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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Arx Ardashir
Imperium Aeternum
241
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Posted - 2013.10.01 00:52:00 -
[61] - Quote
Mavado V Noriega wrote:@OP better question would be to ask do ppl actually care about FW?????? "Hurr hurr, look at me!"
On topic: EVE side the Amarr are gaining ground. Over the last two weeks of September the Amarr have gone from 1 system to 14, despite losing a few of the regained ones along the way.
It's easier to deal with the unskilled and uncommited in EVE because of its open world design. Of course, that same design means you can have one guy basically just afking by himself and winning plexes (the EVE analogue to districts, as stated by Mr. Whale), which is a rather boring undertaking, so it likely won't come to DUST. I don't see why it shouldn't down the line, though, as if they opened up all the districts to be played in at any time, you'd only be avoiding the fights if you chose to, just as in EVE.
This would be a change far down the line, however, and I'm short of ideas for changes that could come sooner.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2383
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Posted - 2013.10.01 02:04:00 -
[62] - Quote
20 minutes ago my squad attacked Lantorn IV District 6 and took over control. Literally not even a minute later our second squad reported to be defending Lantorn IV District 6, the very same district. Are you serious? After owning the district for not even a single minute it is already under attack? Come on CCP!!!! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2451
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Posted - 2013.10.01 02:06:00 -
[63] - Quote
Aero Yassavi wrote:20 minutes ago my squad attacked Lantorn IV District 6 and took over control. Literally not even a minute later our second squad reported to be defending Lantorn IV District 6, the very same district. Are you serious? After owning the district for not even a single minute it is already under attack? Come on CCP!!!! Confirmed we had a second squad running in that mission and an EVE pilot above the battle. |
Mechoj Nomreps
Dead Six Initiative Lokun Listamenn
113
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Posted - 2013.10.01 08:31:00 -
[64] - Quote
True Adamance wrote:Mechoj Nomreps wrote:True Adamance wrote:Godin Thekiller wrote:I've noticed that Caldari and Amarrian FW players's gun game is lacking. It's pretty easy to keep my HAV's alive. That's a joke, gotta say the minnies are terrible shots. Sept that Damn Reav Hanamari. A pity we never go against eachother so you can feel my shotgun :) I don't have to worry about that mate. I drive a tank. PLus you aren't even Matari Mr Mechoj Caldaripants.
Tanks have to worry about my remotes :)
and if I could change the race of my main I would do that immediately. Back in Januari I was not aware of the possibilities of the different races.
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TechMechMeds
Swamp Marines Kleenex Inc.
285
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Posted - 2013.10.01 10:45:00 -
[65] - Quote
Anything to improve fw. |
Lt Royal
Subdreddit Test Alliance Please Ignore
1889
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Posted - 2013.10.01 10:47:00 -
[66] - Quote
Upon reading through this thread, it would seem there's some confusion and ignorance towards each playable race; What ideals they represent and their origins. I just wanted to post this wall of text to maybe inform some of the community interested; who really have no idea.
Amarr The second to emerge from the dark age was the mighty Amarr Empire, who conquered their original home planet. Merely 2'000 years ago the Amarr rediscovered space flight and began to explore their home system. Soon after, an intact stargate was found in their very own system. The Amarr proceeded to reverse engineer the celestial object and uncover the secrets behind it. It was in 21290 AD the Amarr constructed the first modern stargate and connected it to the nearby system of Hedion. They began to slowly explore space, conquering planets and nations such as the Minmatar Republic as they traversed through solar system to solar system. Eventually in 23508 AD, the Amarr Empire finally discovered the warp drive, enabling them to expand at a much more rapid pace. In doing so they met the Gallente, Caldari and Jove empires within a short space of time in 23180 AD. The Amarr thought the Gallente were too powerful to conquer so they set their sights on what appeared to be a vulnerable race, the Jove. After a crushing defeat by the Jove, the Amarr retreated only to find the Minmatar had used the opportunity to break free from slavery and cast the Amarr out of their system. This embarrassing ordeal forced the Amarr into a state of recovery and, ever since, have been acting more cautiously, developing a more peaceful stance towards the rest of the cluster.
