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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
141
|
Posted - 2013.09.20 00:39:00 -
[121] - Quote
Quil Evrything wrote: Oh, wait, theres one more diference: You can skill into a forgegun that OUTDAMAGES EITHER OF THEM!
This is way, way OP.
If you take a hit by my " I CANTFUKINMOVEWHILECHARGIN 6SEC Breach" YOU are a BAD tanker, your fault, not mine. |
castba
Penguin's March
127
|
Posted - 2013.09.20 00:49:00 -
[122] - Quote
Master Jaraiya wrote:Crimson Cerberes wrote:It should be super easy to fix the forge gun against infantry problem.
Make it so that the crosshairs never go red against infantry, problem solved. There is no "forge gun against infantry problem". The FG does exactly what it is supposed to do. If you get hit with a Large Rail Turret from a sniper tank, do you complain about it? What if you get 1 shotted by a Railgun Installation? Should we nerf those too? It would be better if the crosshairs didn't flash red.
I'd like to see splash damage reduced to 10% of direct damage and since the standard "hold charge" FG is going to stay, how about a limit on how long the charge can be held? Infinite charge holding is ridiculous. Also halve the damage of the Militia variant. If you want the benefits of the FG, one should have to skill into them. |
Master Jaraiya
Ultramarine Corp
808
|
Posted - 2013.09.20 00:52:00 -
[123] - Quote
Quil Evrything wrote:Master Jaraiya wrote:Crimson Cerberes wrote:It should be super easy to fix the forge gun against infantry problem.
Make it so that the crosshairs never go red against infantry, problem solved. There is no "forge gun against infantry problem". The FG does exactly what it is supposed to do. If you get hit with a Large Rail Turret from a sniper tank, do you complain about it? What if you get 1 shotted by a Railgun Installation? Should we nerf those too? The difference is both of those have their drawbacks. One is fixed in place, so cant run away from AV type attacks, or hide behind cover. The other one costs 100k-300k average fitting. Oh, wait, theres one more diference: You can skill into a forgegun that OUTDAMAGES EITHER OF THEM! This is way, way OP. The FG has plenty of drawbacks.
It must be used with the slowest, easiest to hit suit in the game.
It has a much much longer charge time than a Rail Turret or a Rail Installation.
During the charge time, the user is completely vulnerable. Two guys with only a standard AR with no skills in SS or Proficiency can down a Proto Heavy in the time it takes to charge a FG.
FG has very limited Ammo, with only 4 shots per clip.
FG has very long reload time.
FG has a very in accurate target reticule, which can be overcome with a certain amount of skill (or in the case of the OP, a monitor with software capabilities violating the EULA). |
Quil Evrything
DUST University Ivy League
150
|
Posted - 2013.09.20 00:53:00 -
[124] - Quote
Jastad wrote:Quil Evrything wrote: Oh, wait, theres one more diference: You can skill into a forgegun that OUTDAMAGES EITHER OF THEM!
This is way, way OP.
If you take a hit by my " I CANTFUKINMOVEWHILECHARGIN 6SEC Breach" YOU are a BAD tanker, your fault, not mine.
oh, I see.
If you cant see for 200m radius, 360 degrees around you at all times.... you're a bad tanker. Got it.
and to Master Jaraiya: what you said would be fair enoug.. execpt for the fact that FG has range of over 200m. So he can charge up, fire, and get into cover, before any of your beloved AR wielders get near him. |
Master Jaraiya
Ultramarine Corp
808
|
Posted - 2013.09.20 00:55:00 -
[125] - Quote
castba wrote:Master Jaraiya wrote:Crimson Cerberes wrote:It should be super easy to fix the forge gun against infantry problem.
Make it so that the crosshairs never go red against infantry, problem solved. There is no "forge gun against infantry problem". The FG does exactly what it is supposed to do. If you get hit with a Large Rail Turret from a sniper tank, do you complain about it? What if you get 1 shotted by a Railgun Installation? Should we nerf those too? It would be better if the crosshairs didn't flash red. I'd like to see splash damage reduced to 10% of direct damage and since the standard "hold charge" FG is going to stay, how about a limit on how long the charge can be held? Infinite charge holding is ridiculous. Also halve the damage of the Militia variant. If you want the benefits of the FG, one should have to skill into them.
The ONLY change I would make to any FG is the "hold charge" variants.
