Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Delta 749
Kestrel Reconnaissance
2095
|
Posted - 2013.10.13 05:49:00 -
[61] - Quote
DeadlyAztec11 wrote:Delta 749 wrote:You do know that your range "tweaking" is the same as leaving the damn thing alone right and even increasing the optimal range on it by a bit right
**** like that is why I cant take the guys crying about the AR seriously, they dont seem to really understand how it ******* works in the first place and propose things that wont alter it at all in any real way Stop generalizing my ass because apparently you don't know my views. I have been frequently called a COD noob because I have always DEFENDED the AR. I am not suggesting it get nerfed, I am saying it needs to be re-worked. Also, explain to me how changing its optimal range from 65 to 35 would not be drastic.
Because its optimal is not 65 meters right now its around 35 so your "tweaking" is just leaving it at what it is right now The reason people keep dying outside its optimal is simple, they dont serpentine in the open and they dont take cover when its available And full auto spraying does adversely affect your tracking which is why the smart players fire in bursts, its not my fault you cant tell bursts in rapid succession from full auto |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2214
|
Posted - 2013.10.13 05:50:00 -
[62] - Quote
HYENAKILLER X wrote:Godin Thekiller wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. 'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. My bad. Just figured being an assualt rifle and in the future it would be pretty good compared to simple earth weapons. Crazy right? Comparing a plasma projectile to a solid projectile? Yes, a tad bit crazy.
|
Godin Thekiller
Hellstorm Inc League of Infamy
1125
|
Posted - 2013.10.13 05:52:00 -
[63] - Quote
HYENAKILLER X wrote:Godin Thekiller wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. 'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. My bad. Just figured being an assualt rifle and in the future it would be pretty good compared to simple earth weapons. Crazy right?
Yes, very. |
Eyemakerwet
R 0 N 1 N
86
|
Posted - 2013.10.13 05:53:00 -
[64] - Quote
HYENAKILLER X wrote:Godin Thekiller wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. 'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. My bad. Just figured being an assualt rifle and in the future it would be pretty good compared to simple earth weapons. Crazy right?
if they incorperated drop then perhaps this wouldnt apear crazy, but apparently, there is no gravity in new eden. Or at least it affects eveything accept bullets.
Now that seems crazy to me
|
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2214
|
Posted - 2013.10.13 06:05:00 -
[65] - Quote
Eyemakerwet wrote:HYENAKILLER X wrote:Godin Thekiller wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. 'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. My bad. Just figured being an assualt rifle and in the future it would be pretty good compared to simple earth weapons. Crazy right? if they incorperated drop then perhaps this wouldnt apear crazy, but apparently, there is no gravity in new eden. Or at least it affects eveything accept bullets. Now that seems crazy to me The plasma would probably cool and turn into a gas before it would be noticeably affected by gravitational forces. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
248
|
Posted - 2013.10.13 06:07:00 -
[66] - Quote
Doc Noah wrote:Vicious Minotaur wrote:If the AR becomes even more adept at CQC than it already is... then that spells trouble for all the other CQC weaponry that the AR already steps on the toes of.
As it stands, I've been outgunned by an AR using the HMG in its optimal range... I've been outgunned by an AR while using a shotgun in its optimal range... I've also been outgunned by an AR while using the SMG in its optimal range... Yeah, and that is not rare in the least.
If the AR is to be more CQC as per typical gallentean racial characteristics, then a bunch of weapons will be need of some more balancing as well. I dont think we're playing the same game. I can take out multiple people with a shotgun in a very short timespan. You'd be lucky just finishing off the second guy with the AR. I can twoshot a heavy or heavily fitted proto suits whereas my AR just barely has enough ammo to take one down in one mag. The only times I lost to AR in CQC is either a) I'm outside effective range (which is pretty short, I'll admit that) b)hitreg f's me over c) I miss Under no circumstance would AR be able to output more DPS than a shotgun considering a shotgun can one shot newberries while ARs cant. Same can be said about HMG, as long as they're in effective range, HMG chews through armor and shield like butter. If accuracy is an issue, then try crouching and zooming (assuming you're in range to still do decent damage). Bonus points if you play smart like hiding around corners or setting up shop ahead of time. As for your comment about SMGs, the people who run around with SMG as a primary beg to differ. I would rank SMG in the same category as shotguns as a CQC primary given the damage, RoF, and magazine size it has.