Caldari The Caldari were first exposed to space after the arrival of the Gallente on their home planet in 22517 AD. The Gallente helped to advance the Caldari, sharing their technology and allowing the Caldari to expand out into space under the Gallente's wing. The Caldari, in collaboration with the Gallente developed the first modern warp drive in the cluster in 22821 AD. The Caldari used this opportunity to expand rapidly, outside the view of the Gallente. The Caldari, finding the cultural imperialism of the Gallente oppressive, kept their colonies secret. The inevitable discovery by the Gallente in 23155 AD led to the outbreak of the Gallente-Caldari War. The Caldari, sheerly outnumbered were forced to flee their home world and founded an independent State in their own sector of space. After nearly a century of warring with the Gallente, both sides became exhausted by the simmering war. A peace treaty was eventually agreed upon and signed in 23248 AD.
VS
Gallente The Gallente first discovered the Caldari in 22463 AD, but were unable to contact them, putting a halt on their space exploration. Contact with the Caldari was eventually Established in 22517 AD. In 22588 AD they developed and constructed their first stargate. Who, unlike the Amarr didn't have an intact stargate to study, leading to a slightly different design than the Amarr's version. The Gallente expanded, and eventually discovered the Intaki and Mannar civilizations. And as with the Caldari, the Gallente took in these smaller civilizations, granting them technology that allowed them to expand into space. After the first modern warp drive was constructed, with help of the Caldari, the Gallente founded the Federation, along with the Caldari, Intaki and Mannar in 23121 AD. However, the Gallente discovered several secret Caldari colonies in 23155 AD and scrutinized the Caldari for not abiding to Federation Law. This conflict eventually escalated, which led to the Caldari leaving the Federation and forming their own Nation. War boke out between the two nations, millions were left dead and after a stalemate a peace treaty was signed in 23248 AD.
Minmatar The Minmatar discovered space flight in 21413 AD, the following centuries were spent exploring and colonizing further star systems. Unlike the other colonies, the Minmatar didn't create their own stargates. Instead they found several still-working gates and used them to expand across three systems. They are also responsible for developing a faster-than-light (FTL) travel system, which was later copied by the other nations. These objects were called acceleration gates and allowed the Minmatar to catapult themselves across systems. The Minmatar lived in peace and prosperity for several centuries and, unlike other nations didn't feel the need to expand beyond their limited reach. This proved to be their detriment, as the Amarr discovered them and invaded in 22355 AD. The Amarr were far more technologically advanced than the Minmatar at the time and as such, were able to easily bypass their defences. The Amarr proceeded to enslave millions in an event now known to the Minmatar as the Day of Darkness. After the Amarr attack on the Jove had failed, the Minmatar, with help from the Gallente, managed to break free of their shackles and send the Amarr running from their home system and a few others as well. This expanded territory gave them a strong foundation to rebuild their civilization. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2390
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Posted - 2013.10.01 10:51:00 -
[67] - Quote
^Good info, but not the appropriate thread for this. Please stay on topic! |
steadyhand amarr
Amarr S.A.D
1433
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Posted - 2013.10.01 10:54:00 -
[68] - Quote
Aero Yassavi wrote:20 minutes ago my squad attacked Lantorn IV District 6 and took over control. Literally not even a minute later our second squad reported to be defending Lantorn IV District 6, the very same district. Are you serious? After owning the district for not even a single minute it is already under attack? Come on CCP!!!!