I would make them so that the longer you hold a charge, the more the reticule shakes.
|
Master Jaraiya
Ultramarine Corp
808
|
Posted - 2013.09.20 01:00:00 -
[126] - Quote
Quil Evrything wrote:Jastad wrote:Quil Evrything wrote: Oh, wait, theres one more diference: You can skill into a forgegun that OUTDAMAGES EITHER OF THEM!
This is way, way OP.
If you take a hit by my " I CANTFUKINMOVEWHILECHARGIN 6SEC Breach" YOU are a BAD tanker, your fault, not mine. oh, I see. If you cant see for 200m radius, 360 degrees around you at all times.... you're a bad tanker. Got it. and to Master Jaraiya: what you said would be fair enoug.. execpt for the fact that FG has range of over 200m. So he can charge up, fire, and get into cover, before any of your beloved AR wielders get near him.
FG has a range of 300m
I have been sniped by a Railtank at longer ranges than that.
ARs can easily hit at 100m
The Heavy suit also has the most limited scanning abilities.
Heavies are the easiest to flank and sneak up on. This is what makes SG Scouts so deadly to Heavies.
If you can't flank a Heavy from 100m, or sneak up on one you are seriously doing something wrong. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
60
|
Posted - 2013.09.20 01:58:00 -
[127] - Quote
Master Jaraiya wrote:castba wrote:Master Jaraiya wrote:Crimson Cerberes wrote:It should be super easy to fix the forge gun against infantry problem.
Make it so that the crosshairs never go red against infantry, problem solved. There is no "forge gun against infantry problem". The FG does exactly what it is supposed to do. If you get hit with a Large Rail Turret from a sniper tank, do you complain about it? What if you get 1 shotted by a Railgun Installation? Should we nerf those too? It would be better if the crosshairs didn't flash red. I'd like to see splash damage reduced to 10% of direct damage and since the standard "hold charge" FG is going to stay, how about a limit on how long the charge can be held? Infinite charge holding is ridiculous. Also halve the damage of the Militia variant. If you want the benefits of the FG, one should have to skill into them. The ONLY change I would make to any FG is the "hold charge" variants. I would make them so that the longer you hold a charge, the more the reticule shakes.
You should join Dust University they have a pretty good pro AA campaign going right now... maybe they can get your denial platform off the ground too. |
Funkmaster Whale
Daedali Inc.
639
|
Posted - 2013.09.20 02:00:00 -
[128] - Quote
Master Jaraiya wrote:DootDoot wrote:Monkey MAC wrote:First off splashnon FG is a little too much, A LITTLE.
Secondly your telling me dust is easy mode when you have shelled out money for superior hardware, that gives you a physical tactical advantage?
I mean there is nothing wrong with it, but its like winning a knife fight with a hand and a half sword!! Superior hardware? a monitor made by Asus? sony makes one too.... http://www.amazon.com/Series-VG278HE-27-Inch-LED-lit-Monitor/dp/B00906HM6KHow much did your flatscreen cost? maybe the 5 dollar USB mouse and keyboard.... You guys cant seriously think what you are.... The point is that the monitor allows one to circumnavigate the reticule of the FG (or any other weapon) which was specifically designed the way it was so as to somewhat limit the usefulness of the weapon. A Kb/M Setup will always provide more precise aiming control over a DS3 controller. This. I totally agree on all those points. I am effectively bypassing CCP's entire balance scheme over a handful of colored pixels. Think about it. Should what you consider as "balanced" be entrusted to the user's potential to miss? What happens when someone manages to land precise shots all the time?
60-0 in pubs against randoms who have no idea how to counter it.
The gun needs to be reconsidered as far as its effectiveness versus infantry. All I'm saying. All the other reasons that discredit me are perfectly valid. I've stated multiple times. Yes I'm using KB/M in a console game, Yes I use a custom crosshair due to hardware specific monitors, Yes it makes me incredibly precise. Extraneous variables aside, the science here is that the Forge Gun is effectively a 4-clip, high damage, huge blast radius Big Bang Kamehameha x100 (Gogeta edition). My ultimatum is this:
Don't balance a gun around expecting its user to miss. |
Master Jaraiya
Ultramarine Corp
815
|
Posted - 2013.09.20 02:35:00 -
[129] - Quote
Funkmaster Whale wrote:Master Jaraiya wrote:DootDoot wrote:Monkey MAC wrote:First off splashnon FG is a little too much, A LITTLE.