Considering virtually every single match I am in, I am on the receiving end of a pubstomp...
And the thing is, I have SMG proficiency 1 (and plan for it to go higher). Guess what? I often run with it as a primary. I can do well with it, by my standards ( 19:10, 2400 WP as a logi with an SMG). I still end up outgunned. Even when I use my tankier suits.
Same thing with the HMG. I have Proficiency 3, and have literally been firing at an enemy well within my optimal range, and they took the equivalent of NO DAMAGE. As for crouching: Lets become an even more stationary target! Every time I come across a crouching HMG heavy, regardless of what suit I am in, they are as good as toast. Because they can't move very well. Crouching is only good if you are not in optimal range. But even then, you are probably within optimal range of another weapon.
As for the shotgun, I have come around the corner, surprised some one, and connected two shots, and I died to point blank AR fire. Sure, as long as I sneak up on an enemy, they are dead. But if they see me, all they have to do is back up and fire (even when I use my medium frame suits). And guess what? I've done this to many a shotgunner. The shotgun is not a CQC beast, even though it probably should be, given it's supreme lack of range.
If you have not been outgunned by an AR as much as I have, then you are lucky. Alas, I am not, and as such, I frequently get out gunned by an AR even when I have the upper-hand with my non-AR. |
Godin Thekiller
Hellstorm Inc League of Infamy
1128
|
Posted - 2013.10.13 06:11:00 -
[67] - Quote
DeadlyAztec11 wrote:Eyemakerwet wrote:HYENAKILLER X wrote:Godin Thekiller wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. 'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. My bad. Just figured being an assualt rifle and in the future it would be pretty good compared to simple earth weapons. Crazy right? if they incorperated drop then perhaps this wouldnt apear crazy, but apparently, there is no gravity in new eden. Or at least it affects eveything accept bullets. Now that seems crazy to me The plasma would probably cool and turn into a gas before it would be noticeably affected by gravitational forces.
this |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2216
|
Posted - 2013.10.13 06:22:00 -
[68] - Quote
Vicious Minotaur wrote:Doc Noah wrote:Vicious Minotaur wrote:If the AR becomes even more adept at CQC than it already is... then that spells trouble for all the other CQC weaponry that the AR already steps on the toes of.
As it stands, I've been outgunned by an AR using the HMG in its optimal range... I've been outgunned by an AR while using a shotgun in its optimal range... I've also been outgunned by an AR while using the SMG in its optimal range... Yeah, and that is not rare in the least.
If the AR is to be more CQC as per typical gallentean racial characteristics, then a bunch of weapons will be need of some more balancing as well. I dont think we're playing the same game. I can take out multiple people with a shotgun in a very short timespan. You'd be lucky just finishing off the second guy with the AR. I can twoshot a heavy or heavily fitted proto suits whereas my AR just barely has enough ammo to take one down in one mag. The only times I lost to AR in CQC is either a) I'm outside effective range (which is pretty short, I'll admit that) b)hitreg f's me over c) I miss Under no circumstance would AR be able to output more DPS than a shotgun considering a shotgun can one shot newberries while ARs cant. Same can be said about HMG, as long as they're in effective range, HMG chews through armor and shield like butter. If accuracy is an issue, then try crouching and zooming (assuming you're in range to still do decent damage). Bonus points if you play smart like hiding around corners or setting up shop ahead of time. As for your comment about SMGs, the people who run around with SMG as a primary beg to differ. I would rank SMG in the same category as shotguns as a CQC primary given the damage, RoF, and magazine size it has. Considering virtually every single match I am in, I am on the receiving end of a pubstomp... And the thing is, I have SMG proficiency 1 (and plan for it to go higher). Guess what? I often run with it as a primary. I can do well with it, by my standards ( 19:10, 2400 WP as a logi with an SMG). I still end up outgunned. Even when I use my tankier suits. Same thing with the HMG. I have Proficiency 3, and have literally been firing at an enemy well within my optimal range, and they took the equivalent of NO DAMAGE. As for crouching: Lets become an even more stationary target! Every time I come across a crouching HMG heavy, regardless of what suit I am in, they are as good as toast. Because they can't move very well. Crouching is only good if you are not in optimal range. But even then, you are probably within optimal range of another weapon. As for the shotgun, I have come around the corner, surprised some one, and connected two shots, and I died to point blank AR fire. Sure, as long as I sneak up on an enemy, they are dead. But if they see me, all they have to do is back up and fire (even when I use my medium frame suits). And guess what? I've done this to many a shotgunner. It can't really go toe to toe with an AR and win as often as it should. If you have not been outgunned by an AR as much as I have, then you are lucky. Alas, I am not, and as such, I frequently get out gunned by an AR even when I have the upper-hand with my non-AR. Hmm... Most peculiar. Most likely has to do with hit detection.
