Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2200
|
Posted - 2013.10.12 20:50:00 -
[1] - Quote
CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil -Include over heat if more than 40 bolts are fired continuously.
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts. |
Atiim
Living Like Larry Schwag
117
|
Posted - 2013.10.12 20:55:00 -
[2] - Quote
I have lvl 3 in all light weapons (except ARs, Swarms, Sniper Rifle, and MDs) that way i'll always have diversity in this game, and support this idea. |
deepfried salad gilliam
Sanguine Knights
37
|
Posted - 2013.10.12 20:56:00 -
[3] - Quote
No overheat everything else aggread |
Sleepy Zan
TeamPlayers EoN.
2520
|
Posted - 2013.10.12 20:59:00 -
[4] - Quote
I feel like an increased rate of fire + increased recoil= an unsatisfying weapon |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2201
|
Posted - 2013.10.12 21:02:00 -
[5] - Quote
Sleepy Zan wrote:I feel like an increased rate of fire + increased recoil= an unsatisfying weapon My bad. I meant that because it will shoot faster, that it will also kick more. I did not mean that the amount of kick per shot would increase. That would be very counter productive. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
787
|
Posted - 2013.10.12 21:06:00 -
[6] - Quote
Everything can be discussed and might be even reasonable, except overheat. I think they are supposed to be a really easy to use weapon, the classic and reliable "assault rifles" of other FPS games, like the M4 or the AK47.
I would just increase the recoil slightly, I find that the majority of weapons in this game has already frustrating limited range. If anything, I would buff the both Scrambler variants' optimal range by 10%.
This is little of a nerf to the AR, but I really think it might be all we need. I don't see it this unbalanced... it may be just my opinion, but I think that an Imperail Scrambler is much better than a cheesy Duvolle... I don't get all the QQ. Meh... |
Michael Arck
Anubis Prime Syndicate
1465
|
Posted - 2013.10.12 23:29:00 -
[7] - Quote
Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... |
Cosgar
ParagonX
5926
|
Posted - 2013.10.12 23:41:00 -
[8] - Quote
Just tone the optimal range and add more dispersion/kick. CCP made the biggest mistake by listening to kneejerk reactions during the first week of Uprising. Everyone was so used to sharpshooter and aiming was horrible, but instead of fixing the latter, they caved in and gave everyone automatic sniper rifles. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
338
|
Posted - 2013.10.12 23:45:00 -
[9] - Quote
Atiim wrote:I have lvl 3 in all light weapons (except ARs, Swarms, Sniper Rifle, and MDs) that way i'll always have diversity in this game, and support this idea. I have level 3 in everything but forge guns, heavy machine guns, and plasma cannon. Who doesn't spec into everything to test everything out? |
calvin b
Molon Labe. RISE of LEGION
705
|
Posted - 2013.10.12 23:46:00 -
[10] - Quote
Are you serious a real AR 15 has over 500 yards in hitting a point target. I use to qualify at 500 yards in the Marine Corp and could hit 10 out of 10 rounds into a mans heart. The distance you suggest is near a SMG not a rifle. If they do decide to alter the AR they need to refund all SP to everyone that wishes to opt out. |
|
ReGnYuM
TeamPlayers EoN.
1017
|
Posted - 2013.10.12 23:48:00 -
[11] - Quote
None of the players in the above thread are good with the AR
... yet they constantly try to balance it
BAHAHAHAHAHAHAHA
If CCP wants to balance they should ask the pros, via private channel |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2206
|
Posted - 2013.10.12 23:53:00 -
[12] - Quote
calvin b wrote:Are you serious a real AR 15 has over 500 yards in hitting a point target. I use to qualify at 500 yards in the Marine Corp and could hit 10 out of 10 rounds into a mans heart. The distance you suggest is near a SMG not a rifle. If they do decide to alter the AR they need to refund all SP to everyone that wishes to opt out. Yes Calvin that is what I'm saying. No respecs.
Also a real Shotgun can shoot accurately to 35m, I'm talking about compact versions, long barreled hunting shotguns can shoot up to 50m+.
So should shotguns in game be able to snipe you at 50m?
This is a game, we need balance. |
Kane Fyea
DUST University Ivy League
1792
|
Posted - 2013.10.12 23:59:00 -
[13] - Quote
Instead of adding overheat why not just reduce the clip size to 45-50. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2207
|
Posted - 2013.10.13 00:20:00 -
[14] - Quote
Kane Fyea wrote:Instead of adding overheat why not just reduce the clip size to 45-50. No that would impede on the CQC nature the AR should have. |
Spycrab Potato
Hold-Your-Fire
524
|
Posted - 2013.10.13 00:43:00 -
[15] - Quote
calvin b wrote:Are you serious a real AR 15 has over 500 yards in hitting a point target. I use to qualify at 500 yards in the Marine Corp and could hit 10 out of 10 rounds into a mans heart. The distance you suggest is near a SMG not a rifle. If they do decide to alter the AR they need to refund all SP to everyone that wishes to opt out. Plasma Tech has the shortest range out of any weaponry in the Eve Universe.
Btw: This is a game, not IRL. |
HYENAKILLER X
Valor Coalition RISE of LEGION
282
|
Posted - 2013.10.13 00:53:00 -
[16] - Quote
Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. |
Delta 749
Kestrel Reconnaissance
2095
|
Posted - 2013.10.13 00:56:00 -
[17] - Quote
You do know that your range "tweaking" is the same as leaving the damn thing alone right and even increasing the optimal range on it by a bit right
**** like that is why I cant take the guys crying about the AR seriously, they dont seem to really understand how it ******* works in the first place and propose things that wont alter it at all in any real way |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
59
|
Posted - 2013.10.13 00:59:00 -
[18] - Quote
Well buff the shotguns range to match real life then we can use real life terms otherwise gtfo and in real life do we have a plasma rifle? Just wondering |
Thumb Green
Novashift
454
|
Posted - 2013.10.13 00:59:00 -
[19] - Quote
You just created an entirely new weapon. |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
59
|
Posted - 2013.10.13 01:00:00 -
[20] - Quote
HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. I didn't realize those guns used plasma good comparison |
|
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
339
|
Posted - 2013.10.13 01:01:00 -
[21] - Quote
calvin b wrote:Are you serious a real AR 15 has over 500 yards in hitting a point target. I use to qualify at 500 yards in the Marine Corp and could hit 10 out of 10 rounds into a mans heart. The distance you suggest is near a SMG not a rifle. If they do decide to alter the AR they need to refund all SP to everyone that wishes to opt out. An AR 15 is not a Duvolle........................ an AR 15 is more like the Tactical Assault Rifle but better range and less damage. |
Atiim
Living Like Larry Schwag
118
|
Posted - 2013.10.13 01:23:00 -
[22] - Quote
While I do support this idea, I believe that we should wait untill the new weapons come before trying to re-work or re-balance the ARs or just about any weapon. |
Atiim
Living Like Larry Schwag
118
|
Posted - 2013.10.13 01:32:00 -
[23] - Quote
ReGnYuM wrote:None of the players in the above thread are good with the AR
... yet they constantly try to balance it
BAHAHAHAHAHAHAHA
If CCP wants to balance they should ask the pros, via private channel No they shouldn't. As I almost guarantee that if they take suggestions from people like you, then this will quickly turn into COD514.
Plus this is not your game. It's everyone's game. So everybody will, shall, should, and would have an equal say in what happens to it.
And I highly doubt that you have played with everyone in this thread to an extent where you can judge their performance with any weapon. Or could it be that you maybe are just saying this because you don't want anything to happen to your precious AR.
BAHAHAHAHAHAHAHA Go back to COD. We don't need you here. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2210
|
Posted - 2013.10.13 01:56:00 -
[24] - Quote
Delta 749 wrote:You do know that your range "tweaking" is the same as leaving the damn thing alone right and even increasing the optimal range on it by a bit right
**** like that is why I cant take the guys crying about the AR seriously, they dont seem to really understand how it ******* works in the first place and propose things that wont alter it at all in any real way Stop generalizing my ass because apparently you don't know my views.
I have been frequently called a COD noob because I have always DEFENDED the AR. I am not suggesting it get nerfed, I am saying it needs to be re-worked.
Also, explain to me how changing its optimal range from 65 to 35 would not be drastic. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2210
|
Posted - 2013.10.13 01:59:00 -
[25] - Quote
Cosgar wrote:Just tone the optimal range and add more dispersion/kick. CCP made the biggest mistake by listening to kneejerk reactions during the first week of Uprising. Everyone was so used to sharpshooter and aiming was horrible, but instead of fixing the latter, they caved in and gave everyone automatic sniper rifles. Yeah that was weak on their part.
The range was PERFECT. The battles were tight and intense. |
ReGnYuM
TeamPlayers EoN.
1017
|
Posted - 2013.10.13 02:06:00 -
[26] - Quote
Atiim wrote:ReGnYuM wrote:None of the players in the above thread are good with the AR
... yet they constantly try to balance it
BAHAHAHAHAHAHAHA
If CCP wants to balance they should ask the pros, via private channel No they shouldn't. As I almost guarantee that if they take suggestions from people like you, then this will quickly turn into COD514. Plus this is not your game. It's everyone's game. So everybody will, shall, should, and would have an equal say in what happens to it. And I highly doubt that you have played with everyone in this thread to an extent where you can judge their performance with any weapon. Or could it be that you maybe are just saying this because you don't want anything to happen to your precious AR. BAHAHAHAHAHAHAHA Go back to COD. We don't need you here.
