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D legendary hero
THE WARRIORS OF LEGEND
1127
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Posted - 2013.09.28 19:17:00 -
[1] - Quote
Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion. the MD is good, but could use more ammo, and the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330
what do you think? |
D legendary hero
THE WARRIORS OF LEGEND
1132
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Posted - 2013.09.30 03:54:00 -
[2] - Quote
whatya think? |
D legendary hero
THE WARRIORS OF LEGEND
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Posted - 2013.09.30 16:41:00 -
[3] - Quote
Vicious Minotaur wrote:The flaylock does need a radius buff.
The MD, compared to other weapons, has stupidly awful ammo capacity. It is stupid to run it without nanohives. In fact, you often find yourself having to rely on nanohives. But other weapons... say, the AR, can be perfectly effective without any sort of Nanohive available. A little parity would be nice.
This is what i am aiming for. To make the weapons operate effectively. |
D legendary hero
THE WARRIORS OF LEGEND
1132
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Posted - 2013.09.30 16:44:00 -
[4] - Quote
Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm.
All i want is some equality among the weapon classes. All primary weapons should be self sufficient.
The flaylocks, scambler pistols and SMGs should all be equally effective. Which currently they are not. (nova knives are not really included but could use a buff. I've melee killed nova knifers) |
D legendary hero
THE WARRIORS OF LEGEND
1132
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Posted - 2013.09.30 16:46:00 -
[5] - Quote
Michael Arck wrote:I don't.
thats why Im pushing to get flaylocks buffed. Scrambler pistols Im hoping will get a slight range buff as well. as a precision weapon its range doesn't really justify its operation. |
D legendary hero
THE WARRIORS OF LEGEND
1132
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Posted - 2013.09.30 16:48:00 -
[6] - Quote
Thumb Green wrote:Both are good weapons when used by people that know what they're doing.
This is a blanket statement that doesn't contribute anything really. I mean when you mention buffing a weapon normally your talking about people who have average skill with the weapon. so by default they have to be good with it.
if someone needs exceptional skill to get minimal results from a weapon the weapon is broke. |
D legendary hero
THE WARRIORS OF LEGEND
1132
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Posted - 2013.09.30 18:11:00 -
[7] - Quote
Ryme Intrinseca wrote:D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? As a HMG user I love meeting an AR at close range, but MDs still scare me, because you can neither fire back accurately nor take cover. If you took away the one drawback (limited ammo) the MD would be OP. As for the flaylock, it was nerfed for a reason.
if you are an HMG user like myself, you'd know that its actually better to fight a mass drive than an AR, cuz of the DPS.
objectively lets give them the benefit of the doubt. its not a damage buff, not a RoF buff, not a clip size buff. its just a max ammo buff. most MD users are gone before they even get to that much ammo. reward the good players with something like this. |
D legendary hero
THE WARRIORS OF LEGEND
1132
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Posted - 2013.09.30 18:12:00 -
[8] - Quote
Daxxis KANNAH wrote:Johnny Guilt wrote:They are both fine and are in line for what they were designed to do without going over board. So some weapons are more equal than others? If so we should get 1x multipliers
the truth |
D legendary hero
THE WARRIORS OF LEGEND
1132
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Posted - 2013.09.30 18:15:00 -
[9] - Quote
Cody Sietz wrote:I hate'em, they rip through my armour.
That being said, they feel balanced. I like where the flaylock is now.
Edit:also, I'm planning on skilling into flaylocks now that we aren't getting hybrid weapons.
A .5 buff to the might break it again.
please explain your thoughts. how do you feel that .5 m extra radius (not increasing damage, or splash damage, or clip, etc) will break the brokelocks... i mean flaylocks?
honestly though in seriousness do you feel that is too great a buff? I'm working from the standard up. the Std flaylocks in my opinion and as a flaylocker see them as utterly useless and the breach is a joke. please explain your thoughts |
D legendary hero
THE WARRIORS OF LEGEND
1132
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Posted - 2013.09.30 18:16:00 -
[10] - Quote
Daxxis KANNAH wrote:Dont think so because the damage (splash precisely) was also reduced
my point exactly. with less splash damage (the current splash damage) increasing the radius by .5m wouldnt hurt. |
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D legendary hero
THE WARRIORS OF LEGEND
1152
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Posted - 2013.10.04 03:36:00 -
[11] - Quote
KA24DERT wrote:Wow, I'm getting a headache from this silly "Slayer Weapon" meme.
