Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
548
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Posted - 2013.10.01 19:42:00 -
[2] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science.
Hell, even if the Marauders came back the same way they were, they could just make an insane increase to how much they cost (even more expensive than the Enforcers; like 4 to 5 mill for the chassis) and then they would be pretty balanced. On top of that, I've lost a very well fitted Madrugar in seconds to a group of people in a dropship whom I didn't see out of my peripherals; They dropped down (only 2 people) and used remote explosives and AV grenades to wipe my tank out in a mere 3 to 5 seconds.
If there are people who are skilled enough to take out even the "beefiest" of tanks, then props to them for destroying something that will take 10+ matches easily to recover the cost. The cost alone could be the justifiable balance, and also small tweaks where needed.
Without a variety of vehicles (counting their respective echelons), this game gets stale very fast, and it has shown to be that way with a decent chunk of the community.
CCP are digging their own grave if they only care about their precious AR lovers... |