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Delta 749
Kestrel Reconnaissance
2137
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Posted - 2013.10.16 03:56:00 -
[1] - Quote
Tech Ohm Eaven wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? HMG heavy........theres the problem. Replace that HMG for a Duvolle AR. Then replace that heavy for a medium frame. Grab a Balac when available to toast other HMG heavies for lols. This game is dying since its go AR or go home. AR Weapon either needs less damage per bullet or all suits need a health boost. Looks at impending November 14th PS4 launch date and Black Friday shopping spree. Spends all day looking at upcomeing PS4 games and some new PS3 games.
Really, your idea is less damage or more health when people already run around with more than a thousand ehp no problem and engagement times are drastically longer than any other FPS on the market Maybe we should make the entire game rely on stats and turn based combat, maybe that will stop the whining from the "Waaah AR killed me" crowd |
Delta 749
Kestrel Reconnaissance
2137
|
Posted - 2013.10.16 04:23:00 -
[2] - Quote
Meeko Fent wrote:Delta 749 wrote:Tech Ohm Eaven wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? HMG heavy........theres the problem. Replace that HMG for a Duvolle AR. Then replace that heavy for a medium frame. Grab a Balac when available to toast other HMG heavies for lols. This game is dying since its go AR or go home. AR Weapon either needs less damage per bullet or all suits need a health boost. Looks at impending November 14th PS4 launch date and Black Friday shopping spree. Spends all day looking at upcomeing PS4 games and some new PS3 games. Really, your idea is less damage or more health when people already run around with more than a thousand ehp no problem and engagement times are drastically longer than any other FPS on the market Maybe we should make the entire game rely on stats and turn based combat, maybe that will stop the whining from the "Waaah AR killed me" crowd Mmk. the AR can deal its optimum damage out to 30-40 Meters, twice the HMG's Range, with perfect precision. Just slap a Comp Damage Mod on a Duovalle and you pretty much HAVE a HMG. But, alas, nothing is wrong.
Yeah and the HMG is made to be point defence, not charge forward kick in the door like I see most heavies trying to play it Also learn to move around, its ridiculous that these days the only ones I see trying to dodge at all are shotgun scouts or guys running MDs, I see so so so many other people just stand there counting on their gear numbers to carry them and funnily enough its primarily heavies that do that
Heh, I remember this one hate mail I got from a heavy just because I killed him with a standard submachine gun but you know what its not because the SMG is oh so much better than the HMG but because he was a bad player Hell he even had me dead to rights, it was on Ashland near D, he was on that little bridge and I ran behind that piece of wall right next to for cover and we were say 15 meters apart and my only way towards him was right there in his line of fire and I didnt have an escape route and was wearing AV nades so no help there Now what does this guy do? He decides to advance on me for some stupid reason and got close enough that when I did pop out he barely took my shields while I hugged his side circle strafing him unloading into the side of his head
So you see, bad playing not because the HMG is weak, hell he could have stood where he was and tossed a grenade my way to flush me out or kill me but no he decided to trundle forward like a dumb fat kid |
Delta 749
Kestrel Reconnaissance
2139
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Posted - 2013.10.16 04:34:00 -
[3] - Quote
DJINNDicknoseturdwaffle wrote:[ The range of the ar is way more than should be maybe hmg should be on par until other variants comeout? Since that's what they did with the AR it will get a range nerf when other racials are out ;) have fun while it lasts
Yeah, to far when 35 meters is spitting distance Start playing a heavy like a mobile turret and sit in ambush spots and marvel at how easy it is to get kills |
Delta 749
Kestrel Reconnaissance
2147
|
Posted - 2013.10.17 00:33:00 -
[4] - Quote
Rei Shepard wrote:Borne Velvalor wrote:KingBabar wrote:I agree.
I rarely use the Duvolle outside of PC these days, its too easy and I feel sort of cheap. I'll stick with the tac AR and the scrambler for pub games, although they are very powerful weapons, they at least need some skillfull handling to be effective.
I do however think that 20% is probably too much, I suggested removing the 10% damage buff we got back after the loosing of the weaponry skill. So totally agree to at least a -10 % damage nerf for the auto ARs. (Give those 10% to the breach IMO) The Breach needs it. I cannot think of a reason to use the Breach off the top of my head. I remember looking at the STD Breach and wondering why it's DPS, damage per clip and range were all inferior to the normal, which costs less. -_- The breach is really fun with a set of damage mods but it still underperforms to what it supposed to be doing, but watch if ccp boosts the gun its gonna be the new FOTM for 2 months lol (think Tac)
I wouldnt worry about the breach Worry about the rail rifle since a range boost alone to that style of weapon will drag it up from sucking and then the people will QQ cause its caldari |
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