Your silly theory does not match reality, just give it up.
The MD does need +6 ammo by default. I have +3 ammo capacity, always carry hives, and I still find myself down to my SMG fairly often.
I don't think any other weapon in the game is so hive/supply depot dependent.
this is why MD needs a buff. |
D legendary hero
THE WARRIORS OF LEGEND
1152
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Posted - 2013.10.04 03:57:00 -
[12] - Quote
Explosive weapons use a physical explosion to create blast concussion or spread shrapnel. Anti-personnel weapons are designed to attack people, either individually or in numbers Area denial weapons target territory, making it unsafe or unsuitable for enemy use or travel. [http://en.wikipedia.org/wiki/Automatic_grenade_launcher] Grenade launchers have a similar role to HMGs[/url]
in order for [http://en.wikipedia.org/wiki/Suppressive_fire] suppression [/url] To work one requieres ammunition. As Suppresion only occurs for the duration of the fire and the intensity of the fire.
So, by your feedback, the MD needs more ammo to do its job effectively. MD are supposed to have alot of ammo, they are supposed to suppress enemies. A MD by itself is pretty poor even at proto level i can take 3 shots in my milita suit.
However, with a squad of other weapons the MD becomes powerful. Of course its suppressive power is stifled by its below average ammunition capacity. Buffing the Ammo won't hurt. Especially a Heavy I eat Md rounds all day and dont drop. |
D legendary hero
THE WARRIORS OF LEGEND
1152
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Posted - 2013.10.06 05:13:00 -
[13] - Quote
Cornell 77 wrote:I'm one of those silly people who just has to have a flaylock by my side. Gotta say, it's not too easy to get an accurate shot off. You get three tries and, usually, if you don't hit two out of three, you're dead. They've got that funny timing delay where the missle takes an extra fraction of a second to reach the target and the sight is kinda crap. I wish it would get a little buff, or make it so there was a way to lock on to somebody.
I've dropped stupid amounts of SP into it and, every once in a while at short range I'll just nail some powerful player with it two or three times in a row and either kill him or reduce him to almost nothing.....It usually doesn't work that way, but, when it does, it's sweet enough that I'll think about it for a couple days after. I just imagine them looking at the screen and going, "FLAYLOCK! NO F*%KING WAY!"
Most of the time, though, I'm wondering, "Why the hell don't I carry a SMG?" Probably because I usually have an AR and the FL is something completely different. It occasionally even works at medium to long range in a suppression-type role. Things blowing up around them can throw a group off......until they realize it's basically just a guy with a pistol.
my sentiments exactly. I wish it could get a radius increase of .5ms that would solve everything. |
D legendary hero
THE WARRIORS OF LEGEND
1152
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Posted - 2013.10.06 07:10:00 -
[14] - Quote
Cody Sietz wrote:D legendary hero wrote:Cornell 77 wrote:I'm one of those silly people who just has to have a flaylock by my side. Gotta say, it's not too easy to get an accurate shot off. You get three tries and, usually, if you don't hit two out of three, you're dead. They've got that funny timing delay where the missle takes an extra fraction of a second to reach the target and the sight is kinda crap. I wish it would get a little buff, or make it so there was a way to lock on to somebody.
I've dropped stupid amounts of SP into it and, every once in a while at short range I'll just nail some powerful player with it two or three times in a row and either kill him or reduce him to almost nothing.....It usually doesn't work that way, but, when it does, it's sweet enough that I'll think about it for a couple days after. I just imagine them looking at the screen and going, "FLAYLOCK! NO F*%KING WAY!"
Most of the time, though, I'm wondering, "Why the hell don't I carry a SMG?" Probably because I usually have an AR and the FL is something completely different. It occasionally even works at medium to long range in a suppression-type role. Things blowing up around them can throw a group off......until they realize it's basically just a guy with a pistol. my sentiments exactly. I wish it could get a radius increase of .5ms that would solve everything. I can't support that, but I think the dmg+radius reduction was too much. One or the other would have been fine. If you land all 3 shots close enough to hit a target(which is admittingly tough) you may or may not kill your target, it's too unreliable. If you land all your shots with a fullly skilled SMG or scrambler pistol, you will kill your target. I'd support a dmg buff or a .25 increase to splash radius.
