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DJINN Rampage
Ancient Exiles
243
|
Posted - 2013.10.01 17:38:00 -
[1] - Quote
CCP, i know your havng trouble with getting the vehicles rehashed and out for the most undervalued people in the game in accordance to pub stompers. but as a PC vet i need my tankers and i love to see them on the other side. Vehicles dominate how you control an objective.
in order to not make them all rage quit, the answer is simple. bring back the tanks from chromosome that were always good.
Sagarises and Suryas.
not only would the tankers rejoice it would be cool to see these guys back and have the new guys experience getting stomped by the prettiest darn tank you'll ever see.
Don't be that guy CCP. Don't make our precious tankers leave. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6577
|
Posted - 2013.10.01 17:39:00 -
[2] - Quote
Dropships |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3617
|
Posted - 2013.10.01 17:39:00 -
[3] - Quote
Honestly, how hard is it to do this? Or change the PG skill back?
Those aren't special delicate balance tweaks that require being pushed back three patches to make. |
Void Echo
Morsus Mihi Aperuitque Imperium
1568
|
Posted - 2013.10.01 17:41:00 -
[4] - Quote
if they do bring them back like they said they would, they would probably be worse than the enforcers which would be nearly impossible....
then we would have to redo our class system to make room for the ultra bad militia tanks |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1044
|
Posted - 2013.10.01 18:10:00 -
[5] - Quote
The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 |
Skihids
Bullet Cluster
2204
|
Posted - 2013.10.01 18:19:00 -
[6] - Quote
You need a respec to save your sanity and wallets. |
Lurchasaurus
SVER True Blood Public Disorder.
1993
|
Posted - 2013.10.01 18:21:00 -
[7] - Quote
Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2
You don't know anything it seems.
I hope people don't read your post and take it to other threads. |
Morathi III
Red Star. EoN.
255
|
Posted - 2013.10.01 18:34:00 -
[8] - Quote
DUST Fiend wrote:Dropships They are good in pc |
Spkr4theDead
International-Fleet
936
|
Posted - 2013.10.01 18:40:00 -
[9] - Quote
Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 But that would mean that the best counter to a Sagaris, is a Surya with a NOS module. What's the problem with that? Do you have any idea how fast us tank pilots would skill into it? |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1049
|
Posted - 2013.10.01 18:41:00 -
[10] - Quote
Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads.
I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout.
If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science. |
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1049
|
Posted - 2013.10.01 18:46:00 -
[11] - Quote
Spkr4theDead wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 But that would mean that the best counter to a Sagaris, is a Surya with a NOS module. What's the problem with that? Do you have any idea how fast us tank pilots would skill into it?
Do you have any idea how fast EVERYONE would skill into it? If the only counter to something is the same thing, we'll have a problem. In fact, as lolzy as it is to abuse the physics to kill it, wouldn't that speak volumes about how broken it is?
All I'm saying is that Marauders need to be slower than Basic tanks and have their offensive bonus stripped. If not, then give the Dropsuits their HP for higher metalevel back when you put the Marauders back. I mean, we got rid of that for reasons too, but if we're just reaching into the past everyone should get something. |
Spkr4theDead
International-Fleet
936
|
Posted - 2013.10.01 18:48:00 -
[12] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science. They're supposed to be better. What were they, meta level 4 or 5? |
Spkr4theDead
International-Fleet
936
|
Posted - 2013.10.01 18:54:00 -
[13] - Quote
Zero Harpuia wrote:Spkr4theDead wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 But that would mean that the best counter to a Sagaris, is a Surya with a NOS module. What's the problem with that? Do you have any idea how fast us tank pilots would skill into it? Do you have any idea how fast EVERYONE would skill into it? If the only counter to something is the same thing, we'll have a problem. In fact, as lolzy as it is to abuse the physics to kill it, wouldn't that speak volumes about how broken it is? All I'm saying is that Marauders need to be slower than Basic tanks and have their offensive bonus stripped. If not, then give the Dropsuits their HP for higher metalevel back when you put the Marauders back. I mean, we got rid of that for reasons too, but if we're just reaching into the past everyone should get something. Oh wait, I forgot, heaven forbid it should actually take teamwork to destroy a vehicle, thereby causing not one, but two infantry to temporarily remove themselves from pub stomping duties to destroy a tank. |
Mortedeamor
Internal Rebellion
315
|
Posted - 2013.10.01 18:56:00 -
[14] - Quote
it would require more than that, they need to remove the speed nerf and weight reduction they applied to vehicle shields in dust...along with balancing module and turret difference.
without doing that all bring the saggy and surya back would do is give tankers something more expensive to die in |
Lurchasaurus
SVER True Blood Public Disorder.
1996
|
Posted - 2013.10.01 18:58:00 -
[15] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science.
/facepalm
k it seems there isnt much point to debating with you as you seem to be angry and not operating on facts.
99% resist? no
Marauders being flat out better? no Marauders as we knew them are no longer in existence. Hell they used to have a flat 50% damage increase to everything. You can say this or that but the fact of the matter is marauders and enforcers do not exist at this point and will not exist in a similar form in the future. Its like arguing about the balancing of remotes from back in E3 when you could throw them like grenades. Yeah, they weren't balanced but they also do not exist in that form anymore.
In EVE marauders gain offensive power in exchange for greatly reduced survivability. It is more of a sidegrade than a higher tier ship and are not used in PVP since they are basically purpose built for PVE missions and ratting. They are also very expensive and are actually worth their price tags.
Enforcers are a red-headed stepchild that never had a use, much like the black-ops tanks.
Other than that, im glad you feel that your friend is a good driver. That's nice.
Is there anything else you would like me to educate you on or are you just going to be angry and insult me some more? |
Heimdallr69
TeamPlayers EoN.
912
|
Posted - 2013.10.01 19:17:00 -
[16] - Quote
DJINN Rampage wrote:CCP, i know your havng trouble with getting the vehicles rehashed and out for the most undervalued people in the game in accordance to pub stompers. but as a PC vet i need my tankers and i love to see them on the other side. Vehicles dominate how you control an objective.
in order to not make them all rage quit, the answer is simple. bring back the tanks from chromosome that were always good.
Sagarises and Suryas.
not only would the tankers rejoice it would be cool to see these guys back and have the new guys experience getting stomped by the prettiest darn tank you'll ever see.
Don't be that guy CCP. Don't make our precious tankers leave. 3 hours then ill let you know how my sagaris is pics if you want |
Fist Groinpunch
Goonfeet Top Men.
89
|
Posted - 2013.10.01 19:28:00 -
[17] - Quote
Yeah you won't be seeing Marauders as they were back in Chromosome. Why did you think they got taken out? Because they were too awesome? Because CCP hates fun?
No, it's because they were making the game unfun for everyone else.
Savor those memories, because that is all you'll ever have when it comes to HAVs. |
Mortedeamor
Internal Rebellion
317
|
Posted - 2013.10.01 19:29:00 -
[18] - Quote
Lurchasaurus wrote:Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science. /facepalm k it seems there isnt much point to debating with you as you seem to be angry and not operating on facts. 99% resist? no There is a mechanic called a stacking penalty for modules to prevent spamming a certain attribute like damage mods. Marauders being flat out better? no Marauders as we knew them are no longer in existence. Hell they used to have a flat 50% damage increase to everything. You can say this or that but the fact of the matter is marauders and black-ops tanks do not exist at this point and will not exist in a similar form in the future. Its like arguing about the balancing of remotes from back in E3 when you could throw them like grenades. Yeah, they weren't balanced but they also do not exist in that form anymore. In EVE marauders gain offensive power in exchange for greatly reduced survivability. It is more of a sidegrade than a higher tier ship and are not used in PVP since they are basically purpose built for PVE missions and ratting. They are also very expensive and are actually worth their price tags. Enforcers are a red-headed stepchild that never had a use, much like the black-ops tanks. Other than that, im glad you feel that your friend is a good driver. That's nice. Is there anything else you would like me to educate you on or are you just going to be angry and insult me some more? well put stb |
Killar-12
The Corporate Raiders Top Men.
