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Spkr4theDead
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Posted - 2013.10.01 18:40:00 -
[1] - Quote
Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 But that would mean that the best counter to a Sagaris, is a Surya with a NOS module. What's the problem with that? Do you have any idea how fast us tank pilots would skill into it? |
Spkr4theDead
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Posted - 2013.10.01 18:48:00 -
[2] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science. They're supposed to be better. What were they, meta level 4 or 5? |
Spkr4theDead
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Posted - 2013.10.01 18:54:00 -
[3] - Quote
Zero Harpuia wrote:Spkr4theDead wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 But that would mean that the best counter to a Sagaris, is a Surya with a NOS module. What's the problem with that? Do you have any idea how fast us tank pilots would skill into it? Do you have any idea how fast EVERYONE would skill into it? If the only counter to something is the same thing, we'll have a problem. In fact, as lolzy as it is to abuse the physics to kill it, wouldn't that speak volumes about how broken it is? All I'm saying is that Marauders need to be slower than Basic tanks and have their offensive bonus stripped. If not, then give the Dropsuits their HP for higher metalevel back when you put the Marauders back. I mean, we got rid of that for reasons too, but if we're just reaching into the past everyone should get something. Oh wait, I forgot, heaven forbid it should actually take teamwork to destroy a vehicle, thereby causing not one, but two infantry to temporarily remove themselves from pub stomping duties to destroy a tank. |
Spkr4theDead
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Posted - 2013.10.01 21:43:00 -
[4] - Quote
Fist Groinpunch wrote:noob cavman wrote:4 toons in proper av fits could slay thouse mighty beasts in under a min with proper teamwork and ambush tactics. Great times and thats from when swarms lock on was slower and the forge gun shaked more than drug addict gone cold Turkey I love it when people say stuff like this. The average person playing Dust is in an NPC corp, and has scores like 8/12. So when the red team brings in a huge F-OFF tank these average players are not going to magically squad up, load up their AV fits and start discussing tactics to take him down. So whose fault is it? |
Spkr4theDead
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Posted - 2013.10.01 21:43:00 -
[5] - Quote
Fist Groinpunch wrote:Someone has to pay. Either the guy in the tank or the 16 infantry guys on the other team.
Which one do you think CCP will choose to pay?
EDIT - I'll give you a hint. The hint is - CCP took out Marauder tanks. Through what, 6 consecutive builds, tanks have been nerfed, AV has been buffed. Yeah, we know who suffers. |
Spkr4theDead
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Posted - 2013.10.01 21:59:00 -
[6] - Quote
Fist Groinpunch wrote:noob cavman wrote:Fist Groinpunch wrote:noob cavman wrote:4 toons in proper av fits could slay thouse mighty beasts in under a min with proper teamwork and ambush tactics. Great times and thats from when swarms lock on was slower and the forge gun shaked more than drug addict gone cold Turkey I love it when people say stuff like this. The average person playing Dust is in an NPC corp, and has scores like 8/12. So when the red team brings in a huge F-OFF tank these average players are not going to magically squad up, load up their AV fits and start discussing tactics to take him down. I feel for them but the same can be said for when a proto bear appears on the field spewing npc casual players blood all over the place. Proto tankers and proto capable players should not be matched maked with newer players. But that's a whole other kettle of fish and one that has been discussed for months now. We are talking the 15 million -25 million sp invested tankers being left high and dry once again with no love being seen till 1.7 True about proto players, but not to the same extent. The casual player has a chance against proto suits because his gun can still kill the proto suit. A casual player will not have a dedicated AV fit, nor will he have the skills to evade the enemy infantry while shooting at the tank, which can murder the casual in a blink of an eye. All have starter fits, including anti-armor. It's still there, and it still works. |
Spkr4theDead
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Posted - 2013.10.01 22:22:00 -
[7] - Quote
DJINN leukoplast wrote:Tankers don't need their proto tanks back, as they can already easily take on and shrug off proto AV with STD tanks.
AV players would need one step above officer AV to even have a chance to compete with proto tanks.
Tanks should be re-labeled and the thought of the proto tanks of past should be nullified. Militia would be the new STD, STD would be the new ADV, and ADV would be proto. LOL You're delusional.