The good news is all you will need is a simple 10 minute lock but on the district. Though they will likely have to reset the planets now :-( |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2390
|
Posted - 2013.10.01 10:57:00 -
[69] - Quote
steadyhand amarr wrote:Aero Yassavi wrote:20 minutes ago my squad attacked Lantorn IV District 6 and took over control. Literally not even a minute later our second squad reported to be defending Lantorn IV District 6, the very same district. Are you serious? After owning the district for not even a single minute it is already under attack? Come on CCP!!!! The good news is all you will need is a simple 10 minute lock but on the district. Though they will likely have to reset the planets now :-( To be honest, I do not believe 10 minutes is nearly long enough. I'm thinking something in the range of multiple hours. However, to do that they would first need a system in place where every battle isn't a "winner takes all" like it is now. Battles on a district need progression towards the final blow which would flip the district and lock it temporarily. |
ANON Illuminati
A.N.O.N.Y.M.O.U.S.
265
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Posted - 2013.10.01 11:21:00 -
[70] - Quote
we started fighting for the caldar and amarr for a while to bring them up in wins as well. but seems that most ppl want it the easy way. but owell as long as theres an underdog we will fight for it. |
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Rogue Saint
Science For Death The Shadow Eclipse
260
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Posted - 2013.10.01 11:34:00 -
[71] - Quote
Mavado V Noriega wrote:@OP better question would be to ask do ppl actually care about FW??????
My corp and its members certainly care for how the Matari/Amarr FW is going. Sure there are very few tangible benefits to dust FW at the moment other than bragging rights for how the map is coloured. This is where players imagination, the cornerstone of New Eden, comes into play. Many will concoct stories and background for the battle won and lost, sure this can be seen as RP, but hey if this makes ppl happy props to them.
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CCP FoxFour
C C P C C P Alliance
132992
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Posted - 2013.10.01 11:49:00 -
[72] - Quote
Pretty much a combination of 1 and 3.
Gallente and Minmatar had some more skilled players, took almost all the districts, and now are having an easier time keeping it like that. We basically don't do any matchmaking on FW matches, think of them as being for more veteran players.
We do have... some changes coming to FW in the more near future that should hopefully help balance this out. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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LT SHANKS
Amarr Templars Amarr Empire
573
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Posted - 2013.10.01 11:55:00 -
[73] - Quote
If I play FW on this character, which happens to be a Heavy, the teams I usually get placed in end up losing terribly.
However, on my MinLogi alt, things go much more smoothly, especially when I squad up with some of my corp members from OSG. |
IceShifter Childhaspawn
DUST University Ivy League
295
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Posted - 2013.10.01 11:59:00 -
[74] - Quote
Aero Yassavi wrote:^Good info, but not the appropriate thread for this. Please stay on topic!
I disagree. I think these back stories are the reasons which cause players to choose their FW allegiance. RP as you will -but people (not so hard for politicians) from 1st and 2nd world nations have a hard time supporting factions (even imaginary ones) which support slavery or fascism. Little as I actually invest (RP wise) into my character. I would never fight for Amarr or Caldari for those reasons alone.
You can blame matchmaking or farming or whatever you like. The fact is that Amarr and Caldari lost, and will continue to lose because those factions are unpopular -Not because the game treats them unfairly. |
steadyhand amarr
Amarr S.A.D
1433
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Posted - 2013.10.01 12:20:00 -
[75] - Quote
CCP FoxFour wrote:Pretty much a combination of 1 and 3.
Gallente and Minmatar had some more skilled players, took almost all the districts, and now are having an easier time keeping it like that. We basically don't do any matchmaking on FW matches, think of them as being for more veteran players.
We do have... some changes coming to FW in the more near future that should hopefully help balance this out. :)
Uhh that post sounds like u missed the point.
We cant anything back because we are forced into constant defense. Squads should be able to decide if they want to attack or defend before a contract for that district goes public or somthing.
Also need to be careful locking things up as you could end up locking the whole map :-D |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1020
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Posted - 2013.10.01 14:58:00 -
[76] - Quote
CCP FoxFour wrote:Pretty much a combination of 1 and 3.
