Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Paran Tadec
TeamPlayers EoN.
1400
|
Posted - 2013.10.15 03:17:00 -
[1] - Quote
Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? |
8213
Grade No.2
373
|
Posted - 2013.10.15 03:23:00 -
[2] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way.
I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. |
Viktor Hadah Jr
Negative-Impact Cult of War
545
|
Posted - 2013.10.15 03:26:00 -
[3] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
This game is dead because proto AR's kill Proto Heavies? that must happen pretty often... |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4177
|
Posted - 2013.10.15 03:28:00 -
[4] - Quote
Paran Tadec wrote: How long does it take to reduce AR dmg by 20%?
Since I highly doubt that this idea has even crossed CCP's minds, I'd say quite a while. |
Meeko Fent
DUST University Ivy League
1185
|
Posted - 2013.10.15 03:28:00 -
[5] - Quote
While I agree that ARs need to be toned down, I doubt the particulars of your story.
What Range was he at?
Was there a buddy of his to help?
Could he have prof?
Kamikaze fit?
How many shots did you hit?
AR definitely needs a change, but this seems a bit fishy. |
Paran Tadec
TeamPlayers EoN.
1407
|
Posted - 2013.10.15 03:41:00 -
[6] - Quote
8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though.
But we were 5 m from each other. I think it has to do with the AR DPS being so high to compensate previously for bad hit detection. AR dmg should be toned down, ttk is far too short now. |
Paran Tadec
TeamPlayers EoN.
1407
|
Posted - 2013.10.15 03:42:00 -
[7] - Quote
Meeko Fent wrote:While I agree that ARs need to be toned down, I doubt the particulars of your story.
What Range was he at?
Was there a buddy of his to help?
Could he have prof?
Kamikaze fit?
How many shots did you hit?
AR definitely needs a change, but this seems a bit fishy.
5m
nope, I actually had some blue berries around, but as always, worthless
How would I know?
wut?
Lots
|
8213
Grade No.2
373
|
Posted - 2013.10.15 03:55:00 -
[8] - Quote
Paran Tadec wrote:8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. But we were 5 m from each other. I think it has to do with the AR DPS being so high to compensate previously for bad hit detection. AR dmg should be toned down, ttk is far too short now.
If this happened with any other AR besides the Duvolle then it might need a nerf. But a maxed Duvolle with 3 Complex Damage Mods will do over 55 damage per shot. I assume he nailed you with every bullet since your Heavy took up his entire screen. Factor in him shooting your head, He'll cut through 1200 HP almost instantly.
But, factor in the great FPS equalizer; latency, and thats how you lose that that gunfight. I feel your pain, because the exact same thing happened to me when I was facing a player from Mexico.
|
Handsome Disease
The Phoenix Federation Ascension Alliance
0
|
Posted - 2013.10.15 04:01:00 -
[9] - Quote
Sounds like mindless QQ AR QQ dribble to me. |
Doc Noah
Algintal Core Gallente Federation
644
|
Posted - 2013.10.15 04:27:00 -
[10] - Quote
AR RoF 750 RPM / 60 12.5 RPS / 2 6.5 RP1/2S
37.4 base damage x 6.5 = 243.1 x 1.5 headshot modifier = 354.65 best possible damage with Duvolle in 1/2 a sec with base weapon
37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.5 = 319.28754 x 1.5 = 478.93131 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods
37.4 +( (37.4 x 0.3134) + (37.4 x 0.15 lvl 5 AR prof)) = 54.73116 x 6.5 = 355.75254 x 1.5 = 533.62881 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods and lvl 5 AR prof.
I call BS, thats not even enough damage to drop an unfitted MLT heavy dropsuit. |
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4183
|
Posted - 2013.10.15 04:28:00 -
[11] - Quote
Doc Noah wrote:AR RoF 750 RPM / 60 12.5 RPS / 2 6.5 RP1/2S
37.4 base damage x 6.5 = 243.1 x 1.5 headshot modifier = 354.65 best possible damage with Duvolle in 1/2 a sec with base weapon
37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.5 = 319.28754 x 1.5 = 478.93131 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods
37.4 +( (37.4 x 0.3134) + (37.4 x 0.15 lvl 5 AR prof)) = 54.73116 x 6.5 = 355.75254 x 1.5 = 533.62881 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods and lvl 5 AR prof.
I call BS, thats not even enough damage to drop an unfitted MLT heavy dropsuit. I ******* love numbers. |
Rogatien Merc
Red Star. EoN.
