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D legendary hero
THE WARRIORS OF LEGEND
1127
|
Posted - 2013.09.28 19:17:00 -
[1] - Quote
Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion. the MD is good, but could use more ammo, and the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330
what do you think? |
ladwar
Dead Six Initiative Lokun Listamenn
1734
|
Posted - 2013.09.28 19:18:00 -
[2] - Quote
omfg they still kill people? totally nerf them |
Derek Barnes
0uter.Heaven
407
|
Posted - 2013.09.28 19:47:00 -
[3] - Quote
Flaylock radius would of course be good, but why would the MD need an ammo increase, that's what nanohives are used for. |
Viktor Hadah Jr
Negative-Impact Cult of War
342
|
Posted - 2013.09.28 20:10:00 -
[4] - Quote
Flaylock needs a small buff. |
Mossellia Delt
Militaires Sans Jeux
448
|
Posted - 2013.09.28 20:22:00 -
[5] - Quote
Both are underpowered compaired to aim assist weapons. |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 03:54:00 -
[6] - Quote
whatya think? |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
222
|
Posted - 2013.09.30 04:09:00 -
[7] - Quote
The flaylock does need a radius buff.
The MD, compared to other weapons, has stupidly awful ammo capacity. It is stupid to run it without nanohives. In fact, you often find yourself having to rely on nanohives. But other weapons... say, the AR, can be perfectly effective without any sort of Nanohive available. A little parity would be nice. |
Thumb Green
Novashift
427
|
Posted - 2013.09.30 04:11:00 -
[8] - Quote
Both are good weapons when used by people that know what they're doing. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
234
|
Posted - 2013.09.30 04:13:00 -
[9] - Quote
I dont use either so take what i say with a grain of dust. IMHO mass drivers are annoyingly effective at very close quarters. I really think a MD should not be very effective at anything less than 20 meters. Flaylocks... Poeple still use those? I cant remember the last time i even saw one on the BF. |
Michael Arck
Anubis Prime Syndicate
1294
|
Posted - 2013.09.30 04:16:00 -
[10] - Quote
I don't. |
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Cyrius Li-Moody
The New Age Outlaws
1102
|
Posted - 2013.09.30 04:19:00 -
[11] - Quote
Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 16:41:00 -
[12] - Quote
Vicious Minotaur wrote:The flaylock does need a radius buff.
The MD, compared to other weapons, has stupidly awful ammo capacity. It is stupid to run it without nanohives. In fact, you often find yourself having to rely on nanohives. But other weapons... say, the AR, can be perfectly effective without any sort of Nanohive available. A little parity would be nice.
This is what i am aiming for. To make the weapons operate effectively. |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 16:44:00 -
[13] - Quote
Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm.
All i want is some equality among the weapon classes. All primary weapons should be self sufficient.
The flaylocks, scambler pistols and SMGs should all be equally effective. Which currently they are not. (nova knives are not really included but could use a buff. I've melee killed nova knifers) |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 16:46:00 -
[14] - Quote
Michael Arck wrote:I don't.
thats why Im pushing to get flaylocks buffed. Scrambler pistols Im hoping will get a slight range buff as well. as a precision weapon its range doesn't really justify its operation. |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 16:48:00 -
[15] - Quote
Thumb Green wrote:Both are good weapons when used by people that know what they're doing.
This is a blanket statement that doesn't contribute anything really. I mean when you mention buffing a weapon normally your talking about people who have average skill with the weapon. so by default they have to be good with it.
if someone needs exceptional skill to get minimal results from a weapon the weapon is broke. |
Ryme Intrinseca
Seraphim Auxiliaries
83
|
Posted - 2013.09.30 16:49:00 -
[16] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? As a HMG user I love meeting an AR at close range, but MDs still scare me, because you can neither fire back accurately nor take cover. If you took away the one drawback (limited ammo) the MD would be OP. As for the flaylock, it was nerfed for a reason. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
342
|
Posted - 2013.09.30 16:50:00 -
[17] - Quote
The MD could use another clip.
I guess the flaylock could use a buff. Never used one and I've only seen it used once since the nerf. |
Johnny Guilt
Algintal Core Gallente Federation
292
|
Posted - 2013.09.30 16:51:00 -
[18] - Quote
They are both fine and are in line for what they were designed to do without going over board. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
378
|
Posted - 2013.09.30 16:52:00 -
[19] - Quote
Johnny Guilt wrote:They are both fine and are in line for what they were designed to do without going over board.
So some weapons are more equal than others?
If so we should get 1x multipliers |
Cody Sietz
Bullet Cluster
1066
|
Posted - 2013.09.30 16:54:00 -
[20] - Quote
I hate'em, they rip through my armour.
That being said, they feel balanced. I like where the flaylock is now. |
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
378
|
Posted - 2013.09.30 17:17:00 -
[21] - Quote
Dont think so because the damage (splash precisely) was also reduced |
taxi bastard
S.A.C. Strategic
5
|
Posted - 2013.09.30 17:40:00 -
[22] - Quote
I use the MD at the start of the battle with my basic light suit or when I am looking to put some uplinks ready to assault a position. to be fair although I only have the skill to use the tier 1 gun it seams reasonable good for what its intended to be.
saying that its a situational weapon, it can be awesome in some situations ....or useless in others it all depends where you spawn with it. IMO balanced |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 18:11:00 -
[23] - Quote
Ryme Intrinseca wrote:D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? As a HMG user I love meeting an AR at close range, but MDs still scare me, because you can neither fire back accurately nor take cover. If you took away the one drawback (limited ammo) the MD would be OP. As for the flaylock, it was nerfed for a reason.
if you are an HMG user like myself, you'd know that its actually better to fight a mass drive than an AR, cuz of the DPS.
objectively lets give them the benefit of the doubt. its not a damage buff, not a RoF buff, not a clip size buff. its just a max ammo buff. most MD users are gone before they even get to that much ammo. reward the good players with something like this. |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 18:12:00 -
[24] - Quote
Daxxis KANNAH wrote:Johnny Guilt wrote:They are both fine and are in line for what they were designed to do without going over board. So some weapons are more equal than others? If so we should get 1x multipliers
the truth |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 18:15:00 -
[25] - Quote
Cody Sietz wrote:I hate'em, they rip through my armour.
That being said, they feel balanced. I like where the flaylock is now.
Edit:also, I'm planning on skilling into flaylocks now that we aren't getting hybrid weapons.
A .5 buff to the might break it again.
please explain your thoughts. how do you feel that .5 m extra radius (not increasing damage, or splash damage, or clip, etc) will break the brokelocks... i mean flaylocks?
honestly though in seriousness do you feel that is too great a buff? I'm working from the standard up. the Std flaylocks in my opinion and as a flaylocker see them as utterly useless and the breach is a joke. please explain your thoughts |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 18:16:00 -
[26] - Quote
Daxxis KANNAH wrote:Dont think so because the damage (splash precisely) was also reduced
my point exactly. with less splash damage (the current splash damage) increasing the radius by .5m wouldnt hurt. |
Ryme Intrinseca
Seraphim Auxiliaries
90
|
Posted - 2013.09.30 19:40:00 -
[27] - Quote
D legendary hero wrote:Ryme Intrinseca wrote:D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? As a HMG user I love meeting an AR at close range, but MDs still scare me, because you can neither fire back accurately nor take cover. If you took away the one drawback (limited ammo) the MD would be OP. As for the flaylock, it was nerfed for a reason. if you are an HMG user like myself, you'd know that its actually better to fight a mass drive than an AR, cuz of the DPS. objectively lets give them the benefit of the doubt. its not a damage buff, not a RoF buff, not a clip size buff. its just a max ammo buff. most MD users are gone before they even get to that much ammo. reward the good players with something like this. I will beat an AR one on one at close range 90%+ of the time in pubs (much lower in PC, obviously). I'm putting out roughly as much DPS, have a massive clip, and usually double the HP, so of course I'll win. An MD, on the other hand, can significantly out DPS me, by putting cover between me and them and hitting me with splash, or just by hitting me repeatedly so my screen is shaky and I can't land my shots. I'm not saying the MD should be nerfed, just that it's good where it is. |
Sinboto Simmons
SVER True Blood Public Disorder.
1321
|
Posted - 2013.09.30 20:29:00 -
[28] - Quote
Derek Barnes wrote:Flaylock radius would of course be good, but why would the MD need an ammo increase, that's what nanohives are used for. Correct me if I'm wrong but the MD is classed as a support and suppression weapon yes?
As such it's ment to make hostiles go 'oh ****' and stay out of the area said weapon is located and with the smoke effect of chrome gone our effectiveness in that field diminished as that effect caused confusion and a level of risk for the hostile force as you had no idea what was on the other side making more ammo a must have rather then something that is nice to have.
The other suppression weapon in the game , the ammar laser, is working well in it's class at the moment able to lock down an area for an extended period should the user know how to handle it correctly this is done by two reasons one being it's power, the other being it's ammo supply.
While either weapon should never have so much ammo that they will never require more as support weapons they should be able it lock a location down for a healthy amount of time, not saying the Nanohives shouldn't be needed, just not a mandatory piece of equipment in order to do well with the weapon.
Excuse my grammar tired as balls right now. |
Johnny Guilt
Algintal Core Gallente Federation
292
|
Posted - 2013.09.30 21:13:00 -
[29] - Quote
Daxxis KANNAH wrote:Johnny Guilt wrote:They are both fine and are in line for what they were designed to do without going over board. So some weapons are more equal than others? If so we should get 1x multipliers
No,some weapons are more situational than others.some better than others but when the time comes the better one will rise to the challenge and be victorious. |
Master Jaraiya
Ultramarine Corp
1002
|
Posted - 2013.09.30 22:10:00 -
[30] - Quote
Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. Thats just it, the MD is not supposed to be a slayer weapon! It is a support weapon designed for area denial and crowd control! Yes, you will burn through ammo at an extreme rate firing your entire clip at one heavy to make sure you get that kill!
If you use it properly by firing into a zerg, then let your team mates finish them off after they scatter, you would get 6 - 8 assists easily. Thats 150 - 200 WP from 1 - 2 rounds, as opposed to 50 WP for using a whole clip on one guy! |
|
Rynoceros
Rise Of Old Dudes
833
|
Posted - 2013.09.30 22:16:00 -
[31] - Quote
Mass Drivers - just right.
Flaylocks - ****. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
368
|
Posted - 2013.09.30 22:19:00 -
[32] - Quote
I want a magsec to complement both my current smg's and in the future the MD
then I can run the MD as a sidearm and the magsec as my main |
Knight Soiaire
Better Hide R Die
2480
|
Posted - 2013.09.30 22:20:00 -
[33] - Quote
Flaylocks - As a sidearm, I do fine with ADV, direct could be increased though, there is so little difference in splash and direct that you may as well aim for splash, reward players for hitting their target.
Mass Driver - All good, except that there is no damage fall off in the radius. |
calvin b
Molon Labe. RISE of LEGION
658
|
Posted - 2013.09.30 22:42:00 -
[34] - Quote
MD, had no problem with these until recent. I admit, the person I was fighting was very good at what they do. I lost more than I care to admit, but the fact is this weapon is BS. How can you fire over 200M with precision and take a person down in less than 3 hits. Cant out run the D*** splash and all they do is spam the F*** out of them. Try and take them on and all they do is use them as a D*** shotgun and your armor melts in 2 seconds or less. If there is a way to counter them I am all ears. I have tried flanking, does not work for they spam the area with explosives. Tried to shooting from a distance but the reach they have is unf****** believable. I notice its mainly mimitars running these d*** things, using 5 damage mods so the explosion is ungodly. So I am not asking for a nerf I just want a way to counter them so the next time I meet one, I will have the answer for the masshole. |
Godin Thekiller
Hellstorm Inc League of Infamy
987
|
Posted - 2013.09.30 22:46:00 -
[35] - Quote
Another barrel of ammo for the MD, and a 2.-.5 meter blast radius buff for the FL. Otherwise, perfect. |
Dimmu Borgir II
Consolidated Dust
136
|
Posted - 2013.09.30 22:49:00 -
[36] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think?
