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Master Jaraiya
Ultramarine Corp
1002
|
Posted - 2013.09.30 22:10:00 -
[1] - Quote
Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. Thats just it, the MD is not supposed to be a slayer weapon! It is a support weapon designed for area denial and crowd control! Yes, you will burn through ammo at an extreme rate firing your entire clip at one heavy to make sure you get that kill!
If you use it properly by firing into a zerg, then let your team mates finish them off after they scatter, you would get 6 - 8 assists easily. Thats 150 - 200 WP from 1 - 2 rounds, as opposed to 50 WP for using a whole clip on one guy! |
Master Jaraiya
Ultramarine Corp
1002
|
Posted - 2013.09.30 23:41:00 -
[2] - Quote
Cyrius Li-Moody wrote:Master Jaraiya wrote:Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. Thats just it, the MD is not supposed to be a slayer weapon! It is a support weapon designed for area denial and crowd control! Yes, you will burn through ammo at an extreme rate firing your entire clip at one heavy to make sure you get that kill! If you use it properly by firing into a zerg, then let your team mates finish them off after they scatter, you would get 6 - 8 assists easily. Thats 150 - 200 WP from 1 - 2 rounds, as opposed to 50 WP for using a whole clip on one guy! I feel like you're really reaching for a statement I did not make. Id appreciate it if you didn't insinuate that I don't know what I'm doing. No, I'm responding to exactly what you said.
You are trying to "take someone down" with the MD, but that is not the intended purpose for the weapon. Now, here you are complaining because you feel the MD doesn't have enough ammo.
That would be like me saying "the heavy dropsuit is just not fast enough, especially considering when I spot a scout, I can't pursue him so he gets away from me every time"
A heavy isn't supposed to keep pace with a scout, just like a MD isn't supposed to be used as a slayer weapon. If you didn't try to solo your opponents with the MD, I think you would find it has plenty of ammo to do it's job. |
Master Jaraiya
Ultramarine Corp
1003
|
Posted - 2013.09.30 23:59:00 -
[3] - Quote
Monkey MAC wrote:
*cough* short-range breaching *cough*
The mass driver is a unique weapon in that it has 2 places its highly effective, but for entirely different roles.
Roles a mass driver is capable of: * Short range breaching - Good for lobbing grenades down those new gallentean stairs, causes chaos and confusion. * Area-Denial - Makes someone GTFO off the immediate area, slows frontal assaults, holds upchoke points. * Flanking - With a bit of smarts MD users can be used effectively for flanking suppressed enemies. * Long range Suppresion - New flare effect can be used as terror weapon. * IW - like all light weapons, the MD is capable of killing in a 1v1 fight, a capable personal defence weapon
If you assume a MD user will just assist you in getting you kd/r up, you've got another thing coming, mainly logi suits that kill people and heavies being used in offence!
The MD is not and should not be any less capable of killing people in its intended range/role/location.
As for the OP MD needs a little more ammo, what you could do is change the "Max Ammo" Skill, to add to rounds per level instead of 1?
Simply because the MD can do something, doesn't make it well suited for that task. Sure the MD can kill 1v1 in a solo fight, but that was never its purposed role and this is not considered
Quote: *cough* short-range breaching *cough*
So no need to be a smart ass mkay.
*Yes it is excellent for clearing rooms...how many rounds would you say that takes when you have a 16m area of effect?
*yes we agree on area denial, again, how many rounds would you say this takes? Surely no more than 4 per engagement?
*Flanking yes, but timing would be everything here. I wouldn't expect to get a lot of kills unless the squad you are flanking is already limping away. IMHO this would probably fall under crowd control. Again, not requiring much ammo given it's AoE
*Eh, not so much. With the projectile travel time, all you would do here is betray your position to the enemy.
*LOL no. It is not a personal defense weapon a sidearm is a personal defense weapon. The MD is a suppression weapon period. |
Master Jaraiya
Ultramarine Corp
1006
|
Posted - 2013.10.01 00:33:00 -
[4] - Quote
Monkey MAC wrote:
No the MD is not a suppresion weapon, it is an independent weapon it does not require another weapon to finish the job! It is not ideal for killing, but is effective enough in the right hands!
The MD is designed for 1v1 engagements in its prefered environment, you cannot deny an area if there is no threat of being killed!
16m area of effect applies to the assult only, with a 16m AOE it takes over a mags worth to clear a 15+ù15 box. With a normal, with a 10m it takes maybe 4-5, which when you have a mag of six, requires a reload directly after.
