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D legendary hero
THE WARRIORS OF LEGEND
1127
|
Posted - 2013.09.28 19:17:00 -
[1] - Quote
Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion. the MD is good, but could use more ammo, and the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330
what do you think? |
ladwar
Dead Six Initiative Lokun Listamenn
1734
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Posted - 2013.09.28 19:18:00 -
[2] - Quote
omfg they still kill people? totally nerf them |
Derek Barnes
0uter.Heaven
407
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Posted - 2013.09.28 19:47:00 -
[3] - Quote
Flaylock radius would of course be good, but why would the MD need an ammo increase, that's what nanohives are used for. |
Viktor Hadah Jr
Negative-Impact Cult of War
342
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Posted - 2013.09.28 20:10:00 -
[4] - Quote
Flaylock needs a small buff. |
Mossellia Delt
Militaires Sans Jeux
448
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Posted - 2013.09.28 20:22:00 -
[5] - Quote
Both are underpowered compaired to aim assist weapons. |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 03:54:00 -
[6] - Quote
whatya think? |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
222
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Posted - 2013.09.30 04:09:00 -
[7] - Quote
The flaylock does need a radius buff.
The MD, compared to other weapons, has stupidly awful ammo capacity. It is stupid to run it without nanohives. In fact, you often find yourself having to rely on nanohives. But other weapons... say, the AR, can be perfectly effective without any sort of Nanohive available. A little parity would be nice. |
Thumb Green
Novashift
427
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Posted - 2013.09.30 04:11:00 -
[8] - Quote
Both are good weapons when used by people that know what they're doing. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
234
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Posted - 2013.09.30 04:13:00 -
[9] - Quote
I dont use either so take what i say with a grain of dust. IMHO mass drivers are annoyingly effective at very close quarters. I really think a MD should not be very effective at anything less than 20 meters. Flaylocks... Poeple still use those? I cant remember the last time i even saw one on the BF. |
Michael Arck
Anubis Prime Syndicate
1294
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Posted - 2013.09.30 04:16:00 -
[10] - Quote
I don't. |
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Cyrius Li-Moody
The New Age Outlaws
1102
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Posted - 2013.09.30 04:19:00 -
[11] - Quote
Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 16:41:00 -
[12] - Quote
Vicious Minotaur wrote:The flaylock does need a radius buff.
The MD, compared to other weapons, has stupidly awful ammo capacity. It is stupid to run it without nanohives. In fact, you often find yourself having to rely on nanohives. But other weapons... say, the AR, can be perfectly effective without any sort of Nanohive available. A little parity would be nice.
This is what i am aiming for. To make the weapons operate effectively. |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 16:44:00 -
[13] - Quote
Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm.
All i want is some equality among the weapon classes. All primary weapons should be self sufficient.
The flaylocks, scambler pistols and SMGs should all be equally effective. Which currently they are not. (nova knives are not really included but could use a buff. I've melee killed nova knifers) |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 16:46:00 -
[14] - Quote
Michael Arck wrote:I don't.
thats why Im pushing to get flaylocks buffed. Scrambler pistols Im hoping will get a slight range buff as well. as a precision weapon its range doesn't really justify its operation. |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 16:48:00 -
[15] - Quote
Thumb Green wrote:Both are good weapons when used by people that know what they're doing.
This is a blanket statement that doesn't contribute anything really. I mean when you mention buffing a weapon normally your talking about people who have average skill with the weapon. so by default they have to be good with it.
if someone needs exceptional skill to get minimal results from a weapon the weapon is broke. |
Ryme Intrinseca
Seraphim Auxiliaries
83
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Posted - 2013.09.30 16:49:00 -
[16] - Quote
D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? As a HMG user I love meeting an AR at close range, but MDs still scare me, because you can neither fire back accurately nor take cover. If you took away the one drawback (limited ammo) the MD would be OP. As for the flaylock, it was nerfed for a reason. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
342
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Posted - 2013.09.30 16:50:00 -
[17] - Quote
The MD could use another clip.
I guess the flaylock could use a buff. Never used one and I've only seen it used once since the nerf. |
Johnny Guilt
Algintal Core Gallente Federation
292
|
Posted - 2013.09.30 16:51:00 -
[18] - Quote
They are both fine and are in line for what they were designed to do without going over board. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
378
|
Posted - 2013.09.30 16:52:00 -
[19] - Quote
Johnny Guilt wrote:They are both fine and are in line for what they were designed to do without going over board.
So some weapons are more equal than others?
If so we should get 1x multipliers |
Cody Sietz
Bullet Cluster
1066
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Posted - 2013.09.30 16:54:00 -
[20] - Quote
I hate'em, they rip through my armour.
