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Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 02:40:00 -
[61] - Quote
XxWarlordxX97 wrote:D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? Mass D.
Tried the mass driver but the other weapons have it beat.
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Master Jaraiya
Ultramarine Corp
1011
|
Posted - 2013.10.01 02:43:00 -
[62] - Quote
Tech Ohm Eaven wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:
"16m area of effect"????
Looks at weapon saying 4.4 m.................????
I was talking about the Assault Variant AoE You would be referring to the Standard Blast Radius. 4.4 x 2 = 8.8 m diameter, so if you shoot it at someone's feet (which is how everyone uses it) there is virtually no escaping the AoE which is 8.8 m across. So when you said "16 m" you were lying?? Uhm nooooo I was rounding the number for the Boundless Assault Mass Driver...
You are looking at the Exo-5, which isn't even an Assault Mass Driver it is a standard variant (not tier)...
Are you trying to be dense? |
Master Jaraiya
Ultramarine Corp
1011
|
Posted - 2013.10.01 02:47:00 -
[63] - Quote
Tech Ohm Eaven wrote:
"escape area of effect" Heres how most heavies do it: I shoot MD, I shoot MD, I shoot md, I shoot MD, reload and HMG heavy LOLS!!!!!!!! and BRRRRRRRIPPP!!! and TEch Ohm DIED!!...BAH!!
Ha Yea dude, a proto CalLogi with a MD can drop a heavy like it aint ****. All they have to do is strafe at the edge of our Optimal Range and spam at our feet = dead ass heavy.
No offense, but you must really be **** with the MD if you can't kill a Heavy with it. |
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 03:26:00 -
[64] - Quote
Master Jaraiya wrote:Tech Ohm Eaven wrote:
"escape area of effect" Heres how most heavies do it: I shoot MD, I shoot MD, I shoot md, I shoot MD, reload and HMG heavy LOLS!!!!!!!! and BRRRRRRRIPPP!!! and TEch Ohm DIED!!...BAH!!
Ha Yea dude, a proto CalLogi with a MD can drop a heavy like it aint ****. All they have to do is strafe at the edge of our Optimal Range and spam at our feet = dead ass heavy. No offense, but you must really be **** with the MD if you can't kill a Heavy with it.
So how many rooms are larger than 50m?? No room to strafe on stairs.
And strafeing at 50m thats what a Duvolle AR is for.
Yeah I can get kills with a proto MD but when its proto heavy and proto HMG then its proto AR as a counter.
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Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 03:36:00 -
[65] - Quote
Master Jaraiya wrote:Tech Ohm Eaven wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:
"16m area of effect"????
Looks at weapon saying 4.4 m.................????
I was talking about the Assault Variant AoE You would be referring to the Standard Blast Radius. 4.4 x 2 = 8.8 m diameter, so if you shoot it at someone's feet (which is how everyone uses it) there is virtually no escaping the AoE which is 8.8 m across. So when you said "16 m" you were lying?? Uhm nooooo I was rounding the number for the Boundless Assault Mass Driver... You are looking at the Exo-5, which isn't even an Assault Mass Driver it is a standard variant (not tier)... Are you trying to be dense?
So where does the boundless massdriver say it has "16m"
Will check in game stats later but none say that? |
Master Jaraiya
Ultramarine Corp
1026
|
Posted - 2013.10.01 04:43:00 -
[66] - Quote
Tech Ohm Eaven wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:
"16m area of effect"????
Looks at weapon saying 4.4 m.................????
I was talking about the Assault Variant AoE You would be referring to the Standard Blast Radius. 4.4 x 2 = 8.8 m diameter, so if you shoot it at someone's feet (which is how everyone uses it) there is virtually no escaping the AoE which is 8.8 m across. So when you said "16 m" you were lying?? Uhm nooooo I was rounding the number for the Boundless Assault Mass Driver... You are looking at the Exo-5, which isn't even an Assault Mass Driver it is a standard variant (not tier)... Are you trying to be dense? So where does the boundless massdriver say it has "16m" Will check in game stats later but none say that? If the blast radius is about 8m that means the full AoE when measured from one side through the center to the other side is 16m.