1322
|
Posted - 2013.10.01 19:33:00 -
[19] - Quote
Heimdallr69 wrote:DJINN Rampage wrote:CCP, i know your havng trouble with getting the vehicles rehashed and out for the most undervalued people in the game in accordance to pub stompers. but as a PC vet i need my tankers and i love to see them on the other side. Vehicles dominate how you control an objective.
in order to not make them all rage quit, the answer is simple. bring back the tanks from chromosome that were always good.
Sagarises and Suryas.
not only would the tankers rejoice it would be cool to see these guys back and have the new guys experience getting stomped by the prettiest darn tank you'll ever see.
Don't be that guy CCP. Don't make our precious tankers leave. 3 hours then ill let you know how my sagaris is pics if you want Send us pics... (It's closed beta though? can you send pics?) |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
548
|
Posted - 2013.10.01 19:34:00 -
[20] - Quote
Arkena Wyrnspire wrote:Honestly, how hard is it to do this? Or change the PG skill back?
Those aren't special delicate balance tweaks that require being pushed back three patches to make.
You're talking about CCP now... Your answer probably lies within your question. |
|
Mortedeamor
Internal Rebellion
317
|
Posted - 2013.10.01 19:36:00 -
[21] - Quote
Fist Groinpunch wrote:Yeah you won't be seeing Marauders as they were back in Chromosome. Why did you think they got taken out? Because they were too awesome? Because CCP hates fun?
No, it's because they were making the game unfun for everyone else.
Savor those memories, because that is all you'll ever have when it comes to HAVs. if ccp never plans on bringing back serious vehicles to dust than they should remove vehicles and av all together. i expected better from the developers of eve i expected you to be capable of producing vehicular equivalence.
but it seems ccp that you cannot accept that vehicles and their current u.p state are one of the major factors that breaks dust.
this game used to have as many vehicle specs as it had infantry and the war was intense and real because of that.
you nerfed vehicles so badly you ruined not only the vehicle class but the sentinel class as well..and now you have an entire portion of every match that is broken.. not only are the vehicles unbalanced vs av they are unbalanced vs each other.
its not one suit that broken or one weapon its and entire class of battle.
vehicles in dust have no real use and neither do av or guardian roles. it does not even require an av spec to shutdown every vehicle on a match ..you can spend a few hundred k sp and your presence will prevent any successful vehicle rampage.
this is supposed to be a tactical game slayers are not supposed to be able to deal with specced tankers..it is supposed to require dedicated might to deal with a tank or vehicle it does not. dust is broken |
Heimdallr69
TeamPlayers EoN.
913
|
Posted - 2013.10.01 19:37:00 -
[22] - Quote
Killar-12 wrote:Heimdallr69 wrote:DJINN Rampage wrote:CCP, i know your havng trouble with getting the vehicles rehashed and out for the most undervalued people in the game in accordance to pub stompers. but as a PC vet i need my tankers and i love to see them on the other side. Vehicles dominate how you control an objective.
in order to not make them all rage quit, the answer is simple. bring back the tanks from chromosome that were always good.
Sagarises and Suryas.
not only would the tankers rejoice it would be cool to see these guys back and have the new guys experience getting stomped by the prettiest darn tank you'll ever see.
Don't be that guy CCP. Don't make our precious tankers leave. 3 hours then ill let you know how my sagaris is pics if you want Send us pics... (It's closed beta though? can you send pics?) Like they would know lol and open beta starts on the 4th |
Void Echo
Morsus Mihi Aperuitque Imperium
1569
|
Posted - 2013.10.01 19:38:00 -
[23] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science.
that's what I call one sided infantry bs, and you call us biased. |
Heathen Bastard
The Bastard Brigade
652
|
Posted - 2013.10.01 19:40:00 -
[24] - Quote
Fist Groinpunch wrote:Yeah you won't be seeing Marauders as they were back in Chromosome. Why did you think they got taken out? Because they were too awesome? Because CCP hates fun?
No, it's because they were making the game unfun for everyone else.
Savor those memories, because that is all you'll ever have when it comes to HAVs.
Unfun? THE BEST games were where those got called down like candy, me and a couple friends would grab our AV fits and hunt them down. That was one of the last times I actually had fun in dust. |
Heimdallr69
TeamPlayers EoN.
913
|
Posted - 2013.10.01 19:41:00 -
[25] - Quote
Coming from someone who used tanks and never skilled into proto av tanks are paper my mlt swarm can take them out easy and av takes like no sp investment...so its cheaper takes less sp and easier to use why the hell would anyone use a tank anymore? |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
548
|
Posted - 2013.10.01 19:42:00 -
[26] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science.
Hell, even if the Marauders came back the same way they were, they could just make an insane increase to how much they cost (even more expensive than the Enforcers; like 4 to 5 mill for the chassis) and then they would be pretty balanced. On top of that, I've lost a very well fitted Madrugar in seconds to a group of people in a dropship whom I didn't see out of my peripherals; They dropped down (only 2 people) and used remote explosives and AV grenades to wipe my tank out in a mere 3 to 5 seconds.
If there are people who are skilled enough to take out even the "beefiest" of tanks, then props to them for destroying something that will take 10+ matches easily to recover the cost. The cost alone could be the justifiable balance, and also small tweaks where needed.
Without a variety of vehicles (counting their respective echelons), this game gets stale very fast, and it has shown to be that way with a decent chunk of the community.
CCP are digging their own grave if they only care about their precious AR lovers... |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1050
|
Posted - 2013.10.01 19:44:00 -
[27] - Quote
Lurchasaurus wrote:Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science. /facepalm k it seems there isnt much point to debating with you as you seem to be angry and not operating on facts. 99% resist? no There is a mechanic called a stacking penalty for modules to prevent spamming a certain attribute like damage mods. Marauders being flat out better? no Marauders as we knew them are no longer in existence. Hell they used to have a flat 50% damage increase to everything. You can say this or that but the fact of the matter is marauders and black-ops tanks do not exist at this point and will not exist in a similar form in the future. Its like arguing about the balancing of remotes from back in E3 when you could throw them like grenades. Yeah, they weren't balanced but they also do not exist in that form anymore. In EVE marauders gain offensive power in exchange for greatly reduced survivability. It is more of a sidegrade than a higher tier ship and are not used in PVP since they are basically purpose built for PVE missions and ratting. They are also very expensive and are actually worth their price tags. Enforcers are a red-headed stepchild that never had a use, much like the black-ops tanks. Other than that, im glad you feel that your friend is a good driver. That's nice. Is there anything else you would like me to educate you on or are you just going to be angry and insult me some more?
I know that there are resistance stacking penalties, but in comparison to a standard tank it would be as if a standard had severe resistances. 99% has a nice ring to it, and no one on the forums reacts to anything but gross exaggeration. That said, VERY high resistances are very possible, less possible in EVE where my corpie has a 95%~ omnitanked Rohk, but still quite high. A single active shield hardener boosts resistances by 30%. The skill behind it does not alter that, but the shield skill itself adds a 10% bonus. This leads to a 40% base bonus. If the stacking penalties are the same as EVE, the first module goes down to 50%. This means that two active can get 55%. Add a third at a 35% reduction, then you have 65.5%, only 10.5% by this point and kind of a wasted slot. Marauders had about twice the HP level of their basic brethren. This all adds up to an immensely high amount of EHP for no losses besides cost. They also had more slots, but I haven't got solid numbers there.
