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Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
858
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Posted - 2013.10.15 06:20:00 -
[31] - Quote
Rogatien Merc wrote:Tech Ohm Eaven wrote:Doc Noah wrote:Rogatien Merc wrote:idiotic post. >3250 potential damage in a high-prof triple dmg modded AR clip that empties in 4.8 seconds. Yep. I can literally drop a squad of militia newberries without reloading. Even if one of them IS a militia heavy. A 1300 HP proto suit is not an issue. But yes, it techncally takes longer than 0.5 seconds.
Above squad? Roughly 7 seconds if you take into account switching targets. OP lied to us, so his whole post is nothing but a lie. Heres truth. HMG heavy looses to meduim frame AR Duvolle. Later that pissed off heavy says **** this HMG and we see another heavy using a Duvolle AR. Then an epiphany hits that AR heavy and another meduim frame AR Duvolle is born. Ironically, a proto heavy frame with 2x complex damage mods, high proficiency and a Duvolle is one of the few things that can consistently humiliate a med frame AR at standoff ranges if he can ADS well lmao ... can push similar DPS and active rep (2x comp on hvy.... 1x comp + logi bonus on logi) profiles with much greater buffer HP = logi dies first
True. But a lower cost, greater mobility and increased survivability is a medium frame Duvolle AR with an Allotek nanohive that reps at 70 hp per second.
Thus the AR heavy changes to medium frame ar with repping nanohive i.e. low cost compact at 50 hp per second. |
RECON BY FIRE
Internal Rebellion
276
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Posted - 2013.10.15 13:39:00 -
[32] - Quote
8213 wrote:RECON BY FIRE wrote:8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. You should really stop acting like youre some sort of bigshot around here. You have as many kills as most of us have deaths. Play for another 6 months and then maybe you can act like youre hot ****. So, I have to play the game long and obsessively to be considered good? Funny, I thought being good was scoring the highest, winning the most, etc. Guess what, in another 6 months I'll still be better than you. I'll still have gotten more solo Orbitals than you. I'll still have killed you more than me. You act like DUST is this elitist game with such a massive skill curve when its not. How long have I been playing anyway? I'd seriously like to know, go run and find out for me, I'll wait back here. Hop to it, kiddo. LOL... But, back on topic, were my statements less true? Does a Duvolle not cause 55 damage per shot? How about this, you kill me in game and I'll throw you a million....
This character of yours was made January 26th of this year. Any other smartass things you would like to know? And while you don't have to be overly skilled to get kills in this game, it does take a bit of skill to do better than a 1 KDR with only 2k to 3k kills. |
ReGnYuM
TeamPlayers EoN.
1094
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Posted - 2013.10.15 13:43:00 -
[33] - Quote
I have incredible difficulty taking on Proto Heavy 1v1 in PC. |
xxwhitedevilxx M
Maphia Clan Unit Unicorn
748
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Posted - 2013.10.15 13:45:00 -
[34] - Quote
ReGnYuM wrote:I have incredible difficulty taking on Proto Heavy 1v1 in PC.
just because PC lags. It's awefully easy to take down any heavy. |
8213
Grade No.2
377
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Posted - 2013.10.15 14:30:00 -
[35] - Quote
RECON BY FIRE wrote:8213 wrote:RECON BY FIRE wrote:8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. You should really stop acting like youre some sort of bigshot around here. You have as many kills as most of us have deaths. Play for another 6 months and then maybe you can act like youre hot ****. So, I have to play the game long and obsessively to be considered good? Funny, I thought being good was scoring the highest, winning the most, etc. Guess what, in another 6 months I'll still be better than you. I'll still have gotten more solo Orbitals than you. I'll still have killed you more than me. You act like DUST is this elitist game with such a massive skill curve when its not. How long have I been playing anyway? I'd seriously like to know, go run and find out for me, I'll wait back here. Hop to it, kiddo. LOL... But, back on topic, were my statements less true? Does a Duvolle not cause 55 damage per shot? How about this, you kill me in game and I'll throw you a million.... This character of yours was made January 26th of this year. Any other smartass things you would like to know? And while you don't have to be overly skilled to get kills in this game, it does take a bit of skill to do better than a 1 KDR with only 2k to 3k kills.
Good to know, thanks. At least you're partially right :) So, since you go by stats, what's my WP ratio? I'll wait here again, and try not to make up a number this time, lol.
