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1. How a replicant beat the four-year lifespan - in DUST 514 Fiction [original thread]
I've been thinking a bit more about this and here's what I've come up with: 1. If the technology exists in Eve to clone, the technology would also most likely exist to genetically engineer people from the ground up. 2. If that technology existed...
- by Cornell 77 - at 2014.01.26 02:41:00
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2. post apocalyptic city and jet packs - in Map Ideas [original thread]
I really like the idea of fighting over a ruined city. Why fight over a ruined city? Because it is located in a place of strategic importance, on the borderlands between two warring empires. Stalingrad, a huge city in Russia that was bombed very h...
- by Cornell 77 - at 2014.01.18 01:24:00
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3. Station interior moods. - in Map Ideas [original thread]
Brilliant idea. Love it.
- by Cornell 77 - at 2014.01.18 01:20:00
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4. EVE SHIP MAP!!! - in Map Ideas [original thread]
Great idea. This might be one (of several) where the developers consider an alternative to the "capture null cannons" scenario. Rather than having to capture null cannons, a team could perhaps gain decisive control over the bridge: A sort of domin...
- by Cornell 77 - at 2014.01.05 23:27:00
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5. Bring back the Mountain of Doom. - in Map Ideas [original thread]
Evane Sa'edi wrote: The mountain of Doom was a great point to fight over for the overview vantage and sniper points. to open it up to both sides you need to put an access path for both sides. So, is the Mountain of Doom scenario like a do...
- by Cornell 77 - at 2014.01.02 08:23:00
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6. More interactive map features. - in Map Ideas [original thread]
Nice. I really like the large gates opening and closing. That could lead to all kinds of interesting scenarios. Gather a bunch of resources behind a gate then open them to charge en masse. Another one is to save yourself from a tank by running bac...
- by Cornell 77 - at 2014.01.01 05:31:00
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7. Low-atmosphere gas-mining operation: Pilots delight - in Map Ideas [original thread]
This idea borrows heavily from the recent post by shaman oga, which I think is a great idea about floating platforms that ought to be used. In this case it would take the idea to the extreme and make an entire floating map: A massive low-atmospher...
- by Cornell 77 - at 2013.12.30 03:15:00
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8. How a replicant beat the four-year lifespan - in DUST 514 Fiction [original thread]
Denak Kalamari wrote: This is a really bad idea. Mixing lore from completely different universes make no sense, especially as New Eden has nothing similar to Replicants at all. Crossovers should stay away from here. After some thought, I do...
- by Cornell 77 - at 2013.12.30 02:29:00
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9. Map with a big flying platform - in Map Ideas [original thread]
Maybe a long tether you could run up, or a ladder? It would be interesting for pilots to sometimes have to fly under it. Hey, your idea gave me another idea, it's similar. I wouldn't have thought of it if I hadn't read yours.
- by Cornell 77 - at 2013.12.29 23:46:00
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10. Map with a big flying platform - in Map Ideas [original thread]
That's a really cool idea. Is there a way to get back up without flying?
- by Cornell 77 - at 2013.12.29 19:35:00
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11. How a replicant beat the four-year lifespan - in DUST 514 Fiction [original thread]
No worries, man. It's just a single post about my character. We probably all imagine our own backstories to make the game more interesting and fun for ourselves. I am in no way saying that all Dust mercenaries are replicants. I just like to think ...
- by Cornell 77 - at 2013.12.29 07:44:00
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12. Massive oil rig or similar facility built on water. - in Map Ideas [original thread]
In the age of terraforming, imagine an industrial facility built on water that's the size of any Dust map. Fall or drive off the edge with all that armor on and....well, you're most likely dead. There could be gaps with bridges over them and some ...
- by Cornell 77 - at 2013.12.29 04:09:00
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13. [Map Idea] Caldari Megacorp Slums - in Outposts [original thread]
In a way it's a twisted idea. Yet, we fight for corporations and so it make sense we would end up fighting for control of the living spaces of the abused workers, as well as the facilities they work in. What would make it even more disturbing and ...
- by Cornell 77 - at 2013.12.29 03:34:00
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14. Naval warship map - in Map Ideas [original thread]
We could be fighting for control of a massive oil rig or similar industrial structure, built on water. I really like the idea of objectives located on separate small islands, if that is possible.
- by Cornell 77 - at 2013.12.29 03:16:00
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15. indoor map - in Map Ideas [original thread]
We could be fighting for control of a space station. The InterBus Frontier Spaceport idea would work with this.
- by Cornell 77 - at 2013.12.29 03:01:00
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16. How a replicant beat the four-year lifespan - in DUST 514 Fiction [original thread]
Couldn't have said it better myself!
- by Cornell 77 - at 2013.12.29 01:14:00
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17. How a replicant beat the four-year lifespan - in DUST 514 Fiction [original thread]
Or, "Do replicant clones dream of electric sheep?" In the off-world colonies, the life of the replicant is the life of a slave. Slowly, over time, the replicant becomes aware of the truth, only to see too late....Death comes just as the realizati...
- by Cornell 77 - at 2013.12.28 06:01:00
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18. Snow Map - in Map Ideas [original thread]
Mush! Mush!
- by Cornell 77 - at 2013.12.28 05:45:00
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19. Dynamic Environmental Factors - in Map Ideas [original thread]
This is the place to describe your wildest map ideas in terms of weather and environmental factors. I saw there was an idea for a snow map, and we have the volcanic environment. Here's a few ideas I was thinking of: Water: Pools of it that you c...
- by Cornell 77 - at 2013.12.28 05:12:00
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20. The new combat rifle and the assault rifle are almost exactly the same thing..So... - in General Discussions [original thread]
Same, same, but different (isn't there a band with that name?)....Well, I'm done with my tirade. Thanks for weighing in. Next time I'll try and pick a less critical topic. See y'all out there on the battlefield.
- by Cornell 77 - at 2013.12.25 20:07:00
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