|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DJINN Rampage
Ancient Exiles
243
|
Posted - 2013.10.01 17:38:00 -
[1] - Quote
CCP, i know your havng trouble with getting the vehicles rehashed and out for the most undervalued people in the game in accordance to pub stompers. but as a PC vet i need my tankers and i love to see them on the other side. Vehicles dominate how you control an objective.
in order to not make them all rage quit, the answer is simple. bring back the tanks from chromosome that were always good.
Sagarises and Suryas.
not only would the tankers rejoice it would be cool to see these guys back and have the new guys experience getting stomped by the prettiest darn tank you'll ever see.
Don't be that guy CCP. Don't make our precious tankers leave. |
DJINN Rampage
Ancient Exiles
252
|
Posted - 2013.10.02 02:35:00 -
[2] - Quote
Exmaple Core wrote:Zero Harpuia wrote:
I know that there are resistance stacking penalties, but in comparison to a standard tank it would be as if a standard had severe resistances. 99% has a nice ring to it, and no one on the forums reacts to anything but gross exaggeration. That said, VERY high resistances are very possible, less possible in EVE where my corpie has a 95%~ omnitanked Rohk, but still quite high. A single active shield hardener boosts resistances by 30%. The skill behind it does not alter that, but the shield skill itself adds a 10% bonus. This leads to a 40% base bonus. If the stacking penalties are the same as EVE, the first module goes down to 50%. This means that two active can get 55%. Add a third at a 35% reduction, then you have 65.5%, only 10.5% by this point and kind of a wasted slot. Marauders had about twice the HP level of their basic brethren. This all adds up to an immensely high amount of EHP for no losses besides cost. They also had more slots, but I haven't got solid numbers there.
A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence.
the stacking penaltys do not work out like they do in Eve, your calculations are wrong. With the resistance skill maxed(10%) and the 3 proto passive sheild resistors (15%) each my total shield resist is 39.47%. Yes, i could remove one of those (then at 32.27%) for an active hardner, but they last for 10 seconds and cool for 30. it is not worth the endevor at all. With how much damage proto AV did and does and sheild tanks repping so little the sagaris required 2 ppl with forges to destroy effectively. And it was very effective, but no one in chrome had proto AV or worked together. it was glorious
i know that A) most of the code for the tanks are still in the game as there are some people whoo still have sagarises and suryas in their inventory
B) the effectiveness of the tanks themselves will only be slightly more considering the amount of AV on the field in any given battle.
C) i remember when i first came onto dust and these tanks literally made you WANT to be a tanker. they were so big and cool looking and you were literally scared to see one.
D)It would be good for the game to have these back even if it's just for a SHORT WHILE AS A BAND-AID FOR TANKERS.
that is all im suggesting. throw them a bone. they deserve it. They've been waiting patienly all build running maddys.
|
DJINN Rampage
Ancient Exiles
283
|
Posted - 2013.10.02 05:00:00 -
[3] - Quote
Spkr4theDead wrote:DJINN Rampage wrote:Exmaple Core wrote:Zero Harpuia wrote:
I know that there are resistance stacking penalties, but in comparison to a standard tank it would be as if a standard had severe resistances. 99% has a nice ring to it, and no one on the forums reacts to anything but gross exaggeration. That said, VERY high resistances are very possible, less possible in EVE where my corpie has a 95%~ omnitanked Rohk, but still quite high. A single active shield hardener boosts resistances by 30%. The skill behind it does not alter that, but the shield skill itself adds a 10% bonus. This leads to a 40% base bonus. If the stacking penalties are the same as EVE, the first module goes down to 50%. This means that two active can get 55%. Add a third at a 35% reduction, then you have 65.5%, only 10.5% by this point and kind of a wasted slot. Marauders had about twice the HP level of their basic brethren. This all adds up to an immensely high amount of EHP for no losses besides cost. They also had more slots, but I haven't got solid numbers there.
