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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
115
|
Posted - 2013.10.01 02:36:00 -
[61] - Quote
Justin Tymes wrote:Melchiah ARANeAE wrote:There is no need for a respec as there is no limit to how much SP you can get. There is absolutely nothing stopping you from skilling into something else, so why get a respec? Because you're too lazy to actually work to get stuff? How about 3+ months of capping out by continuously playing this mediocre game that should have never come out of beta? Nothing to do with being lazy, and everything to do with Dust not being worth the time investment.
That's the problem. The core game isn't up to scratch. No amount of respects would fix the lack of content we currently have. |
Patt MaCrotch
Dem Durrty Boyz Public Disorder.
34
|
Posted - 2013.10.01 02:36:00 -
[62] - Quote
low genius wrote:Patt MaCrotch wrote:My question to CCP is that if they keep slacking on bringing in a new generation of players or don't increase the influx of fresh blood, what happens then? Everybody will max out and then what, the same ole, same ole, all the time. I agree with Kody, give an optional AURUM paid respec. What would be the harm in that? part-timers and soft-core gamers are not ccp's target audience. quitters quit. it's not a problem. more will come. the hardcore will stay. the community becomes flush with people who care about the game, not what's wrong with the game.
CCP's target audience is (or should be if they are savvy business people) anybody with money to spend on AURUM. We are five months into this game since it went public and with the amount of AURUM items they are pushing out it is obvious they need money. It stands to reason that if these "more will come" people were here they wouldn't need to do that. And exactly how long will it take for these "more will come" masses to appear? How long can CCP keep it going at the pace it is going? Player retention and player time in game should be top priorities for them in my opinion, and a respec would definitely retain me in game for a longer period of time.
As it stands right now, I cap out for the week and I'm out until I'm needed for PC. The reason being is that I need so much SP for what I want it seems insurmountable. If I had some SP back that is now useless because of nerfing, it would reinvigorate my interest in the game. |
MAD MAX 514
The dyst0pian Corporation
40
|
Posted - 2013.10.01 02:37:00 -
[63] - Quote
This is what I was told when I contacted CCP about skill respecs:
Hello,
We in Customer Support are not able to discuss or make any decisions in relations to game or art design. Therefore, unfortunately, we cannot even discuss whether we consider making Skill-respecs available or not. At the moment we are not planning to have any more Skill-respecs, as they would detract from the persistence of the DUST 514 world and remove some of the consequences for player actions, which would further detract from the experience we try to develop.
Should Skill-respecs be available again - as mentioned before by GM Vegas - it would be announced on the DUST 514 website, our Forums or the DEV Blog. We would suggest to keep an eye on these to be up-to-date with any DUST 514 news.
|
low genius
the sound of freedom Renegade Alliance
585
|
Posted - 2013.10.01 02:38:00 -
[64] - Quote
Patt MaCrotch wrote:low genius wrote:Patt MaCrotch wrote:My question to CCP is that if they keep slacking on bringing in a new generation of players or don't increase the influx of fresh blood, what happens then? Everybody will max out and then what, the same ole, same ole, all the time. I agree with Kody, give an optional AURUM paid respec. What would be the harm in that? part-timers and soft-core gamers are not ccp's target audience. quitters quit. it's not a problem. more will come. the hardcore will stay. the community becomes flush with people who care about the game, not what's wrong with the game. CCP's target audience is (or should be if they are savvy business people) anybody with money to spend on AURUM. We are five months into this game since it went public and with the amount of AURUM items they are pushing out it is obvious they need money. It stands to reason that if these "more will come" people were here they wouldn't need to do that. And exactly how long will it take for these "more will come" masses to appear? How long can CCP keep it going at the pace it is going? Player retention and player time in game should be top priorities for them in my opinion, and a respec would definitely retain me in game for a longer period of time. As it stands right now, I cap out for the week and I'm out until I'm needed for PC. The reason being is that I need so much SP for what I want it seems insurmountable. If I had some SP back that is now useless because of nerfing, it would reinvigorate my interest in the game.
sp that is now 'useless' due to 'nerfing'... |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
116
|
Posted - 2013.10.01 02:43:00 -
[65] - Quote
Thor Odinson42 wrote:Melchiah ARANeAE wrote:KING CHECKMATE wrote:Melchiah ARANeAE wrote:
You see, the problem here isn't the skill points. It's the quality of the content we currently have. Do you really think that having respecs would save the game even if we still only have 3 game modes and 9 maps? Sure, the new equipment and play style might make it more fun for a few months, but that isn't the answer. We need content that actually improves the game itself. Such as PVE, a player market, more rewards from PC and more viable weapons and armour than a medium suit and an AR.