Diameter = radius x2
So actually if you wanted to get technical it has an AoE of about 1,523 cubic meters (4/3 x pi x radius cubed) |
Inyanga
Strong-Arm
42
|
Posted - 2013.10.01 08:05:00 -
[67] - Quote
Master Jaraiya wrote:Cyrius Li-Moody wrote:Master Jaraiya wrote:Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. Thats just it, the MD is not supposed to be a slayer weapon! It is a support weapon designed for area denial and crowd control! Yes, you will burn through ammo at an extreme rate firing your entire clip at one heavy to make sure you get that kill! If you use it properly by firing into a zerg, then let your team mates finish them off after they scatter, you would get 6 - 8 assists easily. Thats 150 - 200 WP from 1 - 2 rounds, as opposed to 50 WP for using a whole clip on one guy! I feel like you're really reaching for a statement I did not make. Id appreciate it if you didn't insinuate that I don't know what I'm doing. No, I'm responding to exactly what you said. You are trying to "take someone down" with the MD, but that is not the intended purpose for the weapon. Now, here you are complaining because you feel the MD doesn't have enough ammo. That would be like me saying "the heavy dropsuit is just not fast enough, especially considering when I spot a scout, I can't pursue him so he gets away from me every time" A heavy isn't supposed to keep pace with a scout, just like a MD isn't supposed to be used as a slayer weapon. If you didn't try to solo your opponents with the MD, I think you would find it has plenty of ammo to do it's job. Think about it this way: Most light weapons get 4-5 clips total before ammo skills. The mass driver gets 3. Its skill doesn't net it another. We aren't asking for more power. Just staying power. If I have to run to find a 'hive or depot after every fight, doesn't that defeat the purpose of bringing the thing? How many people do you know that aren't braindead just group into a small ball and stay that way? You earn more points running an AR than a MD. I've played both, I know for a fact. |
Monkey MAC
killer taxi company General Tso's Alliance
799
|
Posted - 2013.10.01 10:00:00 -
[68] - Quote
Master Jariya wrote:
I could be saying all of these arguments about the HMG as well. It is a suppression/area denial weapon. I'll be damned if I get kills with it trying to keep the baddies at bay though. The only way to get kills with the HMG is to let them come in close, defeating the entire purpose of the HMG being area denial/suppression.
You can expect to lock down an area without killing anyone. If the Aggressor cannot approach without threat of death, have you not successfully locked down the area? The only Suit it takes a full clip to kill with a MD is a full Proto Heavy with 3 complex plates. I know because I have been the single target of a butt hurt MD user in plenty of matches. Him focusing on me caused his team to lose the CRU that my squad was hacking though. So he failed to do his job because he got greedy for a kill. Is that teamwork? Is that how you win a match?
A slayer weapon is a weapon specifically designed to kill and to kill quickly in it's optimal range. These include the AR, SMG, Sniper Rifle, Scrambler Pistol, Scrambler Rifle, Shotgun, etc. While slayer weapons can perform other roles such as area denial/suppression, their main purpose is to kill.
Area Denial/Suppression Weapons' main purpose is not to kill, but they have the ability to. These include the MD, HMG Flaylock Pistol, Grenades, Laser Rifle, etc.
There is no such thing as a slayer weapon, all weapons are specifically designed to kill, HMG, LR, FL, MD, Grenades, they are all designed to kill, they are designed to kill in their niches better than any other weapon. There is no such thing as a slayer weapon. Nor a slayer playstyle, if this game is about tactics there is no slayer. The "slayer" weapons are no better than any other weapon at killing in their preferred engagement.
The slayer playstyle is something you bring from other games.
As for the HMG do actually use it? Have used it for area denial? You can't deny an area without killing the enemy because they so easily outrange you. At most you can lock down a single corridor to 1-2 idiots. So no you can't really say the same arguements about the HMG.
The thing is Area Denial only works without kills in real life, at most here you loose an expensive suit, the threat of death is minimal, there for you must make the threat real, and kill any SOB sorry enough to try an enter your area. As for you blast radius calcs, the assult MD works best after a flux, 2 dmg mods, its poor at killing 1 person, because people would whine if it did 100dmg splash!
As for your friend against a heavy defending a cru. What were you doing there in the first place, you should be denying access to a point, not slaughtering people at a cru? And were you the most pressing matter? What did you expect him to do, soften up targets for just die to them anyway, in the hope his team may or may not be able to capatilise on the little sheild damage which is already quickly regenning.
It sounds like you want, MD weapons gone because 1 "butthurt MD user" killed you, its a weapon, it will kill people and does its job a hell of a lot better when it kills people! |
Monkey MAC
killer taxi company General Tso's Alliance
799
|
Posted - 2013.10.01 10:04:00 -
[69] - Quote
Master Jaraiya wrote:Tech Ohm Eaven wrote:
"escape area of effect" Heres how most heavies do it: I shoot MD, I shoot MD, I shoot md, I shoot MD, reload and HMG heavy LOLS!!!!!!!! and BRRRRRRRIPPP!!! and TEch Ohm DIED!!...BAH!!
Ha Yea dude, a proto CalLogi with a MD can drop a heavy like it aint ****. All they have to do is strafe at the edge of our Optimal Range and spam at our feet = dead ass heavy. No offense, but you must really be **** with the MD if you can't kill a Heavy with it.
