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lDocHollidayl
Ancient Exiles
287
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Posted - 2013.10.07 02:16:00 -
[91] - Quote
Flaylock is dead. Working is intended? I am not sure but I do wish for at least .5m buff. |
NOAMIzzzzz
BIG BAD W0LVES
47
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Posted - 2013.10.07 02:49:00 -
[92] - Quote
it's fine MOARRR skill pls. |
Nomed Deeps
The Exemplars Top Men.
235
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Posted - 2013.10.07 06:01:00 -
[93] - Quote
I think the current MD has too many rounds. I've seen too many players fling all rounds from their Assault MDs at me to kill me simply because they were aiming in my general direction. |
Athena Sentinel
Villore Sec Ops Gallente Federation
117
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Posted - 2013.10.07 06:08:00 -
[94] - Quote
How can a MD be effective under 10m. Sure buff them up again but enough of this MD for all situations, it should be for ranged lobbing to remove enemy build up. Not smashing into the ground at 5m in a 1v1 to random one hit and win.
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D legendary hero
THE WARRIORS OF LEGEND
1160
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Posted - 2013.10.07 18:23:00 -
[95] - Quote
lDocHollidayl wrote:Flaylock is dead. Working is intended? I am not sure but I do wish for at least .5m buff.
Amen. |
D legendary hero
THE WARRIORS OF LEGEND
1160
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Posted - 2013.10.07 18:24:00 -
[96] - Quote
NOAMIzzzzz wrote:it's fine MOARRR skill pls.
You mean 10% more radius per level. |
D legendary hero
THE WARRIORS OF LEGEND
1160
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Posted - 2013.10.07 18:27:00 -
[97] - Quote
Nomed Deeps wrote:I think the current MD has too many rounds. I've seen too many players fling all rounds from their Assault MDs at me to kill me simply because they were aiming in my general direction.
Like an AR? |
D legendary hero
THE WARRIORS OF LEGEND
1160
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Posted - 2013.10.07 18:27:00 -
[98] - Quote
Athena Sentinel wrote:How can a MD be effective under 10m. Sure buff them up again but enough of this MD for all situations, it should be for ranged lobbing to remove enemy build up. Not smashing into the ground at 5m in a 1v1 to random one hit and win.
It doesnt work in close range. and thats a good thing. |
CharCharOdell
Shining Flame Amarr Empire
1085
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Posted - 2013.10.07 19:08:00 -
[99] - Quote
Flaylock is a decent sidearm.Maybe a very small splash damage buff (5%) would.do nicely, though. MD is.still pretty good. I use it and.also get killed by it a lot and it seems nice. It needs more ammo, tho, BC only combat logis can use it efficiently Cruz they have all them hives, yo. An extra clip of ammo would be just right, I think. Breach needs to shoot faster and.do more direct damage, nut keep everything else the same.
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calisk galern
BurgezzE.T.F Public Disorder.
1073
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Posted - 2013.10.07 19:14:00 -
[100] - Quote
only thing I think about flaylocks is that I wish I could fit a good smg on my sniper suit.
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D legendary hero
THE WARRIORS OF LEGEND
1162
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Posted - 2013.10.07 20:14:00 -
[101] - Quote
CharCharOdell wrote:Flaylock is a decent sidearm.Maybe a very small splash damage buff (5%) would.do nicely, though. MD is.still pretty good. I use it and.also get killed by it a lot and it seems nice. It needs more ammo, tho, BC only combat logis can use it efficiently Cruz they have all them hives, yo. An extra clip of ammo would be just right, I think. Breach needs to shoot faster and.do more direct damage, nut keep everything else the same.
This is exactly what I am recommending.
- 0.5 meter radius buff to flaylocks
- MD gets 25% more ammo OR an extra clip of ammo [whichever is greater]
The damage and other attibutes of these weapons is fine and balanced. I just want them to be good at what they are designed to do.
Flaylocks need the radius buff to make them good at hitting moving targets in close range. MD need more ammo so they can suppress enemies harder.
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D legendary hero
THE WARRIORS OF LEGEND
1162
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Posted - 2013.10.07 20:16:00 -
[102] - Quote
calisk galern wrote:only thing I think about flaylocks is that I wish I could fit a good smg on my sniper suit.
I feel like a boxer whenever I try to use them against Ar/smg users now, you need to be in clinching range to avoid their auto shots.