Dude you need to calm down, nobody likes keyboard drool.
Furthermore, I find it immensely funny that you think I am a CoD boi because I fancy the AR. It is broad assumptions like this, that get people in trouble in real life, and make people look like idiots on the internet.
Secondly, I immensely enjoy the TTK ratio in Dust. Why would I want to lower that to Cod level? I believe the tracking shooter genre is a dying breed in the FPS world, and I am grateful that games like Dust try capture the tracking feel.
Who ever said this was my game? Honestly, why would not want anybody with lengthy experience to balance the weapon.
Lastly, I am 100% I know who the good players are, and the trash... |
Shion Typhon
Intara Direct Action Caldari State
298
|
Posted - 2013.10.13 02:16:00 -
[27] - Quote
DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
OK so now after your plan, given the open long range nature of Dust's maps, how long will it be before we see your next post whining about how the Scr can kill you at range now that every single player has respecced into the Scr.
Do you just keep going until everyone is using Nova Knives? This is a shooter, not Dirty Dancing. |
Shotty GoBang
Pro Hic Immortalis
1528
|
Posted - 2013.10.13 02:20:00 -
[28] - Quote
AR is already as good as, if not better than, specialty CQC weapons. HMG and Shotgun need to outperform AR upclose. No purpose to them otherwise.
Realistically, the AR should be nerfed at range, clip size reduced, and dispersion added.
Hip-fired rifles? Accurately? Srsly?
|
demonkiller 12
G.U.T.Z
251
|
Posted - 2013.10.13 02:30:00 -
[29] - Quote
DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts.
Note*: Instead of over heat, how about increased muzzle flash after 30 shots? Not brighter, just bigger. That way, it is harder to spam shots from a long distance. i only agree with this since its a gallente AR meaning it would have the shortest range of all the ARs, minmatar ARs should have the range of current ARs and amarr ARs should have range of TAC/Laser while the caldari shoot as far as its scope can see while losing effectiveness in close range |
Vesago Ghostcore
Rejected Clones
46
|
Posted - 2013.10.13 02:31:00 -
[30] - Quote
I have been killed by AR's. I have been killed by Mass Drivers. I have been killed by HMG's, Scrambler Rifles, Laser Rifles, Flaylocks, Scrambler Pistols, Shot guns, Tanks, Dropships, Rail turrets, Blaster Turrets, Nova Knives, Plasma Cannons, SMG's, Grenades, Fast moving LAv's. I have been killed by all of these things, from Standard to Proto. Ive even had every kind of vehicle land on my head and kill me.
Everything in this game is lethal, its all just a matter of preference when we choose a weapon to kill each other with. Because you choose not to use AR's or maybe your just not any good with them, is no reason to type out countless posts about nerfing/rebalancing them. If you think it kills best or that its over powered... buy them and kill your friends with them. If CCP chooses to listen to you and nerf the weapon you disapprove of, it can only lead to one thing.
AR nerf happens...
one week later
Mass Drivers are OP!!! CCP nerf/rebalance them... Nerf happens.
one week later
HMG's are OP!!! CCP nerf/rebalance them... Nerf happens.
eventually... it rolls back around to...
AR's are OP!!! CCP nerf/rebalance them...
Leave it alone,. and CCP will determine whats OP and nerf at their convenience. |
|
ReGnYuM
TeamPlayers EoN.
1018
|
Posted - 2013.10.13 02:33:00 -
[31] - Quote
Shotty GoBang wrote:AR is already as good as, if not better than, specialty CQC weapons. HMG and Shotgun need to outperform AR upclose. No purpose to them otherwise.
Realistically, the AR should be nerfed at range, clip size reduced, and dispersion added.
Hip-fired rifles? Accurately? Srsly?
Hmmm In games with marginally HTK kill Hip has frequently been considerably arrurate.
Again Shotty, is making radical balance changes, yet not understanding the mechanics of the game.
|
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2211
|
Posted - 2013.10.13 02:34:00 -
[32] - Quote
Shion Typhon wrote:DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
OK so now after your plan, given the open long range nature of Dust's maps, how long will it be before we see your next post whining about how the Scr can kill you at range now that every single player has respecced into the Scr. Do you just keep going until everyone is using Nova Knives? This is a shooter, not Dirty Dancing. People won't respec into scrambler rifles. And if they do, fine. I'll just gun them down with my AR at close range.
The AR was always meant to be a CQC beast. It's just that no other racial rifles were offered.
|
demonkiller 12
G.U.T.Z
251
|
Posted - 2013.10.13 02:34:00 -
[33] - Quote
Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... We also dont have short range plasma blasters in real life gallente are supposed to have the shortest range of all the racial tech by far |
HYENAKILLER X
Valor Coalition RISE of LEGION
283
|
Posted - 2013.10.13 02:35:00 -
[34] - Quote
Shotty GoBang wrote:AR is already as good as, if not better than, specialty CQC weapons. HMG and Shotgun need to outperform AR upclose. No purpose to them otherwise.
Realistically, the AR should be nerfed at range, clip size reduced, and dispersion added.
Hip-fired rifles? Accurately? Srsly?
Omg are you serious. Heavies almost always are crappy kids or people who cant play or aim who expect to hide behind armor. A good heavy kills you sir. Dont make me spec heavies and show you.
as far as out classing all cqc weapons. Thats actually really good dodging 90% of the time. |
Michael Arck
Anubis Prime Syndicate
1467
|
Posted - 2013.10.13 02:38:00 -
[35] - Quote
Vesago Ghostcore wrote:I have been killed by AR's. I have been killed by Mass Drivers. I have been killed by HMG's, Scrambler Rifles, Laser Rifles, Flaylocks, Scrambler Pistols, Shot guns, Tanks, Dropships, Rail turrets, Blaster Turrets, Nova Knives, Plasma Cannons, SMG's, Grenades, Fast moving LAv's. I have been killed by all of these things, from Standard to Proto. Ive even had every kind of vehicle land on my head and kill me.
Everything in this game is lethal, its all just a matter of preference when we choose a weapon to kill each other with. Because you choose not to use AR's or maybe your just not any good with them, is no reason to type out countless posts about nerfing/rebalancing them. If you think it kills best or that its over powered... buy them and kill your friends with them. If CCP chooses to listen to you and nerf the weapon you disapprove of, it can only lead to one thing.
AR nerf happens...
one week later
Mass Drivers are OP!!! CCP nerf/rebalance them... Nerf happens.
one week later
HMG's are OP!!! CCP nerf/rebalance them... Nerf happens.
eventually... it rolls back around to...
AR's are OP!!! CCP nerf/rebalance them...
Leave it alone,. and CCP will determine whats OP and nerf at their convenience.
That is effectively what's happening. Why I like to provide counter arguments to some areas so that both sides of the coin is fully realized. If we keep nerfing, we'll actually be playing with Nerf weapons instead of weapons of the future.
I respect mercenaries who master their weapons. I don't look for a nerf of the AR because the majority of the mercenaries on ground are assault players which uses ARs. It's common. |
HYENAKILLER X
Valor Coalition RISE of LEGION
283
|
Posted - 2013.10.13 02:39:00 -
[36] - Quote
DJINNDicknoseturdwaffle wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. I didn't realize those guns used plasma good comparison plasma makes a weapon less accurate? I can tell you are super gutsy. Ide never challenge you. |
Michael Arck
Anubis Prime Syndicate
1467
|
Posted - 2013.10.13 02:40:00 -
[37] - Quote
demonkiller 12 wrote:Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... We also dont have short range plasma blasters in real life gallente are supposed to have the shortest range of all the racial tech by far
Okay I'll bite...
So weapons of the future should only have an effective range of 35m? Do you know how far 35m is? That's highly laughable to say that weapons of the future have an effective range of 35m, especially when we are in dropsuits that are constructed to optimize our performance. |
Himiko Kuronaga
SyNergy Gaming EoN.
1833
|
Posted - 2013.10.13 02:46:00 -
[38] - Quote
HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups.
I don't believe either of the weapons you just mentioned fire plasma. |
Yelhsa Jin-Mao
Villore Sec Ops Gallente Federation
20
|
Posted - 2013.10.13 03:00:00 -
[39] - Quote
Good luck reworking the AR's, I've got a DREN and TOXIN AR BPO, my ***** untouchable. |
HYENAKILLER X
Valor Coalition RISE of LEGION
283
|
Posted - 2013.10.13 03:05:00 -
[40] - Quote
Himiko Kuronaga wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. I don't believe either of the weapons you just mentioned fire plasma. Aaaaaaaaaaaand they are incredibly accurate hmmm. Hayuken. |
|
demonkiller 12
G.U.T.Z
251
|
Posted - 2013.10.13 03:05:00 -
[41] - Quote
HYENAKILLER X wrote:Shotty GoBang wrote:AR is already as good as, if not better than, specialty CQC weapons. HMG and Shotgun need to outperform AR upclose. No purpose to them otherwise.
Realistically, the AR should be nerfed at range, clip size reduced, and dispersion added.
Hip-fired rifles? Accurately? Srsly?