A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence. |
Void Echo
Morsus Mihi Aperuitque Imperium
1569
|
Posted - 2013.10.01 19:54:00 -
[28] - Quote
Zero Harpuia wrote:[I know that there are resistance stacking penalties, but in comparison to a standard tank it would be as if a standard had severe resistances. 99% has a nice ring to it, and no one on the forums reacts to anything but gross exaggeration. That said, VERY high resistances are very possible, less possible in EVE where my corpie has a 95%~ omnitanked Rohk, but still quite high. A single active shield hardener boosts resistances by 30%. The skill behind it does not alter that, but the shield skill itself adds a 10% bonus. This leads to a 40% base bonus. If the stacking penalties are the same as EVE, the first module goes down to 50%. This means that two active can get 55%. Add a third at a 35% reduction, then you have 65.5%, only 10.5% by this point and kind of a wasted slot. Marauders had about twice the HP level of their basic brethren. This all adds up to an immensely high amount of EHP for no losses besides cost. They also had more slots, but I haven't got solid numbers there.
A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence.
your speaking on a one-sided infantry pundit.
the enforcers sacrificed everything for nothing... they do not give off damage at all and they are weaker than the militia tanks..
in the vehicle world of dust, the roles have been switched:
tanks are lavs, lavs are the tanks and the dropships are mosquitoes. |
noob cavman
A.N.O.N.Y.M.O.U.S.
91
|
Posted - 2013.10.01 20:35:00 -
[29] - Quote
4 toons in proper av fits could slay thouse mighty beasts in under a min with proper teamwork and ambush tactics. Great times and thats from when swarms lock on was slower and the forge gun shaked more than drug addict gone cold Turkey |
daishi mk03
Brutor Vanguard Minmatar Republic
242
|
Posted - 2013.10.01 20:48:00 -
[30] - Quote
hotfix 1.5: base resist of 33% for tanks and DS (armor for mad, shield for gunnlogi), triple shield booster, +50% damage for tanks vs. tanks
easy to implement |
|
Fist Groinpunch
Goonfeet Top Men.
90
|
Posted - 2013.10.01 21:00:00 -
[31] - Quote
noob cavman wrote:4 toons in proper av fits could slay thouse mighty beasts in under a min with proper teamwork and ambush tactics. Great times and thats from when swarms lock on was slower and the forge gun shaked more than drug addict gone cold Turkey
I love it when people say stuff like this.
The average person playing Dust is in an NPC corp, and has scores like 8/12. So when the red team brings in a huge F-OFF tank these average players are not going to magically squad up, load up their AV fits and start discussing tactics to take him down.
|
Heimdallr69
TeamPlayers EoN.
914
|
Posted - 2013.10.01 21:04:00 -
[32] - Quote
Fist Groinpunch wrote:noob cavman wrote:4 toons in proper av fits could slay thouse mighty beasts in under a min with proper teamwork and ambush tactics. Great times and thats from when swarms lock on was slower and the forge gun shaked more than drug addict gone cold Turkey I love it when people say stuff like this. The average person playing Dust is in an NPC corp, and has scores like 8/12. So when the red team brings in a huge F-OFF tank these average players are not going to magically squad up, load up their AV fits and start discussing tactics to take him down. So tank players should pay for dumb asses thinking they can solo in a team game? You fail stop talking |
Fist Groinpunch
Goonfeet Top Men.
90
|
Posted - 2013.10.01 21:06:00 -
[33] - Quote
Someone has to pay. Either the guy in the tank or the 16 infantry guys on the other team.
Which one do you think CCP will choose to pay?
EDIT - I'll give you a hint. The hint is - CCP took out Marauder tanks. |
noob cavman
A.N.O.N.Y.M.O.U.S.
91
|
Posted - 2013.10.01 21:07:00 -
[34] - Quote
Fist Groinpunch wrote:noob cavman wrote:4 toons in proper av fits could slay thouse mighty beasts in under a min with proper teamwork and ambush tactics. Great times and thats from when swarms lock on was slower and the forge gun shaked more than drug addict gone cold Turkey I love it when people say stuff like this. The average person playing Dust is in an NPC corp, and has scores like 8/12. So when the red team brings in a huge F-OFF tank these average players are not going to magically squad up, load up their AV fits and start discussing tactics to take him down.
I feel for them but the same can be said for when a proto bear appears on the field spewing npc casual players blood all over the place. Proto tankers and proto capable players should not be matched maked with newer players. But that's a whole other kettle of fish and one that has been discussed for months now. We are talking the 15 million -25 million sp invested tankers being left high and dry once again with no love being seen till 1.7 |
Nguruthos IX
PEN 15 CLUB
1889
|
Posted - 2013.10.01 21:09:00 -
[35] - Quote
Morathi III wrote:DUST Fiend wrote:Dropships They are good in pc
rendering/networking lag inhibits the speed of dropships to the point where they can literally hang in the air and be more easily gibbed by OP assault forge guns.
DS are not that great in PC lol. I'm not the only one who notices it. Most pilots who have been flying as long as me would immediately notice when the ship can't turn, pitch, or accelerate at half the speed it normally does. |
Killar-12
The Corporate Raiders Top Men.
1322
|
Posted - 2013.10.01 21:15:00 -
[36] - Quote
Heimdallr69 wrote:Killar-12 wrote:Heimdallr69 wrote:DJINN Rampage wrote:CCP, i know your havng trouble with getting the vehicles rehashed and out for the most undervalued people in the game in accordance to pub stompers. but as a PC vet i need my tankers and i love to see them on the other side. Vehicles dominate how you control an objective.
in order to not make them all rage quit, the answer is simple. bring back the tanks from chromosome that were always good.
Sagarises and Suryas.
not only would the tankers rejoice it would be cool to see these guys back and have the new guys experience getting stomped by the prettiest darn tank you'll ever see.
Don't be that guy CCP. Don't make our precious tankers leave. 3 hours then ill let you know how my sagaris is pics if you want Send us pics... (It's closed beta though? can you send pics?) Like they would know lol and open beta starts on the 4th Send some over PSN. |
Heimdallr69
TeamPlayers EoN.
915
|
Posted - 2013.10.01 21:15:00 -
[37] - Quote
Fist Groinpunch wrote:Someone has to pay. Either the guy in the tank or the 16 infantry guys on the other team.
Which one do you think CCP will choose to pay?
EDIT - I'll give you a hint. The hint is - CCP took out Marauder tanks. So then get rid of squads and corps because its an unfair advantage for a casual player |
Fist Groinpunch
Goonfeet Top Men.
90
|
Posted - 2013.10.01 21:17:00 -
[38] - Quote
noob cavman wrote:Fist Groinpunch wrote:noob cavman wrote:4 toons in proper av fits could slay thouse mighty beasts in under a min with proper teamwork and ambush tactics. Great times and thats from when swarms lock on was slower and the forge gun shaked more than drug addict gone cold Turkey I love it when people say stuff like this. The average person playing Dust is in an NPC corp, and has scores like 8/12. So when the red team brings in a huge F-OFF tank these average players are not going to magically squad up, load up their AV fits and start discussing tactics to take him down. I feel for them but the same can be said for when a proto bear appears on the field spewing npc casual players blood all over the place. Proto tankers and proto capable players should not be matched maked with newer players. But that's a whole other kettle of fish and one that has been discussed for months now. We are talking the 15 million -25 million sp invested tankers being left high and dry once again with no love being seen till 1.7
True about proto players, but not to the same extent.