Sounds like your HMG suppression is going well! |
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 11:17:00 -
[70] - Quote
Monkey MAC wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:
"escape area of effect" Heres how most heavies do it: I shoot MD, I shoot MD, I shoot md, I shoot MD, reload and HMG heavy LOLS!!!!!!!! and BRRRRRRRIPPP!!! and TEch Ohm DIED!!...BAH!!
Ha Yea dude, a proto CalLogi with a MD can drop a heavy like it aint ****. All they have to do is strafe at the edge of our Optimal Range and spam at our feet = dead ass heavy. No offense, but you must really be **** with the MD if you can't kill a Heavy with it. Sounds like your HMG suppression is going well! The MD is working so "well" that I deleted most fits that had a MD.
Its AR time. |
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Master Jaraiya
Ultramarine Corp
1035
|
Posted - 2013.10.01 13:41:00 -
[71] - Quote
Monkey MAC wrote:Master Jariya wrote:
I could be saying all of these arguments about the HMG as well. It is a suppression/area denial weapon. I'll be damned if I get kills with it trying to keep the baddies at bay though. The only way to get kills with the HMG is to let them come in close, defeating the entire purpose of the HMG being area denial/suppression.
You can expect to lock down an area without killing anyone. If the Aggressor cannot approach without threat of death, have you not successfully locked down the area? The only Suit it takes a full clip to kill with a MD is a full Proto Heavy with 3 complex plates. I know because I have been the single target of a butt hurt MD user in plenty of matches. Him focusing on me caused his team to lose the CRU that my squad was hacking though. So he failed to do his job because he got greedy for a kill. Is that teamwork? Is that how you win a match?
A slayer weapon is a weapon specifically designed to kill and to kill quickly in it's optimal range. These include the AR, SMG, Sniper Rifle, Scrambler Pistol, Scrambler Rifle, Shotgun, etc. While slayer weapons can perform other roles such as area denial/suppression, their main purpose is to kill.
Area Denial/Suppression Weapons' main purpose is not to kill, but they have the ability to. These include the MD, HMG Flaylock Pistol, Grenades, Laser Rifle, etc.
There is no such thing as a slayer weapon, all weapons are specifically designed to kill, HMG, LR, FL, MD, Grenades, they are all designed to kill, they are designed to kill in their niches better than any other weapon. There is no such thing as a slayer weapon. Nor a slayer playstyle, if this game is about tactics there is no slayer. The "slayer" weapons are no better than any other weapon at killing in their preferred engagement. The slayer playstyle is something you bring from other games. As for the HMG do actually use it? Have used it for area denial? You can't deny an area without killing the enemy because they so easily outrange you. At most you can lock down a single corridor to 1-2 idiots. So no you can't really say the same arguements about the HMG. The thing is Area Denial only works without kills in real life, at most here you loose an expensive suit, the threat of death is minimal, there for you must make the threat real, and kill any SOB sorry enough to try an enter your area. As for you blast radius calcs, the assult MD works best after a flux, 2 dmg mods, its poor at killing 1 person, because people would whine if it did 100dmg splash! As for your friend against a heavy defending a cru. What were you doing there in the first place, you should be denying access to a point, not slaughtering people at a cru? And were you the most pressing matter? What did you expect him to do, soften up targets for just die to them anyway, in the hope his team may or may not be able to capatilise on the little sheild damage which is already quickly regenning. It sounds like you want, MD weapons gone because 1 "butthurt MD user" killed you, its a weapon, it will kill people and does its job a hell of a lot better when it kills people! I can't
I just....
There are weapons which are designed specifically to kill, but may be able to fill other support roles, though not as effectively as the support weapons. Other weapons are specifically designed to support, but can garner kills, though not as effectively as "slayer" weapons. If you can't wrap your brain around this then you should try to avoid balance discussions altogether.
There is definitely a slayer playstyle. If not, what is ambush for? Certain Dropsuits are better suited to do one thing, kill! These are what the slayer players use. Other dropsuits are better suited to do other things more effectively such as support (logistics), defend (Heavies) or Recon (scouts).
Yes, I actually use the HMG. Yes it is **** for it's intended role as area denial/suppression. I'm not arguing that point.
You haven't really countered any of my arguments, all you have done is try to insult my abilities in game.
As for what I was doing at the CRU, well, I was defending my squad as they were attempting to capture the CRU. Saying a Heavy's sole purpose is to camp objectives waiting to kill lone wolfs, or waiting to get killed by the zerging blob is simply ridiculous.
No, I don't want the MD gone, but it seems you want it to be something it isn't designed to be. It's purpose is support, whether you want to admit it or not is immaterial. I'm not upset that the MD user killed me in the slightest bit. My team captured the CRU, then the objective adjacent to it, simply because he got greedy for one kill, when he could have driven an entire squad away from the CRU instead, giving his team a chance to regroup, and defend the installation. |
Master Jaraiya
Ultramarine Corp
1035
|
Posted - 2013.10.01 13:50:00 -
[72] - Quote
Tech Ohm Eaven wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:
"escape area of effect" Heres how most heavies do it: I shoot MD, I shoot MD, I shoot md, I shoot MD, reload and HMG heavy LOLS!!!!!!!! and BRRRRRRRIPPP!!! and TEch Ohm DIED!!...BAH!!