Honest to my heart. A repec would at least buy me into Dust for another 6 months..... Whilst I agree it might give the game some life for a few months, it's still only a short term answer to a long term problem. This game needs to be interesting enough to hold peoples attention for years on end, but it's current iteration cannot achieve that. DUST needs every week it can get at this point. Respecs should fall in line with the vehicle rebalance and the release of racial suits and weapon variants. It would cause a lot of people to come back and check things out. That should be the top priority. Dust isn't in nearly as bad a state as you say it is. Look here and you might change your tone. |
TranquilBiscuit ofVaLoR
The Kaos Legion
89
|
Posted - 2013.10.01 02:45:00 -
[66] - Quote
i'm in favor of a respec. i skilled into ScR with prof.5 and i dont even use that anymore since i'm almost full time scout.
back in june i didn't know the importance of core skills, and now i'm constantly not being able to fit essential modules.
i'm skilled to proto in plasma cannons, because i got bored. lolwut? i can't even remember the last time i picked up my Allotek PC.
Core Flaylocks, nerfed, and they're now useless to my style of play.
Minmatar Scout to 5 and i cant even use it since 1.4 and my core skills not being where they should be.
AR to 4 and i NEVER use ARs they are SO BORING
Proto Repair Tool, which i didn't even mean to skill into, my 5 year old sister did that for me.
i have an incubus. w/ proto turret skills. that should be enough right there.
i have a Caldari Medium Fram ck.0 i would gladly trade for skills into armor reps.
the list goes on, come on, just because YOU are comfortable with where you are at doesn't mean the rest of the community is. the argument, Fotm is COMPLETELY invalid. if people wanted to skill into Fotm, i'm sure they have by now.
no need to insult people just because they don't have the same opinion as you.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
6540
|
Posted - 2013.10.01 02:46:00 -
[67] - Quote
low genius wrote:sp that is now 'useless' due to 'nerfing'... More common would be useless due to lack of interest in a given playstyle after being forced to invest in it in order to properly test it. |
The Robot Devil
Molon Labe. RISE of LEGION
1003
|
Posted - 2013.10.01 03:10:00 -
[68] - Quote
This whole thread is an example why we receive too much active SP. No one actually cares about anything but grinding. Giving back SP will not do anything for this game. We need more weapons, suits, skills, modules and vehicles. We need PVE, more maps and a market. Until we get those things nothing will help player retention or help grow numbers. This game needs things to do and places to go not more time looking at menus while standing in the merc quarters. |
PEW JACKSON
s i n g u l a r i t y
47
|
Posted - 2013.10.01 03:10:00 -
[69] - Quote
low genius wrote:
well, I think it's been addressed, but here it goes:
respecs broaden the gap between the new and the old players. respecs make subtle balance issues glaringly obvious. when that happens the dev team wastes 3 months rebalancing it, often at the expense of new content and 'quality of life' updates. respecs begat more cries for respecs. they also take away the 'history' of your character. if you know a guy, then you know what he's got skilled, and you're surprised when he kills you with a new weapon. if you can buy a respec, or earn a respec, or receive one in any way, then your character has no history. you might as well be able to change your name.
it's unsatisfying, and turns the game into a 'title' not a 'service'.
when you're playing with a new guy in eve, he tells you that he just saw a ship. the first question you ask is 'what was his name?'. because a characters name matters in eve. he will always be that character, with those skills. he will always fly the ships that he's known to fly, and in the manner that he's known to fly.
lastly, respecs create issues with alts. a guy gets a respec, and all his 15mil sp alts are sitting with unspent sp waiting for the flavor of the month to show itself.