I use an MD on most of my logis and I use it as a surpression weapon and as so, usually have nanohives available or a supply depot close by. You can skill into having 5 extra rounds added to your max ammo, I'm currently at 14 max ammo and that's easily enough for me when I'm running with other Logis who have nanohives too. I love the MD and even when I pull out an AR and remember how much fun that is, I usually revert back to using my MD Logis. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
521
|
Posted - 2013.09.30 22:55:00 -
[37] - Quote
MD is fine.
Flaylock pistols... mmmmmmmmh damn I'm really tempted to say they are just fine because they were immensely broken and I really don't like the idea of an explosive sidearm... but they might use a SLIGHT buff... to the splash radius. But a VERY slight one. |
Cody Sietz
Bullet Cluster
1066
|
Posted - 2013.09.30 22:55:00 -
[38] - Quote
D legendary hero wrote:Cody Sietz wrote:I hate'em, they rip through my armour.
That being said, they feel balanced. I like where the flaylock is now.
Edit:also, I'm planning on skilling into flaylocks now that we aren't getting hybrid weapons.
A .5 buff to the might break it again. please explain your thoughts. how do you feel that .5 m extra radius (not increasing damage, or splash damage, or clip, etc) will break the brokelocks... i mean flaylocks? honestly though in seriousness do you feel that is too great a buff? I'm working from the standard up. the Std flaylocks in my opinion and as a flaylocker see them as utterly useless and the breach is a joke. please explain your thoughts sorry it took so long to reply, but I wanted to get home and check the stats before I replied.
I've used the basic and advanced flaylock before the nerf, and I can say that both were far too effective. Half a meter is about what was nerfed on the weapon, so to restore it would only make it OP again.
They did take the nerf too far imo, nerfing the ammo was too much. The dmg nerf also went a bit too far, maybe a small buff to direct dmg and a even smaller one to splash.
The best thing about the weapon is even at proto it's the easiest to fit on a suit. With max skills I think it cost 28/2 and it cost 20k. |
KING CHECKMATE
TEAM SATISFACTION
1414
|
Posted - 2013.09.30 22:56:00 -
[39] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think?
MAss drivers are FINE/ They might depend on Nanohives but no other weapon lets you take on 1-4 enemy soldiers ALONE,AT THE SAME TIME,and win....yeah,not even the AR. Win combination:Assault mass driver/ Flux grenade / Nanohives. The mass driver needs a drawmback and Ammo is it.
Im up for the .5 mts splash damage buff on the FLaylock
BTW the SMGs might be used as primary weapons , sure. But the Six kin's low range will get you killed. Assault ones are the ones used as ''main wepons''...Someone else said that FLaylocks and SMGs should both be the same regarding effectivness.Implying ,they are both Sidearms and they SHOULD both have the capacity to be a players main weapon. Ok bro. When the Core flaylock costs the same CPU/PG than the Ishinkune SMG to equip,then they can be the same as in effectivness...LOL |
Dimmu Borgir II
Consolidated Dust
136
|
Posted - 2013.09.30 22:58:00 -
[40] - Quote
calvin b wrote:MD, had no problem with these until recent. I admit, the person I was fighting was very good at what they do. I lost more than I care to admit, but the fact is this weapon is BS. How can you fire over 200M with precision and take a person down in less than 3 hits. Cant out run the D*** splash and all they do is spam the F*** out of them. Try and take them on and all they do is use them as a D*** shotgun and your armor melts in 2 seconds or less. If there is a way to counter them I am all ears. I have tried flanking, does not work for they spam the area with explosives. Tried to shooting from a distance but the reach they have is unf****** believable. I notice its mainly mimitars running these d*** things, using 5 damage mods so the explosion is ungodly. So I am not asking for a nerf I just want a way to counter them so the next time I meet one, I will have the answer for the masshole.
As an avid MD user (I have MD's on approximately 80% of my fits) I feel most at a disadvantage when I'm below my opposition or very close to them as 90% of the time, shooting my opponent at point blank range with my MD will result in my suicide and not his death. The first thing to do with a MD user who's repeatedly spamming you is find out exactly where he is amidst the explosive chaos and then try flanking him or by using explosives on him, that would however need you to be part of a communicating squad. Good luck against those annoying (and oh so glorious) MD's! |
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Cyrius Li-Moody
The New Age Outlaws
1119
|
Posted - 2013.09.30 23:01:00 -
[41] - Quote
Master Jaraiya wrote:Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. Thats just it, the MD is not supposed to be a slayer weapon! It is a support weapon designed for area denial and crowd control! Yes, you will burn through ammo at an extreme rate firing your entire clip at one heavy to make sure you get that kill! If you use it properly by firing into a zerg, then let your team mates finish them off after they scatter, you would get 6 - 8 assists easily. Thats 150 - 200 WP from 1 - 2 rounds, as opposed to 50 WP for using a whole clip on one guy!
I feel like you're really reaching for a statement I did not make. Id appreciate it if you didn't insinuate that I don't know what I'm doing. |
Monkey MAC
killer taxi company General Tso's Alliance
798
|
Posted - 2013.09.30 23:40:00 -
[42] - Quote
Master Jaraiya wrote:Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. Thats just it, the MD is not supposed to be a slayer weapon! It is a support weapon designed for area denial and crowd control! Yes, you will burn through ammo at an extreme rate firing your entire clip at one heavy to make sure you get that kill! If you use it properly by firing into a zerg, then let your team mates finish them off after they scatter, you would get 6 - 8 assists easily. Thats 150 - 200 WP from 1 - 2 rounds, as opposed to 50 WP for using a whole clip on one guy!
*cough* short-range breaching *cough*
The mass driver is a unique weapon in that it has 2 places its highly effective, but for entirely different roles.
Roles a mass driver is capable of: * Short range breaching - Good for lobbing grenades down those new gallentean stairs, causes chaos and confusion. * Area-Denial - Makes someone GTFO off the immediate area, slows frontal assaults, holds upchoke points. * Flanking - With a bit of smarts MD users can be used effectively for flanking suppressed enemies. * Long range Suppresion - New flare effect can be used as terror weapon. * IW - like all light weapons, the MD is capable of killing in a 1v1 fight, a capable personal defence weapon
If you assume a MD user will just assist you in getting you kd/r up, you've got another thing coming, mainly logi suits that kill people and heavies being used in offence!
The MD is not and should not be any less capable of killing people in its intended range/role/location.
As for the OP MD needs a little more ammo, what you could do is change the "Max Ammo" Skill, to add 2 rounds per level instead of 1? |
Master Jaraiya
Ultramarine Corp
1002
|
Posted - 2013.09.30 23:41:00 -
[43] - Quote
Cyrius Li-Moody wrote:Master Jaraiya wrote:Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. Thats just it, the MD is not supposed to be a slayer weapon! It is a support weapon designed for area denial and crowd control! Yes, you will burn through ammo at an extreme rate firing your entire clip at one heavy to make sure you get that kill! If you use it properly by firing into a zerg, then let your team mates finish them off after they scatter, you would get 6 - 8 assists easily. Thats 150 - 200 WP from 1 - 2 rounds, as opposed to 50 WP for using a whole clip on one guy! I feel like you're really reaching for a statement I did not make. Id appreciate it if you didn't insinuate that I don't know what I'm doing. No, I'm responding to exactly what you said.
You are trying to "take someone down" with the MD, but that is not the intended purpose for the weapon. Now, here you are complaining because you feel the MD doesn't have enough ammo.
That would be like me saying "the heavy dropsuit is just not fast enough, especially considering when I spot a scout, I can't pursue him so he gets away from me every time"
A heavy isn't supposed to keep pace with a scout, just like a MD isn't supposed to be used as a slayer weapon. If you didn't try to solo your opponents with the MD, I think you would find it has plenty of ammo to do it's job. |
Master Jaraiya
Ultramarine Corp
1003
|
Posted - 2013.09.30 23:59:00 -
[44] - Quote
Monkey MAC wrote:
*cough* short-range breaching *cough*
The mass driver is a unique weapon in that it has 2 places its highly effective, but for entirely different roles.
Roles a mass driver is capable of: * Short range breaching - Good for lobbing grenades down those new gallentean stairs, causes chaos and confusion. * Area-Denial - Makes someone GTFO off the immediate area, slows frontal assaults, holds upchoke points. * Flanking - With a bit of smarts MD users can be used effectively for flanking suppressed enemies. * Long range Suppresion - New flare effect can be used as terror weapon. * IW - like all light weapons, the MD is capable of killing in a 1v1 fight, a capable personal defence weapon
If you assume a MD user will just assist you in getting you kd/r up, you've got another thing coming, mainly logi suits that kill people and heavies being used in offence!
The MD is not and should not be any less capable of killing people in its intended range/role/location.
As for the OP MD needs a little more ammo, what you could do is change the "Max Ammo" Skill, to add to rounds per level instead of 1?
Simply because the MD can do something, doesn't make it well suited for that task. Sure the MD can kill 1v1 in a solo fight, but that was never its purposed role and this is not considered
Quote: *cough* short-range breaching *cough*
So no need to be a smart ass mkay.
*Yes it is excellent for clearing rooms...how many rounds would you say that takes when you have a 16m area of effect?
*yes we agree on area denial, again, how many rounds would you say this takes? Surely no more than 4 per engagement?
*Flanking yes, but timing would be everything here. I wouldn't expect to get a lot of kills unless the squad you are flanking is already limping away. IMHO this would probably fall under crowd control. Again, not requiring much ammo given it's AoE
*Eh, not so much. With the projectile travel time, all you would do here is betray your position to the enemy.
*LOL no. It is not a personal defense weapon a sidearm is a personal defense weapon. The MD is a suppression weapon period. |
Monkey MAC
killer taxi company General Tso's Alliance
798
|
Posted - 2013.10.01 00:21:00 -
[45] - Quote
Master Jaraiya wrote:Monkey MAC wrote:
*cough* short-range breaching *cough*
The mass driver is a unique weapon in that it has 2 places its highly effective, but for entirely different roles.
Roles a mass driver is capable of: * Short range breaching - Good for lobbing grenades down those new gallentean stairs, causes chaos and confusion. * Area-Denial - Makes someone GTFO off the immediate area, slows frontal assaults, holds upchoke points. * Flanking - With a bit of smarts MD users can be used effectively for flanking suppressed enemies. * Long range Suppresion - New flare effect can be used as terror weapon. * IW - like all light weapons, the MD is capable of killing in a 1v1 fight, a capable personal defence weapon
If you assume a MD user will just assist you in getting you kd/r up, you've got another thing coming, mainly logi suits that kill people and heavies being used in offence!
The MD is not and should not be any less capable of killing people in its intended range/role/location.
As for the OP MD needs a little more ammo, what you could do is change the "Max Ammo" Skill, to add to rounds per level instead of 1?
Simply because the MD can do something, doesn't make it well suited for that task. Sure the MD can kill 1v1 in a solo fight, but that was never its purposed role and this is not considered Quote: *cough* short-range breaching *cough*
So no need to be a smart ass mkay. *Yes it is excellent for clearing rooms...how many rounds would you say that takes when you have a 16m area of effect? *yes we agree on area denial, again, how many rounds would you say this takes? Surely no more than 4 per engagement? *Flanking yes, but timing would be everything here. I wouldn't expect to get a lot of kills unless the squad you are flanking is already limping away. IMHO this would probably fall under crowd control. Again, not requiring much ammo given it's AoE *Eh, not so much. With the projectile travel time, all you would do here is betray your position to the enemy. *LOL no. It is not a personal defense weapon a sidearm is a personal defense weapon. The MD is a suppression weapon period.