Increasing flaylock radis would remedy this as you would be better able to hit your target and their for neutralize the chip damage threat. |
D legendary hero
THE WARRIORS OF LEGEND
1177
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Posted - 2013.10.09 23:04:00 -
[103] - Quote
so can we make this happen CCP? |
Zahle Undt
Bullet Cluster
354
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Posted - 2013.10.09 23:52:00 -
[104] - Quote
Vicious Minotaur wrote:The flaylock does need a radius buff.
The MD, compared to other weapons, has stupidly awful ammo capacity. It is stupid to run it without nanohives. In fact, you often find yourself having to rely on nanohives. But other weapons... say, the AR, can be perfectly effective without any sort of Nanohive available. A little parity would be nice.
That's why the MD used to be the Logi weapon of choice back in the day. Flaylocks seem a tad bit too weak now but they still work OK in combo with my assault scrambler rifle. My favorite use for flaylocks sadly though is shooting red uplinks and nanohives. |
D legendary hero
THE WARRIORS OF LEGEND
1186
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Posted - 2013.10.12 03:41:00 -
[105] - Quote
so, CCP please buff these by the recomended amount. |
D legendary hero
THE WARRIORS OF LEGEND
1189
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Posted - 2013.10.14 19:52:00 -
[106] - Quote
is it happening?,, |
Quil Evrything
DUST University Ivy League
233
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Posted - 2013.10.14 20:22:00 -
[107] - Quote
My 2c :
flaylock damage is relatively low, if you look at DPS (unless you get a headshot.). Its range is limited. Giving it splash damage is silly, since its a "flies straight" weapon. So if you are aiming for headshots, and miss, you're not going to get any splash damage.
IMO, it should be made to be a pure armor-piercing weapon, zero splash damage, but more ammo. Make it a simple congruency:
AR => SCR :: Flay => ScP |
Mordecai Sanguine
What The French CRONOS.
27
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Posted - 2013.10.14 20:33:00 -
[108] - Quote
I think the MD is fine now.
But we MUST see the Hp life of ennemies without have the aime on because with Md that's awful because it's a weapon that we don't aim with so we don't see the ennemy's life it's realy annoying. |
Lynn Beck
Granite Mercenary Division
141
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Posted - 2013.10.14 20:40:00 -
[109] - Quote
Buff direct damage to flaylocks, they were meant to be skillshot weaponry, not splash killers. I throw on 2 enhanced sidearm dmg mods and i have the gn/20 flaylock on a proto minnie assault, so i've got 4 sho clips and damage boost. It's still useless as anything short of a caldari stomper. I've even landed headshots on a heavy, and that doesn't compare to a simple scrambler landing 2hitko's on anything. Tl:dr(still no idea what that means but whatever) Buff the direct damage to flays, give prototype a breach variant, and give the breach something to make up for lack of a shot |
Omareth Nasadra
Qcgold
134
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Posted - 2013.10.14 21:05:00 -
[110] - Quote
Mordecai Sanguine wrote:I think the MD is fine now.
But we MUST see the Hp life of ennemies without have the aime on because with Md that's awful because it's a weapon that we don't aim with so we don't see the ennemy's life it's realy annoying. you should try to direct hit more often, it works you know... |
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D legendary hero
THE WARRIORS OF LEGEND
1190
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Posted - 2013.10.15 02:38:00 -
[111] - Quote
Quil Evrything wrote:My 2c :
flaylock damage is relatively low, if you look at DPS (unless you get a headshot.). Its range is limited. Giving it splash damage is silly, since its a "flies straight" weapon. So if you are aiming for headshots, and miss, you're not going to get any splash damage.
IMO, it should be made to be a pure armor-piercing weapon, zero splash damage, but more ammo. Make it a simple congruency:
AR => SCR :: Flay => ScP
All weapons with slow fire rates have splash damage.
so, if the flaylock gets zero splash, it needs more rounds per clip, more max ammo, and ahigher fire rate. also the flaylock does have an arch. most people dont see it because they use it close range. but at lnger ranges you can see it arch.
So if flaylock = Scp, then it needs a higher fire rate, and more ammo per clip and max. |
D legendary hero
THE WARRIORS OF LEGEND
1190
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Posted - 2013.10.15 02:41:00 -
[112] - Quote
Look, for everyne who wants to eliminate splash. By all means eliminate splash. [b]but, IF, you eliminate splash; direct damage, max ammo, ammo per clip and fire rate must increase to compensate, |
Cosgar
ParagonX
6014
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Posted - 2013.10.15 02:41:00 -
[113] - Quote
Omareth Nasadra wrote:Mordecai Sanguine wrote:I think the MD is fine now.