The amount of rounds for area denial depends on the enemy, some engagements have used as much as 16 of my 18 ammo, because certain suits need more slugs!
And suppresion works perfectly, believe me!
But the main problem I have is why you believe the MD being a support weapon should not garner kills? Wether it is a "support" weapon or not is down to the user, but if it wasn't designed to kill, why would anyone field it?
I never said it should not garner kills, I simply said it's main purpose is not to garner kills, but to suppress the enemy. It is effective enought that, when used in for it's intended role, it requires no more ammo, and gets plenty of kills.
If by "clear a 15x15 box" you mean "kill everything in a 15x15 box" then yes, I could see why you are running out of ammo so much. Now, if by "clear a 15x15 box" you mean disperse and suppress everyone within that area, then you are lying if you say it takes an entire clip.
No, the amount of rounds for area denial depends on how tightly clustered the enemy is.
Area denial/suppression =/= kills
Area denial means restricting enemies from entering a given area. You do not need to get kills to do this effectively.
Suppression means keeping enemies restricted to cover, again, no kills required to perform this task.
The MD is not a slayer weapon! Sure, you can get kills with it, but that is not it's main purpose. |
Master Jaraiya
Ultramarine Corp
1007
|
Posted - 2013.10.01 01:22:00 -
[5] - Quote
Monkey MAC wrote:Master Jaraiya wrote:Monkey MAC wrote:
No the MD is not a suppresion weapon, it is an independent weapon it does not require another weapon to finish the job! It is not ideal for killing, but is effective enough in the right hands!
The MD is designed for 1v1 engagements in its prefered environment, you cannot deny an area if there is no threat of being killed!
16m area of effect applies to the assult only, with a 16m AOE it takes over a mags worth to clear a 15+ù15 box. With a normal, with a 10m it takes maybe 4-5, which when you have a mag of six, requires a reload directly after.
The amount of rounds for area denial depends on the enemy, some engagements have used as much as 16 of my 18 ammo, because certain suits need more slugs!
And suppresion works perfectly, believe me!
But the main problem I have is why you believe the MD being a support weapon should not garner kills? Wether it is a "support" weapon or not is down to the user, but if it wasn't designed to kill, why would anyone field it?
I never said it should not garner kills, I simply said it's main purpose is not to garner kills, but to suppress the enemy. It is effective enought that, when used in for it's intended role, it requires no more ammo, and gets plenty of kills. If by "clear a 15x15 box" you mean "kill everything in a 15x15 box" then yes, I could see why you are running out of ammo so much. Now, if by "clear a 15x15 box" you mean disperse and suppress everyone within that area, then you are lying if you say it takes an entire clip. No, the amount of rounds for area denial depends on how tightly clustered the enemy is. Area denial/suppression =/= kills Area denial means restricting enemies from entering a given area. You do not need to get kills to do this effectively. Suppression means keeping enemies restricted to cover, again, no kills required to perform this task. The MD is not a slayer weapon! Sure, you can get kills with it, but that is not it's main purpose. I am aware you don't Need kills, but it is considerably more effective when it does so, denining an area with a little bit of splash damage only works to a point. You can not expect to lock down an area without killing the aggressor! If I am gonna suppress an enemy advance, it'll me darn sight more productive to kill them, instead of waiting for a slayer weapon to finish the job, in which time I run out of ammo. By clear a 15+ù15 box I mean get rid of, don't care how, but it is considerably more effective to kill them, then to chase them away. So really I don't see why a mass driver shouldn't be an effective killer, because at least in this game, its a lot more effective to deny an area by blowing them up. especially because of the perma death, mass drivers are better for killing than other weapons because it ensures they don't get back up! But now your gonna tell me its not a "slayer" weapon. But if it wasn't designed for killing, how is it gonna be effective in the battlefield? And what defines a slayer weapon, being designed to kill? Or being your weapon, no one elses?
I could be saying all of these arguments about the HMG as well. It is a suppression/area denial weapon. I'll be damned if I get kills with it trying to keep the baddies at bay though. The only way to get kills with the HMG is to let them come in close, defeating the entire purpose of the HMG being area denial/suppression.
You can expect to lock down an area without killing anyone. If the Aggressor cannot approach without threat of death, have you not successfully locked down the area? The only Suit it takes a full clip to kill with a MD is a full Proto Heavy with 3 complex plates. I know because I have been the single target of a butt hurt MD user in plenty of matches. Him focusing on me caused his team to lose the CRU that my squad was hacking though. So he failed to do his job because he got greedy for a kill. Is that teamwork? Is that how you win a match?