No the MD is not a suppresion weapon, it is an independent weapon it does not require another weapon to finish the job! It is not ideal for killing, but is effective enough in the right hands!
The MD is designed for 1v1 engagements in its prefered environment, you cannot deny an area if there is no threat of being killed!
16m area of effect applies to the assult only, with a 16m AOE it takes over a mags worth to clear a 15+ù15 box. With a normal, with a 10m it takes maybe 4-5, which when you have a mag of six, requires a reload directly after.
The amount of rounds for area denial depends on the enemy, some engagements have used as much as 16 of my 18 ammo, because certain suits need more slugs!
And suppresion works perfectly, believe me!
But the main problem I have is why you believe the MD being a support weapon should not garner kills? Wether it is a "support" weapon or not is down to the user, but if it wasn't designed to kill, why would anyone field it? |
Mavado V Noriega
SyNergy Gaming EoN.
4306
|
Posted - 2013.10.01 00:30:00 -
[46] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think?
LOL thats what i think of the MD and this quote horrible suggestions |
Master Jaraiya
Ultramarine Corp
1006
|
Posted - 2013.10.01 00:33:00 -
[47] - Quote
Monkey MAC wrote:
No the MD is not a suppresion weapon, it is an independent weapon it does not require another weapon to finish the job! It is not ideal for killing, but is effective enough in the right hands!
The MD is designed for 1v1 engagements in its prefered environment, you cannot deny an area if there is no threat of being killed!
16m area of effect applies to the assult only, with a 16m AOE it takes over a mags worth to clear a 15+ù15 box. With a normal, with a 10m it takes maybe 4-5, which when you have a mag of six, requires a reload directly after.
The amount of rounds for area denial depends on the enemy, some engagements have used as much as 16 of my 18 ammo, because certain suits need more slugs!
And suppresion works perfectly, believe me!
But the main problem I have is why you believe the MD being a support weapon should not garner kills? Wether it is a "support" weapon or not is down to the user, but if it wasn't designed to kill, why would anyone field it?
I never said it should not garner kills, I simply said it's main purpose is not to garner kills, but to suppress the enemy. It is effective enought that, when used in for it's intended role, it requires no more ammo, and gets plenty of kills.
If by "clear a 15x15 box" you mean "kill everything in a 15x15 box" then yes, I could see why you are running out of ammo so much. Now, if by "clear a 15x15 box" you mean disperse and suppress everyone within that area, then you are lying if you say it takes an entire clip.
No, the amount of rounds for area denial depends on how tightly clustered the enemy is.
Area denial/suppression =/= kills
Area denial means restricting enemies from entering a given area. You do not need to get kills to do this effectively.
Suppression means keeping enemies restricted to cover, again, no kills required to perform this task.
The MD is not a slayer weapon! Sure, you can get kills with it, but that is not it's main purpose. |
Monkey MAC
killer taxi company General Tso's Alliance
798
|
Posted - 2013.10.01 00:48:00 -
[48] - Quote
Master Jaraiya wrote:Monkey MAC wrote:
No the MD is not a suppresion weapon, it is an independent weapon it does not require another weapon to finish the job! It is not ideal for killing, but is effective enough in the right hands!
The MD is designed for 1v1 engagements in its prefered environment, you cannot deny an area if there is no threat of being killed!
16m area of effect applies to the assult only, with a 16m AOE it takes over a mags worth to clear a 15+ù15 box. With a normal, with a 10m it takes maybe 4-5, which when you have a mag of six, requires a reload directly after.
The amount of rounds for area denial depends on the enemy, some engagements have used as much as 16 of my 18 ammo, because certain suits need more slugs!
And suppresion works perfectly, believe me!
But the main problem I have is why you believe the MD being a support weapon should not garner kills? Wether it is a "support" weapon or not is down to the user, but if it wasn't designed to kill, why would anyone field it?
I never said it should not garner kills, I simply said it's main purpose is not to garner kills, but to suppress the enemy. It is effective enought that, when used in for it's intended role, it requires no more ammo, and gets plenty of kills. If by "clear a 15x15 box" you mean "kill everything in a 15x15 box" then yes, I could see why you are running out of ammo so much. Now, if by "clear a 15x15 box" you mean disperse and suppress everyone within that area, then you are lying if you say it takes an entire clip. No, the amount of rounds for area denial depends on how tightly clustered the enemy is. Area denial/suppression =/= kills Area denial means restricting enemies from entering a given area. You do not need to get kills to do this effectively. Suppression means keeping enemies restricted to cover, again, no kills required to perform this task. The MD is not a slayer weapon! Sure, you can get kills with it, but that is not it's main purpose.
I am aware you don't Need kills, but it is considerably more effective when it does so, denining an area with a little bit of splash damage only works to a point. You can not expect to lock down an area without killing the aggressor!
If I am gonna suppress an enemy advance, it'll me darn sight more productive to kill them, instead of waiting for a slayer weapon to finish the job, in which time I run out of ammo.
By clear a 15+ù15 box I mean get rid of, don't care how, but it is considerably more effective to kill them, then to chase them away. So really I don't see why a mass driver shouldn't be an effective killer, because at least in this game, its a lot more effective to deny an area by blowing them up.
especially because of the perma death, mass drivers are better for killing than other weapons because it ensures they don't get back up! But now your gonna tell me its not a "slayer" weapon.
But if it wasn't designed for killing, how is it gonna be effective in the battlefield? And what defines a slayer weapon, being designed to kill? Or being your weapon, no one elses? |
Master Jaraiya
Ultramarine Corp
1007
|
Posted - 2013.10.01 01:22:00 -
[49] - Quote
Monkey MAC wrote:Master Jaraiya wrote:Monkey MAC wrote:
No the MD is not a suppresion weapon, it is an independent weapon it does not require another weapon to finish the job! It is not ideal for killing, but is effective enough in the right hands!
The MD is designed for 1v1 engagements in its prefered environment, you cannot deny an area if there is no threat of being killed!
16m area of effect applies to the assult only, with a 16m AOE it takes over a mags worth to clear a 15+ù15 box. With a normal, with a 10m it takes maybe 4-5, which when you have a mag of six, requires a reload directly after.
The amount of rounds for area denial depends on the enemy, some engagements have used as much as 16 of my 18 ammo, because certain suits need more slugs!
And suppresion works perfectly, believe me!
But the main problem I have is why you believe the MD being a support weapon should not garner kills? Wether it is a "support" weapon or not is down to the user, but if it wasn't designed to kill, why would anyone field it?
I never said it should not garner kills, I simply said it's main purpose is not to garner kills, but to suppress the enemy. It is effective enought that, when used in for it's intended role, it requires no more ammo, and gets plenty of kills. If by "clear a 15x15 box" you mean "kill everything in a 15x15 box" then yes, I could see why you are running out of ammo so much. Now, if by "clear a 15x15 box" you mean disperse and suppress everyone within that area, then you are lying if you say it takes an entire clip. No, the amount of rounds for area denial depends on how tightly clustered the enemy is. Area denial/suppression =/= kills Area denial means restricting enemies from entering a given area. You do not need to get kills to do this effectively. Suppression means keeping enemies restricted to cover, again, no kills required to perform this task. The MD is not a slayer weapon! Sure, you can get kills with it, but that is not it's main purpose. I am aware you don't Need kills, but it is considerably more effective when it does so, denining an area with a little bit of splash damage only works to a point. You can not expect to lock down an area without killing the aggressor! If I am gonna suppress an enemy advance, it'll me darn sight more productive to kill them, instead of waiting for a slayer weapon to finish the job, in which time I run out of ammo. By clear a 15+ù15 box I mean get rid of, don't care how, but it is considerably more effective to kill them, then to chase them away. So really I don't see why a mass driver shouldn't be an effective killer, because at least in this game, its a lot more effective to deny an area by blowing them up. especially because of the perma death, mass drivers are better for killing than other weapons because it ensures they don't get back up! But now your gonna tell me its not a "slayer" weapon. But if it wasn't designed for killing, how is it gonna be effective in the battlefield? And what defines a slayer weapon, being designed to kill? Or being your weapon, no one elses?
I could be saying all of these arguments about the HMG as well. It is a suppression/area denial weapon. I'll be damned if I get kills with it trying to keep the baddies at bay though. The only way to get kills with the HMG is to let them come in close, defeating the entire purpose of the HMG being area denial/suppression.
You can expect to lock down an area without killing anyone. If the Aggressor cannot approach without threat of death, have you not successfully locked down the area? The only Suit it takes a full clip to kill with a MD is a full Proto Heavy with 3 complex plates. I know because I have been the single target of a butt hurt MD user in plenty of matches. Him focusing on me caused his team to lose the CRU that my squad was hacking though. So he failed to do his job because he got greedy for a kill. Is that teamwork? Is that how you win a match?
A slayer weapon is a weapon specifically designed to kill and to kill quickly in it's optimal range. These include the AR, SMG, Sniper Rifle, Scrambler Pistol, Scrambler Rifle, Sniper Rifle, Shotgun, etc. While slayer weapons can perform other roles such as area denial/suppression, their main purpose is to kill.
Area Denial/Suppression Weapons' main purpose is not to kill, but they have the ability to. These include the MD, HMG Flaylock Pistol, Grenades, Laser Rifle, etc.
|
Tech Ohm Eaven
L.O.T.I.S.
801
|
Posted - 2013.10.01 01:47:00 -
[50] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think?
Other folks: dude! you have to try the mass driver!! dude! it rocks!!
Then I try it and sucksville then I try it with operations at L5 and less sucksville but meh! then I say lets try it with proficiency??
Results: enemy on top stairs equals Tech Ohm died, enemy on bottom stairs equals Tech Ohm died, blueberry stands in front just as I shoot equals SUICIDE ...BAH!!
Scambler, Laser, AR, SMG are MUCH BETTER.
Final opinion: mass driver only good for spamming a few grenades back at those folks that spam locus grenades at supply depos.
Yeah maybe the mass driver can do with a larger ammo clip but it still sucks.
My AR never kills me so from now on its mostly AR 514.
Sorry but a GEK or a Duvolle outperform it by far at all distances. |
|
Scheneighnay McBob
Bojo's School of the Trades
3241
|
Posted - 2013.10.01 01:51:00 -
[51] - Quote
MD is fine, as usual
The splash on flaylocks is so small that it's pointless to use anything besides breach, since they have the highest impact damage |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.10.01 01:51:00 -
[52] - Quote
D legendary hero wrote:Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. All i want is some equality among the weapon classes. All primary weapons should be self sufficient. The flaylocks, scambler pistols and SMGs should all be equally effective. Which currently they are not. (nova knives are not really included but could use a buff. I've melee killed nova knifers) Flaylocks and SMG aren't as good as the Scrambler... They are sidearms. They are suppose to be last resort weapons. The scrambler only out dps the AR at like 5-15 meters where headshots are most effective. But the flaylock needs a slight buff, and maybe have the SMG slightly also, but a little less buff. |
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 02:05:00 -
[53] - Quote
Ryme Intrinseca wrote:D legendary hero wrote:Ryme Intrinseca wrote:D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? As a HMG user I love meeting an AR at close range, but MDs still scare me, because you can neither fire back accurately nor take cover. If you took away the one drawback (limited ammo) the MD would be OP. As for the flaylock, it was nerfed for a reason. if you are an HMG user like myself, you'd know that its actually better to fight a mass drive than an AR, cuz of the DPS. objectively lets give them the benefit of the doubt. its not a damage buff, not a RoF buff, not a clip size buff. its just a max ammo buff. most MD users are gone before they even get to that much ammo. reward the good players with something like this. I will beat an AR one on one at close range 90%+ of the time in pubs (much lower in PC, obviously). I'm putting out roughly as much DPS, have a massive clip, and usually double the HP, so of course I'll win. An MD, on the other hand, can significantly out DPS me, by putting cover between me and them and hitting me with splash, or just by hitting me repeatedly so my screen is shaky and I can't land my shots. I'm not saying the MD should be nerfed, just that it's good where it is.