But we MUST see the Hp life of ennemies without have the aime on because with Md that's awful because it's a weapon that we don't aim with so we don't see the ennemy's life it's realy annoying. you should try to direct hit more often, it works you know... You have to lead your shots and use ballistics physics which requires not aiming directly. There's no AA for a MD. |
D legendary hero
THE WARRIORS OF LEGEND
1190
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Posted - 2013.10.15 02:46:00 -
[114] - Quote
Cosgar wrote:Omareth Nasadra wrote:Mordecai Sanguine wrote:I think the MD is fine now.
But we MUST see the Hp life of ennemies without have the aime on because with Md that's awful because it's a weapon that we don't aim with so we don't see the ennemy's life it's realy annoying. you should try to direct hit more often, it works you know... You have to lead your shots and use ballistics physics which requires not aiming directly. There's no AA for a MD.
Since everyone is so upset about splash damage. how about this/
MD
- half the splash radius
- double the ammo per clip
- double the fire rate
- reduce the reload speed
- increase projectile speed
- double max ammo
Flaylock
- reduce rdius by 25%
- double fire rate
- douuble the ammo per clip
- increase projectile speed
- decrease reload speed by 25%
- double max ammo
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Vesago Ghostcore
Rejected Clones
48
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Posted - 2013.10.15 02:47:00 -
[115] - Quote
D legendary hero wrote:Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. All i want is some equality among the weapon classes. All primary weapons should be self sufficient. The flaylocks, scambler pistols and SMGs should all be equally effective. Which currently they are not. (nova knives are not really included but could use a buff. I've melee killed nova knifers)
The weapon I find myself most often killed by is the MD. That being said, I wouldn't have a huge problem with increased ammo capacity if it had a slightly higher reload time. I have literally had streams of MD blasts come in that seem endless, and a breather between bombardments would be nice.
I think i've been killed maybe twice by flaylocks, so they could probably use some love. The other 3 sidearm options seems to kill a lot more effectively. |
Cosgar
ParagonX
6015
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Posted - 2013.10.15 02:52:00 -
[116] - Quote
D legendary hero wrote:Cosgar wrote:Omareth Nasadra wrote:Mordecai Sanguine wrote:I think the MD is fine now.
But we MUST see the Hp life of ennemies without have the aime on because with Md that's awful because it's a weapon that we don't aim with so we don't see the ennemy's life it's realy annoying. you should try to direct hit more often, it works you know... You have to lead your shots and use ballistics physics which requires not aiming directly. There's no AA for a MD. Since everyone is so upset about splash damage. how about this/ MD [list] half the splash radius
Hell no! Massholes fought to get that blast radius back after someone getting butthurt in a CCP office party. An area denial needs weapon needs to be able to deny an area. |
D legendary hero
THE WARRIORS OF LEGEND
1190
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Posted - 2013.10.15 02:59:00 -
[117] - Quote
Cosgar wrote:D legendary hero wrote:Cosgar wrote:Omareth Nasadra wrote:Mordecai Sanguine wrote:I think the MD is fine now.
But we MUST see the Hp life of ennemies without have the aime on because with Md that's awful because it's a weapon that we don't aim with so we don't see the ennemy's life it's realy annoying. you should try to direct hit more often, it works you know... You have to lead your shots and use ballistics physics which requires not aiming directly. There's no AA for a MD. Since everyone is so upset about splash damage. how about this/ MD [list] half the splash radius
Hell no! Massholes fought to get that blast radius back after someone getting butthurt in a CCP office party. An area denial needs weapon needs to be able to deny an area.
If you increase the ammo, clip size, fire rate nd projectile speed, the radius wont be nessesary...lololz that was my point. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1781
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Posted - 2013.10.15 03:00:00 -
[118] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think?
Im using the flaylock and i love it. What i do is i aim to their KNEES, looking for a direct hit. if i miss,the splash damage kicks in.
I could live with the 0.5 splash damage extra radius. I dont think MD needs more ammo.Thats they fallback. I would HOWEVER , increase their DIRECT DAMAGE, to encourage aimed shots. |
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