A slayer weapon is a weapon specifically designed to kill and to kill quickly in it's optimal range. These include the AR, SMG, Sniper Rifle, Scrambler Pistol, Scrambler Rifle, Sniper Rifle, Shotgun, etc. While slayer weapons can perform other roles such as area denial/suppression, their main purpose is to kill.
Area Denial/Suppression Weapons' main purpose is not to kill, but they have the ability to. These include the MD, HMG Flaylock Pistol, Grenades, Laser Rifle, etc.
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Master Jaraiya
Ultramarine Corp
1010
|
Posted - 2013.10.01 02:12:00 -
[6] - Quote
Tech Ohm Eaven wrote:Other folks: dude! you have to try the mass driver!! dude! it rocks!!
Then I try it and sucksville then I try it with operations at L5 and less sucksville but meh! then I say lets try it with proficiency??
Results: enemy on top stairs equals Tech Ohm died, enemy on bottom stairs equals Tech Ohm died, blueberry stands in front just as I shoot equals SUICIDE ...BAH!!
Scambler, Laser, AR, SMG are MUCH BETTER.
Final opinion: mass driver only good for spamming a few grenades back at those folks that spam locus grenades at supply depos.
Yeah maybe the mass driver can do with a larger ammo clip but it still sucks.
My AR never kills me so from now on its mostly AR 514.
Sorry but a GEK or a Duvolle outperform it by far at all distances.
Tech Ohm Eaven wrote:Yeah that fabled cover sounds nice. Murder taxi?? HMG heavy versus MD Tech Ohm equals a dead Tech Ohm until Tech Ohm says screw this MD noise and grabs a Duvolle then its a dead heavy most times.
Upstairs or downstairs? dead md user, repeat and repeat with HMG heavy WINS!!
In an open street? DEAD MD user ALIVE HMG heavy.
Entering a room or exiting?? MD user DIES to HMG.
SCrew that noise. Grabs a Duvolle AR. Something tells me the MD just doesn't work with your playstyle. |
Master Jaraiya
Ultramarine Corp
1010
|
Posted - 2013.10.01 02:31:00 -
[7] - Quote
Tech Ohm Eaven wrote:
"16m area of effect"????
Looks at weapon saying 4.4 m.................????
I was talking about the Assault Variant AoE
You would be referring to the Standard Blast Radius.
4.4 x 2 = 8.8 m diameter, so if you shoot it at someone's feet (which is how everyone uses it) there is virtually no escaping the AoE which is 8.8 m across. |
Master Jaraiya
Ultramarine Corp
1011
|
Posted - 2013.10.01 02:43:00 -
[8] - Quote
Tech Ohm Eaven wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:
"16m area of effect"????
Looks at weapon saying 4.4 m.................????
I was talking about the Assault Variant AoE You would be referring to the Standard Blast Radius. 4.4 x 2 = 8.8 m diameter, so if you shoot it at someone's feet (which is how everyone uses it) there is virtually no escaping the AoE which is 8.8 m across. So when you said "16 m" you were lying?? Uhm nooooo I was rounding the number for the Boundless Assault Mass Driver...
You are looking at the Exo-5, which isn't even an Assault Mass Driver it is a standard variant (not tier)...
Are you trying to be dense? |
Master Jaraiya
Ultramarine Corp
1011
|
Posted - 2013.10.01 02:47:00 -
[9] - Quote
Tech Ohm Eaven wrote:
"escape area of effect" Heres how most heavies do it: I shoot MD, I shoot MD, I shoot md, I shoot MD, reload and HMG heavy LOLS!!!!!!!! and BRRRRRRRIPPP!!! and TEch Ohm DIED!!...BAH!!
Ha Yea dude, a proto CalLogi with a MD can drop a heavy like it aint ****. All they have to do is strafe at the edge of our Optimal Range and spam at our feet = dead ass heavy.
No offense, but you must really be **** with the MD if you can't kill a Heavy with it. |
Master Jaraiya
Ultramarine Corp
1026
|
Posted - 2013.10.01 04:43:00 -
[10] - Quote
Tech Ohm Eaven wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:
"16m area of effect"????
Looks at weapon saying 4.4 m.................????