Yeah that fabled cover sounds nice. Murder taxi?? HMG heavy versus MD Tech Ohm equals a dead Tech Ohm until Tech Ohm says screw this MD noise and grabs a Duvolle then its a dead heavy most times.
Upstairs or downstairs? dead md user, repeat and repeat with HMG heavy WINS!!
In an open street? DEAD MD user ALIVE HMG heavy.
Entering a room or exiting?? MD user DIES to HMG.
SCrew that noise. Grabs a Duvolle AR. |
Master Jaraiya
Ultramarine Corp
1010
|
Posted - 2013.10.01 02:12:00 -
[54] - Quote
Tech Ohm Eaven wrote:Other folks: dude! you have to try the mass driver!! dude! it rocks!!
Then I try it and sucksville then I try it with operations at L5 and less sucksville but meh! then I say lets try it with proficiency??
Results: enemy on top stairs equals Tech Ohm died, enemy on bottom stairs equals Tech Ohm died, blueberry stands in front just as I shoot equals SUICIDE ...BAH!!
Scambler, Laser, AR, SMG are MUCH BETTER.
Final opinion: mass driver only good for spamming a few grenades back at those folks that spam locus grenades at supply depos.
Yeah maybe the mass driver can do with a larger ammo clip but it still sucks.
My AR never kills me so from now on its mostly AR 514.
Sorry but a GEK or a Duvolle outperform it by far at all distances.
Tech Ohm Eaven wrote:Yeah that fabled cover sounds nice. Murder taxi?? HMG heavy versus MD Tech Ohm equals a dead Tech Ohm until Tech Ohm says screw this MD noise and grabs a Duvolle then its a dead heavy most times.
Upstairs or downstairs? dead md user, repeat and repeat with HMG heavy WINS!!
In an open street? DEAD MD user ALIVE HMG heavy.
Entering a room or exiting?? MD user DIES to HMG.
SCrew that noise. Grabs a Duvolle AR. Something tells me the MD just doesn't work with your playstyle. |
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 02:14:00 -
[55] - Quote
calvin b wrote:MD, had no problem with these until recent. I admit, the person I was fighting was very good at what they do. I lost more than I care to admit, but the fact is this weapon is BS. How can you fire over 200M with precision and take a person down in less than 3 hits. Cant out run the D*** splash and all they do is spam the F*** out of them. Try and take them on and all they do is use them as a D*** shotgun and your armor melts in 2 seconds or less. If there is a way to counter them I am all ears. I have tried flanking, does not work for they spam the area with explosives. Tried to shooting from a distance but the reach they have is unf****** believable. I notice its mainly mimitars running these d*** things, using 5 damage mods so the explosion is ungodly. So I am not asking for a nerf I just want a way to counter them so the next time I meet one, I will have the answer for the masshole.
You dumb or pretending to be??
Anywho just stand on some steps either above or below the mass driver user and they die.
Gee that was so complex to discover? |
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 02:27:00 -
[56] - Quote
Master Jaraiya wrote:Monkey MAC wrote:
*cough* short-range breaching *cough*
The mass driver is a unique weapon in that it has 2 places its highly effective, but for entirely different roles.
Roles a mass driver is capable of: * Short range breaching - Good for lobbing grenades down those new gallentean stairs, causes chaos and confusion. * Area-Denial - Makes someone GTFO off the immediate area, slows frontal assaults, holds upchoke points. * Flanking - With a bit of smarts MD users can be used effectively for flanking suppressed enemies. * Long range Suppresion - New flare effect can be used as terror weapon. * IW - like all light weapons, the MD is capable of killing in a 1v1 fight, a capable personal defence weapon
If you assume a MD user will just assist you in getting you kd/r up, you've got another thing coming, mainly logi suits that kill people and heavies being used in offence!
The MD is not and should not be any less capable of killing people in its intended range/role/location.
As for the OP MD needs a little more ammo, what you could do is change the "Max Ammo" Skill, to add to rounds per level instead of 1?
Simply because the MD can do something, doesn't make it well suited for that task. Sure the MD can kill 1v1 in a solo fight, but that was never its purposed role and this is not considered Quote: *cough* short-range breaching *cough*
So no need to be a smart ass mkay. *Yes it is excellent for clearing rooms...how many rounds would you say that takes when you have a 16m area of effect? *yes we agree on area denial, again, how many rounds would you say this takes? Surely no more than 4 per engagement? *Flanking yes, but timing would be everything here. I wouldn't expect to get a lot of kills unless the squad you are flanking is already limping away. IMHO this would probably fall under crowd control. Again, not requiring much ammo given it's AoE *Eh, not so much. With the projectile travel time, all you would do here is betray your position to the enemy. *LOL no. It is not a personal defense weapon a sidearm is a personal defense weapon. The MD is a suppression weapon period.
"16m area of effect"????
Looks at weapon saying 4.4 m.................???? |
Master Jaraiya
Ultramarine Corp
1010
|
Posted - 2013.10.01 02:31:00 -
[57] - Quote
Tech Ohm Eaven wrote:
"16m area of effect"????
Looks at weapon saying 4.4 m.................????
I was talking about the Assault Variant AoE
You would be referring to the Standard Blast Radius.
4.4 x 2 = 8.8 m diameter, so if you shoot it at someone's feet (which is how everyone uses it) there is virtually no escaping the AoE which is 8.8 m across. |
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 02:34:00 -
[58] - Quote
Master Jaraiya wrote:Tech Ohm Eaven wrote:Other folks: dude! you have to try the mass driver!! dude! it rocks!!
Then I try it and sucksville then I try it with operations at L5 and less sucksville but meh! then I say lets try it with proficiency??
Results: enemy on top stairs equals Tech Ohm died, enemy on bottom stairs equals Tech Ohm died, blueberry stands in front just as I shoot equals SUICIDE ...BAH!!
Scambler, Laser, AR, SMG are MUCH BETTER.
Final opinion: mass driver only good for spamming a few grenades back at those folks that spam locus grenades at supply depos.
Yeah maybe the mass driver can do with a larger ammo clip but it still sucks.
My AR never kills me so from now on its mostly AR 514.
Sorry but a GEK or a Duvolle outperform it by far at all distances. Tech Ohm Eaven wrote:Yeah that fabled cover sounds nice. Murder taxi?? HMG heavy versus MD Tech Ohm equals a dead Tech Ohm until Tech Ohm says screw this MD noise and grabs a Duvolle then its a dead heavy most times.
Upstairs or downstairs? dead md user, repeat and repeat with HMG heavy WINS!!
In an open street? DEAD MD user ALIVE HMG heavy.
Entering a room or exiting?? MD user DIES to HMG.
SCrew that noise. Grabs a Duvolle AR. Something tells me the MD just doesn't work with your playstyle.
I am saying a basic laser, HMG, MILITIA forge gun, AR, SMG, sniper, shotgun gets me MORE KILLS and LESS DEATHS.
Grabs GEK....later. |
XxWarlordxX97
Ancient Exiles
4652
|
Posted - 2013.10.01 02:35:00 -
[59] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think?
Mass D. |
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 02:36:00 -
[60] - Quote
Master Jaraiya wrote:Tech Ohm Eaven wrote:
"16m area of effect"????
Looks at weapon saying 4.4 m.................????
I was talking about the Assault Variant AoE You would be referring to the Standard Blast Radius. 4.4 x 2 = 8.8 m diameter, so if you shoot it at someone's feet (which is how everyone uses it) there is virtually no escaping the AoE which is 8.8 m across.
So when you said "16 m" you were lying?? |
|
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 02:40:00 -
[61] - Quote
XxWarlordxX97 wrote:D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? Mass D.
Tried the mass driver but the other weapons have it beat.
|
Master Jaraiya
Ultramarine Corp
1011
|
Posted - 2013.10.01 02:43:00 -
[62] - Quote
Tech Ohm Eaven wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:
"16m area of effect"????
Looks at weapon saying 4.4 m.................????
I was talking about the Assault Variant AoE You would be referring to the Standard Blast Radius. 4.4 x 2 = 8.8 m diameter, so if you shoot it at someone's feet (which is how everyone uses it) there is virtually no escaping the AoE which is 8.8 m across. So when you said "16 m" you were lying?? Uhm nooooo I was rounding the number for the Boundless Assault Mass Driver...
You are looking at the Exo-5, which isn't even an Assault Mass Driver it is a standard variant (not tier)...
Are you trying to be dense? |
Master Jaraiya
Ultramarine Corp
1011
|
Posted - 2013.10.01 02:47:00 -
[63] - Quote
Tech Ohm Eaven wrote:
"escape area of effect" Heres how most heavies do it: I shoot MD, I shoot MD, I shoot md, I shoot MD, reload and HMG heavy LOLS!!!!!!!! and BRRRRRRRIPPP!!! and TEch Ohm DIED!!...BAH!!
Ha Yea dude, a proto CalLogi with a MD can drop a heavy like it aint ****. All they have to do is strafe at the edge of our Optimal Range and spam at our feet = dead ass heavy.
No offense, but you must really be **** with the MD if you can't kill a Heavy with it. |
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 03:26:00 -
[64] - Quote
Master Jaraiya wrote:Tech Ohm Eaven wrote:
"escape area of effect" Heres how most heavies do it: I shoot MD, I shoot MD, I shoot md, I shoot MD, reload and HMG heavy LOLS!!!!!!!! and BRRRRRRRIPPP!!! and TEch Ohm DIED!!...BAH!!
Ha Yea dude, a proto CalLogi with a MD can drop a heavy like it aint ****. All they have to do is strafe at the edge of our Optimal Range and spam at our feet = dead ass heavy. No offense, but you must really be **** with the MD if you can't kill a Heavy with it.
So how many rooms are larger than 50m?? No room to strafe on stairs.
And strafeing at 50m thats what a Duvolle AR is for.
Yeah I can get kills with a proto MD but when its proto heavy and proto HMG then its proto AR as a counter.
|
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 03:36:00 -
[65] - Quote
Master Jaraiya wrote:Tech Ohm Eaven wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:
"16m area of effect"????
Looks at weapon saying 4.4 m.................????
I was talking about the Assault Variant AoE You would be referring to the Standard Blast Radius. 4.4 x 2 = 8.8 m diameter, so if you shoot it at someone's feet (which is how everyone uses it) there is virtually no escaping the AoE which is 8.8 m across. So when you said "16 m" you were lying?? Uhm nooooo I was rounding the number for the Boundless Assault Mass Driver... You are looking at the Exo-5, which isn't even an Assault Mass Driver it is a standard variant (not tier)... Are you trying to be dense?
So where does the boundless massdriver say it has "16m"
Will check in game stats later but none say that? |
Master Jaraiya
Ultramarine Corp
1026
|
Posted - 2013.10.01 04:43:00 -
[66] - Quote
Tech Ohm Eaven wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:
"16m area of effect"????
Looks at weapon saying 4.4 m.................????