The casual player has a chance against proto suits because his gun can still kill the proto suit. A casual player will not have a dedicated AV fit, nor will he have the skills to evade the enemy infantry while shooting at the tank, which can murder the casual in a blink of an eye.
|
DJINN leukoplast
Hellstorm Inc League of Infamy
1352
|
Posted - 2013.10.01 21:19:00 -
[39] - Quote
Tankers don't need their proto tanks back, as they can already easily take on and shrug off proto AV with STD tanks.
AV players would need one step above officer AV to even have a chance to compete with proto tanks.
Tanks should be re-labeled and the thought of the proto tanks of past should be nullified. Militia would be the new STD, STD would be the new ADV, and ADV would be proto. |
Fist Groinpunch
Goonfeet Top Men.
91
|
Posted - 2013.10.01 21:20:00 -
[40] - Quote
Heimdallr69 wrote:Fist Groinpunch wrote:Someone has to pay. Either the guy in the tank or the 16 infantry guys on the other team.
Which one do you think CCP will choose to pay?
EDIT - I'll give you a hint. The hint is - CCP took out Marauder tanks. So then get rid of squads and corps because its an unfair advantage for a casual player
If there was a squadless mode I would play it non stop, no lie. And noone playing it would ever complain about matchmaking again.
|
|
noob cavman
A.N.O.N.Y.M.O.U.S.
91
|
Posted - 2013.10.01 21:28:00 -
[41] - Quote
Fist Groinpunch wrote:Heimdallr69 wrote:Fist Groinpunch wrote:Someone has to pay. Either the guy in the tank or the 16 infantry guys on the other team.
Which one do you think CCP will choose to pay?
EDIT - I'll give you a hint. The hint is - CCP took out Marauder tanks. So then get rid of squads and corps because its an unfair advantage for a casual player If there was a squadless mode I would play it non stop, no lie. And noone playing it would ever complain about matchmaking again.
Ccp make it happen my shotgun scout demands it. |
Spkr4theDead
International-Fleet
938
|
Posted - 2013.10.01 21:43:00 -
[42] - Quote
Fist Groinpunch wrote:noob cavman wrote:4 toons in proper av fits could slay thouse mighty beasts in under a min with proper teamwork and ambush tactics. Great times and thats from when swarms lock on was slower and the forge gun shaked more than drug addict gone cold Turkey I love it when people say stuff like this. The average person playing Dust is in an NPC corp, and has scores like 8/12. So when the red team brings in a huge F-OFF tank these average players are not going to magically squad up, load up their AV fits and start discussing tactics to take him down. So whose fault is it? |
Spkr4theDead
International-Fleet
938
|
Posted - 2013.10.01 21:43:00 -
[43] - Quote
Fist Groinpunch wrote:Someone has to pay. Either the guy in the tank or the 16 infantry guys on the other team.
Which one do you think CCP will choose to pay?
EDIT - I'll give you a hint. The hint is - CCP took out Marauder tanks. Through what, 6 consecutive builds, tanks have been nerfed, AV has been buffed. Yeah, we know who suffers. |
GVGMODE
WorstPlayersEver
64
|
Posted - 2013.10.01 21:53:00 -
[44] - Quote
It is kind of late they said nothing good for vehicles for 1.6 |
Spkr4theDead
International-Fleet
938
|
Posted - 2013.10.01 21:59:00 -
[45] - Quote
Fist Groinpunch wrote:noob cavman wrote:Fist Groinpunch wrote:noob cavman wrote:4 toons in proper av fits could slay thouse mighty beasts in under a min with proper teamwork and ambush tactics. Great times and thats from when swarms lock on was slower and the forge gun shaked more than drug addict gone cold Turkey I love it when people say stuff like this. The average person playing Dust is in an NPC corp, and has scores like 8/12. So when the red team brings in a huge F-OFF tank these average players are not going to magically squad up, load up their AV fits and start discussing tactics to take him down. I feel for them but the same can be said for when a proto bear appears on the field spewing npc casual players blood all over the place. Proto tankers and proto capable players should not be matched maked with newer players. But that's a whole other kettle of fish and one that has been discussed for months now. We are talking the 15 million -25 million sp invested tankers being left high and dry once again with no love being seen till 1.7 True about proto players, but not to the same extent. The casual player has a chance against proto suits because his gun can still kill the proto suit. A casual player will not have a dedicated AV fit, nor will he have the skills to evade the enemy infantry while shooting at the tank, which can murder the casual in a blink of an eye. All have starter fits, including anti-armor. It's still there, and it still works. |
Spkr4theDead
International-Fleet
938
|
Posted - 2013.10.01 22:22:00 -
[46] - Quote
DJINN leukoplast wrote:Tankers don't need their proto tanks back, as they can already easily take on and shrug off proto AV with STD tanks.
AV players would need one step above officer AV to even have a chance to compete with proto tanks.
Tanks should be re-labeled and the thought of the proto tanks of past should be nullified. Militia would be the new STD, STD would be the new ADV, and ADV would be proto. LOL You're delusional.
You admitted to rolling solo in ambush and trying to take on tanks by yourself. You basically disqualified your own opinion by admitting that. |
Flix Keptick
Red Star. EoN.
86
|
Posted - 2013.10.02 00:45:00 -
[47] - Quote
Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2
Have you not heard of the notion called stacking penalty? |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1057
|
Posted - 2013.10.02 00:50:00 -
[48] - Quote
Asirius Medaius wrote:Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science. Hell, even if the Marauders came back the same way they were, they could just make an insane increase to how much they cost (even more expensive than the Enforcers; like 4 to 5 mill for the chassis) and then they would be pretty balanced. On top of that, I've lost a very well fitted Madrugar in seconds to a group of people in a dropship whom I didn't see out of my peripherals; They dropped down (only 2 people) and used remote explosives and AV grenades to wipe my tank out in a mere 3 to 5 seconds. If there are people who are skilled enough to take out even the "beefiest" of tanks, then props to them for destroying something that will take 10+ matches easily to recover the cost. The cost alone could be the justifiable balance, and also small tweaks where needed. Without a variety of vehicles (counting their respective echelons), this game gets stale very fast, and it has shown to be that way with a decent chunk of the community. CCP are digging their own grave if they only care about their precious AR lovers...
I take offense to that last one, my good ser. I despise the AR, but I do want to see vehicles succeed very badly. I may not have the vested interest that a Vehicle player does, but the presence of vehicles that matter in combat is one of the things I feel the game needs to add to it's draw. Have a player join his first game and see an HAV supporting a squad and he'll want to be that HAV. If he sees the HAV kill everything unopposed, he'll cry BS and leave the game. If the HAV dies in seconds from across the map, he'll never even want to try it. There has got to be a balance, but bringing back the Marauder is the second option. Even if you raise the cost, then it will become an in game example of P2W(how meta is that), with only the obscenely rich able to afford them. Chances are, the ones with that much money laying around are the MLT-STD AR users, not the tankers. We can't make the monetariy need a major balancing point, especially seeing as once the game is integrated into EVE, PLAYERS will be making the equipment. What will they make? What people will buy. EVERYONE will rush to crap out Marauder tanks for us, until they pollute the market to the degree that you can pick one up for an Isk-fiddy... or until Goonswarm buys them all to reset the market price to a more reasonable level.
I do agree on this though. There need to be three kinds of Air and three kinds of Ground vehicle, one of each size class, and one of each race of all six. That is 24 vehicles that they need to have before they even think about putting vehicles on the back burner. They technically have SIX of those, if you don't count that they are being overhauled as well. I understand that they need work, I really do, but they need more than a cost limiter. Titans cost more IRL tan low income families make in a year, if memory serves. Still doesn't keep them from being nigh-useless without a cyno ship and someone to kill Battecruisers and below. |
Spkr4theDead
International-Fleet
941
|
Posted - 2013.10.02 01:00:00 -
[49] - Quote
Flix Keptick wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 Have you not heard of the notion called stacking penalty? According to infantry, there's no stacking penalties for anything vehicle related, and we're still one-shotting installations and 2-shotting other tanks. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1058
|
Posted - 2013.10.02 02:11:00 -
[50] - Quote
Spkr4theDead wrote:Flix Keptick wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 Have you not heard of the notion called stacking penalty? According to infantry, there's no stacking penalties for anything vehicle related, and we're still one-shotting installations and 2-shotting other tanks.