That being said, they feel balanced. I like where the flaylock is now. |
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
378
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Posted - 2013.09.30 17:17:00 -
[21] - Quote
Dont think so because the damage (splash precisely) was also reduced |
taxi bastard
S.A.C. Strategic
5
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Posted - 2013.09.30 17:40:00 -
[22] - Quote
I use the MD at the start of the battle with my basic light suit or when I am looking to put some uplinks ready to assault a position. to be fair although I only have the skill to use the tier 1 gun it seams reasonable good for what its intended to be.
saying that its a situational weapon, it can be awesome in some situations ....or useless in others it all depends where you spawn with it. IMO balanced |
D legendary hero
THE WARRIORS OF LEGEND
1132
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Posted - 2013.09.30 18:11:00 -
[23] - Quote
Ryme Intrinseca wrote:D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? As a HMG user I love meeting an AR at close range, but MDs still scare me, because you can neither fire back accurately nor take cover. If you took away the one drawback (limited ammo) the MD would be OP. As for the flaylock, it was nerfed for a reason.
if you are an HMG user like myself, you'd know that its actually better to fight a mass drive than an AR, cuz of the DPS.
objectively lets give them the benefit of the doubt. its not a damage buff, not a RoF buff, not a clip size buff. its just a max ammo buff. most MD users are gone before they even get to that much ammo. reward the good players with something like this. |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 18:12:00 -
[24] - Quote
Daxxis KANNAH wrote:Johnny Guilt wrote:They are both fine and are in line for what they were designed to do without going over board. So some weapons are more equal than others? If so we should get 1x multipliers
the truth |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 18:15:00 -
[25] - Quote
Cody Sietz wrote:I hate'em, they rip through my armour.
That being said, they feel balanced. I like where the flaylock is now.
Edit:also, I'm planning on skilling into flaylocks now that we aren't getting hybrid weapons.
A .5 buff to the might break it again.
please explain your thoughts. how do you feel that .5 m extra radius (not increasing damage, or splash damage, or clip, etc) will break the brokelocks... i mean flaylocks?
honestly though in seriousness do you feel that is too great a buff? I'm working from the standard up. the Std flaylocks in my opinion and as a flaylocker see them as utterly useless and the breach is a joke. please explain your thoughts |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 18:16:00 -
[26] - Quote
Daxxis KANNAH wrote:Dont think so because the damage (splash precisely) was also reduced
my point exactly. with less splash damage (the current splash damage) increasing the radius by .5m wouldnt hurt. |
Ryme Intrinseca
Seraphim Auxiliaries
90
|
Posted - 2013.09.30 19:40:00 -
[27] - Quote
D legendary hero wrote:Ryme Intrinseca wrote:D legendary hero wrote:Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion.
- the MD is good, but could use more ammo,
- the flaylock is fine but needs .5m extra radius. the low damage and everything is good though...
https://forums.dust514.com/default.aspx?g=posts&t=102330what do you think? As a HMG user I love meeting an AR at close range, but MDs still scare me, because you can neither fire back accurately nor take cover. If you took away the one drawback (limited ammo) the MD would be OP. As for the flaylock, it was nerfed for a reason. if you are an HMG user like myself, you'd know that its actually better to fight a mass drive than an AR, cuz of the DPS. objectively lets give them the benefit of the doubt. its not a damage buff, not a RoF buff, not a clip size buff. its just a max ammo buff. most MD users are gone before they even get to that much ammo. reward the good players with something like this. I will beat an AR one on one at close range 90%+ of the time in pubs (much lower in PC, obviously). I'm putting out roughly as much DPS, have a massive clip, and usually double the HP, so of course I'll win. An MD, on the other hand, can significantly out DPS me, by putting cover between me and them and hitting me with splash, or just by hitting me repeatedly so my screen is shaky and I can't land my shots. I'm not saying the MD should be nerfed, just that it's good where it is. |
Sinboto Simmons
SVER True Blood Public Disorder.
1321
|
Posted - 2013.09.30 20:29:00 -
[28] - Quote
Derek Barnes wrote:Flaylock radius would of course be good, but why would the MD need an ammo increase, that's what nanohives are used for. Correct me if I'm wrong but the MD is classed as a support and suppression weapon yes?
As such it's ment to make hostiles go 'oh ****' and stay out of the area said weapon is located and with the smoke effect of chrome gone our effectiveness in that field diminished as that effect caused confusion and a level of risk for the hostile force as you had no idea what was on the other side making more ammo a must have rather then something that is nice to have.
The other suppression weapon in the game , the ammar laser, is working well in it's class at the moment able to lock down an area for an extended period should the user know how to handle it correctly this is done by two reasons one being it's power, the other being it's ammo supply.
While either weapon should never have so much ammo that they will never require more as support weapons they should be able it lock a location down for a healthy amount of time, not saying the Nanohives shouldn't be needed, just not a mandatory piece of equipment in order to do well with the weapon.
Excuse my grammar tired as balls right now. |
Johnny Guilt
Algintal Core Gallente Federation
292
|
Posted - 2013.09.30 21:13:00 -
[29] - Quote
Daxxis KANNAH wrote:Johnny Guilt wrote:They are both fine and are in line for what they were designed to do without going over board. So some weapons are more equal than others? If so we should get 1x multipliers
No,some weapons are more situational than others.some better than others but when the time comes the better one will rise to the challenge and be victorious. |
Master Jaraiya
Ultramarine Corp
1002
|
Posted - 2013.09.30 22:10:00 -
[30] - Quote
Cyrius Li-Moody wrote:Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when used sparingly the 18 rounds in total an md gets without skills is hard to stretch
Flaylock needs a radius buff at the very least. I can run an smg as a main. Hmm. Thats just it, the MD is not supposed to be a slayer weapon! It is a support weapon designed for area denial and crowd control! Yes, you will burn through ammo at an extreme rate firing your entire clip at one heavy to make sure you get that kill!
If you use it properly by firing into a zerg, then let your team mates finish them off after they scatter, you would get 6 - 8 assists easily. Thats 150 - 200 WP from 1 - 2 rounds, as opposed to 50 WP for using a whole clip on one guy! |
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