Ha Yea dude, a proto CalLogi with a MD can drop a heavy like it aint ****. All they have to do is strafe at the edge of our Optimal Range and spam at our feet = dead ass heavy. No offense, but you must really be **** with the MD if you can't kill a Heavy with it. So how many rooms are larger than 50m?? No room to strafe on stairs. And strafeing at 50m thats what a Duvolle AR is for. Yeah I can get kills with a proto MD but when its proto heavy and proto HMG then its proto AR as a counter. LOL I wish the optimal range of the HMG was 50m! No, try 35m dude. Anything out farther than that and an HMG Heavy gets owned. |
Inyanga
Strong-Arm
42
|
Posted - 2013.10.01 17:04:00 -
[73] - Quote
Master Jaraiya wrote: I can't
I just....
There are weapons which are designed specifically to kill, but may be able to fill other support roles, though not as effectively as the support weapons. Other weapons are specifically designed to support, but can garner kills, though not as effectively as "slayer" weapons. If you can't wrap your brain around this then you should try to avoid balance discussions altogether.
There is definitely a slayer playstyle. If not, what is ambush for? Certain Dropsuits are better suited to do one thing, kill! These are what the slayer players use. Other dropsuits are better suited to do other things more effectively such as support (logistics), defend (Heavies) or Recon (scouts).
Yes, I actually use the HMG. Yes it is **** for it's intended role as area denial/suppression. I'm not arguing that point.
You haven't really countered any of my arguments, all you have done is try to insult my abilities in game.
As for what I was doing at the CRU, well, I was defending my squad as they were attempting to capture the CRU. Saying a Heavy's sole purpose is to camp objectives waiting to kill lone wolfs, or waiting to get killed by the zerging blob is simply ridiculous.
No, I don't want the MD gone, but it seems you want it to be something it isn't designed to be. It's purpose is support, whether you want to admit it or not is immaterial. I'm not upset that the MD user killed me in the slightest bit. My team captured the CRU, then the objective adjacent to it, simply because he got greedy for one kill, when he could have driven an entire squad away from the CRU instead, giving his team a chance to regroup, and defend the installation.
Not to troll you, but when have explosives EVER been used in a way to just herd people away? Does a RE just "encourage you to leave?" Do M1's ever make you feel, "Man, this is kinda dangerous! I should pack up and go home!" Flaylocks do that because people cried and boohoo'd that explosives were "too OP! It killed me from above or in a tight space!" (And no, I don't use them, I have died to them, I never felt they were OP, just needed to be slowed down) Explosives are designed to wipe out unshielded targets. Shouldn't matter what role wants to carry them. Mass drivers are good where they are at damage- and range-wise, but, their ammo is severely lacking. I don't hear you saying "Forges need less ammo! HMG's need less ammo! They're situational! They should only have three clips, and run to resupply!" Just be fair to all of what you call 'niche' weapons. |
Clips A'hoy
The Generals EoN.
31
|
Posted - 2013.10.01 17:05:00 -
[74] - Quote
MD is completely fine, especially the ammo. If you need ammo get the skill increased.
Flaylock need at the very least a 0.3 radius buff. Not a 0.5 radius buff as it was before. |
Master Jaraiya
Ultramarine Corp
1041
|
Posted - 2013.10.01 17:15:00 -
[75] - Quote
Inyanga wrote:Master Jaraiya wrote: I can't
I just....
There are weapons which are designed specifically to kill, but may be able to fill other support roles, though not as effectively as the support weapons. Other weapons are specifically designed to support, but can garner kills, though not as effectively as "slayer" weapons. If you can't wrap your brain around this then you should try to avoid balance discussions altogether.
There is definitely a slayer playstyle. If not, what is ambush for? Certain Dropsuits are better suited to do one thing, kill! These are what the slayer players use. Other dropsuits are better suited to do other things more effectively such as support (logistics), defend (Heavies) or Recon (scouts).
Yes, I actually use the HMG. Yes it is **** for it's intended role as area denial/suppression. I'm not arguing that point.
You haven't really countered any of my arguments, all you have done is try to insult my abilities in game.
As for what I was doing at the CRU, well, I was defending my squad as they were attempting to capture the CRU. Saying a Heavy's sole purpose is to camp objectives waiting to kill lone wolfs, or waiting to get killed by the zerging blob is simply ridiculous.