I was talking about the Assault Variant AoE You would be referring to the Standard Blast Radius. 4.4 x 2 = 8.8 m diameter, so if you shoot it at someone's feet (which is how everyone uses it) there is virtually no escaping the AoE which is 8.8 m across. So when you said "16 m" you were lying?? Uhm nooooo I was rounding the number for the Boundless Assault Mass Driver... You are looking at the Exo-5, which isn't even an Assault Mass Driver it is a standard variant (not tier)... Are you trying to be dense? So where does the boundless massdriver say it has "16m" Will check in game stats later but none say that? If the blast radius is about 8m that means the full AoE when measured from one side through the center to the other side is 16m.
Diameter = radius x2
So actually if you wanted to get technical it has an AoE of about 1,523 cubic meters (4/3 x pi x radius cubed) |
Inyanga
Strong-Arm
42
|
Posted - 2013.10.01 08:05:00 -
[67] - Quote
Master Jaraiya wrote:Cyrius Li-Moody wrote:Master Jaraiya wrote:Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. Thats just it, the MD is not supposed to be a slayer weapon! It is a support weapon designed for area denial and crowd control! Yes, you will burn through ammo at an extreme rate firing your entire clip at one heavy to make sure you get that kill! If you use it properly by firing into a zerg, then let your team mates finish them off after they scatter, you would get 6 - 8 assists easily. Thats 150 - 200 WP from 1 - 2 rounds, as opposed to 50 WP for using a whole clip on one guy! I feel like you're really reaching for a statement I did not make. Id appreciate it if you didn't insinuate that I don't know what I'm doing. No, I'm responding to exactly what you said. You are trying to "take someone down" with the MD, but that is not the intended purpose for the weapon. Now, here you are complaining because you feel the MD doesn't have enough ammo. That would be like me saying "the heavy dropsuit is just not fast enough, especially considering when I spot a scout, I can't pursue him so he gets away from me every time" A heavy isn't supposed to keep pace with a scout, just like a MD isn't supposed to be used as a slayer weapon. If you didn't try to solo your opponents with the MD, I think you would find it has plenty of ammo to do it's job. Think about it this way: Most light weapons get 4-5 clips total before ammo skills. The mass driver gets 3. Its skill doesn't net it another. We aren't asking for more power. Just staying power. If I have to run to find a 'hive or depot after every fight, doesn't that defeat the purpose of bringing the thing? How many people do you know that aren't braindead just group into a small ball and stay that way? You earn more points running an AR than a MD. I've played both, I know for a fact. |
Monkey MAC
killer taxi company General Tso's Alliance
799
|
Posted - 2013.10.01 10:00:00 -
[68] - Quote
Master Jariya wrote:
I could be saying all of these arguments about the HMG as well. It is a suppression/area denial weapon. I'll be damned if I get kills with it trying to keep the baddies at bay though. The only way to get kills with the HMG is to let them come in close, defeating the entire purpose of the HMG being area denial/suppression.
You can expect to lock down an area without killing anyone. If the Aggressor cannot approach without threat of death, have you not successfully locked down the area? The only Suit it takes a full clip to kill with a MD is a full Proto Heavy with 3 complex plates. I know because I have been the single target of a butt hurt MD user in plenty of matches. Him focusing on me caused his team to lose the CRU that my squad was hacking though. So he failed to do his job because he got greedy for a kill. Is that teamwork? Is that how you win a match?
A slayer weapon is a weapon specifically designed to kill and to kill quickly in it's optimal range. These include the AR, SMG, Sniper Rifle, Scrambler Pistol, Scrambler Rifle, Shotgun, etc. While slayer weapons can perform other roles such as area denial/suppression, their main purpose is to kill.
Area Denial/Suppression Weapons' main purpose is not to kill, but they have the ability to. These include the MD, HMG Flaylock Pistol, Grenades, Laser Rifle, etc.
There is no such thing as a slayer weapon, all weapons are specifically designed to kill, HMG, LR, FL, MD, Grenades, they are all designed to kill, they are designed to kill in their niches better than any other weapon. There is no such thing as a slayer weapon. Nor a slayer playstyle, if this game is about tactics there is no slayer. The "slayer" weapons are no better than any other weapon at killing in their preferred engagement.
The slayer playstyle is something you bring from other games.
As for the HMG do actually use it? Have used it for area denial? You can't deny an area without killing the enemy because they so easily outrange you. At most you can lock down a single corridor to 1-2 idiots. So no you can't really say the same arguements about the HMG.
The thing is Area Denial only works without kills in real life, at most here you loose an expensive suit, the threat of death is minimal, there for you must make the threat real, and kill any SOB sorry enough to try an enter your area. As for you blast radius calcs, the assult MD works best after a flux, 2 dmg mods, its poor at killing 1 person, because people would whine if it did 100dmg splash!
As for your friend against a heavy defending a cru. What were you doing there in the first place, you should be denying access to a point, not slaughtering people at a cru? And were you the most pressing matter? What did you expect him to do, soften up targets for just die to them anyway, in the hope his team may or may not be able to capatilise on the little sheild damage which is already quickly regenning.
It sounds like you want, MD weapons gone because 1 "butthurt MD user" killed you, its a weapon, it will kill people and does its job a hell of a lot better when it kills people! |
Monkey MAC
killer taxi company General Tso's Alliance
799
|
Posted - 2013.10.01 10:04:00 -
[69] - Quote
Master Jaraiya wrote:Tech Ohm Eaven wrote:
"escape area of effect" Heres how most heavies do it: I shoot MD, I shoot MD, I shoot md, I shoot MD, reload and HMG heavy LOLS!!!!!!!! and BRRRRRRRIPPP!!! and TEch Ohm DIED!!...BAH!!
Ha Yea dude, a proto CalLogi with a MD can drop a heavy like it aint ****. All they have to do is strafe at the edge of our Optimal Range and spam at our feet = dead ass heavy. No offense, but you must really be **** with the MD if you can't kill a Heavy with it.
Sounds like your HMG suppression is going well! |
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 11:17:00 -
[70] - Quote
Monkey MAC wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:
"escape area of effect" Heres how most heavies do it: I shoot MD, I shoot MD, I shoot md, I shoot MD, reload and HMG heavy LOLS!!!!!!!! and BRRRRRRRIPPP!!! and TEch Ohm DIED!!...BAH!!
Ha Yea dude, a proto CalLogi with a MD can drop a heavy like it aint ****. All they have to do is strafe at the edge of our Optimal Range and spam at our feet = dead ass heavy. No offense, but you must really be **** with the MD if you can't kill a Heavy with it. Sounds like your HMG suppression is going well! The MD is working so "well" that I deleted most fits that had a MD.
Its AR time. |
|
Master Jaraiya
Ultramarine Corp
1035
|
Posted - 2013.10.01 13:41:00 -
[71] - Quote
Monkey MAC wrote:Master Jariya wrote:
I could be saying all of these arguments about the HMG as well. It is a suppression/area denial weapon. I'll be damned if I get kills with it trying to keep the baddies at bay though. The only way to get kills with the HMG is to let them come in close, defeating the entire purpose of the HMG being area denial/suppression.
You can expect to lock down an area without killing anyone. If the Aggressor cannot approach without threat of death, have you not successfully locked down the area? The only Suit it takes a full clip to kill with a MD is a full Proto Heavy with 3 complex plates. I know because I have been the single target of a butt hurt MD user in plenty of matches. Him focusing on me caused his team to lose the CRU that my squad was hacking though. So he failed to do his job because he got greedy for a kill. Is that teamwork? Is that how you win a match?
A slayer weapon is a weapon specifically designed to kill and to kill quickly in it's optimal range. These include the AR, SMG, Sniper Rifle, Scrambler Pistol, Scrambler Rifle, Shotgun, etc. While slayer weapons can perform other roles such as area denial/suppression, their main purpose is to kill.
Area Denial/Suppression Weapons' main purpose is not to kill, but they have the ability to. These include the MD, HMG Flaylock Pistol, Grenades, Laser Rifle, etc.
There is no such thing as a slayer weapon, all weapons are specifically designed to kill, HMG, LR, FL, MD, Grenades, they are all designed to kill, they are designed to kill in their niches better than any other weapon. There is no such thing as a slayer weapon. Nor a slayer playstyle, if this game is about tactics there is no slayer. The "slayer" weapons are no better than any other weapon at killing in their preferred engagement. The slayer playstyle is something you bring from other games. As for the HMG do actually use it? Have used it for area denial? You can't deny an area without killing the enemy because they so easily outrange you. At most you can lock down a single corridor to 1-2 idiots. So no you can't really say the same arguements about the HMG. The thing is Area Denial only works without kills in real life, at most here you loose an expensive suit, the threat of death is minimal, there for you must make the threat real, and kill any SOB sorry enough to try an enter your area. As for you blast radius calcs, the assult MD works best after a flux, 2 dmg mods, its poor at killing 1 person, because people would whine if it did 100dmg splash! As for your friend against a heavy defending a cru. What were you doing there in the first place, you should be denying access to a point, not slaughtering people at a cru? And were you the most pressing matter? What did you expect him to do, soften up targets for just die to them anyway, in the hope his team may or may not be able to capatilise on the little sheild damage which is already quickly regenning. It sounds like you want, MD weapons gone because 1 "butthurt MD user" killed you, its a weapon, it will kill people and does its job a hell of a lot better when it kills people! I can't
I just....
There are weapons which are designed specifically to kill, but may be able to fill other support roles, though not as effectively as the support weapons. Other weapons are specifically designed to support, but can garner kills, though not as effectively as "slayer" weapons. If you can't wrap your brain around this then you should try to avoid balance discussions altogether.
There is definitely a slayer playstyle. If not, what is ambush for? Certain Dropsuits are better suited to do one thing, kill! These are what the slayer players use. Other dropsuits are better suited to do other things more effectively such as support (logistics), defend (Heavies) or Recon (scouts).
Yes, I actually use the HMG. Yes it is **** for it's intended role as area denial/suppression. I'm not arguing that point.
You haven't really countered any of my arguments, all you have done is try to insult my abilities in game.
As for what I was doing at the CRU, well, I was defending my squad as they were attempting to capture the CRU. Saying a Heavy's sole purpose is to camp objectives waiting to kill lone wolfs, or waiting to get killed by the zerging blob is simply ridiculous.
No, I don't want the MD gone, but it seems you want it to be something it isn't designed to be. It's purpose is support, whether you want to admit it or not is immaterial. I'm not upset that the MD user killed me in the slightest bit. My team captured the CRU, then the objective adjacent to it, simply because he got greedy for one kill, when he could have driven an entire squad away from the CRU instead, giving his team a chance to regroup, and defend the installation. |
Master Jaraiya
Ultramarine Corp
1035
|
Posted - 2013.10.01 13:50:00 -
[72] - Quote
Tech Ohm Eaven wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:
"escape area of effect" Heres how most heavies do it: I shoot MD, I shoot MD, I shoot md, I shoot MD, reload and HMG heavy LOLS!!!!!!!! and BRRRRRRRIPPP!!! and TEch Ohm DIED!!...BAH!!
Ha Yea dude, a proto CalLogi with a MD can drop a heavy like it aint ****. All they have to do is strafe at the edge of our Optimal Range and spam at our feet = dead ass heavy. No offense, but you must really be **** with the MD if you can't kill a Heavy with it. So how many rooms are larger than 50m?? No room to strafe on stairs. And strafeing at 50m thats what a Duvolle AR is for. Yeah I can get kills with a proto MD but when its proto heavy and proto HMG then its proto AR as a counter. LOL I wish the optimal range of the HMG was 50m! No, try 35m dude. Anything out farther than that and an HMG Heavy gets owned. |
Inyanga
Strong-Arm
42
|
Posted - 2013.10.01 17:04:00 -
[73] - Quote
Master Jaraiya wrote: I can't
I just....
There are weapons which are designed specifically to kill, but may be able to fill other support roles, though not as effectively as the support weapons. Other weapons are specifically designed to support, but can garner kills, though not as effectively as "slayer" weapons. If you can't wrap your brain around this then you should try to avoid balance discussions altogether.