Omg are you serious. Heavies almost always are crappy kids or people who cant play or aim who expect to hide behind armor. A good heavy kills you sir. Dont make me spec heavies and show you. as far as out classing all cqc weapons. Thats actually really good dodging 90% of the time. yes ive noticed that, i used to be a good heavy when i started in open beta, then i changed at uprising, but i see on my HMG alt that people try to get into a CQ battle with me thinking im a scout and then 2 seconds in theyre bunny hoping and trying to get the **** out because i can actually aim |
demonkiller 12
G.U.T.Z
251
|
Posted - 2013.10.13 03:09:00 -
[42] - Quote
Michael Arck wrote:demonkiller 12 wrote:Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... We also dont have short range plasma blasters in real life gallente are supposed to have the shortest range of all the racial tech by far Okay I'll bite... So weapons of the future should only have an effective range of 35m? Do you know how far 35m is? That's highly laughable to say that weapons of the future have an effective range of 35m, especially when we are in dropsuits that are constructed to optimize our performance. a plasma weapon of that size, yes it would have an extremely short range - and we are not talking about every ******* weapon ever to be created by man, this is a gallente weapon = SHORT RANGE HIGH DAMAGE stop ******* trying to compare **** to real life and the future |
Michael Arck
Anubis Prime Syndicate
1468
|
Posted - 2013.10.13 03:15:00 -
[43] - Quote
demonkiller 12 wrote:Michael Arck wrote:demonkiller 12 wrote:Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... We also dont have short range plasma blasters in real life gallente are supposed to have the shortest range of all the racial tech by far Okay I'll bite... So weapons of the future should only have an effective range of 35m? Do you know how far 35m is? That's highly laughable to say that weapons of the future have an effective range of 35m, especially when we are in dropsuits that are constructed to optimize our performance. a plasma weapon of that size, yes it would have an extremely short range - and we are not talking about every ******* weapon ever to be created by man, this is a gallente weapon = SHORT RANGE HIGH DAMAGE stop ******* trying to compare **** to real life and the future
And stop using obscene language to emphasize your point. If you have an extensive vocabulary, you can do so without the expletives.
Has nothing to do with comparison. I just find it funny that any rifle would have an effective range of 35m. It sounds absurd.
Second, short range could mean anything brain child. Short range doesn't mean 35m only.
So in a futuristic world where immortality is found...they build rifles that can only shoot at 35m, effectively?
Our dropsuits don't affect our performance?
It sounds as nonsensical as you angry tirade. Smoke a bowl... |
Shotty GoBang
Pro Hic Immortalis
1528
|
Posted - 2013.10.13 03:22:00 -
[44] - Quote
ReGnYuM wrote:Shotty GoBang wrote:AR is already as good as, if not better than, specialty CQC weapons. HMG and Shotgun need to outperform AR upclose. No purpose to them otherwise.
Realistically, the AR should be nerfed at range, clip size reduced, and dispersion added.
Hip-fired rifles? Accurately? Srsly?
Hmmm In games with marginally HTK kill Hip has frequently been considerably arrurate. Again Shotty, is making radical balance changes, yet not understanding the mechanics of the game.
Do please enlighten us, great one. How would you balance the AR?
Do you agree with Aldin Kan? Or is he too beneath your vast understanding?
|
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2213
|
Posted - 2013.10.13 04:13:00 -
[45] - Quote
Michael Arck wrote:demonkiller 12 wrote:Michael Arck wrote:demonkiller 12 wrote:Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... We also dont have short range plasma blasters in real life gallente are supposed to have the shortest range of all the racial tech by far Okay I'll bite... So weapons of the future should only have an effective range of 35m? Do you know how far 35m is? That's highly laughable to say that weapons of the future have an effective range of 35m, especially when we are in dropsuits that are constructed to optimize our performance. a plasma weapon of that size, yes it would have an extremely short range - and we are not talking about every ******* weapon ever to be created by man, this is a gallente weapon = SHORT RANGE HIGH DAMAGE stop ******* trying to compare **** to real life and the future And stop using obscene language to emphasize your point. If you have an extensive vocabulary, you can do so without the expletives. Has nothing to do with comparison. I just find it funny that any rifle would have an effective range of 35m. It sounds absurd. Second, short range could mean anything brain child. Short range doesn't mean 35m only. So in a futuristic world where immortality is found...they build rifles that can only shoot at 35m, effectively? Our dropsuits don't affect our performance? It sounds as nonsensical as you angry tirade. Smoke a bowl... -Well plasma shotguns have an effective range of 5m
-Also our version of the RPG, the Plasma Cannon, is classified as a CQC weapon
So wh? WHY? Is it so outrageous for the AR to have it's effective range at 35m? |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
221
|
Posted - 2013.10.13 04:29:00 -
[46] - Quote
Keri Starlight wrote:Everything can be discussed and might be even reasonable, except overheat. I think they are supposed to be a really easy to use weapon, the classic and reliable "assault rifles" of other FPS games, like the M4 or the AK47.
I would just increase the recoil slightly rather than doing all that rework, I find that the majority of weapons in this game has already frustrating limited range. If anything, I would buff the both Scrambler variants' optimal range by 10%.
This is little of a nerf to the AR, but I really think it might be all we need. I don't see it this unbalanced... it may be just my opinion, but I think that an Imperail Scrambler is much better than a cheesy Duvolle... I don't get all the QQ. Meh... The imperial is a really skill weapon i gotta say. If you heat up that first shoot and miss you know that you'r pretty much in a bad position from there because that the heat bar is already half full or something around there.
Regarding that the AR is meant to be a versatile gun like an AK and a M4 i must say no. The AR right now is exactly like a M4 with AK47 rounds. It's good in pretty much 85% of all gunfights you'll encounter but it should be much more of a close range gun. If we tune it into being more of a "AK47" dust version by keeping damage as it is, increasing recoil and then decreasing optimal range it'll be where it should be. (yes i do know an ak47 shoot is pretty much deadly even after flying around 2 km's so the range on that is pretty much damm good, but as we are seeking BALANCE such would be stupid)
Pretty much the biggest thing that has to happen is the range drop. This would make the AR a close range mediocre skill gun to use. And hey people have been screaming for indoors maps for forever now and still do (even though we got them now) so lets make that AR into a CQC weapon. |
Michael Arck
Anubis Prime Syndicate
1476
|
Posted - 2013.10.13 04:33:00 -
[47] - Quote
-You lost me at AR effective range at 35m
-You lost me at turning the AR (I repeat, an assault rifle) into a CQC weapon
I digress...it just doesn't make much sense all that you saying... |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2213
|
Posted - 2013.10.13 05:01:00 -
[48] - Quote
Den-tredje Baron wrote:Keri Starlight wrote:Everything can be discussed and might be even reasonable, except overheat. I think they are supposed to be a really easy to use weapon, the classic and reliable "assault rifles" of other FPS games, like the M4 or the AK47.
I would just increase the recoil slightly rather than doing all that rework, I find that the majority of weapons in this game has already frustrating limited range. If anything, I would buff the both Scrambler variants' optimal range by 10%.
This is little of a nerf to the AR, but I really think it might be all we need. I don't see it this unbalanced... it may be just my opinion, but I think that an Imperail Scrambler is much better than a cheesy Duvolle... I don't get all the QQ. Meh... The imperial is a really skill weapon i gotta say. If you heat up that first shoot and miss you know that you'r pretty much in a bad position from there because that the heat bar is already half full or something around there. Regarding that the AR is meant to be a versatile gun like an AK and a M4 i must say no. The AR right now is exactly like a M4 with AK47 rounds. It's good in pretty much 85% of all gunfights you'll encounter but it should be much more of a close range gun. If we tune it into being more of a "AK47" dust version by keeping damage as it is, increasing recoil and then decreasing optimal range it'll be where it should be. (yes i do know an ak47 shoot is pretty much deadly even after flying around 2 km's so the range on that is pretty much damm good, but as we are seeking BALANCE such would be stupid) Pretty much the biggest thing that has to happen is the range drop. This would make the AR a close range mediocre skill gun to use. And hey people have been screaming for indoors maps for forever now and still do (even though we got them now) so lets make that AR into a CQC weapon. I know it's semantical, but; the AK platform is more than accurate at 400 meters plus. The misconception comes from testing of used, dirty and maltreated AK-47's/AKM's from the jungles of Vietnam.
But I digress.
The AR in game needs to be CQC, because that is what it is suppose to be. |
Eyemakerwet
R 0 N 1 N
86
|
Posted - 2013.10.13 05:09:00 -
[49] - Quote
calvin b wrote:Are you serious a real AR 15 has over 500 yards in hitting a point target. I use to qualify at 500 yards in the Marine Corp and could hit 10 out of 10 rounds into a mans heart. The distance you suggest is near a SMG not a rifle. If they do decide to alter the AR they need to refund all SP to everyone that wishes to opt out.
Real ar shoots bullets. The ar we use shoots plasma whitch cools rapidly becoming inert and useless after about 35m. When other rifles come out they can rebalance the galente ar to what it should be instead of this great at everything weapon it is now. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
247
|
Posted - 2013.10.13 05:17:00 -
[50] - Quote
If the AR becomes even more adept at CQC than it already is... then that spells trouble for all the other CQC weaponry that the AR already steps on the toes of.
As it stands, I've been outgunned by an AR using the HMG in its optimal range... I've been outgunned by an AR while using a shotgun in its optimal range... I've also been outgunned by an AR while using the SMG in its optimal range... Yeah, and that is not rare in the least.
