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Cosgar
ParagonX
6091
|
Posted - 2013.10.16 03:33:00 -
[61] - Quote
DJINNDicknoseturdwaffle wrote:lrian Locust wrote:Tech Ohm Eaven wrote:AR Weapon either needs less damage per bullet or all suits need a health boost. A universal health boost would make the AR even more the weapon of choice. It wouldn't serve any purpose. Other weapons would still be less useful. You already need up to 9 shots with a sniper rifle to down a fully buffed heavy. Balance the AR! Either a damage reduction or a nerf of the optimal range. People have their speculations here's mine.. Breach Ar= AR Burst AR= combat rifle Standard AR= scrambler rifle Tac-Tar= Rail Rifle That's just my speculation...could be wrong Breach AR is supposed to be the Caldari rifle, but most likely with TAC AR range. Standard AR is the Gallente rifle (after a range nerf) and the TAC AR is the Amarr rifle. |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
237
|
Posted - 2013.10.16 03:35:00 -
[62] - Quote
Cosgar wrote:DJINNDicknoseturdwaffle wrote:lrian Locust wrote:Tech Ohm Eaven wrote:AR Weapon either needs less damage per bullet or all suits need a health boost. A universal health boost would make the AR even more the weapon of choice. It wouldn't serve any purpose. Other weapons would still be less useful. You already need up to 9 shots with a sniper rifle to down a fully buffed heavy. Balance the AR! Either a damage reduction or a nerf of the optimal range. People have their speculations here's mine.. Breach Ar= AR Burst AR= combat rifle Standard AR= scrambler rifle Tac-Tar= Rail Rifle That's just my speculation...could be wrong Breach AR is supposed to be the Caldari rifle, but most likely with TAC AR range. Standard AR is the Gallente rifle (after a range nerf) and the TAC AR is the Amarr rifle. I ment range wise |
Delta 749
Kestrel Reconnaissance
2137
|
Posted - 2013.10.16 03:56:00 -
[63] - Quote
Tech Ohm Eaven wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? HMG heavy........theres the problem. Replace that HMG for a Duvolle AR. Then replace that heavy for a medium frame. Grab a Balac when available to toast other HMG heavies for lols. This game is dying since its go AR or go home. AR Weapon either needs less damage per bullet or all suits need a health boost. Looks at impending November 14th PS4 launch date and Black Friday shopping spree. Spends all day looking at upcomeing PS4 games and some new PS3 games.
Really, your idea is less damage or more health when people already run around with more than a thousand ehp no problem and engagement times are drastically longer than any other FPS on the market Maybe we should make the entire game rely on stats and turn based combat, maybe that will stop the whining from the "Waaah AR killed me" crowd |
Meeko Fent
DUST University Ivy League
1197
|
Posted - 2013.10.16 04:04:00 -
[64] - Quote
Delta 749 wrote:Tech Ohm Eaven wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? HMG heavy........theres the problem. Replace that HMG for a Duvolle AR. Then replace that heavy for a medium frame. Grab a Balac when available to toast other HMG heavies for lols. This game is dying since its go AR or go home. AR Weapon either needs less damage per bullet or all suits need a health boost. Looks at impending November 14th PS4 launch date and Black Friday shopping spree. Spends all day looking at upcomeing PS4 games and some new PS3 games. Really, your idea is less damage or more health when people already run around with more than a thousand ehp no problem and engagement times are drastically longer than any other FPS on the market Maybe we should make the entire game rely on stats and turn based combat, maybe that will stop the whining from the "Waaah AR killed me" crowd Mmk.
the AR can deal its optimum damage out to 30-40 Meters, twice the HMG's Range, with perfect precision.
Just slap a Comp Damage Mod on a Duovalle and you pretty much HAVE a HMG.
But, alas, nothing is wrong. |
Delta 749
Kestrel Reconnaissance
2137
|
Posted - 2013.10.16 04:23:00 -
[65] - Quote
Meeko Fent wrote:Delta 749 wrote:Tech Ohm Eaven wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? HMG heavy........theres the problem. Replace that HMG for a Duvolle AR. Then replace that heavy for a medium frame. Grab a Balac when available to toast other HMG heavies for lols. This game is dying since its go AR or go home. AR Weapon either needs less damage per bullet or all suits need a health boost. Looks at impending November 14th PS4 launch date and Black Friday shopping spree. Spends all day looking at upcomeing PS4 games and some new PS3 games. Really, your idea is less damage or more health when people already run around with more than a thousand ehp no problem and engagement times are drastically longer than any other FPS on the market Maybe we should make the entire game rely on stats and turn based combat, maybe that will stop the whining from the "Waaah AR killed me" crowd Mmk. the AR can deal its optimum damage out to 30-40 Meters, twice the HMG's Range, with perfect precision. Just slap a Comp Damage Mod on a Duovalle and you pretty much HAVE a HMG. But, alas, nothing is wrong.