There is definitely a slayer playstyle. If not, what is ambush for? Certain Dropsuits are better suited to do one thing, kill! These are what the slayer players use. Other dropsuits are better suited to do other things more effectively such as support (logistics), defend (Heavies) or Recon (scouts).
Yes, I actually use the HMG. Yes it is **** for it's intended role as area denial/suppression. I'm not arguing that point.
You haven't really countered any of my arguments, all you have done is try to insult my abilities in game.
As for what I was doing at the CRU, well, I was defending my squad as they were attempting to capture the CRU. Saying a Heavy's sole purpose is to camp objectives waiting to kill lone wolfs, or waiting to get killed by the zerging blob is simply ridiculous.
No, I don't want the MD gone, but it seems you want it to be something it isn't designed to be. It's purpose is support, whether you want to admit it or not is immaterial. I'm not upset that the MD user killed me in the slightest bit. My team captured the CRU, then the objective adjacent to it, simply because he got greedy for one kill, when he could have driven an entire squad away from the CRU instead, giving his team a chance to regroup, and defend the installation.
Not to troll you, but when have explosives EVER been used in a way to just herd people away? Does a RE just "encourage you to leave?" Do M1's ever make you feel, "Man, this is kinda dangerous! I should pack up and go home!" Flaylocks do that because people cried and boohoo'd that explosives were "too OP! It killed me from above or in a tight space!" (And no, I don't use them, I have died to them, I never felt they were OP, just needed to be slowed down) Explosives are designed to wipe out unshielded targets. Shouldn't matter what role wants to carry them. Mass drivers are good where they are at damage- and range-wise, but, their ammo is severely lacking. I don't hear you saying "Forges need less ammo! HMG's need less ammo! They're situational! They should only have three clips, and run to resupply!" Just be fair to all of what you call 'niche' weapons. |
Clips A'hoy
The Generals EoN.
31
|
Posted - 2013.10.01 17:05:00 -
[74] - Quote
MD is completely fine, especially the ammo. If you need ammo get the skill increased.
Flaylock need at the very least a 0.3 radius buff. Not a 0.5 radius buff as it was before. |
Master Jaraiya
Ultramarine Corp
1041
|
Posted - 2013.10.01 17:15:00 -
[75] - Quote
Inyanga wrote:Master Jaraiya wrote: I can't
I just....
There are weapons which are designed specifically to kill, but may be able to fill other support roles, though not as effectively as the support weapons. Other weapons are specifically designed to support, but can garner kills, though not as effectively as "slayer" weapons. If you can't wrap your brain around this then you should try to avoid balance discussions altogether.
There is definitely a slayer playstyle. If not, what is ambush for? Certain Dropsuits are better suited to do one thing, kill! These are what the slayer players use. Other dropsuits are better suited to do other things more effectively such as support (logistics), defend (Heavies) or Recon (scouts).
Yes, I actually use the HMG. Yes it is **** for it's intended role as area denial/suppression. I'm not arguing that point.
You haven't really countered any of my arguments, all you have done is try to insult my abilities in game.
As for what I was doing at the CRU, well, I was defending my squad as they were attempting to capture the CRU. Saying a Heavy's sole purpose is to camp objectives waiting to kill lone wolfs, or waiting to get killed by the zerging blob is simply ridiculous.
No, I don't want the MD gone, but it seems you want it to be something it isn't designed to be. It's purpose is support, whether you want to admit it or not is immaterial. I'm not upset that the MD user killed me in the slightest bit. My team captured the CRU, then the objective adjacent to it, simply because he got greedy for one kill, when he could have driven an entire squad away from the CRU instead, giving his team a chance to regroup, and defend the installation.
Not to troll you, but when have explosives EVER been used in a way to just herd people away? Does a RE just "encourage you to leave?" Do M1's ever make you feel, "Man, this is kinda dangerous! I should pack up and go home!" Flaylocks do that because people cried and boohoo'd that explosives were "too OP! It killed me from above or in a tight space!" (And no, I don't use them, I have died to them, I never felt they were OP, just needed to be slowed down) Explosives are designed to wipe out unshielded targets. Shouldn't matter what role wants to carry them. Mass drivers are good where they are at damage- and range-wise, but, their ammo is severely lacking. I don't hear you saying "Forges need less ammo! HMG's need less ammo! They're situational! They should only have three clips, and run to resupply!" Just be fair to all of what you call 'niche' weapons.
I frequently use my grenades to make blobs disperse. Nothing works better to break up a crowd than tossing in a locus grenade. Then, they are easy pickings for me and my squad while they run around in a panic. On top of that, I love dropping dudes who try to sit and cook off a grenade while engaged in CQC. It's really quite entertaining, in trying to go for an easy kill, he got himself taken out.
There's a time to cook a grenade, and a time to just chuck them into a crowd.
The fact that explosives kill armor I'm not arguing, I'm simply pointing out that the MD's primary purpose is support, not to rack up kills.
You can't hardly compare the FG to the MD. For one, the FG doesn't have anywhere near the blast radius of the MD. It is nearly impossible to use the splash from a FG to kill with (unless you are a tower camper, which I'm not) and finally, you cannot fire the FG in rapid succession, spamming an area with splash damage.
I also never said the MD needs "less" ammo, I just simply feel it is fine where it's at. |
Monkey MAC
killer taxi company General Tso's Alliance
799
|
Posted - 2013.10.01 17:31:00 -
[76] - Quote
Master Jaraiya wrote:Monkey MAC wrote:Master Jariya wrote:
I could be saying all of these arguments about the HMG as well. It is a suppression/area denial weapon. I'll be damned if I get kills with it trying to keep the baddies at bay though. The only way to get kills with the HMG is to let them come in close, defeating the entire purpose of the HMG being area denial/suppression.
You can expect to lock down an area without killing anyone. If the Aggressor cannot approach without threat of death, have you not successfully locked down the area? The only Suit it takes a full clip to kill with a MD is a full Proto Heavy with 3 complex plates. I know because I have been the single target of a butt hurt MD user in plenty of matches. Him focusing on me caused his team to lose the CRU that my squad was hacking though. So he failed to do his job because he got greedy for a kill. Is that teamwork? Is that how you win a match?
A slayer weapon is a weapon specifically designed to kill and to kill quickly in it's optimal range. These include the AR, SMG, Sniper Rifle, Scrambler Pistol, Scrambler Rifle, Shotgun, etc. While slayer weapons can perform other roles such as area denial/suppression, their main purpose is to kill.
Area Denial/Suppression Weapons' main purpose is not to kill, but they have the ability to. These include the MD, HMG Flaylock Pistol, Grenades, Laser Rifle, etc.
There is no such thing as a slayer weapon, all weapons are specifically designed to kill, HMG, LR, FL, MD, Grenades, they are all designed to kill, they are designed to kill in their niches better than any other weapon. There is no such thing as a slayer weapon. Nor a slayer playstyle, if this game is about tactics there is no slayer. The "slayer" weapons are no better than any other weapon at killing in their preferred engagement. The slayer playstyle is something you bring from other games. As for the HMG do actually use it? Have used it for area denial? You can't deny an area without killing the enemy because they so easily outrange you. At most you can lock down a single corridor to 1-2 idiots. So no you can't really say the same arguements about the HMG. The thing is Area Denial only works without kills in real life, at most here you loose an expensive suit, the threat of death is minimal, there for you must make the threat real, and kill any SOB sorry enough to try an enter your area. As for you blast radius calcs, the assult MD works best after a flux, 2 dmg mods, its poor at killing 1 person, because people would whine if it did 100dmg splash! As for your friend against a heavy defending a cru. What were you doing there in the first place, you should be denying access to a point, not slaughtering people at a cru? And were you the most pressing matter? What did you expect him to do, soften up targets for just die to them anyway, in the hope his team may or may not be able to capatilise on the little sheild damage which is already quickly regenning. It sounds like you want, MD weapons gone because 1 "butthurt MD user" killed you, its a weapon, it will kill people and does its job a hell of a lot better when it kills people! I can't I just.... There are weapons which are designed specifically to kill, but may be able to fill other support roles, though not as effectively as the support weapons. Other weapons are specifically designed to support, but can garner kills, though not as effectively as "slayer" weapons. If you can't wrap your brain around this then you should try to avoid balance discussions altogether. There is definitely a slayer playstyle. If not, what is ambush for? Certain Dropsuits are better suited to do one thing, kill! These are what the slayer players use. Other dropsuits are better suited to do other things more effectively such as support (logistics), defend (Heavies) or Recon (scouts). Yes, I actually use the HMG. Yes it is **** for it's intended role as area denial/suppression. I'm not arguing that point. You haven't really countered any of my arguments, all you have done is try to insult my abilities in game. As for what I was doing at the CRU, well, I was defending my squad as they were attempting to capture the CRU. Saying a Heavy's sole purpose is to camp objectives waiting to kill lone wolfs, or waiting to get killed by the zerging blob is simply ridiculous. No, I don't want the MD gone, but it seems you want it to be something it isn't designed to be. It's purpose is support, whether you want to admit it or not is immaterial. I'm not upset that the MD user killed me in the slightest bit. My team captured the CRU, then the objective adjacent to it, simply because he got greedy for one kill, when he could have driven an entire squad away from the CRU instead, giving his team a chance to regroup, and defend the installation.
Didn't counter arguement? Because saying Area Denial wont work effectively when your ******* immortal isn't a counter? If 1 weapon is better designed to kill why would we use any other weapon? Why would we use niche weapons, the MD is DESIGNED to kill, its a lethal weapon, support is an ability, not its defining role, it's defining role is to kill whomever is put in front of it like any other weapon.
How would 1 guy with an MD really drive away an entire squad, you think people just flee from a MD? This isn't real life, there is no concerns for dying, death is tempory, yet inevitable, so an MD user is really no more effective, if he decided you were the most pressing matter that is his call!
But you say you were at the cru "defending" your team, but a mass driver cant support his team by killing, he just has t hope to scatter a bunch of immprtal mercanaries, who can out range him?
As for the slayer role, thats called cannon fodder!
|
KA24DERT
Pure Innocence. EoN.
155
|
Posted - 2013.10.01 18:05:00 -
[77] - Quote
Wow, I'm getting a headache from this silly "Slayer Weapon" meme.
Your silly theory does not match reality, just give it up.
The MD does need +6 ammo by default. I have +3 ammo capacity, always carry hives, and I still find myself down to my SMG fairly often.
I don't think any other weapon in the game is so hive/supply depot dependent. |
D legendary hero
THE WARRIORS OF LEGEND
1152
|
Posted - 2013.10.04 03:36:00 -
[78] - Quote
KA24DERT wrote:Wow, I'm getting a headache from this silly "Slayer Weapon" meme.
Your silly theory does not match reality, just give it up.
The MD does need +6 ammo by default. I have +3 ammo capacity, always carry hives, and I still find myself down to my SMG fairly often.
I don't think any other weapon in the game is so hive/supply depot dependent.
this is why MD needs a buff. |
D legendary hero
THE WARRIORS OF LEGEND
1152
|
Posted - 2013.10.04 03:57:00 -
[79] - Quote
Explosive weapons use a physical explosion to create blast concussion or spread shrapnel. Anti-personnel weapons are designed to attack people, either individually or in numbers Area denial weapons target territory, making it unsafe or unsuitable for enemy use or travel. [http://en.wikipedia.org/wiki/Automatic_grenade_launcher] Grenade launchers have a similar role to HMGs[/url]
in order for [http://en.wikipedia.org/wiki/Suppressive_fire] suppression [/url] To work one requieres ammunition. As Suppresion only occurs for the duration of the fire and the intensity of the fire.