Respecs won't broaden the gap between old and new players, it's a reallocation not compensation.
If you're talking about the cal logi + tac ar & logi lav FOTMs please exit stage left.... They've been adjusted and the flay has been shattered. Atm I don't see any obvious balance issues besides AR > everything else.
Cries for respecs have a little more validity compared to the cries for nerfs from AR fan bois & try hards.
The thing with history in a FPS goes like this; when you fall into a rut of habit and stagnation unless you're one of the elite players, chances are you'll become history. C.O.D, Battlefield, and MAG all let you change your roles and loadouts for the changing maps, battles, and community, keeping things fresh, competitive, and fun while upping the replay value of the games. Dust brought a refreshing change to the community with the respecs becuase it gave players a chance to switch things up.
Make respecs a purchasable item or use the ticket system like before and limit it to 1 character 1 respec per 3-6 month period.
You just sound like another one of those people who'd be annoyed that they'd have to put all their skills back in the same place again.... Reasoning like that is cancer for this game. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6546
|
Posted - 2013.10.01 03:12:00 -
[70] - Quote
With how shallow the skill tree is anyways, everyone is just doing everything after a little while anyways.
Respecs hurt nothing but fragile egos. |
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Niuvo
The Phoenix Federation
577
|
Posted - 2013.10.01 03:46:00 -
[71] - Quote
I think a respec is a good idea for those who want it. like me. |
Maken Tosch
DUST University Ivy League
4339
|
Posted - 2013.10.01 04:31:00 -
[72] - Quote
Anti-signed
No more respecs according to CCP. I have posted CCP's not-so-obvious confirmation on the matter countless times that you should have no problem finding it with the search function. |
KING CHECKMATE
TEAM SATISFACTION
1451
|
Posted - 2013.10.01 04:33:00 -
[73] - Quote
People saying ''no more respecs'' cannot stop people wanting them from asking.
At the end of the day, what the playerbase wants is what the company making the game should care. In its current state, arespec would make the game more entretaining and fun, and CCP really needs this. |
Maken Tosch
DUST University Ivy League
4339
|
Posted - 2013.10.01 04:46:00 -
[74] - Quote
KING CHECKMATE wrote:People saying ''no more respecs'' cannot stop people wanting them from asking.
At the end of the day, what the playerbase wants is what the company making the game should care. In its current state, arespec would make the game more entretaining and fun, and CCP really needs this.
If making the game more fun is what you're looking for then there are countless things other than respecs that can do that.
More unique maps and terrain. PVE Training rooms A more meaningful and interactive connection between Eve and DUST. More suits, weapons, vehicles, equipment and modules. Secondary market that players can control. Industry of some form involving districts. Battles occurring inside Eve spaceships like titans and player-owned customs offices. Better communication and coordination with faction warfare Eve pilots so that player-controlled orbitals can happen more often. Loyalty points and faction gear earned for winning faction battles for any faction you like. Pirate faction gear that requires at least two races trained up to use. Ability to roam freely on the planets without needing a battle. |
Maken Tosch
DUST University Ivy League
4339
|
Posted - 2013.10.01 04:47:00 -
[75] - Quote
It doesn't matter if we get respecs or not. There is not enough content and not enough meaningful effect in the game. Therefore people will leave anyways. |
Iron Wolf Saber
Den of Swords
9153
|
Posted - 2013.10.01 04:54:00 -
[76] - Quote
I think giving respecs for AUR or $$$ would break the spirit of the game.
Proof? This thread which is probably a result of a player who is now regretting his game life choices. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6557
|
Posted - 2013.10.01 04:59:00 -
[77] - Quote
Iron Wolf Saber wrote:I think giving respecs for AUR or $$$ would break the spirit of the game.
Proof? This thread which is probably a result of a player who is now regretting his game life choices. I regret CCPs decision to make dropships garbage then offer me a way out only to pull their collective heads out of their asses months later (one can only hope) leaving me to grind out the SP to get into the only part of DUST that I find enjoyable, doomed to sit on millions of useless SP for the rest of my time with DUST because....oh right, because I wanted to play the game I faithfully tested for over a year and worked through system crash after system crash after buggy ass patch after terrible ass balance pass, but didn't want to smash my system in frustration borne via CCPs astounding incompetence in regards to vehicle balance....