If the AR is to be more CQC as per typical gallentean racial characteristics, then a bunch of weapons will be need of some more balancing as well. |
|
Godin Thekiller
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.10.13 05:21:00 -
[51] - Quote
shotty better be the better option than the PR in terms of CQ. |
Eyemakerwet
R 0 N 1 N
86
|
Posted - 2013.10.13 05:22:00 -
[52] - Quote
Vicious Minotaur wrote:If the AR becomes even more adept at CQC than it already is... then that spells trouble for all the other CQC weaponry that the AR already steps on the toes of.
As it stands, I've been outgunned by an AR using the HMG in its optimal range... I've been outgunned by an AR while using a shotgun in its optimal range... I've also been outgunned by an AR while using the SMG in its optimal range... Yeah, and that is not rare in the least.
If the AR is to be more CQC as per typical gallentean racial characteristics, then a bunch of weapons will be need of some more balancing as well.
dont forget lazer an SR. Its prety much the godmode gun. No flaws.
Edit: I am talking about the ar. |
Godin Thekiller
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.10.13 05:22:00 -
[53] - Quote
HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups.
'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
277
|
Posted - 2013.10.13 05:23:00 -
[54] - Quote
Tectonic Fusion wrote:Atiim wrote:I have lvl 3 in all light weapons (except ARs, Swarms, Sniper Rifle, and MDs) that way i'll always have diversity in this game, and support this idea. I have level 3 in everything but forge guns, heavy machine guns, and plasma cannon. Who doesn't spec into everything to test everything out? Nope thats what militia gear is supposed to be for. |
Godin Thekiller
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.10.13 05:25:00 -
[55] - Quote
Michael Arck wrote:-You lost me at AR effective range at 35m
-You lost me at turning the AR (I repeat, an assault rifle) into a CQC weapon
I digress...it just doesn't make much sense all that you saying...
Like I stated, it's blaster tech. Some people must not understand we're not talking about the Matari weapons...... |
Godin Thekiller
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.10.13 05:27:00 -
[56] - Quote
Shotty GoBang wrote:ReGnYuM wrote:Shotty GoBang wrote:AR is already as good as, if not better than, specialty CQC weapons. HMG and Shotgun need to outperform AR upclose. No purpose to them otherwise.
Realistically, the AR should be nerfed at range, clip size reduced, and dispersion added.
Hip-fired rifles? Accurately? Srsly?
Hmmm In games with marginally HTK kill Hip has frequently been considerably arrurate. Again Shotty, is making radical balance changes, yet not understanding the mechanics of the game. Do please enlighten us, great one. How would you balance the AR? Do you agree with Aldin Kan? Or is he too beneath your vast understanding?
I agree with you Shotty.
(note: What servers do you play on? I can never find your ass, and I want to shotgun your face in.....) |
Godin Thekiller
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.10.13 05:32:00 -
[57] - Quote
Tectonic Fusion wrote:calvin b wrote:Are you serious a real AR 15 has over 500 yards in hitting a point target. I use to qualify at 500 yards in the Marine Corp and could hit 10 out of 10 rounds into a mans heart. The distance you suggest is near a SMG not a rifle. If they do decide to alter the AR they need to refund all SP to everyone that wishes to opt out. An AR 15 is not a Duvolle........................ an AR 15 is more like the Tactical Assault Rifle but better range and less damage.
Actually, if we went purely by lore and absolutely no balance whatsoever, the Plasma Rifles has a range of about 200 meters before the charge is gone, and could rip a M1 apart by itself. I bet you if I got in my HAV, and had a 32 man team, nukes aside, We could take on the entire U.S Army, and completely rip them apart. It would be sad really. We would need supply drops all the time, as that's a lot of firepower to take on, but yea, it would be a ROFL stomping. |
Doc Noah
Algintal Core Gallente Federation
633
|
Posted - 2013.10.13 05:42:00 -
[58] - Quote
Vicious Minotaur wrote:If the AR becomes even more adept at CQC than it already is... then that spells trouble for all the other CQC weaponry that the AR already steps on the toes of.
As it stands, I've been outgunned by an AR using the HMG in its optimal range... I've been outgunned by an AR while using a shotgun in its optimal range... I've also been outgunned by an AR while using the SMG in its optimal range... Yeah, and that is not rare in the least.
If the AR is to be more CQC as per typical gallentean racial characteristics, then a bunch of weapons will be need of some more balancing as well.
I dont think we're playing the same game. I can take out multiple people with a shotgun in a very short timespan. You'd be lucky just finishing off the second guy with the AR. I can twoshot a heavy or heavily fitted proto suits whereas my AR just barely has enough ammo to take one down in one mag.
The only times I lost to AR in CQC is either a) I'm outside effective range (which is pretty short, I'll admit that) b)hitreg f's me over c) I miss
Under no circumstance would AR be able to output more DPS than a shotgun considering a shotgun can one shot newberries while ARs cant.
Same can be said about HMG, as long as they're in effective range, HMG chews through armor and shield like butter. If accuracy is an issue, then try crouching and zooming (assuming you're in range to still do decent damage). Bonus points if you play smart like hiding around corners or setting up shop ahead of time.
As for your comment about SMGs, the people who run around with SMG as a primary beg to differ. I would rank SMG in the same category as shotguns as a CQC primary given the damage, RoF, and magazine size it has. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2213
|
Posted - 2013.10.13 05:47:00 -
[59] - Quote
Vicious Minotaur wrote:If the AR becomes even more adept at CQC than it already is... then that spells trouble for all the other CQC weaponry that the AR already steps on the toes of.
As it stands, I've been outgunned by an AR using the HMG in its optimal range... I've been outgunned by an AR while using a shotgun in its optimal range... I've also been outgunned by an AR while using the SMG in its optimal range... Yeah, and that is not rare in the least.
If the AR is to be more CQC as per typical gallentean racial characteristics, then a bunch of weapons will be need of some more balancing as well. I agree. Both the Shotgun and HMG need a buff. |
HYENAKILLER X
Valor Coalition RISE of LEGION
283
|
Posted - 2013.10.13 05:47:00 -
[60] - Quote
Godin Thekiller wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. 'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. My bad. Just figured being an assualt rifle and in the future it would be pretty good compared to simple earth weapons.
Crazy right? |
|
Delta 749
Kestrel Reconnaissance
2095
|
Posted - 2013.10.13 05:49:00 -
[61] - Quote
DeadlyAztec11 wrote:Delta 749 wrote:You do know that your range "tweaking" is the same as leaving the damn thing alone right and even increasing the optimal range on it by a bit right
**** like that is why I cant take the guys crying about the AR seriously, they dont seem to really understand how it ******* works in the first place and propose things that wont alter it at all in any real way Stop generalizing my ass because apparently you don't know my views. I have been frequently called a COD noob because I have always DEFENDED the AR. I am not suggesting it get nerfed, I am saying it needs to be re-worked. Also, explain to me how changing its optimal range from 65 to 35 would not be drastic.
Because its optimal is not 65 meters right now its around 35 so your "tweaking" is just leaving it at what it is right now The reason people keep dying outside its optimal is simple, they dont serpentine in the open and they dont take cover when its available And full auto spraying does adversely affect your tracking which is why the smart players fire in bursts, its not my fault you cant tell bursts in rapid succession from full auto |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2214
|
Posted - 2013.10.13 05:50:00 -
[62] - Quote
HYENAKILLER X wrote:Godin Thekiller wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. 'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. My bad. Just figured being an assualt rifle and in the future it would be pretty good compared to simple earth weapons. Crazy right? Comparing a plasma projectile to a solid projectile? Yes, a tad bit crazy.
|
Godin Thekiller
Hellstorm Inc League of Infamy
1125
|
Posted - 2013.10.13 05:52:00 -
[63] - Quote
HYENAKILLER X wrote:Godin Thekiller wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. 'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. My bad. Just figured being an assualt rifle and in the future it would be pretty good compared to simple earth weapons. Crazy right?
Yes, very. |
Eyemakerwet
R 0 N 1 N
86
|
Posted - 2013.10.13 05:53:00 -
[64] - Quote
HYENAKILLER X wrote:Godin Thekiller wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. 'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. My bad. Just figured being an assualt rifle and in the future it would be pretty good compared to simple earth weapons. Crazy right?
if they incorperated drop then perhaps this wouldnt apear crazy, but apparently, there is no gravity in new eden. Or at least it affects eveything accept bullets.
Now that seems crazy to me
|
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2214
|
Posted - 2013.10.13 06:05:00 -
[65] - Quote
Eyemakerwet wrote:HYENAKILLER X wrote:Godin Thekiller wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. 'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. My bad. Just figured being an assualt rifle and in the future it would be pretty good compared to simple earth weapons. Crazy right? if they incorperated drop then perhaps this wouldnt apear crazy, but apparently, there is no gravity in new eden. Or at least it affects eveything accept bullets. Now that seems crazy to me The plasma would probably cool and turn into a gas before it would be noticeably affected by gravitational forces. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
248
|
Posted - 2013.10.13 06:07:00 -
[66] - Quote
Doc Noah wrote:Vicious Minotaur wrote:If the AR becomes even more adept at CQC than it already is... then that spells trouble for all the other CQC weaponry that the AR already steps on the toes of.