You admitted to rolling solo in ambush and trying to take on tanks by yourself. You basically disqualified your own opinion by admitting that. |
Spkr4theDead
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941
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Posted - 2013.10.02 01:00:00 -
[8] - Quote
Flix Keptick wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 Have you not heard of the notion called stacking penalty? According to infantry, there's no stacking penalties for anything vehicle related, and we're still one-shotting installations and 2-shotting other tanks. |
Spkr4theDead
International-Fleet
946
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Posted - 2013.10.02 04:34:00 -
[9] - Quote
Zero Harpuia wrote:Spkr4theDead wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 But that would mean that the best counter to a Sagaris, is a Surya with a NOS module. What's the problem with that? Do you have any idea how fast us tank pilots would skill into it? Do you have any idea how fast EVERYONE would skill into it? If the only counter to something is the same thing, we'll have a problem. In fact, as lolzy as it is to abuse the physics to kill it, wouldn't that speak volumes about how broken it is? All I'm saying is that Marauders need to be slower than Basic tanks and have their offensive bonus stripped. If not, then give the Dropsuits their HP for higher metalevel back when you put the Marauders back. I mean, we got rid of that for reasons too, but if we're just reaching into the past everyone should get something. LOL You're going to skill into tanks? Infantry will skill into tanks? Not gonna happen. Who wants to lose out on 2.5mil ISK per death? |
Spkr4theDead
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946
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Posted - 2013.10.02 04:53:00 -
[10] - Quote
Exmaple Core wrote:Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:The Saggy and Surya shouldn't be brought back, not now that we have active hardeners. You could very well push the thing's resistance into 99% and then some. The old Sag and Sur are far too powerful, birthed from the no-longer-CCP BLAM's feverish notion that vehicles do not need infantry support and that they are the endgame. If they were to bring them back, they would need to alter them heavily. Their attack bonus is obviously now taken by the Enforcer, and having too much defensive power without something lost, namely speed, would make them as uncrackable as they used to be. I'm sure they would eventually still die, put a moron at the helm and a Jovian Mothership is toast, but the old Marauders have no place in the current DUST514.
I do, however, believe that tankers and vehicle users in general need something. Not anything, but something. Hell, we all need something after 1.4.2 You don't know anything it seems. I hope people don't read your post and take it to other threads. I know enough you one-sided tank pundit. The Sag and Sur have far too much EHP. If we were to insert them here unaltered, then they would be leagues better than any other tank on the market. Not better bexause of flawed design choices, or better due to circumstance, but flat out better. They were labeled as Marauders, but most players knew of the Sag and Sur as Prototype Tanks due to how much better they were in every area, and areas where they weren't better they were at the very least on par. Marauders need to have a role to fit in to the new DUST system, and seeing as Enforcers are the fast and hard hitters, the Marauders need to be the slow and tanky ones. The Heavy to the Enforcer's Scout. If they are entered in as they were, they just wouldn't die. If you're having tank problems, I feel for you. I've been a Logi since Mordu, back when Logi suits were a 16x skill, and I get shafted every few updates because boosters leech my class and because Assaults used the Caldari version as a supersuit. But I've seen what tanks can do. My tanker buddy does 32-0 standard in a Soma. Give him a Surya and you will make an unsinkable abortion of science. yes they would get completely annihilated by the amount of Proto AV there is. want me to do the math for you? i remember my fit at the time Do it anyway, I only gamed with one guy that had both of those hulls. I at least want to see it. |
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Spkr4theDead
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Posted - 2013.10.02 04:57:00 -
[11] - Quote
DJINN Rampage wrote:Exmaple Core wrote:Zero Harpuia wrote:
I know that there are resistance stacking penalties, but in comparison to a standard tank it would be as if a standard had severe resistances. 99% has a nice ring to it, and no one on the forums reacts to anything but gross exaggeration. That said, VERY high resistances are very possible, less possible in EVE where my corpie has a 95%~ omnitanked Rohk, but still quite high. A single active shield hardener boosts resistances by 30%. The skill behind it does not alter that, but the shield skill itself adds a 10% bonus. This leads to a 40% base bonus. If the stacking penalties are the same as EVE, the first module goes down to 50%. This means that two active can get 55%. Add a third at a 35% reduction, then you have 65.5%, only 10.5% by this point and kind of a wasted slot. Marauders had about twice the HP level of their basic brethren. This all adds up to an immensely high amount of EHP for no losses besides cost. They also had more slots, but I haven't got solid numbers there.
A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence.