If either of you read all of my posts in this thread, all of which were made before you made your posts, you would look a little less like morons right now. |
|
Exmaple Core
Ancient Exiles
1452
|
Posted - 2013.10.02 02:14:00 -
[51] - Quote
Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 no not true at all, i was a sagaris pilot and grimlock forge guns still could solo me, just not in a full clip. Its an advanced tank, a proto forge shouldent be killing it in one clip like they do standard tanks. Its how teirs work |
Exmaple Core
Ancient Exiles
1452
|
Posted - 2013.10.02 02:16:00 -
[52] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science. yes they would get completely annihilated by the amount of Proto AV there is. want me to do the math for you? i remember my fit at the time |
Exmaple Core
Ancient Exiles
1453
|
Posted - 2013.10.02 02:24:00 -
[53] - Quote
DJINN leukoplast wrote:Tankers don't need their proto tanks back, as they can already easily take on and shrug off proto AV with STD tanks.
AV players would need one step above officer AV to even have a chance to compete with proto tanks.
Tanks should be re-labeled and the thought of the proto tanks of past should be nullified. Militia would be the new STD, STD would be the new ADV, and ADV would be proto. why dont you ever just post some math? you suck at this game so hard you cant kill a gunlogi with an officer forge gun stop playing |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
111
|
Posted - 2013.10.02 02:27:00 -
[54] - Quote
DJINN Rampage wrote:CCP, i know your havng trouble with getting the vehicles rehashed and out for the most undervalued people in the game in accordance to pub stompers. but as a PC vet i need my tankers and i love to see them on the other side. Vehicles dominate how you control an objective.
in order to not make them all rage quit, the answer is simple. bring back the tanks from chromosome that were always good.
Sagarises and Suryas.
not only would the tankers rejoice it would be cool to see these guys back and have the new guys experience getting stomped by the prettiest darn tank you'll ever see.
Don't be that guy CCP. Don't make our precious tankers leave.
Black Op's tank's with short range cloaking abilitty!
|
GET ATMESON
Dem Durrty Boyz Public Disorder.
137
|
Posted - 2013.10.02 02:29:00 -
[55] - Quote
DJINN Rampage wrote:CCP, i know your havng trouble with getting the vehicles rehashed and out for the most undervalued people in the game in accordance to pub stompers. but as a PC vet i need my tankers and i love to see them on the other side. Vehicles dominate how you control an objective.
in order to not make them all rage quit, the answer is simple. bring back the tanks from chromosome that were always good.
Sagarises and Suryas.
not only would the tankers rejoice it would be cool to see these guys back and have the new guys experience getting stomped by the prettiest darn tank you'll ever see.
Don't be that guy CCP. Don't make our precious tankers leave.
No no no. Let them rage quit and stop playing the game until they DO something about it. SOONtm. Hope to see you tankers on GTA once the online picks up |
Exmaple Core
Ancient Exiles
1457
|
Posted - 2013.10.02 02:29:00 -
[56] - Quote
Zero Harpuia wrote:
I know that there are resistance stacking penalties, but in comparison to a standard tank it would be as if a standard had severe resistances. 99% has a nice ring to it, and no one on the forums reacts to anything but gross exaggeration. That said, VERY high resistances are very possible, less possible in EVE where my corpie has a 95%~ omnitanked Rohk, but still quite high. A single active shield hardener boosts resistances by 30%. The skill behind it does not alter that, but the shield skill itself adds a 10% bonus. This leads to a 40% base bonus. If the stacking penalties are the same as EVE, the first module goes down to 50%. This means that two active can get 55%. Add a third at a 35% reduction, then you have 65.5%, only 10.5% by this point and kind of a wasted slot. Marauders had about twice the HP level of their basic brethren. This all adds up to an immensely high amount of EHP for no losses besides cost. They also had more slots, but I haven't got solid numbers there.
A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence.
the stacking penaltys do not work out like they do in Eve, your calculations are wrong. With the resistance skill maxed(10%) and the 3 proto passive sheild resistors (15%) each my total shield resist is 39.47%. Yes, i could remove one of those (then at 32.27%) for an active hardner, but they last for 10 seconds and cool for 30. it is not worth the endevor at all. With how much damage proto AV did and does and sheild tanks repping so little the sagaris required 2 ppl with forges to destroy effectively. And it was very effective, but no one in chrome had proto AV or worked together. it was glorious |
The Attorney General
ZionTCD
1121
|
Posted - 2013.10.02 02:34:00 -
[57] - Quote
Two fatties from a dropship with proto forges could rip a Sagaris a new hole in less than 4 seconds. Drop, nades, shot.
You know, before DS's got screwed even more with uprising. |
DJINN Rampage
Ancient Exiles
252
|
Posted - 2013.10.02 02:35:00 -
[58] - Quote
Exmaple Core wrote:Zero Harpuia wrote:
I know that there are resistance stacking penalties, but in comparison to a standard tank it would be as if a standard had severe resistances. 99% has a nice ring to it, and no one on the forums reacts to anything but gross exaggeration. That said, VERY high resistances are very possible, less possible in EVE where my corpie has a 95%~ omnitanked Rohk, but still quite high. A single active shield hardener boosts resistances by 30%. The skill behind it does not alter that, but the shield skill itself adds a 10% bonus. This leads to a 40% base bonus. If the stacking penalties are the same as EVE, the first module goes down to 50%. This means that two active can get 55%. Add a third at a 35% reduction, then you have 65.5%, only 10.5% by this point and kind of a wasted slot. Marauders had about twice the HP level of their basic brethren. This all adds up to an immensely high amount of EHP for no losses besides cost. They also had more slots, but I haven't got solid numbers there.
A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence.
the stacking penaltys do not work out like they do in Eve, your calculations are wrong. With the resistance skill maxed(10%) and the 3 proto passive sheild resistors (15%) each my total shield resist is 39.47%. Yes, i could remove one of those (then at 32.27%) for an active hardner, but they last for 10 seconds and cool for 30. it is not worth the endevor at all. With how much damage proto AV did and does and sheild tanks repping so little the sagaris required 2 ppl with forges to destroy effectively. And it was very effective, but no one in chrome had proto AV or worked together. it was glorious
i know that A) most of the code for the tanks are still in the game as there are some people whoo still have sagarises and suryas in their inventory
B) the effectiveness of the tanks themselves will only be slightly more considering the amount of AV on the field in any given battle.
C) i remember when i first came onto dust and these tanks literally made you WANT to be a tanker. they were so big and cool looking and you were literally scared to see one.
D)It would be good for the game to have these back even if it's just for a SHORT WHILE AS A BAND-AID FOR TANKERS.
that is all im suggesting. throw them a bone. they deserve it. They've been waiting patienly all build running maddys.
|
Xender17
Ahrendee Mercenaries EoN.
712
|
Posted - 2013.10.02 02:38:00 -
[59] - Quote
Morathi III wrote:DUST Fiend wrote:Dropships They are good in pc No... Just no |
Beld Errmon
Evocatius
928
|
Posted - 2013.10.02 03:09:00 -
[60] - Quote
Zero Harpuia wrote: If either of you read all of my posts in this thread, all of which were made before you made your posts, you would look a little less like morons right now.