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
451
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Posted - 2013.10.15 14:34:00 -
[36] - Quote
ReGnYuM wrote:I have incredible difficulty taking on Proto Heavy 1v1 in PC. You also have incredible difficulty taking on logis |
iceyburnz
Crux Special Tasks Group Gallente Federation
1116
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Posted - 2013.10.15 14:35:00 -
[37] - Quote
Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%?
If you reduce AR damage by 20% across the board, everyone will just go to some other weapon and everyone will complain about that.
Ive been here since closed beta. Trust me:
all of this has happened before and will happen again. |
Paran Tadec
TeamPlayers EoN.
1431
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Posted - 2013.10.15 14:51:00 -
[38] - Quote
iceyburnz wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? If you reduce AR damage by 20% across the board, everyone will just go to some other weapon and everyone will complain about that. Ive been here since closed beta. Trust me: all of this has happened before and will happen again.
20% nerf after a 30% buff, AR is still good. |
Obodiah Garro
Tech Guard RISE of LEGION
424
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Posted - 2013.10.15 15:05:00 -
[39] - Quote
What does the Fox say? |
Everything Dies
Chatelain Rapid Response Gallente Federation
160
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Posted - 2013.10.15 15:10:00 -
[40] - Quote
AR damage doesn't need a nerf, but aiming sure as hell does. Automatic weapons (outside of the HMG) should kick like crazy the moment you hold the trigger down. |
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Shotty GoBang
Pro Hic Immortalis
1558
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Posted - 2013.10.15 15:58:00 -
[41] - Quote
The legend345 wrote:Well, according to regynum we should be nerfing everything but the AR...
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Cosgar
ParagonX
6045
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Posted - 2013.10.15 16:35:00 -
[42] - Quote
ReGnYuM wrote:I have incredible difficulty taking on Proto Heavy 1v1 in PC. Just lob proto grenades like everyone else. |
Kiro Justice
The Unholy Legion Of DarkStar DARKSTAR ARMY
518
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Posted - 2013.10.15 17:33:00 -
[43] - Quote
No. AR is fine. Nerf everything else. |
Mortedeamor
Internal Rebellion
463
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Posted - 2013.10.15 17:39:00 -
[44] - Quote
8213 wrote:Paran Tadec wrote:Just ran a few rounds as a HMG sentinel heavy, all proto (armor, hmg, suit) alt, Duvolle melts it in a half second in CQB. GG CCP, no wonder this game is dead.
How long does it take to reduce AR dmg by 20%? Its called aiming at their head, Jr. Its actually more of a lag and hit detection issue by the way. I don't know your exact situation you're venting about, but if its a straight up gunfight, you should have won; perhaps its you? HMG will lose to a PRO Duvolle player outside of 15m though. lols in what universe are all heavies not walked over by ar slayers proto v proto not in new eden let me tell you.
and dont call him jr he is def your senior |
Revelations 514
Red Star. EoN.
129
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Posted - 2013.10.15 19:57:00 -
[45] - Quote
Paran has been here since very early beta and is a badass. So he does not need instruction over the weaknesses of heavies nor how to play in general.
AR is way OP. To think otherwise is absolutely ridiculous and you sound stupid for saying it. While auto aim may have made it worse, it was by far OP before the recent tweaks to aiming, and has been OP for a long time.
The resistance to nerfing this weapon since early beta continues to bring this game down. Math and stats have shown it, actual gameplay has shown it, and I have used it myself to prove it to myself.
The epeen stroking get good comments are laughable. The competition in this game is actually weaker than in early beta. The player base's skill level has been lowered, competition has been watered down. Yet people continue to think they are top **** using an AR and that their scores are just the result of them being "good". OK.
Me personally, I had high hopes but I'm over it. I just cruise the forums for now to see if anything actually ever changes, so far not missing much. The forum visits will stop soon as FPS releases are right around the corner that promise the same promises and then some; and are more likely to deliver.
Point is, if after almost 2 years since closed beta you still have an OP weapon that you won't touch irregardless of it's obvious imbalance, I must question your ability to rationalize or make smart decisions. If I am questioning your ability to even recognize obvious imbalances, then I must question your ability to recognize small ones. Meaning I no longer have faith that you will do the right thing by your own game, for reasons unbeknownst to us "common folk".