I was talking about the Assault Variant AoE You would be referring to the Standard Blast Radius. 4.4 x 2 = 8.8 m diameter, so if you shoot it at someone's feet (which is how everyone uses it) there is virtually no escaping the AoE which is 8.8 m across. So when you said "16 m" you were lying?? Uhm nooooo I was rounding the number for the Boundless Assault Mass Driver... You are looking at the Exo-5, which isn't even an Assault Mass Driver it is a standard variant (not tier)... Are you trying to be dense? So where does the boundless massdriver say it has "16m" Will check in game stats later but none say that? If the blast radius is about 8m that means the full AoE when measured from one side through the center to the other side is 16m.
Diameter = radius x2
So actually if you wanted to get technical it has an AoE of about 1,523 cubic meters (4/3 x pi x radius cubed) |
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Master Jaraiya
Ultramarine Corp
1035
|
Posted - 2013.10.01 13:41:00 -
[11] - Quote
Monkey MAC wrote:Master Jariya wrote:
I could be saying all of these arguments about the HMG as well. It is a suppression/area denial weapon. I'll be damned if I get kills with it trying to keep the baddies at bay though. The only way to get kills with the HMG is to let them come in close, defeating the entire purpose of the HMG being area denial/suppression.
You can expect to lock down an area without killing anyone. If the Aggressor cannot approach without threat of death, have you not successfully locked down the area? The only Suit it takes a full clip to kill with a MD is a full Proto Heavy with 3 complex plates. I know because I have been the single target of a butt hurt MD user in plenty of matches. Him focusing on me caused his team to lose the CRU that my squad was hacking though. So he failed to do his job because he got greedy for a kill. Is that teamwork? Is that how you win a match?
A slayer weapon is a weapon specifically designed to kill and to kill quickly in it's optimal range. These include the AR, SMG, Sniper Rifle, Scrambler Pistol, Scrambler Rifle, Shotgun, etc. While slayer weapons can perform other roles such as area denial/suppression, their main purpose is to kill.
Area Denial/Suppression Weapons' main purpose is not to kill, but they have the ability to. These include the MD, HMG Flaylock Pistol, Grenades, Laser Rifle, etc.
There is no such thing as a slayer weapon, all weapons are specifically designed to kill, HMG, LR, FL, MD, Grenades, they are all designed to kill, they are designed to kill in their niches better than any other weapon. There is no such thing as a slayer weapon. Nor a slayer playstyle, if this game is about tactics there is no slayer. The "slayer" weapons are no better than any other weapon at killing in their preferred engagement. The slayer playstyle is something you bring from other games. As for the HMG do actually use it? Have used it for area denial? You can't deny an area without killing the enemy because they so easily outrange you. At most you can lock down a single corridor to 1-2 idiots. So no you can't really say the same arguements about the HMG. The thing is Area Denial only works without kills in real life, at most here you loose an expensive suit, the threat of death is minimal, there for you must make the threat real, and kill any SOB sorry enough to try an enter your area. As for you blast radius calcs, the assult MD works best after a flux, 2 dmg mods, its poor at killing 1 person, because people would whine if it did 100dmg splash! As for your friend against a heavy defending a cru. What were you doing there in the first place, you should be denying access to a point, not slaughtering people at a cru? And were you the most pressing matter? What did you expect him to do, soften up targets for just die to them anyway, in the hope his team may or may not be able to capatilise on the little sheild damage which is already quickly regenning. It sounds like you want, MD weapons gone because 1 "butthurt MD user" killed you, its a weapon, it will kill people and does its job a hell of a lot better when it kills people! I can't
I just....
There are weapons which are designed specifically to kill, but may be able to fill other support roles, though not as effectively as the support weapons. Other weapons are specifically designed to support, but can garner kills, though not as effectively as "slayer" weapons. If you can't wrap your brain around this then you should try to avoid balance discussions altogether.
There is definitely a slayer playstyle. If not, what is ambush for? Certain Dropsuits are better suited to do one thing, kill! These are what the slayer players use. Other dropsuits are better suited to do other things more effectively such as support (logistics), defend (Heavies) or Recon (scouts).
Yes, I actually use the HMG. Yes it is **** for it's intended role as area denial/suppression. I'm not arguing that point.
You haven't really countered any of my arguments, all you have done is try to insult my abilities in game.
As for what I was doing at the CRU, well, I was defending my squad as they were attempting to capture the CRU. Saying a Heavy's sole purpose is to camp objectives waiting to kill lone wolfs, or waiting to get killed by the zerging blob is simply ridiculous.
