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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
338
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Posted - 2013.10.12 23:45:00 -
[1] - Quote
Atiim wrote:I have lvl 3 in all light weapons (except ARs, Swarms, Sniper Rifle, and MDs) that way i'll always have diversity in this game, and support this idea. I have level 3 in everything but forge guns, heavy machine guns, and plasma cannon. Who doesn't spec into everything to test everything out? |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
339
|
Posted - 2013.10.13 01:01:00 -
[2] - Quote
calvin b wrote:Are you serious a real AR 15 has over 500 yards in hitting a point target. I use to qualify at 500 yards in the Marine Corp and could hit 10 out of 10 rounds into a mans heart. The distance you suggest is near a SMG not a rifle. If they do decide to alter the AR they need to refund all SP to everyone that wishes to opt out. An AR 15 is not a Duvolle........................ an AR 15 is more like the Tactical Assault Rifle but better range and less damage. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
351
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Posted - 2013.10.13 17:25:00 -
[3] - Quote
demonkiller 12 wrote:DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts.
Note*: Instead of over heat, how about increased muzzle flash after 30 shots? Not brighter, just bigger. That way, it is harder to spam shots from a long distance. i only agree with this since its a gallente AR meaning it would have the shortest range of all the ARs, minmatar ARs should have the range of current ARs and amarr ARs should have range of TAC/Laser while the caldari shoot as far as its scope can see while losing effectiveness in close range The Caldari Rifle was like confirmed to shoot over 100m right? I watched a youtube video from CCPGAMES showing it's effective range and stats. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
352
|
Posted - 2013.10.13 17:37:00 -
[4] - Quote
Thurak1 wrote:Tectonic Fusion wrote:Atiim wrote:I have lvl 3 in all light weapons (except ARs, Swarms, Sniper Rifle, and MDs) that way i'll always have diversity in this game, and support this idea. I have level 3 in everything but forge guns, heavy machine guns, and plasma cannon. Who doesn't spec into everything to test everything out? Nope thats what militia gear is supposed to be for. ...not every weapon has militia versions..... and you can't know how good the gun really is until you get advanced/proto. |
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