I wouldn't throw around the word moron so much after calling lurch a one sided tank pundit, hes one of the more balanced tankers that bother the talk on these subjects, to the point he probably puts more holes in the buff tanks crowd than a shrill doucheburger like you could ever hope to manage. |
|
Lurchasaurus
SVER True Blood Public Disorder.
2007
|
Posted - 2013.10.02 03:42:00 -
[61] - Quote
Beld Errmon wrote:Zero Harpuia wrote: If either of you read all of my posts in this thread, all of which were made before you made your posts, you would look a little less like morons right now.
I wouldn't throw around the word moron so much after calling lurch a one sided tank pundit, hes one of the more balanced tankers that bother the talk on these subjects, to the point he probably puts more holes in the buff tanks crowd than a shrill doucheburger like you could ever hope to manage.
Wait......what?
I mean....you DO see that I'm in STB right?
I must be a lot higher than I thought... |
johnhonorcrest2
RestlessSpirits
1
|
Posted - 2013.10.02 04:06:00 -
[62] - Quote
Morathi III wrote:DUST Fiend wrote:Dropships They are good in pc
my dropships do just fine in pubs lol |
johnhonorcrest2
RestlessSpirits
1
|
Posted - 2013.10.02 04:10:00 -
[63] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science.
and why shouldnt tankers have proto tanks? why is it all about infintry? ive seen guys running proto suits get the ssame amount of kills as tanks and not die yet when a tank does it its op? |
KING CHECKMATE
TEAM SATISFACTION
1494
|
Posted - 2013.10.02 04:22:00 -
[64] - Quote
Void Echo wrote:if they do bring them back like they said they would, they would probably be worse than the enforcers which would be nearly impossible....
then we would have to redo our class system to make room for the ultra bad militia tanks
Pretty much. What they need is to patch tanks with a Slight HP buff (say 25%) and More PG to actually make good use of the few slots given.
Doing this might hold tankers until CCP releases the so much anticipated vehicle update. |
Spkr4theDead
International-Fleet
946
|
Posted - 2013.10.02 04:34:00 -
[65] - Quote
Zero Harpuia wrote:Spkr4theDead wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 But that would mean that the best counter to a Sagaris, is a Surya with a NOS module. What's the problem with that? Do you have any idea how fast us tank pilots would skill into it? Do you have any idea how fast EVERYONE would skill into it? If the only counter to something is the same thing, we'll have a problem. In fact, as lolzy as it is to abuse the physics to kill it, wouldn't that speak volumes about how broken it is? All I'm saying is that Marauders need to be slower than Basic tanks and have their offensive bonus stripped. If not, then give the Dropsuits their HP for higher metalevel back when you put the Marauders back. I mean, we got rid of that for reasons too, but if we're just reaching into the past everyone should get something. LOL You're going to skill into tanks? Infantry will skill into tanks? Not gonna happen. Who wants to lose out on 2.5mil ISK per death? |
Spkr4theDead
International-Fleet
946
|
Posted - 2013.10.02 04:53:00 -
[66] - Quote
Exmaple Core wrote:Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science. yes they would get completely annihilated by the amount of Proto AV there is. want me to do the math for you? i remember my fit at the time Do it anyway, I only gamed with one guy that had both of those hulls. I at least want to see it. |
Spkr4theDead
International-Fleet
946
|
Posted - 2013.10.02 04:57:00 -
[67] - Quote
DJINN Rampage wrote:Exmaple Core wrote:Zero Harpuia wrote:
I know that there are resistance stacking penalties, but in comparison to a standard tank it would be as if a standard had severe resistances. 99% has a nice ring to it, and no one on the forums reacts to anything but gross exaggeration. That said, VERY high resistances are very possible, less possible in EVE where my corpie has a 95%~ omnitanked Rohk, but still quite high. A single active shield hardener boosts resistances by 30%. The skill behind it does not alter that, but the shield skill itself adds a 10% bonus. This leads to a 40% base bonus. If the stacking penalties are the same as EVE, the first module goes down to 50%. This means that two active can get 55%. Add a third at a 35% reduction, then you have 65.5%, only 10.5% by this point and kind of a wasted slot. Marauders had about twice the HP level of their basic brethren. This all adds up to an immensely high amount of EHP for no losses besides cost. They also had more slots, but I haven't got solid numbers there.
A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence.
the stacking penaltys do not work out like they do in Eve, your calculations are wrong. With the resistance skill maxed(10%) and the 3 proto passive sheild resistors (15%) each my total shield resist is 39.47%. Yes, i could remove one of those (then at 32.27%) for an active hardner, but they last for 10 seconds and cool for 30. it is not worth the endevor at all. With how much damage proto AV did and does and sheild tanks repping so little the sagaris required 2 ppl with forges to destroy effectively. And it was very effective, but no one in chrome had proto AV or worked together. it was glorious i know that A) most of the code for the tanks are still in the game as there are some people whoo still have sagarises and suryas in their inventory B) the effectiveness of the tanks themselves will only be slightly more considering the amount of AV on the field in any given battle. C) i remember when i first came onto dust and these tanks literally made you WANT to be a tanker. they were so big and cool looking and you were literally scared to see one. D)It would be good for the game to have these back even if it's just for a SHORT WHILE AS A BAND-AID FOR TANKERS. that is all im suggesting. throw them a bone. they deserve it. They've been waiting patienly all build running maddys. Sag and Surya were taken out of the game. Nobody has them in their inventory. If they did, they'd take them out during a redline stomp. I haven't seen them since Chromosome. |
DJINN Rampage
Ancient Exiles
283
|
Posted - 2013.10.02 05:00:00 -
[68] - Quote
Spkr4theDead wrote:DJINN Rampage wrote:Exmaple Core wrote:Zero Harpuia wrote:
I know that there are resistance stacking penalties, but in comparison to a standard tank it would be as if a standard had severe resistances. 99% has a nice ring to it, and no one on the forums reacts to anything but gross exaggeration. That said, VERY high resistances are very possible, less possible in EVE where my corpie has a 95%~ omnitanked Rohk, but still quite high. A single active shield hardener boosts resistances by 30%. The skill behind it does not alter that, but the shield skill itself adds a 10% bonus. This leads to a 40% base bonus. If the stacking penalties are the same as EVE, the first module goes down to 50%. This means that two active can get 55%. Add a third at a 35% reduction, then you have 65.5%, only 10.5% by this point and kind of a wasted slot. Marauders had about twice the HP level of their basic brethren. This all adds up to an immensely high amount of EHP for no losses besides cost. They also had more slots, but I haven't got solid numbers there.