I just had a game today where I melted two heavies in quick succession. I ran into a building and saw two heavies. Knowing I was out gunned, I ran back and crouched behind some boxes. I aimed down the sight and shot for their heads. Poor fools didn't even last 5 seconds. Oh they shot back, but their dispersion was horrible; they strafed side to side trying to avoid my bullets. Oddly enough, they hurt themselves more by moving so much.
The HMG class is difficult. It only works if you can set yourself up in a good stationary position. CCP always said the Sentinel was primarily for point defense, I think they went a little to far. Regardless, you need to stop using the HMG like a big AR. That type of play style completely contradicts the HMG's strengths. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2216
|
Posted - 2013.10.13 06:35:00 -
[69] - Quote
Delta 749 wrote:DeadlyAztec11 wrote:Delta 749 wrote:You do know that your range "tweaking" is the same as leaving the damn thing alone right and even increasing the optimal range on it by a bit right
**** like that is why I cant take the guys crying about the AR seriously, they dont seem to really understand how it ******* works in the first place and propose things that wont alter it at all in any real way Stop generalizing my ass because apparently you don't know my views. I have been frequently called a COD noob because I have always DEFENDED the AR. I am not suggesting it get nerfed, I am saying it needs to be re-worked. Also, explain to me how changing its optimal range from 65 to 35 would not be drastic. Because its optimal is not 65 meters right now its around 35 so your "tweaking" is just leaving it at what it is right now The reason people keep dying outside its optimal is simple, they dont serpentine in the open and they dont take cover when its available And full auto spraying does adversely affect your tracking which is why the smart players fire in bursts, its not my fault you cant tell bursts in rapid succession from full auto I doubt my view of "effective range" is the same as yours.
Judging from the 50m and 75m indicators on the mini map, I know that the AR remains extremely potent at these ranges.
Perhaps you mean the point at which it starts losing damage? That's not what I mean. |
JL3Eleven
PFB Pink Fluffy Bunnies
989
|
Posted - 2013.10.13 06:39:00 -
[70] - Quote
Dear CCP, nerf any weapon I do not use so I can become good. |
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
249
|
Posted - 2013.10.13 06:43:00 -
[71] - Quote
[quote=DeadlyAztec11]
Hit detection can be rather poor, yes. That is probably part of the problem.
But as for the HMG... sticking to cover when moving about, ADS when applicable, choosing my engagements carefully, strafing against other HMG heavies in 1v1 senarios, and only bringing out the HMG on maps that have decent CQC... is using the HMG like an AR?
Please, do tell the proper usage of the HMG. Because my best way of playing to its supposed strengths is apparently not correct. My way seemed to function fine throughout Chromosome, and still works nice on two maps (that I seldom get to play because matchmaking hates me), provided hit detection is kind to me.
