George Moros
WarRavens League of Infamy
107
|
Posted - 2013.09.20 09:38:00 -
[1] - Quote
Funkmaster Whale wrote: This. I totally agree on all those points. I am effectively bypassing CCP's entire balance scheme over a handful of colored pixels. Think about it. Should what you consider as "balanced" be entrusted to the user's potential to miss? What happens when someone manages to land precise shots all the time?
60-0 in pubs against randoms who have no idea how to counter it.
The gun needs to be reconsidered as far as its effectiveness versus infantry. All I'm saying. All the other reasons that discredit me are perfectly valid. I've stated multiple times. Yes I'm using KB/M in a console game, Yes I use a custom crosshair due to hardware specific monitors, Yes it makes me incredibly precise. Extraneous variables aside, the science here is that the Forge Gun is effectively a 4-clip, high damage, huge blast radius Big Bang Kamehameha x100 (Gogeta edition). My ultimatum is this:
Don't balance a gun around expecting its user to miss.
Just my 2 cents...
You going 60-0 is some scary ****. Even in a pub match, and even if you had the advantage of KB/M, reticule-thingy and logi-butler, it still takes skill to do that. o7
That being said, I think that your performance is an exception, not a rule. From my experience, it's not exactly a rule that FG users are dominating most matches, although there are instances where they have impressive scores (I haven't really seen any FG user go anywhere near 60-0 TBH).
I for sure wouldn't balance any gun based on a few reports of someone going 60-0 with it. I'm pretty sure CCP has the numbers on how FG users perform on average, and I'm absolutely certain that those numbers are far less impressive than yours. This doesn't mean I'm necessarily against FG nerf, it just means that your score isn't the only metric to evaluate.
Since you claim that you have excellent scores with AR, it's pretty obvious you are an exceptionally skilled player. It really isn't important how much of your performance can be attributed to "cheating", and how much to "true skill". What matters is that you are not a good representation of an "average DUST player", and therefore not a good metric to evaluate FG balance.
And finally, no, you actually have to take in account people missing when evaluating weapon balance. If you assumed that users never miss (or never should), snipers would be terribly OP, while in fact, they aren't. |
George Moros
WarRavens League of Infamy
109
|
Posted - 2013.09.20 12:29:00 -
[2] - Quote
Funkmaster Whale wrote:Snipers aren't OP because none of them aside from the Charge or Thale's can one-shot you (except with headshot, and even that isn't enough vs heavies sometimes).
A forge gun direct hit will always kill you. And if I happen to miss, don't worry, splash damage will wreak your shields. Then it's just one more semi-accurate shot from above and you're dead. Even behind cover the splash will hit you and kill you. Such a huge margin of error for an amazingly powerful weapon.
Sure, but if EVERY ONE of my shots would actually hit the target (it doesn't even have to be headshot), my average kill count per match would surely double, if not better. This means that every dedicated sniper in DUST (I'm not counting people who occasionally snipe for whatever reason) would do 20-30 kills per match ON AVERAGE, with minimum to no losses.
I can just imagine a shitstorm of "nerf sniper" threads that would be unleashed if that was the case. |