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Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
600
|
Posted - 2013.10.17 00:40:00 -
[91] - Quote
LOL at all you scrubs that still play. You should all feel bad. |
Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
600
|
Posted - 2013.10.17 01:09:00 -
[92] - Quote
EnIgMa99 wrote:Paran Tadec wrote:EnIgMa99 wrote:Revelations 514 wrote:Paran has been here since very early beta and is a badass. Paran is my ***** get carried nub LOL in no game EVER
Scrub where you been? |
Borne Velvalor
BLACK-DRAGON-SOCIETY
727
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Posted - 2013.10.17 19:49:00 -
[93] - Quote
Broxx Nexular wrote: -snip-
CreoDron Breach does 374 damage a second, base. Duvolle does almost 470 a second, base.
Standard Assault Rifles do 425 damage a second, so if you use a CreoDron Breach, congratulations, you are doing 10% LESS damage than when you started the game with a Militia Assault Rifle. |
NOAMIzzzzz
BIG BAD W0LVES
49
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Posted - 2013.10.17 20:28:00 -
[94] - Quote
AR to OP nerf pllsss |
Broxx Nexular
ShitHead Squadron
22
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Posted - 2013.10.18 20:01:00 -
[95] - Quote
Borne Velvalor wrote:Broxx Nexular wrote: -snip-
CreoDron Breach does 374 damage a second, base. Duvolle does almost 470 a second, base. Standard Assault Rifles do 425 damage a second, so if you use a CreoDron Breach, congratulations, you are doing 10% LESS damage than when you started the game with a Militia Assault Rifle.
I'm really hoping CCP's next move is to get around to fixing some of these really obvious balance issues. Its one thing if AR's on the whole are too powerful, but its a totally different one that some AR's do so little damage that there's no reason to ever use them. Especially when it just takes a little bit of basic math to figure it out :-/ |
Lynn Beck
Granite Mercenary Division
150
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Posted - 2013.10.18 20:08:00 -
[96] - Quote
The game is unbalanced because racial variants are missing, ccp sed they wont touch the ar till the variants come in, but guess what they decide to go for first? Fixing sh!t mechanics that are and always will be **** until they fill in the missing weapons. |
APOPHIS Xxx
The Sound Of Freedom Renegade Alliance
20
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Posted - 2013.10.18 20:11:00 -
[97] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
How about increasing your skills by 20%? Man, hate to see a fat man cry! lol |
calisk galern
BurgezzE.T.F Public Disorder.
1112
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Posted - 2013.10.18 20:15:00 -
[98] - Quote
I can usually kill an advanced heavy before he can turn around. |
Cosgar
ParagonX
6148
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Posted - 2013.10.18 20:30:00 -
[99] - Quote
I put my mass driver down this week and slowly started investing my future combat rifle SP into AR. My KDR has risen 0.10 and can solo just about any suit short of a proto boundless heavy with a GEK-38. I've tried the GB-9 breach and the GK-burst and while the breach is somewhat effective in CQC, the burst is trash since hit detection is almost as bad as a shotgun. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
751
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Posted - 2013.10.18 20:42:00 -
[100] - Quote
Broxx Nexular wrote:Borne Velvalor wrote:Broxx Nexular wrote: -snip-
CreoDron Breach does 374 damage a second, base. Duvolle does almost 470 a second, base. Standard Assault Rifles do 425 damage a second, so if you use a CreoDron Breach, congratulations, you are doing 10% LESS damage than when you started the game with a Militia Assault Rifle. I'm really hoping CCP's next move is to get around to fixing some of these really obvious balance issues. Its one thing if AR's on the whole are too powerful, but its a totally different one that some AR's do so little damage that there's no reason to ever use them. Especially when it just takes a little bit of basic math to figure it out :-/
I agree. The Breach is a little bit of a hard weapon to balance, though. It doesn't play very differently from the normal Assault Rifles, so if its DPS was better, it would just be used instead. Really, the Breach needs to do what is in its name; Breach. It needs to be high damage over a short range with a large clip size, that falls off quickly. It needs to be the kind of weapon where things are in a stalemate in a CQC situation, so you pull out your breach and try to smash down the defenses to get back control.
When will CCP learn that raising the RPM or damage while lowering the other does not make a good weapon variation? At the end of the day, unless you alter something else like the range/recoil/damage per clip, you're just changing the DPS, which makes the weapon directly inferior or superior. |
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Paran Tadec
Ancient Exiles
1459
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Posted - 2013.10.18 20:50:00 -
[101] - Quote
APOPHIS Xxx wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? How about increasing your skills by 20%? Man, hate to see a fat man cry! lol
Get bent mortal scrub. |
Broxx Nexular
ShitHead Squadron
22
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Posted - 2013.10.19 12:29:00 -
[102] - Quote
Borne Velvalor wrote:Broxx Nexular wrote:Borne Velvalor wrote:Broxx Nexular wrote: -snip-
CreoDron Breach does 374 damage a second, base. Duvolle does almost 470 a second, base. Standard Assault Rifles do 425 damage a second, so if you use a CreoDron Breach, congratulations, you are doing 10% LESS damage than when you started the game with a Militia Assault Rifle. I'm really hoping CCP's next move is to get around to fixing some of these really obvious balance issues. Its one thing if AR's on the whole are too powerful, but its a totally different one that some AR's do so little damage that there's no reason to ever use them. Especially when it just takes a little bit of basic math to figure it out :-/ I agree. The Breach is a little bit of a hard weapon to balance, though. It doesn't play very differently from the normal Assault Rifles, so if its DPS was better, it would just be used instead. Really, the Breach needs to do what is in its name; Breach. It needs to be high damage over a short range with a large clip size, that falls off quickly. It needs to be the kind of weapon where things are in a stalemate in a CQC situation, so you pull out your breach and try to smash down the defenses to get back control. When will CCP learn that raising the RPM or damage while lowering the other does not make a good weapon variation? At the end of the day, unless you alter something else like the range/recoil/damage per clip, you're just changing the DPS, which makes the weapon directly inferior or superior.
