|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cody Sietz
Bullet Cluster
1066
|
Posted - 2013.09.30 16:54:00 -
[1] - Quote
I hate'em, they rip through my armour.
That being said, they feel balanced. I like where the flaylock is now. |
Cody Sietz
Bullet Cluster
1066
|
Posted - 2013.09.30 22:55:00 -
[2] - Quote
D legendary hero wrote:Cody Sietz wrote:I hate'em, they rip through my armour.
That being said, they feel balanced. I like where the flaylock is now.
Edit:also, I'm planning on skilling into flaylocks now that we aren't getting hybrid weapons.
A .5 buff to the might break it again. please explain your thoughts. how do you feel that .5 m extra radius (not increasing damage, or splash damage, or clip, etc) will break the brokelocks... i mean flaylocks? honestly though in seriousness do you feel that is too great a buff? I'm working from the standard up. the Std flaylocks in my opinion and as a flaylocker see them as utterly useless and the breach is a joke. please explain your thoughts sorry it took so long to reply, but I wanted to get home and check the stats before I replied.
I've used the basic and advanced flaylock before the nerf, and I can say that both were far too effective. Half a meter is about what was nerfed on the weapon, so to restore it would only make it OP again.
They did take the nerf too far imo, nerfing the ammo was too much. The dmg nerf also went a bit too far, maybe a small buff to direct dmg and a even smaller one to splash.
The best thing about the weapon is even at proto it's the easiest to fit on a suit. With max skills I think it cost 28/2 and it cost 20k. |
Cody Sietz
Bullet Cluster
1106
|
Posted - 2013.10.06 05:20:00 -
[3] - Quote
D legendary hero wrote:Cornell 77 wrote:I'm one of those silly people who just has to have a flaylock by my side. Gotta say, it's not too easy to get an accurate shot off. You get three tries and, usually, if you don't hit two out of three, you're dead. They've got that funny timing delay where the missle takes an extra fraction of a second to reach the target and the sight is kinda crap. I wish it would get a little buff, or make it so there was a way to lock on to somebody.
I've dropped stupid amounts of SP into it and, every once in a while at short range I'll just nail some powerful player with it two or three times in a row and either kill him or reduce him to almost nothing.....It usually doesn't work that way, but, when it does, it's sweet enough that I'll think about it for a couple days after. I just imagine them looking at the screen and going, "FLAYLOCK! NO F*%KING WAY!"
Most of the time, though, I'm wondering, "Why the hell don't I carry a SMG?" Probably because I usually have an AR and the FL is something completely different. It occasionally even works at medium to long range in a suppression-type role. Things blowing up around them can throw a group off......until they realize it's basically just a guy with a pistol. my sentiments exactly. I wish it could get a radius increase of .5ms that would solve everything. I can't support that, but I think the dmg+radius reduction was too much. One or the other would have been fine.
If you land all 3 shots close enough to hit a target(which is admittingly tough) you may or may not kill your target, it's too unreliable. If you land all your shots with a fullly skilled SMG or scrambler pistol, you will kill your target.
I'd support a dmg buff or a .25 increase to splash radius. |
|
|
|