Still, to me, the AR feels too effective in CQC. It is able to outgun other CQC weapons more regularly than what I feel it should. Whether the fix is to simply improve hit detection, or to adjust the AR, is up for debate. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
249
|
Posted - 2013.10.13 06:44:00 -
[72] - Quote
DeadlyAztec11 wrote: Hmm... Most peculiar. Most likely has to do with hit detection.
I just had a game today where I melted two heavies in quick succession. I ran into a building and saw two heavies. Knowing I was out gunned, I ran back and crouched behind some boxes. I aimed down the sight and shot for their heads. Poor fools didn't even last 5 seconds. Oh they shot back, but their dispersion was horrible; they strafed side to side trying to avoid my bullets. Oddly enough, they hurt themselves more by moving so much.
The HMG class is difficult. It only works if you can set yourself up in a good stationary position. CCP always said the Sentinel was primarily for point defense, I think they went a little to far. Regardless, you need to stop using the HMG like a big AR. That type of play style completely contradicts the HMG's strengths.
Hit detection can be rather poor, yes. That is probably part of the problem.
But as for the HMG... sticking to cover when moving about, ADS when applicable, choosing my engagements carefully, strafing against other HMG heavies in 1v1 senarios, and only bringing out the HMG on maps that have decent CQC... is using the HMG like an AR?
Please, do tell the proper usage of the HMG. Because my best way of playing to its supposed strengths is apparently not correct. My way seemed to function fine throughout Chromosome, and still works nice on two maps (that I seldom get to play because matchmaking hates me), provided hit detection is kind to me.
Still, to me, the AR feels too effective in CQC. It is able to outgun other CQC weapons more regularly than what I feel it should. Whether the fix is to simply improve hit detection, or to adjust the AR, is up for debate.
|
Meeko Fent
DUST University Ivy League
1140
|
Posted - 2013.10.13 06:44:00 -
[73] - Quote
Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... Considering it probably has the greatest DPS of the ARs, and it would be receiving a buff to damage in this proposal, I can't see anything wrong with it.
Instead of heat, why not have the magnetic fields holding the plasma rounds together degrade after so many shots, reducing damage per shot after continuous fire.
Thus effect could apply to all weapons that magnets operate.
Magsec SMG, GAR, Rail rifle, Bolt pistol, shotgun, and ion pistol.
Seems very much a sound idea. |
Meeko Fent
DUST University Ivy League
1140
|
Posted - 2013.10.13 06:53:00 -
[74] - Quote
HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. Because this is a video game where we are trying to have every weapon be viable.
If we were to have everything perfectly put to real life, then we better grab the pitchforks.
Halo, COD, BF, CS, TF, GR...
Pretty much EVERY shooter is wrong in that point of view.
Let's just forget RL for a moment, and think about how the game should be balanced so its enjoyable. |
Frank Olson Usul
DUST University Ivy League
25
|
Posted - 2013.10.13 06:57:00 -
[75] - Quote
Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry...
It's a blaster weapon. Blaster weapons in the EVE world have VERY VERY VERY short ranges.
Gert YOUR sci-fi facts straight before you laugh about the missing todays-knowledge of military technology when the game plays in a completely different universe. Not the word AR is the more imprtant one, but the fact that it is a blaster weapon. |
Tailss Prower
501ST JFW StrikerZ Unit
36
|
Posted - 2013.10.13 08:02:00 -
[76] - Quote
ReGnYuM wrote:Atiim wrote:ReGnYuM wrote:None of the players in the above thread are good with the AR
... yet they constantly try to balance it
BAHAHAHAHAHAHAHA
If CCP wants to balance they should ask the pros, via private channel No they shouldn't. As I almost guarantee that if they take suggestions from people like you, then this will quickly turn into COD514. Plus this is not your game. It's everyone's game. So everybody will, shall, should, and would have an equal say in what happens to it. And I highly doubt that you have played with everyone in this thread to an extent where you can judge their performance with any weapon. Or could it be that you maybe are just saying this because you don't want anything to happen to your precious AR. BAHAHAHAHAHAHAHA Go back to COD. We don't need you here. Dude you need to calm down, nobody likes keyboard drool. Furthermore, I find it immensely funny that you think I am a CoD boi because I fancy the AR. It is broad assumptions like this, that get people in trouble in real life, and make people look like idiots on the internet. Secondly, I immensely enjoy the TTK ratio in Dust. Why would I want to lower that to Cod level? I believe the tracking shooter genre is a dying breed in the FPS world, and I am grateful that games like Dust try capture the tracking feel. Who ever said this was my game? Honestly, why would not want anybody with lengthy experience to balance the weapon. Lastly, I am 100% I know who the good players are, and the trash... If thats so how would you rate me I kinda want to know |
omega 015
Condotta Rouvenor Gallente Federation
92
|
Posted - 2013.10.13 08:08:00 -
[77] - Quote
DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts.
