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Borne Velvalor
BLACK-DRAGON-SOCIETY
709
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Posted - 2013.10.16 11:23:00 -
[1] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
A Duvolle with proficiency, two complex damage mods and going for the head can deal 1000 damage a second to armor. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
713
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Posted - 2013.10.16 12:37:00 -
[2] - Quote
KingBabar wrote:I agree.
I rarely use the Duvolle outside of PC these days, its too easy and I feel sort of cheap. I'll stick with the tac AR and the scrambler for pub games, although they are very powerful weapons, they at least need some skillfull handling to be effective.
I do however think that 20% is probably too much, I suggested removing the 10% damage buff we got back after the loosing of the weaponry skill. So totally agree to at least a -10 % damage nerf for the auto ARs. (Give those 10% to the breach IMO)
The Breach needs it. I cannot think of a reason to use the Breach off the top of my head. I remember looking at the STD Breach and wondering why it's DPS, damage per clip and range were all inferior to the normal, which costs less. -_- |
Borne Velvalor
BLACK-DRAGON-SOCIETY
727
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Posted - 2013.10.17 19:49:00 -
[3] - Quote
Broxx Nexular wrote: -snip-
CreoDron Breach does 374 damage a second, base. Duvolle does almost 470 a second, base.
Standard Assault Rifles do 425 damage a second, so if you use a CreoDron Breach, congratulations, you are doing 10% LESS damage than when you started the game with a Militia Assault Rifle. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
751
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Posted - 2013.10.18 20:42:00 -
[4] - Quote
Broxx Nexular wrote:Borne Velvalor wrote:Broxx Nexular wrote: -snip-
CreoDron Breach does 374 damage a second, base. Duvolle does almost 470 a second, base. Standard Assault Rifles do 425 damage a second, so if you use a CreoDron Breach, congratulations, you are doing 10% LESS damage than when you started the game with a Militia Assault Rifle. I'm really hoping CCP's next move is to get around to fixing some of these really obvious balance issues. Its one thing if AR's on the whole are too powerful, but its a totally different one that some AR's do so little damage that there's no reason to ever use them. Especially when it just takes a little bit of basic math to figure it out :-/
I agree. The Breach is a little bit of a hard weapon to balance, though. It doesn't play very differently from the normal Assault Rifles, so if its DPS was better, it would just be used instead. Really, the Breach needs to do what is in its name; Breach. It needs to be high damage over a short range with a large clip size, that falls off quickly. It needs to be the kind of weapon where things are in a stalemate in a CQC situation, so you pull out your breach and try to smash down the defenses to get back control.
When will CCP learn that raising the RPM or damage while lowering the other does not make a good weapon variation? At the end of the day, unless you alter something else like the range/recoil/damage per clip, you're just changing the DPS, which makes the weapon directly inferior or superior. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
761
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Posted - 2013.10.19 13:13:00 -
[5] - Quote
Broxx Nexular wrote:Borne Velvalor wrote:Broxx Nexular wrote:Borne Velvalor wrote:Broxx Nexular wrote: -snip-
CreoDron Breach does 374 damage a second, base. Duvolle does almost 470 a second, base. Standard Assault Rifles do 425 damage a second, so if you use a CreoDron Breach, congratulations, you are doing 10% LESS damage than when you started the game with a Militia Assault Rifle. I'm really hoping CCP's next move is to get around to fixing some of these really obvious balance issues. Its one thing if AR's on the whole are too powerful, but its a totally different one that some AR's do so little damage that there's no reason to ever use them. Especially when it just takes a little bit of basic math to figure it out :-/ I agree. The Breach is a little bit of a hard weapon to balance, though. It doesn't play very differently from the normal Assault Rifles, so if its DPS was better, it would just be used instead. Really, the Breach needs to do what is in its name; Breach. It needs to be high damage over a short range with a large clip size, that falls off quickly. It needs to be the kind of weapon where things are in a stalemate in a CQC situation, so you pull out your breach and try to smash down the defenses to get back control. When will CCP learn that raising the RPM or damage while lowering the other does not make a good weapon variation? At the end of the day, unless you alter something else like the range/recoil/damage per clip, you're just changing the DPS, which makes the weapon directly inferior or superior. it depends on what they actually want it for, the problem is that 's not clear. In EVERY other shooter i've played low ROF weapons are meant for longer range engagements and suffer at short, but with the Breach they made it have good hip-fire accuracy, which in a way terminates its weakness. IMO the standard and burst AR's should be close to medium range rifles (as far as effectiveness) while the Breach and Tactical are the medium to long range weapons. Simply removing the hip-fire accuracy buff the Breach gets should accomplish this since higher ROF weapons are always better for close range engagements (when it comes to AR's of course)
Removing the hip fire buff makes the Breach mathematically inferior in every way, unless you want to say that "lowering your fire rate and gimping your DPS by 30% makes you more accurate!" The gun is not better at long range right now and it wouldn't be made better at that by removing hip fire bonuses. If doing so would work, it's be a good weapon already. Higher rate of fire weapons are not always better in CQC. Which is better at CQC? 10 damage * 1000 bullets a minute or 30 damage * 500 bullets a minute? The only reason they are ATM is because CCP can't do math. |
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