A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence.
the stacking penaltys do not work out like they do in Eve, your calculations are wrong. With the resistance skill maxed(10%) and the 3 proto passive sheild resistors (15%) each my total shield resist is 39.47%. Yes, i could remove one of those (then at 32.27%) for an active hardner, but they last for 10 seconds and cool for 30. it is not worth the endevor at all. With how much damage proto AV did and does and sheild tanks repping so little the sagaris required 2 ppl with forges to destroy effectively. And it was very effective, but no one in chrome had proto AV or worked together. it was glorious i know that A) most of the code for the tanks are still in the game as there are some people whoo still have sagarises and suryas in their inventory B) the effectiveness of the tanks themselves will only be slightly more considering the amount of AV on the field in any given battle. C) i remember when i first came onto dust and these tanks literally made you WANT to be a tanker. they were so big and cool looking and you were literally scared to see one. D)It would be good for the game to have these back even if it's just for a SHORT WHILE AS A BAND-AID FOR TANKERS. that is all im suggesting. throw them a bone. they deserve it. They've been waiting patienly all build running maddys. Sag and Surya were taken out of the game. Nobody has them in their inventory. If they did, they'd take them out during a redline stomp. I haven't seen them since Chromosome.
like i said, MOST of the code is in their, however to keep people from using them (like Radar) they have made it so it cannot be fitted. |
Spkr4theDead
International-Fleet
946
|
Posted - 2013.10.02 05:05:00 -
[69] - Quote
DJINN Rampage wrote:Spkr4theDead wrote:DJINN Rampage wrote:Exmaple Core wrote:Zero Harpuia wrote:
I know that there are resistance stacking penalties, but in comparison to a standard tank it would be as if a standard had severe resistances. 99% has a nice ring to it, and no one on the forums reacts to anything but gross exaggeration. That said, VERY high resistances are very possible, less possible in EVE where my corpie has a 95%~ omnitanked Rohk, but still quite high. A single active shield hardener boosts resistances by 30%. The skill behind it does not alter that, but the shield skill itself adds a 10% bonus. This leads to a 40% base bonus. If the stacking penalties are the same as EVE, the first module goes down to 50%. This means that two active can get 55%. Add a third at a 35% reduction, then you have 65.5%, only 10.5% by this point and kind of a wasted slot. Marauders had about twice the HP level of their basic brethren. This all adds up to an immensely high amount of EHP for no losses besides cost. They also had more slots, but I haven't got solid numbers there.
A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence.
the stacking penaltys do not work out like they do in Eve, your calculations are wrong. With the resistance skill maxed(10%) and the 3 proto passive sheild resistors (15%) each my total shield resist is 39.47%. Yes, i could remove one of those (then at 32.27%) for an active hardner, but they last for 10 seconds and cool for 30. it is not worth the endevor at all. With how much damage proto AV did and does and sheild tanks repping so little the sagaris required 2 ppl with forges to destroy effectively. And it was very effective, but no one in chrome had proto AV or worked together. it was glorious i know that A) most of the code for the tanks are still in the game as there are some people whoo still have sagarises and suryas in their inventory B) the effectiveness of the tanks themselves will only be slightly more considering the amount of AV on the field in any given battle. C) i remember when i first came onto dust and these tanks literally made you WANT to be a tanker. they were so big and cool looking and you were literally scared to see one. D)It would be good for the game to have these back even if it's just for a SHORT WHILE AS A BAND-AID FOR TANKERS. that is all im suggesting. throw them a bone. they deserve it. They've been waiting patienly all build running maddys. Sag and Surya were taken out of the game. Nobody has them in their inventory. If they did, they'd take them out during a redline stomp. I haven't seen them since Chromosome. like i said, MOST of the code is in their, however to keep people from using them (like Radar) they have made it so it cannot be fitted. You have access to CCP's code? |
DJINN Rampage
Ancient Exiles
283
|
Posted - 2013.10.02 05:10:00 -
[70] - Quote
Spkr4theDead wrote:DJINN Rampage wrote:Spkr4theDead wrote:DJINN Rampage wrote:Exmaple Core wrote: A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence.
the stacking penaltys do not work out like they do in Eve, your calculations are wrong. With the resistance skill maxed(10%) and the 3 proto passive sheild resistors (15%) each my total shield resist is 39.47%. Yes, i could remove one of those (then at 32.27%) for an active hardner, but they last for 10 seconds and cool for 30. it is not worth the endevor at all. With how much damage proto AV did and does and sheild tanks repping so little the sagaris required 2 ppl with forges to destroy effectively. And it was very effective, but no one in chrome had proto AV or worked together. it was glorious i know that A) most of the code for the tanks are still in the game as there are some people whoo still have sagarises and suryas in their inventory B) the effectiveness of the tanks themselves will only be slightly more considering the amount of AV on the field in any given battle. C) i remember when i first came onto dust and these tanks literally made you WANT to be a tanker. they were so big and cool looking and you were literally scared to see one. D)It would be good for the game to have these back even if it's just for a SHORT WHILE AS A BAND-AID FOR TANKERS. that is all im suggesting. throw them a bone. they deserve it. They've been waiting patienly all build running maddys. Sag and Surya were taken out of the game. Nobody has them in their inventory. If they did, they'd take them out during a redline stomp. I haven't seen them since Chromosome. like i said, MOST of the code is in their, however to keep people from using them (like Radar) they have made it so it cannot be fitted. You have access to CCP's code?[/quote]
no, but being a code monkey myself and also knowling what you are capable to do with the sagaris as far as having one in the inventory and being able to see the model of it, as well as it's information, that the item is still in the game. meaning that the code behind it is there as well. you can also go and try to make a it but anything you put on it is invalid, meaning that they have manipulated it so that you cannot make a fitting ergo you cannot use it.
it's called a brain moron, use it.
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Spkr4theDead
International-Fleet
946
|
Posted - 2013.10.02 05:24:00 -
[71] - Quote
DJINN Rampage wrote:
no, but being a code monkey myself and also knowling what you are capable to do with the sagaris as far as having one in the inventory and being able to see the model of it, as well as it's information, that the item is still in the game. meaning that the code behind it is there as well. you can also go and try to make a it but anything you put on it is invalid, meaning that they have manipulated it so that you cannot make a fitting ergo you cannot use it.
it's called a brain moron, use it.
It's called not all of us code, not all of us are cut out for IT, it's called not all of us had the SP spare to skill into either the Sagaris or Surya. I had some as salvage. CCP gave me the ISK worth for those. I don't have them anymore. Therefore, if I don't have them anymore, nobody has them anymore. CCP did this for everybody. You might have had one or 2 of those hulls as salvage, but you don't have them anymore, because CCP removed them from the game. Variations are listed in the information about the hulls. |
Sylwester Dziewiecki
Beyond Hypothetical Box
178
|
Posted - 2013.10.02 20:09:00 -
[72] - Quote
DJINN Rampage wrote:CCP, i know your havng trouble with getting the vehicles rehashed and out for the most undervalued people in the game in accordance to pub stompers. but as a PC vet i need my tankers and i love to see them on the other side. Vehicles dominate how you control an objective.
in order to not make them all rage quit, the answer is simple. bring back the tanks from chromosome that were always good.
Sagarises and Suryas.
not only would the tankers rejoice it would be cool to see these guys back and have the new guys experience getting stomped by the prettiest darn tank you'll ever see.
Don't be that guy CCP. Don't make our precious tankers leave. Sagaris and Suryas was pretty much same as STD HAV with 1 extra slot and 300HP more. They were weak. What we really need is sige module on those tanks. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1066
|
Posted - 2013.10.04 06:06:00 -
[73] - Quote
johnhonorcrest2 wrote:Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science. and why shouldnt tankers have proto tanks? why is it all about infintry? ive seen guys running proto suits get the ssame amount of kills as tanks and not die yet when a tank does it its op?
When did I say I wanted proto anything? I dislike the tiered method we have in DUST in it's entirety, which you could have inferred when I said vehicles not having a set of tiers was 'progressive.' You just decided to roll out the 'infantry have tiers so should we' argument against me. Furthermore, your comment just proves my point; namely that Marauders were never a sidegrade, and were so powerful as to be mistaken for proto-tier tanks back when 'prototype' meant 'holcrapbuiltinHP' |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1066
|
Posted - 2013.10.04 06:15:00 -
[74] - Quote
Exmaple Core wrote:Zero Harpuia wrote:
I know that there are resistance stacking penalties, but in comparison to a standard tank it would be as if a standard had severe resistances. 99% has a nice ring to it, and no one on the forums reacts to anything but gross exaggeration. That said, VERY high resistances are very possible, less possible in EVE where my corpie has a 95%~ omnitanked Rohk, but still quite high. A single active shield hardener boosts resistances by 30%. The skill behind it does not alter that, but the shield skill itself adds a 10% bonus. This leads to a 40% base bonus. If the stacking penalties are the same as EVE, the first module goes down to 50%. This means that two active can get 55%. Add a third at a 35% reduction, then you have 65.5%, only 10.5% by this point and kind of a wasted slot. Marauders had about twice the HP level of their basic brethren. This all adds up to an immensely high amount of EHP for no losses besides cost. They also had more slots, but I haven't got solid numbers there.