But don't think you can tell Paran what day it is when he was owning this game back in the day when things were even more balanced and the skill required to be "good" was higher than it is now. Know who your talking to before you give your "get good" canned reply. I commend him as many of the "elite" players back in the day defended the AR always, (it was OP back in the day too). For him to step up and speak the truth coming from a reputable source is awesome indeed. |
Michael Arck
Anubis Prime Syndicate
1521
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Posted - 2013.10.15 20:02:00 -
[46] - Quote
Uhhhh Mr. Robert Duvolle melts anything. You just think that since you're in a heavy suit, you can go balls to the wall eh? You better respect Mr. Duvolle and anybody for that matter who has a smart gun game... |
EnIgMa99
Imperfects Negative-Feedback
427
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Posted - 2013.10.15 20:12:00 -
[47] - Quote
Revelations 514 wrote:Paran has been here since very early beta and is a badass.
Paran is my *****
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RedZer0 MK1
Opus Arcana Covert Intervention
72
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Posted - 2013.10.15 20:30:00 -
[48] - Quote
The AR is easy mode. This damage doesn't make sense: AR>SMG>HMG. It can't be rationalized in real life or in game. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4057
|
Posted - 2013.10.15 20:38:00 -
[49] - Quote
my straight 1v1 stats as a heavy vs an assault player in competitive games (CQC):
Chromosome: Never died to an AR player 1v1. Fights were sometimes close. Problem back then was the cost of the Proto heavy suits.
Uprising 1.0: Aiming was crap, HMG was over nerfed. 1v1 fights lasted way too long. Didn't play a competitive game in 1.0...at least I can't remember.
Uprising 1.1-3: 1v1's were close, but I still never lost a straight 1v1 (gun on gun vs assault rifle) I did die quite a bit of times to nades though.
Uprising 1.4: If this was when AA was fixed, I lost ALLOT of 1v1's to ARs lol... I won a few but yeeeaa. My "skill" didn't fall, I didn't suddenly become an idiot in my role. Just that the competition got better with their AR's while the HMG continued to shoot spitballs with a huge bullet spread at people.
I told people this is what was going to happen. Allot more people switching to ARs and just dropping the HMG all together. It makes no sense to use the class unless you have 2-3 heavies guarding a room... which tbh, 2-3 Gallente suits + Duvolles can handle just as effective, or better.
The heavy HMG is dying, and soon to be a dinosaur. You can say how much you like the class how many times you want, fact is my medium suit now + Duvolle got me better results in 1v1s than the heavy HMG did. Only a matter of time before no one will be using the HMG. |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
228
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Posted - 2013.10.15 20:52:00 -
[50] - Quote
Doc Noah wrote:AR RoF 750 RPM / 60 12.5 RPS / 2 6.25 RP1/2S
37.4 base damage x 6.25 = 233.75 x 1.5 headshot modifier = 350.625 best possible damage with Duvolle in 1/2 a sec with base weapon
37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.25 = 307.00725 x 1.5 = 460.510875 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods
37.4 +( (37.4 x 0.3134) + (37.4 x 0.15 lvl 5 AR prof)) = 54.73116 x 6.25 = 342.06975 x 1.5 = 513.104625 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods and lvl 5 AR prof.
I call BS, thats not even enough damage to drop an unfitted MLT heavy dropsuit. I'm assuming your not very good...AR has been the best gun since the god tanks were nerfed...even when lasers were op the AR was still the go to gun...and I can cut through any proto heavy especially if I'm behind him he will die before he can turn around lmao |
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Lance 2ballzStrong
SyNergy Gaming EoN.
4059
|
Posted - 2013.10.15 20:55:00 -
[51] - Quote
DJINNDicknoseturdwaffle wrote:Doc Noah wrote:AR RoF 750 RPM / 60 12.5 RPS / 2 6.25 RP1/2S
37.4 base damage x 6.25 = 233.75 x 1.5 headshot modifier = 350.625 best possible damage with Duvolle in 1/2 a sec with base weapon
37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.25 = 307.00725 x 1.5 = 460.510875 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods
37.4 +( (37.4 x 0.3134) + (37.4 x 0.15 lvl 5 AR prof)) = 54.73116 x 6.25 = 342.06975 x 1.5 = 513.104625 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods and lvl 5 AR prof.
