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Exmaple Core
Ancient Exiles
1452
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Posted - 2013.10.02 02:14:00 -
[1] - Quote
Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 no not true at all, i was a sagaris pilot and grimlock forge guns still could solo me, just not in a full clip. Its an advanced tank, a proto forge shouldent be killing it in one clip like they do standard tanks. Its how teirs work |
Exmaple Core
Ancient Exiles
1452
|
Posted - 2013.10.02 02:16:00 -
[2] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science. yes they would get completely annihilated by the amount of Proto AV there is. want me to do the math for you? i remember my fit at the time |
Exmaple Core
Ancient Exiles
1453
|
Posted - 2013.10.02 02:24:00 -
[3] - Quote
DJINN leukoplast wrote:Tankers don't need their proto tanks back, as they can already easily take on and shrug off proto AV with STD tanks.
AV players would need one step above officer AV to even have a chance to compete with proto tanks.
Tanks should be re-labeled and the thought of the proto tanks of past should be nullified. Militia would be the new STD, STD would be the new ADV, and ADV would be proto. why dont you ever just post some math? you suck at this game so hard you cant kill a gunlogi with an officer forge gun stop playing |
Exmaple Core
Ancient Exiles
1457
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Posted - 2013.10.02 02:29:00 -
[4] - Quote
Zero Harpuia wrote:
I know that there are resistance stacking penalties, but in comparison to a standard tank it would be as if a standard had severe resistances. 99% has a nice ring to it, and no one on the forums reacts to anything but gross exaggeration. That said, VERY high resistances are very possible, less possible in EVE where my corpie has a 95%~ omnitanked Rohk, but still quite high. A single active shield hardener boosts resistances by 30%. The skill behind it does not alter that, but the shield skill itself adds a 10% bonus. This leads to a 40% base bonus. If the stacking penalties are the same as EVE, the first module goes down to 50%. This means that two active can get 55%. Add a third at a 35% reduction, then you have 65.5%, only 10.5% by this point and kind of a wasted slot. Marauders had about twice the HP level of their basic brethren. This all adds up to an immensely high amount of EHP for no losses besides cost. They also had more slots, but I haven't got solid numbers there.
A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence.
the stacking penaltys do not work out like they do in Eve, your calculations are wrong. With the resistance skill maxed(10%) and the 3 proto passive sheild resistors (15%) each my total shield resist is 39.47%. Yes, i could remove one of those (then at 32.27%) for an active hardner, but they last for 10 seconds and cool for 30. it is not worth the endevor at all. With how much damage proto AV did and does and sheild tanks repping so little the sagaris required 2 ppl with forges to destroy effectively. And it was very effective, but no one in chrome had proto AV or worked together. it was glorious |
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