Secondly your telling me dust is easy mode when you have shelled out money for superior hardware, that gives you a physical tactical advantage?
I mean there is nothing wrong with it, but its like winning a knife fight with a hand and a half sword!! Superior hardware? a monitor made by Asus? sony makes one too.... http://www.amazon.com/Series-VG278HE-27-Inch-LED-lit-Monitor/dp/B00906HM6KHow much did your flatscreen cost? maybe the 5 dollar USB mouse and keyboard.... You guys cant seriously think what you are.... The point is that the monitor allows one to circumnavigate the reticule of the FG (or any other weapon) which was specifically designed the way it was so as to somewhat limit the usefulness of the weapon. A Kb/M Setup will always provide more precise aiming control over a DS3 controller. This. I totally agree on all those points. I am effectively bypassing CCP's entire balance scheme over a handful of colored pixels. Think about it. Should what you consider as "balanced" be entrusted to the user's potential to miss? What happens when someone manages to land precise shots all the time? 60-0 in pubs against randoms who have no idea how to counter it. The gun needs to be reconsidered as far as its effectiveness versus infantry. All I'm saying. All the other reasons that discredit me are perfectly valid. I've stated multiple times. Yes I'm using KB/M in a console game, Yes I use a custom crosshair due to hardware specific monitors, Yes it makes me incredibly precise. Extraneous variables aside, the science here is that the Forge Gun is effectively a 4-clip, high damage, huge blast radius Big Bang Kamehameha x100 (Gogeta edition). My ultimatum is this: Don't balance a gun around expecting its user to miss. See, that is the point of the thing. It is a Railgun. It should OHK infantry, just as an HAV Large Rail Turret and a Railgun installation should.
CCP didn't base their balance on the user's ability to aim, they based their balance on the drawbacks stated above, as well as the fact that it is a Railgun.
Just because you can sit on a tower and go 60/0 using Kb/M + other hardware advantages does not mean the FG is OP.
Like I stated before, Using a DS3, and normal TV/Monitor go 60/0 with the FG without Tower sniping. When you can do this, we can say the FG is truly OP. |
Inyanga
Strong-Arm
27
|
Posted - 2013.09.20 02:58:00 -
[130] - Quote
Master Jaraiya wrote: The Range of the FG is 300m Tops.
What you are suggesting would only encourage Tower FG sniping because once you fire, you would be completely vulnerable just as if you Overheated a weapon, or are reloading. This would completely gimp those of us who play without exploiting dirty tricks, and bad design elements.
Nerf Tower Camping. Reshape the tops of towers to make it impossible to land on and camp from them.
That's an Idea I can get behind. Add an overheat to Forges, preventing spam. If you fire all four back to back (three on the militia) then you could overheat, slowing your ability to continue harassing infantry and vehicles. Everyone (save FGunners) is happy. |
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KING CHECKMATE
TEAM SATISFACTION
1176
|
Posted - 2013.09.20 03:11:00 -
[131] - Quote
Inyanga wrote:Master Jaraiya wrote: The Range of the FG is 300m Tops.
What you are suggesting would only encourage Tower FG sniping because once you fire, you would be completely vulnerable just as if you Overheated a weapon, or are reloading. This would completely gimp those of us who play without exploiting dirty tricks, and bad design elements.
Nerf Tower Camping. Reshape the tops of towers to make it impossible to land on and camp from them.
That's an Idea I can get behind. Add an overheat to Forges, preventing spam. If you fire all four back to back (three on the militia) then you could overheat, slowing your ability to continue harassing infantry and vehicles. Everyone (save FGunners) is happy.
Thats SUPER RET@RDED. As it is there are tanks that can take 4 FG shot in a row , and survive and leave happily to repair in insane amounts of HP at the time..... If you make them OVERHEAT, hom is one supposed to take out tanks?
Ok, put overheat to the Forge gun,then do it to every Assault rifle too,and we have a deal. |
NextDark Knight
Hellstorm Inc League of Infamy
53
|
Posted - 2013.09.20 03:16:00 -
[132] - Quote
Forge Gun is my primary weapon, There is a good and easy balance to the forge gun and it requires some outside the box thinking with the tools you already have.. All you AR people can keep on crying all day long on how OP the weapon is but until you can learn to grow a bit you'll keep on dieing like sheep to the weapon. Maybe CCP will hold your hand down the road cause you can't adapt and they will put marshmallow in the damn thing. |
Master Jaraiya
Ultramarine Corp
819
|
Posted - 2013.09.20 03:17:00 -
[133] - Quote
Inyanga wrote:Master Jaraiya wrote: The Range of the FG is 300m Tops.