I call BS, thats not even enough damage to drop an unfitted MLT heavy dropsuit. I'm assuming your not very good...AR has been the best gun since the god tanks were nerfed...even when lasers were op the AR was still the go to gun...and I can cut through any proto heavy especially if I'm behind him he will die before he can turn around lmao
Yeaaa
I'm an alright AR player, not a slayer by any means, and heavies were a joke for me to kill. Anyone who says otherwise are bad players, seriously. |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
228
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Posted - 2013.10.15 20:58:00 -
[52] - Quote
Lance 2ballzStrong wrote:DJINNDicknoseturdwaffle wrote:Doc Noah wrote:AR RoF 750 RPM / 60 12.5 RPS / 2 6.25 RP1/2S
37.4 base damage x 6.25 = 233.75 x 1.5 headshot modifier = 350.625 best possible damage with Duvolle in 1/2 a sec with base weapon
37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.25 = 307.00725 x 1.5 = 460.510875 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods
37.4 +( (37.4 x 0.3134) + (37.4 x 0.15 lvl 5 AR prof)) = 54.73116 x 6.25 = 342.06975 x 1.5 = 513.104625 best possible damage with Duvolle in 1/2 a sec with 5 light damage mods and lvl 5 AR prof.
I call BS, thats not even enough damage to drop an unfitted MLT heavy dropsuit. I'm assuming your not very good...AR has been the best gun since the god tanks were nerfed...even when lasers were op the AR was still the go to gun...and I can cut through any proto heavy especially if I'm behind him he will die before he can turn around lmao Yeaaa I'm an alright AR player, not a slayer by any means, and heavies were a joke for me to kill. Anyone who says otherwise are bad players, seriously. I know lmao |
lrian Locust
We Who Walk Alone
211
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Posted - 2013.10.15 21:06:00 -
[53] - Quote
8213 wrote:HMG will lose to a PRO Duvolle player outside of 15m though. That's crazy - the HMG should win within a longer reach. Especially with a tanker's low speed, a HMG shouldn't be outgunned at such short range.
That's the problem with the AR - it outDPSes other weapons in a far longer range than other weapons.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4063
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Posted - 2013.10.15 21:12:00 -
[54] - Quote
lrian Locust wrote:8213 wrote:HMG will lose to a PRO Duvolle player outside of 15m though. That's crazy - the HMG should win within a longer reach. Especially with a tanker's low speed, a HMG shouldn't be outgunned at such short range. That's the problem with the AR - it outDPSes other weapons in a far longer range than other weapons.
Problem with the HMG and the supposed DPS, is that not all the ******* bullets land! If you check to see how much bullet spread it has, and calculate how much bullets actually hit, you'll be shocked to see the real DPS.
The current HMG DPS is POTENTIAL DPS, thanks to terrible balance in this game.
The ARs DPS closer represents its realistic DPS than it's potential DPS. |
lrian Locust
We Who Walk Alone
211
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Posted - 2013.10.15 21:15:00 -
[55] - Quote
Tech Ohm Eaven wrote:AR Weapon either needs less damage per bullet or all suits need a health boost. A universal health boost would make the AR even more the weapon of choice. It wouldn't serve any purpose.
Other weapons would still be less useful. You already need up to 9 shots with a sniper rifle to down a fully buffed heavy.
Balance the AR! Either a damage reduction or a nerf of the optimal range.
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DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
229
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Posted - 2013.10.15 21:19:00 -
[56] - Quote
lrian Locust wrote:Tech Ohm Eaven wrote:AR Weapon either needs less damage per bullet or all suits need a health boost. A universal health boost would make the AR even more the weapon of choice. It wouldn't serve any purpose. Other weapons would still be less useful. You already need up to 9 shots with a sniper rifle to down a fully buffed heavy. Balance the AR! Either a damage reduction or a nerf of the optimal range. People have their speculations here's mine.. Breach Ar= AR Burst AR= combat rifle Standard AR= scrambler rifle Tac-Tar= Rail Rifle That's just my speculation...could be wrong |
Paran Tadec
TeamPlayers EoN.
1439
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Posted - 2013.10.16 00:37:00 -
[57] - Quote
EnIgMa99 wrote:Revelations 514 wrote:Paran has been here since very early beta and is a badass. Paran is my *****
get carried nub |
Mortedeamor
Internal Rebellion
464
|
Posted - 2013.10.16 02:12:00 -
[58] - Quote
EnIgMa99 wrote:Revelations 514 wrote:Paran has been here since very early beta and is a badass. Paran is my ***** your my ***** |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
237
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Posted - 2013.10.16 02:56:00 -
[59] - Quote
EnIgMa99 wrote:Revelations 514 wrote:Paran has been here since very early beta and is a badass. Paran is my ***** You back bro? Or just trollin.....? |
Roland P Coltrane
TeamPlayers EoN.
0
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Posted - 2013.10.16 03:22:00 -
[60] - Quote
Ar and Sr are fine but hmg needs buff |
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