As it stands, I've been outgunned by an AR using the HMG in its optimal range... I've been outgunned by an AR while using a shotgun in its optimal range... I've also been outgunned by an AR while using the SMG in its optimal range... Yeah, and that is not rare in the least.
If the AR is to be more CQC as per typical gallentean racial characteristics, then a bunch of weapons will be need of some more balancing as well. I dont think we're playing the same game. I can take out multiple people with a shotgun in a very short timespan. You'd be lucky just finishing off the second guy with the AR. I can twoshot a heavy or heavily fitted proto suits whereas my AR just barely has enough ammo to take one down in one mag. The only times I lost to AR in CQC is either a) I'm outside effective range (which is pretty short, I'll admit that) b)hitreg f's me over c) I miss Under no circumstance would AR be able to output more DPS than a shotgun considering a shotgun can one shot newberries while ARs cant. Same can be said about HMG, as long as they're in effective range, HMG chews through armor and shield like butter. If accuracy is an issue, then try crouching and zooming (assuming you're in range to still do decent damage). Bonus points if you play smart like hiding around corners or setting up shop ahead of time. As for your comment about SMGs, the people who run around with SMG as a primary beg to differ. I would rank SMG in the same category as shotguns as a CQC primary given the damage, RoF, and magazine size it has.
Considering virtually every single match I am in, I am on the receiving end of a pubstomp...
And the thing is, I have SMG proficiency 1 (and plan for it to go higher). Guess what? I often run with it as a primary. I can do well with it, by my standards ( 19:10, 2400 WP as a logi with an SMG). I still end up outgunned. Even when I use my tankier suits.
Same thing with the HMG. I have Proficiency 3, and have literally been firing at an enemy well within my optimal range, and they took the equivalent of NO DAMAGE. As for crouching: Lets become an even more stationary target! Every time I come across a crouching HMG heavy, regardless of what suit I am in, they are as good as toast. Because they can't move very well. Crouching is only good if you are not in optimal range. But even then, you are probably within optimal range of another weapon.
As for the shotgun, I have come around the corner, surprised some one, and connected two shots, and I died to point blank AR fire. Sure, as long as I sneak up on an enemy, they are dead. But if they see me, all they have to do is back up and fire (even when I use my medium frame suits). And guess what? I've done this to many a shotgunner. The shotgun is not a CQC beast, even though it probably should be, given it's supreme lack of range.
If you have not been outgunned by an AR as much as I have, then you are lucky. Alas, I am not, and as such, I frequently get out gunned by an AR even when I have the upper-hand with my non-AR. |
Godin Thekiller
Hellstorm Inc League of Infamy
1128
|
Posted - 2013.10.13 06:11:00 -
[67] - Quote
DeadlyAztec11 wrote:Eyemakerwet wrote:HYENAKILLER X wrote:Godin Thekiller wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. 'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. My bad. Just figured being an assualt rifle and in the future it would be pretty good compared to simple earth weapons. Crazy right? if they incorperated drop then perhaps this wouldnt apear crazy, but apparently, there is no gravity in new eden. Or at least it affects eveything accept bullets. Now that seems crazy to me The plasma would probably cool and turn into a gas before it would be noticeably affected by gravitational forces.
this |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2216
|
Posted - 2013.10.13 06:22:00 -
[68] - Quote
Vicious Minotaur wrote:Doc Noah wrote:Vicious Minotaur wrote:If the AR becomes even more adept at CQC than it already is... then that spells trouble for all the other CQC weaponry that the AR already steps on the toes of.
As it stands, I've been outgunned by an AR using the HMG in its optimal range... I've been outgunned by an AR while using a shotgun in its optimal range... I've also been outgunned by an AR while using the SMG in its optimal range... Yeah, and that is not rare in the least.
If the AR is to be more CQC as per typical gallentean racial characteristics, then a bunch of weapons will be need of some more balancing as well. I dont think we're playing the same game. I can take out multiple people with a shotgun in a very short timespan. You'd be lucky just finishing off the second guy with the AR. I can twoshot a heavy or heavily fitted proto suits whereas my AR just barely has enough ammo to take one down in one mag. The only times I lost to AR in CQC is either a) I'm outside effective range (which is pretty short, I'll admit that) b)hitreg f's me over c) I miss Under no circumstance would AR be able to output more DPS than a shotgun considering a shotgun can one shot newberries while ARs cant. Same can be said about HMG, as long as they're in effective range, HMG chews through armor and shield like butter. If accuracy is an issue, then try crouching and zooming (assuming you're in range to still do decent damage). Bonus points if you play smart like hiding around corners or setting up shop ahead of time. As for your comment about SMGs, the people who run around with SMG as a primary beg to differ. I would rank SMG in the same category as shotguns as a CQC primary given the damage, RoF, and magazine size it has. Considering virtually every single match I am in, I am on the receiving end of a pubstomp... And the thing is, I have SMG proficiency 1 (and plan for it to go higher). Guess what? I often run with it as a primary. I can do well with it, by my standards ( 19:10, 2400 WP as a logi with an SMG). I still end up outgunned. Even when I use my tankier suits. Same thing with the HMG. I have Proficiency 3, and have literally been firing at an enemy well within my optimal range, and they took the equivalent of NO DAMAGE. As for crouching: Lets become an even more stationary target! Every time I come across a crouching HMG heavy, regardless of what suit I am in, they are as good as toast. Because they can't move very well. Crouching is only good if you are not in optimal range. But even then, you are probably within optimal range of another weapon. As for the shotgun, I have come around the corner, surprised some one, and connected two shots, and I died to point blank AR fire. Sure, as long as I sneak up on an enemy, they are dead. But if they see me, all they have to do is back up and fire (even when I use my medium frame suits). And guess what? I've done this to many a shotgunner. It can't really go toe to toe with an AR and win as often as it should. If you have not been outgunned by an AR as much as I have, then you are lucky. Alas, I am not, and as such, I frequently get out gunned by an AR even when I have the upper-hand with my non-AR. Hmm... Most peculiar. Most likely has to do with hit detection.
I just had a game today where I melted two heavies in quick succession. I ran into a building and saw two heavies. Knowing I was out gunned, I ran back and crouched behind some boxes. I aimed down the sight and shot for their heads. Poor fools didn't even last 5 seconds. Oh they shot back, but their dispersion was horrible; they strafed side to side trying to avoid my bullets. Oddly enough, they hurt themselves more by moving so much.
The HMG class is difficult. It only works if you can set yourself up in a good stationary position. CCP always said the Sentinel was primarily for point defense, I think they went a little to far. Regardless, you need to stop using the HMG like a big AR. That type of play style completely contradicts the HMG's strengths. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2216
|
Posted - 2013.10.13 06:35:00 -
[69] - Quote
Delta 749 wrote:DeadlyAztec11 wrote:Delta 749 wrote:You do know that your range "tweaking" is the same as leaving the damn thing alone right and even increasing the optimal range on it by a bit right
**** like that is why I cant take the guys crying about the AR seriously, they dont seem to really understand how it ******* works in the first place and propose things that wont alter it at all in any real way Stop generalizing my ass because apparently you don't know my views. I have been frequently called a COD noob because I have always DEFENDED the AR. I am not suggesting it get nerfed, I am saying it needs to be re-worked. Also, explain to me how changing its optimal range from 65 to 35 would not be drastic. Because its optimal is not 65 meters right now its around 35 so your "tweaking" is just leaving it at what it is right now The reason people keep dying outside its optimal is simple, they dont serpentine in the open and they dont take cover when its available And full auto spraying does adversely affect your tracking which is why the smart players fire in bursts, its not my fault you cant tell bursts in rapid succession from full auto I doubt my view of "effective range" is the same as yours.
Judging from the 50m and 75m indicators on the mini map, I know that the AR remains extremely potent at these ranges.
Perhaps you mean the point at which it starts losing damage? That's not what I mean. |
JL3Eleven
PFB Pink Fluffy Bunnies
989
|
Posted - 2013.10.13 06:39:00 -
[70] - Quote
Dear CCP, nerf any weapon I do not use so I can become good. |
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
249
|
Posted - 2013.10.13 06:43:00 -
[71] - Quote
[quote=DeadlyAztec11]
Hit detection can be rather poor, yes. That is probably part of the problem.
But as for the HMG... sticking to cover when moving about, ADS when applicable, choosing my engagements carefully, strafing against other HMG heavies in 1v1 senarios, and only bringing out the HMG on maps that have decent CQC... is using the HMG like an AR?
Please, do tell the proper usage of the HMG. Because my best way of playing to its supposed strengths is apparently not correct. My way seemed to function fine throughout Chromosome, and still works nice on two maps (that I seldom get to play because matchmaking hates me), provided hit detection is kind to me.
Still, to me, the AR feels too effective in CQC. It is able to outgun other CQC weapons more regularly than what I feel it should. Whether the fix is to simply improve hit detection, or to adjust the AR, is up for debate. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
249
|
Posted - 2013.10.13 06:44:00 -
[72] - Quote
DeadlyAztec11 wrote: Hmm... Most peculiar. Most likely has to do with hit detection.
I just had a game today where I melted two heavies in quick succession. I ran into a building and saw two heavies. Knowing I was out gunned, I ran back and crouched behind some boxes. I aimed down the sight and shot for their heads. Poor fools didn't even last 5 seconds. Oh they shot back, but their dispersion was horrible; they strafed side to side trying to avoid my bullets. Oddly enough, they hurt themselves more by moving so much.