1450
|
Posted - 2013.10.15 04:34:00 -
[12] - Quote
8213 wrote:Paran Tadec wrote:8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. But we were 5 m from each other. I think it has to do with the AR DPS being so high to compensate previously for bad hit detection. AR dmg should be toned down, ttk is far too short now. If this happened with any other AR besides the Duvolle then it might need a nerf. But a maxed Duvolle with 3 Complex Damage Mods will do over 55 damage per shot. I assume he nailed you with every bullet since your Heavy took up his entire screen. Factor in him shooting your head, He'll cut through 1200 HP almost instantly. But, factor in the great FPS equalizer; latency, and thats how you lose that that gunfight. I feel your pain, because the exact same thing happened to me when I was facing a player from Mexico. ADS = every bullet hits with an AR. actually harder to pull off hipfiring at extreme close ranges... anything 10m-60m is your sweet spot though lol
triple stacked damage modded prof V **GEK** will do what the OP observed... better in many instances since it will free up fitting for higher meta plates. It's only 5% damage reduction compared to a duvolle which turns into something like 10-20 millisecond difference in TTK.
i lol in the general direction of the doubters
[Edit: And no headshots needed; heavies drop in less than a clip unless max HP skilled max HP fit AND cqc to kill me first with high prof HMG] |
RECON BY FIRE
Internal Rebellion
276
|
Posted - 2013.10.15 04:41:00 -
[13] - Quote
8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though.
You should really stop acting like youre some sort of bigshot around here. You have as many kills as most of us have deaths. Play for another 6 months and then maybe you can act like youre hot ****. |
Spkr4theDead
Red Star. EoN.
1030
|
Posted - 2013.10.15 04:43:00 -
[14] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Maybe you need to get good. |
Rogatien Merc
Red Star. EoN.
1450
|
Posted - 2013.10.15 04:51:00 -
[15] - Quote
Doc Noah wrote:AR RoF 750 RPM / 60 12.5 RPS / 2 6.5 RP1/2S
37.4 base damage x 6.5 = 243.1 x 1.5 headshot modifier = 354.65 best possible damage with Duvolle in 1/2 a sec with base weapon
37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.5 = 319.28754 x 1.5 = 478.93131 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods
37.4 +( (37.4 x 0.3134) + (37.4 x 0.15 lvl 5 AR prof)) = 54.73116 x 6.5 = 355.75254 x 1.5 = 533.62881 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods and lvl 5 AR prof.
I call BS, thats not even enough damage to drop an unfitted MLT heavy dropsuit. idiotic post. >3250 potential damage in a high-prof triple dmg modded AR clip that empties in 4.8 seconds. Yep. I can literally drop a squad of militia newberries without reloading. Even if one of them IS a militia heavy. A 1300 HP proto suit is not an issue. But yes, it techncally takes longer than 0.5 seconds.
Above squad? Roughly 7 seconds if you take into account switching targets. |
Paran Tadec
TeamPlayers EoN.
1410
|
Posted - 2013.10.15 04:57:00 -
[16] - Quote
Spkr4theDead wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Maybe you need to get good.
LOL, coming from a Tanker... |
hackerzilla
Defenders of the Helghast Dream
379
|
Posted - 2013.10.15 05:08:00 -
[17] - Quote
Before I start I just want to say that I agree, and think that the AR is a bit too powerful ATM, but... your logic is flawed.
For one, why should I believe you, that you have full pro to on an alt?
Two, why should I believe any of this story of your's when all I have for evidence, are your words?
Three, you realize you might be straight up horrible at the game if you can't get a kill with a full out proto at close quarters w/ a proto HMG?
Four, there are way to many variables; headshots, damage mods, proficiency, lag, hit detection issues etc.
Five, maybe proto makes you feel like a god so you go into gunfights blindly thinking yo will win every time?
Six, you could be one of those people that thinks of heavies as the suit w/ most HP and biggest gun so they should always win?
Seven, you could be a butthurt little QQer that has nothing left to do with their time except make a useless post about a blatantly OP gun?
I could go on... |
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
856
|
Posted - 2013.10.15 05:09:00 -
[18] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
HMG heavy........theres the problem. Replace that HMG for a Duvolle AR.
Then replace that heavy for a medium frame. Grab a Balac when available to toast other HMG heavies for lols.
This game is dying since its go AR or go home. AR Weapon either needs less damage per bullet or all suits need a health boost.