it depends on what they actually want it for, the problem is that 's not clear. In EVERY other shooter i've played low ROF weapons are meant for longer range engagements and suffer at short, but with the Breach they made it have good hip-fire accuracy, which in a way terminates its weakness.
IMO the standard and burst AR's should be close to medium range rifles (as far as effectiveness) while the Breach and Tactical are the medium to long range weapons. Simply removing the hip-fire accuracy buff the Breach gets should accomplish this since higher ROF weapons are always better for close range engagements (when it comes to AR's of course) |
Borne Velvalor
BLACK-DRAGON-SOCIETY
761
|
Posted - 2013.10.19 13:13:00 -
[103] - Quote
Broxx Nexular wrote:Borne Velvalor wrote:Broxx Nexular wrote:Borne Velvalor wrote:Broxx Nexular wrote: -snip-
CreoDron Breach does 374 damage a second, base. Duvolle does almost 470 a second, base. Standard Assault Rifles do 425 damage a second, so if you use a CreoDron Breach, congratulations, you are doing 10% LESS damage than when you started the game with a Militia Assault Rifle. I'm really hoping CCP's next move is to get around to fixing some of these really obvious balance issues. Its one thing if AR's on the whole are too powerful, but its a totally different one that some AR's do so little damage that there's no reason to ever use them. Especially when it just takes a little bit of basic math to figure it out :-/ I agree. The Breach is a little bit of a hard weapon to balance, though. It doesn't play very differently from the normal Assault Rifles, so if its DPS was better, it would just be used instead. Really, the Breach needs to do what is in its name; Breach. It needs to be high damage over a short range with a large clip size, that falls off quickly. It needs to be the kind of weapon where things are in a stalemate in a CQC situation, so you pull out your breach and try to smash down the defenses to get back control. When will CCP learn that raising the RPM or damage while lowering the other does not make a good weapon variation? At the end of the day, unless you alter something else like the range/recoil/damage per clip, you're just changing the DPS, which makes the weapon directly inferior or superior. it depends on what they actually want it for, the problem is that 's not clear. In EVERY other shooter i've played low ROF weapons are meant for longer range engagements and suffer at short, but with the Breach they made it have good hip-fire accuracy, which in a way terminates its weakness. IMO the standard and burst AR's should be close to medium range rifles (as far as effectiveness) while the Breach and Tactical are the medium to long range weapons. Simply removing the hip-fire accuracy buff the Breach gets should accomplish this since higher ROF weapons are always better for close range engagements (when it comes to AR's of course)
Removing the hip fire buff makes the Breach mathematically inferior in every way, unless you want to say that "lowering your fire rate and gimping your DPS by 30% makes you more accurate!" The gun is not better at long range right now and it wouldn't be made better at that by removing hip fire bonuses. If doing so would work, it's be a good weapon already. Higher rate of fire weapons are not always better in CQC. Which is better at CQC? 10 damage * 1000 bullets a minute or 30 damage * 500 bullets a minute? The only reason they are ATM is because CCP can't do math. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3365
|
Posted - 2013.10.19 13:17:00 -
[104] - Quote
AR needs it's optimal range nerfed a bit (5-10 meters max) but the fact that it's a Gallentean Plasma Weapon that's doing a lot of damage at close range, it's working by design IMO.
Now if it were a Rail Rifle doing that... Would be a different story... |
Broxx Nexular
ShitHead Squadron
22
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Posted - 2013.10.19 14:18:00 -
[105] - Quote
Borne Velvalor wrote:
Removing the hip fire buff makes the Breach mathematically inferior in every way, unless you want to say that "lowering your fire rate and gimping your DPS by 30% makes you more accurate!" The gun is not better at long range right now and it wouldn't be made better at that by removing hip fire bonuses. If doing so would work, it's be a good weapon already. Higher rate of fire weapons are not always better in CQC. Which is better at CQC? 10 damage * 1000 bullets a minute or 30 damage * 500 bullets a minute? The only reason they are ATM is because CCP can't do math.
when its brought in line with the other rifles it would work just fine, and that's what I meant. Bringing its DPS in line with other rifles but keeping the hipfire accuracy is precisely why it got nerfed in the first place, there was no place the weapon was weak. Removing that accuracy buff would place the weapon in a medium-long range role where low ROF weapons belong.
The reason high ROF>Low ROF is because of damage loss due to misses when firing from the hip. When using a low ROF weapon that does higher damage each miss is a massive drop in your damage output when compared to a weapon that's pumping out rounds faster at a lower damage.
For example, if you're fighting an equally geared player that's using a default AR to your Breach, if you both miss 1 shot, the likelyhood that you'll lose the fight just shot up because that single round hurt your damage a lot more than it hurt his. The only place this doesn't really come into play is against something like a shotgun where the damage is usually focused around killing in 1-2 shots at close range.
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