Posted - 2013.10.16 04:48:00 -
[70] - Quote
m twiggz wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? I've seen plenty all advanced heavies take out proto assaults. You're doing it wrong. Did you forget that perhaps you should hide behind cover? Sorry your "proto suit standing in the middle of the road mowing down red berries" tactic doesn't work anymore. I love how people talk to IMPS like we're stupid...ummm you guys are forgetting something... |
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XxWarlordxX97
Ancient Exiles
4717
|
Posted - 2013.10.16 05:02:00 -
[71] - Quote
Tech Ohm Eaven wrote:8213 wrote:Isn't proficiency compound? Example:
34 * 1.05 = 35.7 35.7 * 1.05 = etc... etc.... The 5% is added to the last base damage I thought?
I know Damage Mods aren't that way anymore. (And yes, my number are fictitious because I'm posting from my mobile) Truth is that with weapon damage so high it renders high health SLOW moving suits worthless. A lot of heavies went to the gym and got a slim medium frame. Howdidthattaste, twoton, Himiko, et all either quit or they went AR Duvolle medium frame or scrambler rifle or laser.
Not taste |
Kalante Schiffer
Ancient Exiles
433
|
Posted - 2013.10.16 05:10:00 -
[72] - Quote
Paran Tadec wrote:8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. But we were 5 m from each other. I think it has to do with the AR DPS being so high to compensate previously for bad hit detection. AR dmg should be toned down, ttk is far too short now. 5m? i think you should give up being a heavy. i know over 6 heavies that would own me in the 5m range. but after the 30m range the suit is worthless.
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XxWarlordxX97
Ancient Exiles
4717
|
Posted - 2013.10.16 05:11:00 -
[73] - Quote
DJINNDicknoseturdwaffle wrote:m twiggz wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? I've seen plenty all advanced heavies take out proto assaults. You're doing it wrong. Did you forget that perhaps you should hide behind cover? Sorry your "proto suit standing in the middle of the road mowing down red berries" tactic doesn't work anymore. I love how people talk to IMPS like we're stupid...ummm you guys are forgetting something...
Never under estimate a Imperfect |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2015
|
Posted - 2013.10.16 05:44:00 -
[74] - Quote
I've always found it funny in this game where guys would complain about an assault rifle being used by most in an fps.
If you die to an AR in close quarters and you're a heavy with an HMG, then you have to reevaluate what you've done wrong. The only weapon that should even be able to go toe to toe with a heavy in a cqc is a shotgun. Don't blame the assault rifle because it killed you in a cqc.....sometimes we have to accept responsibility our mishaps.
If anything, blame the buff on the armor plates and these logi suits that has as much health as a heavy. It should be virtually impossible to have the same amount of health as a heavy if you are a logi or assault guy. HMG shouldn't have to work so hard to kill assault players...but since noone feels that they shouldn't die in a fps, they asked for buffs in health and they got it. |
Tek Hound
Death In Xcess Corporation
69
|
Posted - 2013.10.16 10:55:00 -
[75] - Quote
Revelations 514 wrote:Paran has been here since very early beta and is a badass. So he does not need instruction over the weaknesses of heavies nor how to play in general.
AR is way OP. To think otherwise is absolutely ridiculous and you sound stupid for saying it. While auto aim may have made it worse, it was by far OP before the recent tweaks to aiming, and has been OP for a long time.
The resistance to nerfing this weapon since early beta continues to bring this game down. Math and stats have shown it, actual gameplay has shown it, and I have used it myself to prove it to myself.
The epeen stroking get good comments are laughable. The competition in this game is actually weaker than in early beta. The player base's skill level has been lowered, competition has been watered down. Yet people continue to think they are top **** using an AR and that their scores are just the result of them being "good". OK.
Me personally, I had high hopes but I'm over it. I just cruise the forums for now to see if anything actually ever changes, so far not missing much. The forum visits will stop soon as FPS releases are right around the corner that promise the same promises and then some; and are more likely to deliver.