Looks at impending November 14th PS4 launch date and Black Friday shopping spree. Spends all day looking at upcomeing PS4 games and some new PS3 games.
|
The legend345
Seykal Expeditionary Group Minmatar Republic
4070
|
Posted - 2013.10.15 05:10:00 -
[19] - Quote
Well, according to regynum we should be nerfing everything but the AR... |
8213
Grade No.2
374
|
Posted - 2013.10.15 05:14:00 -
[20] - Quote
RECON BY FIRE wrote:8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. You should really stop acting like youre some sort of bigshot around here. You have as many kills as most of us have deaths. Play for another 6 months and then maybe you can act like youre hot ****.
So, I have to play the game long and obsessively to be considered good? Funny, I thought being good was scoring the highest, winning the most, etc. Guess what, in another 6 months I'll still be better than you. I'll still have gotten more solo Orbitals than you. I'll still have killed you more than me.
You act like DUST is this elitist game with such a massive skill curve when its not. How long have I been playing anyway? I'd seriously like to know, go run and find out for me, I'll wait back here. Hop to it, kiddo. LOL...
But, back on topic, were my statements less true? Does a Duvolle not cause 55 damage per shot? How about this, you kill me in game and I'll throw you a million.... |
|
Doc Noah
Algintal Core Gallente Federation
647
|
Posted - 2013.10.15 05:18:00 -
[21] - Quote
Rogatien Merc wrote:idiotic post. >3250 potential damage in a high-prof triple dmg modded AR clip that empties in 4.8 seconds. Yep. I can literally drop a squad of militia newberries without reloading. Even if one of them IS a militia heavy. A 1300 HP proto suit is not an issue. But yes, it techncally takes longer than 0.5 seconds.
Above squad? Roughly 7 seconds if you take into account switching targets.
OP lied to us, so his whole post is nothing but a lie. |
8213
Grade No.2
374
|
Posted - 2013.10.15 05:19:00 -
[22] - Quote
The legend345 wrote:Well, according to regynum we should be nerfing everything but the AR...
Who? The guy that was sort of well known when the playerbase was only 1000 and he was in one of the first top tier corporations? I should make another alt and go into the academy and ask if they know who he is, then ask again in 3 months... how many you think would say "who?" |
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
857
|
Posted - 2013.10.15 05:21:00 -
[23] - Quote
The legend345 wrote:Well, according to regynum we should be nerfing everything but the AR... Yep thats why everything has drawbacks EXCEPT the AR.
Marks off another day on the calendar on the way to Novembers Black Friday. Right now I am just marking time until then.
I give up on this game since by the time it evolves to something better well by then theres so many other games out there that its pointless to keep playing this game day in and day out for another year or two. |
The legend345
Seykal Expeditionary Group Minmatar Republic
4072
|
Posted - 2013.10.15 05:21:00 -
[24] - Quote
8213 wrote:The legend345 wrote:Well, according to regynum we should be nerfing everything but the AR... Who? The guy that was sort of well known when the playerbase was only 1000 and he was in one of the first top tier corporations? I should make another alt and go into the academy and ask if they know who he is, then ask again in 3 months... how many you think would say "who?" lol hes gonna be so mad when he reads this LOLOLOOOLOLOL |
Meeko Fent
DUST University Ivy League
1186
|
Posted - 2013.10.15 05:25:00 -
[25] - Quote
Doc Noah wrote:AR RoF 750 RPM / 60 12.5 RPS / 2 6.5 RP1/2S
37.4 base damage x 6.5 = 243.1 x 1.5 headshot modifier = 354.65 best possible damage with Duvolle in 1/2 a sec with base weapon
37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.5 = 319.28754 x 1.5 = 478.93131 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods
37.4 +( (37.4 x 0.3134) + (37.4 x 0.15 lvl 5 AR prof)) = 54.73116 x 6.5 = 355.75254 x 1.5 = 533.62881 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods and lvl 5 AR prof.
I call BS, thats not even enough damage to drop an unfitted MLT heavy dropsuit. So, on the first one, that means that the AR deals over 600 DPS, provided Headshots.
Now, just did the math on a Duovalle with full proficiency.
37.4*1.15*750/60=537
Well, I understand that's a TON of SP to drop on one gun, so I'll take this.
Duovalle zero proficencies, single damage mod ( Most any infantryman has maxed those. VERY useful modules, those. )
37.4*1.1*750/60=514 (Herp-a-derp. I think I see it now. )
So, said person would just have to have 5 AR Op, and 5 Weapon Mods.
Still a little bit of an investment, but considering that one of the skills you are probably going to use elsewhere, and for maxing AR Op, you basically get a longer range, slightly less damaging HMG that can be put in anything.