The HMG class is difficult. It only works if you can set yourself up in a good stationary position. CCP always said the Sentinel was primarily for point defense, I think they went a little to far. Regardless, you need to stop using the HMG like a big AR. That type of play style completely contradicts the HMG's strengths.
Hit detection can be rather poor, yes. That is probably part of the problem.
But as for the HMG... sticking to cover when moving about, ADS when applicable, choosing my engagements carefully, strafing against other HMG heavies in 1v1 senarios, and only bringing out the HMG on maps that have decent CQC... is using the HMG like an AR?
Please, do tell the proper usage of the HMG. Because my best way of playing to its supposed strengths is apparently not correct. My way seemed to function fine throughout Chromosome, and still works nice on two maps (that I seldom get to play because matchmaking hates me), provided hit detection is kind to me.
Still, to me, the AR feels too effective in CQC. It is able to outgun other CQC weapons more regularly than what I feel it should. Whether the fix is to simply improve hit detection, or to adjust the AR, is up for debate.
|
Meeko Fent
DUST University Ivy League
1140
|
Posted - 2013.10.13 06:44:00 -
[73] - Quote
Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... Considering it probably has the greatest DPS of the ARs, and it would be receiving a buff to damage in this proposal, I can't see anything wrong with it.
Instead of heat, why not have the magnetic fields holding the plasma rounds together degrade after so many shots, reducing damage per shot after continuous fire.
Thus effect could apply to all weapons that magnets operate.
Magsec SMG, GAR, Rail rifle, Bolt pistol, shotgun, and ion pistol.
Seems very much a sound idea. |
Meeko Fent
DUST University Ivy League
1140
|
Posted - 2013.10.13 06:53:00 -
[74] - Quote
HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. Because this is a video game where we are trying to have every weapon be viable.
If we were to have everything perfectly put to real life, then we better grab the pitchforks.
Halo, COD, BF, CS, TF, GR...
Pretty much EVERY shooter is wrong in that point of view.
Let's just forget RL for a moment, and think about how the game should be balanced so its enjoyable. |
Frank Olson Usul
DUST University Ivy League
25
|
Posted - 2013.10.13 06:57:00 -
[75] - Quote
Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry...
It's a blaster weapon. Blaster weapons in the EVE world have VERY VERY VERY short ranges.
Gert YOUR sci-fi facts straight before you laugh about the missing todays-knowledge of military technology when the game plays in a completely different universe. Not the word AR is the more imprtant one, but the fact that it is a blaster weapon. |
Tailss Prower
501ST JFW StrikerZ Unit
36
|
Posted - 2013.10.13 08:02:00 -
[76] - Quote
ReGnYuM wrote:Atiim wrote:ReGnYuM wrote:None of the players in the above thread are good with the AR
... yet they constantly try to balance it
BAHAHAHAHAHAHAHA
If CCP wants to balance they should ask the pros, via private channel No they shouldn't. As I almost guarantee that if they take suggestions from people like you, then this will quickly turn into COD514. Plus this is not your game. It's everyone's game. So everybody will, shall, should, and would have an equal say in what happens to it. And I highly doubt that you have played with everyone in this thread to an extent where you can judge their performance with any weapon. Or could it be that you maybe are just saying this because you don't want anything to happen to your precious AR. BAHAHAHAHAHAHAHA Go back to COD. We don't need you here. Dude you need to calm down, nobody likes keyboard drool. Furthermore, I find it immensely funny that you think I am a CoD boi because I fancy the AR. It is broad assumptions like this, that get people in trouble in real life, and make people look like idiots on the internet. Secondly, I immensely enjoy the TTK ratio in Dust. Why would I want to lower that to Cod level? I believe the tracking shooter genre is a dying breed in the FPS world, and I am grateful that games like Dust try capture the tracking feel. Who ever said this was my game? Honestly, why would not want anybody with lengthy experience to balance the weapon. Lastly, I am 100% I know who the good players are, and the trash... If thats so how would you rate me I kinda want to know |
omega 015
Condotta Rouvenor Gallente Federation
92
|
Posted - 2013.10.13 08:08:00 -
[77] - Quote
DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts.
Note*: Instead of over heat, how about increased muzzle flash after 30 shots? Not brighter, just bigger. That way, it is harder to spam shots from a long distance.
The HMG is already the glorified SMG. |
Shion Typhon
Intara Direct Action Caldari State
299
|
Posted - 2013.10.13 08:50:00 -
[78] - Quote
Frank Olson Usul wrote:Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... It's a blaster weapon. Blaster weapons in the EVE world have VERY VERY VERY short ranges. Gert YOUR sci-fi facts straight before you laugh about the missing todays-knowledge of military technology when the game plays in a completely different universe. Not the word AR is the more imprtant one, but the fact that it is a blaster weapon.
So if they called a rail rifle it'd be OK? Don't bring either lore or real life into balancing discussions. |
Michael Arck
Anubis Prime Syndicate
1483
|
Posted - 2013.10.13 09:00:00 -
[79] - Quote
I didn't even see that post. But its funny that folks think I'm comparing to real life weaponry. 35m just seems off, that's all I was expressing. Also, he said sci fi facts! LOL, yet EVE is about human beings who traversed a worm hole. Interesting.
Can we please turn our attention to the SCR instead of the Gallente ARs? I would be most appreciated... |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
222
|
Posted - 2013.10.13 14:26:00 -
[80] - Quote
HYENAKILLER X wrote:Godin Thekiller wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. 'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. My bad. Just figured being an assualt rifle and in the future it would be pretty good compared to simple earth weapons. Crazy right? Comparing a game and real world and then discussing out from these is like stating that COD and BF are very close to real world, because in real world you'r also able to jump out of a jetfighter, shoot the the guy in the jet behind you in the head and jump into his jet. And in Afghanistan the most normal picture to come across are a ton of troops jumping up and down, running and sprinting everywhere so that enemies can't hit them............ ohh yeah not.
What we seek in dust is BALANCE meaning we can only compare the weapons in dust to the other weapons +¡n dust and in dust the AR is way to versatile.
DeadlyAztec11 wrote:Den-tredje Baron wrote: snip
I know it's semantical, but; the AK platform is more than accurate at 400 meters plus. The misconception comes from testing of used, dirty and maltreated AK-47's/AKM's from the jungles of Vietnam. But I digress. The AR in game needs to be CQC, because that is what it is suppose to be.
Yeah exactly real world AK range really isn't bad at all. Pretty much comes up to who's shooting. Why i hated going into comparing the AR to a real world gun Can't stress enough that what everybody seeks is fun and balance !! and the real world is far from fun and balanced so even though it makes no sense for a future gun to have less range than a gun we know today, that's what we gotta do to have it balanced and fun And hey noone have been showing me any stats on how much DPS a real life AK does :P
|
|
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2221
|
Posted - 2013.10.13 14:29:00 -
[81] - Quote
Vicious Minotaur wrote:DeadlyAztec11 wrote: Hmm... Most peculiar. Most likely has to do with hit detection.
I just had a game today where I melted two heavies in quick succession. I ran into a building and saw two heavies. Knowing I was out gunned, I ran back and crouched behind some boxes. I aimed down the sight and shot for their heads. Poor fools didn't even last 5 seconds. Oh they shot back, but their dispersion was horrible; they strafed side to side trying to avoid my bullets. Oddly enough, they hurt themselves more by moving so much.
The HMG class is difficult. It only works if you can set yourself up in a good stationary position. CCP always said the Sentinel was primarily for point defense, I think they went a little to far. Regardless, you need to stop using the HMG like a big AR. That type of play style completely contradicts the HMG's strengths.
Hit detection can be rather poor, yes. That is probably part of the problem. But as for the HMG... sticking to cover when moving about, ADS when applicable, choosing my engagements carefully, strafing against other HMG heavies in 1v1 senarios, and only bringing out the HMG on maps that have decent CQC... is using the HMG like an AR? Please, do tell the proper usage of the HMG. Because my best way of playing to its supposed strengths is apparently not correct. My way seemed to function fine throughout Chromosome, and still works nice on two maps (that I seldom get to play because matchmaking hates me), provided hit detection is kind to me. Still, to me, the AR feels too effective in CQC compared to dedicated CQC weapons. It is able to outgun other CQC weapons more regularly than what I feel it should. Whether the fix (if one is even needed) is to simply improve hit detection, or to adjust the AR, is up for debate. CCP wants the HMG to be used in 1 of two ways:
1.) Point defense - you set up at a high traffic area where you either have the element of surprise and/or an effective amount of cover. They really wanted you to be as stationary as possible.
2.) Fire Support - you roll around with a squad of logi, assaults and scouts. You provide suppressing fire while they do the actual killing. In essence you are all bark and not much bite; a distraction.
CCP just did not want an HMG user to be super amazing solo. They wanted it to be a very team oriented roll. I think they took it to far. The HMG needs a buff.
The shotgun needs better hit detection. I have the advanced version. The advanced version is very potent, though the hit detection is VERY off a lot of the time. I sometimes have to shoot behind them in close range for the shots to register. Better hit detection, that's what it needs. |
Smooth Assassin
Stardust incorporation
231
|
Posted - 2013.10.13 14:48:00 -
[82] - Quote
DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts.