Ahhh, justice. |
Iron Wolf Saber
Den of Swords
9153
|
Posted - 2013.10.01 05:03:00 -
[78] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:I think giving respecs for AUR or $$$ would break the spirit of the game.
Proof? This thread which is probably a result of a player who is now regretting his game life choices. I regret CCPs decision to make dropships garbage then offer me a way out only to pull their collective heads out of their asses months later (one can only hope) leaving me to grind out the SP to get into the only part of DUST that I find enjoyable, doomed to sit on millions of useless SP for the rest of my time with DUST because....oh right, because I wanted to play the game I faithfully tested for over a year and worked through system crash after system crash after buggy ass patch after terrible ass balance pass, but didn't want to smash my system in frustration borne via CCPs astounding incompetence in regards to vehicle balance.... Ahhh, justice.
Ahh you sound like a guy that specialized in windows XP but never learned how to use Linux, OSX, Adriod, iOS, Win 7 or 8 and customer support is going to be dropping for XP including no more security updates.
As for vehicles the community team is now pushing to get information out as quickly as possible. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6557
|
Posted - 2013.10.01 05:04:00 -
[79] - Quote
Iron Wolf Saber wrote:Ahh you sound like a guy that specialized in windows XP but never learned how to use Linux, OSX, or 7 and customer support is going to be dropping for XP including no more security updates. What does that have to do with dropships being garbage and literally unplayable against proto squads?
|
Maken Tosch
DUST University Ivy League
4339
|
Posted - 2013.10.01 05:06:00 -
[80] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:Ahh you sound like a guy that specialized in windows XP but never learned how to use Linux, OSX, or 7 and customer support is going to be dropping for XP including no more security updates. What does that have to do with dropships being garbage and literally unplayable against proto squads?
Its an analogy. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
6557
|
Posted - 2013.10.01 05:07:00 -
[81] - Quote
Maken Tosch wrote:DUST Fiend wrote:Iron Wolf Saber wrote:Ahh you sound like a guy that specialized in windows XP but never learned how to use Linux, OSX, or 7 and customer support is going to be dropping for XP including no more security updates. What does that have to do with dropships being garbage and literally unplayable against proto squads? Its an analogy. Wow. I'm really glad you went ahead and cleared that up for me.
|
Iron Wolf Saber
Den of Swords
9153
|
Posted - 2013.10.01 05:08:00 -
[82] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:Ahh you sound like a guy that specialized in windows XP but never learned how to use Linux, OSX, or 7 and customer support is going to be dropping for XP including no more security updates. What does that have to do with dropships being garbage and literally unplayable against proto squads?
Oh that's easy.
Its called warfare evolution.
You have Fist.
I invent stick and beat you with it.
You attach rock to stick, then your stick is more effective.
I sharpen rock and make ax.
.... 60,000 years later
You have dropship.
I modified a mining blaster originally designed to crack asteroids in half to be man portable and operable and shoot your dropship down.
Your dropship manufacturer realizes the sales of his dropship is down and is now working on something to fix it. Probably some new defense software to adjust harmonics on the armor and shields to resist the kinetic impact forge guns have. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6557
|
Posted - 2013.10.01 05:11:00 -
[83] - Quote
What the **** does that have to do with my experience with dropships?
How does that relate to actual ******* gameplay? To RDVs, to crazy ever changing physics, to random and un needed nerfs, to the over effectiveness of AV vs vehicles, to the lack of purpose for logistics ships in DUST 514
Quit pretending what DUST isn't and look at what it is.
So your solution is to have someone spend millions of SP into a path that offers no ISK, no SP, no satisfaction, no purpose, and a rapidly dwindling wallet....and tell them to enjoy, adapt and quit the QQ.
This ******* game.
