|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lance 2ballzStrong
SyNergy Gaming EoN.
4057
|
Posted - 2013.10.15 20:38:00 -
[1] - Quote
my straight 1v1 stats as a heavy vs an assault player in competitive games (CQC):
Chromosome: Never died to an AR player 1v1. Fights were sometimes close. Problem back then was the cost of the Proto heavy suits.
Uprising 1.0: Aiming was crap, HMG was over nerfed. 1v1 fights lasted way too long. Didn't play a competitive game in 1.0...at least I can't remember.
Uprising 1.1-3: 1v1's were close, but I still never lost a straight 1v1 (gun on gun vs assault rifle) I did die quite a bit of times to nades though.
Uprising 1.4: If this was when AA was fixed, I lost ALLOT of 1v1's to ARs lol... I won a few but yeeeaa. My "skill" didn't fall, I didn't suddenly become an idiot in my role. Just that the competition got better with their AR's while the HMG continued to shoot spitballs with a huge bullet spread at people.
I told people this is what was going to happen. Allot more people switching to ARs and just dropping the HMG all together. It makes no sense to use the class unless you have 2-3 heavies guarding a room... which tbh, 2-3 Gallente suits + Duvolles can handle just as effective, or better.
The heavy HMG is dying, and soon to be a dinosaur. You can say how much you like the class how many times you want, fact is my medium suit now + Duvolle got me better results in 1v1s than the heavy HMG did. Only a matter of time before no one will be using the HMG. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4059
|
Posted - 2013.10.15 20:55:00 -
[2] - Quote
DJINNDicknoseturdwaffle wrote:Doc Noah wrote:AR RoF 750 RPM / 60 12.5 RPS / 2 6.25 RP1/2S
37.4 base damage x 6.25 = 233.75 x 1.5 headshot modifier = 350.625 best possible damage with Duvolle in 1/2 a sec with base weapon
37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.25 = 307.00725 x 1.5 = 460.510875 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods
37.4 +( (37.4 x 0.3134) + (37.4 x 0.15 lvl 5 AR prof)) = 54.73116 x 6.25 = 342.06975 x 1.5 = 513.104625 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods and lvl 5 AR prof.
I call BS, thats not even enough damage to drop an unfitted MLT heavy dropsuit. I'm assuming your not very good...AR has been the best gun since the god tanks were nerfed...even when lasers were op the AR was still the go to gun...and I can cut through any proto heavy especially if I'm behind him he will die before he can turn around lmao
Yeaaa
I'm an alright AR player, not a slayer by any means, and heavies were a joke for me to kill. Anyone who says otherwise are bad players, seriously. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4063
|
Posted - 2013.10.15 21:12:00 -
[3] - Quote
lrian Locust wrote:8213 wrote:HMG will lose to a PRO Duvolle player outside of 15m though. That's crazy - the HMG should win within a longer reach. Especially with a tanker's low speed, a HMG shouldn't be outgunned at such short range. That's the problem with the AR - it outDPSes other weapons in a far longer range than other weapons.
Problem with the HMG and the supposed DPS, is that not all the ******* bullets land! If you check to see how much bullet spread it has, and calculate how much bullets actually hit, you'll be shocked to see the real DPS.
The current HMG DPS is POTENTIAL DPS, thanks to terrible balance in this game.
The ARs DPS closer represents its realistic DPS than it's potential DPS. |
|
|
|