Sure, I won't complain about that, except for one little thing.
For this huge amount of DPS, it's range should be shortened.
God I love math. |
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
857
|
Posted - 2013.10.15 05:27:00 -
[26] - Quote
Doc Noah wrote:Rogatien Merc wrote:idiotic post. >3250 potential damage in a high-prof triple dmg modded AR clip that empties in 4.8 seconds. Yep. I can literally drop a squad of militia newberries without reloading. Even if one of them IS a militia heavy. A 1300 HP proto suit is not an issue. But yes, it techncally takes longer than 0.5 seconds.
Above squad? Roughly 7 seconds if you take into account switching targets. OP lied to us, so his whole post is nothing but a lie.
Heres truth. HMG heavy looses to meduim frame AR Duvolle.
Later that pissed off heavy says **** this HMG and we see another heavy using a Duvolle AR.
Then an epiphany hits that AR heavy and another meduim frame AR Duvolle is born. |
8213
Grade No.2
374
|
Posted - 2013.10.15 05:34:00 -
[27] - Quote
Isn't proficiency compound? Example:
34 * 1.05 = 35.7 35.7 * 1.05 = etc... etc.... The 5% is added to the last base damage I thought?
I know Damage Mods aren't that way anymore. (And yes, my number are fictitious because I'm posting from my mobile) |
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
858
|
Posted - 2013.10.15 05:43:00 -
[28] - Quote
8213 wrote:Isn't proficiency compound? Example:
34 * 1.05 = 35.7 35.7 * 1.05 = etc... etc.... The 5% is added to the last base damage I thought?
I know Damage Mods aren't that way anymore. (And yes, my number are fictitious because I'm posting from my mobile)
Truth is that with weapon damage so high it renders high health SLOW moving suits worthless. A lot of heavies went to the gym and got a slim medium frame.
Howdidthattaste, twoton, Himiko, et all either quit or they went AR Duvolle medium frame or scrambler rifle or laser.
|
Rogatien Merc
Red Star. EoN.
1452
|
Posted - 2013.10.15 06:02:00 -
[29] - Quote
Tech Ohm Eaven wrote:Doc Noah wrote:Rogatien Merc wrote:idiotic post. >3250 potential damage in a high-prof triple dmg modded AR clip that empties in 4.8 seconds. Yep. I can literally drop a squad of militia newberries without reloading. Even if one of them IS a militia heavy. A 1300 HP proto suit is not an issue. But yes, it techncally takes longer than 0.5 seconds.
Above squad? Roughly 7 seconds if you take into account switching targets. OP lied to us, so his whole post is nothing but a lie. Heres truth. HMG heavy looses to meduim frame AR Duvolle. Later that pissed off heavy says **** this HMG and we see another heavy using a Duvolle AR. Then an epiphany hits that AR heavy and another meduim frame AR Duvolle is born. Ironically, a proto heavy frame with 2x complex damage mods, high proficiency and a Duvolle is one of the few things that can consistently humiliate a med frame AR at standoff ranges if he can ADS well lmao ... can push similar DPS and active rep (2x comp on hvy.... 1x comp + logi bonus on logi) profiles with much greater buffer HP = logi dies first |
Doc Noah
Algintal Core Gallente Federation
647
|
Posted - 2013.10.15 06:20:00 -
[30] - Quote
8213 wrote:Isn't proficiency compound? Example:
34 * 1.05 = 35.7 35.7 * 1.05 = etc... etc.... The 5% is added to the last base damage I thought?
I know Damage Mods aren't that way anymore. (And yes, my number are fictitious because I'm posting from my mobile)
You mean how CPU/PG skills are calculated? 100 cpu/ 20 pg +25% cpu +25% pg +5% pg/cpu would calculate out to 100 x 1.25 x 1.05 = 131.25 cpu 20 x 1.25 x 1.05 = 26.25
Thats how CPU/PG upgrades work but I'm unsure if thats how weapon modifiers work. I think its stupid how CCP is adding an extra step that requires people to know outside knowledge. I just did additive since compounding would lead to much larger bloated number that I doubt CCP would risk when dealing with heavy hitting weapons like the swarms, sniper rifle, and forge gun. Someone may know if thats the formula but I havent seen CCP comment on it themselves without us having to ask them and if thats the case they seriously need to state it officially somewhere because common sense says its additive.
Weapon stats in fitting arent updated with weapon modifiers so theres no way to know for sure without testing yourself. |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |