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DJINN Rampage
Ancient Exiles
243
|
Posted - 2013.10.01 17:38:00 -
[1] - Quote
CCP, i know your havng trouble with getting the vehicles rehashed and out for the most undervalued people in the game in accordance to pub stompers. but as a PC vet i need my tankers and i love to see them on the other side. Vehicles dominate how you control an objective.
in order to not make them all rage quit, the answer is simple. bring back the tanks from chromosome that were always good.
Sagarises and Suryas.
not only would the tankers rejoice it would be cool to see these guys back and have the new guys experience getting stomped by the prettiest darn tank you'll ever see.
Don't be that guy CCP. Don't make our precious tankers leave. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6577
|
Posted - 2013.10.01 17:39:00 -
[2] - Quote
Dropships |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3617
|
Posted - 2013.10.01 17:39:00 -
[3] - Quote
Honestly, how hard is it to do this? Or change the PG skill back?
Those aren't special delicate balance tweaks that require being pushed back three patches to make. |
Void Echo
Morsus Mihi Aperuitque Imperium
1568
|
Posted - 2013.10.01 17:41:00 -
[4] - Quote
if they do bring them back like they said they would, they would probably be worse than the enforcers which would be nearly impossible....
then we would have to redo our class system to make room for the ultra bad militia tanks |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1044
|
Posted - 2013.10.01 18:10:00 -
[5] - Quote
The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 |
Skihids
Bullet Cluster
2204
|
Posted - 2013.10.01 18:19:00 -
[6] - Quote
You need a respec to save your sanity and wallets. |
Lurchasaurus
SVER True Blood Public Disorder.
1993
|
Posted - 2013.10.01 18:21:00 -
[7] - Quote
Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2
You don't know anything it seems.
I hope people don't read your post and take it to other threads. |
Morathi III
Red Star. EoN.
255
|
Posted - 2013.10.01 18:34:00 -
[8] - Quote
DUST Fiend wrote:Dropships They are good in pc |
Spkr4theDead
International-Fleet
936
|
Posted - 2013.10.01 18:40:00 -
[9] - Quote
Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 But that would mean that the best counter to a Sagaris, is a Surya with a NOS module. What's the problem with that? Do you have any idea how fast us tank pilots would skill into it? |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1049
|
Posted - 2013.10.01 18:41:00 -
[10] - Quote
Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads.
I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout.
If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science. |
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1049
|
Posted - 2013.10.01 18:46:00 -
[11] - Quote
Spkr4theDead wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 But that would mean that the best counter to a Sagaris, is a Surya with a NOS module. What's the problem with that? Do you have any idea how fast us tank pilots would skill into it?
Do you have any idea how fast EVERYONE would skill into it? If the only counter to something is the same thing, we'll have a problem. In fact, as lolzy as it is to abuse the physics to kill it, wouldn't that speak volumes about how broken it is?
All I'm saying is that Marauders need to be slower than Basic tanks and have their offensive bonus stripped. If not, then give the Dropsuits their HP for higher metalevel back when you put the Marauders back. I mean, we got rid of that for reasons too, but if we're just reaching into the past everyone should get something. |
Spkr4theDead
International-Fleet
936
|
Posted - 2013.10.01 18:48:00 -
[12] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science. They're supposed to be better. What were they, meta level 4 or 5? |
Spkr4theDead
International-Fleet
936
|
Posted - 2013.10.01 18:54:00 -
[13] - Quote
Zero Harpuia wrote:Spkr4theDead wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 But that would mean that the best counter to a Sagaris, is a Surya with a NOS module. What's the problem with that? Do you have any idea how fast us tank pilots would skill into it? Do you have any idea how fast EVERYONE would skill into it? If the only counter to something is the same thing, we'll have a problem. In fact, as lolzy as it is to abuse the physics to kill it, wouldn't that speak volumes about how broken it is? All I'm saying is that Marauders need to be slower than Basic tanks and have their offensive bonus stripped. If not, then give the Dropsuits their HP for higher metalevel back when you put the Marauders back. I mean, we got rid of that for reasons too, but if we're just reaching into the past everyone should get something. Oh wait, I forgot, heaven forbid it should actually take teamwork to destroy a vehicle, thereby causing not one, but two infantry to temporarily remove themselves from pub stomping duties to destroy a tank. |
Mortedeamor
Internal Rebellion
315
|
Posted - 2013.10.01 18:56:00 -
[14] - Quote
it would require more than that, they need to remove the speed nerf and weight reduction they applied to vehicle shields in dust...along with balancing module and turret difference.
without doing that all bring the saggy and surya back would do is give tankers something more expensive to die in |
Lurchasaurus
SVER True Blood Public Disorder.
1996
|
Posted - 2013.10.01 18:58:00 -
[15] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science.
/facepalm
k it seems there isnt much point to debating with you as you seem to be angry and not operating on facts.
99% resist? no
Marauders being flat out better? no Marauders as we knew them are no longer in existence. Hell they used to have a flat 50% damage increase to everything. You can say this or that but the fact of the matter is marauders and enforcers do not exist at this point and will not exist in a similar form in the future. Its like arguing about the balancing of remotes from back in E3 when you could throw them like grenades. Yeah, they weren't balanced but they also do not exist in that form anymore.
In EVE marauders gain offensive power in exchange for greatly reduced survivability. It is more of a sidegrade than a higher tier ship and are not used in PVP since they are basically purpose built for PVE missions and ratting. They are also very expensive and are actually worth their price tags.
Enforcers are a red-headed stepchild that never had a use, much like the black-ops tanks.
Other than that, im glad you feel that your friend is a good driver. That's nice.
Is there anything else you would like me to educate you on or are you just going to be angry and insult me some more? |
Heimdallr69
TeamPlayers EoN.
912
|
Posted - 2013.10.01 19:17:00 -
[16] - Quote
DJINN Rampage wrote:CCP, i know your havng trouble with getting the vehicles rehashed and out for the most undervalued people in the game in accordance to pub stompers. but as a PC vet i need my tankers and i love to see them on the other side. Vehicles dominate how you control an objective.
in order to not make them all rage quit, the answer is simple. bring back the tanks from chromosome that were always good.
Sagarises and Suryas.
not only would the tankers rejoice it would be cool to see these guys back and have the new guys experience getting stomped by the prettiest darn tank you'll ever see.
Don't be that guy CCP. Don't make our precious tankers leave. 3 hours then ill let you know how my sagaris is pics if you want |
Fist Groinpunch
Goonfeet Top Men.
89
|
Posted - 2013.10.01 19:28:00 -
[17] - Quote
Yeah you won't be seeing Marauders as they were back in Chromosome. Why did you think they got taken out? Because they were too awesome? Because CCP hates fun?
No, it's because they were making the game unfun for everyone else.
Savor those memories, because that is all you'll ever have when it comes to HAVs. |
Mortedeamor
Internal Rebellion
317
|
Posted - 2013.10.01 19:29:00 -
[18] - Quote
Lurchasaurus wrote:Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science. /facepalm k it seems there isnt much point to debating with you as you seem to be angry and not operating on facts. 99% resist? no There is a mechanic called a stacking penalty for modules to prevent spamming a certain attribute like damage mods. Marauders being flat out better? no Marauders as we knew them are no longer in existence. Hell they used to have a flat 50% damage increase to everything. You can say this or that but the fact of the matter is marauders and black-ops tanks do not exist at this point and will not exist in a similar form in the future. Its like arguing about the balancing of remotes from back in E3 when you could throw them like grenades. Yeah, they weren't balanced but they also do not exist in that form anymore. In EVE marauders gain offensive power in exchange for greatly reduced survivability. It is more of a sidegrade than a higher tier ship and are not used in PVP since they are basically purpose built for PVE missions and ratting. They are also very expensive and are actually worth their price tags. Enforcers are a red-headed stepchild that never had a use, much like the black-ops tanks. Other than that, im glad you feel that your friend is a good driver. That's nice. Is there anything else you would like me to educate you on or are you just going to be angry and insult me some more? well put stb |
Killar-12
The Corporate Raiders Top Men.
1322
|
Posted - 2013.10.01 19:33:00 -
[19] - Quote
Heimdallr69 wrote:DJINN Rampage wrote:CCP, i know your havng trouble with getting the vehicles rehashed and out for the most undervalued people in the game in accordance to pub stompers. but as a PC vet i need my tankers and i love to see them on the other side. Vehicles dominate how you control an objective.
in order to not make them all rage quit, the answer is simple. bring back the tanks from chromosome that were always good.
Sagarises and Suryas.
not only would the tankers rejoice it would be cool to see these guys back and have the new guys experience getting stomped by the prettiest darn tank you'll ever see.