Point is, if after almost 2 years since closed beta you still have an OP weapon that you won't touch irregardless of it's obvious imbalance, I must question your ability to rationalize or make smart decisions. If I am questioning your ability to even recognize obvious imbalances, then I must question your ability to recognize small ones. Meaning I no longer have faith that you will do the right thing by your own game, for reasons unbeknownst to us "common folk".
Login just to see the truth
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Tek Hound
Death In Xcess Corporation
69
|
Posted - 2013.10.16 11:03:00 -
[76] - Quote
OP it's AR514:AA edition with DLC Infinite Nades |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
16
|
Posted - 2013.10.16 11:11:00 -
[77] - Quote
Wouldn't even be having this discussion if AIM ASSIST was removed. &*^%ing kids. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
709
|
Posted - 2013.10.16 11:23:00 -
[78] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
A Duvolle with proficiency, two complex damage mods and going for the head can deal 1000 damage a second to armor. |
Paran Tadec
TeamPlayers EoN.
1445
|
Posted - 2013.10.16 11:48:00 -
[79] - Quote
m twiggz wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? I've seen plenty all advanced heavies take out proto assaults. You're doing it wrong. Did you forget that perhaps you should hide behind cover? Sorry your "proto suit standing in the middle of the road mowing down red berries" tactic doesn't work anymore.
What about 5m dont you get. derpity derp. |
KingBabar
The Rainbow Effect
1249
|
Posted - 2013.10.16 12:35:00 -
[80] - Quote
I agree.
I rarely use the Duvolle outside of PC these days, its too easy and I feel sort of cheap. I'll stick with the tac AR and the scrambler for pub games, although they are very powerful weapons, they at least need some skillfull handling to be effective.
I do however think that 20% is probably too much, I suggested removing the 10% damage buff we got back after the loosing of the weaponry skill. So totally agree to at least a -10 % damage nerf for the auto ARs. (Give those 10% to the breach IMO) |
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Rei Shepard
Spectre II
683
|
Posted - 2013.10.16 12:37:00 -
[81] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
No Offense to the real heavies out there, but "Most" heavies play heavy because of the Moar Armor and Less need for any aiming/running out of ammo Midfight while spraying & praying.
Most heavies have my "GrandMothers on my Fathers side" Aim and she passed away years ago, so yeah loads of Mobility in their wrists/thumbs.
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Borne Velvalor
BLACK-DRAGON-SOCIETY
713
|
Posted - 2013.10.16 12:37:00 -
[82] - Quote
KingBabar wrote:I agree.
I rarely use the Duvolle outside of PC these days, its too easy and I feel sort of cheap. I'll stick with the tac AR and the scrambler for pub games, although they are very powerful weapons, they at least need some skillfull handling to be effective.
I do however think that 20% is probably too much, I suggested removing the 10% damage buff we got back after the loosing of the weaponry skill. So totally agree to at least a -10 % damage nerf for the auto ARs. (Give those 10% to the breach IMO)
The Breach needs it. I cannot think of a reason to use the Breach off the top of my head. I remember looking at the STD Breach and wondering why it's DPS, damage per clip and range were all inferior to the normal, which costs less. -_- |
Rei Shepard
Spectre II
684
|
Posted - 2013.10.16 12:52:00 -
[83] - Quote
Borne Velvalor wrote:KingBabar wrote:I agree.
I rarely use the Duvolle outside of PC these days, its too easy and I feel sort of cheap. I'll stick with the tac AR and the scrambler for pub games, although they are very powerful weapons, they at least need some skillfull handling to be effective.