Note*: Instead of over heat, how about increased muzzle flash after 20 shots? Not brighter, just bigger. That way, it is harder to spam shots from a long distance. WHOA your buffing proto's or nerfing AR???? we need AR to kill heavies and armor tankers!!! |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
62
|
Posted - 2013.10.13 15:21:00 -
[83] - Quote
HYENAKILLER X wrote:DJINNDicknoseturdwaffle wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. I didn't realize those guns used plasma good comparison plasma makes a weapon less accurate? I can tell you are super gutsy. Ide never challenge you. We are talking about range not accuracy and yes plasma does have less range than a human AR |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2221
|
Posted - 2013.10.13 16:06:00 -
[84] - Quote
Smooth Assassin wrote:DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts.
Note*: Instead of over heat, how about increased muzzle flash after 20 shots? Not brighter, just bigger. That way, it is harder to spam shots from a long distance. WHOA your buffing proto's or nerfing AR???? we need AR to kill heavies and armor tankers!!! To some it all up, the AR would be better in CQC situations and less effective at range.
|
Takahiro Kashuken
Red Star. EoN.
1343
|
Posted - 2013.10.13 16:19:00 -
[85] - Quote
DeadlyAztec11 wrote:Smooth Assassin wrote:DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts.
Note*: Instead of over heat, how about increased muzzle flash after 20 shots? Not brighter, just bigger. That way, it is harder to spam shots from a long distance. WHOA your buffing proto's or nerfing AR???? we need AR to kill heavies and armor tankers!!! To some it all up, the AR would be better in CQC situations and less effective at range.
Why would we have the HMG then?
Thats ment to be beast at CQC, getting out gunned in the HMG ideal situation by an AR makes it meh
|
skippy678
F.T.U.
98
|
Posted - 2013.10.13 17:19:00 -
[86] - Quote
keep QQ'ing boys and get ready for your nerf. Its coming and you know it. It makes perfect scence...Vetran players will loose power from the AR and the newbs get to keep the Aimbot..... The vets wre going to hit you anyway,now just for less and the newbs werent gonna hit you but are now for less...Its a win/win...both for me...80% of my opponents get nerfed.. and i dont..More WP for me.
Honestly though...Im an 18 million skillpoint player with no experience with AR's...and i do better with a free suit with an exile AR and some damage mods..then with my 200Kproto suit....in my field...I am horrible with ground and pound...not anymore...
A million posts from Flaylock/Vehicles and all the other guys that got X skillpoints nerfed and wasted never helped them.
Good luck with your cause....but i'd wager that your gonna see a 20% decrease in range and 10% in power, also i believe that they are gonna dumb down the Aimbot by 20%...but hey we will see |
skippy678
F.T.U.
98
|
Posted - 2013.10.13 17:22:00 -
[87] - Quote
Takahiro Kashuken wrote:DeadlyAztec11 wrote:Smooth Assassin wrote:DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts.
Note*: Instead of over heat, how about increased muzzle flash after 20 shots? Not brighter, just bigger. That way, it is harder to spam shots from a long distance. WHOA your buffing proto's or nerfing AR???? we need AR to kill heavies and armor tankers!!! To some it all up, the AR would be better in CQC situations and less effective at range. Why would we have the HMG then? Thats ment to be beast at CQC, getting out gunned in the HMG ideal situation by an AR makes it meh
I gotta say dude... the fact that 3 of the "adjustments" that you have in your suggestons start with the the word "increase" your dreaming..nothing about the AR will "increase" promise |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
351
|
Posted - 2013.10.13 17:25:00 -
[88] - Quote
demonkiller 12 wrote:DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts.
Note*: Instead of over heat, how about increased muzzle flash after 30 shots? Not brighter, just bigger. That way, it is harder to spam shots from a long distance. i only agree with this since its a gallente AR meaning it would have the shortest range of all the ARs, minmatar ARs should have the range of current ARs and amarr ARs should have range of TAC/Laser while the caldari shoot as far as its scope can see while losing effectiveness in close range The Caldari Rifle was like confirmed to shoot over 100m right? I watched a youtube video from CCPGAMES showing it's effective range and stats. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
352
|
Posted - 2013.10.13 17:37:00 -
[89] - Quote
Thurak1 wrote:Tectonic Fusion wrote:Atiim wrote:I have lvl 3 in all light weapons (except ARs, Swarms, Sniper Rifle, and MDs) that way i'll always have diversity in this game, and support this idea. I have level 3 in everything but forge guns, heavy machine guns, and plasma cannon. Who doesn't spec into everything to test everything out? Nope thats what militia gear is supposed to be for. ...not every weapon has militia versions..... and you can't know how good the gun really is until you get advanced/proto. |
Mordecai Sanguine
What The French CRONOS.
27
|
Posted - 2013.10.13 18:37:00 -
[90] - Quote
The problem is that AR got a too big DPS.
I mean a militia can make 1000 of damage in one mag with half missed bullets and i don't even count the headshots which is at least 8 bullets per headshot.
BUT the damage is not a problem i found it good. But it's really to accuracy with the AR for this RoF. It should be at least 50rpm less. You can't make a weapon with good damage REALLY good accuracy a big magazine (60 for an AR what the **** ???) AND with big Rof. These 4 factor can't make a balanced weapon. Don't matter what are the others factor.... The standard AR should be more like the Incursion (Breach) and less like an SMG (High Rof). It should got a little buff of damage (really little like 1 or 2 Hp). And a nerf to the Rof and Recoil (It don't have any recoil !!!!). Plasma weapon is not supposed to be Rof based.....
The most important problem with AR514 is the RoF and the Recoil. Change that OR just change the Mag. (45 is good 60 is too much)
Heavy takes all the bullets and takes all in the head. An militia Assault rifle can take them down in less than 2sec..... And amarr suit is as large as an heavy so....
AR are not too powerful they just shoot too fast and got an Big magazine we don't know why.... |
|
Th3rdSun
L.O.T.I.S. Public Disorder.
471
|
Posted - 2013.10.13 19:06:00 -
[91] - Quote
Here we go again with another one of these threads that's started and supported by people that suck at using ARs.
The ONLY alteration that is acceptable to the AR imo,is a reduced amount of ammo in the clip.
Max ammo should only be 45 rounds,50 for the Krin's,and 55 for the GAR-21.
Having less ammo would force people to play with more strategy,stick in bigger groups,and it makes logis more viable.
Seems like anti AR nuts just want a complete nerf so they can feel like they have a better chance of winning. |
Cosgar
ParagonX
5955
|
Posted - 2013.10.13 19:22:00 -
[92] - Quote
Funny how every AR apologist on here has complained about a niche weapon at some point- even HAV. You go everything else in this ****ing game nerfed and now you want to play peacemaker. **** that, I hope its range gets nerfed down to Paul Reubens after his second wind just to spite you hypocrites. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2235
|
Posted - 2013.10.13 19:46:00 -
[93] - Quote
Th3rdSun wrote:Here we go again with another one of these threads that's started and supported by people that suck at using ARs.
The ONLY alteration that is acceptable to the AR imo,is a reduced amount of ammo in the clip.
Max ammo should only be 45 rounds,50 for the Krin's,and 55 for the GAR-21.
Having less ammo would force people to play with more strategy,stick in bigger groups,and it makes logis more viable.
Seems like anti AR nuts just want a complete nerf so they can feel like they have a better chance of winning. Stop generalizing my ass. I have always defended the AR. I am good with, even the Breach. It is probably one my most used weapons. Though, I still realize that change is needed. |
HYENAKILLER X
Valor Coalition RISE of LEGION
286
|
Posted - 2013.10.13 21:59:00 -
[94] - Quote
DJINNDicknoseturdwaffle wrote:HYENAKILLER X wrote:DJINNDicknoseturdwaffle wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. I didn't realize those guns used plasma good comparison plasma makes a weapon less accurate? I can tell you are super gutsy. Ide never challenge you. We are talking about range not accuracy and yes plasma does have less range than a human AR There is no reason, and I mean absolutely no reason why r/d would make an ar out of plasma if it could not entirely surpass its solid counter part.
What I get from all of this is basically people want ar nerf because it is easy to use and cheaper than any other weapon. |
KalOfTheRathi
Nec Tributis
815
|
Posted - 2013.10.13 22:13:00 -
[95] - Quote
DeadlyAztec11 wrote: -- snip a bunch of really bad ideas expressed with QQ -- First the thought that CCP will listen is just so cute it makes me smile.
Second, learn how to play the game. Because the AR is the default weapon in virtually every FPS. And DUST has already gutted the AR from its previous high by quite a drastic amount. If you didn't play in the Beta then you don't know that all ARs had decent scopes and many got Iron Sights as a replacement. That alone dropped the long distance kills by a large percentage.
'AR Nerf' is the sound of whiners and it is music to our ears. You suggestion is a Major Nerf and just because your lying fingers claim it isn't a 35m limit will put them just above the HMG for range. Leaving what as an option? Anything but an AR obviously because you are getting stomped by them.
