Inyanga
Strong-Arm
42
|
Posted - 2013.10.01 08:05:00 -
[1] - Quote
Master Jaraiya wrote:Cyrius Li-Moody wrote:Master Jaraiya wrote:Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. Thats just it, the MD is not supposed to be a slayer weapon! It is a support weapon designed for area denial and crowd control! Yes, you will burn through ammo at an extreme rate firing your entire clip at one heavy to make sure you get that kill! If you use it properly by firing into a zerg, then let your team mates finish them off after they scatter, you would get 6 - 8 assists easily. Thats 150 - 200 WP from 1 - 2 rounds, as opposed to 50 WP for using a whole clip on one guy! I feel like you're really reaching for a statement I did not make. Id appreciate it if you didn't insinuate that I don't know what I'm doing. No, I'm responding to exactly what you said. You are trying to "take someone down" with the MD, but that is not the intended purpose for the weapon. Now, here you are complaining because you feel the MD doesn't have enough ammo. That would be like me saying "the heavy dropsuit is just not fast enough, especially considering when I spot a scout, I can't pursue him so he gets away from me every time" A heavy isn't supposed to keep pace with a scout, just like a MD isn't supposed to be used as a slayer weapon. If you didn't try to solo your opponents with the MD, I think you would find it has plenty of ammo to do it's job. Think about it this way: Most light weapons get 4-5 clips total before ammo skills. The mass driver gets 3. Its skill doesn't net it another. We aren't asking for more power. Just staying power. If I have to run to find a 'hive or depot after every fight, doesn't that defeat the purpose of bringing the thing? How many people do you know that aren't braindead just group into a small ball and stay that way? You earn more points running an AR than a MD. I've played both, I know for a fact. |
Inyanga
Strong-Arm
42
|
Posted - 2013.10.01 17:04:00 -
[2] - Quote
Master Jaraiya wrote: I can't
I just....
There are weapons which are designed specifically to kill, but may be able to fill other support roles, though not as effectively as the support weapons. Other weapons are specifically designed to support, but can garner kills, though not as effectively as "slayer" weapons. If you can't wrap your brain around this then you should try to avoid balance discussions altogether.
There is definitely a slayer playstyle. If not, what is ambush for? Certain Dropsuits are better suited to do one thing, kill! These are what the slayer players use. Other dropsuits are better suited to do other things more effectively such as support (logistics), defend (Heavies) or Recon (scouts).
Yes, I actually use the HMG. Yes it is **** for it's intended role as area denial/suppression. I'm not arguing that point.
You haven't really countered any of my arguments, all you have done is try to insult my abilities in game.
As for what I was doing at the CRU, well, I was defending my squad as they were attempting to capture the CRU. Saying a Heavy's sole purpose is to camp objectives waiting to kill lone wolfs, or waiting to get killed by the zerging blob is simply ridiculous.
No, I don't want the MD gone, but it seems you want it to be something it isn't designed to be. It's purpose is support, whether you want to admit it or not is immaterial. I'm not upset that the MD user killed me in the slightest bit. My team captured the CRU, then the objective adjacent to it, simply because he got greedy for one kill, when he could have driven an entire squad away from the CRU instead, giving his team a chance to regroup, and defend the installation.
Not to troll you, but when have explosives EVER been used in a way to just herd people away? Does a RE just "encourage you to leave?" Do M1's ever make you feel, "Man, this is kinda dangerous! I should pack up and go home!" Flaylocks do that because people cried and boohoo'd that explosives were "too OP! It killed me from above or in a tight space!" (And no, I don't use them, I have died to them, I never felt they were OP, just needed to be slowed down) Explosives are designed to wipe out unshielded targets. Shouldn't matter what role wants to carry them. Mass drivers are good where they are at damage- and range-wise, but, their ammo is severely lacking. I don't hear you saying "Forges need less ammo! HMG's need less ammo! They're situational! They should only have three clips, and run to resupply!" Just be fair to all of what you call 'niche' weapons. |