Yeah and the HMG is made to be point defence, not charge forward kick in the door like I see most heavies trying to play it Also learn to move around, its ridiculous that these days the only ones I see trying to dodge at all are shotgun scouts or guys running MDs, I see so so so many other people just stand there counting on their gear numbers to carry them and funnily enough its primarily heavies that do that
Heh, I remember this one hate mail I got from a heavy just because I killed him with a standard submachine gun but you know what its not because the SMG is oh so much better than the HMG but because he was a bad player Hell he even had me dead to rights, it was on Ashland near D, he was on that little bridge and I ran behind that piece of wall right next to for cover and we were say 15 meters apart and my only way towards him was right there in his line of fire and I didnt have an escape route and was wearing AV nades so no help there Now what does this guy do? He decides to advance on me for some stupid reason and got close enough that when I did pop out he barely took my shields while I hugged his side circle strafing him unloading into the side of his head
So you see, bad playing not because the HMG is weak, hell he could have stood where he was and tossed a grenade my way to flush me out or kill me but no he decided to trundle forward like a dumb fat kid |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
237
|
Posted - 2013.10.16 04:29:00 -
[66] - Quote
Delta 749 wrote:Meeko Fent wrote:Delta 749 wrote:Tech Ohm Eaven wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? HMG heavy........theres the problem. Replace that HMG for a Duvolle AR. Then replace that heavy for a medium frame. Grab a Balac when available to toast other HMG heavies for lols. This game is dying since its go AR or go home. AR Weapon either needs less damage per bullet or all suits need a health boost. Looks at impending November 14th PS4 launch date and Black Friday shopping spree. Spends all day looking at upcomeing PS4 games and some new PS3 games. Really, your idea is less damage or more health when people already run around with more than a thousand ehp no problem and engagement times are drastically longer than any other FPS on the market Maybe we should make the entire game rely on stats and turn based combat, maybe that will stop the whining from the "Waaah AR killed me" crowd Mmk. the AR can deal its optimum damage out to 30-40 Meters, twice the HMG's Range, with perfect precision. Just slap a Comp Damage Mod on a Duovalle and you pretty much HAVE a HMG. But, alas, nothing is wrong. Yeah and the HMG is made to be point defence, not charge forward kick in the door like I see most heavies trying to play it Also learn to move around, its ridiculous that these days the only ones I see trying to dodge at all are shotgun scouts or guys running MDs, I see so so so many other people just stand there counting on their gear numbers to carry them and funnily enough its primarily heavies that do that Heh, I remember this one hate mail I got from a heavy just because I killed him with a standard submachine gun but you know what its not because the SMG is oh so much better than the HMG but because he was a bad player Hell he even had me dead to rights, it was on Ashland near D, he was on that little bridge and I ran behind that piece of wall right next to for cover and we were say 15 meters apart and my only way towards him was right there in his line of fire and I didnt have an escape route and was wearing AV nades so no help there Now what does this guy do? He decides to advance on me for some stupid reason and got close enough that when I did pop out he barely took my shields while I hugged his side circle strafing him unloading into the side of his head So you see, bad playing not because the HMG is weak, hell he could have stood where he was and tossed a grenade my way to flush me out or kill me but no he decided to trundle forward like a dumb fat kid The range of the ar is way more than should be maybe hmg should be on par until other variants comeout? Since that's what they did with the AR it will get a range nerf when other racials are out ;) have fun while it lasts |
Delta 749
Kestrel Reconnaissance
2139
|
Posted - 2013.10.16 04:34:00 -
[67] - Quote
DJINNDicknoseturdwaffle wrote:[ The range of the ar is way more than should be maybe hmg should be on par until other variants comeout? Since that's what they did with the AR it will get a range nerf when other racials are out ;) have fun while it lasts
Yeah, to far when 35 meters is spitting distance Start playing a heavy like a mobile turret and sit in ambush spots and marvel at how easy it is to get kills |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
237
|
Posted - 2013.10.16 04:40:00 -
[68] - Quote