I do however think that 20% is probably too much, I suggested removing the 10% damage buff we got back after the loosing of the weaponry skill. So totally agree to at least a -10 % damage nerf for the auto ARs. (Give those 10% to the breach IMO) The Breach needs it. I cannot think of a reason to use the Breach off the top of my head. I remember looking at the STD Breach and wondering why it's DPS, damage per clip and range were all inferior to the normal, which costs less. -_-
The breach is really fun with a set of damage mods but it still underperforms to what it supposed to be doing, but watch if ccp boosts the gun its gonna be the new FOTM for 2 months lol (think Tac) |
EnIgMa99
Imperfects Negative-Feedback
429
|
Posted - 2013.10.16 12:59:00 -
[84] - Quote
Paran Tadec wrote:EnIgMa99 wrote:Revelations 514 wrote:Paran has been here since very early beta and is a badass. Paran is my ***** get carried nub
LOL in no game EVER |
Tek Hound
Death In Xcess Corporation
71
|
Posted - 2013.10.16 13:42:00 -
[85] - Quote
Rahl Draak wrote:Wouldn't even be having this discussion if the Ar wasn't easymode. &****ing Ar crutch users
Fix it for you |
Tek Hound
Death In Xcess Corporation
71
|
Posted - 2013.10.16 13:48:00 -
[86] - Quote
EnIgMa99 wrote:Paran Tadec wrote:EnIgMa99 wrote:Revelations 514 wrote: The Ar has been here since very early beta and is op. Ar is my crutch The Ar carries nub LO only in dust EVER
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Broxx Nexular
ShitHead Squadron
21
|
Posted - 2013.10.16 13:49:00 -
[87] - Quote
Rei Shepard wrote:Borne Velvalor wrote:KingBabar wrote:I agree.
I rarely use the Duvolle outside of PC these days, its too easy and I feel sort of cheap. I'll stick with the tac AR and the scrambler for pub games, although they are very powerful weapons, they at least need some skillfull handling to be effective.
I do however think that 20% is probably too much, I suggested removing the 10% damage buff we got back after the loosing of the weaponry skill. So totally agree to at least a -10 % damage nerf for the auto ARs. (Give those 10% to the breach IMO) The Breach needs it. I cannot think of a reason to use the Breach off the top of my head. I remember looking at the STD Breach and wondering why it's DPS, damage per clip and range were all inferior to the normal, which costs less. -_- The breach is really fun with a set of damage mods but it still underperforms to what it supposed to be doing, but watch if ccp boosts the gun its gonna be the new FOTM for 2 months lol (think Tac)
I did a set of math to show the DPS for each weapon a while back and posted it here but no one cared :-/ I'd have to find those numbers again but the default AR was doing something like 700 DPS while BOTH the breach and burst AR's were only doing about 350-400 DPS. They're quite literally useless right now and its a little disappointing to me that 10 seconds of math can solve the problem, yet they've been this way for awhile.
EDIT: probably wrong about the burst on second thought, i'll have to get the data up here when I get home this afternoon. Though I do know for sure it was still depressingly lower than the default |
Paran Tadec
TeamPlayers EoN.
1453
|
Posted - 2013.10.17 00:27:00 -
[88] - Quote
Rei Shepard wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? No Offense to the real heavies out there, but "Most" heavies play heavy because of the Moar Armor and Less need for any aiming/running out of ammo Midfight while spraying & praying. Most heavies have my "GrandMothers on my Fathers side" Aim and she passed away years ago, so yeah loads of Mobility in their wrists/thumbs.
Only ran heavy with a forge and assault scrambler all through chromosome. Obvsly dont kno wut im talkin bout. |
Delta 749
Kestrel Reconnaissance
2147
|
Posted - 2013.10.17 00:33:00 -
[89] - Quote
Rei Shepard wrote:Borne Velvalor wrote:KingBabar wrote:I agree.
I rarely use the Duvolle outside of PC these days, its too easy and I feel sort of cheap. I'll stick with the tac AR and the scrambler for pub games, although they are very powerful weapons, they at least need some skillfull handling to be effective.