A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence.
the stacking penaltys do not work out like they do in Eve, your calculations are wrong. With the resistance skill maxed(10%) and the 3 proto passive sheild resistors (15%) each my total shield resist is 39.47%. Yes, i could remove one of those (then at 32.27%) for an active hardner, but they last for 10 seconds and cool for 30. it is not worth the endevor at all. With how much damage proto AV did and does and sheild tanks repping so little the sagaris required 2 ppl with forges to destroy effectively. And it was very effective, but no one in chrome had proto AV or worked together. it was glorious i know that A) most of the code for the tanks are still in the game as there are some people whoo still have sagarises and suryas in their inventory B) the effectiveness of the tanks themselves will only be slightly more considering the amount of AV on the field in any given battle. C) i remember when i first came onto dust and these tanks literally made you WANT to be a tanker. they were so big and cool looking and you were literally scared to see one. D)It would be good for the game to have these back even if it's just for a SHORT WHILE AS A BAND-AID FOR TANKERS. that is all im suggesting. throw them a bone. they deserve it. They've been waiting patienly all build running maddys. Sag and Surya were taken out of the game. Nobody has them in their inventory. If they did, they'd take them out during a redline stomp. I haven't seen them since Chromosome.
like i said, MOST of the code is in their, however to keep people from using them (like Radar) they have made it so it cannot be fitted. |
DJINN Rampage
Ancient Exiles
283
|
Posted - 2013.10.02 05:10:00 -
[4] - Quote
Spkr4theDead wrote:DJINN Rampage wrote:Spkr4theDead wrote:DJINN Rampage wrote:Exmaple Core wrote: A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence.
the stacking penaltys do not work out like they do in Eve, your calculations are wrong. With the resistance skill maxed(10%) and the 3 proto passive sheild resistors (15%) each my total shield resist is 39.47%. Yes, i could remove one of those (then at 32.27%) for an active hardner, but they last for 10 seconds and cool for 30. it is not worth the endevor at all. With how much damage proto AV did and does and sheild tanks repping so little the sagaris required 2 ppl with forges to destroy effectively. And it was very effective, but no one in chrome had proto AV or worked together. it was glorious i know that A) most of the code for the tanks are still in the game as there are some people whoo still have sagarises and suryas in their inventory B) the effectiveness of the tanks themselves will only be slightly more considering the amount of AV on the field in any given battle. C) i remember when i first came onto dust and these tanks literally made you WANT to be a tanker. they were so big and cool looking and you were literally scared to see one. D)It would be good for the game to have these back even if it's just for a SHORT WHILE AS A BAND-AID FOR TANKERS. that is all im suggesting. throw them a bone. they deserve it. They've been waiting patienly all build running maddys. Sag and Surya were taken out of the game. Nobody has them in their inventory. If they did, they'd take them out during a redline stomp. I haven't seen them since Chromosome. like i said, MOST of the code is in their, however to keep people from using them (like Radar) they have made it so it cannot be fitted. You have access to CCP's code?[/quote]
no, but being a code monkey myself and also knowling what you are capable to do with the sagaris as far as having one in the inventory and being able to see the model of it, as well as it's information, that the item is still in the game. meaning that the code behind it is there as well. you can also go and try to make a it but anything you put on it is invalid, meaning that they have manipulated it so that you cannot make a fitting ergo you cannot use it.
it's called a brain moron, use it.
|
DJINN Rampage
Ancient Exiles
295
|
Posted - 2013.10.04 14:13:00 -
[5] - Quote
Spkr4theDead wrote:DJINN Rampage wrote:
no, but being a code monkey myself and also knowling what you are capable to do with the sagaris as far as having one in the inventory and being able to see the model of it, as well as it's information, that the item is still in the game. meaning that the code behind it is there as well. you can also go and try to make a it but anything you put on it is invalid, meaning that they have manipulated it so that you cannot make a fitting ergo you cannot use it.
it's called a brain moron, use it.
It's called not all of us code, not all of us are cut out for IT, it's called not all of us had the SP spare to skill into either the Sagaris or Surya. I had some as salvage. CCP gave me the ISK worth for those. I don't have them anymore. Therefore, if I don't have them anymore, nobody has them anymore. CCP did this for everybody. You might have had one or 2 of those hulls as salvage, but you don't have them anymore, because CCP removed them from the game. Variations are listed in the information about the hulls.
CCP Removed them from the game if you took the respec and liquidated your assets with the update
my friend never logged in for the update nor the respec, and so he was able to keep his sagaris. cool right? yes very cool. long story short their still in the game just not usable. |
|
|
|