So, by your feedback, the MD needs more ammo to do its job effectively. MD are supposed to have alot of ammo, they are supposed to suppress enemies. A MD by itself is pretty poor even at proto level i can take 3 shots in my milita suit.
However, with a squad of other weapons the MD becomes powerful. Of course its suppressive power is stifled by its below average ammunition capacity. Buffing the Ammo won't hurt. Especially a Heavy I eat Md rounds all day and dont drop. |
Cornell 77
Roy Baty Brigade
0
|
Posted - 2013.10.06 04:54:00 -
[80] - Quote
I'm one of those silly people who just has to have a flaylock by my side. Gotta say, it's not too easy to get an accurate shot off. You get three tries and, usually, if you don't hit two out of three, you're dead. They've got that funny timing delay where the missle takes an extra fraction of a second to reach the target and the sight is kinda crap. I wish it would get a little buff, or make it so there was a way to lock on to somebody. I've dropped stupid amounts of SP into it and, every once and a while I just nail some powerful player with it two or three times in a row and either kill him or reduce him to almost nothing.....It usually doesn't work that way, but, when it does, it's sweet enough that I'll think about it for a couple days after. I just imagine them looking at the screen and going, "FLAYLOCK! NO F*%KING WAY!" Most of the time, though, I'm wondering, "Why the hell don't I carry a SMG?" |
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D legendary hero
THE WARRIORS OF LEGEND
1152
|
Posted - 2013.10.06 05:13:00 -
[81] - Quote
Cornell 77 wrote:I'm one of those silly people who just has to have a flaylock by my side. Gotta say, it's not too easy to get an accurate shot off. You get three tries and, usually, if you don't hit two out of three, you're dead. They've got that funny timing delay where the missle takes an extra fraction of a second to reach the target and the sight is kinda crap. I wish it would get a little buff, or make it so there was a way to lock on to somebody.
I've dropped stupid amounts of SP into it and, every once in a while at short range I'll just nail some powerful player with it two or three times in a row and either kill him or reduce him to almost nothing.....It usually doesn't work that way, but, when it does, it's sweet enough that I'll think about it for a couple days after. I just imagine them looking at the screen and going, "FLAYLOCK! NO F*%KING WAY!"
Most of the time, though, I'm wondering, "Why the hell don't I carry a SMG?" Probably because I usually have an AR and the FL is something completely different. It occasionally even works at medium to long range in a suppression-type role. Things blowing up around them can throw a group off......until they realize it's basically just a guy with a pistol.
my sentiments exactly. I wish it could get a radius increase of .5ms that would solve everything. |
Cody Sietz
Bullet Cluster
1106
|
Posted - 2013.10.06 05:20:00 -
[82] - Quote
D legendary hero wrote:Cornell 77 wrote:I'm one of those silly people who just has to have a flaylock by my side. Gotta say, it's not too easy to get an accurate shot off. You get three tries and, usually, if you don't hit two out of three, you're dead. They've got that funny timing delay where the missle takes an extra fraction of a second to reach the target and the sight is kinda crap. I wish it would get a little buff, or make it so there was a way to lock on to somebody.
I've dropped stupid amounts of SP into it and, every once in a while at short range I'll just nail some powerful player with it two or three times in a row and either kill him or reduce him to almost nothing.....It usually doesn't work that way, but, when it does, it's sweet enough that I'll think about it for a couple days after. I just imagine them looking at the screen and going, "FLAYLOCK! NO F*%KING WAY!"
Most of the time, though, I'm wondering, "Why the hell don't I carry a SMG?" Probably because I usually have an AR and the FL is something completely different. It occasionally even works at medium to long range in a suppression-type role. Things blowing up around them can throw a group off......until they realize it's basically just a guy with a pistol. my sentiments exactly. I wish it could get a radius increase of .5ms that would solve everything. I can't support that, but I think the dmg+radius reduction was too much. One or the other would have been fine.
If you land all 3 shots close enough to hit a target(which is admittingly tough) you may or may not kill your target, it's too unreliable. If you land all your shots with a fullly skilled SMG or scrambler pistol, you will kill your target.
I'd support a dmg buff or a .25 increase to splash radius. |
D legendary hero
THE WARRIORS OF LEGEND
1152
|
Posted - 2013.10.06 07:10:00 -
[83] - Quote
Cody Sietz wrote:D legendary hero wrote:Cornell 77 wrote:I'm one of those silly people who just has to have a flaylock by my side. Gotta say, it's not too easy to get an accurate shot off. You get three tries and, usually, if you don't hit two out of three, you're dead. They've got that funny timing delay where the missle takes an extra fraction of a second to reach the target and the sight is kinda crap. I wish it would get a little buff, or make it so there was a way to lock on to somebody.
I've dropped stupid amounts of SP into it and, every once in a while at short range I'll just nail some powerful player with it two or three times in a row and either kill him or reduce him to almost nothing.....It usually doesn't work that way, but, when it does, it's sweet enough that I'll think about it for a couple days after. I just imagine them looking at the screen and going, "FLAYLOCK! NO F*%KING WAY!"
Most of the time, though, I'm wondering, "Why the hell don't I carry a SMG?" Probably because I usually have an AR and the FL is something completely different. It occasionally even works at medium to long range in a suppression-type role. Things blowing up around them can throw a group off......until they realize it's basically just a guy with a pistol. my sentiments exactly. I wish it could get a radius increase of .5ms that would solve everything. I can't support that, but I think the dmg+radius reduction was too much. One or the other would have been fine. If you land all 3 shots close enough to hit a target(which is admittingly tough) you may or may not kill your target, it's too unreliable. If you land all your shots with a fullly skilled SMG or scrambler pistol, you will kill your target. I'd support a dmg buff or a .25 increase to splash radius.
Thats why I push for only a radius increase of .5 Personally the damage is still fine for me. but the hitting an enemy just is too difficult. its supposed to be tricky not impossible. lol |
BLACKSTAR AND TSUBAKI
SVER True Blood Public Disorder.
82
|
Posted - 2013.10.06 08:42:00 -
[84] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think?
pretty much i have an alt with a flaylock and ... long story short he doesnt get out much |
Majikthies
Bannana Boat Corp
2
|
Posted - 2013.10.06 08:51:00 -
[85] - Quote
I've noticed lately that my Miss P*** shots have been going through redberries when fire rapidly and aim for torso's (happened even when they are hacking, really frustrating). Now I have to aim for the feet but again the blast doesn't register sometimes. |
DildoMcnutz
Science For Death The Shadow Eclipse
256
|
Posted - 2013.10.06 11:42:00 -
[86] - Quote
What is more annoying to face? 6 people with assault rifles or 5 people with assault rifles and 1 asshat above you standing in his nanohives spamming his massdriver forcing you out of hiding and getting your ass shot by his buddies? There is nothing wrong with the mass driver I mean what else are you gunna run other than nanohives when your post up above everyone being a pain in the ass? I guess maybe remote explosives so you can drop them in between bunny hopping like a clown using the mass driver as a shotgun because if you don't get the final blow the weapon is clearly worthless.
I don't get why all weapons need to be catered for 1v1 engagements its completely ridiculous. Why run it if I don't gets me dem killz? Because it is still the most annoying gun in the game that will force you away from an area and nothing has changed that, it synergises well with teamwork not just you running off to get the most kills at the end of the game.
The flaylock I could agree could use more splash radius, even when it was OP the proto tier was the only real useful one imo, that gun probably needs a bit of a look at. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
998
|
Posted - 2013.10.06 12:00:00 -
[87] - Quote
Flaylock is actually pretty decent if you use it as a proper sidearm (i.e. hitting their armor after you've taken out their shields).
The mass driver is fine, but it's no longer my go to weapon. Mainly because the shotgun mechanic of the mass driver is gone now that the AR is the king of all CQ engagements. |
Minor Treat
The Enclave Syndicate Dark Taboo
151
|
Posted - 2013.10.06 12:46:00 -
[88] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? if you skill into the weapons your blast radius increases. If you skill in proficiency the damage increases. So the weapon doesnt need changes, you just need to skill into the weapon more |
D legendary hero
THE WARRIORS OF LEGEND
1155
|
Posted - 2013.10.07 01:56:00 -
[89] - Quote
Minor Treat wrote:D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? if you skill into the weapons your blast radius increases. If you skill in proficiency the damage increases. So the weapon doesnt need changes, you just need to skill into the weapon more
I have flaylock operation lvl5 and flaylock proficiency lvl3. to be honest, the damage was fine even before proficiency. I normally strip shields and then take out the enemies remaining armor with my brokelocks. Even with full shield and armor if I land all my shots I can do significant damage (which is to be expected. If you land all your shots with a scrambler pistol or smg you expect similar results).
The problem lies in that the trajectory (even the fraction second delay makes a difference) and the poor splash radius combned with a max ammo clip of 3 (unless using a minmintar racial suit, but at that point you would just runn SMGs) doesnt cut it.
increasing the blast radius by .5m will ensure that the trajectory delay is compensated for so that accurate shooting is reward. Since its only .5m you still need to aim, its not a mass drive is not meant to be one. but it is a splash weapon and should have a radius that is practical for its uses. |
D legendary hero
THE WARRIORS OF LEGEND
1155
|
Posted - 2013.10.07 01:59:00 -
[90] - Quote
DildoMcnutz wrote:What is more annoying to face? 6 people with assault rifles or 5 people with assault rifles and 1 asshat above you standing in his nanohives spamming his massdriver forcing you out of hiding and getting your ass shot by his buddies? There is nothing wrong with the mass driver I mean what else are you gunna run other than nanohives when your post up above everyone being a pain in the ass? I guess maybe remote explosives so you can drop them in between bunny hopping like a clown using the mass driver as a shotgun because if you don't get the final blow the weapon is clearly worthless.
I don't get why all weapons need to be catered for 1v1 engagements its completely ridiculous. Why run it if I don't gets me dem killz? Because it is still the most annoying gun in the game that will force you away from an area and nothing has changed that, it synergises well with teamwork not just you running off to get the most kills at the end of the game.
The flaylock I could agree could use more splash radius, even when it was OP the proto tier was the only real useful one imo, that gun probably needs a bit of a look at.
I understand you point. People need to think and behave in a team oriented manner. However, I must point out 2 things:
- I only asked to increase MD ammo, not damage, splash etc
- If a weapon canont win a 1v1 engagement using player skill, it is useless. If the weapon cannot kill it holds no place in the game.
Quote:The flaylock I could agree could use more splash radius, even when it was OP the proto tier was the only real useful one imo, that gun probably needs a bit of a look at.
^^this. lets make it happen. |
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lDocHollidayl
Ancient Exiles
287
|
Posted - 2013.10.07 02:16:00 -
[91] - Quote
Flaylock is dead. Working is intended? I am not sure but I do wish for at least .5m buff. |
NOAMIzzzzz
BIG BAD W0LVES
47
|
Posted - 2013.10.07 02:49:00 -
[92] - Quote
it's fine MOARRR skill pls. |
Nomed Deeps
The Exemplars Top Men.
235
|
Posted - 2013.10.07 06:01:00 -
[93] - Quote
I think the current MD has too many rounds. I've seen too many players fling all rounds from their Assault MDs at me to kill me simply because they were aiming in my general direction. |
Athena Sentinel
Villore Sec Ops Gallente Federation
117
|
Posted - 2013.10.07 06:08:00 -
[94] - Quote
How can a MD be effective under 10m. Sure buff them up again but enough of this MD for all situations, it should be for ranged lobbing to remove enemy build up. Not smashing into the ground at 5m in a 1v1 to random one hit and win.
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D legendary hero
THE WARRIORS OF LEGEND
1160
|
Posted - 2013.10.07 18:23:00 -
[95] - Quote
lDocHollidayl wrote:Flaylock is dead. Working is intended? I am not sure but I do wish for at least .5m buff.