No, I don't want the MD gone, but it seems you want it to be something it isn't designed to be. It's purpose is support, whether you want to admit it or not is immaterial. I'm not upset that the MD user killed me in the slightest bit. My team captured the CRU, then the objective adjacent to it, simply because he got greedy for one kill, when he could have driven an entire squad away from the CRU instead, giving his team a chance to regroup, and defend the installation. |
Master Jaraiya
Ultramarine Corp
1035
|
Posted - 2013.10.01 13:50:00 -
[12] - Quote
Tech Ohm Eaven wrote:Master Jaraiya wrote:Tech Ohm Eaven wrote:
"escape area of effect" Heres how most heavies do it: I shoot MD, I shoot MD, I shoot md, I shoot MD, reload and HMG heavy LOLS!!!!!!!! and BRRRRRRRIPPP!!! and TEch Ohm DIED!!...BAH!!
Ha Yea dude, a proto CalLogi with a MD can drop a heavy like it aint ****. All they have to do is strafe at the edge of our Optimal Range and spam at our feet = dead ass heavy. No offense, but you must really be **** with the MD if you can't kill a Heavy with it. So how many rooms are larger than 50m?? No room to strafe on stairs. And strafeing at 50m thats what a Duvolle AR is for. Yeah I can get kills with a proto MD but when its proto heavy and proto HMG then its proto AR as a counter. LOL I wish the optimal range of the HMG was 50m! No, try 35m dude. Anything out farther than that and an HMG Heavy gets owned. |
Master Jaraiya
Ultramarine Corp
1041
|
Posted - 2013.10.01 17:15:00 -
[13] - Quote
Inyanga wrote:Master Jaraiya wrote: I can't
I just....
There are weapons which are designed specifically to kill, but may be able to fill other support roles, though not as effectively as the support weapons. Other weapons are specifically designed to support, but can garner kills, though not as effectively as "slayer" weapons. If you can't wrap your brain around this then you should try to avoid balance discussions altogether.
There is definitely a slayer playstyle. If not, what is ambush for? Certain Dropsuits are better suited to do one thing, kill! These are what the slayer players use. Other dropsuits are better suited to do other things more effectively such as support (logistics), defend (Heavies) or Recon (scouts).
Yes, I actually use the HMG. Yes it is **** for it's intended role as area denial/suppression. I'm not arguing that point.
You haven't really countered any of my arguments, all you have done is try to insult my abilities in game.
As for what I was doing at the CRU, well, I was defending my squad as they were attempting to capture the CRU. Saying a Heavy's sole purpose is to camp objectives waiting to kill lone wolfs, or waiting to get killed by the zerging blob is simply ridiculous.
No, I don't want the MD gone, but it seems you want it to be something it isn't designed to be. It's purpose is support, whether you want to admit it or not is immaterial. I'm not upset that the MD user killed me in the slightest bit. My team captured the CRU, then the objective adjacent to it, simply because he got greedy for one kill, when he could have driven an entire squad away from the CRU instead, giving his team a chance to regroup, and defend the installation.
Not to troll you, but when have explosives EVER been used in a way to just herd people away? Does a RE just "encourage you to leave?" Do M1's ever make you feel, "Man, this is kinda dangerous! I should pack up and go home!" Flaylocks do that because people cried and boohoo'd that explosives were "too OP! It killed me from above or in a tight space!" (And no, I don't use them, I have died to them, I never felt they were OP, just needed to be slowed down) Explosives are designed to wipe out unshielded targets. Shouldn't matter what role wants to carry them. Mass drivers are good where they are at damage- and range-wise, but, their ammo is severely lacking. I don't hear you saying "Forges need less ammo! HMG's need less ammo! They're situational! They should only have three clips, and run to resupply!" Just be fair to all of what you call 'niche' weapons.
I frequently use my grenades to make blobs disperse. Nothing works better to break up a crowd than tossing in a locus grenade. Then, they are easy pickings for me and my squad while they run around in a panic. On top of that, I love dropping dudes who try to sit and cook off a grenade while engaged in CQC. It's really quite entertaining, in trying to go for an easy kill, he got himself taken out.
There's a time to cook a grenade, and a time to just chuck them into a crowd.
The fact that explosives kill armor I'm not arguing, I'm simply pointing out that the MD's primary purpose is support, not to rack up kills.
You can't hardly compare the FG to the MD. For one, the FG doesn't have anywhere near the blast radius of the MD. It is nearly impossible to use the splash from a FG to kill with (unless you are a tower camper, which I'm not) and finally, you cannot fire the FG in rapid succession, spamming an area with splash damage.
I also never said the MD needs "less" ammo, I just simply feel it is fine where it's at. |
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