Note*: Instead of over heat, how about increased muzzle flash after 30 shots? Not brighter, just bigger. That way, it is harder to spam shots from a long distance.
The HMG is already the glorified SMG. |
Shion Typhon
Intara Direct Action Caldari State
299
|
Posted - 2013.10.13 08:50:00 -
[78] - Quote
Frank Olson Usul wrote:Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... It's a blaster weapon. Blaster weapons in the EVE world have VERY VERY VERY short ranges. Gert YOUR sci-fi facts straight before you laugh about the missing todays-knowledge of military technology when the game plays in a completely different universe. Not the word AR is the more imprtant one, but the fact that it is a blaster weapon.
So if they called a rail rifle it'd be OK? Don't bring either lore or real life into balancing discussions. |
Michael Arck
Anubis Prime Syndicate
1483
|
Posted - 2013.10.13 09:00:00 -
[79] - Quote
I didn't even see that post. But its funny that folks think I'm comparing to real life weaponry. 35m just seems off, that's all I was expressing. Also, he said sci fi facts! LOL, yet EVE is about human beings who traversed a worm hole. Interesting.
Can we please turn our attention to the SCR instead of the Gallente ARs? I would be most appreciated... |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
222
|
Posted - 2013.10.13 14:26:00 -
[80] - Quote
HYENAKILLER X wrote:Godin Thekiller wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. 'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. My bad. Just figured being an assualt rifle and in the future it would be pretty good compared to simple earth weapons. Crazy right? Comparing a game and real world and then discussing out from these is like stating that COD and BF are very close to real world, because in real world you'r also able to jump out of a jetfighter, shoot the the guy in the jet behind you in the head and jump into his jet. And in Afghanistan the most normal picture to come across are a ton of troops jumping up and down, running and sprinting everywhere so that enemies can't hit them............ ohh yeah not.
What we seek in dust is BALANCE meaning we can only compare the weapons in dust to the other weapons +¡n dust and in dust the AR is way to versatile.
DeadlyAztec11 wrote:Den-tredje Baron wrote: snip
I know it's semantical, but; the AK platform is more than accurate at 400 meters plus. The misconception comes from testing of used, dirty and maltreated AK-47's/AKM's from the jungles of Vietnam. But I digress. The AR in game needs to be CQC, because that is what it is suppose to be.
Yeah exactly real world AK range really isn't bad at all. Pretty much comes up to who's shooting. Why i hated going into comparing the AR to a real world gun Can't stress enough that what everybody seeks is fun and balance !! and the real world is far from fun and balanced so even though it makes no sense for a future gun to have less range than a gun we know today, that's what we gotta do to have it balanced and fun And hey noone have been showing me any stats on how much DPS a real life AK does :P
|
|
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2221
|
Posted - 2013.10.13 14:29:00 -
[81] - Quote
Vicious Minotaur wrote:DeadlyAztec11 wrote: Hmm... Most peculiar. Most likely has to do with hit detection.
I just had a game today where I melted two heavies in quick succession. I ran into a building and saw two heavies. Knowing I was out gunned, I ran back and crouched behind some boxes. I aimed down the sight and shot for their heads. Poor fools didn't even last 5 seconds. Oh they shot back, but their dispersion was horrible; they strafed side to side trying to avoid my bullets. Oddly enough, they hurt themselves more by moving so much.