Don't be that guy CCP. Don't make our precious tankers leave. 3 hours then ill let you know how my sagaris is pics if you want Send us pics... (It's closed beta though? can you send pics?) |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
548
|
Posted - 2013.10.01 19:34:00 -
[20] - Quote
Arkena Wyrnspire wrote:Honestly, how hard is it to do this? Or change the PG skill back?
Those aren't special delicate balance tweaks that require being pushed back three patches to make.
You're talking about CCP now... Your answer probably lies within your question. |
|
Mortedeamor
Internal Rebellion
317
|
Posted - 2013.10.01 19:36:00 -
[21] - Quote
Fist Groinpunch wrote:Yeah you won't be seeing Marauders as they were back in Chromosome. Why did you think they got taken out? Because they were too awesome? Because CCP hates fun?
No, it's because they were making the game unfun for everyone else.
Savor those memories, because that is all you'll ever have when it comes to HAVs. if ccp never plans on bringing back serious vehicles to dust than they should remove vehicles and av all together. i expected better from the developers of eve i expected you to be capable of producing vehicular equivalence.
but it seems ccp that you cannot accept that vehicles and their current u.p state are one of the major factors that breaks dust.
this game used to have as many vehicle specs as it had infantry and the war was intense and real because of that.
you nerfed vehicles so badly you ruined not only the vehicle class but the sentinel class as well..and now you have an entire portion of every match that is broken.. not only are the vehicles unbalanced vs av they are unbalanced vs each other.
its not one suit that broken or one weapon its and entire class of battle.
vehicles in dust have no real use and neither do av or guardian roles. it does not even require an av spec to shutdown every vehicle on a match ..you can spend a few hundred k sp and your presence will prevent any successful vehicle rampage.
this is supposed to be a tactical game slayers are not supposed to be able to deal with specced tankers..it is supposed to require dedicated might to deal with a tank or vehicle it does not. dust is broken |
Heimdallr69
TeamPlayers EoN.
913
|
Posted - 2013.10.01 19:37:00 -
[22] - Quote
Killar-12 wrote:Heimdallr69 wrote:DJINN Rampage wrote:CCP, i know your havng trouble with getting the vehicles rehashed and out for the most undervalued people in the game in accordance to pub stompers. but as a PC vet i need my tankers and i love to see them on the other side. Vehicles dominate how you control an objective.
in order to not make them all rage quit, the answer is simple. bring back the tanks from chromosome that were always good.
Sagarises and Suryas.
not only would the tankers rejoice it would be cool to see these guys back and have the new guys experience getting stomped by the prettiest darn tank you'll ever see.
Don't be that guy CCP. Don't make our precious tankers leave. 3 hours then ill let you know how my sagaris is pics if you want Send us pics... (It's closed beta though? can you send pics?) Like they would know lol and open beta starts on the 4th |
Void Echo
Morsus Mihi Aperuitque Imperium
1569
|
Posted - 2013.10.01 19:38:00 -
[23] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science.
that's what I call one sided infantry bs, and you call us biased. |
Heathen Bastard
The Bastard Brigade
652
|
Posted - 2013.10.01 19:40:00 -
[24] - Quote
Fist Groinpunch wrote:Yeah you won't be seeing Marauders as they were back in Chromosome. Why did you think they got taken out? Because they were too awesome? Because CCP hates fun?
No, it's because they were making the game unfun for everyone else.
Savor those memories, because that is all you'll ever have when it comes to HAVs.
Unfun? THE BEST games were where those got called down like candy, me and a couple friends would grab our AV fits and hunt them down. That was one of the last times I actually had fun in dust. |
Heimdallr69
TeamPlayers EoN.
913
|
Posted - 2013.10.01 19:41:00 -
[25] - Quote
Coming from someone who used tanks and never skilled into proto av tanks are paper my mlt swarm can take them out easy and av takes like no sp investment...so its cheaper takes less sp and easier to use why the hell would anyone use a tank anymore? |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
548
|
Posted - 2013.10.01 19:42:00 -
[26] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science.
Hell, even if the Marauders came back the same way they were, they could just make an insane increase to how much they cost (even more expensive than the Enforcers; like 4 to 5 mill for the chassis) and then they would be pretty balanced. On top of that, I've lost a very well fitted Madrugar in seconds to a group of people in a dropship whom I didn't see out of my peripherals; They dropped down (only 2 people) and used remote explosives and AV grenades to wipe my tank out in a mere 3 to 5 seconds.