No, I don't want the MD gone, but it seems you want it to be something it isn't designed to be. It's purpose is support, whether you want to admit it or not is immaterial. I'm not upset that the MD user killed me in the slightest bit. My team captured the CRU, then the objective adjacent to it, simply because he got greedy for one kill, when he could have driven an entire squad away from the CRU instead, giving his team a chance to regroup, and defend the installation.
Not to troll you, but when have explosives EVER been used in a way to just herd people away? Does a RE just "encourage you to leave?" Do M1's ever make you feel, "Man, this is kinda dangerous! I should pack up and go home!" Flaylocks do that because people cried and boohoo'd that explosives were "too OP! It killed me from above or in a tight space!" (And no, I don't use them, I have died to them, I never felt they were OP, just needed to be slowed down) Explosives are designed to wipe out unshielded targets. Shouldn't matter what role wants to carry them. Mass drivers are good where they are at damage- and range-wise, but, their ammo is severely lacking. I don't hear you saying "Forges need less ammo! HMG's need less ammo! They're situational! They should only have three clips, and run to resupply!" Just be fair to all of what you call 'niche' weapons.
I frequently use my grenades to make blobs disperse. Nothing works better to break up a crowd than tossing in a locus grenade. Then, they are easy pickings for me and my squad while they run around in a panic. On top of that, I love dropping dudes who try to sit and cook off a grenade while engaged in CQC. It's really quite entertaining, in trying to go for an easy kill, he got himself taken out.
There's a time to cook a grenade, and a time to just chuck them into a crowd.
The fact that explosives kill armor I'm not arguing, I'm simply pointing out that the MD's primary purpose is support, not to rack up kills.
You can't hardly compare the FG to the MD. For one, the FG doesn't have anywhere near the blast radius of the MD. It is nearly impossible to use the splash from a FG to kill with (unless you are a tower camper, which I'm not) and finally, you cannot fire the FG in rapid succession, spamming an area with splash damage.
I also never said the MD needs "less" ammo, I just simply feel it is fine where it's at. |
Monkey MAC
killer taxi company General Tso's Alliance
799
|
Posted - 2013.10.01 17:31:00 -
[76] - Quote
Master Jaraiya wrote:Monkey MAC wrote:Master Jariya wrote:
I could be saying all of these arguments about the HMG as well. It is a suppression/area denial weapon. I'll be damned if I get kills with it trying to keep the baddies at bay though. The only way to get kills with the HMG is to let them come in close, defeating the entire purpose of the HMG being area denial/suppression.
You can expect to lock down an area without killing anyone. If the Aggressor cannot approach without threat of death, have you not successfully locked down the area? The only Suit it takes a full clip to kill with a MD is a full Proto Heavy with 3 complex plates. I know because I have been the single target of a butt hurt MD user in plenty of matches. Him focusing on me caused his team to lose the CRU that my squad was hacking though. So he failed to do his job because he got greedy for a kill. Is that teamwork? Is that how you win a match?
A slayer weapon is a weapon specifically designed to kill and to kill quickly in it's optimal range. These include the AR, SMG, Sniper Rifle, Scrambler Pistol, Scrambler Rifle, Shotgun, etc. While slayer weapons can perform other roles such as area denial/suppression, their main purpose is to kill.
Area Denial/Suppression Weapons' main purpose is not to kill, but they have the ability to. These include the MD, HMG Flaylock Pistol, Grenades, Laser Rifle, etc.
There is no such thing as a slayer weapon, all weapons are specifically designed to kill, HMG, LR, FL, MD, Grenades, they are all designed to kill, they are designed to kill in their niches better than any other weapon. There is no such thing as a slayer weapon. Nor a slayer playstyle, if this game is about tactics there is no slayer. The "slayer" weapons are no better than any other weapon at killing in their preferred engagement. The slayer playstyle is something you bring from other games. As for the HMG do actually use it? Have used it for area denial? You can't deny an area without killing the enemy because they so easily outrange you. At most you can lock down a single corridor to 1-2 idiots. So no you can't really say the same arguements about the HMG. The thing is Area Denial only works without kills in real life, at most here you loose an expensive suit, the threat of death is minimal, there for you must make the threat real, and kill any SOB sorry enough to try an enter your area. As for you blast radius calcs, the assult MD works best after a flux, 2 dmg mods, its poor at killing 1 person, because people would whine if it did 100dmg splash! As for your friend against a heavy defending a cru. What were you doing there in the first place, you should be denying access to a point, not slaughtering people at a cru? And were you the most pressing matter? What did you expect him to do, soften up targets for just die to them anyway, in the hope his team may or may not be able to capatilise on the little sheild damage which is already quickly regenning. It sounds like you want, MD weapons gone because 1 "butthurt MD user" killed you, its a weapon, it will kill people and does its job a hell of a lot better when it kills people! I can't I just.... There are weapons which are designed specifically to kill, but may be able to fill other support roles, though not as effectively as the support weapons. Other weapons are specifically designed to support, but can garner kills, though not as effectively as "slayer" weapons. If you can't wrap your brain around this then you should try to avoid balance discussions altogether. There is definitely a slayer playstyle. If not, what is ambush for? Certain Dropsuits are better suited to do one thing, kill! These are what the slayer players use. Other dropsuits are better suited to do other things more effectively such as support (logistics), defend (Heavies) or Recon (scouts). Yes, I actually use the HMG. Yes it is **** for it's intended role as area denial/suppression. I'm not arguing that point. You haven't really countered any of my arguments, all you have done is try to insult my abilities in game. As for what I was doing at the CRU, well, I was defending my squad as they were attempting to capture the CRU. Saying a Heavy's sole purpose is to camp objectives waiting to kill lone wolfs, or waiting to get killed by the zerging blob is simply ridiculous. No, I don't want the MD gone, but it seems you want it to be something it isn't designed to be. It's purpose is support, whether you want to admit it or not is immaterial. I'm not upset that the MD user killed me in the slightest bit. My team captured the CRU, then the objective adjacent to it, simply because he got greedy for one kill, when he could have driven an entire squad away from the CRU instead, giving his team a chance to regroup, and defend the installation.