The HMG class is difficult. It only works if you can set yourself up in a good stationary position. CCP always said the Sentinel was primarily for point defense, I think they went a little to far. Regardless, you need to stop using the HMG like a big AR. That type of play style completely contradicts the HMG's strengths.
Hit detection can be rather poor, yes. That is probably part of the problem. But as for the HMG... sticking to cover when moving about, ADS when applicable, choosing my engagements carefully, strafing against other HMG heavies in 1v1 senarios, and only bringing out the HMG on maps that have decent CQC... is using the HMG like an AR? Please, do tell the proper usage of the HMG. Because my best way of playing to its supposed strengths is apparently not correct. My way seemed to function fine throughout Chromosome, and still works nice on two maps (that I seldom get to play because matchmaking hates me), provided hit detection is kind to me. Still, to me, the AR feels too effective in CQC compared to dedicated CQC weapons. It is able to outgun other CQC weapons more regularly than what I feel it should. Whether the fix (if one is even needed) is to simply improve hit detection, or to adjust the AR, is up for debate. CCP wants the HMG to be used in 1 of two ways:
1.) Point defense - you set up at a high traffic area where you either have the element of surprise and/or an effective amount of cover. They really wanted you to be as stationary as possible.
2.) Fire Support - you roll around with a squad of logi, assaults and scouts. You provide suppressing fire while they do the actual killing. In essence you are all bark and not much bite; a distraction.
CCP just did not want an HMG user to be super amazing solo. They wanted it to be a very team oriented roll. I think they took it to far. The HMG needs a buff.
The shotgun needs better hit detection. I have the advanced version. The advanced version is very potent, though the hit detection is VERY off a lot of the time. I sometimes have to shoot behind them in close range for the shots to register. Better hit detection, that's what it needs. |
Smooth Assassin
Stardust incorporation
231
|
Posted - 2013.10.13 14:48:00 -
[82] - Quote
DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts.
Note*: Instead of over heat, how about increased muzzle flash after 20 shots? Not brighter, just bigger. That way, it is harder to spam shots from a long distance. WHOA your buffing proto's or nerfing AR???? we need AR to kill heavies and armor tankers!!! |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
62
|
Posted - 2013.10.13 15:21:00 -
[83] - Quote
HYENAKILLER X wrote:DJINNDicknoseturdwaffle wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. I didn't realize those guns used plasma good comparison plasma makes a weapon less accurate? I can tell you are super gutsy. Ide never challenge you. We are talking about range not accuracy and yes plasma does have less range than a human AR |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2221
|
Posted - 2013.10.13 16:06:00 -
[84] - Quote
Smooth Assassin wrote:DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts.
Note*: Instead of over heat, how about increased muzzle flash after 20 shots? Not brighter, just bigger. That way, it is harder to spam shots from a long distance. WHOA your buffing proto's or nerfing AR???? we need AR to kill heavies and armor tankers!!! To some it all up, the AR would be better in CQC situations and less effective at range.
|
Takahiro Kashuken
Red Star. EoN.
1343
|
Posted - 2013.10.13 16:19:00 -
[85] - Quote
DeadlyAztec11 wrote:Smooth Assassin wrote:DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts.
Note*: Instead of over heat, how about increased muzzle flash after 20 shots? Not brighter, just bigger. That way, it is harder to spam shots from a long distance. WHOA your buffing proto's or nerfing AR???? we need AR to kill heavies and armor tankers!!! To some it all up, the AR would be better in CQC situations and less effective at range.
Why would we have the HMG then?
Thats ment to be beast at CQC, getting out gunned in the HMG ideal situation by an AR makes it meh
|
skippy678
F.T.U.