HTFU or GTFO.
|
HYENAKILLER X
Valor Coalition RISE of LEGION
286
|
Posted - 2013.10.13 22:18:00 -
[96] - Quote
KalOfTheRathi wrote:DeadlyAztec11 wrote: -- snip a bunch of really bad ideas expressed with QQ -- First the thought that CCP will listen is just so cute it makes me smile. Second, learn how to play the game. Because the AR is the default weapon in virtually every FPS. And DUST has already gutted the AR from its previous high by quite a drastic amount. If you didn't play in the Beta then you don't know that all ARs had decent scopes and many got Iron Sights as a replacement. That alone dropped the long distance kills by a large percentage. 'AR Nerf' is the sound of whiners and it is music to our ears. You suggestion is a Major Nerf and just because your lying fingers claim it isn't a 35m limit will put them just above the HMG for range. Leaving what as an option? Anything but an AR obviously because you are getting stomped by them. HTFU or GTFO. This without the gtfo or beta play exp. |
Delta 749
Kestrel Reconnaissance
2100
|
Posted - 2013.10.13 23:01:00 -
[97] - Quote
DeadlyAztec11 wrote:Delta 749 wrote:DeadlyAztec11 wrote:Delta 749 wrote:You do know that your range "tweaking" is the same as leaving the damn thing alone right and even increasing the optimal range on it by a bit right
**** like that is why I cant take the guys crying about the AR seriously, they dont seem to really understand how it ******* works in the first place and propose things that wont alter it at all in any real way Stop generalizing my ass because apparently you don't know my views. I have been frequently called a COD noob because I have always DEFENDED the AR. I am not suggesting it get nerfed, I am saying it needs to be re-worked. Also, explain to me how changing its optimal range from 65 to 35 would not be drastic. Because its optimal is not 65 meters right now its around 35 so your "tweaking" is just leaving it at what it is right now The reason people keep dying outside its optimal is simple, they dont serpentine in the open and they dont take cover when its available And full auto spraying does adversely affect your tracking which is why the smart players fire in bursts, its not my fault you cant tell bursts in rapid succession from full auto I doubt my view of "effective range" is the same as yours. Judging from the 50m and 75m indicators on the mini map, I know that the AR remains extremely potent at these ranges. Perhaps you mean the point at which it starts losing damage? That's not what I mean.
You said optimal not effective, flip flopping like that weakens your position considerably and makes it harder to take you seriously And at the ranges you are talking about you get around 10 damage a bullet, hardly this melt everything people like to whine about
Let me tell you a story, I was fighting this guy at around 60 meters, me with an AR him with a laser rifle so well outside my own optimal but within his Now Im near some cover, hes out in the open I use that cover bobbing left and right taking shots at him when I have a clear line, he keeps standing out in the open standing stock still spraying lasers at me When I get hit I take a few seconds to let my shields recharge, when he gets hit he keeps standing out in the ******* open When I do finally kill this guy it takes me a clip and a half of a militia AR to bring this guy down due to his health and the damage drop off, now tell me did I win because the AR is some super broken OP weapon or did I win because a lot of players just suck and expect their gear and health to carry them so they do dumb **** like standing out in the open and get killed by mosquito bites
Inb4 someone says you won cause AR is OP |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
443
|
Posted - 2013.10.13 23:09:00 -
[98] - Quote
Increasing damage and ROF at the same time is a dangerous thing to do |
HYENAKILLER X
Valor Coalition RISE of LEGION
286
|
Posted - 2013.10.13 23:19:00 -
[99] - Quote
Just for the record: is pretty much defined as unfightable. Mass driver and flaylock pistol were unfightable. Old lavs were unfightable. Drop ships without swarm luanchers are unfightable.
I dont care who you are. If you have an assualt rifle in its current state and you face some one else who has the same or an smg. You always have a fighting chance.
Op is rediculous. The ar is far from rediculous. Core locust grenades are loldiculous. |
CharCharOdell
Shining Flame Amarr Empire
1145
|
Posted - 2013.10.13 23:22:00 -
[100] - Quote
yes |
|
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2238
|
Posted - 2013.10.13 23:23:00 -
[101] - Quote
KalOfTheRathi wrote:DeadlyAztec11 wrote: -- snip a bunch of really bad ideas expressed with QQ -- First the thought that CCP will listen is just so cute it makes me smile. Second, learn how to play the game. Because the AR is the default weapon in virtually every FPS. And DUST has already gutted the AR from its previous high by quite a drastic amount. If you didn't play in the Beta then you don't know that all ARs had decent scopes and many got Iron Sights as a replacement. That alone dropped the long distance kills by a large percentage. 'AR Nerf' is the sound of whiners and it is music to our ears. You suggestion is a Major Nerf and just because your lying fingers claim it isn't a 35m limit will put them just above the HMG for range. Leaving what as an option? Anything but an AR obviously because you are getting stomped by them. HTFU or GTFO. *sigh* How many times do I have to explain to you ignorant bastards? I lior the AR, I like it a lot. It is probably my favorite weapon. Also go back and edit the part I underlined, it is atrociously written and is not comprehensible. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2238
|
Posted - 2013.10.13 23:36:00 -
[102] - Quote
HYENAKILLER X wrote:Just for the record: is pretty much defined as unfightable. Mass driver and flaylock pistol were unfightable. Old lavs were unfightable. Drop ships without swarm luanchers are unfightable.
I dont care who you are. If you have an assualt rifle in its current state and you face some one else who has the same or an smg. You always have a fighting chance.
Op is rediculous. The ar is far from rediculous. Core locust grenades are loldiculous. Both the Mass Driver and Flaylock use to be as good as the AR. Then people complained...
|
HYENAKILLER X
Valor Coalition RISE of LEGION
288
|
Posted - 2013.10.14 01:42:00 -
[103] - Quote
Ar does not 1 hit kill. |
Mordecai Sanguine
What The French CRONOS.
27
|
Posted - 2013.10.14 16:30:00 -
[104] - Quote
DeadlyAztec11 wrote:HYENAKILLER X wrote:Just for the record: is pretty much defined as unfightable. Mass driver and flaylock pistol were unfightable. Old lavs were unfightable. Drop ships without swarm luanchers are unfightable.
I dont care who you are. If you have an assualt rifle in its current state and you face some one else who has the same or an smg. You always have a fighting chance.
Op is rediculous. The ar is far from rediculous. Core locust grenades are loldiculous. Both the Mass Driver and Flaylock use to be as good as the AR. Then people complained...
Well i think than the mag should be 45. To avoid spraying of 1000hp.....
Anyway simply a chagement of magazine (45) will make it a balanced weapon. Not too powerful and not useless. |
Tailss Prower
501ST JFW StrikerZ Unit
44
|
Posted - 2013.10.14 16:33:00 -
[105] - Quote
HYENAKILLER X wrote:Ar does not 1 hit kill. no but it's not far from it lol |
Mordecai Sanguine
What The French CRONOS.
27
|
Posted - 2013.10.14 16:38:00 -
[106] - Quote
HYENAKILLER X wrote:Ar does not 1 hit kill.
No but when a single hit is actually 10 bullets of 34-37hp..... |
Kalisi Marada
Vendetta Reactionary Force
17
|
Posted - 2013.10.14 17:40:00 -
[107] - Quote
calvin b wrote:Are you serious a real AR 15 has over 500 yards in hitting a point target. I use to qualify at 500 yards in the Marine Corp and could hit 10 out of 10 rounds into a mans heart. The distance you suggest is near a SMG not a rifle. If they do decide to alter the AR they need to refund all SP to everyone that wishes to opt out.
Not with iron sights you didn't. |
HYENAKILLER X
Valor Coalition RISE of LEGION
288
|
Posted - 2013.10.14 17:52:00 -
[108] - Quote
Ive literally circled with very good players using ar's for almost 2 full clips.
Learn to dodge,creep,aim and jump while fighting.
And not that im saying you guys arent good. I know deep down everyone hates shotty without having to explain why.
The truth is (i literally discocered last night) is that if you have the skill, the basic scrambler rifle is disgustingly more powerful than anything. The ar is easy mode.
Oh effin well.
Im a leader |
knight of 6
SVER True Blood Public Disorder.
371
|
Posted - 2013.10.14 18:06:00 -
[109] - Quote
first off the assault rifle is by nature a medium range weapon. so I can't say I agree with your Idea. adjustment is needed but not like this.
rebalance:
gallente: lower the rof w/ minor damage buff caldari: semi auto medium long range minmatar: high ROF medium short range amarr: fine the way it is |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2241
|
Posted - 2013.10.14 18:15:00 -
[110] - Quote
knight of 6 wrote:first off the assault rifle is by nature a medium range weapon. so I can't say I agree with your Idea. adjustment is needed but not like this.
rebalance:
gallente: lower the rof w/ minor damage buff caldari: semi auto medium long range minmatar: high ROF medium short range amarr: fine the way it is CCP has already stated that the following is true.
Gallante have short range weapons.
Caldari have the longest range weaponry.
Amarr have medium range weapons.
Minmatar weapons are good at medium to close range. |
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
224
|
Posted - 2013.10.14 18:35:00 -
[111] - Quote
Atiim wrote:I have lvl 3 in all light weapons (except ARs, Swarms, Sniper Rifle, and MDs) that way i'll always have diversity in this game, and support this idea.
Same. I have all light weapons apart from the plasma cannon. All are at level 3 apart from AR, SCR & Shotgun, which are trained to level 5. I can't wait for the new rifles and other weapons - the more the merrier. |
|
|
|
Pages: 1 2 3 4 :: [one page] |