Didn't counter arguement? Because saying Area Denial wont work effectively when your ******* immortal isn't a counter? If 1 weapon is better designed to kill why would we use any other weapon? Why would we use niche weapons, the MD is DESIGNED to kill, its a lethal weapon, support is an ability, not its defining role, it's defining role is to kill whomever is put in front of it like any other weapon.
How would 1 guy with an MD really drive away an entire squad, you think people just flee from a MD? This isn't real life, there is no concerns for dying, death is tempory, yet inevitable, so an MD user is really no more effective, if he decided you were the most pressing matter that is his call!
But you say you were at the cru "defending" your team, but a mass driver cant support his team by killing, he just has t hope to scatter a bunch of immprtal mercanaries, who can out range him?
As for the slayer role, thats called cannon fodder!
|
KA24DERT
Pure Innocence. EoN.
155
|
Posted - 2013.10.01 18:05:00 -
[77] - Quote
Wow, I'm getting a headache from this silly "Slayer Weapon" meme.
Your silly theory does not match reality, just give it up.
The MD does need +6 ammo by default. I have +3 ammo capacity, always carry hives, and I still find myself down to my SMG fairly often.
I don't think any other weapon in the game is so hive/supply depot dependent. |
D legendary hero
THE WARRIORS OF LEGEND
1152
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Posted - 2013.10.04 03:36:00 -
[78] - Quote
KA24DERT wrote:Wow, I'm getting a headache from this silly "Slayer Weapon" meme.
Your silly theory does not match reality, just give it up.
The MD does need +6 ammo by default. I have +3 ammo capacity, always carry hives, and I still find myself down to my SMG fairly often.
I don't think any other weapon in the game is so hive/supply depot dependent.
this is why MD needs a buff. |
D legendary hero
THE WARRIORS OF LEGEND
1152
|
Posted - 2013.10.04 03:57:00 -
[79] - Quote
Explosive weapons use a physical explosion to create blast concussion or spread shrapnel. Anti-personnel weapons are designed to attack people, either individually or in numbers Area denial weapons target territory, making it unsafe or unsuitable for enemy use or travel. [http://en.wikipedia.org/wiki/Automatic_grenade_launcher] Grenade launchers have a similar role to HMGs[/url]
in order for [http://en.wikipedia.org/wiki/Suppressive_fire] suppression [/url] To work one requieres ammunition. As Suppresion only occurs for the duration of the fire and the intensity of the fire.
So, by your feedback, the MD needs more ammo to do its job effectively. MD are supposed to have alot of ammo, they are supposed to suppress enemies. A MD by itself is pretty poor even at proto level i can take 3 shots in my milita suit.
However, with a squad of other weapons the MD becomes powerful. Of course its suppressive power is stifled by its below average ammunition capacity. Buffing the Ammo won't hurt. Especially a Heavy I eat Md rounds all day and dont drop. |
Cornell 77
Roy Baty Brigade
0
|
Posted - 2013.10.06 04:54:00 -
[80] - Quote
I'm one of those silly people who just has to have a flaylock by my side. Gotta say, it's not too easy to get an accurate shot off. You get three tries and, usually, if you don't hit two out of three, you're dead. They've got that funny timing delay where the missle takes an extra fraction of a second to reach the target and the sight is kinda crap. I wish it would get a little buff, or make it so there was a way to lock on to somebody. I've dropped stupid amounts of SP into it and, every once and a while I just nail some powerful player with it two or three times in a row and either kill him or reduce him to almost nothing.....It usually doesn't work that way, but, when it does, it's sweet enough that I'll think about it for a couple days after. I just imagine them looking at the screen and going, "FLAYLOCK! NO F*%KING WAY!" Most of the time, though, I'm wondering, "Why the hell don't I carry a SMG?" |
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D legendary hero
THE WARRIORS OF LEGEND
1152
|
Posted - 2013.10.06 05:13:00 -
[81] - Quote
Cornell 77 wrote:I'm one of those silly people who just has to have a flaylock by my side. Gotta say, it's not too easy to get an accurate shot off. You get three tries and, usually, if you don't hit two out of three, you're dead. They've got that funny timing delay where the missle takes an extra fraction of a second to reach the target and the sight is kinda crap. I wish it would get a little buff, or make it so there was a way to lock on to somebody.