98
|
Posted - 2013.10.13 17:19:00 -
[86] - Quote
keep QQ'ing boys and get ready for your nerf. Its coming and you know it. It makes perfect scence...Vetran players will loose power from the AR and the newbs get to keep the Aimbot..... The vets wre going to hit you anyway,now just for less and the newbs werent gonna hit you but are now for less...Its a win/win...both for me...80% of my opponents get nerfed.. and i dont..More WP for me.
Honestly though...Im an 18 million skillpoint player with no experience with AR's...and i do better with a free suit with an exile AR and some damage mods..then with my 200Kproto suit....in my field...I am horrible with ground and pound...not anymore...
A million posts from Flaylock/Vehicles and all the other guys that got X skillpoints nerfed and wasted never helped them.
Good luck with your cause....but i'd wager that your gonna see a 20% decrease in range and 10% in power, also i believe that they are gonna dumb down the Aimbot by 20%...but hey we will see |
skippy678
F.T.U.
98
|
Posted - 2013.10.13 17:22:00 -
[87] - Quote
Takahiro Kashuken wrote:DeadlyAztec11 wrote:Smooth Assassin wrote:DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts.
Note*: Instead of over heat, how about increased muzzle flash after 20 shots? Not brighter, just bigger. That way, it is harder to spam shots from a long distance. WHOA your buffing proto's or nerfing AR???? we need AR to kill heavies and armor tankers!!! To some it all up, the AR would be better in CQC situations and less effective at range. Why would we have the HMG then? Thats ment to be beast at CQC, getting out gunned in the HMG ideal situation by an AR makes it meh
I gotta say dude... the fact that 3 of the "adjustments" that you have in your suggestons start with the the word "increase" your dreaming..nothing about the AR will "increase" promise |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
351
|
Posted - 2013.10.13 17:25:00 -
[88] - Quote
demonkiller 12 wrote:DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts.
Note*: Instead of over heat, how about increased muzzle flash after 30 shots? Not brighter, just bigger. That way, it is harder to spam shots from a long distance. i only agree with this since its a gallente AR meaning it would have the shortest range of all the ARs, minmatar ARs should have the range of current ARs and amarr ARs should have range of TAC/Laser while the caldari shoot as far as its scope can see while losing effectiveness in close range The Caldari Rifle was like confirmed to shoot over 100m right? I watched a youtube video from CCPGAMES showing it's effective range and stats. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
352
|
Posted - 2013.10.13 17:37:00 -
[89] - Quote
Thurak1 wrote:Tectonic Fusion wrote:Atiim wrote:I have lvl 3 in all light weapons (except ARs, Swarms, Sniper Rifle, and MDs) that way i'll always have diversity in this game, and support this idea. I have level 3 in everything but forge guns, heavy machine guns, and plasma cannon. Who doesn't spec into everything to test everything out? Nope thats what militia gear is supposed to be for. ...not every weapon has militia versions..... and you can't know how good the gun really is until you get advanced/proto. |
Mordecai Sanguine
What The French CRONOS.
27
|
Posted - 2013.10.13 18:37:00 -
[90] - Quote
The problem is that AR got a too big DPS.
I mean a militia can make 1000 of damage in one mag with half missed bullets and i don't even count the headshots which is at least 8 bullets per headshot.
BUT the damage is not a problem i found it good. But it's really to accuracy with the AR for this RoF. It should be at least 50rpm less. You can't make a weapon with good damage REALLY good accuracy a big magazine (60 for an AR what the **** ???) AND with big Rof. These 4 factor can't make a balanced weapon. Don't matter what are the others factor.... The standard AR should be more like the Incursion (Breach) and less like an SMG (High Rof). It should got a little buff of damage (really little like 1 or 2 Hp). And a nerf to the Rof and Recoil (It don't have any recoil !!!!). Plasma weapon is not supposed to be Rof based.....
The most important problem with AR514 is the RoF and the Recoil. Change that OR just change the Mag. (45 is good 60 is too much)
Heavy takes all the bullets and takes all in the head. An militia Assault rifle can take them down in less than 2sec..... And amarr suit is as large as an heavy so....
AR are not too powerful they just shoot too fast and got an Big magazine we don't know why.... |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |