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Rynoceros
Rise Of Old Dudes
833
|
Posted - 2013.09.30 22:16:00 -
[31] - Quote
Mass Drivers - just right.
Flaylocks - ****. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
368
|
Posted - 2013.09.30 22:19:00 -
[32] - Quote
I want a magsec to complement both my current smg's and in the future the MD
then I can run the MD as a sidearm and the magsec as my main |
Knight Soiaire
Better Hide R Die
2480
|
Posted - 2013.09.30 22:20:00 -
[33] - Quote
Flaylocks - As a sidearm, I do fine with ADV, direct could be increased though, there is so little difference in splash and direct that you may as well aim for splash, reward players for hitting their target.
Mass Driver - All good, except that there is no damage fall off in the radius. |
calvin b
Molon Labe. RISE of LEGION
658
|
Posted - 2013.09.30 22:42:00 -
[34] - Quote
MD, had no problem with these until recent. I admit, the person I was fighting was very good at what they do. I lost more than I care to admit, but the fact is this weapon is BS. How can you fire over 200M with precision and take a person down in less than 3 hits. Cant out run the D*** splash and all they do is spam the F*** out of them. Try and take them on and all they do is use them as a D*** shotgun and your armor melts in 2 seconds or less. If there is a way to counter them I am all ears. I have tried flanking, does not work for they spam the area with explosives. Tried to shooting from a distance but the reach they have is unf****** believable. I notice its mainly mimitars running these d*** things, using 5 damage mods so the explosion is ungodly. So I am not asking for a nerf I just want a way to counter them so the next time I meet one, I will have the answer for the masshole. |
Godin Thekiller
Hellstorm Inc League of Infamy
987
|
Posted - 2013.09.30 22:46:00 -
[35] - Quote
Another barrel of ammo for the MD, and a 2.-.5 meter blast radius buff for the FL. Otherwise, perfect. |
Dimmu Borgir II
Consolidated Dust
136
|
Posted - 2013.09.30 22:49:00 -
[36] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think?
I use an MD on most of my logis and I use it as a surpression weapon and as so, usually have nanohives available or a supply depot close by. You can skill into having 5 extra rounds added to your max ammo, I'm currently at 14 max ammo and that's easily enough for me when I'm running with other Logis who have nanohives too. I love the MD and even when I pull out an AR and remember how much fun that is, I usually revert back to using my MD Logis. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
521
|
Posted - 2013.09.30 22:55:00 -
[37] - Quote
MD is fine.
Flaylock pistols... mmmmmmmmh damn I'm really tempted to say they are just fine because they were immensely broken and I really don't like the idea of an explosive sidearm... but they might use a SLIGHT buff... to the splash radius. But a VERY slight one. |
Cody Sietz
Bullet Cluster
1066
|
Posted - 2013.09.30 22:55:00 -
[38] - Quote
D legendary hero wrote:Cody Sietz wrote:I hate'em, they rip through my armour.
That being said, they feel balanced. I like where the flaylock is now.
Edit:also, I'm planning on skilling into flaylocks now that we aren't getting hybrid weapons.
A .5 buff to the might break it again. please explain your thoughts. how do you feel that .5 m extra radius (not increasing damage, or splash damage, or clip, etc) will break the brokelocks... i mean flaylocks? honestly though in seriousness do you feel that is too great a buff? I'm working from the standard up. the Std flaylocks in my opinion and as a flaylocker see them as utterly useless and the breach is a joke. please explain your thoughts sorry it took so long to reply, but I wanted to get home and check the stats before I replied.
I've used the basic and advanced flaylock before the nerf, and I can say that both were far too effective. Half a meter is about what was nerfed on the weapon, so to restore it would only make it OP again.
They did take the nerf too far imo, nerfing the ammo was too much. The dmg nerf also went a bit too far, maybe a small buff to direct dmg and a even smaller one to splash.
The best thing about the weapon is even at proto it's the easiest to fit on a suit. With max skills I think it cost 28/2 and it cost 20k. |
KING CHECKMATE
TEAM SATISFACTION
1414
|
Posted - 2013.09.30 22:56:00 -
[39] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think?
MAss drivers are FINE/ They might depend on Nanohives but no other weapon lets you take on 1-4 enemy soldiers ALONE,AT THE SAME TIME,and win....yeah,not even the AR. Win combination:Assault mass driver/ Flux grenade / Nanohives. The mass driver needs a drawmback and Ammo is it.
Im up for the .5 mts splash damage buff on the FLaylock
BTW the SMGs might be used as primary weapons , sure. But the Six kin's low range will get you killed. Assault ones are the ones used as ''main wepons''...Someone else said that FLaylocks and SMGs should both be the same regarding effectivness.Implying ,they are both Sidearms and they SHOULD both have the capacity to be a players main weapon. Ok bro. When the Core flaylock costs the same CPU/PG than the Ishinkune SMG to equip,then they can be the same as in effectivness...LOL |
Dimmu Borgir II
Consolidated Dust
136
|
Posted - 2013.09.30 22:58:00 -
[40] - Quote
calvin b wrote:MD, had no problem with these until recent. I admit, the person I was fighting was very good at what they do. I lost more than I care to admit, but the fact is this weapon is BS. How can you fire over 200M with precision and take a person down in less than 3 hits. Cant out run the D*** splash and all they do is spam the F*** out of them. Try and take them on and all they do is use them as a D*** shotgun and your armor melts in 2 seconds or less. If there is a way to counter them I am all ears. I have tried flanking, does not work for they spam the area with explosives. Tried to shooting from a distance but the reach they have is unf****** believable. I notice its mainly mimitars running these d*** things, using 5 damage mods so the explosion is ungodly. So I am not asking for a nerf I just want a way to counter them so the next time I meet one, I will have the answer for the masshole.
As an avid MD user (I have MD's on approximately 80% of my fits) I feel most at a disadvantage when I'm below my opposition or very close to them as 90% of the time, shooting my opponent at point blank range with my MD will result in my suicide and not his death. The first thing to do with a MD user who's repeatedly spamming you is find out exactly where he is amidst the explosive chaos and then try flanking him or by using explosives on him, that would however need you to be part of a communicating squad. Good luck against those annoying (and oh so glorious) MD's! |
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Cyrius Li-Moody
The New Age Outlaws
1119
|
Posted - 2013.09.30 23:01:00 -
[41] - Quote
Master Jaraiya wrote:Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. Thats just it, the MD is not supposed to be a slayer weapon! It is a support weapon designed for area denial and crowd control! Yes, you will burn through ammo at an extreme rate firing your entire clip at one heavy to make sure you get that kill! If you use it properly by firing into a zerg, then let your team mates finish them off after they scatter, you would get 6 - 8 assists easily. Thats 150 - 200 WP from 1 - 2 rounds, as opposed to 50 WP for using a whole clip on one guy!
I feel like you're really reaching for a statement I did not make. Id appreciate it if you didn't insinuate that I don't know what I'm doing. |
Monkey MAC
killer taxi company General Tso's Alliance
798
|
Posted - 2013.09.30 23:40:00 -
[42] - Quote
Master Jaraiya wrote:Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. Thats just it, the MD is not supposed to be a slayer weapon! It is a support weapon designed for area denial and crowd control! Yes, you will burn through ammo at an extreme rate firing your entire clip at one heavy to make sure you get that kill! If you use it properly by firing into a zerg, then let your team mates finish them off after they scatter, you would get 6 - 8 assists easily. Thats 150 - 200 WP from 1 - 2 rounds, as opposed to 50 WP for using a whole clip on one guy!
*cough* short-range breaching *cough*
The mass driver is a unique weapon in that it has 2 places its highly effective, but for entirely different roles.
Roles a mass driver is capable of: * Short range breaching - Good for lobbing grenades down those new gallentean stairs, causes chaos and confusion. * Area-Denial - Makes someone GTFO off the immediate area, slows frontal assaults, holds upchoke points. * Flanking - With a bit of smarts MD users can be used effectively for flanking suppressed enemies. * Long range Suppresion - New flare effect can be used as terror weapon. * IW - like all light weapons, the MD is capable of killing in a 1v1 fight, a capable personal defence weapon
If you assume a MD user will just assist you in getting you kd/r up, you've got another thing coming, mainly logi suits that kill people and heavies being used in offence!
The MD is not and should not be any less capable of killing people in its intended range/role/location.
As for the OP MD needs a little more ammo, what you could do is change the "Max Ammo" Skill, to add 2 rounds per level instead of 1? |
Master Jaraiya
Ultramarine Corp
1002
|
Posted - 2013.09.30 23:41:00 -
[43] - Quote
Cyrius Li-Moody wrote:Master Jaraiya wrote:Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. Thats just it, the MD is not supposed to be a slayer weapon! It is a support weapon designed for area denial and crowd control! Yes, you will burn through ammo at an extreme rate firing your entire clip at one heavy to make sure you get that kill! If you use it properly by firing into a zerg, then let your team mates finish them off after they scatter, you would get 6 - 8 assists easily. Thats 150 - 200 WP from 1 - 2 rounds, as opposed to 50 WP for using a whole clip on one guy! I feel like you're really reaching for a statement I did not make. Id appreciate it if you didn't insinuate that I don't know what I'm doing. No, I'm responding to exactly what you said.
You are trying to "take someone down" with the MD, but that is not the intended purpose for the weapon. Now, here you are complaining because you feel the MD doesn't have enough ammo.
That would be like me saying "the heavy dropsuit is just not fast enough, especially considering when I spot a scout, I can't pursue him so he gets away from me every time"
A heavy isn't supposed to keep pace with a scout, just like a MD isn't supposed to be used as a slayer weapon. If you didn't try to solo your opponents with the MD, I think you would find it has plenty of ammo to do it's job. |
Master Jaraiya
Ultramarine Corp
1003
|
Posted - 2013.09.30 23:59:00 -
[44] - Quote
Monkey MAC wrote:
*cough* short-range breaching *cough*
The mass driver is a unique weapon in that it has 2 places its highly effective, but for entirely different roles.
Roles a mass driver is capable of: * Short range breaching - Good for lobbing grenades down those new gallentean stairs, causes chaos and confusion. * Area-Denial - Makes someone GTFO off the immediate area, slows frontal assaults, holds upchoke points. * Flanking - With a bit of smarts MD users can be used effectively for flanking suppressed enemies. * Long range Suppresion - New flare effect can be used as terror weapon. * IW - like all light weapons, the MD is capable of killing in a 1v1 fight, a capable personal defence weapon
If you assume a MD user will just assist you in getting you kd/r up, you've got another thing coming, mainly logi suits that kill people and heavies being used in offence!
The MD is not and should not be any less capable of killing people in its intended range/role/location.
As for the OP MD needs a little more ammo, what you could do is change the "Max Ammo" Skill, to add to rounds per level instead of 1?
Simply because the MD can do something, doesn't make it well suited for that task. Sure the MD can kill 1v1 in a solo fight, but that was never its purposed role and this is not considered
Quote: *cough* short-range breaching *cough*
So no need to be a smart ass mkay.
*Yes it is excellent for clearing rooms...how many rounds would you say that takes when you have a 16m area of effect?
*yes we agree on area denial, again, how many rounds would you say this takes? Surely no more than 4 per engagement?
*Flanking yes, but timing would be everything here. I wouldn't expect to get a lot of kills unless the squad you are flanking is already limping away. IMHO this would probably fall under crowd control. Again, not requiring much ammo given it's AoE
*Eh, not so much. With the projectile travel time, all you would do here is betray your position to the enemy.
*LOL no. It is not a personal defense weapon a sidearm is a personal defense weapon. The MD is a suppression weapon period. |
Monkey MAC
killer taxi company General Tso's Alliance
798
|
Posted - 2013.10.01 00:21:00 -
[45] - Quote
Master Jaraiya wrote:Monkey MAC wrote:
*cough* short-range breaching *cough*
The mass driver is a unique weapon in that it has 2 places its highly effective, but for entirely different roles.
Roles a mass driver is capable of: * Short range breaching - Good for lobbing grenades down those new gallentean stairs, causes chaos and confusion. * Area-Denial - Makes someone GTFO off the immediate area, slows frontal assaults, holds upchoke points. * Flanking - With a bit of smarts MD users can be used effectively for flanking suppressed enemies. * Long range Suppresion - New flare effect can be used as terror weapon. * IW - like all light weapons, the MD is capable of killing in a 1v1 fight, a capable personal defence weapon
If you assume a MD user will just assist you in getting you kd/r up, you've got another thing coming, mainly logi suits that kill people and heavies being used in offence!
The MD is not and should not be any less capable of killing people in its intended range/role/location.
As for the OP MD needs a little more ammo, what you could do is change the "Max Ammo" Skill, to add to rounds per level instead of 1?
Simply because the MD can do something, doesn't make it well suited for that task. Sure the MD can kill 1v1 in a solo fight, but that was never its purposed role and this is not considered Quote: *cough* short-range breaching *cough*
So no need to be a smart ass mkay. *Yes it is excellent for clearing rooms...how many rounds would you say that takes when you have a 16m area of effect? *yes we agree on area denial, again, how many rounds would you say this takes? Surely no more than 4 per engagement? *Flanking yes, but timing would be everything here. I wouldn't expect to get a lot of kills unless the squad you are flanking is already limping away. IMHO this would probably fall under crowd control. Again, not requiring much ammo given it's AoE *Eh, not so much. With the projectile travel time, all you would do here is betray your position to the enemy. *LOL no. It is not a personal defense weapon a sidearm is a personal defense weapon. The MD is a suppression weapon period.
No the MD is not a suppresion weapon, it is an independent weapon it does not require another weapon to finish the job! It is not ideal for killing, but is effective enough in the right hands!
The MD is designed for 1v1 engagements in its prefered environment, you cannot deny an area if there is no threat of being killed!
16m area of effect applies to the assult only, with a 16m AOE it takes over a mags worth to clear a 15+ù15 box. With a normal, with a 10m it takes maybe 4-5, which when you have a mag of six, requires a reload directly after.
The amount of rounds for area denial depends on the enemy, some engagements have used as much as 16 of my 18 ammo, because certain suits need more slugs!
And suppresion works perfectly, believe me!
But the main problem I have is why you believe the MD being a support weapon should not garner kills? Wether it is a "support" weapon or not is down to the user, but if it wasn't designed to kill, why would anyone field it? |
Mavado V Noriega
SyNergy Gaming EoN.
4306
|
Posted - 2013.10.01 00:30:00 -
[46] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think?
LOL thats what i think of the MD and this quote horrible suggestions |
Master Jaraiya
Ultramarine Corp
1006
|
Posted - 2013.10.01 00:33:00 -
[47] - Quote
Monkey MAC wrote:
No the MD is not a suppresion weapon, it is an independent weapon it does not require another weapon to finish the job! It is not ideal for killing, but is effective enough in the right hands!
The MD is designed for 1v1 engagements in its prefered environment, you cannot deny an area if there is no threat of being killed!
16m area of effect applies to the assult only, with a 16m AOE it takes over a mags worth to clear a 15+ù15 box. With a normal, with a 10m it takes maybe 4-5, which when you have a mag of six, requires a reload directly after.
The amount of rounds for area denial depends on the enemy, some engagements have used as much as 16 of my 18 ammo, because certain suits need more slugs!
And suppresion works perfectly, believe me!
But the main problem I have is why you believe the MD being a support weapon should not garner kills? Wether it is a "support" weapon or not is down to the user, but if it wasn't designed to kill, why would anyone field it?
I never said it should not garner kills, I simply said it's main purpose is not to garner kills, but to suppress the enemy. It is effective enought that, when used in for it's intended role, it requires no more ammo, and gets plenty of kills.
If by "clear a 15x15 box" you mean "kill everything in a 15x15 box" then yes, I could see why you are running out of ammo so much. Now, if by "clear a 15x15 box" you mean disperse and suppress everyone within that area, then you are lying if you say it takes an entire clip.
No, the amount of rounds for area denial depends on how tightly clustered the enemy is.
Area denial/suppression =/= kills
Area denial means restricting enemies from entering a given area. You do not need to get kills to do this effectively.
Suppression means keeping enemies restricted to cover, again, no kills required to perform this task.
The MD is not a slayer weapon! Sure, you can get kills with it, but that is not it's main purpose. |
Monkey MAC
killer taxi company General Tso's Alliance
798
|
Posted - 2013.10.01 00:48:00 -
[48] - Quote
Master Jaraiya wrote:Monkey MAC wrote:
No the MD is not a suppresion weapon, it is an independent weapon it does not require another weapon to finish the job! It is not ideal for killing, but is effective enough in the right hands!
The MD is designed for 1v1 engagements in its prefered environment, you cannot deny an area if there is no threat of being killed!
16m area of effect applies to the assult only, with a 16m AOE it takes over a mags worth to clear a 15+ù15 box. With a normal, with a 10m it takes maybe 4-5, which when you have a mag of six, requires a reload directly after.
The amount of rounds for area denial depends on the enemy, some engagements have used as much as 16 of my 18 ammo, because certain suits need more slugs!
And suppresion works perfectly, believe me!
But the main problem I have is why you believe the MD being a support weapon should not garner kills? Wether it is a "support" weapon or not is down to the user, but if it wasn't designed to kill, why would anyone field it?
I never said it should not garner kills, I simply said it's main purpose is not to garner kills, but to suppress the enemy. It is effective enought that, when used in for it's intended role, it requires no more ammo, and gets plenty of kills. If by "clear a 15x15 box" you mean "kill everything in a 15x15 box" then yes, I could see why you are running out of ammo so much. Now, if by "clear a 15x15 box" you mean disperse and suppress everyone within that area, then you are lying if you say it takes an entire clip. No, the amount of rounds for area denial depends on how tightly clustered the enemy is. Area denial/suppression =/= kills Area denial means restricting enemies from entering a given area. You do not need to get kills to do this effectively. Suppression means keeping enemies restricted to cover, again, no kills required to perform this task. The MD is not a slayer weapon! Sure, you can get kills with it, but that is not it's main purpose.
I am aware you don't Need kills, but it is considerably more effective when it does so, denining an area with a little bit of splash damage only works to a point. You can not expect to lock down an area without killing the aggressor!
If I am gonna suppress an enemy advance, it'll me darn sight more productive to kill them, instead of waiting for a slayer weapon to finish the job, in which time I run out of ammo.
By clear a 15+ù15 box I mean get rid of, don't care how, but it is considerably more effective to kill them, then to chase them away. So really I don't see why a mass driver shouldn't be an effective killer, because at least in this game, its a lot more effective to deny an area by blowing them up.
especially because of the perma death, mass drivers are better for killing than other weapons because it ensures they don't get back up! But now your gonna tell me its not a "slayer" weapon.
But if it wasn't designed for killing, how is it gonna be effective in the battlefield? And what defines a slayer weapon, being designed to kill? Or being your weapon, no one elses? |
Master Jaraiya
Ultramarine Corp
1007
|
Posted - 2013.10.01 01:22:00 -
[49] - Quote
Monkey MAC wrote:Master Jaraiya wrote:Monkey MAC wrote:
No the MD is not a suppresion weapon, it is an independent weapon it does not require another weapon to finish the job! It is not ideal for killing, but is effective enough in the right hands!
The MD is designed for 1v1 engagements in its prefered environment, you cannot deny an area if there is no threat of being killed!
16m area of effect applies to the assult only, with a 16m AOE it takes over a mags worth to clear a 15+ù15 box. With a normal, with a 10m it takes maybe 4-5, which when you have a mag of six, requires a reload directly after.
The amount of rounds for area denial depends on the enemy, some engagements have used as much as 16 of my 18 ammo, because certain suits need more slugs!
And suppresion works perfectly, believe me!
But the main problem I have is why you believe the MD being a support weapon should not garner kills? Wether it is a "support" weapon or not is down to the user, but if it wasn't designed to kill, why would anyone field it?
I never said it should not garner kills, I simply said it's main purpose is not to garner kills, but to suppress the enemy. It is effective enought that, when used in for it's intended role, it requires no more ammo, and gets plenty of kills. If by "clear a 15x15 box" you mean "kill everything in a 15x15 box" then yes, I could see why you are running out of ammo so much. Now, if by "clear a 15x15 box" you mean disperse and suppress everyone within that area, then you are lying if you say it takes an entire clip. No, the amount of rounds for area denial depends on how tightly clustered the enemy is. Area denial/suppression =/= kills Area denial means restricting enemies from entering a given area. You do not need to get kills to do this effectively. Suppression means keeping enemies restricted to cover, again, no kills required to perform this task. The MD is not a slayer weapon! Sure, you can get kills with it, but that is not it's main purpose. I am aware you don't Need kills, but it is considerably more effective when it does so, denining an area with a little bit of splash damage only works to a point. You can not expect to lock down an area without killing the aggressor! If I am gonna suppress an enemy advance, it'll me darn sight more productive to kill them, instead of waiting for a slayer weapon to finish the job, in which time I run out of ammo. By clear a 15+ù15 box I mean get rid of, don't care how, but it is considerably more effective to kill them, then to chase them away. So really I don't see why a mass driver shouldn't be an effective killer, because at least in this game, its a lot more effective to deny an area by blowing them up. especially because of the perma death, mass drivers are better for killing than other weapons because it ensures they don't get back up! But now your gonna tell me its not a "slayer" weapon. But if it wasn't designed for killing, how is it gonna be effective in the battlefield? And what defines a slayer weapon, being designed to kill? Or being your weapon, no one elses?
I could be saying all of these arguments about the HMG as well. It is a suppression/area denial weapon. I'll be damned if I get kills with it trying to keep the baddies at bay though. The only way to get kills with the HMG is to let them come in close, defeating the entire purpose of the HMG being area denial/suppression.
You can expect to lock down an area without killing anyone. If the Aggressor cannot approach without threat of death, have you not successfully locked down the area? The only Suit it takes a full clip to kill with a MD is a full Proto Heavy with 3 complex plates. I know because I have been the single target of a butt hurt MD user in plenty of matches. Him focusing on me caused his team to lose the CRU that my squad was hacking though. So he failed to do his job because he got greedy for a kill. Is that teamwork? Is that how you win a match?
A slayer weapon is a weapon specifically designed to kill and to kill quickly in it's optimal range. These include the AR, SMG, Sniper Rifle, Scrambler Pistol, Scrambler Rifle, Sniper Rifle, Shotgun, etc. While slayer weapons can perform other roles such as area denial/suppression, their main purpose is to kill.
Area Denial/Suppression Weapons' main purpose is not to kill, but they have the ability to. These include the MD, HMG Flaylock Pistol, Grenades, Laser Rifle, etc.
|
Tech Ohm Eaven
L.O.T.I.S.
801
|
Posted - 2013.10.01 01:47:00 -
[50] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think?
Other folks: dude! you have to try the mass driver!! dude! it rocks!!
Then I try it and sucksville then I try it with operations at L5 and less sucksville but meh! then I say lets try it with proficiency??
Results: enemy on top stairs equals Tech Ohm died, enemy on bottom stairs equals Tech Ohm died, blueberry stands in front just as I shoot equals SUICIDE ...BAH!!
Scambler, Laser, AR, SMG are MUCH BETTER.
Final opinion: mass driver only good for spamming a few grenades back at those folks that spam locus grenades at supply depos.
Yeah maybe the mass driver can do with a larger ammo clip but it still sucks.
My AR never kills me so from now on its mostly AR 514.
Sorry but a GEK or a Duvolle outperform it by far at all distances. |
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Scheneighnay McBob
Bojo's School of the Trades
3241
|
Posted - 2013.10.01 01:51:00 -
[51] - Quote
MD is fine, as usual
The splash on flaylocks is so small that it's pointless to use anything besides breach, since they have the highest impact damage |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.10.01 01:51:00 -
[52] - Quote
D legendary hero wrote:Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. All i want is some equality among the weapon classes. All primary weapons should be self sufficient. The flaylocks, scambler pistols and SMGs should all be equally effective. Which currently they are not. (nova knives are not really included but could use a buff. I've melee killed nova knifers) Flaylocks and SMG aren't as good as the Scrambler... They are sidearms. They are suppose to be last resort weapons. The scrambler only out dps the AR at like 5-15 meters where headshots are most effective. But the flaylock needs a slight buff, and maybe have the SMG slightly also, but a little less buff. |
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 02:05:00 -
[53] - Quote
Ryme Intrinseca wrote:D legendary hero wrote:Ryme Intrinseca wrote:D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? As a HMG user I love meeting an AR at close range, but MDs still scare me, because you can neither fire back accurately nor take cover. If you took away the one drawback (limited ammo) the MD would be OP. As for the flaylock, it was nerfed for a reason. if you are an HMG user like myself, you'd know that its actually better to fight a mass drive than an AR, cuz of the DPS. objectively lets give them the benefit of the doubt. its not a damage buff, not a RoF buff, not a clip size buff. its just a max ammo buff. most MD users are gone before they even get to that much ammo. reward the good players with something like this. I will beat an AR one on one at close range 90%+ of the time in pubs (much lower in PC, obviously). I'm putting out roughly as much DPS, have a massive clip, and usually double the HP, so of course I'll win. An MD, on the other hand, can significantly out DPS me, by putting cover between me and them and hitting me with splash, or just by hitting me repeatedly so my screen is shaky and I can't land my shots. I'm not saying the MD should be nerfed, just that it's good where it is.
Yeah that fabled cover sounds nice. Murder taxi?? HMG heavy versus MD Tech Ohm equals a dead Tech Ohm until Tech Ohm says screw this MD noise and grabs a Duvolle then its a dead heavy most times.
Upstairs or downstairs? dead md user, repeat and repeat with HMG heavy WINS!!
In an open street? DEAD MD user ALIVE HMG heavy.
Entering a room or exiting?? MD user DIES to HMG.
SCrew that noise. Grabs a Duvolle AR. |
Master Jaraiya
Ultramarine Corp
1010
|
Posted - 2013.10.01 02:12:00 -
[54] - Quote
Tech Ohm Eaven wrote:Other folks: dude! you have to try the mass driver!! dude! it rocks!!
Then I try it and sucksville then I try it with operations at L5 and less sucksville but meh! then I say lets try it with proficiency??
Results: enemy on top stairs equals Tech Ohm died, enemy on bottom stairs equals Tech Ohm died, blueberry stands in front just as I shoot equals SUICIDE ...BAH!!
Scambler, Laser, AR, SMG are MUCH BETTER.
Final opinion: mass driver only good for spamming a few grenades back at those folks that spam locus grenades at supply depos.
Yeah maybe the mass driver can do with a larger ammo clip but it still sucks.
My AR never kills me so from now on its mostly AR 514.
Sorry but a GEK or a Duvolle outperform it by far at all distances.
Tech Ohm Eaven wrote:Yeah that fabled cover sounds nice. Murder taxi?? HMG heavy versus MD Tech Ohm equals a dead Tech Ohm until Tech Ohm says screw this MD noise and grabs a Duvolle then its a dead heavy most times.
Upstairs or downstairs? dead md user, repeat and repeat with HMG heavy WINS!!
In an open street? DEAD MD user ALIVE HMG heavy.
Entering a room or exiting?? MD user DIES to HMG.
SCrew that noise. Grabs a Duvolle AR. Something tells me the MD just doesn't work with your playstyle. |
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 02:14:00 -
[55] - Quote
calvin b wrote:MD, had no problem with these until recent. I admit, the person I was fighting was very good at what they do. I lost more than I care to admit, but the fact is this weapon is BS. How can you fire over 200M with precision and take a person down in less than 3 hits. Cant out run the D*** splash and all they do is spam the F*** out of them. Try and take them on and all they do is use them as a D*** shotgun and your armor melts in 2 seconds or less. If there is a way to counter them I am all ears. I have tried flanking, does not work for they spam the area with explosives. Tried to shooting from a distance but the reach they have is unf****** believable. I notice its mainly mimitars running these d*** things, using 5 damage mods so the explosion is ungodly. So I am not asking for a nerf I just want a way to counter them so the next time I meet one, I will have the answer for the masshole.
You dumb or pretending to be??
Anywho just stand on some steps either above or below the mass driver user and they die.
Gee that was so complex to discover? |
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 02:27:00 -
[56] - Quote
Master Jaraiya wrote:Monkey MAC wrote:
*cough* short-range breaching *cough*
The mass driver is a unique weapon in that it has 2 places its highly effective, but for entirely different roles.
Roles a mass driver is capable of: * Short range breaching - Good for lobbing grenades down those new gallentean stairs, causes chaos and confusion. * Area-Denial - Makes someone GTFO off the immediate area, slows frontal assaults, holds upchoke points. * Flanking - With a bit of smarts MD users can be used effectively for flanking suppressed enemies. * Long range Suppresion - New flare effect can be used as terror weapon. * IW - like all light weapons, the MD is capable of killing in a 1v1 fight, a capable personal defence weapon
If you assume a MD user will just assist you in getting you kd/r up, you've got another thing coming, mainly logi suits that kill people and heavies being used in offence!
The MD is not and should not be any less capable of killing people in its intended range/role/location.
As for the OP MD needs a little more ammo, what you could do is change the "Max Ammo" Skill, to add to rounds per level instead of 1?
Simply because the MD can do something, doesn't make it well suited for that task. Sure the MD can kill 1v1 in a solo fight, but that was never its purposed role and this is not considered Quote: *cough* short-range breaching *cough*
So no need to be a smart ass mkay. *Yes it is excellent for clearing rooms...how many rounds would you say that takes when you have a 16m area of effect? *yes we agree on area denial, again, how many rounds would you say this takes? Surely no more than 4 per engagement? *Flanking yes, but timing would be everything here. I wouldn't expect to get a lot of kills unless the squad you are flanking is already limping away. IMHO this would probably fall under crowd control. Again, not requiring much ammo given it's AoE *Eh, not so much. With the projectile travel time, all you would do here is betray your position to the enemy. *LOL no. It is not a personal defense weapon a sidearm is a personal defense weapon. The MD is a suppression weapon period.
"16m area of effect"????
Looks at weapon saying 4.4 m.................???? |
Master Jaraiya
Ultramarine Corp
1010
|
Posted - 2013.10.01 02:31:00 -
[57] - Quote
Tech Ohm Eaven wrote:
"16m area of effect"????
Looks at weapon saying 4.4 m.................????
I was talking about the Assault Variant AoE
You would be referring to the Standard Blast Radius.
4.4 x 2 = 8.8 m diameter, so if you shoot it at someone's feet (which is how everyone uses it) there is virtually no escaping the AoE which is 8.8 m across. |
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 02:34:00 -
[58] - Quote
Master Jaraiya wrote:Tech Ohm Eaven wrote:Other folks: dude! you have to try the mass driver!! dude! it rocks!!
Then I try it and sucksville then I try it with operations at L5 and less sucksville but meh! then I say lets try it with proficiency??
Results: enemy on top stairs equals Tech Ohm died, enemy on bottom stairs equals Tech Ohm died, blueberry stands in front just as I shoot equals SUICIDE ...BAH!!
Scambler, Laser, AR, SMG are MUCH BETTER.
Final opinion: mass driver only good for spamming a few grenades back at those folks that spam locus grenades at supply depos.
Yeah maybe the mass driver can do with a larger ammo clip but it still sucks.
My AR never kills me so from now on its mostly AR 514.
Sorry but a GEK or a Duvolle outperform it by far at all distances. Tech Ohm Eaven wrote:Yeah that fabled cover sounds nice. Murder taxi?? HMG heavy versus MD Tech Ohm equals a dead Tech Ohm until Tech Ohm says screw this MD noise and grabs a Duvolle then its a dead heavy most times.
Upstairs or downstairs? dead md user, repeat and repeat with HMG heavy WINS!!
In an open street? DEAD MD user ALIVE HMG heavy.
Entering a room or exiting?? MD user DIES to HMG.
SCrew that noise. Grabs a Duvolle AR. Something tells me the MD just doesn't work with your playstyle.
I am saying a basic laser, HMG, MILITIA forge gun, AR, SMG, sniper, shotgun gets me MORE KILLS and LESS DEATHS.
Grabs GEK....later. |
XxWarlordxX97
Ancient Exiles
4652
|
Posted - 2013.10.01 02:35:00 -
[59] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think?
Mass D. |
Tech Ohm Eaven
L.O.T.I.S.
802
|
Posted - 2013.10.01 02:36:00 -
[60] - Quote
Master Jaraiya wrote:Tech Ohm Eaven wrote:
"16m area of effect"????
Looks at weapon saying 4.4 m.................????
I was talking about the Assault Variant AoE You would be referring to the Standard Blast Radius. 4.4 x 2 = 8.8 m diameter, so if you shoot it at someone's feet (which is how everyone uses it) there is virtually no escaping the AoE which is 8.8 m across.
So when you said "16 m" you were lying?? |
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