And for the ******* record I have actually made a pretty ******* mean logi ship but it requires a very specific method of flight and supreme situational awarness to survive even in pubs. Under no circumstances would it ever last vs organized proto AV, and it's basically the best fit you can make for a Prometheus |
low genius
the sound of freedom Renegade Alliance
591
|
Posted - 2013.10.01 05:11:00 -
[84] - Quote
PEW JACKSON wrote:low genius wrote:
well, I think it's been addressed, but here it goes:
respecs broaden the gap between the new and the old players. respecs make subtle balance issues glaringly obvious. when that happens the dev team wastes 3 months rebalancing it, often at the expense of new content and 'quality of life' updates. respecs begat more cries for respecs. they also take away the 'history' of your character. if you know a guy, then you know what he's got skilled, and you're surprised when he kills you with a new weapon. if you can buy a respec, or earn a respec, or receive one in any way, then your character has no history. you might as well be able to change your name.
it's unsatisfying, and turns the game into a 'title' not a 'service'.
when you're playing with a new guy in eve, he tells you that he just saw a ship. the first question you ask is 'what was his name?'. because a characters name matters in eve. he will always be that character, with those skills. he will always fly the ships that he's known to fly, and in the manner that he's known to fly.
lastly, respecs create issues with alts. a guy gets a respec, and all his 15mil sp alts are sitting with unspent sp waiting for the flavor of the month to show itself.
Respecs won't broaden the gap between old and new players, it's a reallocation not compensation. If you're talking about the cal logi + tac ar & logi lav FOTMs please exit stage left.... They've been adjusted and the flay has been shattered. Atm I don't see any obvious balance issues besides AR > everything else. Cries for respecs have a little more validity compared to the cries for nerfs from AR fan bois & try hards. The thing with history in a FPS goes like this; when you fall into a rut of habit and stagnation unless you're one of the elite players, chances are you'll become history. C.O.D, Battlefield, and MAG all let you change your roles and loadouts for the changing maps, battles, and community, keeping things fresh, competitive, and fun while upping the replay value of the games. Dust brought a refreshing change to the community with the respecs becuase it gave players a chance to switch things up. Make respecs a purchasable item or use the ticket system like before and limit it to 1 character 1 respec per 3-6 month period. You just sound like another one of those people who'd be annoyed that they'd have to put all their skills back in the same place again.... Reasoning like that is cancer for this game.
they already did once.
everyone specialized in the ar after the respec. the effects are still with us.
they don't.
don't compare eve to the cookie cutter titles.
that would be even worse.
if you gave me a respect, i'd have the toughest 4 prototype weapons maxed instead of 6 prototype weapons almost maxed. i'd have maxed out core skills. it would be a bloodbath. |
Iron Wolf Saber
Den of Swords
9153
|
Posted - 2013.10.01 05:12:00 -
[85] - Quote
DUST Fiend wrote:What the **** does that have to do with my experience with dropships?
How does that relate to actual ******* gameplay? To RDVs, to crazy ever changing physics, to random and un needed nerfs, to the over effectiveness of AV vs vehicles, to the lack of purpose for logistics ships in DUST 514
Quit pretending what DUST isn't and look at what it is.
So your solution is to have someone spend millions of SP into a path that offers no ISK, no SP, no satisfaction, no purpose, and a rapidly dwindling wallet....and tell them to enjoy, adapt and quit the QQ.
This ******* game.
Shrugs shoulders.
I still have about quarter million in dropships and still use them. I regret none of my expenditures in SP. ... well maybe biotics 5 after they reduced the biotics requirement down to 4 for kit kats.
If I was given a respec I am sure I would get accused of cheating because I would probably proto out a few things instead.
Bottom line Veterans make bigger mistakes, and know about the mistakes and brood on them. Giving a rookie a respec verses giving a veteran a respect has some profound amounts of deflection in terms of who gets harmed the most. A veteran can immensely widen the gap on his end by moving further out of reach of the rookie who could still by change and misinformation spend the skill points all wrong again. I mean lets say noob got pwned by tanks often in his ar fit, he decide to respec into tanks and find out they're really paper thin. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6557
|
Posted - 2013.10.01 05:14:00 -
[86] - Quote
Iron Wolf Saber wrote: Shrugs shoulders.