I've dropped stupid amounts of SP into it and, every once in a while at short range I'll just nail some powerful player with it two or three times in a row and either kill him or reduce him to almost nothing.....It usually doesn't work that way, but, when it does, it's sweet enough that I'll think about it for a couple days after. I just imagine them looking at the screen and going, "FLAYLOCK! NO F*%KING WAY!"
Most of the time, though, I'm wondering, "Why the hell don't I carry a SMG?" Probably because I usually have an AR and the FL is something completely different. It occasionally even works at medium to long range in a suppression-type role. Things blowing up around them can throw a group off......until they realize it's basically just a guy with a pistol.
my sentiments exactly. I wish it could get a radius increase of .5ms that would solve everything. |
Cody Sietz
Bullet Cluster
1106
|
Posted - 2013.10.06 05:20:00 -
[82] - Quote
D legendary hero wrote:Cornell 77 wrote:I'm one of those silly people who just has to have a flaylock by my side. Gotta say, it's not too easy to get an accurate shot off. You get three tries and, usually, if you don't hit two out of three, you're dead. They've got that funny timing delay where the missle takes an extra fraction of a second to reach the target and the sight is kinda crap. I wish it would get a little buff, or make it so there was a way to lock on to somebody.
I've dropped stupid amounts of SP into it and, every once in a while at short range I'll just nail some powerful player with it two or three times in a row and either kill him or reduce him to almost nothing.....It usually doesn't work that way, but, when it does, it's sweet enough that I'll think about it for a couple days after. I just imagine them looking at the screen and going, "FLAYLOCK! NO F*%KING WAY!"
Most of the time, though, I'm wondering, "Why the hell don't I carry a SMG?" Probably because I usually have an AR and the FL is something completely different. It occasionally even works at medium to long range in a suppression-type role. Things blowing up around them can throw a group off......until they realize it's basically just a guy with a pistol. my sentiments exactly. I wish it could get a radius increase of .5ms that would solve everything. I can't support that, but I think the dmg+radius reduction was too much. One or the other would have been fine.
If you land all 3 shots close enough to hit a target(which is admittingly tough) you may or may not kill your target, it's too unreliable. If you land all your shots with a fullly skilled SMG or scrambler pistol, you will kill your target.
I'd support a dmg buff or a .25 increase to splash radius. |
D legendary hero
THE WARRIORS OF LEGEND
1152
|
Posted - 2013.10.06 07:10:00 -
[83] - Quote
Cody Sietz wrote:D legendary hero wrote:Cornell 77 wrote:I'm one of those silly people who just has to have a flaylock by my side. Gotta say, it's not too easy to get an accurate shot off. You get three tries and, usually, if you don't hit two out of three, you're dead. They've got that funny timing delay where the missle takes an extra fraction of a second to reach the target and the sight is kinda crap. I wish it would get a little buff, or make it so there was a way to lock on to somebody.
I've dropped stupid amounts of SP into it and, every once in a while at short range I'll just nail some powerful player with it two or three times in a row and either kill him or reduce him to almost nothing.....It usually doesn't work that way, but, when it does, it's sweet enough that I'll think about it for a couple days after. I just imagine them looking at the screen and going, "FLAYLOCK! NO F*%KING WAY!"
Most of the time, though, I'm wondering, "Why the hell don't I carry a SMG?" Probably because I usually have an AR and the FL is something completely different. It occasionally even works at medium to long range in a suppression-type role. Things blowing up around them can throw a group off......until they realize it's basically just a guy with a pistol. my sentiments exactly. I wish it could get a radius increase of .5ms that would solve everything. I can't support that, but I think the dmg+radius reduction was too much. One or the other would have been fine. If you land all 3 shots close enough to hit a target(which is admittingly tough) you may or may not kill your target, it's too unreliable. If you land all your shots with a fullly skilled SMG or scrambler pistol, you will kill your target. I'd support a dmg buff or a .25 increase to splash radius.
Thats why I push for only a radius increase of .5 Personally the damage is still fine for me. but the hitting an enemy just is too difficult. its supposed to be tricky not impossible. lol |
BLACKSTAR AND TSUBAKI
SVER True Blood Public Disorder.