What you are suggesting would only encourage Tower FG sniping because once you fire, you would be completely vulnerable just as if you Overheated a weapon, or are reloading. This would completely gimp those of us who play without exploiting dirty tricks, and bad design elements.
Nerf Tower Camping. Reshape the tops of towers to make it impossible to land on and camp from them.
That's an Idea I can get behind. Add an overheat to Forges, preventing spam. If you fire all four back to back (three on the militia) then you could overheat, slowing your ability to continue harassing infantry and vehicles. Everyone (save FGunners) is happy. I suspect the reasoning behind this is the fact of Turrets and installations having an overheat function.
One reason the FG does not, is because of it's longer charge time. During the time it takes the FG to charge, it is cooling down from it's last shot.
In it's current state, adding an overheat function to the FG would throw the balance completely off. The only way I could see this happening is to drastically lower the charge time, and increase the clipsize to about 6. |
Inyanga
Strong-Arm
27
|
Posted - 2013.09.20 04:19:00 -
[134] - Quote
KING CHECKMATE wrote:Inyanga wrote:Master Jaraiya wrote: The Range of the FG is 300m Tops.
What you are suggesting would only encourage Tower FG sniping because once you fire, you would be completely vulnerable just as if you Overheated a weapon, or are reloading. This would completely gimp those of us who play without exploiting dirty tricks, and bad design elements.
Nerf Tower Camping. Reshape the tops of towers to make it impossible to land on and camp from them.
That's an Idea I can get behind. Add an overheat to Forges, preventing spam. If you fire all four back to back (three on the militia) then you could overheat, slowing your ability to continue harassing infantry and vehicles. Everyone (save FGunners) is happy. Thats SUPER RET@RDED. As it is there are tanks that can take 4 FG shot in a row , and survive and leave happily to repair in insane amounts of HP at the time..... If you make them OVERHEAT, hom is one supposed to take out tanks?
Ok, put overheat to the Forge gun,then do it to every Assault rifle too,and we have a deal. DEAL!!!!!!!
|
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
233
|
Posted - 2013.09.20 04:20:00 -
[135] - Quote
I'm gonna Nova Knive your Logi then shotgun you to death if I ever see you in a battle. |
Inyanga
Strong-Arm
27
|
Posted - 2013.09.20 04:23:00 -
[136] - Quote
Master Jaraiya wrote:After you fire all 4 rounds, you must reload, slowing your ability to continue harassing infantry and vehicles. Yet, that can be sped up, and the reload isn't that bad. With an overheat, people won't complain about FG taking out all of the Armor on a map by himself in 6 seconds, infantry can reduce it's QQ over getting splashed into oblivion, All other rails overheat now, you have an excuse to get some of the range back, etc., etc., ................................................... |
Breakin Stuff
Goonfeet Top Men.
1307
|
Posted - 2013.09.20 07:55:00 -
[137] - Quote
OP predicated on the usage of a KB/M with hardware not intended to be used in the game, is not widely available to the rest of the playerbase, but skirts being cheating because there's no EULA against modded controllers and monitors. Nor should there be.
But this is considered justification for calling a weapon with a wide open and shaky reticle (nice circumvention by the way) OP.
So you play other games competitively. By and large we don't care, so this is a complete nonfactor in the argument and has no bearing.
You also are utilizing an admittedly broken tower setup that CCP is more or less discontinuing on future maps because of the fact that snipers (both forge and standard) have been exploiting.
Bravo.
All of this to prove that using certain tactics that will be rendered nonviable in the majority of future maps that the weapon is OP.
Brilliant.
Your evidence is as shoddy and weak as the usual bout of QQ threads, but everyone bought into it and now we have this plethora of tears being shed when CCP has already said that Forge guns and Mass Drivers will not be on any rebalance block in a way you want.
If CCP removes the splash damage there will still be screaming because the best forge gunners hit bodyshots, not splash blasts. Then you will demand that the damage be nerfed, and then tanks will rise and be unstoppable... and people will cry... and the cycle begins anew. But this post ignores this and now we have exceeded 6 pages of blatant trolling and baiting that no one seems to see.
To the OP:
Bravo, you have earned 10/10. A DUST Forum first. |
Rei Shepard
Spectre II
607
|
Posted - 2013.09.20 08:06:00 -
[138] - Quote
Funkmaster Whale wrote:Two dominations, back to back: Round One: Stat SheetScoreboardRound Two: Stat SheetScoreboardSo I decided to spec into Forge Guns about two weeks ago and lo and behold the results. I've had better records with an AR (63-0) and back-in-the-day OP TAC AR (72-0), but for being relatively new to the FG scene I was surprised just how effective they are. (Note: Wouldn't have been possible without my beastly logibro ONE-EYE GOON)
The very little damage you took tells me you where on one of the highest towers of the game, the logis job was to put you down there in a dropship and heal you because you didnt have your own repper installed, just in case a sniper tried to shut you down.
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621311251521 3316
Crux Special Tasks Group Gallente Federation
16
|
Posted - 2013.09.20 08:06:00 -
[139] - Quote
Funkmaster Whale wrote:Master Jaraiya wrote:Funkmaster Whale wrote:So let me get this straight, you are disgruntled by the fact that I'm using my inherent abilities to overpower the plethora of noobs who can't tell the barrel from the stock on a gun?
Listen dude, I hear what you're saying but NO ONE, and I mean no one, stops to think about the "health" of the game relative to their actions in a game. I'm griefing noobs who may or may not have just started this game... And your point is? Why should I care about the emotions of the person who I kill or the ultimate effect on the marketability of a company's game? If the game dies because of me, I would consider that an achievement. I'm using the tools they give me while being aided with a minor little visual cue. You guys are getting so upset by the crosshair and KB/M nonsense that you're refusing to see why I posted this in the first place.
I JUST started using Forge Guns two weeks ago and already I'm going at least 30-0 in games on average just sitting around and blasting people. I think it's hilarious. I played assault for forever. I have ~20m SP invested in Assault-related skills and just recently decided to try something new. Shooting the same targets with the dame gun got boring for me. Your argument about how I and others like me are killing the game does not concern me in the least bit. Games are meant to be enjoyed by the person playing them. I'm playing the game, and I enjoy killing and do not enjoy dying. Hence, I'm doing what I enjoy. The point of discussion here was how ridiculously easy it is to be an effective Forge Gunner once you learn the ins and outs, not whether it's morally "right" to do it. Stop bringing your feelings into my balance discussion thread. You're completely missing my point. I do understand your reasoning behind posting this. Your reasoning is drastically flawed. You cannot determine the "balance" of anything if you are using hardware to boost your performance, or exploiting flawed map design to get an advantage. Of course you will see an imbalance in this type of situation. Use a normal flatscreen television, and a DS3 controller, get on the ground like a normal non stat whoring player, and lets compare the results. Then you will truly see that it is not the FG that is overpowered, but the ability to use hardware and exploits to gain an advantage. The fact that you are proud to drive away the potential players speaks volumes toward your credibility in this community. Do you not like the game? You say you enjoy playing it, so why would you not like to see it grow? As part of the community you have a responsibility to be concerned with the health of the game. If you don't, go back to whatever rock you crawled out of, because nobody wants you here. Your "balance" discussion is a joke because your results were obtained by cheating. You are delusional. Regardless, I'll keep doing what I'm doing and you'll keep whining about "elitist PC players" who "cheat" by using extraneous hardware.
i kill the guys one time descent player but no as good as Faquira bleuetta |
Doc DDD
teamplayers EoN.
69
|
Posted - 2013.09.20 08:15:00 -
[140] - Quote
Well, in my opinion I have to agree with Funk, the forge gun is far too effective vs infantry. I would like to see forges get a range and splash damage adjustment so that the answer to every situation isnt to fly to the highest point on a map and rain forge blasts an entire match, but I also think hmgs need a buff, if assault rifles are melting heavies with hmgs then something is not right, I would like to see about 5% more damage and 50% more range to hmgs. Forges should be more like forges were in chromosome, mainly for av but near impossible to hold steady and snipe a sprinting scout at 200m. |
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Breakin Stuff
Goonfeet Top Men.