I do however think that 20% is probably too much, I suggested removing the 10% damage buff we got back after the loosing of the weaponry skill. So totally agree to at least a -10 % damage nerf for the auto ARs. (Give those 10% to the breach IMO) The Breach needs it. I cannot think of a reason to use the Breach off the top of my head. I remember looking at the STD Breach and wondering why it's DPS, damage per clip and range were all inferior to the normal, which costs less. -_- The breach is really fun with a set of damage mods but it still underperforms to what it supposed to be doing, but watch if ccp boosts the gun its gonna be the new FOTM for 2 months lol (think Tac)
I wouldnt worry about the breach Worry about the rail rifle since a range boost alone to that style of weapon will drag it up from sucking and then the people will QQ cause its caldari |
Michael Arck
Anubis Prime Syndicate
1542
|
Posted - 2013.10.17 00:34:00 -
[90] - Quote
RedZer0 MK1 wrote:The AR is easy mode. This damage doesn't make sense: AR>SMG>HMG. It can't be rationalized in real life or in game.
Lets just skip the part where human beings travel through a wormhole and talk about the AR can't be rationalized in real life or in game... |
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Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
600
|
Posted - 2013.10.17 00:40:00 -
[91] - Quote
LOL at all you scrubs that still play. You should all feel bad. |
Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
600
|
Posted - 2013.10.17 01:09:00 -
[92] - Quote
EnIgMa99 wrote:Paran Tadec wrote:EnIgMa99 wrote:Revelations 514 wrote:Paran has been here since very early beta and is a badass. Paran is my ***** get carried nub LOL in no game EVER
Scrub where you been? |
Borne Velvalor
BLACK-DRAGON-SOCIETY
727
|
Posted - 2013.10.17 19:49:00 -
[93] - Quote
Broxx Nexular wrote: -snip-
CreoDron Breach does 374 damage a second, base. Duvolle does almost 470 a second, base.
Standard Assault Rifles do 425 damage a second, so if you use a CreoDron Breach, congratulations, you are doing 10% LESS damage than when you started the game with a Militia Assault Rifle. |
NOAMIzzzzz
BIG BAD W0LVES
49
|
Posted - 2013.10.17 20:28:00 -
[94] - Quote
AR to OP nerf pllsss |
Broxx Nexular
ShitHead Squadron
22
|
Posted - 2013.10.18 20:01:00 -
[95] - Quote
Borne Velvalor wrote:Broxx Nexular wrote: -snip-
CreoDron Breach does 374 damage a second, base. Duvolle does almost 470 a second, base. Standard Assault Rifles do 425 damage a second, so if you use a CreoDron Breach, congratulations, you are doing 10% LESS damage than when you started the game with a Militia Assault Rifle.
I'm really hoping CCP's next move is to get around to fixing some of these really obvious balance issues. Its one thing if AR's on the whole are too powerful, but its a totally different one that some AR's do so little damage that there's no reason to ever use them. Especially when it just takes a little bit of basic math to figure it out :-/ |
Lynn Beck
Granite Mercenary Division
150
|
Posted - 2013.10.18 20:08:00 -
[96] - Quote
The game is unbalanced because racial variants are missing, ccp sed they wont touch the ar till the variants come in, but guess what they decide to go for first? Fixing sh!t mechanics that are and always will be **** until they fill in the missing weapons. |
APOPHIS Xxx
The Sound Of Freedom Renegade Alliance
20
|
Posted - 2013.10.18 20:11:00 -
[97] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
How about increasing your skills by 20%? Man, hate to see a fat man cry! lol |
calisk galern
BurgezzE.T.F Public Disorder.