Gallente and Minmatar had some more skilled players, took almost all the districts, and now are having an easier time keeping it like that. We basically don't do any matchmaking on FW matches, think of them as being for more veteran players.
We do have... some changes coming to FW in the more near future that should hopefully help balance this out. :)
Can we get a post on what exactly you have planned for FW in the more near future, as well as an estimate? 1.6? 1.7? 1.8? |
Sgt Kirk
SyNergy Gaming EoN.
2019
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Posted - 2013.10.01 15:04:00 -
[77] - Quote
CCP FoxFour wrote:Pretty much a combination of 1 and 3.
Gallente and Minmatar had some more skilled players, took almost all the districts, and now are having an easier time keeping it like that. We basically don't do any matchmaking on FW matches, think of them as being for more veteran players.
We do have... some changes coming to FW in the more near future that should hopefully help balance this out. :) = no time soon in the foreseeable future.
Hopefully they don't put matchmaking in FW. That defeats the purpose of it. When I played it was the only place to have decent matches because lolpubs were filled with your average DUST idiots. |
Smooth Assassin
Stardust incorporation
208
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Posted - 2013.10.01 15:06:00 -
[78] - Quote
CCP FoxFour wrote:Pretty much a combination of 1 and 3.
Gallente and Minmatar had some more skilled players, took almost all the districts, and now are having an easier time keeping it like that. We basically don't do any matchmaking on FW matches, think of them as being for more veteran players.
We do have... some changes coming to FW in the more near future that should hopefully help balance this out. :) You tell em. |
Killar-12
The Corporate Raiders Top Men.
1320
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Posted - 2013.10.01 15:09:00 -
[79] - Quote
IceShifter Childhaspawn wrote:Aero Yassavi wrote:^Good info, but not the appropriate thread for this. Please stay on topic! I disagree. I think these back stories are the reasons which cause players to choose their FW allegiance. RP as you will -but people (not so hard for politicians) from 1st and 2nd world nations have a hard time supporting factions (even imaginary ones) which support slavery or fascism. Little as I actually invest (RP wise) into my character. I would never fight for Amarr or Caldari for those reasons alone. You can blame matchmaking or farming or whatever you like. The fact is that Amarr and Caldari lost, and will continue to lose because those factions are unpopular -Not because the game treats them unfairly. So you support Corruption and (Can't remeber the bad thing about the minmatar)? |
GVGMODE
WorstPlayersEver
61
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Posted - 2013.10.01 15:44:00 -
[80] - Quote
CCP FoxFour wrote:Pretty much a combination of 1 and 3.
Gallente and Minmatar had some more skilled players, took almost all the districts, and now are having an easier time keeping it like that. We basically don't do any matchmaking on FW matches, think of them as being for more veteran players.
We do have... some changes coming to FW in the more near future that should hopefully help balance this out. :)
Expect it in 1.9 |
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Jack McReady
DUST University Ivy League
590
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Posted - 2013.10.01 15:46:00 -
[81] - Quote
GVGMODE wrote:CCP FoxFour wrote:Pretty much a combination of 1 and 3.
Gallente and Minmatar had some more skilled players, took almost all the districts, and now are having an easier time keeping it like that. We basically don't do any matchmaking on FW matches, think of them as being for more veteran players.
We do have... some changes coming to FW in the more near future that should hopefully help balance this out. :) Expect it in 1.9 sorry that will be pushed back to 235134123.9 |
Crimson Judgment
ROGUE SPADES EoN.
125
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Posted - 2013.10.01 16:03:00 -
[82] - Quote
sorry to hear that your minmatar slave are giving your districts away behind your back lol but that sounds like a biased system to me |
First Prophet
Unkn0wn Killers
1118
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Posted - 2013.10.01 16:28:00 -
[83] - Quote
CCP FoxFour wrote:Pretty much a combination of 1 and 3.
Gallente and Minmatar had some more skilled players, took almost all the districts Foxfour confirms Gallente and Winmatar better than Kalamari and Amarr.