Delta 749 wrote:DJINNDicknoseturdwaffle wrote:[ The range of the ar is way more than should be maybe hmg should be on par until other variants comeout? Since that's what they did with the AR it will get a range nerf when other racials are out ;) have fun while it lasts Yeah, to far when 35 meters is spitting distance Start playing a heavy like a mobile turret and sit in ambush spots and marvel at how easy it is to get kills Sure I've been here longer than you I've played all suits all weapons and vehicles but thanks |
m twiggz
Hollowed Kings
93
|
Posted - 2013.10.16 04:43:00 -
[69] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
I've seen plenty all advanced heavies take out proto assaults. You're doing it wrong. Did you forget that perhaps you should hide behind cover? Sorry your "proto suit standing in the middle of the road mowing down red berries" tactic doesn't work anymore. |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
237
|
Posted - 2013.10.16 04:48:00 -
[70] - Quote
m twiggz wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? I've seen plenty all advanced heavies take out proto assaults. You're doing it wrong. Did you forget that perhaps you should hide behind cover? Sorry your "proto suit standing in the middle of the road mowing down red berries" tactic doesn't work anymore. I love how people talk to IMPS like we're stupid...ummm you guys are forgetting something... |
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XxWarlordxX97
Ancient Exiles
4717
|
Posted - 2013.10.16 05:02:00 -
[71] - Quote
Tech Ohm Eaven wrote:8213 wrote:Isn't proficiency compound? Example:
34 * 1.05 = 35.7 35.7 * 1.05 = etc... etc.... The 5% is added to the last base damage I thought?
I know Damage Mods aren't that way anymore. (And yes, my number are fictitious because I'm posting from my mobile) Truth is that with weapon damage so high it renders high health SLOW moving suits worthless. A lot of heavies went to the gym and got a slim medium frame. Howdidthattaste, twoton, Himiko, et all either quit or they went AR Duvolle medium frame or scrambler rifle or laser.
Not taste |
Kalante Schiffer
Ancient Exiles
433
|
Posted - 2013.10.16 05:10:00 -
[72] - Quote
Paran Tadec wrote:8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. But we were 5 m from each other. I think it has to do with the AR DPS being so high to compensate previously for bad hit detection. AR dmg should be toned down, ttk is far too short now. 5m? i think you should give up being a heavy. i know over 6 heavies that would own me in the 5m range. but after the 30m range the suit is worthless.
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XxWarlordxX97
Ancient Exiles
4717
|
Posted - 2013.10.16 05:11:00 -
[73] - Quote
DJINNDicknoseturdwaffle wrote:m twiggz wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? I've seen plenty all advanced heavies take out proto assaults. You're doing it wrong. Did you forget that perhaps you should hide behind cover? Sorry your "proto suit standing in the middle of the road mowing down red berries" tactic doesn't work anymore. I love how people talk to IMPS like we're stupid...ummm you guys are forgetting something...
Never under estimate a Imperfect |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2015
|
Posted - 2013.10.16 05:44:00 -
[74] - Quote
I've always found it funny in this game where guys would complain about an assault rifle being used by most in an fps.
If you die to an AR in close quarters and you're a heavy with an HMG, then you have to reevaluate what you've done wrong. The only weapon that should even be able to go toe to toe with a heavy in a cqc is a shotgun. Don't blame the assault rifle because it killed you in a cqc.....sometimes we have to accept responsibility our mishaps.
If anything, blame the buff on the armor plates and these logi suits that has as much health as a heavy. It should be virtually impossible to have the same amount of health as a heavy if you are a logi or assault guy. HMG shouldn't have to work so hard to kill assault players...but since noone feels that they shouldn't die in a fps, they asked for buffs in health and they got it. |
Tek Hound
Death In Xcess Corporation
69
|
Posted - 2013.10.16 10:55:00 -
[75] - Quote
Revelations 514 wrote:Paran has been here since very early beta and is a badass. So he does not need instruction over the weaknesses of heavies nor how to play in general.
AR is way OP. To think otherwise is absolutely ridiculous and you sound stupid for saying it. While auto aim may have made it worse, it was by far OP before the recent tweaks to aiming, and has been OP for a long time.
The resistance to nerfing this weapon since early beta continues to bring this game down. Math and stats have shown it, actual gameplay has shown it, and I have used it myself to prove it to myself.
The epeen stroking get good comments are laughable. The competition in this game is actually weaker than in early beta. The player base's skill level has been lowered, competition has been watered down. Yet people continue to think they are top **** using an AR and that their scores are just the result of them being "good". OK.