Thats why I push for only a radius increase of .5 Personally the damage is still fine for me. but the hitting an enemy just is too difficult. its supposed to be tricky not impossible. lol |
D legendary hero
THE WARRIORS OF LEGEND
1155
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Posted - 2013.10.07 01:56:00 -
[15] - Quote
Minor Treat wrote:D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? if you skill into the weapons your blast radius increases. If you skill in proficiency the damage increases. So the weapon doesnt need changes, you just need to skill into the weapon more
I have flaylock operation lvl5 and flaylock proficiency lvl3. to be honest, the damage was fine even before proficiency. I normally strip shields and then take out the enemies remaining armor with my brokelocks. Even with full shield and armor if I land all my shots I can do significant damage (which is to be expected. If you land all your shots with a scrambler pistol or smg you expect similar results).
The problem lies in that the trajectory (even the fraction second delay makes a difference) and the poor splash radius combned with a max ammo clip of 3 (unless using a minmintar racial suit, but at that point you would just runn SMGs) doesnt cut it.
increasing the blast radius by .5m will ensure that the trajectory delay is compensated for so that accurate shooting is reward. Since its only .5m you still need to aim, its not a mass drive is not meant to be one. but it is a splash weapon and should have a radius that is practical for its uses. |
D legendary hero
THE WARRIORS OF LEGEND
1155
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Posted - 2013.10.07 01:59:00 -
[16] - Quote
DildoMcnutz wrote:What is more annoying to face? 6 people with assault rifles or 5 people with assault rifles and 1 asshat above you standing in his nanohives spamming his massdriver forcing you out of hiding and getting your ass shot by his buddies? There is nothing wrong with the mass driver I mean what else are you gunna run other than nanohives when your post up above everyone being a pain in the ass? I guess maybe remote explosives so you can drop them in between bunny hopping like a clown using the mass driver as a shotgun because if you don't get the final blow the weapon is clearly worthless.
I don't get why all weapons need to be catered for 1v1 engagements its completely ridiculous. Why run it if I don't gets me dem killz? Because it is still the most annoying gun in the game that will force you away from an area and nothing has changed that, it synergises well with teamwork not just you running off to get the most kills at the end of the game.
The flaylock I could agree could use more splash radius, even when it was OP the proto tier was the only real useful one imo, that gun probably needs a bit of a look at.
I understand you point. People need to think and behave in a team oriented manner. However, I must point out 2 things:
- I only asked to increase MD ammo, not damage, splash etc
- If a weapon canont win a 1v1 engagement using player skill, it is useless. If the weapon cannot kill it holds no place in the game.
Quote:The flaylock I could agree could use more splash radius, even when it was OP the proto tier was the only real useful one imo, that gun probably needs a bit of a look at.
^^this. lets make it happen. |
D legendary hero
THE WARRIORS OF LEGEND
1160
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Posted - 2013.10.07 18:23:00 -
[17] - Quote
lDocHollidayl wrote:Flaylock is dead. Working is intended? I am not sure but I do wish for at least .5m buff.
Amen. |
D legendary hero
THE WARRIORS OF LEGEND
1160
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Posted - 2013.10.07 18:24:00 -
[18] - Quote
NOAMIzzzzz wrote:it's fine MOARRR skill pls.
You mean 10% more radius per level. |
D legendary hero
THE WARRIORS OF LEGEND
1160
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Posted - 2013.10.07 18:27:00 -
[19] - Quote
Nomed Deeps wrote:I think the current MD has too many rounds. I've seen too many players fling all rounds from their Assault MDs at me to kill me simply because they were aiming in my general direction.
Like an AR? |
D legendary hero
THE WARRIORS OF LEGEND
1160
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Posted - 2013.10.07 18:27:00 -
[20] - Quote
Athena Sentinel wrote:How can a MD be effective under 10m. Sure buff them up again but enough of this MD for all situations, it should be for ranged lobbing to remove enemy build up. Not smashing into the ground at 5m in a 1v1 to random one hit and win.
It doesnt work in close range. and thats a good thing. |
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D legendary hero
THE WARRIORS OF LEGEND
1162
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Posted - 2013.10.07 20:14:00 -
[21] - Quote
CharCharOdell wrote:Flaylock is a decent sidearm.Maybe a very small splash damage buff (5%) would.do nicely, though. MD is.still pretty good. I use it and.also get killed by it a lot and it seems nice. It needs more ammo, tho, BC only combat logis can use it efficiently Cruz they have all them hives, yo. An extra clip of ammo would be just right, I think. Breach needs to shoot faster and.do more direct damage, nut keep everything else the same.
This is exactly what I am recommending.