1112
|
Posted - 2013.10.18 20:15:00 -
[98] - Quote
I can usually kill an advanced heavy before he can turn around. |
Cosgar
ParagonX
6148
|
Posted - 2013.10.18 20:30:00 -
[99] - Quote
I put my mass driver down this week and slowly started investing my future combat rifle SP into AR. My KDR has risen 0.10 and can solo just about any suit short of a proto boundless heavy with a GEK-38. I've tried the GB-9 breach and the GK-burst and while the breach is somewhat effective in CQC, the burst is trash since hit detection is almost as bad as a shotgun. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
751
|
Posted - 2013.10.18 20:42:00 -
[100] - Quote
Broxx Nexular wrote:Borne Velvalor wrote:Broxx Nexular wrote: -snip-
CreoDron Breach does 374 damage a second, base. Duvolle does almost 470 a second, base. Standard Assault Rifles do 425 damage a second, so if you use a CreoDron Breach, congratulations, you are doing 10% LESS damage than when you started the game with a Militia Assault Rifle. I'm really hoping CCP's next move is to get around to fixing some of these really obvious balance issues. Its one thing if AR's on the whole are too powerful, but its a totally different one that some AR's do so little damage that there's no reason to ever use them. Especially when it just takes a little bit of basic math to figure it out :-/
I agree. The Breach is a little bit of a hard weapon to balance, though. It doesn't play very differently from the normal Assault Rifles, so if its DPS was better, it would just be used instead. Really, the Breach needs to do what is in its name; Breach. It needs to be high damage over a short range with a large clip size, that falls off quickly. It needs to be the kind of weapon where things are in a stalemate in a CQC situation, so you pull out your breach and try to smash down the defenses to get back control.
When will CCP learn that raising the RPM or damage while lowering the other does not make a good weapon variation? At the end of the day, unless you alter something else like the range/recoil/damage per clip, you're just changing the DPS, which makes the weapon directly inferior or superior. |
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Paran Tadec
Ancient Exiles
1459
|
Posted - 2013.10.18 20:50:00 -
[101] - Quote
APOPHIS Xxx wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? How about increasing your skills by 20%? Man, hate to see a fat man cry! lol
Get bent mortal scrub. |
Broxx Nexular
ShitHead Squadron
22
|
Posted - 2013.10.19 12:29:00 -
[102] - Quote
Borne Velvalor wrote:Broxx Nexular wrote:Borne Velvalor wrote:Broxx Nexular wrote: -snip-
CreoDron Breach does 374 damage a second, base. Duvolle does almost 470 a second, base. Standard Assault Rifles do 425 damage a second, so if you use a CreoDron Breach, congratulations, you are doing 10% LESS damage than when you started the game with a Militia Assault Rifle. I'm really hoping CCP's next move is to get around to fixing some of these really obvious balance issues. Its one thing if AR's on the whole are too powerful, but its a totally different one that some AR's do so little damage that there's no reason to ever use them. Especially when it just takes a little bit of basic math to figure it out :-/ I agree. The Breach is a little bit of a hard weapon to balance, though. It doesn't play very differently from the normal Assault Rifles, so if its DPS was better, it would just be used instead. Really, the Breach needs to do what is in its name; Breach. It needs to be high damage over a short range with a large clip size, that falls off quickly. It needs to be the kind of weapon where things are in a stalemate in a CQC situation, so you pull out your breach and try to smash down the defenses to get back control. When will CCP learn that raising the RPM or damage while lowering the other does not make a good weapon variation? At the end of the day, unless you alter something else like the range/recoil/damage per clip, you're just changing the DPS, which makes the weapon directly inferior or superior.
it depends on what they actually want it for, the problem is that 's not clear. In EVERY other shooter i've played low ROF weapons are meant for longer range engagements and suffer at short, but with the Breach they made it have good hip-fire accuracy, which in a way terminates its weakness.