A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence.
the stacking penaltys do not work out like they do in Eve, your calculations are wrong. With the resistance skill maxed(10%) and the 3 proto passive sheild resistors (15%) each my total shield resist is 39.47%. Yes, i could remove one of those (then at 32.27%) for an active hardner, but they last for 10 seconds and cool for 30. it is not worth the endevor at all. With how much damage proto AV did and does and sheild tanks repping so little the sagaris required 2 ppl with forges to destroy effectively. And it was very effective, but no one in chrome had proto AV or worked together. it was glorious
I'd like to state that my math IS right. I did it for the ACTIVE hardeners. You did it for the PASSIVE ones, and are also right. In fact, I checked your math and came up a bit short using the EVE stacking penalties of 100%, 50%, 35%, I think DUST has a 40% instead of 35. I hope that active tanking will be more feasible after Wolfman's rehaul, which will hopefully add Capacitors, but until then I stand firm by the notion that flicking on a pair of Active hardeners after being shot with significant damage will give you enough time to flee to safety, especially on the newer maps. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1066
|
Posted - 2013.10.04 06:24:00 -
[75] - Quote
The Attorney General wrote:Two fatties from a dropship with proto forges could rip a Sagaris a new hole in less than 4 seconds. Drop, nades, shot.
You know, before DS's got screwed even more with uprising.
Two Tornadoes can get cynoed on top of a Rokh and tear it a new hole. What is your point exactly? In either scenario, it's a three-to-one fight, with the larger, more powerful guy being torn apart by numbers and tactics. If the numbers were even, then the HAV/Rohk could probably easily counter the assault. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1066
|
Posted - 2013.10.04 06:37:00 -
[76] - Quote
Beld Errmon wrote:Zero Harpuia wrote: If either of you read all of my posts in this thread, all of which were made before you made your posts, you would look a little less like morons right now.
I wouldn't throw around the word moron so much after calling lurch a one sided tank pundit, hes one of the more balanced tankers that bother the talk on these subjects, to the point he probably puts more holes in the buff tanks crowd than a shrill doucheburger like you could ever hope to manage.
I never called Lurch a moron, I called those who couldn't be arsed to read the entire thread before commenting morons. It is an understandable position, yes?
Furthermore, I understand that tanks need a buff, but Lurch is very much a one-sided tank pundit because he is smart. Unlike the King of QQ, he doesn't go into self-parody, and I respect him for that. However, he does understand that if tanks are over-buffed then they'll go right back on the chopping block. The nail that sticks up gets hammered down, and never has that been truer than in this game, as Chromosome tankers or Flaylock spammers can attest. It is a joy to actually argue a point with someone on the forums when most of its occupants are quite content with one sentence fits of rage, but it helps to try and see everyone's agenda. This is New Eden after all, everyone is either smart enough to have plans within plans, or is gloriously, incurably insane.
To put it another way, I'm sure most AR users would love a damage buff, but the Lurches of ARs are smart enough to know that if that happened they would get nerfed passed their original damage output. Also, 'doucheburger'... that's a new one, and not a very appetizing thought. |
CharCharOdell
Shining Flame Amarr Empire
1065
|
Posted - 2013.10.04 07:25:00 -
[77] - Quote
Have you even done the math on these new tanks? Running two complex shield hardeners will give you 75% resistance. Then tack on an extra 20% vs dreaded swarm launchers and av grenades and they do 5% damage. Basically, we get back invincibility modules. Calm down and open up excel. Did you do theath for turrets, either? Shield tanks are back to chrome style of glass cannons ruling the day? Do you have any idea what 1885(1.3)+(((1885(1.3*0.87))-1885) comes out to? Armor and shield tanks will be balanced again. Also consider that one heavy booster restores >1900shields instantly. How about 4 missiles with 2 damage mods hitting with > 3000 dmg and hit at 250m.
How about that armor tanks have even better hardeners than shields and a constant regent of HP? also, we have 3/2 layout to make room for true proto tanks. Our complex PG upgrades give us 20% more PG and nitrous modules DOUBLE speed (48m/s). Yeah, tanks are better. Do math before you whine, gents. |
CharCharOdell
Shining Flame Amarr Empire
1065
|
Posted - 2013.10.04 07:26:00 -
[78] - Quote
Zero Harpuia wrote:Beld Errmon wrote:Zero Harpuia wrote: If either of you read all of my posts in this thread, all of which were made before you made your posts, you would look a little less like morons right now.
I wouldn't throw around the word moron so much after calling lurch a one sided tank pundit, hes one of the more balanced tankers that bother the talk on these subjects, to the point he probably puts more holes in the buff tanks crowd than a shrill doucheburger like you could ever hope to manage. I never called Lurch a moron, I called those who couldn't be arsed to read the entire thread before commenting morons. It is an understandable position, yes? Furthermore, I understand that tanks need a buff, but Lurch is very much a one-sided tank pundit because he is smart. Unlike the King of QQ, he doesn't go into self-parody, and I respect him for that. However, he does understand that if tanks are over-buffed then they'll go right back on the chopping block. The nail that sticks up gets hammered down, and never has that been truer than in this game, as Chromosome tankers or Flaylock spammers can attest. It is a joy to actually argue a point with someone on the forums when most of its occupants are quite content with one sentence fits of rage, but it helps to try and see everyone's agenda. This is New Eden after all, everyone is either smart enough to have plans within plans, or is gloriously, incurably insane. To put it another way, I'm sure most AR users would love a damage buff, but the Lurches of ARs are smart enough to know that if that happened they would get nerfed passed their original damage output. Also, 'doucheburger'... that's a new one, and not a very appetizing thought.
I am the king of qq. Hear me roar. |
DJINN Rampage
Ancient Exiles
295
|
Posted - 2013.10.04 14:13:00 -
[79] - Quote
Spkr4theDead wrote:DJINN Rampage wrote:
no, but being a code monkey myself and also knowling what you are capable to do with the sagaris as far as having one in the inventory and being able to see the model of it, as well as it's information, that the item is still in the game. meaning that the code behind it is there as well. you can also go and try to make a it but anything you put on it is invalid, meaning that they have manipulated it so that you cannot make a fitting ergo you cannot use it.
it's called a brain moron, use it.
It's called not all of us code, not all of us are cut out for IT, it's called not all of us had the SP spare to skill into either the Sagaris or Surya. I had some as salvage. CCP gave me the ISK worth for those. I don't have them anymore. Therefore, if I don't have them anymore, nobody has them anymore. CCP did this for everybody. You might have had one or 2 of those hulls as salvage, but you don't have them anymore, because CCP removed them from the game. Variations are listed in the information about the hulls.
CCP Removed them from the game if you took the respec and liquidated your assets with the update
my friend never logged in for the update nor the respec, and so he was able to keep his sagaris. cool right? yes very cool. long story short their still in the game just not usable. |
Alldin Kan
TeamPlayers EoN.
647
|
Posted - 2013.10.04 15:23:00 -
[80] - Quote
The Attorney General wrote:Two fatties from a dropship with proto forges could rip a Sagaris a new hole in less than 4 seconds. Drop, nades, shot.
You know, before DS's got screwed even more with uprising. Don't forget about the Shoot-Cancel l337 Skill with Forge Guns, it's like having an Ofiicer Assault Forge. |
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