I still have about quarter million in dropships and still use them. I regret none of my expenditures in SP. ... well maybe biotics 5 after they reduced the biotics requirement down to 4 for kit kats.
I was unaware that the omni soldier was a dropship specialist
My bad.
And congrats on your no regrets. Maybe the guys who've grown bored of some of their choices can just go do some PvE, maybe run a few missions. Maybe they can go set up some private games with friends just to kick back, or go in training matches with their corp. You know, they could probably do some exploration and maybe make some ISK with industry while they're at it. Then they can at least have other things to do while they wait to test the next playstyle that hopefully fits them. |
Iron Wolf Saber
Den of Swords
9153
|
Posted - 2013.10.01 05:21:00 -
[87] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote: Shrugs shoulders.
I still have about quarter million in dropships and still use them. I regret none of my expenditures in SP. ... well maybe biotics 5 after they reduced the biotics requirement down to 4 for kit kats.
I was unaware that the omni soldier was a dropship specialist My bad. And congrats on your no regrets. Maybe the guys who've grown bored of some of their choices can just go do some PvE, maybe run a few missions. Maybe they can go set up some private games with friends just to kick back, or go in training matches with their corp. You know, they could probably do some exploration and maybe make some ISK with industry while they're at it. Then they can at least have other things to do while they wait to text the next playstyle that hopefully fits them.
I am not stopping them from dropping their current specs and making them train something else.
https://forums.dust514.com/default.aspx?g=posts&t=113147&find=unread
Completely destroys the argument.
CEO Pyrex said it too. Try something new. He's only been in tanks for 2 weeks and is going around being a murder bus.
Omni-soldiers are specialist at everything they have to understand how everything works together because they don't have gear level or skill levels to rely on to survive.
Oh btw, that's what respecs are call in eve.
Dropping your current skill plan and adopting a new one.
I suggest you find a new term. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6558
|
Posted - 2013.10.01 05:24:00 -
[88] - Quote
So the answer to evolving as a player is sitting on SP forever because oh well.
I have branched out. How else did I get my Prometheus? How else did I get my HMGs. My ARs. My forge guns. My scouts. My dampeners, scanners, and armor reps. My core skills, my shield skills, my reppers and injectors, and so forth.
Branching out is wonderful. Oooh yay more reason to push Omega boosters, because once you as a player personally evolve, tough ****. Your character is stale, static, and is a reflection of your past, instead of a representation of your present. The problem is people thinking DUST skills = EVE skills when there are an incredibly vast number of reasons why this simply isn't so. |
Lonnar
KILL-EM-QUICK RISE of LEGION
63
|
Posted - 2013.10.01 05:26:00 -
[89] - Quote
Well respecs don't seem to hold sway in either direction.
From what I've read. Respecs offer some major things to both ends of the playing field.
FOR RESPEC It allows you to re-gear yourself into a role probably better suited to your playstyle. It allows older vets to have more freedom with diversifying thier kits. It allows new players to fix thier past mistakes. Made while learning the game. Supposedly increase the replay value of a rapidly dying game.
AGAINST RESPEC Doesn't follow the New Eden rule where your choices have a lasting impact. Makes players think carefully about the role they wish to fulfill before spending SP. Will cause a general sweep movement towards a specific weapon type or playstyle, causing stagnation. Overpowered vets pubstomp in greater masses to play with new gear, discouraging new players from returning.
There does seem to be more pull towards wanting a respec simply because it seems nicer to have, but pay close attention to at least the last two for the AGAINST side. FotM isn't something that should be happening in a game like this.
My only concern is what CCP's true goal is. Is a respec something we REALLY NEED right this instant? Or is it more important to start rolling out the new stuff and breathing more life into this game? It's our decision guys ... and this thread makes me feel like we're heading in the wrong direction for the time being. |
Iron Wolf Saber
Den of Swords
9153
|
Posted - 2013.10.01 05:31:00 -
[90] - Quote
Also yes, currently respecs have to be done manually and the guys that could possibly code it are busier and more focused on making battles matter, contextualizing FW, bringing the player market to life, and making corporate managers jobs easier and of course the eve-dust link. |
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