1307
|
Posted - 2013.09.20 08:18:00 -
[141] - Quote
Doc DDD wrote: Forges should be more like forges were in chromosome, mainly for av but near impossible to hold steady and snipe a sprinting scout at 200m.
Uhhh, did the mechanics for forge guns change without someone telling me? This has never been a problem except for the time in early uprising when my PS3 was crapping framerate issues.
Bluntly I was far more deadly with a forge in chromo than I am now. |
Doc DDD
teamplayers EoN.
69
|
Posted - 2013.09.20 08:50:00 -
[142] - Quote
As infantry in chromosome I could practically watch a forge blast come at me and sidestep it, now if you see a charged forge gun looking in your direction at range your only option is to pray he is aiming at someone else.. its not about mechanics changing, you still hold down one button while aiming with the stick or mouse then release. If you are worse now with the forge I dont know what to tell you that would be very productive. Every match seems like the first team obtaining Forge/altitude advantage wins. Heavies using hmgs on the groung are being melted by militia assault rifles so now everyone gets up high with forges. In my opinion heavies are better off running around with smgs and forges than bothering with the hmg which is something I would like to see fixed. |
Breakin Stuff
Goonfeet Top Men.
1307
|
Posted - 2013.09.20 09:16:00 -
[143] - Quote
I stay low, covered, and blap people on rooftops
it's absolutely hilarious |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
142
|
Posted - 2013.09.20 09:37:00 -
[144] - Quote
Doc DDD wrote: As infantry in chromosome I could practically watch a forge blast come at me and sidestep it, now if you see a charged forge gun looking in your direction at range your only option is to pray he is aiming at someone else.. its not about mechanics changing, you still hold down one button while aiming with the stick or mouse then release. If you are worse now with the forge I dont know what to tell you that would be very productive. Every match seems like the first team obtaining Forge/altitude advantage wins. Heavies using hmgs on the groung are being melted by militia assault rifles so now everyone gets up high with forges. In my opinion heavies are better off running around with smgs and forges than bothering with the hmg which is something I would like to see fixed.
Sorry Doc but i disagree with you back in cromo the FG was the same as it's now, the only difference is that there was a skylimit so scrubs (sniper or fg) cant hide on towers. I'm a ground forger and i forge on x=0 or on a high with ladders and easy accessible (not to mention at AR range)
Tower snipin ( Thale or FG) need to go to hell |
George Moros
WarRavens League of Infamy
107
|
Posted - 2013.09.20 09:38:00 -
[145] - Quote
Funkmaster Whale wrote: This. I totally agree on all those points. I am effectively bypassing CCP's entire balance scheme over a handful of colored pixels. Think about it. Should what you consider as "balanced" be entrusted to the user's potential to miss? What happens when someone manages to land precise shots all the time?
60-0 in pubs against randoms who have no idea how to counter it.
The gun needs to be reconsidered as far as its effectiveness versus infantry. All I'm saying. All the other reasons that discredit me are perfectly valid. I've stated multiple times. Yes I'm using KB/M in a console game, Yes I use a custom crosshair due to hardware specific monitors, Yes it makes me incredibly precise. Extraneous variables aside, the science here is that the Forge Gun is effectively a 4-clip, high damage, huge blast radius Big Bang Kamehameha x100 (Gogeta edition). My ultimatum is this:
Don't balance a gun around expecting its user to miss.
Just my 2 cents...
You going 60-0 is some scary ****. Even in a pub match, and even if you had the advantage of KB/M, reticule-thingy and logi-butler, it still takes skill to do that. o7
That being said, I think that your performance is an exception, not a rule. From my experience, it's not exactly a rule that FG users are dominating most matches, although there are instances where they have impressive scores (I haven't really seen any FG user go anywhere near 60-0 TBH).
I for sure wouldn't balance any gun based on a few reports of someone going 60-0 with it. I'm pretty sure CCP has the numbers on how FG users perform on average, and I'm absolutely certain that those numbers are far less impressive than yours. This doesn't mean I'm necessarily against FG nerf, it just means that your score isn't the only metric to evaluate.
Since you claim that you have excellent scores with AR, it's pretty obvious you are an exceptionally skilled player. It really isn't important how much of your performance can be attributed to "cheating", and how much to "true skill". What matters is that you are not a good representation of an "average DUST player", and therefore not a good metric to evaluate FG balance.