Me personally, I had high hopes but I'm over it. I just cruise the forums for now to see if anything actually ever changes, so far not missing much. The forum visits will stop soon as FPS releases are right around the corner that promise the same promises and then some; and are more likely to deliver.
Point is, if after almost 2 years since closed beta you still have an OP weapon that you won't touch irregardless of it's obvious imbalance, I must question your ability to rationalize or make smart decisions. If I am questioning your ability to even recognize obvious imbalances, then I must question your ability to recognize small ones. Meaning I no longer have faith that you will do the right thing by your own game, for reasons unbeknownst to us "common folk".
Login just to see the truth
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Tek Hound
Death In Xcess Corporation
69
|
Posted - 2013.10.16 11:03:00 -
[76] - Quote
OP it's AR514:AA edition with DLC Infinite Nades |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
16
|
Posted - 2013.10.16 11:11:00 -
[77] - Quote
Wouldn't even be having this discussion if AIM ASSIST was removed. &*^%ing kids. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
709
|
Posted - 2013.10.16 11:23:00 -
[78] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
A Duvolle with proficiency, two complex damage mods and going for the head can deal 1000 damage a second to armor. |
Paran Tadec
TeamPlayers EoN.
1445
|
Posted - 2013.10.16 11:48:00 -
[79] - Quote
m twiggz wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? I've seen plenty all advanced heavies take out proto assaults. You're doing it wrong. Did you forget that perhaps you should hide behind cover? Sorry your "proto suit standing in the middle of the road mowing down red berries" tactic doesn't work anymore.
What about 5m dont you get. derpity derp. |
KingBabar
The Rainbow Effect
1249
|
Posted - 2013.10.16 12:35:00 -
[80] - Quote
I agree.
I rarely use the Duvolle outside of PC these days, its too easy and I feel sort of cheap. I'll stick with the tac AR and the scrambler for pub games, although they are very powerful weapons, they at least need some skillfull handling to be effective.
I do however think that 20% is probably too much, I suggested removing the 10% damage buff we got back after the loosing of the weaponry skill. So totally agree to at least a -10 % damage nerf for the auto ARs. (Give those 10% to the breach IMO) |
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Rei Shepard
Spectre II
683
|
Posted - 2013.10.16 12:37:00 -
[81] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
No Offense to the real heavies out there, but "Most" heavies play heavy because of the Moar Armor and Less need for any aiming/running out of ammo Midfight while spraying & praying.
Most heavies have my "GrandMothers on my Fathers side" Aim and she passed away years ago, so yeah loads of Mobility in their wrists/thumbs.
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Borne Velvalor
BLACK-DRAGON-SOCIETY
713
|
Posted - 2013.10.16 12:37:00 -
[82] - Quote
KingBabar wrote:I agree.
I rarely use the Duvolle outside of PC these days, its too easy and I feel sort of cheap. I'll stick with the tac AR and the scrambler for pub games, although they are very powerful weapons, they at least need some skillfull handling to be effective.
I do however think that 20% is probably too much, I suggested removing the 10% damage buff we got back after the loosing of the weaponry skill. So totally agree to at least a -10 % damage nerf for the auto ARs. (Give those 10% to the breach IMO)
The Breach needs it. I cannot think of a reason to use the Breach off the top of my head. I remember looking at the STD Breach and wondering why it's DPS, damage per clip and range were all inferior to the normal, which costs less. -_- |
Rei Shepard
Spectre II
684
|
Posted - 2013.10.16 12:52:00 -
[83] - Quote
Borne Velvalor wrote:KingBabar wrote:I agree.
I rarely use the Duvolle outside of PC these days, its too easy and I feel sort of cheap. I'll stick with the tac AR and the scrambler for pub games, although they are very powerful weapons, they at least need some skillfull handling to be effective.