the stacking penaltys do not work out like they do in Eve, your calculations are wrong. With the resistance skill maxed(10%) and the 3 proto passive sheild resistors (15%) each my total shield resist is 39.47%. Yes, i could remove one of those (then at 32.27%) for an active hardner, but they last for 10 seconds and cool for 30. it is not worth the endevor at all. With how much damage proto AV did and does and sheild tanks repping so little the sagaris required 2 ppl with forges to destroy effectively. And it was very effective, but no one in chrome had proto AV or worked together. it was glorious i know that A) most of the code for the tanks are still in the game as there are some people whoo still have sagarises and suryas in their inventory B) the effectiveness of the tanks themselves will only be slightly more considering the amount of AV on the field in any given battle. C) i remember when i first came onto dust and these tanks literally made you WANT to be a tanker. they were so big and cool looking and you were literally scared to see one. D)It would be good for the game to have these back even if it's just for a SHORT WHILE AS A BAND-AID FOR TANKERS. that is all im suggesting. throw them a bone. they deserve it. They've been waiting patienly all build running maddys. Sag and Surya were taken out of the game. Nobody has them in their inventory. If they did, they'd take them out during a redline stomp. I haven't seen them since Chromosome. |
Spkr4theDead
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Posted - 2013.10.02 05:05:00 -
[12] - Quote
DJINN Rampage wrote:Spkr4theDead wrote:DJINN Rampage wrote:Exmaple Core wrote:Zero Harpuia wrote:
I know that there are resistance stacking penalties, but in comparison to a standard tank it would be as if a standard had severe resistances. 99% has a nice ring to it, and no one on the forums reacts to anything but gross exaggeration. That said, VERY high resistances are very possible, less possible in EVE where my corpie has a 95%~ omnitanked Rohk, but still quite high. A single active shield hardener boosts resistances by 30%. The skill behind it does not alter that, but the shield skill itself adds a 10% bonus. This leads to a 40% base bonus. If the stacking penalties are the same as EVE, the first module goes down to 50%. This means that two active can get 55%. Add a third at a 35% reduction, then you have 65.5%, only 10.5% by this point and kind of a wasted slot. Marauders had about twice the HP level of their basic brethren. This all adds up to an immensely high amount of EHP for no losses besides cost. They also had more slots, but I haven't got solid numbers there.
A Marauder needs to be a sidegrade, but there is no room for a MARAUDER anymore. Enforcers already take up the higher damage for lower survivability role. If we were to put them back in then the only sidegrade left would be more defense for less speed, which would not be a Marauder in EVE terms. If we just bring back the old Marauders, which WERE flat out better, then we wouldn't be able to counter them except with a second Marauder, which the first would shoot out of the sky. The OP didn't ask for new tanks, or a new kind of tank, or even a new set of racial tanks. He specifically asked for the Marauders from Chromosome. That, as I stated and you ignored, is a bad idea. As I stated, tanks do need something. Maybe a tankier kind of tank, maybe a slight numbers tweak, but not bringing back the Marauder class HAVs out of whatever CCP did to remove them. Could have been as simple as flipping them off the market when they did the equipment liquidizing.
I also did not insult you. You are a one-sided tank pundit. You only see things from the HAV point of view, you like driving HAVs, and you are very vocal about your love of HAVs. Not a word of that was false. You however did insult me by making a blanket statement detracting my intelligence.
the stacking penaltys do not work out like they do in Eve, your calculations are wrong. With the resistance skill maxed(10%) and the 3 proto passive sheild resistors (15%) each my total shield resist is 39.47%. Yes, i could remove one of those (then at 32.27%) for an active hardner, but they last for 10 seconds and cool for 30. it is not worth the endevor at all. With how much damage proto AV did and does and sheild tanks repping so little the sagaris required 2 ppl with forges to destroy effectively. And it was very effective, but no one in chrome had proto AV or worked together. it was glorious i know that A) most of the code for the tanks are still in the game as there are some people whoo still have sagarises and suryas in their inventory B) the effectiveness of the tanks themselves will only be slightly more considering the amount of AV on the field in any given battle. C) i remember when i first came onto dust and these tanks literally made you WANT to be a tanker. they were so big and cool looking and you were literally scared to see one. D)It would be good for the game to have these back even if it's just for a SHORT WHILE AS A BAND-AID FOR TANKERS. that is all im suggesting. throw them a bone. they deserve it. They've been waiting patienly all build running maddys. Sag and Surya were taken out of the game. Nobody has them in their inventory. If they did, they'd take them out during a redline stomp. I haven't seen them since Chromosome. like i said, MOST of the code is in their, however to keep people from using them (like Radar) they have made it so it cannot be fitted. You have access to CCP's code? |
Spkr4theDead
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Posted - 2013.10.02 05:24:00 -
[13] - Quote
DJINN Rampage wrote:
no, but being a code monkey myself and also knowling what you are capable to do with the sagaris as far as having one in the inventory and being able to see the model of it, as well as it's information, that the item is still in the game. meaning that the code behind it is there as well. you can also go and try to make a it but anything you put on it is invalid, meaning that they have manipulated it so that you cannot make a fitting ergo you cannot use it.
it's called a brain moron, use it.
It's called not all of us code, not all of us are cut out for IT, it's called not all of us had the SP spare to skill into either the Sagaris or Surya. I had some as salvage. CCP gave me the ISK worth for those. I don't have them anymore. Therefore, if I don't have them anymore, nobody has them anymore. CCP did this for everybody. You might have had one or 2 of those hulls as salvage, but you don't have them anymore, because CCP removed them from the game. Variations are listed in the information about the hulls. |
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