Amen. |
D legendary hero
THE WARRIORS OF LEGEND
1160
|
Posted - 2013.10.07 18:24:00 -
[96] - Quote
NOAMIzzzzz wrote:it's fine MOARRR skill pls.
You mean 10% more radius per level. |
D legendary hero
THE WARRIORS OF LEGEND
1160
|
Posted - 2013.10.07 18:27:00 -
[97] - Quote
Nomed Deeps wrote:I think the current MD has too many rounds. I've seen too many players fling all rounds from their Assault MDs at me to kill me simply because they were aiming in my general direction.
Like an AR? |
D legendary hero
THE WARRIORS OF LEGEND
1160
|
Posted - 2013.10.07 18:27:00 -
[98] - Quote
Athena Sentinel wrote:How can a MD be effective under 10m. Sure buff them up again but enough of this MD for all situations, it should be for ranged lobbing to remove enemy build up. Not smashing into the ground at 5m in a 1v1 to random one hit and win.
It doesnt work in close range. and thats a good thing. |
CharCharOdell
Shining Flame Amarr Empire
1085
|
Posted - 2013.10.07 19:08:00 -
[99] - Quote
Flaylock is a decent sidearm.Maybe a very small splash damage buff (5%) would.do nicely, though. MD is.still pretty good. I use it and.also get killed by it a lot and it seems nice. It needs more ammo, tho, BC only combat logis can use it efficiently Cruz they have all them hives, yo. An extra clip of ammo would be just right, I think. Breach needs to shoot faster and.do more direct damage, nut keep everything else the same.
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calisk galern
BurgezzE.T.F Public Disorder.
1073
|
Posted - 2013.10.07 19:14:00 -
[100] - Quote
only thing I think about flaylocks is that I wish I could fit a good smg on my sniper suit.
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D legendary hero
THE WARRIORS OF LEGEND
1162
|
Posted - 2013.10.07 20:14:00 -
[101] - Quote
CharCharOdell wrote:Flaylock is a decent sidearm.Maybe a very small splash damage buff (5%) would.do nicely, though. MD is.still pretty good. I use it and.also get killed by it a lot and it seems nice. It needs more ammo, tho, BC only combat logis can use it efficiently Cruz they have all them hives, yo. An extra clip of ammo would be just right, I think. Breach needs to shoot faster and.do more direct damage, nut keep everything else the same.
This is exactly what I am recommending.
- 0.5 meter radius buff to flaylocks
- MD gets 25% more ammo OR an extra clip of ammo [whichever is greater]
The damage and other attibutes of these weapons is fine and balanced. I just want them to be good at what they are designed to do.
Flaylocks need the radius buff to make them good at hitting moving targets in close range. MD need more ammo so they can suppress enemies harder.
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D legendary hero
THE WARRIORS OF LEGEND
1162
|
Posted - 2013.10.07 20:16:00 -
[102] - Quote
calisk galern wrote:only thing I think about flaylocks is that I wish I could fit a good smg on my sniper suit.
I feel like a boxer whenever I try to use them against Ar/smg users now, you need to be in clinching range to avoid their auto shots.
Increasing flaylock radis would remedy this as you would be better able to hit your target and their for neutralize the chip damage threat. |
D legendary hero
THE WARRIORS OF LEGEND
1177
|
Posted - 2013.10.09 23:04:00 -
[103] - Quote
so can we make this happen CCP? |
Zahle Undt
Bullet Cluster
354
|
Posted - 2013.10.09 23:52:00 -
[104] - Quote
Vicious Minotaur wrote:The flaylock does need a radius buff.
The MD, compared to other weapons, has stupidly awful ammo capacity. It is stupid to run it without nanohives. In fact, you often find yourself having to rely on nanohives. But other weapons... say, the AR, can be perfectly effective without any sort of Nanohive available. A little parity would be nice.
That's why the MD used to be the Logi weapon of choice back in the day. Flaylocks seem a tad bit too weak now but they still work OK in combo with my assault scrambler rifle. My favorite use for flaylocks sadly though is shooting red uplinks and nanohives. |
D legendary hero
THE WARRIORS OF LEGEND
1186
|
Posted - 2013.10.12 03:41:00 -
[105] - Quote
so, CCP please buff these by the recomended amount. |
D legendary hero
THE WARRIORS OF LEGEND
1189
|
Posted - 2013.10.14 19:52:00 -
[106] - Quote
is it happening?,, |
Quil Evrything
DUST University Ivy League
233
|
Posted - 2013.10.14 20:22:00 -
[107] - Quote
My 2c :
flaylock damage is relatively low, if you look at DPS (unless you get a headshot.). Its range is limited. Giving it splash damage is silly, since its a "flies straight" weapon. So if you are aiming for headshots, and miss, you're not going to get any splash damage.
IMO, it should be made to be a pure armor-piercing weapon, zero splash damage, but more ammo. Make it a simple congruency:
AR => SCR :: Flay => ScP |
Mordecai Sanguine
What The French CRONOS.
27
|
Posted - 2013.10.14 20:33:00 -
[108] - Quote
I think the MD is fine now.
But we MUST see the Hp life of ennemies without have the aime on because with Md that's awful because it's a weapon that we don't aim with so we don't see the ennemy's life it's realy annoying. |
Lynn Beck
Granite Mercenary Division
141
|
Posted - 2013.10.14 20:40:00 -
[109] - Quote
Buff direct damage to flaylocks, they were meant to be skillshot weaponry, not splash killers. I throw on 2 enhanced sidearm dmg mods and i have the gn/20 flaylock on a proto minnie assault, so i've got 4 sho clips and damage boost. It's still useless as anything short of a caldari stomper. I've even landed headshots on a heavy, and that doesn't compare to a simple scrambler landing 2hitko's on anything. Tl:dr(still no idea what that means but whatever) Buff the direct damage to flays, give prototype a breach variant, and give the breach something to make up for lack of a shot |
Omareth Nasadra
Qcgold
134
|
Posted - 2013.10.14 21:05:00 -
[110] - Quote
Mordecai Sanguine wrote:I think the MD is fine now.
But we MUST see the Hp life of ennemies without have the aime on because with Md that's awful because it's a weapon that we don't aim with so we don't see the ennemy's life it's realy annoying. you should try to direct hit more often, it works you know... |
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D legendary hero
THE WARRIORS OF LEGEND
1190
|
Posted - 2013.10.15 02:38:00 -
[111] - Quote
Quil Evrything wrote:My 2c :
flaylock damage is relatively low, if you look at DPS (unless you get a headshot.). Its range is limited. Giving it splash damage is silly, since its a "flies straight" weapon. So if you are aiming for headshots, and miss, you're not going to get any splash damage.
IMO, it should be made to be a pure armor-piercing weapon, zero splash damage, but more ammo. Make it a simple congruency:
AR => SCR :: Flay => ScP
All weapons with slow fire rates have splash damage.
so, if the flaylock gets zero splash, it needs more rounds per clip, more max ammo, and ahigher fire rate. also the flaylock does have an arch. most people dont see it because they use it close range. but at lnger ranges you can see it arch.
So if flaylock = Scp, then it needs a higher fire rate, and more ammo per clip and max. |
D legendary hero
THE WARRIORS OF LEGEND
1190
|
Posted - 2013.10.15 02:41:00 -
[112] - Quote
Look, for everyne who wants to eliminate splash. By all means eliminate splash. [b]but, IF, you eliminate splash; direct damage, max ammo, ammo per clip and fire rate must increase to compensate, |
Cosgar
ParagonX
6014
|
Posted - 2013.10.15 02:41:00 -
[113] - Quote
Omareth Nasadra wrote:Mordecai Sanguine wrote:I think the MD is fine now.
But we MUST see the Hp life of ennemies without have the aime on because with Md that's awful because it's a weapon that we don't aim with so we don't see the ennemy's life it's realy annoying. you should try to direct hit more often, it works you know... You have to lead your shots and use ballistics physics which requires not aiming directly. There's no AA for a MD. |
D legendary hero
THE WARRIORS OF LEGEND
1190
|
Posted - 2013.10.15 02:46:00 -
[114] - Quote
Cosgar wrote:Omareth Nasadra wrote:Mordecai Sanguine wrote:I think the MD is fine now.
But we MUST see the Hp life of ennemies without have the aime on because with Md that's awful because it's a weapon that we don't aim with so we don't see the ennemy's life it's realy annoying. you should try to direct hit more often, it works you know... You have to lead your shots and use ballistics physics which requires not aiming directly. There's no AA for a MD.
Since everyone is so upset about splash damage. how about this/
MD
- half the splash radius
- double the ammo per clip
- double the fire rate
- reduce the reload speed
- increase projectile speed
- double max ammo
Flaylock
- reduce rdius by 25%
- double fire rate
- douuble the ammo per clip
- increase projectile speed
- decrease reload speed by 25%
- double max ammo
|
Vesago Ghostcore
Rejected Clones
48
|
Posted - 2013.10.15 02:47:00 -
[115] - Quote
D legendary hero wrote:Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. All i want is some equality among the weapon classes. All primary weapons should be self sufficient. The flaylocks, scambler pistols and SMGs should all be equally effective. Which currently they are not. (nova knives are not really included but could use a buff. I've melee killed nova knifers)
The weapon I find myself most often killed by is the MD. That being said, I wouldn't have a huge problem with increased ammo capacity if it had a slightly higher reload time. I have literally had streams of MD blasts come in that seem endless, and a breather between bombardments would be nice.
I think i've been killed maybe twice by flaylocks, so they could probably use some love. The other 3 sidearm options seems to kill a lot more effectively. |
Cosgar
ParagonX
6015
|
Posted - 2013.10.15 02:52:00 -
[116] - Quote
D legendary hero wrote:Cosgar wrote:Omareth Nasadra wrote:Mordecai Sanguine wrote:I think the MD is fine now.
But we MUST see the Hp life of ennemies without have the aime on because with Md that's awful because it's a weapon that we don't aim with so we don't see the ennemy's life it's realy annoying. you should try to direct hit more often, it works you know... You have to lead your shots and use ballistics physics which requires not aiming directly. There's no AA for a MD. Since everyone is so upset about splash damage. how about this/ MD [list] half the splash radius
Hell no! Massholes fought to get that blast radius back after someone getting butthurt in a CCP office party. An area denial needs weapon needs to be able to deny an area. |
D legendary hero
THE WARRIORS OF LEGEND
1190
|
Posted - 2013.10.15 02:59:00 -
[117] - Quote
Cosgar wrote:D legendary hero wrote:Cosgar wrote:Omareth Nasadra wrote:Mordecai Sanguine wrote:I think the MD is fine now.
But we MUST see the Hp life of ennemies without have the aime on because with Md that's awful because it's a weapon that we don't aim with so we don't see the ennemy's life it's realy annoying. you should try to direct hit more often, it works you know... You have to lead your shots and use ballistics physics which requires not aiming directly. There's no AA for a MD. Since everyone is so upset about splash damage. how about this/ MD [list] half the splash radius
Hell no! Massholes fought to get that blast radius back after someone getting butthurt in a CCP office party. An area denial needs weapon needs to be able to deny an area.
If you increase the ammo, clip size, fire rate nd projectile speed, the radius wont be nessesary...lololz that was my point. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1781
|
Posted - 2013.10.15 03:00:00 -
[118] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think?
Im using the flaylock and i love it. What i do is i aim to their KNEES, looking for a direct hit. if i miss,the splash damage kicks in.
I could live with the 0.5 splash damage extra radius. I dont think MD needs more ammo.Thats they fallback. I would HOWEVER , increase their DIRECT DAMAGE, to encourage aimed shots. |
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