And finally, no, you actually have to take in account people missing when evaluating weapon balance. If you assumed that users never miss (or never should), snipers would be terribly OP, while in fact, they aren't. |
Funkmaster Whale
Daedali Inc.
641
|
Posted - 2013.09.20 11:58:00 -
[146] - Quote
Snipers aren't OP because none of them aside from the Charge or Thale's can one-shot you (except with headshot, and even that isn't enough vs heavies sometimes).
A forge gun direct hit will always kill you. And if I happen to miss, don't worry, splash damage will wreak your shields. Then it's just one more semi-accurate shot from above and you're dead. Even behind cover the splash will hit you and kill you. Such a huge margin of error for an amazingly powerful weapon. |
George Moros
WarRavens League of Infamy
109
|
Posted - 2013.09.20 12:29:00 -
[147] - Quote
Funkmaster Whale wrote:Snipers aren't OP because none of them aside from the Charge or Thale's can one-shot you (except with headshot, and even that isn't enough vs heavies sometimes).
A forge gun direct hit will always kill you. And if I happen to miss, don't worry, splash damage will wreak your shields. Then it's just one more semi-accurate shot from above and you're dead. Even behind cover the splash will hit you and kill you. Such a huge margin of error for an amazingly powerful weapon.
Sure, but if EVERY ONE of my shots would actually hit the target (it doesn't even have to be headshot), my average kill count per match would surely double, if not better. This means that every dedicated sniper in DUST (I'm not counting people who occasionally snipe for whatever reason) would do 20-30 kills per match ON AVERAGE, with minimum to no losses.
I can just imagine a shitstorm of "nerf sniper" threads that would be unleashed if that was the case. |
Macchi00
Famous.OTF Only The Famous
10
|
Posted - 2013.09.20 12:31:00 -
[148] - Quote
Funkmaster Whale wrote:Two dominations, back to back: Round One: Stat SheetScoreboardRound Two: Stat SheetScoreboardSo I decided to spec into Forge Guns about two weeks ago and lo and behold the results. I've had better records with an AR (63-0) and back-in-the-day OP TAC AR (72-0), but for being relatively new to the FG scene I was surprised just how effective they are. (Note: Wouldn't have been possible without my beastly logibro ONE-EYE GOON) Impossible result that there is no cooperation squad |
Funkmaster Whale
Daedali Inc.
641
|
Posted - 2013.09.20 12:33:00 -
[149] - Quote
George Moros wrote:Funkmaster Whale wrote:Snipers aren't OP because none of them aside from the Charge or Thale's can one-shot you (except with headshot, and even that isn't enough vs heavies sometimes).
A forge gun direct hit will always kill you. And if I happen to miss, don't worry, splash damage will wreak your shields. Then it's just one more semi-accurate shot from above and you're dead. Even behind cover the splash will hit you and kill you. Such a huge margin of error for an amazingly powerful weapon. Sure, but if EVERY ONE of my shots would actually hit the target (it doesn't even have to be headshot), my average kill count per match would surely double, if not better. This means that every dedicated sniper in DUST (I'm not counting people who occasionally snipe for whatever reason) would do 20-30 kills per match ON AVERAGE, with minimum to no losses. I can just imagine a shitstorm of "nerf sniper" threads that would be unleashed if that was the case. I do this pretty regularly when I snipe (like I mentioned before, I'm pretty accurate). I dont snipe much anymore because the FG is superior in most scenarios. The only reason i use a sniper anymore is to kill other snipers.The fact remains that it still takes multiple direct shots and you can get behind cover for a sniper. Forge can still blast away at you with splash even behind cover.
Forge can also get multi-kills with splash. |
martinofski
Forty-Nine Fedayeen Minmatar Republic
320
|
Posted - 2013.09.20 13:03:00 -
[150] - Quote
I used the forge gun since the open beta started. Since they fixed the hit detection on splash damage, I am laughing hard when I use that gun. Such non-sence.
Yep, it is an issue. Again infantry and even vehicles.
Didn't played since 1.3 dropped. Situation like this make me laugh at how it can be completely stupid.
With the splash and dmg they have. You are basically aiming at a 6 meter ballon infantry. Not that hard to miss. Cross air or not.
Never did a 60-0 score, I'm a casual. But 15-0 isn't hard at all.
I love the heavy class, but I definitely can't defend that gun.
HMG ins't that enjoyable, fell like a pellet gun. While the forge is way to easy. The heavy class is a mess. |
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