- 0.5 meter radius buff to flaylocks
- MD gets 25% more ammo OR an extra clip of ammo [whichever is greater]
The damage and other attibutes of these weapons is fine and balanced. I just want them to be good at what they are designed to do.
Flaylocks need the radius buff to make them good at hitting moving targets in close range. MD need more ammo so they can suppress enemies harder.
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D legendary hero
THE WARRIORS OF LEGEND
1162
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Posted - 2013.10.07 20:16:00 -
[22] - Quote
calisk galern wrote:only thing I think about flaylocks is that I wish I could fit a good smg on my sniper suit.
I feel like a boxer whenever I try to use them against Ar/smg users now, you need to be in clinching range to avoid their auto shots.
Increasing flaylock radis would remedy this as you would be better able to hit your target and their for neutralize the chip damage threat. |
D legendary hero
THE WARRIORS OF LEGEND
1177
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Posted - 2013.10.09 23:04:00 -
[23] - Quote
so can we make this happen CCP? |
D legendary hero
THE WARRIORS OF LEGEND
1186
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Posted - 2013.10.12 03:41:00 -
[24] - Quote
so, CCP please buff these by the recomended amount. |
D legendary hero
THE WARRIORS OF LEGEND
1189
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Posted - 2013.10.14 19:52:00 -
[25] - Quote
is it happening?,, |
D legendary hero
THE WARRIORS OF LEGEND
1190
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Posted - 2013.10.15 02:38:00 -
[26] - Quote
Quil Evrything wrote:My 2c :
flaylock damage is relatively low, if you look at DPS (unless you get a headshot.). Its range is limited. Giving it splash damage is silly, since its a "flies straight" weapon. So if you are aiming for headshots, and miss, you're not going to get any splash damage.
IMO, it should be made to be a pure armor-piercing weapon, zero splash damage, but more ammo. Make it a simple congruency:
AR => SCR :: Flay => ScP
All weapons with slow fire rates have splash damage.
so, if the flaylock gets zero splash, it needs more rounds per clip, more max ammo, and ahigher fire rate. also the flaylock does have an arch. most people dont see it because they use it close range. but at lnger ranges you can see it arch.
So if flaylock = Scp, then it needs a higher fire rate, and more ammo per clip and max. |
D legendary hero
THE WARRIORS OF LEGEND
1190
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Posted - 2013.10.15 02:41:00 -
[27] - Quote
Look, for everyne who wants to eliminate splash. By all means eliminate splash. [b]but, IF, you eliminate splash; direct damage, max ammo, ammo per clip and fire rate must increase to compensate, |
D legendary hero
THE WARRIORS OF LEGEND
1190
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Posted - 2013.10.15 02:46:00 -
[28] - Quote
Cosgar wrote:Omareth Nasadra wrote:Mordecai Sanguine wrote:I think the MD is fine now.
But we MUST see the Hp life of ennemies without have the aime on because with Md that's awful because it's a weapon that we don't aim with so we don't see the ennemy's life it's realy annoying. you should try to direct hit more often, it works you know... You have to lead your shots and use ballistics physics which requires not aiming directly. There's no AA for a MD.
Since everyone is so upset about splash damage. how about this/
MD
- half the splash radius
- double the ammo per clip
- double the fire rate
- reduce the reload speed
- increase projectile speed
- double max ammo
Flaylock
- reduce rdius by 25%
- double fire rate
- douuble the ammo per clip
- increase projectile speed
- decrease reload speed by 25%
- double max ammo
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D legendary hero
THE WARRIORS OF LEGEND
1190
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Posted - 2013.10.15 02:59:00 -
[29] - Quote
Cosgar wrote:D legendary hero wrote:Cosgar wrote:Omareth Nasadra wrote:Mordecai Sanguine wrote:I think the MD is fine now.
But we MUST see the Hp life of ennemies without have the aime on because with Md that's awful because it's a weapon that we don't aim with so we don't see the ennemy's life it's realy annoying. you should try to direct hit more often, it works you know... You have to lead your shots and use ballistics physics which requires not aiming directly. There's no AA for a MD. Since everyone is so upset about splash damage. how about this/ MD [list] half the splash radius
Hell no! Massholes fought to get that blast radius back after someone getting butthurt in a CCP office party. An area denial needs weapon needs to be able to deny an area.
If you increase the ammo, clip size, fire rate nd projectile speed, the radius wont be nessesary...lololz that was my point. |
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