I do however think that 20% is probably too much, I suggested removing the 10% damage buff we got back after the loosing of the weaponry skill. So totally agree to at least a -10 % damage nerf for the auto ARs. (Give those 10% to the breach IMO) The Breach needs it. I cannot think of a reason to use the Breach off the top of my head. I remember looking at the STD Breach and wondering why it's DPS, damage per clip and range were all inferior to the normal, which costs less. -_-
The breach is really fun with a set of damage mods but it still underperforms to what it supposed to be doing, but watch if ccp boosts the gun its gonna be the new FOTM for 2 months lol (think Tac) |
EnIgMa99
Imperfects Negative-Feedback
429
|
Posted - 2013.10.16 12:59:00 -
[84] - Quote
Paran Tadec wrote:EnIgMa99 wrote:Revelations 514 wrote:Paran has been here since very early beta and is a badass. Paran is my ***** get carried nub
LOL in no game EVER |
Tek Hound
Death In Xcess Corporation
71
|
Posted - 2013.10.16 13:42:00 -
[85] - Quote
Rahl Draak wrote:Wouldn't even be having this discussion if the Ar wasn't easymode. &****ing Ar crutch users
Fix it for you |
Tek Hound
Death In Xcess Corporation
71
|
Posted - 2013.10.16 13:48:00 -
[86] - Quote
EnIgMa99 wrote:Paran Tadec wrote:EnIgMa99 wrote:Revelations 514 wrote: The Ar has been here since very early beta and is op. Ar is my crutch The Ar carries nub LO only in dust EVER
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Broxx Nexular
ShitHead Squadron
21
|
Posted - 2013.10.16 13:49:00 -
[87] - Quote
Rei Shepard wrote:Borne Velvalor wrote:KingBabar wrote:I agree.
I rarely use the Duvolle outside of PC these days, its too easy and I feel sort of cheap. I'll stick with the tac AR and the scrambler for pub games, although they are very powerful weapons, they at least need some skillfull handling to be effective.
I do however think that 20% is probably too much, I suggested removing the 10% damage buff we got back after the loosing of the weaponry skill. So totally agree to at least a -10 % damage nerf for the auto ARs. (Give those 10% to the breach IMO) The Breach needs it. I cannot think of a reason to use the Breach off the top of my head. I remember looking at the STD Breach and wondering why it's DPS, damage per clip and range were all inferior to the normal, which costs less. -_- The breach is really fun with a set of damage mods but it still underperforms to what it supposed to be doing, but watch if ccp boosts the gun its gonna be the new FOTM for 2 months lol (think Tac)
I did a set of math to show the DPS for each weapon a while back and posted it here but no one cared :-/ I'd have to find those numbers again but the default AR was doing something like 700 DPS while BOTH the breach and burst AR's were only doing about 350-400 DPS. They're quite literally useless right now and its a little disappointing to me that 10 seconds of math can solve the problem, yet they've been this way for awhile.
EDIT: probably wrong about the burst on second thought, i'll have to get the data up here when I get home this afternoon. Though I do know for sure it was still depressingly lower than the default |
Paran Tadec
TeamPlayers EoN.
1453
|
Posted - 2013.10.17 00:27:00 -
[88] - Quote
Rei Shepard wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? No Offense to the real heavies out there, but "Most" heavies play heavy because of the Moar Armor and Less need for any aiming/running out of ammo Midfight while spraying & praying. Most heavies have my "GrandMothers on my Fathers side" Aim and she passed away years ago, so yeah loads of Mobility in their wrists/thumbs.
Only ran heavy with a forge and assault scrambler all through chromosome. Obvsly dont kno wut im talkin bout. |
Delta 749
Kestrel Reconnaissance
2147
|
Posted - 2013.10.17 00:33:00 -
[89] - Quote
Rei Shepard wrote:Borne Velvalor wrote:KingBabar wrote:I agree.
I rarely use the Duvolle outside of PC these days, its too easy and I feel sort of cheap. I'll stick with the tac AR and the scrambler for pub games, although they are very powerful weapons, they at least need some skillfull handling to be effective.
I do however think that 20% is probably too much, I suggested removing the 10% damage buff we got back after the loosing of the weaponry skill. So totally agree to at least a -10 % damage nerf for the auto ARs. (Give those 10% to the breach IMO) The Breach needs it. I cannot think of a reason to use the Breach off the top of my head. I remember looking at the STD Breach and wondering why it's DPS, damage per clip and range were all inferior to the normal, which costs less. -_- The breach is really fun with a set of damage mods but it still underperforms to what it supposed to be doing, but watch if ccp boosts the gun its gonna be the new FOTM for 2 months lol (think Tac)
I wouldnt worry about the breach Worry about the rail rifle since a range boost alone to that style of weapon will drag it up from sucking and then the people will QQ cause its caldari |
Michael Arck
Anubis Prime Syndicate
1542
|
Posted - 2013.10.17 00:34:00 -
[90] - Quote
RedZer0 MK1 wrote:The AR is easy mode. This damage doesn't make sense: AR>SMG>HMG. It can't be rationalized in real life or in game.
Lets just skip the part where human beings travel through a wormhole and talk about the AR can't be rationalized in real life or in game... |
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