82
|
Posted - 2013.10.06 08:42:00 -
[84] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think?
pretty much i have an alt with a flaylock and ... long story short he doesnt get out much |
Majikthies
Bannana Boat Corp
2
|
Posted - 2013.10.06 08:51:00 -
[85] - Quote
I've noticed lately that my Miss P*** shots have been going through redberries when fire rapidly and aim for torso's (happened even when they are hacking, really frustrating). Now I have to aim for the feet but again the blast doesn't register sometimes. |
DildoMcnutz
Science For Death The Shadow Eclipse
256
|
Posted - 2013.10.06 11:42:00 -
[86] - Quote
What is more annoying to face? 6 people with assault rifles or 5 people with assault rifles and 1 asshat above you standing in his nanohives spamming his massdriver forcing you out of hiding and getting your ass shot by his buddies? There is nothing wrong with the mass driver I mean what else are you gunna run other than nanohives when your post up above everyone being a pain in the ass? I guess maybe remote explosives so you can drop them in between bunny hopping like a clown using the mass driver as a shotgun because if you don't get the final blow the weapon is clearly worthless.
I don't get why all weapons need to be catered for 1v1 engagements its completely ridiculous. Why run it if I don't gets me dem killz? Because it is still the most annoying gun in the game that will force you away from an area and nothing has changed that, it synergises well with teamwork not just you running off to get the most kills at the end of the game.
The flaylock I could agree could use more splash radius, even when it was OP the proto tier was the only real useful one imo, that gun probably needs a bit of a look at. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
998
|
Posted - 2013.10.06 12:00:00 -
[87] - Quote
Flaylock is actually pretty decent if you use it as a proper sidearm (i.e. hitting their armor after you've taken out their shields).
The mass driver is fine, but it's no longer my go to weapon. Mainly because the shotgun mechanic of the mass driver is gone now that the AR is the king of all CQ engagements. |
Minor Treat
The Enclave Syndicate Dark Taboo
151
|
Posted - 2013.10.06 12:46:00 -
[88] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? if you skill into the weapons your blast radius increases. If you skill in proficiency the damage increases. So the weapon doesnt need changes, you just need to skill into the weapon more |
D legendary hero
THE WARRIORS OF LEGEND
1155
|
Posted - 2013.10.07 01:56:00 -
[89] - Quote
Minor Treat wrote:D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? if you skill into the weapons your blast radius increases. If you skill in proficiency the damage increases. So the weapon doesnt need changes, you just need to skill into the weapon more
I have flaylock operation lvl5 and flaylock proficiency lvl3. to be honest, the damage was fine even before proficiency. I normally strip shields and then take out the enemies remaining armor with my brokelocks. Even with full shield and armor if I land all my shots I can do significant damage (which is to be expected. If you land all your shots with a scrambler pistol or smg you expect similar results).
The problem lies in that the trajectory (even the fraction second delay makes a difference) and the poor splash radius combned with a max ammo clip of 3 (unless using a minmintar racial suit, but at that point you would just runn SMGs) doesnt cut it.
increasing the blast radius by .5m will ensure that the trajectory delay is compensated for so that accurate shooting is reward. Since its only .5m you still need to aim, its not a mass drive is not meant to be one. but it is a splash weapon and should have a radius that is practical for its uses. |
D legendary hero
THE WARRIORS OF LEGEND
1155
|
Posted - 2013.10.07 01:59:00 -
[90] - Quote
DildoMcnutz wrote:What is more annoying to face? 6 people with assault rifles or 5 people with assault rifles and 1 asshat above you standing in his nanohives spamming his massdriver forcing you out of hiding and getting your ass shot by his buddies? There is nothing wrong with the mass driver I mean what else are you gunna run other than nanohives when your post up above everyone being a pain in the ass? I guess maybe remote explosives so you can drop them in between bunny hopping like a clown using the mass driver as a shotgun because if you don't get the final blow the weapon is clearly worthless.
I don't get why all weapons need to be catered for 1v1 engagements its completely ridiculous. Why run it if I don't gets me dem killz? Because it is still the most annoying gun in the game that will force you away from an area and nothing has changed that, it synergises well with teamwork not just you running off to get the most kills at the end of the game.
The flaylock I could agree could use more splash radius, even when it was OP the proto tier was the only real useful one imo, that gun probably needs a bit of a look at.
I understand you point. People need to think and behave in a team oriented manner. However, I must point out 2 things:
- I only asked to increase MD ammo, not damage, splash etc
- If a weapon canont win a 1v1 engagement using player skill, it is useless. If the weapon cannot kill it holds no place in the game.
Quote:The flaylock I could agree could use more splash radius, even when it was OP the proto tier was the only real useful one imo, that gun probably needs a bit of a look at.
^^this. lets make it happen. |
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