If there are people who are skilled enough to take out even the "beefiest" of tanks, then props to them for destroying something that will take 10+ matches easily to recover the cost. The cost alone could be the justifiable balance, and also small tweaks where needed.
Without a variety of vehicles (counting their respective echelons), this game gets stale very fast, and it has shown to be that way with a decent chunk of the community.
CCP are digging their own grave if they only care about their precious AR lovers... |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1050
|
Posted - 2013.10.01 19:44:00 -
[27] - Quote
Lurchasaurus wrote:Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science. /facepalm k it seems there isnt much point to debating with you as you seem to be angry and not operating on facts. 99% resist? no There is a mechanic called a stacking penalty for modules to prevent spamming a certain attribute like damage mods. Marauders being flat out better? no Marauders as we knew them are no longer in existence. Hell they used to have a flat 50% damage increase to everything. You can say this or that but the fact of the matter is marauders and black-ops tanks do not exist at this point and will not exist in a similar form in the future. Its like arguing about the balancing of remotes from back in E3 when you could throw them like grenades. Yeah, they weren't balanced but they also do not exist in that form anymore. In EVE marauders gain offensive power in exchange for greatly reduced survivability. It is more of a sidegrade than a higher tier ship and are not used in PVP since they are basically purpose built for PVE missions and ratting. They are also very expensive and are actually worth their price tags. Enforcers are a red-headed stepchild that never had a use, much like the black-ops tanks. Other than that, im glad you feel that your friend is a good driver. That's nice. Is there anything else you would like me to educate you on or are you just going to be angry and insult me some more?
I know that there are resistance stacking penalties, but in comparison to a standard tank it would be as if a standard had severe resistances. 99% has a nice ring to it, and no one on the forums reacts to anything but gross exaggeration. That said, VERY high resistances are very possible, less possible in EVE where my corpie has a 95%~ omnitanked Rohk, but still quite high. A single active shield hardener boosts resistances by 30%. The skill behind it does not alter that, but the shield skill itself adds a 10% bonus. This leads to a 40% base bonus. If the stacking penalties are the same as EVE, the first module goes down to 50%. This means that two active can get 55%. Add a third at a 35% reduction, then you have 65.5%, only 10.5% by this point and kind of a wasted slot. Marauders had about twice the HP level of their basic brethren. This all adds up to an immensely high amount of EHP for no losses besides cost. They also had more slots, but I haven't got solid numbers there.
A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence. |
Void Echo
Morsus Mihi Aperuitque Imperium
1569
|
Posted - 2013.10.01 19:54:00 -
[28] - Quote
Zero Harpuia wrote:[I know that there are resistance stacking penalties, but in comparison to a standard tank it would be as if a standard had severe resistances. 99% has a nice ring to it, and no one on the forums reacts to anything but gross exaggeration. That said, VERY high resistances are very possible, less possible in EVE where my corpie has a 95%~ omnitanked Rohk, but still quite high. A single active shield hardener boosts resistances by 30%. The skill behind it does not alter that, but the shield skill itself adds a 10% bonus. This leads to a 40% base bonus. If the stacking penalties are the same as EVE, the first module goes down to 50%. This means that two active can get 55%. Add a third at a 35% reduction, then you have 65.5%, only 10.5% by this point and kind of a wasted slot. Marauders had about twice the HP level of their basic brethren. This all adds up to an immensely high amount of EHP for no losses besides cost. They also had more slots, but I haven't got solid numbers there.
A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence.
your speaking on a one-sided infantry pundit.
the enforcers sacrificed everything for nothing... they do not give off damage at all and they are weaker than the militia tanks..
in the vehicle world of dust, the roles have been switched:
tanks are lavs, lavs are the tanks and the dropships are mosquitoes. |
noob cavman
A.N.O.N.Y.M.O.U.S.
91
|
Posted - 2013.10.01 20:35:00 -
[29] - Quote
4 toons in proper av fits could slay thouse mighty beasts in under a min with proper teamwork and ambush tactics. Great times and thats from when swarms lock on was slower and the forge gun shaked more than drug addict gone cold Turkey |
daishi mk03
Brutor Vanguard Minmatar Republic
242
|
Posted - 2013.10.01 20:48:00 -
[30] - Quote
hotfix 1.5: base resist of 33% for tanks and DS (armor for mad, shield for gunnlogi), triple shield booster, +50% damage for tanks vs. tanks
easy to implement |
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