Say it with me everyone.
Trust. In. DAT RUST. |
RED FARM
Gespenster Kompanie Villore Accords
0
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Posted - 2013.10.01 16:37:00 -
[84] - Quote
Our corp and alliance fight for Gallente and Minitar due to that alliance. The Eve part of the corp does thier part and us Dust Groupos do ours. We also fight from two continents to minize losses due to time zone issues.
Be a citizen and join up. Ask me how.
Search for GESKO in corp finder. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2469
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Posted - 2013.10.01 18:42:00 -
[85] - Quote
ANON Illuminati wrote:we started fighting for the caldar and amarr for a while to bring them up in wins as well. but seems that most ppl want it the easy way. but owell as long as theres an underdog we will fight for it. I did see some ANONYMOUS fighting for the Amarr which was an amazing good match, I basically spent the entire time watching Akubaris as he went around the map in his tank.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2469
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Posted - 2013.10.01 18:44:00 -
[86] - Quote
First Prophet wrote:CCP FoxFour wrote:Pretty much a combination of 1 and 3.
Gallente and Minmatar had some more skilled players, took almost all the districts Foxfour confirms Gallente and Winmatar better than Kalamari and Amarr. Say it with me everyone. Trust. In. DAT RUST. Fox Four is a scrub and has nothing on Wolfman.
Dirty Liberalist..... and to think I used to like Fox four. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2400
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Posted - 2013.10.01 18:56:00 -
[87] - Quote
IceShifter Childhaspawn wrote:You can blame matchmaking or farming or whatever you like. The fact is that Amarr and Caldari lost, and will continue to lose because those factions are unpopular -Not because the game treats them unfairly. That is debatable.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2400
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Posted - 2013.10.01 18:58:00 -
[88] - Quote
CCP FoxFour wrote:Pretty much a combination of 1 and 3.
Gallente and Minmatar had some more skilled players, took almost all the districts, and now are having an easier time keeping it like that. We basically don't do any matchmaking on FW matches, think of them as being for more veteran players.
We do have... some changes coming to FW in the more near future that should hopefully help balance this out. :) Thanks for the response, but it still doesn't really explain how we can organize multiple squads to do a marathon for Amarr FW and win nearly every single match, yet unable to make any difference on the star map. |
steadyhand amarr
Amarr S.A.D
1442
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Posted - 2013.10.01 19:29:00 -
[89] - Quote
Aero Yassavi wrote:CCP FoxFour wrote:Pretty much a combination of 1 and 3.
Gallente and Minmatar had some more skilled players, took almost all the districts, and now are having an easier time keeping it like that. We basically don't do any matchmaking on FW matches, think of them as being for more veteran players.
We do have... some changes coming to FW in the more near future that should hopefully help balance this out. :) Thanks for the response, but it still doesn't really explain how we can organize multiple squads to do a marathon for Amarr FW and win nearly every single match, yet unable to make any difference on the star map.
to be honest our blue dots really are that bad, and iv seen a lot of sabotage going on, IE blocking points shooting dropships, killing themselves over and over basicly been as unhelpful as possible
im just giving up on FW its clear we will never get anywhere and foxfour made it pretty clear FW working as insteaded |
First Prophet
Unkn0wn Killers
1123
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Posted - 2013.10.01 19:34:00 -
[90] - Quote
True Adamance wrote:First Prophet wrote:CCP FoxFour wrote:Pretty much a combination of 1 and 3.
Gallente and Minmatar had some more skilled players, took almost all the districts Foxfour confirms Gallente and Winmatar better than Kalamari and Amarr. Say it with me everyone. Trust. In. DAT RUST. Fox Four is a scrub and has nothing on Wolfman. Dirty Liberalist..... and to think I used to like Fox four. They're devs. They're all terrible scrubs.
Foxfour does have control over FW so you should probably watch what you say. Although it's not like foxfour can make the Amarr lose anymore than they already do. |
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