IMO the standard and burst AR's should be close to medium range rifles (as far as effectiveness) while the Breach and Tactical are the medium to long range weapons. Simply removing the hip-fire accuracy buff the Breach gets should accomplish this since higher ROF weapons are always better for close range engagements (when it comes to AR's of course) |
Borne Velvalor
BLACK-DRAGON-SOCIETY
761
|
Posted - 2013.10.19 13:13:00 -
[103] - Quote
Broxx Nexular wrote:Borne Velvalor wrote:Broxx Nexular wrote:Borne Velvalor wrote:Broxx Nexular wrote: -snip-
CreoDron Breach does 374 damage a second, base. Duvolle does almost 470 a second, base. Standard Assault Rifles do 425 damage a second, so if you use a CreoDron Breach, congratulations, you are doing 10% LESS damage than when you started the game with a Militia Assault Rifle. I'm really hoping CCP's next move is to get around to fixing some of these really obvious balance issues. Its one thing if AR's on the whole are too powerful, but its a totally different one that some AR's do so little damage that there's no reason to ever use them. Especially when it just takes a little bit of basic math to figure it out :-/ I agree. The Breach is a little bit of a hard weapon to balance, though. It doesn't play very differently from the normal Assault Rifles, so if its DPS was better, it would just be used instead. Really, the Breach needs to do what is in its name; Breach. It needs to be high damage over a short range with a large clip size, that falls off quickly. It needs to be the kind of weapon where things are in a stalemate in a CQC situation, so you pull out your breach and try to smash down the defenses to get back control. When will CCP learn that raising the RPM or damage while lowering the other does not make a good weapon variation? At the end of the day, unless you alter something else like the range/recoil/damage per clip, you're just changing the DPS, which makes the weapon directly inferior or superior. it depends on what they actually want it for, the problem is that 's not clear. In EVERY other shooter i've played low ROF weapons are meant for longer range engagements and suffer at short, but with the Breach they made it have good hip-fire accuracy, which in a way terminates its weakness. IMO the standard and burst AR's should be close to medium range rifles (as far as effectiveness) while the Breach and Tactical are the medium to long range weapons. Simply removing the hip-fire accuracy buff the Breach gets should accomplish this since higher ROF weapons are always better for close range engagements (when it comes to AR's of course)
Removing the hip fire buff makes the Breach mathematically inferior in every way, unless you want to say that "lowering your fire rate and gimping your DPS by 30% makes you more accurate!" The gun is not better at long range right now and it wouldn't be made better at that by removing hip fire bonuses. If doing so would work, it's be a good weapon already. Higher rate of fire weapons are not always better in CQC. Which is better at CQC? 10 damage * 1000 bullets a minute or 30 damage * 500 bullets a minute? The only reason they are ATM is because CCP can't do math. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3365
|
Posted - 2013.10.19 13:17:00 -
[104] - Quote
AR needs it's optimal range nerfed a bit (5-10 meters max) but the fact that it's a Gallentean Plasma Weapon that's doing a lot of damage at close range, it's working by design IMO.
Now if it were a Rail Rifle doing that... Would be a different story... |
Broxx Nexular
ShitHead Squadron
22
|
Posted - 2013.10.19 14:18:00 -
[105] - Quote
Borne Velvalor wrote:
Removing the hip fire buff makes the Breach mathematically inferior in every way, unless you want to say that "lowering your fire rate and gimping your DPS by 30% makes you more accurate!" The gun is not better at long range right now and it wouldn't be made better at that by removing hip fire bonuses. If doing so would work, it's be a good weapon already. Higher rate of fire weapons are not always better in CQC. Which is better at CQC? 10 damage * 1000 bullets a minute or 30 damage * 500 bullets a minute? The only reason they are ATM is because CCP can't do math.
when its brought in line with the other rifles it would work just fine, and that's what I meant. Bringing its DPS in line with other rifles but keeping the hipfire accuracy is precisely why it got nerfed in the first place, there was no place the weapon was weak. Removing that accuracy buff would place the weapon in a medium-long range role where low ROF weapons belong.
The reason high ROF>Low ROF is because of damage loss due to misses when firing from the hip. When using a low ROF weapon that does higher damage each miss is a massive drop in your damage output when compared to a weapon that's pumping out rounds faster at a lower damage.
For example, if you're fighting an equally geared player that's using a default AR to your Breach, if you both miss 1 shot, the likelyhood that you'll lose the fight just shot up because that single round hurt your damage a lot more than it hurt his. The only place this doesn't really come into play is against something like a shotgun where the damage is usually focused around killing in 1-2 shots at close range.
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